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* DefunctOnlineVideoGames: Sony disabled the servers for ''LBP 1'', ''2'', ''Vita'', and the [=PS3=] version of ''3'' in 2021 after a string of security incidents throughout the year, including (among other things) [=DDoS=] attacks and hackers gaining access to in-game community management tools. Given Sony's next to non-existent support for the [=PS3=] and Vita by this time, it's likely the servers would've been shut down sooner or later anyway.

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* DefunctOnlineVideoGames: Sony disabled the servers for ''LBP 1'', ''2'', ''Vita'', and the [=PS3=] version of ''3'' in 2021 2021, followed by the main [=PS4=] version in 2024 after a string of security incidents throughout the year, years, including (among other things) [=DDoS=] attacks and hackers gaining access to in-game community management tools. Given Sony's next to non-existent support for the [=PS3=] and Vita by this that time, along with Sony's shift to focus on other projects, it's likely the servers would've been shut down sooner or later anyway.anyway. But still, ''[[EndOfAnAge ouch]]''.
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The Team Cleanup: ZCE


* TheTeam: The Alliance is one, obviously.
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* DeadpanSnarker: The narrator has a tendency to make sassy or humorous remarks throughout the tutorials. Granted, it ''is'' Stephen Fry narrating the game.
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* EvilLaugh: Up until the end, everything heard from negativitron was an evil laugh.

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* EvilLaugh: Up until the end, everything heard from Every time negativitron was appears, he lets out an evil laugh.
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* EvilLaugh: Up until the end, everything heard from negativitron was an evil laugh.
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* TakingYouWithMe: In the level "Huge peril for huge spaceship", when the enemy ship is destroyed, it shoots out a rocket that hits your spaceship, causing it to crash aswell.
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Pretty sure Qur'an is generally considered to be the "correct" spelling (and it's also consistent with the YMMV page's spelling, too)


* {{Bowdlerise}}: One of the songs, Tapha Niang, originally contained two passages from the Koran; to not offend any Muslims who might object to the use of the quotes, Sony delayed the game right before its launch in order to patch the discs in order to replace the song with a version without the lyrics.

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* {{Bowdlerise}}: One of the songs, Tapha Niang, originally contained two passages from the Koran; Qur'an; to not offend any Muslims who might object to the use of the quotes, Sony delayed the game right before its launch in order to patch the discs in order to replace the song with a version without the lyrics.



* LyricalDissonance: Averted due to the [[{{Bowdlerise}} Bowdlerization]] mentioned above, but the "Tapha Niang" song plays in the story level "Swinging Safari", which would've resulted in you hearing talk about how everyone's going to die while the players are swinging around on random safari animals had they not removed it.

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* LyricalDissonance: Averted due to the [[{{Bowdlerise}} Bowdlerization]] mentioned above, but the The song "Tapha Niang" song Niang", which plays in the story level "Swinging Safari", used passages from the Qur'an as lyrics, which would've resulted would result in you hearing talk about how everyone's going to die while the players are swinging around on random safari animals had they not removed it.while listening to someone talk about how everyone's going to die. However, the song was [[{{Bowdlerise}} replaced with an instrumental version]] due to concerns that the "lyrics" would be seen as offensive to Muslims, so this is averted for most copies.
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This is my first edit! Be sure to make it better

