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commented out zces


%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



* GiantEnemyCrab

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* %%* GiantEnemyCrab



* LargeHam: Pretty much all the characters here.

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* %%* LargeHam: Pretty much all the characters here.



* ThreateningShark: You battle a few during the first and last stages.

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* %%* ThreateningShark: You battle a few during the first and last stages.

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'''Zack:''' You've been watching too many movies, lady.

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'''Zack:''' You've been watching too many movies, lady.lady.
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* TropicalIslandAdventure: As the name of the game suggests, it takes place on a tropical island.
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--> '''Beth:''' I came on this trip to find myself. But instead, I found... ''[looks at Zack, who grins]'' ...Absolutely nothing! I want my money back!

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--> '''Beth:''' I came on this trip to find myself. But instead, I found... ''[looks at Zack, who grins]'' ...Absolutely nothing! I want my money back!Nothing you ruined everything! When are we getting back to land anyway!?
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2016 saw the release of the "Dream Version", essentially the same game only modified for the ''VideoGame/DreamRaiders'' arcade machine.
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[[caption-width-right:Clockwise: Standard, Deluxe and Dream Version]]

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[[caption-width-right:Clockwise: [[caption-width-right:266: Clockwise: Standard, Deluxe and Dream Version]]
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[[quoteright:266:http://static.tvtropes.org/pmwiki/pub/images/lets_go_island_cabinets.jpg]]
[[caption-width-right:Clockwise: Standard, Deluxe and Dream Version]]
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''Let's Go Island: Lost In the Tropics'' is a {{Sega}} light gun sequel game to the 2009 game, ''[[VideoGame/LetsGoJungle Let's Go Jungle: Lost on the Island of Spice]]''.

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''Let's Go Island: Lost In the Tropics'' is a {{Sega}} Creator/{{Sega}} light gun sequel game to the 2009 game, ''[[VideoGame/LetsGoJungle Let's Go Jungle: Lost on the Island of Spice]]''.
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The game follows many of the same conventions as the original games, mixing arcade shooting with PressXToNotDie segments with a few control tweaks. It is also notable for being the first 3D motion ride arcade produced by Sega. Even the 3D system used by the game is impressive, it used a 55" autostereoscopic display (basically, a scaled-up version of the UsefulNotes/Nintendo3DS' lenticular LCD display).

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The game follows many of the same conventions as the original games, mixing arcade shooting with PressXToNotDie segments with a few control tweaks. It is also notable for being the first 3D motion ride arcade produced by Sega. Even the 3D system used by the game is impressive, it used a 55" autostereoscopic display (basically, a scaled-up version of the UsefulNotes/Nintendo3DS' lenticular LCD display).display), meaning unlike other 3D arcade attractions, no glasses are required to enjoy the 3D in this game.
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The game follows many of the same conventions as the original games, mixing arcade shooting with PressXToNotDie segments with a few control tweaks. It is also notable for being the first 3D motion ride arcade produced by Sega.

to:

The game follows many of the same conventions as the original games, mixing arcade shooting with PressXToNotDie segments with a few control tweaks. It is also notable for being the first 3D motion ride arcade produced by Sega.
Sega. Even the 3D system used by the game is impressive, it used a 55" autostereoscopic display (basically, a scaled-up version of the UsefulNotes/Nintendo3DS' lenticular LCD display).
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* MacrossMissileMassacre: The Octopus (during the rematch) uses this by firing out a swarm of homing cuttlefish at you.
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* AsteroidsMonster: At a few points of the third level, there's a large pink jellyfish. Shooting that up causes it to split into 5 smaller jellyfish. Shooting up the last one of those causes them to split into many tiny pink jellyfish.

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* AsteroidsMonster: At a few points of the third level, there's a large pink jellyfish. Shooting that up causes it to split into 5 a few smaller jellyfish. Shooting up the last one of those causes them to split into many tiny pink jellyfish.
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* AsteroidsMonster: At one point of the third level, there's a large pink jellyfish. Shooting that up causes it to split into 5 smaller jellyfish. Shooting up the last two of those causes them to split into many tiny pink jellyfish.

