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* RewatchBonus: Rozenmarine's theme song cutscene 'Wild and Wandering Thistle' is full of examples of this trope. [[spoiler: The star constellations that 'guide' Rozenmarine towards her ultimate destiny includes representations of the Ruby Red Shoes, Murim the Crow, and Aziel the Serpent, hinting that their influence may be sinister. The entrance to Ozzy's realm also appears in one of the scenes.]]
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Moving to character page.


* PyrrhicVictory: [[spoiler: Elise can achieve the money and status that she so desired, but at the cost of losing her love interest, which will haunt her for the rest of her life. She's caught in an AwfulWeddedLife with Roman and can't enjoy her new fortune due to fearing that the Strange Boy will come to take her children.]]
-->I got precisely what He promised me. Nothing more, nothing less. Fortune, wealth - a second chance at happiness. Yet... No matter how big the ballroom, how glorious the dresses... I found myself feeling out of place. None of it came close to what I sacrificed, it all felt... Vapid... Worthless... Far from what I truly wanted...

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** If you don’t visit [[spoiler:the well cavern]] and get the [[spoiler:cavern key]] by Friday Dusk, you will not be able to get Ending 4 as you will lack the item needed to access it.

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** If you don’t visit [[spoiler:the well cavern]] and get the [[spoiler:cavern key]] [[spoiler:Old Catacombs Key]] by Friday Dusk, you will not be able to get Ending 4 as you will lack the item needed to access it.it.
* PoliteVillainsRudeHeroes: Elise Liedl, for a given definition of hero, is an arrogant, [[BrutalHonesty bluntly honest]], and HotBlooded village girl who's first instinct in a disagreement is to hit back as hard as she can, which causes her problems with her fellow villagers, but she also risks her life to save a kidnapped boy and her chosen love interest, and can develop to overcome her flaws. The demon aristocrats and the witch haunting Kieferberg are posh and polite, but are also ravenous, greedy entities who eat people. This is often shown when Elise speaks directly to them, and the demons speak with manners while Elise openly insults them.
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I do not think the Witching Hour counts as a spoiler.


** [[spoiler:Notably, the effect goes a little "crazy" during the intro to each Witching Hour segment, and the effect is applied inconsistently on purpose and is mixed with pointedly more modern effects during a number of Woodland Witching Hour dungeons.]]

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** [[spoiler:Notably, Notably, the effect goes a little "crazy" during the intro to each Witching Hour segment, and the effect is applied inconsistently on purpose and is mixed with pointedly more modern effects during a number of Woodland Witching Hour dungeons.]]
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* SongsOfSolace: The Golden Maidens can be found by the sound of their sorrowful songs of regret and lamentation about how foolish they were to seek out His wishes, not realizing [[BeCarefulWhatYouWishFor the great price they would pay]] being [[spoiler:their closest loved one and their soul]].
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Spelling/grammar fix(es)


** [[BurnTheWitch Ending 9 - Auto-Da-Fe]]: If Elise placed the third offering incorrectly (but the first two correctly), [[spoiler: she is burned in the stake by the angry villagers.]]
** [[GrandTheftMe Ending 10 - Motherly Cocoon]]: [[spoiler: If places either of the first two offerings incorrectly, she's captured by Saint Walpurga who subjects her to a DemonicPossession.]]

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** [[BurnTheWitch Ending 9 - Auto-Da-Fe]]: If Elise placed the third offering incorrectly (but the first two correctly), [[spoiler: she is burned in at the stake by the angry villagers.]]
** [[GrandTheftMe Ending 10 - Motherly Cocoon]]: [[spoiler: If she places either of the first two offerings incorrectly, she's captured by Saint Walpurga who subjects her to a DemonicPossession.]]



* ThePowerOfLove: Pretty much the only thing keeping Elise's unsatiable {{Greed}} and [[AmbitionIsEvil ambition]] tethered is her feelings towards the girl she loves. [[spoiler: And if you have a high enough heart rating with them, she can reject going through with the ritual; leading to a much more happy ending for everyone, and hence preventing the events of ''Pocket Mirror'' from happening.]]