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* BlowingARaspberry: Sackboy can do this with the "Silly" emote from the Emotions Emote Pack
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* ''[=LittleBigPlanet=]'' (October-November 2008, [=PS3=]) — The original game, developed by Media Molecule, which introduced the world to the titular realm, the four-player co-op, and the Create Mode. Sackboy goes on an adventure to meet the Creator Curators all around the world, solving any conflicts of theirs and eventually taking on the rogue Creator Curator known as the Collector, who's been kidnapping characters from all across the world.
* ''[=LittleBigPlanet=]'' (November-December 2009, [[UsefulNotes/PlayStationPortable PSP]]) — A pared-down game compared to the [=PS3=] title, owing to the PSP's weaker hardware, developed by [[Creator/GuerrillaCambridge SCE/Guerrilla Cambridge]] and Media Molecule. This title has less layers and lacks multiplayer, but retains the platforming and Create Mode. Sackboy adventures across the globe once more to get the various Creator Curators to attend a parade, once more solving their problems on the way.
* ''Sackboy's Prehistoric Moves'' (December 2010, [=PS3=]) — A short [=PlayStation=] Move-based combo-platter MissionPackSequel and TechDemoGame, developed by [[Creator/SonyInteractiveEntertainment XDev]] and Creator/SupermassiveGames as a tie-in to ''[=LBP2=]''. This game lacks the creation aspect, and is strictly about playing the levels. In it, Sackboy adventures through a prehistoric-themed standalone adventure, eventually taking on the antagonistic Big Rex.
* ''[=LittleBigPlanet=] 2'' (January 2011, [=PS3=]) — The first straight sequel to the original ''[=LittleBigPlanet=]'', developed by Media Molecule. This title is when the series shifted from being a platform game to being, as they so put it, a "platform for games". The tools in Create Mode have increased greatly via the introduction of Logic, with devices in this category ranging from simple logic gates, timers and counters that can cause outputs to activate, to attachments that can move and rotate objects, allowing for much more complex creations and interactions; the Controllinator is one among many things that such Logic can be used in, allowing prospective creators to make their own unique objects and characters to control. In the story, Sackboy is saved from an attack by the Negativitron by a man named Larry Da Vinci, and subsequently joins him in the Alliance, a group made to combat the evil vacuum, helping them prepare an assault on the foe.
* ''[=LittleBigPlanet=] PS Vita'' (September 2012, [[UsefulNotes/PlayStationVita PS Vita]]) — The second handheld game in the series, developed by Creator/DoubleEleven, Creator/TarsierStudios, and [=XDev=] Studios Europe. The better hardware of the Vita allows this title to be more accurate to the contents of ''[=LittleBigPlanet=] 2'' than the PSP title was to the original game, to the point of even including a few of its own new things. In the story, a villain named the Puppeteer is turning Sackfolk into the villainous [[PerversePuppet Hollows]], who are wreaking havoc across the world. Sackboy narrowly escapes this fate thanks to a timely intervention by Colonel Flounder, who is among the many characters Sackboy adventures alongside as he attempts to put a stop to the Puppeteer's plans.
* ''[=LittleBigPlanet=] Karting'' (November 2012, [=PS3=]) — The second spinoff title, developed by Creator/UnitedFrontGames - known for their prior kart-racing game with a heavy focus on user-made content, ''VideoGame/ModNationRacers'' - and San Diego Studio. This game takes the ''[=LittleBigPlanet=]'' series in a similar direction to that game. The story centers around the Hoard, a thieving group that uses their speedy vehicles to pilfer objects the world over. Sackboy isn't able to keep up until a Hoard accidentally crashes their car next to him, allowing Sackboy to hijack it and engage them on equal footing - or pedaling, as it were.
* ''[=LittleBigPlanet=] 3'' (November 2014, [=PS3=] and [[UsefulNotes/PlayStation4 PS4]]) — The third main console title, created by Creator/SumoDigital with assistance by various other companies. This title introduces three new characters; [=OddSock=], a speedy and agile dog-like quadruped; Toggle, a creature that can change their size from strong and heavy to nimble and light; and Swoop, a bird that can fly through the air and dive into quick glides. The story centers around Newton, a well-meaning but bumbling lightbulb who releases the Titans with intent to use them to improve the world of Bunkum - until they possess him, driving Newton into a destructive frenzy. In order to stop him, Sackboy awakens the other three characters, who within the story are the former guardians of Bunkum.
* ''Run Sackboy! Run!'' (October 2014 ([[UsefulNotes/IOSGames iOS]]), December 2014 ([[UsefulNotes/AndroidGames Android]]), March 2015 (PS Vita)) — An EndlessRunningGame created by Firesprite, starring Sackboy on his attempt to outrun the Negativitron as it chases him down. Create Mode is absent, so the game is all about the running.
* ''Sackboy: A Big Adventure'' (November 2020, [=PS4=] and [[UsefulNotes/PlayStation5 PS5]]) — A 3D platformer spinoff (with no Create Mode) in the vein of ''VideoGame/SuperMario3DWorld'', made by Sumo Sheffield. The plot kicks off with the villainous Vex attacking Sackboy's hometown of Loom, kidnapping the residents and forcing them to work on the Topsy-Turver, a device that he plans on using to cause chaos throughout Craftworld. Vex accidentally drops his plans during his attack, which Sackboy steals as he makes an escape, using them to guide him on his quest to foil Vex's evil goals.
* ''Ultimate Sackboy'' (February 2023, iOS and Android) — A free-to-play mobile spinoff by Exient Entertainment. Based off of and using assets from ''A Big Adventure'', it plays somewhat like an EndlessRunningGame with a competitive twist. Players compete to win runs by scoring more points than their opponent in order to unlock new stages and features.

