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Final Death has been disambiged


** FinalDeath: This is because your corpse mutates into a Hater for other players to find and hunt down online. Suffice to say, you won't be playing that character any time soon, unless you pay to have the Haterized Fighter retrieved or hunt them down yourself.



* {{Roguelike}}: Floors with certain randomness to the layout, the same is said about enemies and dying is a FinalDeath. In fact, Uncle Death outright calls it a Roguelike the first time you wake up in Hater Arcade.

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* {{Roguelike}}: Floors with certain randomness to the layout, the same is said about enemies and dying is a FinalDeath.{{Permadeath}}. In fact, Uncle Death outright calls it a Roguelike the first time you wake up in Hater Arcade.
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* PostEndGameContent: The campaign ends on floor 41, "CHOJO". After that, there's "TENGOKU", which is comprised of random prior levels, is seemingly ''infinite'', and most importantly, ''every single'' ''{{Mook}}'' ''is a Hater''. [[spoiler:If the player beats floor 300, Uncle Death comments on the player's godlike gaming skills at floor 301 and immediately ends the run, functioning as a sort of KillScreen.]]

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* PostEndGameContent: The campaign ends on floor 41, "CHOJO". After that, there's "TENGOKU", which is comprised of random prior levels, is seemingly ''infinite'', and most importantly, ''every single'' ''{{Mook}}'' ''is a Hater''. [[spoiler:If the player beats floor 300, Uncle 350, the "letter" the player receives on floor 351 implies the Death comments Drive 128 has been on so long that it's started to overheat, as it's nothing but a jumbled mess of random characters. (Uncle Death trying to cool the player's godlike gaming skills at console with ''dry ice'' on floor 301 and certainly doesn't help.) The run immediately ends there, with the run, "letter" functioning as a sort of KillScreen.]]
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* ForceFeeding: The pitching machines's Goretastic Attack involves jamming the machine in the victim's mouth and shootings dozens of baseballs inside them until they explode.

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* ForceFeeding: The pitching machines's Goretastic Attack involves jamming the machine in the victim's mouth and shootings shooting dozens of baseballs inside them until they explode.
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Removing "recent", since Examples Are Not Recent.


** A number of recent updates to the game have added these, from removing the penalty for failing raids on other player's bases to recycling duplicate blueprints and unwanted premium skill decals into points that can be used to buy rare R & D materials.

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** A number of recent updates to the game have added these, from removing the penalty for failing raids on other player's bases to recycling duplicate blueprints and unwanted premium skill decals into points that can be used to buy rare R & D materials.
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* AmusementParkOfDoom: Kamatech, the third area of the game, the screamers are armed with a bunch of feudal weapon from across the world as part of the Candlewolf faction.

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* AmusementParkOfDoom: Kamatech, the third area of the game, the screamers are armed with a bunch of feudal weapon weapons from across the world as part of the Candlewolf faction.



* BiblicalMotifs: The Tower of Barbs is an obvious reference to the Tower of Babel. The Tower of Barbs reaches the heavens causing great chaos and instability in it inhabitants, with the divine forces surrounding it [[spoiler:Uncle Death and the Underworld]] controlling everything from behind the scenes. The picture above in particular is clearly based off of the Pieter Bruegel the Elder [[https://upload.wikimedia.org/wikipedia/commons/thumb/5/50/Pieter_Bruegel_the_Elder_-_The_Tower_of_Babel_%28Vienna%29_-_Google_Art_Project.jpg/1920px-Pieter_Bruegel_the_Elder_-_The_Tower_of_Babel_%28Vienna%29_-_Google_Art_Project.jpg painting]] of the tower.

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* BiblicalMotifs: The Tower of Barbs is an obvious reference to the Tower of Babel. The Tower of Barbs reaches the heavens causing great chaos and instability in the area it inhabitants, inhabits, with the divine forces surrounding it [[spoiler:Uncle Death and the Underworld]] controlling everything from behind the scenes. The picture above in particular is clearly based off of the Pieter Bruegel the Elder [[https://upload.wikimedia.org/wikipedia/commons/thumb/5/50/Pieter_Bruegel_the_Elder_-_The_Tower_of_Babel_%28Vienna%29_-_Google_Art_Project.jpg/1920px-Pieter_Bruegel_the_Elder_-_The_Tower_of_Babel_%28Vienna%29_-_Google_Art_Project.jpg painting]] of the tower.



** Max Sharp, the first Don, sawed his arms off and stitched them to his head so he could do micro-engineering more efficiently when he was a kid. He also stuck a nail into his jawline each time his criminal gang destroyed another, to the point he appears to have a beard made of nails..

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** Max Sharp, the first Don, sawed his arms off and stitched them to his head so he could do micro-engineering more efficiently when he was a kid. He also stuck a nail into through his jawline each time his criminal gang destroyed another, to the point he appears to have a beard made of nails..nails in the present.



** The personal inventory for your Fighters is rather small. Grade and Class tie into the cap - higher Grades have larger inventories by default, while each class has it's own individual inventory cap. Collector Class Fighters have the highest inventory caps in the game (27 + 3 * Star Grade of Fighter), even when compared to the highest-grade fighters. Getting a DH Express membership will temporarily increase your carry capacity by 10 for so long as you have an active membership.

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** The personal inventory for your Fighters is rather small. Grade and Class tie into the cap - higher Grades have larger inventories by default, while each class has it's its own individual inventory cap. Collector Class Fighters have the highest inventory caps in the game (27 + 3 * Star Grade of Fighter), even when compared to the highest-grade fighters. Getting a DH Express membership will temporarily increase your carry capacity by 10 for so long as you have an active membership.



* CycleOfRevenge: In the death metro, anybody who raids you can show up in the "revenge" tab, allowing you to raid them back at any time. However nothing stops them from showing back up after you've got your revenge and doing it again. Maybe not intentional, but with the name of the game it may possibly be AnAesop, telling you to take the grudge and [[TitleDrop Let It Die]].

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* CycleOfRevenge: In the death metro, Death Metro, anybody who raids you can show up in the "revenge" tab, allowing you to raid them back at any time. However nothing stops them from showing back up after you've got your revenge and doing it again. Maybe not intentional, but with the name of the game it may possibly be AnAesop, telling you to take the grudge and [[TitleDrop Let It Die]].



* HumanResources: The Screamers, the Tubers and the Dons are corpses and body parts of the Earth Rage's victims. Doctor Terada mentions that the casualty rates were so high that he might as well use them ForScience instead of just burying them.

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* HumanResources: The Screamers, the Tubers and the Dons are corpses and body parts of the Earth Rage's victims. Doctor Terada mentions that the casualty rates were so high that he concluded that he might as well use them all the bodies lying around ForScience instead of just burying them.