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* ThePowerOfLove: Pretty much the only thing keeping Elise's unsatiable insatiable {{Greed}} and [[AmbitionIsEvil ambition]] tethered is her feelings towards the girl she loves. [[spoiler: And if you have a high enough heart rating with them, she can reject going through with the ritual; leading to a much more happy ending for everyone, and hence preventing the events of ''Pocket Mirror'' from happening.]]
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* NonStandardGameOver: There are a couple of them:
** While letting the other three meters run out gives you a brief scene and a GameOver screen, letting your suspicion max out instead leads to a pseudo-ending where [[spoiler:the villagers tie Elise and Rozenmarine up under suspicion of witchcraft, leading to Elise getting killed by Walpurga]].
** If Elise reaches the end of the final dungeon and [[spoiler:chooses to sacrifice herself to save her love interest]], then [[spoiler:she gets eaten and turned into a Golden Maiden]].
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-->I got precisely what He promised me. Nothing more, nothing less. Fortune, wealth - a second chance at happiness. Yet... No matter how big the ballroom, how glorious the dresses... I found myself feeling out of place. None of it came close to what I sacrificed, it all felt... Vapid... Worthless... Far from what I truly wanted...
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* ClimaxBoss: The Aventesma on Friday is the boss of the penultimate dungeon and a tough battle where Elise’s chosen love interest is kidnapped and she has to fight to save her, complete with a PopQuiz where Elise has to prove her love.
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* PermanentlyMissableContent:
** Since the Witching Hour dungeons are all one-time only, anything you fail to get visiting there will be lost for that playthrough, including any Golden Maidens.
** If you don’t visit [[spoiler:the well cavern]] and get the [[spoiler:cavern key]] by Friday Dusk, you will not be able to get Ending 4 as you will lack the item needed to access it.
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-->Muffy: I-I’m telling Father Hans, then - just you wait!
Elise: Good luck with that, Mindy - I’ve already introduced her to everyone myself! Oh, my poor beggar cousin, Rozenmarine! They fell for it - every single one of them!\\
Muffy: Sh-She’s not your cousin?!\\
Elise: [[OhCrap …!]]\\
Muffy: Golly, Elise - even I fell for it!\\
Elise: No, no, no! You’ve got it all wrong - what I ''meant'' was…\\
Muffy: I-I’d best go let all those f-folks know, huh?! Oh, i-if only you’d give me a pretzel!

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-->Muffy: I-I’m -->'''Muffy''': ''"I-I’m telling Father Hans, then - just you wait!
Elise: Good
wait!"''
-->'''Elise''': "''Good
luck with that, Mindy - I’ve already introduced her to everyone myself! Oh, my poor beggar cousin, Rozenmarine! They fell for it - every single one of them!\\
Muffy: Sh-She’s
them!"''
-->'''Muffy''': ''"Sh-She’s
not your cousin?!\\
Elise: [[OhCrap …!]]\\
Muffy: Golly,
cousin?!"''
-->'''Elise''': ''"[[OhCrap …!]]"''
-->'''Muffy''': ''"Golly,
Elise - even I fell for it!\\
Elise: No,
it!"''
-->'''Elise''': "''No,
no, no! You’ve got it all wrong - what I ''meant'' was…\\
Muffy: I-I’d
was…''"
-->'''Muffy''': ''"I-I’d
best go let all those f-folks know, huh?! Oh, i-if only you’d give me a pretzel!pretzel!"''

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* DoorstopBaby: Well, more a ''forest'' baby in this case, as according to the narration at the beginning of the game, the infant Elise was found alone in the woods. [[spoiler:Later, it's implied she is the result of Grandma Holle making a deal with the [[OurDemonsAreDifferent Strange Boy]].]]