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* AsteroidsMonster: At one point a few points of the third level, there's a large pink jellyfish. Shooting that up causes it to split into 5 smaller jellyfish. Shooting up the last two one of those causes them to split into many tiny pink jellyfish.
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* AsteroidsMonster: At one point of the third level, there's a large pink jellyfish. Shooting that up causes it to split into 5 smaller jellyfish.

to:

* AsteroidsMonster: At one point of the third level, there's a large pink jellyfish. Shooting that up causes it to split into 5 smaller jellyfish. Shooting up the last two of those causes them to split into many tiny pink jellyfish.
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* AsteroidsMonster: At one point of the third level, there's a large pink jellyfish. Shooting that up causes it to split into 5 smaller jellyfish.
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* BigCreepyCrawlies: Though they are no longer the main enemies, the second boss is a giant fly being hoisted by its minions.

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* BigCreepyCrawlies: Though they are no longer the main enemies, the second boss is a giant fly queen ant being hoisted by its minions.
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* EverythingTryingToKillYou: Several things you fight aren't normally supposed to be lethal, such as starfish, sea cucumbers, and lots of other wildlife.
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* reviousPlayerCharacterCameo: Ben and Norah, the protagonists from the first game, can be seen in some of the stage photos as well as walking by in the credits.

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* reviousPlayerCharacterCameo: PreviousPlayerCharacterCameo: Ben and Norah, the protagonists from the first game, can be seen in some of the stage photos as well as walking by in the credits.

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* TheCameo: Ben and Norah, the protagonists from the first game, can be seen in some of the stage photos as well as walking by in the credits.


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* reviousPlayerCharacterCameo: Ben and Norah, the protagonists from the first game, can be seen in some of the stage photos as well as walking by in the credits.

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* GoldenEnding: As with the first game, the ending changes depending on whether or not players complete the final quick time event. Succeeding results in Beth and Zack destroying the coral reef monster and falling in love and becoming a couple.

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* GoldenSnitch: Like the previous game, the ending depends on whether you succeed or fail the final quick time event.
* GoldenEnding: As with the first game, [[GoldenSnitch the ending changes depending on whether or not players complete the final quick time event.event]]. Succeeding results in Beth and Zack destroying the coral reef monster and falling in love and becoming a couple.
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* TheCameo: Ben and Norah, the protagonists from the first game, can be seen in some of the stage photos as well as walking by in the credits.
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-->'''Beth:''' Pirates? You mean like the "yo ho ho and a bottle of rum" kind of pirates? \\
'''Zack:''' Lady, you've been reading too many books.

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-->'''Beth:''' Pirates? You mean like the "yo Like, "shiver me timbers, yo ho ho and a bottle of rum" kind of pirates? ho?" \\
'''Zack:''' Lady, you've You've been reading watching too many books.movies, lady.

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* BigCreepyCrawlies: Toned down since the first game. The second boss is a giant fly being hoisted by its minions.

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* BaitAndSwitchComment: Depending on whether or not you defeat the coral reef monster, Beth may pull one of these in the ending.
--> '''Beth:''' I came on this trip to find myself. But instead, I found... ''[looks at Zack, who grins]'' ...Absolutely nothing! I want my money back!
* BigCreepyCrawlies: Toned down since Though they are no longer the first game. The main enemies, the second boss is a giant fly being hoisted by its minions.minions.
* CasualDangerDialog: Type III. Most of the exposition is saved for when the players have control, which generally results in Zack driving, machine-gunning enemies and discussing his financial situation all at once.
* CatchPhrase: Generally used to signal a change in gameplay. Beth yells "do something about it!" at the start of a shooting section, whereas Zack yells "what's coming after us this time?" to signal the continuation of a boss battle.



* ContinuityNod: The green chemicals that causes the giant mutations from the first game return and even [[spoiler: create the final boss of the game.]]
* EldritchAbomination: [[spoiler: The final boss is an octopus mutated by the chemicals from the first game]].