to:

* ''[=LittleBigPlanet=]'' (October-November 2008, [=PS3=]) -- The original game, developed by Media Molecule, which introduced the world to the titular realm, the four-player co-op, and the Create Mode. Sackboy goes on an adventure to meet the Creator Curators all around the world, solving any conflicts of theirs and eventually taking on the rogue Creator Curator known as the Collector, who's been kidnapping characters from all across the world.
* ''[=LittleBigPlanet=]'' (November-December 2009, [[UsefulNotes/PlayStationPortable [[Platform/PlayStationPortable PSP]]) -- A pared-down game compared to the [=PS3=] title, owing to the PSP's weaker hardware, developed by [[Creator/GuerrillaCambridge SCE/Guerrilla Cambridge]] and Media Molecule. This title has less layers and lacks multiplayer, but retains the platforming and Create Mode. Sackboy adventures across the globe once more to get the various Creator Curators to attend a parade, once more solving their problems on the way.
* ''Sackboy's Prehistoric Moves'' (December 2010, [=PS3=]) -- A short [=PlayStation=] Move-based combo-platter MissionPackSequel and TechDemoGame, developed by [[Creator/SonyInteractiveEntertainment XDev]] and Creator/SupermassiveGames as a tie-in to ''[=LBP2=]''. This game lacks the creation aspect, and is strictly about playing the levels. In it, Sackboy adventures through a prehistoric-themed standalone adventure, eventually taking on the antagonistic Big Rex.
* ''[=LittleBigPlanet=] 2'' (January 2011, [=PS3=]) -- The first straight sequel to the original ''[=LittleBigPlanet=]'', developed by Media Molecule. This title is when the series shifted from being a platform game to being, as they so put it, a "platform for games". The tools in Create Mode have increased greatly via the introduction of Logic, with devices in this category ranging from simple logic gates, timers and counters that can cause outputs to activate, to attachments that can move and rotate objects, allowing for much more complex creations and interactions; the Controllinator is one among many things that such Logic can be used in, allowing prospective creators to make their own unique objects and characters to control. In the story, Sackboy is saved from an attack by the Negativitron by a man named Larry Da Vinci, and subsequently joins him in the Alliance, a group made to combat the evil vacuum, helping them prepare an assault on the foe.
* ''[=LittleBigPlanet=] PS Vita'' (September 2012, [[UsefulNotes/PlayStationVita [[Platform/PlayStationVita PS Vita]]) -- The second handheld game in the series, developed by Creator/DoubleEleven, Creator/TarsierStudios, and [=XDev=] Studios Europe. The better hardware of the Vita allows this title to be more accurate to the contents of ''[=LittleBigPlanet=] 2'' than the PSP title was to the original game, to the point of even including a few of its own new things. In the story, a villain named the Puppeteer is turning Sackfolk into the villainous [[PerversePuppet Hollows]], who are wreaking havoc across the world. Sackboy narrowly escapes this fate thanks to a timely intervention by Colonel Flounder, who is among the many characters Sackboy adventures alongside as he attempts to put a stop to the Puppeteer's plans.