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* DoorstopBaby: Well, more a ''forest'' baby in this case, as according to the narration at the beginning of the game, the infant Elise was found alone in the woods. [[spoiler:Later, it's implied revealed she is the result of Grandma Holle making a deal with the [[OurDemonsAreDifferent Strange Boy]].]]]]
* DyingTown: Kieferberg is stated to be a shadow of the bustling town it once was, with quite a few villagers having moved to other places like Primeldorf.
-->'''Elise:''' (This town will be deserted before long, that’s true... It’s already so empty compared to when I was young...)

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* WitchHunt: A literal example is one of the primary conflicts Elise needs to deal with; some of the villagers, primarily Old Jochen, are convinced that the incidents such as the theft of Eugen’s horses and the destruction of their wheat and water supply are the work of a witch, and Elise has to be careful what she says if she wants to avoid being suspected. On Friday, this culminates in some of the villagers calling to search everyone for the mark of a witch and basically accusing Elise and Rozenmarine of being the witches. Should her suspicion be too high, Elise will get an ending where [[BurnTheWitch the expected result]] happens.

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* WitchHunt: A literal example is one of the primary conflicts Elise needs to deal with; some of the villagers, primarily Old Jochen, are convinced that the incidents such as the theft of Eugen’s horses and the destruction of their wheat and water supply are the work of a witch, and Elise has to be careful what she says if she wants to avoid being suspected. On Friday, this culminates in some of the villagers calling to search everyone for the mark of a witch and basically accusing Elise and Rozenmarine of being the witches. Should her suspicion be too high, Elise will get tied up along with Rozenmarine and [[spoiler:killed by the witch]], and if she is on Freya’s or Lebkuchen’s route and [[spoiler:places the third offering wrong]], she gets an ending where [[BurnTheWitch the expected result]] happens.


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* YouJustToldMe: Muffy’s second blackmail attempt on Monday has her demand her pretzel, to which Elise brags about how she fooled everyone into thinking Rozenmarine was her cousin -- and thus gives Muffy leverage to demand the pretzel.
-->Muffy: I-I’m telling Father Hans, then - just you wait!
Elise: Good luck with that, Mindy - I’ve already introduced her to everyone myself! Oh, my poor beggar cousin, Rozenmarine! They fell for it - every single one of them!\\
Muffy: Sh-She’s not your cousin?!\\
Elise: [[OhCrap …!]]\\
Muffy: Golly, Elise - even I fell for it!\\
Elise: No, no, no! You’ve got it all wrong - what I ''meant'' was…\\
Muffy: I-I’d best go let all those f-folks know, huh?! Oh, i-if only you’d give me a pretzel!
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* BucketBoobyTrap: On Sunday morning, Jakob and Apfel discuss doing this to Miss Wilma, the MeanBoss of the local inn and overall unpleasant woman. Elise questions how they are going to pull it off stealthily, and they have no real answer, but she also admits to herself she would love to see it.

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* BucketBoobyTrap: On Sunday morning, Jakob and Apfel discuss doing this to Miss Wilma, the MeanBoss of the local inn and overall unpleasant woman. Elise questions how they are going to pull it off stealthily, and they have no real answer, but she also admits to herself she would love to see it. They settle for putting branches in her shed instead, and it gets the desired reaction of freaking out.
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* BookEnds: One of the two first jobs/minigames Elise can do is “It’s Raining Apples”, [[spoiler:and an altered version of it serves as the last minigame and effective FinalBoss fight against Aziel]].

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* ArtStyleDissonance: The cutesy 1990s art style, inspired by {{anime}} and {{fairy tale}}s, contrasts with the horror elements of Elise's journey.

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* ArtStyleDissonance: The cutesy 1990s art style, inspired by {{anime}} classic {{shoujo|Demographic}} anime and {{fairy tale}}s, contrasts with the horror and {{tragedy}} elements of Elise's journey.journey.
* BucketBoobyTrap: On Sunday morning, Jakob and Apfel discuss doing this to Miss Wilma, the MeanBoss of the local inn and overall unpleasant woman. Elise questions how they are going to pull it off stealthily, and they have no real answer, but she also admits to herself she would love to see it.
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* NoCanonForTheWicked: Averted. None of the three Good Endings, in which Elise lives a happy life with her chosen LoveInterest, are canon to the first game; instead, the canon ending, Moira, that leads to the original game is the one where Elise [[spoiler:chooses Rozenmarine only to (reluctantly) sacrifice her to [[BigBad Ozzy]], ending up in a miserable marriage with a wealthy man while Rozenmarine becomes a Golden Maiden bound to Ozzy forever]].