* ImprovisedWeapon[=/=]ImprobableWeaponUser: Irons, fireworks, hammers...

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* ImprovisedWeapon[=/=]ImprobableWeaponUser: ImprovisedWeapon: Irons, fireworks, hammers...hammers... your Fighters can use anything they get their [[ImprobableWeaponUser hands on]], and they're forced to do so if they want to get any higher in the Tower.



* LethalJokeItem: The Firework Launcher is typically not as useful as other weapons, doing only modest damage and not even staggering enemies. It's Rage attack, however, can blow enemies away. Just be careful to give your target a wide berth, lest you get caught in the blast.

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* LethalJokeItem: The Firework Launcher is typically not as useful as other weapons, doing only modest damage and not even staggering enemies. It's Its Rage attack, however, can blow enemies away. Just be careful to give your target a wide berth, lest you get caught in the blast.



** Similarly, the Motor Psycho is a rather cumbersome weapon with limited combos, low durability, and its massive damage potential is offset with how tricky actually landing a hit can be. Meijin himself calls it a joke. In that same breath though, he tells the player that its Rage Move is extraordinarily powerful.
** A good half of the weapons in the game don't even vaguely resemble weapons and yet are just as powerful as stuff like longswords and assault rifles. Who would've thunk that a clothing iron could be so powerful? Justified in-universe as the hot iron is among the customized weapons Max Sharp invented, and M.I.L.K sport equipment were built from the ground up for blood sports, so they are deadly weapons disguised as regular objects.
** The Shooter class, with its focus on guns. At first there is not enough bullets and damage to make it worthwhile, but uncapped firearms hurt almost as much as melee weapons, have head-shot bonus damage and enough bullets to clear ten floors by themselves. They pretty much trivializie end game content when properly used.

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** Similarly, the Motor Psycho is a rather cumbersome weapon with limited combos, low durability, and its massive damage potential is offset with how tricky actually landing a hit can be. Meijin himself calls it a joke. In that joke... but in the same breath though, breath, he tells the player that its Rage Move is extraordinarily powerful.
** A good half of the weapons in the game don't even vaguely resemble weapons and yet are just as powerful as stuff like longswords and assault rifles. Who would've thunk that a clothing iron could be so powerful? Justified in-universe as the hot iron is among the customized weapons Max Sharp invented, and M.I.L.K sport equipment were was built from the ground up for blood sports, so they are deadly weapons disguised as regular objects.
** The Shooter class, with its focus on guns. At first there is not enough bullets and damage to make it worthwhile, but uncapped firearms hurt almost as much as melee weapons, have head-shot bonus damage and enough bullets to clear ten floors by themselves. They pretty much trivializie trivialize end game content when properly used.



* MorphWeapon: Uncle Death's scythe is able to retract is blade, becoming a [[GolfClubbing golf club]].

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* MorphWeapon: Uncle Death's scythe is able to retract is its blade, becoming a [[GolfClubbing golf club]].



** Meijin's a pro-gamer and will usually be too engrossed in his fighting game to talk to you... but when he's not, he'll [[HintSystem tell you secrets on how to play]] ''Let It Die'', which aren't covered in the manual.

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** Meijin's a pro-gamer and will usually be too engrossed in his fighting game to talk to you... but when he's not, he'll [[HintSystem tell you secrets on how to play]] ''Let It Die'', which aren't covered in the manual.manual, because he's beaten it already.



* SpiritualSuccessor: To {{Creator/Konami}}'s Rengoku series on the PSP platform. A highly customizable player character thrown into a vertical megastructure filled with enemies, with the only goal being fighting their way to a higher level.

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* SpiritualSuccessor: To {{Creator/Konami}}'s Rengoku ''Rengoku'' series on the PSP platform. A highly customizable player character thrown into a vertical megastructure filled with enemies, with the only goal being fighting their way to a higher level.



* TomTheDarkLord: The first mid boss you'll meet is a hulking abomination made different body parts, his name is Coen. (Mother Barbs pronounces his name "Co-En," but that might be a different trope altogether.)

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* TomTheDarkLord: The first mid boss you'll meet is a hulking abomination made from different body parts, and his name is Coen. (Mother Barbs pronounces his name "Co-En," but that might be a different trope altogether.)



** Max Sharp, being a D.I.Y. prodigy by the age of three, watched a show about body modification when he was young and cut both of his arms off and (somehow) stitched them onto his head without dying from the physical trauma.

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** Max Sharp, being a D.I.Y. prodigy by the age of three, watched a show about body modification when he was young young, was inspired by what he saw, and then cut both of his arms off and (somehow) stitched them onto his head without dying from the physical trauma.



* WakeUpCallBoss: Jin-Die on floor 16, Kaga. The area is a pain and the boss damage is how you'll get introduced to buying new tier fighter, because tier one fighter won't last against it.

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* WakeUpCallBoss: Jin-Die on floor 16, Kaga. The area is a pain and the boss damage is how you'll get introduced to buying new tier fighter, fighters, because tier one fighter fighters won't last against it.

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* AbsurdlyHighLevelCap: The highest attainable level is 247, which is only possible through materials procured in PostEndGameContent. The highest attainable level level by the end of the main campaign, on the other hand, is 145 to 175 depending on the player's upgrade materials and Kill Coins.



* PlayerDataSharing: This is how the game facilitates its "multiplayer" features. Haters and enemy Fighters are always controlled by the AI and players never directly interact with other players.



* PostEndGameContent: The campaign ends on floor 41, "CHOJO". After that, there's "TENGOKU", which is comprised of random prior levels, is seemingly ''infinite'', and most importantly, ''every single'' ''{{Mook}}'' ''is a Hater''. [[spoiler:If the player beats floor 300, Uncle Death comments on the player's godlike gaming skills at floor 301 and immediately ends the run, functioning as a sort of KillScreen.]]



* ProceduralGeneration: The layout of each floor may not always be the same because of this; the levels are mostly hand-crafted, but individual rooms may be put together in a different order. Also, Screamers' equipment is random and you have a chance to take it from them when they die.

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* PrestigeClass: Although the quality of Fighters ends at Grade 6, players can upgrade them with better stats with "Death [='=]Roids" procured in PostEndGameContent floors. The game treats them as Grade 7 and Grade 8 Fighters, although the number of stars on their stat sheet don't change to match.
* ProceduralGeneration: The layout of each floor may not always be the same because of this; the levels are mostly hand-crafted, but individual rooms may be put together in a different order. Also, Screamers' equipment is random and you have a chance to take it from them when they die. The PostEndGameContent "TENGOKU" floor plays this straighter as each floor is randomly selected from all of the previous floors, even if they're not part of the current weekly rotation.
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** The Pulse Stun Gun fires a taser dart into the victim's head, which the Fighter slowly yanks out as they're electrocuted.