* ''[=LittleBigPlanet=] Karting'' (November 2012, [=PS3=]) -- The second spinoff title, developed by Creator/UnitedFrontGames - known (known for their prior kart-racing game with a heavy focus on user-made content, ''VideoGame/ModNationRacers'' - ''VideoGame/ModNationRacers'') and San Diego Studio. This game takes the ''[=LittleBigPlanet=]'' series in a similar direction to that game. The story centers around the Hoard, a thieving group that uses their speedy vehicles to pilfer objects the world over. Sackboy isn't able to keep up until a Hoard accidentally crashes their car next to him, allowing Sackboy to hijack it and engage them on equal footing - -- or pedaling, as it were.
* ''[=LittleBigPlanet=] 3'' (November 2014, [=PS3=] and [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 PS4]]) -- The third main console title, created by Creator/SumoDigital with assistance by various other companies. This title introduces three new characters; [=OddSock=], a speedy and agile dog-like quadruped; Toggle, a creature that can change their size from strong and heavy to nimble and light; and Swoop, a bird that can fly through the air and dive into quick glides. The story centers around Newton, a well-meaning but bumbling lightbulb who releases the Titans with intent to use them to improve the world of Bunkum - -- until they possess him, driving Newton into a destructive frenzy. In order to stop him, Sackboy awakens the other three characters, who within the story are the former guardians of Bunkum.
* ''Run Sackboy! Run!'' (October 2014 ([[UsefulNotes/IOSGames iOS]]), (Platform/{{IOS}}), December 2014 ([[UsefulNotes/AndroidGames ([[Platform/AndroidGames Android]]), March 2015 (PS Vita)) -- An EndlessRunningGame created by Firesprite, starring Sackboy on his attempt to outrun the Negativitron as it chases him down. Create Mode is absent, so the game is all about the running.
* ''Sackboy: A Big Adventure'' (November 2020, [=PS4=] and [[UsefulNotes/PlayStation5 [[Platform/PlayStation5 PS5]]) -- A 3D platformer spinoff (with no Create Mode) in the vein of ''VideoGame/SuperMario3DWorld'', made by Sumo Sheffield. The plot kicks off with the villainous Vex attacking Sackboy's hometown of Loom, kidnapping the residents and forcing them to work on the Topsy-Turver, a device that he plans on using to cause chaos throughout Craftworld. Vex accidentally drops his plans during his attack, which Sackboy steals as he makes an escape, using them to guide him on his quest to foil Vex's evil goals.
* ''Ultimate Sackboy'' (February 2023, iOS and Android) -- A free-to-play mobile spinoff by Exient Entertainment. Based off of and using assets from ''A Big Adventure'', it plays somewhat like an EndlessRunningGame with a competitive twist. Players compete to win runs by scoring more points than their opponent in order to unlock new stages and features.



* ConsoleCameo: Sackboy operates the Pod via the Pod Computer. They [[UsefulNotes/{{PlayStation3}} all look]] [[UsefulNotes/PlaystationVita kinda]] [[UsefulNotes/{{PlayStation4}} familiar]].

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* ConsoleCameo: Sackboy operates the Pod via the Pod Computer. They [[UsefulNotes/{{PlayStation3}} [[Platform/PlayStation3 all look]] [[UsefulNotes/PlaystationVita [[Platform/PlayStationVita kinda]] [[UsefulNotes/{{PlayStation4}} [[Platform/PlayStation4 familiar]].