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* NoCanonForTheWicked: Averted. None of the three Good Endings, in which Elise lives a happy life with her chosen LoveInterest, are canon to the first game; ''Pocket Mirror''; instead, the canon ending, Moira, that leads to the original game is the one where Elise [[spoiler:chooses Rozenmarine only to (reluctantly) sacrifice her to [[BigBad Ozzy]], ending up in a miserable marriage with a wealthy man while Rozenmarine becomes a Golden Maiden bound to Ozzy forever]].
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* NoCanonForTheWicked: Averted. None of the three Good Endings, in which Elise lives a happy life with her chosen LoveInterest, are canon to the first game; instead, the canon ending, Moira, that leads to the original game is the one where Elise [[spoiler:chooses Rozenmarine only to (reluctantly) sacrifice her to [[BigBad Ozzy]], ending up in a miserable marriage with a wealthy man while Rozenmarine becomes a Golden Maiden bound to Ozzy forever]].
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This act soon causes her to learn of a wish granter in the Woodlands, who can make the dreams of anyone come true as long as they bring Him the necessary gifts. Entranced, Elise sees the opportunity to finally achieve the life she has always wanted. But just as she learns of this, horror strikes. As strange occurrences sweep through Kieferberg, with the townsfolk becoming increasingly convinced a witch is responsible, Elise must battle suspicion, survive the occult, and determine how far she is willing to go for her own happiness... all while He and his subordinates watch her with interest.

Despite being a prequel, this game has a very different approach to gameplay. Rather than the usual “explore and escape the haunted location” typical of ExplorerHorror, the game takes place across one week, with each day split into six sections, and in most of them Elise will spend her days traveling around the town, completing missions to move the plot. In addition, she must also do tasks, taking the form of minigames, to help the townsfolk and earn money, which she will need to buy items to keep her health, stamina, and SanityMeter intact; if any one of these three are depleted, it’s GameOver. She must also avoid raising the suspicion of the townsfolk by answering their questions in the correct manner; if her suspicion gets too high, she will be accused of being the witch and meet a terrible end. In between, she can go on dates with any of the three romanceable heroines, earning hearts for each date. The sixth and final section of each day, the Witching Hour, transitions into the gameplay more reminiscent of its predecessor, as Elise must navigate a surreal area and its tricks and traps to reach the end.

to:

This act soon causes her to learn of a wish granter in the Woodlands, who can make the dreams of anyone come true as long as they bring Him the necessary gifts. Entranced, Elise sees the opportunity to finally achieve the life she has always wanted. But just as she learns of this, horror strikes. As strange occurrences sweep through Kieferberg, with the townsfolk becoming increasingly convinced a witch is responsible, Elise must battle suspicion, survive the occult, and determine how far she is willing to go for her own happiness... all while He being watched by [[BigBad Him]] and his subordinates watch her with interest.

His subordinates, who are causing the disasters for their own sinister purposes.