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** The Pulse Stun Gun Gun's finisher fires a taser dart into the victim's head, which the Fighter slowly yanks out as they're electrocuted.
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** The Pulse Stun Gun fires a taser dart into the victim's head, which the Fighter slowly yanks out as they're electrocuted.
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* AfterTheEnd: The game takes place in the South Tokyo Island after the Earth Rage earthquake split the world into four continents and ripped South Tokyo away from the rest of the city. The tower is filled with toxic spores and adventures have to send remote control bodies to even have a chance at finding fortune. That being said the fact that countries can be able to control them in the comfort of an arcade/bar, let alone even make them, proves that society has bounced back fairly well.

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* AfterTheEnd: The game takes place in the South Tokyo Island after the Earth Rage earthquake split the world into four continents and ripped South Tokyo away from the rest of the city. The tower is filled with toxic spores and adventures adventurers have to send remote control bodies to even have a chance at finding fortune. That being said said, the fact that countries can be able to control them in the comfort of an arcade/bar, let alone even make them, proves that society has bounced back fairly well.



* AntiFrustrationFeatures: If you die, your enemies will ignore your corpse and return to their previous positions so if you choose to revive, you won't have them standing over your newly-resurrected self to kill it again. If you're in a position where that's not possible (either in an enclosed space or during a boss fight), you will be temporarily cloaked once you come back from the dead, allowing you to subdue your surrounding foes unseen or possibly retreat if able.

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* AntiFrustrationFeatures: If you die, your enemies will ignore your corpse and return to their previous positions positions, so if you choose to revive, you won't have them standing over your newly-resurrected self to kill it again. If you're in a position where that's not possible (either in an enclosed space or during a boss fight), you will be temporarily cloaked once you come back from the dead, allowing you to subdue your surrounding foes unseen or possibly retreat if able.



* AntiHoarding: You can stack coins and [=SPLithium=], but once you log out or journey into the Tower, it's probably gonna be raided (a small percentage of the total each raid). You have to invest in gear since stored items can't be stolen. But gear gets broken fast and takes storage, so it's better to spend what you get and use your items every once in a while.

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* AntiHoarding: You can stack coins and [=SPLithium=], but once you log out or journey into the Tower, it's probably gonna be raided (a small percentage of the total each raid). You have to invest in gear gear, since stored items can't be stolen. But gear gets broken fast and takes storage, so it's better to spend what you get and use your items every once in a while.
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* DifficultySpike: Screamers in the second area have actual weapons like butterfly knives and assault rifles, instead of the relatively weak [=D.O.D.=] weapons in the first area . Haters also used to scale to your current Fighter tier and level progress, making their difficulty jump tremendously until you gain better gear.

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* DifficultySpike: Screamers in the second area have actual weapons like butterfly knives and assault rifles, instead of the relatively weak [=D.O.D.=] weapons in the first area .area. Haters also used to scale to your current Fighter tier and level progress, making their difficulty jump tremendously until you gain better gear.
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* DeathIsASlapOnTheWrist: Subverted, at first the price to retrieve the Fighter is proportional to what you can gain at the level and in worst case you can retrieve the Fighter by going and killing it if it had nothing of value left on it. After the 2oth floor however the game step up the price and the difficulty with the retrieval fee needing a lot of farming and equipment has to be replaced multiple time since the Screamers have elemental weapons now that can weaken the gears faster. A death become a major setback in the highest level where the cost is 250 k, which even for people who beat the game is hard to get especially when your best Fighter is unavailable.

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* DeathIsASlapOnTheWrist: Subverted, at first Played straight early on, but then subverted the further one goes in the game. At first, the price to retrieve the Fighter is proportional to what you can gain at the level and in worst case they died on. If you can't afford the modest fee to get it retrieved, you can retrieve recover the Fighter by going and killing it with no issues if it the fallen Fighter had nothing of value left on it. After the 2oth 20th floor however however, the game step steps up the price and the difficulty with the retrieval fee needing price significantly, and going any higher will inevitably need a lot of farming and to replace lost equipment has to be replaced multiple time times, since the Screamers will have elemental weapons now that can weaken the gears break your gear faster. A death become becomes a major setback in the highest level levels where the cost is 250 k, 250k, which even for people who beat who've beaten the game is hard to get get, especially when your best Fighter is unavailable.unavailable due to being a Hater in one of the most deadly areas in the game.



* DifficultySpike: Screamers in the second area have actual weapons like butterfly knives and assault rifles. Haters also scale to your fighter tier and progress, making their difficulty jump tremendously until you gain better gear.
** Amusingly, the third area steps back a few ages and has the majority of enemies outfitted with medieval arms such as swords, axes, and spears, yet manages to be an even larger difficulty spike (most armors you can obtain in the first two area are weak against slashing and the healing items are more scarce). And then, even beyond that, is the 4th area that returns to the modern age with makeshift sports equipment-type weapons, like bowling balls tied into lacrosse nets and baseball pitching machines, and is the largest difficulty spike in the game!
** The forty plus floors are made to be even worse than before, as you can only carry 5 to seven items before going there, [[EliteMooks Haters and Hunters are the only enemies]] with post-end game weapons and no way to go but up unless you find a secret floor that can warp you back in the Waiting Room.

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* DifficultySpike: Screamers in the second area have actual weapons like butterfly knives and assault rifles. rifles, instead of the relatively weak [=D.O.D.=] weapons in the first area . Haters also used to scale to your fighter current Fighter tier and level progress, making their difficulty jump tremendously until you gain better gear.
** Amusingly, the third area steps back a few ages and has the majority of enemies outfitted with medieval arms such as swords, axes, and spears, yet manages to be an even larger difficulty spike (most armors you can obtain in the first two area are very weak against slashing damage, and the healing items are even more scarce). And then, even beyond that, is the 4th area that returns to the modern age with makeshift sports equipment-type weapons, like bowling balls tied into lacrosse nets and baseball pitching machines, and is the largest difficulty spike in the game!
** The forty plus floors past the 40th are made to be even worse than before, as you can only carry 5 to seven items before going there, [[EliteMooks Haters and Hunters are the only enemies]] with post-end game weapons and no way to go but up unless you find a secret floor that can warp you back in the Waiting Room.
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** Max Sharp, the first Don, sawed his arms off and stitched them to his head so he could do micro-engineering more efficiently when he was a kid, he also stick nails in his jaw each time his gang destroyed another.