*** An original world made for cross-controller use with the UsefulNotes/PlaystationVita.

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*** An original world made for cross-controller use with the UsefulNotes/PlaystationVita.Platform/PlayStationVita.



*** While Plasma is a standby hazard in most of the games now, in [=LBP1=] it was exclusive to the Metal Gear Solid Pack, and only came in the form of Plasma Balls - no lethalizing a floor with Plasma in this game! Also exclusive to this DLC: true missiles that aren't just cobbled together from other things, such as the homebrewed "missile" used in the main game - that's just an Impact Explosive and some dissolve material attached to a rocket.

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*** While Plasma is a standby hazard in most of the games now, in [=LBP1=] it was exclusive to the Metal Gear Solid Pack, and only came in the form of Plasma Balls - -- no lethalizing a floor with Plasma in this game! Also exclusive to this DLC: true missiles that aren't just cobbled together from other things, such as the homebrewed "missile" used in the main game - -- that's just an Impact Explosive and some dissolve material attached to a rocket.



* FreezeFrameBonus: The "20 Years of UsefulNotes/PlayStation" trailer for the third game has some [=PS1=] games lined up on a shelf. They read Franchise/SpyroTheDragon, VideoGame/GranTurismo, VideoGame/{{Croc}}, and VideoGame/{{Oddworld}}.

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* FreezeFrameBonus: The "20 Years of UsefulNotes/PlayStation" Platform/PlayStation" trailer for the third game has some [=PS1=] games lined up on a shelf. They read Franchise/SpyroTheDragon, VideoGame/GranTurismo, VideoGame/{{Croc}}, and VideoGame/{{Oddworld}}.



* StalactiteSpite: In "The Frozen Tundra" level - The icicles actually fall before you get to them, thus forming convenient platforms. Of course they're still capable of smashing you.

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* StalactiteSpite: In the level "The Frozen Tundra" level - The Tundra", the icicles actually fall before you get to them, thus forming convenient platforms. Of course course, they're still capable of smashing you.



** Seemingly innocuous actions — it's not known exactly what causes this — have the possibility of corrupting your profile. Hope you backed up all your levels and put all your costumes, captured and community items inside another backed-up level, because if not, you're never going to see them again!

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** Seemingly innocuous actions -- it's not known exactly what causes this -- have the possibility of corrupting your profile. Hope you backed up all your levels and put all your costumes, captured and community items inside another backed-up level, because if not, you're never going to see them again!



-->'''Gustavo:''' You can't catch me, amigo!
-->'''Gustavo:''' Oh, you're so fast! Muy bueno!
-->'''Gustavo:''' Hermano, remember that holding L2 will restart the race!

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-->'''Gustavo:''' You can't catch me, amigo!
-->'''Gustavo:'''
amigo!\\
'''Gustavo:'''
Oh, you're so fast! Muy bueno!
-->'''Gustavo:'''
bueno!\\
'''Gustavo:'''
Hermano, remember that holding L2 will restart the race!



* OldSaveBonus: You can import your profile from the second game to this one, and it will still have the things you collected from the first game if you imported your profile to the second. If you're moving from UsefulNotes/PlayStation3 to UsefulNotes/PlayStation4, the game gives you all of the items for the first game if you've played it before and uses your pin progress for the second game, giving you the items you would have gotten based on said progress.

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* OldSaveBonus: You can import your profile from the second game to this one, and it will still have the things you collected from the first game if you imported your profile to the second. If you're moving from UsefulNotes/PlayStation3 Platform/PlayStation3 to UsefulNotes/PlayStation4, Platform/PlayStation4, the game gives you all of the items for the first game if you've played it before and uses your pin progress for the second game, giving you the items you would have gotten based on said progress.