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* ContinuityNod: The green chemicals that causes the giant mutations from the first game return and even [[spoiler: create the final boss of the game.]]
game.
* EldritchAbomination: [[spoiler: EldritchAbomination: The final boss is an octopus mutated by the chemicals from the first game]].game.



* GoldenEnding: As with the first game, the ending changes depending on whether or not players complete the final quick time event. Succeeding results in [[spoiler: Beth and Zack falling in love and becoming a couple]], whereas failing results in [[spoiler: Beth complaining over the whole experience to Zack]].
* HeroicDolphin: Two come into play near the end of the game.

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* GoldenEnding: As with the first game, the ending changes depending on whether or not players complete the final quick time event. Succeeding results in [[spoiler: Beth and Zack destroying the coral reef monster and falling in love and becoming a couple]], whereas failing results in [[spoiler: Beth complaining over the whole experience to Zack]].
couple.
* HeroicDolphin: Two come into play near the end of the game.game, guiding players through the wreck of a ship.



* OohMeAccentsSlipping: Zack in the English version speaks with a thick Australian accent, though the voice actor has difficulty keeping it up.

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* OohMeAccentsSlipping: Zack in the English version speaks with a thick Australian New Zealand accent, though the voice actor has difficulty keeping it up.up.
* RealitySubtext: Zack mentions that he used to work on the titular island, but was laid off due to a [[http://en.wikipedia.org/wiki/Financial_crisis_of_2007%E2%80%9308 "financial crisis"]].



* ThreateningShark: You battle a few during the first and last stages.

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* SuperNotDrowningSkills: The duo can hold their breath underwater for at least three minutes, whilst firing guns and talking.
* ThreateningShark: You battle a few during the first and last stages.stages.
* YouWatchTooMuchX: In the first stage, Beth inquires about their [[RuthlessModernPirates attackers]]:
-->'''Beth:''' Pirates? You mean like the "yo ho ho and a bottle of rum" kind of pirates? \\
'''Zack:''' Lady, you've been reading too many books.

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Grammar fixes. Considering merging with Lets Go Jungle since they pretty much share tropes.


This game follows two new protagonists, Beth, and her bumbling tour guide, Zack. While out on a boat tour around the island, pirates being chased by sharks, crash into their boat and try to commander it. However they're soon thrown overboard but the problems are just starting as the wildlife on the island has gone crazy and Beth and Zeke must work together if they hope to escape the island.

The game followed many of the same conventions as the original games such as the PressXToNotDie segments though mixed up some of the portions such as delaying the arrows before it goes to the spot your meant to stop it at or shifting the arrow on where your meant to turn.

This game is also notable for being the first 3D motion ride arcade of Sega's

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''Let's Go Island'' has the following tropes:

to:

This The game follows two new protagonists, Beth, the story of Beth and her bumbling tour guide, Zack. While out on a boat tour around the island, pirates being chased by sharks, sharks crash into their boat and try to commander commandeer it. However they're soon The two are thrown overboard but and wash ashore on a tropical island, where the problems are just starting as the local wildlife on the island has gone crazy and crazy. Beth and Zeke Zack must work together if they hope to escape the island.

The game followed follows many of the same conventions as the original games such as the games, mixing arcade shooting with PressXToNotDie segments though mixed up some of the portions such as delaying the arrows before it goes to the spot your meant to stop it at or shifting the arrow on where your meant to turn.

This game
with a few control tweaks. It is also notable for being the first 3D motion ride arcade of Sega's

----
''Let's Go Island'' has the following tropes:
produced by Sega.

!! This game contains examples of:



* AttackOfTheFiftyFootWhatever: The bosses of course.
* BigCreepyCrawlies: Not as many as the first game due to the tropics setting but it has a few. The second boss is a even a giant fly being hoisted by its minions.
* CoOpMultiplayer: As with the first game, if you're playing with a partner, the game grades you on how well you work together.