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** Max Sharp, the first Don, sawed his arms off and stitched them to his head so he could do micro-engineering more efficiently when he was a kid, he kid. He also stick nails in stuck a nail into his jaw jawline each time his criminal gang destroyed another.another, to the point he appears to have a beard made of nails..



* PuppetKing: Jackson, the second Don, doesn't seem aware of being a Don, the others doesn't seem to have that much authority either.

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* PuppetKing: Jackson, the second Don, doesn't seem actually aware of being that he's a Don, and the others doesn't don't seem to have that much authority either.either. Their symbols are on the walls, but they don't actively control "their" forces after raising them from the dead.



** The War Ensemble type armor have projectile resistance, mostly bullets, but are weak to slashing attack since they are mostly bulletproof vests and body armor not made to stop knives, likewise the Candle Wolf type armor are replica knight and samurai armors, and while good against slashing damage, are vulnerable to bullets and other projectiles since the bullets simply pierce through the plate. The M.I.L.K armors are strong against blunt attacks since they are made for contact sports, and the D.O.D have resistance against elements since they are customized work uniforms for fireman or electricians.

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** The War Ensemble type armor have good projectile resistance, mostly bullets, but are weak to slashing attack attacks since they are mostly bulletproof vests and body armor not made to stop knives, likewise the knives. The Candle Wolf type armor armors are replica knight and samurai armors, sets, and while good against slashing damage, are vulnerable to bullets and other projectiles since the bullets simply pierce through the plate. The M.I.L.K armors are strong against blunt attacks since they are made for contact sports, and the D.O.D have resistance against elements since they are customized work uniforms for fireman or electricians.



** Max Sharp, being a D.I.Y. prodigy by the age of three, watched a show about body modification when he was young and cut both of his arms off and (somehow) stitched them onto his head.
** Jackson used to take totally naked selfies near explosions for the thrills with grenades on his crotch. It didn't end well. [[spoiler: His fiancé died when he wanted to make such a photo and he went on a rampage until the Earth Rage killed him with his own grenade.]]
** Crowley went through self surgery so he could look like a wizard and then used his studies in plasma to cause destruction, however he died of a KarmicDeath when a thunderbolt killed him during the Earth Rage after he confessed being behind the freak accident that caused 200 deaths.
** Taro founded a league where he fights other athletes to the death and most likely ate their remains afterward. Not all of this was legal yet he broadcasted himself with record ratings.

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** Max Sharp, being a D.I.Y. prodigy by the age of three, watched a show about body modification when he was young and cut both of his arms off and (somehow) stitched them onto his head.
head without dying from the physical trauma.
** Jackson used to take totally naked selfies near explosions for the thrills with grenades on his crotch. It didn't end well. well... [[spoiler: His fiancé for his fiancé. He died when he Jackson wanted to make such a photo another explosion selfie, and he Jackson went on a grief-fuelled rampage until the Earth Rage killed him with his own grenade.]]
** Crowley went through self surgery so he could look like a wizard and then used his studies in plasma to cause destruction, however destruction. However, he died of a KarmicDeath when a thunderbolt killed him during the Earth Rage after he confessed to being behind the a freak accident that caused 200 deaths.
** Taro founded a league where he fights fought other athletes to the death and most likely ate their remains afterward. Not all of this was legal legal, yet he broadcasted himself with record ratings.



** Even in-universe, it seems that most of the enemies (Screamers) are just corrupted Fighters, which means the tower is overflowing with the animated corpses of past failures to enter the tower. Every new loser makes the job harder for the rest.
* WeaponsKitchenSink: Mostly thanks to the different armaments each Don makes their floor use.

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** Even in-universe, it seems that most of the enemies (Screamers) you run into are just the corrupted Fighters, which Fighters (Screamers, Haters, and Hunters), as those outnumber the Tubers by a considerable margin. This means the tower Tower is overflowing with the animated corpses of past failures to enter the tower. who got killed at some point climbing its heights. Every new loser makes the job harder for the rest.
those treasure hunters who follow after.
* WeaponsKitchenSink: Mostly thanks to the different armaments each Don makes their floor floor's Screamers use.

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* DeathIsCheap: Played with. Should you die in the game, you are greeted by the Insurance Girl, who gives you the option of either trying again right where you left off or giving up. However, should you give up, then you really do have to start from scratch, underpants and all.

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* DeathIsCheap: Played with. Should you die in the game, you are greeted by the Insurance Girl, who gives you the option of either trying again right where you left off or giving up. However, should you give up, then you really do have to start from scratch, scratch with a new Fighter, underpants and all.



** Eating Mushroom Stew can earn you Decals that range from the Moderately Useful to the Semi-Situational to the Absurdly Powerful at any point in the game depending on chance.
** The Machete blueprint, the enemies with slashing resistance aren't present until the third area and every equipment on lower level are weak to it. While still a good weapon later in game for the first half of the game it's overpowered.

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** Eating the Premium Mushroom Stew can earn you Decals that range from the Moderately Useful moderately useful, to the Semi-Situational semi-situational, to the Absurdly Powerful absurdly powerful at any point in the game depending on random chance.
** The Machete blueprint, the enemies with slashing resistance aren't present until the third area and every equipment on lower level are weak to it. While still a good weapon later in game game, for the first half of the game it's basically overpowered.



* EliteMook: Haters, the revived corpses of players killed in the Tower of Barbs, hit a lot harder than Screamers and fight a lot more intelligently. They can also among other things use mastery attack and rage move on top of eating food heal. Hunters are sometime worst since they are sent on expedition and so can have a lot of gears and decals on them to make things harder.

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* EliteMook: Haters, the revived corpses of players killed in the Tower of Barbs, hit a lot harder than Screamers and fight a lot more intelligently. They can also among other things use mastery attack attacks and rage move moves, on top of eating food to heal. Hunters are sometime worst sometimes worse since they are sent on expedition expeditions and so can have a lot of gears and decals on them to make things harder.



* ItemCrafting: One of the services the Chokufunsha store provides. Just give Kommodore Suzuki a blueprint and you can craft new equipment, as well as upgrade already-researched equipment, provided you have enough of the right materials and [=SPLithium=]. ''And'', crafted equipment has a number of benefits over stuff salvaged from the Tower: they start with max durability, meaning they last longer than salvaged equipment; ranged weapons start with full ammo; crafted armor provides full defense right off the bat; and crafted equipment doesn't lose durability while its being used by Fighters assigned to defend your Waiting Room against TDM Raids.