Despite being a prequel, this game prequel to ''Pocket Mirror'', ''Little Goody Two Shoes'' has a very different approach to gameplay. Rather than the usual “explore and escape the haunted location” typical of ExplorerHorror, the game takes place across one week, with each day split into six sections, and in most of them Elise will spend her days traveling around the town, completing missions to move the plot. In addition, Borrowing a bit more from SurvivalHorror, Elise has three meters -- health, stamina, and {{sanity|Meter}} -- which she must also manage with items; if any one of these three are depleted, it's GameOver. To earn the money needed to buy the items and pass certain time periods, Elise must do tasks, taking the form of minigames, to help the townsfolk and earn money, which she will need to buy items to keep her health, stamina, and SanityMeter intact; if any one of these three are depleted, it’s GameOver.townsfolk. She must also avoid raising the suspicion of the townsfolk by answering their questions in the correct manner; if her suspicion gets too high, she will be accused of being the witch and meet a terrible end. In between, she can go on dates with any of the three romanceable heroines, heroines (Rozenmarine, Freya, and Lebkuchen), earning hearts for each date.date if she picks the right options. The sixth and final section of each day, the Witching Hour, transitions into the gameplay more reminiscent of its predecessor, as Elise must navigate a surreal area and its tricks and traps to reach the end.
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* WitchHunt: A literal example is one of the primary conflicts Elise needs to deal with; some of the villagers, primarily Old Jochen, are convinced that the incidents such as the theft of Eugen’s horses and the destruction of their wheat and water supply are the work of a witch, and Elise has to be careful what she says if she wants to avoid being suspected. On Friday, this culminates in some of the villagers calling to search everyone for the mark of a witch and basically accusing Elise and Rozenmarine of being the witches.

to:

* WitchHunt: A literal example is one of the primary conflicts Elise needs to deal with; some of the villagers, primarily Old Jochen, are convinced that the incidents such as the theft of Eugen’s horses and the destruction of their wheat and water supply are the work of a witch, and Elise has to be careful what she says if she wants to avoid being suspected. On Friday, this culminates in some of the villagers calling to search everyone for the mark of a witch and basically accusing Elise and Rozenmarine of being the witches. Should her suspicion be too high, Elise will get an ending where [[BurnTheWitch the expected result]] happens.
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Added DiffLines:

* WitchHunt: A literal example is one of the primary conflicts Elise needs to deal with; some of the villagers, primarily Old Jochen, are convinced that the incidents such as the theft of Eugen’s horses and the destruction of their wheat and water supply are the work of a witch, and Elise has to be careful what she says if she wants to avoid being suspected. On Friday, this culminates in some of the villagers calling to search everyone for the mark of a witch and basically accusing Elise and Rozenmarine of being the witches.
Is there an issue? Send a MessageReason:
None


Despite being a prequel, this game has a very different approach to gameplay. Rather than the usual “explore and escape the haunted location” typical of ExplorerHorror, the game takes place across one week, with each day split into six sections, and in most of them Elise will spend her days traveling around the town, completing missions to move the plot. In addition, she must also do tasks, taking the form of minigames, to help the townsfolk and earn money, which she will need to buy items to keep her health, stamina, and SanityMeter intact; if any one of these three are depleted, it’s GameOver. She must also avoid raising the suspicion of the townsfolk by answering their questions in the correct manner; if her suspicion gets too high, she will be accused of being the witch and meet a terrible end. In between, she can go on dates with any of the three romancable heroines, earning hearts for each date. The sixth and final section of each day, the Witching Hour, transitions into the gameplay more reminiscent of its predecessor, as Elise must navigate a surreal area and its tricks and traps to reach the end.

to:

Despite being a prequel, this game has a very different approach to gameplay. Rather than the usual “explore and escape the haunted location” typical of ExplorerHorror, the game takes place across one week, with each day split into six sections, and in most of them Elise will spend her days traveling around the town, completing missions to move the plot. In addition, she must also do tasks, taking the form of minigames, to help the townsfolk and earn money, which she will need to buy items to keep her health, stamina, and SanityMeter intact; if any one of these three are depleted, it’s GameOver. She must also avoid raising the suspicion of the townsfolk by answering their questions in the correct manner; if her suspicion gets too high, she will be accused of being the witch and meet a terrible end. In between, she can go on dates with any of the three romancable romanceable heroines, earning hearts for each date. The sixth and final section of each day, the Witching Hour, transitions into the gameplay more reminiscent of its predecessor, as Elise must navigate a surreal area and its tricks and traps to reach the end.
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This act soon causes her to learn of a wish granter in the Woodlands, who can make the dreams of anyone come true as long as they bring Him the necessary gifts. Entranced, Elise sees the opportunity to finally achieve the life she has always wanted. But just as she learns of this, horror strikes. As strange occurrences sweep through Kieferberg, with the townsfolk convinced a witch is responsible, Elise must battle suspicion, survive the occult, and determine how far she is willing to go for her own happiness... all while He and his subordinates watch her with interest.