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* AttackOfTheFiftyFootWhatever: The bosses boss battles of course.
the game continue this tradition.
* BigCreepyCrawlies: Not as many as Toned down since the first game due to the tropics setting but it has a few. game. The second boss is a even a giant fly being hoisted by its minions.
* CoOpMultiplayer: As with the first game, if you're playing with a partner, partner the game grades you on how well you work together.



* EldritchAbomination: [[spoiler: The final boss which is the octopus hit with the chemicals from the first game and mutated with the coral from the ocean.]]

to:

* EldritchAbomination: [[spoiler: The final boss which is the an octopus hit with mutated by the chemicals from the first game and mutated with the coral from the ocean.]]game]].



* GoldenEnding: As with the first game, the ending depends as if you get the last button timing game down right. Succeed: [[spoiler: Beth and Zack fall in love and become a couple]] [[DownerEnding Fail]] [[spoiler: [[DownerEnding Beth just amps up her complaining over the whole experience to Zack]].]] Really, unlike Ben and Norah from the first game, who were a floundering couple, it doesn't really matter in the long run what happens here.

to:

* GoldenEnding: As with the first game, the ending depends as if you get changes depending on whether or not players complete the last button timing game down right. Succeed: final quick time event. Succeeding results in [[spoiler: Beth and Zack fall falling in love and become becoming a couple]] [[DownerEnding Fail]] couple]], whereas failing results in [[spoiler: [[DownerEnding Beth just amps up her complaining over the whole experience to Zack]].]] Really, unlike Ben and Norah from the first game, who were a floundering couple, it doesn't really matter in the long run what happens here.



* ImprobableWeaponUser: At one point, the heroes have to use golf balls and champagne bottle to fend off enemies. Heck the final boss has to be beaten with nothing but a bottle rocket.

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* ImprobableWeaponUser: At one point, the heroes have to use golf balls and champagne bottle to fend off enemies. Heck the The final boss has to be beaten is defeated with nothing but a bottle rocket.



* PressXToNotDie: Same as the first game though mixed up a bit.
** SmashingSurvival: Hit the buttons as fast as you can
** The arrow point segments now rotate the arrow and you have to follow which direction it lands on
** The segment where you have to stop the arrow at a certain point now go at different speeds.
* OohMeAccentsSlipping: Zack in the English version speaks with a thick Austriallan accent though sometimes it drops in and out

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* PressXToNotDie: Same as Similar to the first game though mixed up a bit.
game, they involve:
** SmashingSurvival: Hit [[SmashingSurvival Hitting the buttons as fast as you can
can]].
** The arrow point segments now rotate Pointing your light gun in the arrow and you have to follow which direction it lands on
of a moving arrow.
** The segment where you have to stop the arrow at Stopping a needle on a certain point now go at different speeds.
by pressing a button.
* OohMeAccentsSlipping: Zack in the English version speaks with a thick Austriallan accent Australian accent, though sometimes the voice actor has difficulty keeping it drops in and outup.



* RuthlessModernPirates: Lampshaded. Beth asks if the pirates they're trying to get away from in the first stage are of the romanticized ones of lore. The others explains that they most certainly are not.

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* RuthlessModernPirates: Lampshaded. Discussed. Beth asks if the pirates they're trying to get away from in the first stage are of anything like the romanticized ones of lore. The others explains that they most certainly are in fiction. They're not.
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* PressXToDie: Same as the first game though mixed up a bit.

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* PressXToDie: PressXToNotDie: Same as the first game though mixed up a bit.
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''Let's Go Island: Lost In the Tropics'' is a {{Sega}} light gun sequel game to the 2009 game, ''[[VideoGame/LetsGoJungle Let's Go Jungle: Lost In the the Tropics]]''.

to:

''Let's Go Island: Lost In the Tropics'' is a {{Sega}} light gun sequel game to the 2009 game, ''[[VideoGame/LetsGoJungle Let's Go Jungle: Lost In on the the Tropics]]''.
Island of Spice]]''.

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* CoOpMultiplayer: As with the first game, if you're playing with a partner, the game grades you on how well you work together.