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* ItemCrafting: One of the services the Chokufunsha store provides. Just give Kommodore Suzuki a blueprint and you can craft new equipment, as well as upgrade already-researched equipment, provided you have enough of the right materials and [=SPLithium=]. ''And'', crafted Crafted equipment has a number of benefits over stuff salvaged from the Tower: they start with max durability, meaning they last longer than salvaged equipment; ranged weapons start with full ammo; crafted armor provides full defense right off the bat; and crafted equipment doesn't lose durability while its being used by Fighters assigned to defend your Waiting Room against TDM Raids.



* SortingAlgorithmOfEvil: Applies to all enemies in the game, as the higher you get in the Tower, the Dons and the monsters they control get more powerful and better equipped.



* StalkedByTheBell: If you loiter on one floor for too long, the Jackals will come for you.

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* StalkedByTheBell: If you loiter on one floor for too long, long after killing every enemy there, the Jackals will come for you.



* TooDumbToLive: The Dons have hobbies that should have gotten them all killed. There is a reason why they are just talking heads when you meet them properly.
** Max Sharp watched a show about body modification when he was young and cut both of his arms off (somehow) and stitched them on his head.
** Jackson used to take half-naked selfies near explosions for the thrills with grenades on his crotch. It didn't end well. [[spoiler: His fiancé died when he wanted to make such a photo and he went on a rampage until the Earth Rage killed him with his own grenade.]]

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* TooDumbToLive: The Dons have hobbies that should have gotten them all killed.killed long before they got to the Tower. There is a reason why they are just talking heads when you meet them properly.
** Max Sharp Sharp, being a D.I.Y. prodigy by the age of three, watched a show about body modification when he was young and cut both of his arms off and (somehow) and stitched them on onto his head.
** Jackson used to take half-naked totally naked selfies near explosions for the thrills with grenades on his crotch. It didn't end well. [[spoiler: His fiancé died when he wanted to make such a photo and he went on a rampage until the Earth Rage killed him with his own grenade.]]
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* DrugsAreBad: In a sense... Mushrooms within the game can come in either beneficial or harmful varieties, just like their real life counterparts (albeit, they don't ''explode'' like some varieties in real life), with the player capable of weaponizing mushrooms either way. In the backstory the Mushroom Magistrate was outright driven ''insane'' from all the mushrooms she consumed.

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* DrugsAreBad: In a sense... Mushrooms mushrooms within the game can come in either beneficial or harmful varieties, just like their real life counterparts (albeit, they the ones in real life don't ''explode'' like some varieties in real life), in-game), with the player capable of weaponizing mushrooms either way. In the backstory the Mushroom Magistrate was outright driven ''insane'' from all the mushrooms she consumed.consumed while she traveled the world.



* ForceFeeding: The pitching machines's Goretastic Attack involves jamming the machine in the victim's mouth and shootings dozens of baseballs inside.

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* ForceFeeding: The pitching machines's Goretastic Attack involves jamming the machine in the victim's mouth and shootings dozens of baseballs inside.inside them until they explode.



* HumanResources: The Screamers, the Tubers and the Dons are corpses and body parts of the Earth Rage's victims. Doctor Terada mentionned that the casualty rate was so high they might as well use them ForScience instead of burying them.

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* HumanResources: The Screamers, the Tubers and the Dons are corpses and body parts of the Earth Rage's victims. Doctor Terada mentionned mentions that the casualty rate was rates were so high they that he might as well use them ForScience instead of just burying them.



* InvisibilityCloak: Solo Shelters will allow you to quit the game if the area is clear thanks to one of those.
* ItemCrafting: One of the services the Chokufunsha provides. Just give Kommodore Suzuki a blueprint and you can craft new equipment, as well as upgrade already-researched equipment, provided you have enough of the right materials and [=SPLithium=]. ''And'', crafted equipment has a number of benefits over stuff salvaged from the Tower: they start with max durability, meaning they last longer than salvaged equipment; ranged weapons start with full ammo; crafted armor provides full defense right off the bat; and crafted equipment doesn't lose durability while it's being used by Fighters assigned to defend your Waiting Room against TDM Raids.

to:

* InvisibilityCloak: Solo Shelters will allow you to quit the game if the area is clear thanks to one of those.
these.
* ItemCrafting: One of the services the Chokufunsha store provides. Just give Kommodore Suzuki a blueprint and you can craft new equipment, as well as upgrade already-researched equipment, provided you have enough of the right materials and [=SPLithium=]. ''And'', crafted equipment has a number of benefits over stuff salvaged from the Tower: they start with max durability, meaning they last longer than salvaged equipment; ranged weapons start with full ammo; crafted armor provides full defense right off the bat; and crafted equipment doesn't lose durability while it's its being used by Fighters assigned to defend your Waiting Room against TDM Raids.



** MagikarpPower: Leveling up it's mastery however can turn it into a potent and deadly weapon. The once-weak, slow fireworks now deal decent damage, shoot much faster, stick to enemies dealing damage-over-time and set them on fire too. [[ArsonMurderAndJaywalking Oh and it can cook beasts too!]] (which is a good way to get around poison gas making snails).
** Similarly, the Motor Psycho is a rather cumbersome weapon with limited combos, low durability, and its massive damage potential is offset with how tricky landing a hit can be. Meijin himself calls it a joke. In that same breath though, he tells the player that its Rage Move is extraordinarily powerful.
** A good half of the weapons in the game don't even vaguely resemble weapons and yet are just as powerful as stuff like longswords and assault rifles. Who would've thunk that a clothing iron could be so powerful? Justified in universe as the hot iron is among the customized weapon Max Sharp invented and M.I.L.K sport equipment were built for blood sports, they are deadly weapon disguised as regular object.
** Shooter class with guns, at first there is not enough bullets and damage to make it worthwhile but uncapped firearms hurt almost as much as melee weapon, has head-shot bonus and enough bullets to clear ten floors. They are pretty much trivializing end game content.
* LighterAndSofter: Not by much as there's still plenty of gore and violence to go around, but it's certainly more comical than the footage from the original trailer showed with the asphyxiating stealth kills replaced by over-the-top wrestling moves.

to:

** MagikarpPower: Leveling up it's mastery however its mastery, however, can turn it into a potent and deadly weapon. The once-weak, slow fireworks now deal decent damage, shoot much faster, stick to enemies dealing damage-over-time and set them on fire too. [[ArsonMurderAndJaywalking Oh Oh, and it can cook beasts too!]] (which is a good way to get around poison gas making snails).
** Similarly, the Motor Psycho is a rather cumbersome weapon with limited combos, low durability, and its massive damage potential is offset with how tricky actually landing a hit can be. Meijin himself calls it a joke. In that same breath though, he tells the player that its Rage Move is extraordinarily powerful.
** A good half of the weapons in the game don't even vaguely resemble weapons and yet are just as powerful as stuff like longswords and assault rifles. Who would've thunk that a clothing iron could be so powerful? Justified in universe in-universe as the hot iron is among the customized weapon weapons Max Sharp invented invented, and M.I.L.K sport equipment were built from the ground up for blood sports, so they are deadly weapon weapons disguised as regular object.
objects.
** The Shooter class class, with guns, at its focus on guns. At first there is not enough bullets and damage to make it worthwhile worthwhile, but uncapped firearms hurt almost as much as melee weapon, has weapons, have head-shot bonus damage and enough bullets to clear ten floors. floors by themselves. They are pretty much trivializing trivializie end game content.
content when properly used.
* LighterAndSofter: Not by much much, as there's still plenty of gore and violence to go around, but it's certainly more comical than the footage from the original trailer showed with the asphyxiating stealth kills that were replaced by over-the-top wrestling moves.



* LowLevelAdvantage: After you beat Coen on the 3rd Floor, the Tokyo Death Metro will unlock. This will give you the opportunity to upgrade various parts of your waiting room as well as the potential to find more character types that will make you go up a tier. As a consequence, you'll be forced to join one of the dozens of warring factions which will leave you susceptible to raids on your Kill Coin and [=SPLithium=] reserves. Going up tiers lets you access more equipment, but higher level Haters will begin to crop up and your account will be made known to potential assassins. Staying on the first three floors (and the first tier) will limit how much you can level up and spend, but the lack of severe opposition will give patient players time to assemble a decent roster of reserve fighters to go on expeditions and guard their bases once they actually join the TDM. There's also nothing stopping you from achieving increased Weaponry over the armaments on those floors as those are not obstructed by levels or tiers.
* LuckBasedMission: A lot of action and element limit quest relies either on you having Death Medals to spare or hoping another player doesn't send you a near unkillable hunter. A one item in the death bag is impossible if a hunter with end game armor corners you. This has been patched by having floor based Haters instead of Fighter level based but even then the higher floor can be an issue.

to:

* LowLevelAdvantage: After you beat Coen on the 3rd Floor, the Tokyo Death Metro will unlock. This will give you the opportunity to upgrade various parts of your waiting room as well as the potential to find more character types that will make you go up a tier. As a consequence, you'll be forced to join one of the dozens of warring factions which will leave you susceptible to raids on your Kill Coin and [=SPLithium=] reserves. Going up tiers lets you access more equipment, but higher level Haters will begin to crop up and your account will be made known to potential assassins. Staying on the first three floors (and the first tier) will limit how much you can level up and spend, but the lack of severe opposition will give patient players time to assemble a decent roster of reserve fighters to go on expeditions and guard their bases once they actually join the TDM. There's also nothing stopping you from achieving increased Weaponry over the armaments Weapon Mastery on those floors as those are not obstructed by levels or tiers.
tiers, just by you killing enemies with the weapon in question.
* LuckBasedMission: A lot of action and element limit quest relies either on you having Death Medals to spare or hoping another player doesn't send you a near unkillable hunter. A one item in the death bag is impossible if a hunter with end game armor corners you. This has been patched by having floor based Haters instead of being based on Fighter level based level, but even then the higher floor can be an issue.



* NintendoHard: The name of the game is to die, try again, die, try again, rinse and repeat as you (hopefully) get a bit further each time. Bad luck and items can screw a run, higher Rank foes will utterly ''[[CurbstompBattle slaughter]]'' you, and players can constantly raid your stuff all the time which diminishes your resources and assets for long-term. And the boss fights? [[UpToEleven Good luck alone won't suffice.]]

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* NintendoHard: The name of the game is to die, try again, die, try again, rinse and repeat as you (hopefully) get a bit further each time. Bad luck and items can screw a run, higher Rank foes will utterly ''[[CurbstompBattle slaughter]]'' you, and players can constantly raid your stuff all the time which diminishes your resources and assets for the long-term. And the boss fights? [[UpToEleven Good luck alone won't suffice.]]



* PlayerVersusPlayer: While this game is a solely solitary experience, there are two ways through which players can interact with others.
** Tokyo Death Metro allows players to launch raids on others' waiting rooms to steal gold, [=SPLithium=], and prisoners.

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* PlayerVersusPlayer: While this game is a solely an total solitary experience, there are two ways through which players can interact with others.
** Tokyo Death Metro allows players to launch raids on others' waiting rooms to steal gold, [=SPLithium=], and prisoners.prisoners, fighting the other player's own Fighters (if they placed any on guard).



* PostApocalypticGasmask: [[JustifiedTrope Absolutely necessary]], as while some mushrooms are harmless, others release poisonous spores into the atmosphere making the air in the tower poisonous. It's why everyone (except Uncle Death) owns a gas masks and wears it inside the Tower of Barbs.
* PokemonSpeak: Some animals speak in their Japanese names and onomatopoeia. Frogs, for instance, say "Gero gero!" (the Japanese onomatopoeia for a frog's croaking) while scorpions hiss "Sa-sa-sa-sasori!" (the Japanese word for "scorpion").

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* PostApocalypticGasmask: It can look like just an aesthetic choice by the game's art style at first, but it's [[JustifiedTrope Absolutely necessary]], as while absolutely necessary]]. While some mushrooms in the Tower are harmless, others continuously release poisonous spores into the atmosphere atmosphere, making the air in the tower poisonous. Tower rife with incredibly toxic gases. It's why everyone (except Uncle Death) Death and the Premium Elevator Attendant) owns a gas masks mask and constantly wears it inside the Tower of Barbs.
* PokemonSpeak: Some animals speak entirely in their Japanese names and onomatopoeia.onomatopoeia, even when the game's dialogue is set to English. Frogs, for instance, say "Gero gero!" (the Japanese onomatopoeia for a frog's croaking) while scorpions hiss "Sa-sa-sa-sasori!" (the Japanese word for "scorpion").
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* RealityEnsues: Of all the games to have that trope.
** The War Ensemble type armor are specialized in projectile, mostly bullets, but are weak to slashing attack since they are mostly bulletproof vests and body armor not made to stop knives, likewise the Candle Wolf type armor are replica of knights and samurai and while good against slashing are vulnerable to bullets and other projectiles since it simply pierce through the plate. The M.I.L.K are strong against blunt attacks since they are made for contact sports and D.O.D have resistance against elements since they are work uniform for fireman or electrician.
** The Screamers can hear gunshots so shootting one might alert the other in the area,they might not find you but they will be nearby.
* RefugeInAudacity: It's main icon is TheGrimReaper ''on a skateboard''. Who calls you ''Senpai''! Your weaponsmith also rocks a Hitler mustache, and the girl in charge of the PowerTattoo shop pole-dances when not conducting business with you.