to:

This act soon causes her to learn of a wish granter in the Woodlands, who can make the dreams of anyone come true as long as they bring Him the necessary gifts. Entranced, Elise sees the opportunity to finally achieve the life she has always wanted. But just as she learns of this, horror strikes. As strange occurrences sweep through Kieferberg, with the townsfolk becoming increasingly convinced a witch is responsible, Elise must battle suspicion, survive the occult, and determine how far she is willing to go for her own happiness... all while He and his subordinates watch her with interest.

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''[[https://store.steampowered.com/app/1812370/Little_Goody_Two_Shoes/ Little Goody Two Shoes]]'' is an adventure horror RPG developed by [=AstralShift=] and published by Square Enix Collective as the prequel to ''VideoGame/PocketMirror'', with an artstyle modeled after [[ShoujoDemographic Shoujo anime]] and the addition of {{yuri|Genre}}. The game follows a young girl named Elise, who dreams of rising above her circumstances and becoming fabulously wealthy. As strange occurrences sweep through Kieferberg, with the townsfolk confined a witch is responsible, Elise must battle suspicion, survive the occult, and determine how far she is willing to go for her own happiness.

to:

''[[https://store.steampowered.com/app/1812370/Little_Goody_Two_Shoes/ Little Goody Two Shoes]]'' is an adventure horror RPG developed by [=AstralShift=] and published by Square Enix Collective as the prequel to ''VideoGame/PocketMirror'', with an artstyle modeled after [[ShoujoDemographic Shoujo anime]] and the addition of {{yuri|Genre}}. The game follows a young girl named Elise, who dreams of rising above her circumstances and becoming fabulously wealthy. Having grown up in the village of Kieferberg with her childhood friends Freya (an errand girl) and Lebkuchen (a nun at the local church), she feels trapped having to work as a fellow errand girl for superstitious townsfolk. One Sunday, she meets [[MysteriousWaif Rozenmarine]], a strange purple-haired pagan girl, and decides to take her in as her maid.

This act soon causes her to learn of a wish granter in the Woodlands, who can make the dreams of anyone come true as long as they bring Him the necessary gifts. Entranced, Elise sees the opportunity to finally achieve the life she has always wanted. But just as she learns of this, horror strikes.
As strange occurrences sweep through Kieferberg, with the townsfolk confined convinced a witch is responsible, Elise must battle suspicion, survive the occult, and determine how far she is willing to go for her own happiness.
happiness... all while He and his subordinates watch her with interest.

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''[[https://store.steampowered.com/app/1812370/Little_Goody_Two_Shoes/ Little Goody Two Shoes]]'' is an adventure horror RPG developed by [=AstralShift=] and published by Square Enix Collective as the prequel to ''VideoGame/PocketMirror''. The game follows a young girl named Elise, who dreams of rising above her circumstances and becoming fabulously wealthy. As strange occurrences sweep through Kieferberg, Elise must battle suspicion, survive the occult, and determine how far she is willing to go for her own happiness. The game was released on Nintendo Switch, PC, [=PS5=], and XBOX on October 31st, 2023.

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''[[https://store.steampowered.com/app/1812370/Little_Goody_Two_Shoes/ Little Goody Two Shoes]]'' is an adventure horror RPG developed by [=AstralShift=] and published by Square Enix Collective as the prequel to ''VideoGame/PocketMirror''.''VideoGame/PocketMirror'', with an artstyle modeled after [[ShoujoDemographic Shoujo anime]] and the addition of {{yuri|Genre}}. The game follows a young girl named Elise, who dreams of rising above her circumstances and becoming fabulously wealthy. As strange occurrences sweep through Kieferberg, with the townsfolk confined a witch is responsible, Elise must battle suspicion, survive the occult, and determine how far she is willing to go for her own happiness. happiness.