* AdvancingBossOfDoom: The Giant Befuddler from "Just a Phase" is a giant Phase Light - and the floors are made of materials that either appear or disappear when in the radius of such a light. The creature chases Sackboy down until it accidentally slams into a wall [[HoistByHisOwnPetard that appeared because of its abilities]].

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* AdvancingBossOfDoom: The Giant Befuddler from "Just a Phase" is a giant Phase Light - -- and the floors are made of materials that either appear or disappear when in the radius of such a light. The creature chases Sackboy down until it accidentally slams into a wall [[HoistByHisOwnPetard that appeared because of its abilities]].



* GuideDangIt: There's [[LastLousyPoint a Prize Bubble]] in the level "Jumping to Conclusions" which is inside a box that only appears in a particular room sometimes, in place of an onslaught of Grunties. The fact that this is the only puzzle of such a sort in the game, often completed by accident, has spawned multiple guesses as to how to spawn the box; don't break the boxes in the rooms preceeding it, do a PacifistRun or {{speedrun}} [[invoked]] of the first half of the level, don't get spotted by the Grunty in the prior room, immediately turn around and reenter the door you just came through in the prior room, and such. The common denominator likely to occur under all of these circumstances, and thus seemingly the cause of whether you get the boxes or the enemies, is whether you killed or spared the Grunty in the room before - let it live for prizes, kill it for {{mooks}}.

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* GuideDangIt: There's [[LastLousyPoint a Prize Bubble]] in the level "Jumping to Conclusions" which is inside a box that only appears in a particular room sometimes, in place of an onslaught of Grunties. The fact that this is the only puzzle of such a sort in the game, often completed by accident, has spawned multiple guesses as to how to spawn the box; don't break the boxes in the rooms preceeding it, do a PacifistRun or {{speedrun}} [[invoked]] of the first half of the level, don't get spotted by the Grunty in the prior room, immediately turn around and reenter the door you just came through in the prior room, and such. The common denominator likely to occur under all of these circumstances, and thus seemingly the cause of whether you get the boxes or the enemies, is whether you killed or spared the Grunty in the room before - -- let it live for prizes, kill it for {{mooks}}.
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''[=LittleBigPlanet=]'' is a video game series started by Creator/MediaMolecule in 2008, originally for the UsefulNotes/PlayStation3. At its core, the series is a TwoAndAHalfD CoOpMultiplayer PlatformGame with a robust LevelEditor and PlayerCreationSharing, all of which informs its tagline: "Play, Create, Share". The series has gone through many installments in its [[VideoGameLongRunners more than 12 years]] of existence:

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''[=LittleBigPlanet=]'' is a video game series started by Creator/MediaMolecule in 2008, originally for the UsefulNotes/PlayStation3.Platform/PlayStation3. At its core, the series is a TwoAndAHalfD CoOpMultiplayer PlatformGame with a robust LevelEditor and PlayerCreationSharing, all of which informs its tagline: "Play, Create, Share". The series has gone through many installments in its [[VideoGameLongRunners more than 12 years]] of existence:
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** You also fight Metal Gear REX at the end of the [[Franchise/MetalGear Metal Gear Solid]] expansion pack ([[PowerCreepPowerSeep with a paintball gun to boot]]). Like in its home series, it makes liberal use of explosives to attack.

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** You also fight Metal Gear REX at the end of the [[Franchise/MetalGear Metal Gear Solid]] VideoGame/MetalGearSolid expansion pack ([[PowerCreepPowerSeep with a paintball gun to boot]]). Like in its home series, it makes liberal use of explosives to attack.
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Widget Series has been renamed to Quirky Work as per TRS (it's also YMMV).


* WidgetSeries: ''[=LittleBigPlanet=]'' is definitely a Wabbit. Ignoring the fact that the levels take place on a world made from people's dreams, the characters in the second game alone include a cardboard Creator/LeonardoDaVinci wearing 3D glasses, a sexy nurse with an apple for a head and a depressed, cowardly calendar ... whose facial expressions are drawn in ink but can change.

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