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* RealityEnsues: Of all the games to have that trope.this trope, Let It Die has some examples.
** The War Ensemble type armor are specialized in projectile, have projectile resistance, mostly bullets, but are weak to slashing attack since they are mostly bulletproof vests and body armor not made to stop knives, likewise the Candle Wolf type armor are replica of knights knight and samurai armors, and while good against slashing damage, are vulnerable to bullets and other projectiles since it the bullets simply pierce through the plate. The M.I.L.K armors are strong against blunt attacks since they are made for contact sports sports, and the D.O.D have resistance against elements since they are customized work uniform uniforms for fireman or electrician.
electricians.
** The Screamers can hear gunshots gunshots, so shootting shooting one might alert the other others in the area,they area, they might not find you but they will be nearby.
nearby since they know someone's in the area.
* RefugeInAudacity: It's The game's main icon is TheGrimReaper ''on a skateboard''. Who calls you ''Senpai''! Your weaponsmith also rocks a Hitler mustache, and the girl in charge of the PowerTattoo shop pole-dances when not conducting business with you.
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* {{Bizarrchitecture}}: The Tower of Barbs is said to be growing and the hall's connection is randomly generated every time you change level.

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* {{Bizarrchitecture}}: The Tower of Barbs is an example that's absolutely gigantic. It's a chaotic mishmash of random buildings that were smashed together during the "Earth Rage" earthquake, with its total height equivalent to a 30-story skyscraper with very high ceilings. It's also said to be growing by itself, and the hall's connection is connections between floors are randomly generated every time you change level.leave the Waiting Room.

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* AntiFrustrationFeatures: If you die, your enemies will ignore your corpse and return to their previous positions so if you choose to revive, you want have them standing over your newly-resurrected self to kill it again. If you're in a position where that's not possible (either in an enclosed space or during a boss fight), you will be temporarily cloaked once you come back from the dead, allowing you to subdue your surrounding foes unseen or possibly retreat if able.

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* AntiFrustrationFeatures: If you die, your enemies will ignore your corpse and return to their previous positions so if you choose to revive, you want won't have them standing over your newly-resurrected self to kill it again. If you're in a position where that's not possible (either in an enclosed space or during a boss fight), you will be temporarily cloaked once you come back from the dead, allowing you to subdue your surrounding foes unseen or possibly retreat if able.able.
** A number of recent updates to the game have added these, from removing the penalty for failing raids on other player's bases to recycling duplicate blueprints and unwanted premium skill decals into points that can be used to buy rare R & D materials.

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* {{Gorn}}: It's like a serial killer's wet dream.
** The aptly-named Goretastic moves are the most fitting example as each one just tries to one-up each other in [[CruelAndUnusualDeath creative methods]] to kill your enemies. Literally breaking the enemy in half with your bare hands over your back isn't enough? How about melting their face off with an iron? Or shooting fireworks in their head until it explodes?

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* {{Gorn}}: It's like a serial killer's wet dream.
**
The aptly-named Goretastic moves are the most fitting example as each one just tries to one-up each other in [[CruelAndUnusualDeath creative methods]] to kill your enemies. Literally breaking the enemy in half with your bare hands over your back isn't enough? How about melting their face off with an iron? Or shooting fireworks in their head until it explodes?



** One of the songs on the soundtrack is called "[[{{JoJosBizarreAdventureStardustCrusaders}} HAIL 2 U]]".

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** One of the songs on the soundtrack is called "[[{{JoJosBizarreAdventureStardustCrusaders}} "[[Manga/JoJosBizarreAdventureStardustCrusaders HAIL 2 U]]".U]]".
** The Goretastic Finisher for the Machate has you decapitate your foe [[Film/{{Highlander}} with a burst of lightning flashing from the wounds]].
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An always-online, free-to-play HackAndSlash ActionRPG developed by Creator/GrasshopperManufacture and published by [=GungHo=] Online Entertainment, directed by Hideyuki Shin (''VideoGame/KillerIsDead''. The game was released for the UsefulNotes/PlayStation4 in December 3, 2016. The game would later receive a release on PC in September 26, 2018.

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An always-online, free-to-play HackAndSlash ActionRPG developed by Creator/GrasshopperManufacture and published by [=GungHo=] Online Entertainment, directed by Hideyuki Shin (''VideoGame/KillerIsDead''.(''VideoGame/KillerIsDead''). The game was released for the UsefulNotes/PlayStation4 in December 3, 2016. The game would later receive a release on PC in September 26, 2018.
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* {{Crossover}}: Sometimes has events themed around other games; the crossovers with other Grasshopper Manufacture titles are the most extensive.
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An always-online, free-to-play ActionRPG developed by Creator/GrasshopperManufacture and published by [=GungHo=] Online Entertainment, directed by Hideyuki Shin (''VideoGame/KillerIsDead''. The game was released for the UsefulNotes/PlayStation4 in December 3, 2016. The game would later receive a release on PC in September 26, 2018.

to:

An always-online, free-to-play HackAndSlash ActionRPG developed by Creator/GrasshopperManufacture and published by [=GungHo=] Online Entertainment, directed by Hideyuki Shin (''VideoGame/KillerIsDead''. The game was released for the UsefulNotes/PlayStation4 in December 3, 2016. The game would later receive a release on PC in September 26, 2018.
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* BreatherLevel: {{Invoked}}. Once you reach the surface the first area will have few enemies (sometime one Hater) and plenty of new healing creatures like crabs and slugs who can heal up to 300 HP. Giving the DifficultySpike waiting for you it's appreciated. While you may be tempted to think such, Floors 21 and 31 are most assuredly not this.

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* BreatherLevel: {{Invoked}}. Once you reach the surface the first area will have few enemies (sometime (sometimes one Hater) and plenty of new healing creatures like crabs and slugs who can heal up to 300 HP. Giving the DifficultySpike waiting for you it's appreciated. While you may be tempted to think such, Floors 21 and 31 are most assuredly not this.



** The floor above the Don limits your equipment to ''five'', your whole armor and two weapons, seven if you use an express pass. You can grab more item once you start climbing.
* ChalkOutline: If raiders died in your waiting room one of their equipment would be found lying on the floor with a chalked outline of a body.