Despite being a prequel, this game has a very different approach to gameplay. Rather than the usual “explore and escape the haunted location” typical of ExplorerHorror, the game takes place across one week, with each day split into six sections, and in most of them Elise will spend her days traveling around the town, completing missions to move the plot. In addition, she must also do tasks, taking the form of minigames, to help the townsfolk and earn money, which she will need to buy items to keep her health, stamina, and SanityMeter intact; if any one of these three are depleted, it’s GameOver. She must also avoid raising the suspicion of the townsfolk by answering their questions in the correct manner; if her suspicion gets too high, she will be accused of being the witch and meet a terrible end. In between, she can go on dates with any of the three romancable heroines, earning hearts for each date. The sixth and final section of each day, the Witching Hour, transitions into the gameplay more reminiscent of its predecessor, as Elise must navigate a surreal area and its tricks and traps to reach the end.

The game was released on Nintendo Switch, PC, [=PS5=], and XBOX on October 31st, 2023.
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* TranslationConvention: While the game's main version is in English, and Japanese language audio is available (and is the default for the vocal songs), all of the written messages we see in-universe are written in German, with much of the incidental text in the interface and whatnot also being German. Given other aspects of the setting, such as the names all being rendered in German forms where applicable [[spoiler:and ''Pocket Mirror'' explicitly taking place in Austria]], it's safe to assume that, in-universe, everyone is speaking a dialect of German, which is being rendered in English for the sake of the intended audience.
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* NunsAreMikos: An interesting case of this seemingly being done ''deliberately'' as part of the game's aesthetic, despite the primary developers being Portuguese and a mix of American and other European members (and thus technically "knowing better"). Lebkuchen fits the trope to an absolute T, being referred to as a "nun" but being primarily an assistant to Father Hans, being a bit loose with her faith in the main timeframe of the game, having what are implied to be inborn powers of intuition and nigh-divination, and typically wearing a garb that is more "nun-inspired" than an actual habit. And it's implied that jobs similar to Lebkuchen's are fairly common in the game's world.
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* RasterVision: As noted below, one of the game's main {{Retraux]} visual effects is a shader which gives the entire screen an effect similar to the blurring and color distortion one typically saw from a cathode-ray tube display of the 1990s (and which was often planned for in a game's art design), just with no artificial scanlines involved and with the game's real target resolution being 1080p+ and with the assets designed to match and displaying in true 24-bit color.

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* RasterVision: As noted below, one of the game's main {{Retraux]} {{Retraux}} visual effects is a shader which gives the entire screen an effect similar to the blurring and color distortion one typically saw from a cathode-ray tube display of the 1990s (and which was often planned for in a game's art design), just with no artificial scanlines involved and with the game's real target resolution being 1080p+ and with the assets designed to match and displaying in true 24-bit color.
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* StrangledByTheRedString: While you ''are'' allowed to romance whoever you'd like out of the gate, the game would really, really, ''really'' like you to romance Rozenmarine on your first run. She is by far the most plot-relevant of the three romantic interests, her romantic route makes the most "sense" out of the three as a result (as she's plugged in directly to what's happening with Elise), and [[spoiler:the "sacrifice Rozenmarine" ending leads directly to ''VideoGame/PocketMirror'']]. As such, you'll really feel some pressure to see Rosmarine's route ahead of the others.
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* StrangledByTheRedString: While you ''are'' allowed to romance whoever you'd like out of the gate, the game would really, really, ''really'' like you to romance Rozenmarine on your first run. She is by far the most plot-relevant of the three romantic interests, her romantic route makes the most "sense" out of the three as a result (as she's plugged in directly to what's happening with Elise), and [[spoiler:the "sacrifice Rozenmarine" ending leads directly to ''VideoGame/PocketMirror'']]. As such, you'll really feel some pressure to see Rosmarine's route ahead of the others.

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