* GoldenEnding: As with the first game, the ending depends as if you get the last button timing game down right. Succeed: [[spoiler: Beth and Zack fall in love and become a couple]] Fail: [[spoiler: Beth just amps up her complaining over the whole experience to Zack.]] Really, unlike Ben and Norah from the first game, who were a floundering couple, it doesn't really matter in the long run what happens here.

to:

* GoldenEnding: As with the first game, the ending depends as if you get the last button timing game down right. Succeed: [[spoiler: Beth and Zack fall in love and become a couple]] Fail: [[DownerEnding Fail]] [[spoiler: [[DownerEnding Beth just amps up her complaining over the whole experience to Zack.Zack]].]] Really, unlike Ben and Norah from the first game, who were a floundering couple, it doesn't really matter in the long run what happens here.
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None


''Let's Go Island: Lost In the Tropics'' is a {{Sega}} light gun sequel game to the 2009 game, ''Let's Go Jungle: Lost In the the Tropics''.

to:

''Let's Go Island: Lost In the Tropics'' is a {{Sega}} light gun sequel game to the 2009 game, ''Let's ''[[VideoGame/LetsGoJungle Let's Go Jungle: Lost In the the Tropics''.
Tropics]]''.
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None

Added DiffLines:

''Let's Go Island: Lost In the Tropics'' is a {{Sega}} light gun sequel game to the 2009 game, ''Let's Go Jungle: Lost In the the Tropics''.

This game follows two new protagonists, Beth, and her bumbling tour guide, Zack. While out on a boat tour around the island, pirates being chased by sharks, crash into their boat and try to commander it. However they're soon thrown overboard but the problems are just starting as the wildlife on the island has gone crazy and Beth and Zeke must work together if they hope to escape the island.

The game followed many of the same conventions as the original games such as the PressXToNotDie segments though mixed up some of the portions such as delaying the arrows before it goes to the spot your meant to stop it at or shifting the arrow on where your meant to turn.

This game is also notable for being the first 3D motion ride arcade of Sega's

----
''Let's Go Island'' has the following tropes:

* AttackItsWeakPoint: The same tried and true "hit the circles before they flash red" system from previous Sega games.
* AttackOfTheFiftyFootWhatever: The bosses of course.
* BigCreepyCrawlies: Not as many as the first game due to the tropics setting but it has a few. The second boss is a even a giant fly being hoisted by its minions.
* ContinuityNod: The green chemicals that causes the giant mutations from the first game return and even [[spoiler: create the final boss of the game.]]
* EldritchAbomination: [[spoiler: The final boss which is the octopus hit with the chemicals from the first game and mutated with the coral from the ocean.]]
* GiantEnemyCrab
* GoldenEnding: As with the first game, the ending depends as if you get the last button timing game down right. Succeed: [[spoiler: Beth and Zack fall in love and become a couple]] Fail: [[spoiler: Beth just amps up her complaining over the whole experience to Zack.]] Really, unlike Ben and Norah from the first game, who were a floundering couple, it doesn't really matter in the long run what happens here.
* HeroicDolphin: Two come into play near the end of the game.
* ImprobableWeaponUser: At one point, the heroes have to use golf balls and champagne bottle to fend off enemies. Heck the final boss has to be beaten with nothing but a bottle rocket.
* LargeHam: Pretty much all the characters here.
* MadeOfExplodium: The locusts explode into flames when defeated by co-operative shot.
* PressXToDie: Same as the first game though mixed up a bit.
** SmashingSurvival: Hit the buttons as fast as you can
** The arrow point segments now rotate the arrow and you have to follow which direction it lands on
** The segment where you have to stop the arrow at a certain point now go at different speeds.
* OohMeAccentsSlipping: Zack in the English version speaks with a thick Austriallan accent though sometimes it drops in and out
* RecurringBoss: As with the giant spider from the first game, this one has a giant octopus. Fridge Brilliance for the fact that both of them have eight legs.
* RuthlessModernPirates: Lampshaded. Beth asks if the pirates they're trying to get away from in the first stage are of the romanticized ones of lore. The others explains that they most certainly are not.
* ThreateningShark: You battle a few during the first and last stages.

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