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** The floor floors above the last Don limits limit your inventory to ''five slots'', only enough room for one equipment to ''five'', your whole armor set and two weapons, seven if you use with an express pass. Express Pass adding two more slots instead of ten. You can grab more item items once you start climbing.
* ChalkOutline: If raiders died in your waiting room one room, a piece of their equipment would can be found lying on the floor with a chalked outline of a body.



* TheComputerIsACheatingBastard: While most of what guards can do in Tokyo Death Metro is well within what a player can, if you see them using a move you can't seem to do just level up that weapon's proficiency, they will occasionally pull cheap tricks that the human cannot do mostly in regards to guarding at times that it's impossible for a human to do, such as when getting up from a strong attack or at the very end of a hit. The A.I. does limit itself on how much it does it, and never seems to go in for a hit after it does, although due to the strict time limit on TDM, 3:00 to kill all guards and wreck the place, this can produce just as much frustration as if they had simply gotten a cheap kill. They also have can hit up to 6 times time with a cleaver saber while even perfectly timed a player can only do three and it drains stamina.

to:

* TheComputerIsACheatingBastard: While most of what guards can do in Tokyo Death Metro is well within what a player can, if you see them using a move you can't seem to do just level up that weapon's proficiency, they will occasionally pull cheap tricks that the human you cannot do mostly in regards to do, such as guarding at times that it's impossible for a human to do, such as like when getting up from a strong attack or at the very end of a hit. The A.I. does limit itself on how much it does it, and never seems to go in for a hit after it does, although due to the strict time limit on TDM, 3:00 to kill all guards and wreck the place, this can produce just as much frustration as if they had simply gotten a cheap kill. They also have can hit up to 6 times time with a cleaver saber while even perfectly timed a player can only do three and it drains stamina.
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An always-online, free-to-play Grasshopper Manufacture game announced at E3 2014, directed by Hideyuki Shin (''VideoGame/KillerIsDead'') for the UsefulNotes/PlayStation4. Taking advantage of the online resources available as of their acquisition by publisher [=GungHo=], it is an action game in which dead players will be turned into enemies in other players' games. It was originally announced as ''VideoGame/LilyBergamo'', which had a more anime-like art style. The devs have been quiet on details regarding that version of the game, but apparently the gameplay ideas were the same. After touting a tentative 2016 release date since October 2015, the game was unexpectedly released during the 2016 [=PlayStation=] Experience event on December 3rd. The gameplay and story are similar to Konami's Rengoku series on the PSP platform, both featuring highly customizable protagonists blasting upwards in a gigantic procedurally generated maze.

In any case, you are... well, [[CharacterCustomization you]]. And not only do you find yourself in your undies, you also realize that you're trapped in the post-apocalyptic remains of Tokyo - transformed into the "Tower of Barbs" - fighting for your life against horrific mutants who really want to kill you.

...Or at least, that's what it seems. Actually, you're just in an arcade, where you learn about a large tectonic disturbance that occurred in the year 2026 AD, causing mass destruction around the world. The south western side of Tokyo split off into the ocean, and became an island covered by a deep fog, becoming what is now known as the Tower of Barbs.

to:

An always-online, free-to-play Grasshopper Manufacture game announced at E3 2014, ActionRPG developed by Creator/GrasshopperManufacture and published by [=GungHo=] Online Entertainment, directed by Hideyuki Shin (''VideoGame/KillerIsDead'') (''VideoGame/KillerIsDead''. The game was released for the UsefulNotes/PlayStation4. UsefulNotes/PlayStation4 in December 3, 2016. The game would later receive a release on PC in September 26, 2018.

Taking advantage of the online resources available as of their acquisition by publisher [=GungHo=], it is an action game in which dead players will be turned into enemies in other players' games. It was originally announced as ''VideoGame/LilyBergamo'', which had a more anime-like art style. The devs have been quiet on details regarding that version of the game, but apparently the gameplay ideas were the same. After touting a tentative 2016 release date since October 2015, the game was unexpectedly released during the 2016 [=PlayStation=] Experience event on December 3rd. The gameplay and story are similar to Konami's Rengoku series on the PSP platform, both featuring highly customizable protagonists blasting upwards in a gigantic procedurally generated maze.

In any case, you are... well, [[CharacterCustomization you]]. And not only do you find yourself in your undies, you also realize that you're trapped in the post-apocalyptic remains of Tokyo - transformed into the "Tower of Barbs" - fighting for your life against horrific mutants who really want to kill you. \n\n... Or at least, that's what it seems. Actually, you're just in an arcade, where you learn about a large tectonic disturbance that occurred in the year 2026 AD, causing mass destruction around the world. The south western side of Tokyo split off into the ocean, and became an island covered by a deep fog, becoming what is now known as the Tower of Barbs.

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Trading dm for coin is bad and weekly reward means youcan amass coin


** Shooter class with guns, at first there is not enough bullets and damage to make it worthwhile but uncapped firearms hurt almost as much as melee weapon, has head-shot bonus and enough bullets to clear ten floors. They are pretty much trivializing end game content.



* LuckBasedMission: A lot of action and element limit quest relies either on you having Death Medals to spare or hoping another player doesn't send you a near unkillable hunter. A one item in the death bag is impossible if a hunter with end game armor corners you.

to:

* LuckBasedMission: A lot of action and element limit quest relies either on you having Death Medals to spare or hoping another player doesn't send you a near unkillable hunter. A one item in the death bag is impossible if a hunter with end game armor corners you. This has been patched by having floor based Haters instead of Fighter level based but even then the higher floor can be an issue.



** Amassing Death Metal isn't much of concern starting out, but it becomes a major resource past a certain point in the game as the constant raids on your Waiting Room by other players will make you thankful that you have the one currency (that can be exchanged for Kill Coins that can't possibly be amassed in significant quantities because of said raids) that can't be stolen.
** It should be noted that all items that you can pay for ''can'' be gotten legitimately, so it's

to:

** Amassing Death Metal isn't much of concern starting out, but it becomes a major resource past a certain point in the game as the constant raids on your Waiting Room by other players will make you thankful that you have the one currency (that can be exchanged for Kill Coins that can't possibly be amassed in significant quantities because of said raids) currency that can't be stolen.
** It should be noted that all items that you can pay for ''can'' be gotten legitimately, so it's
stolen.
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Added DiffLines:

* NintendoHard: The name of the game is to die, try again, die, try again, rinse and repeat as you (hopefully) get a bit further each time. Bad luck and items can screw a run, higher Rank foes will utterly ''[[CurbstompBattle slaughter]]'' you, and players can constantly raid your stuff all the time which diminishes your resources and assets for long-term. And the boss fights? [[UpToEleven Good luck alone won't suffice.]]
Is there an issue? Send a MessageReason:
None


* LowLevelAdvantage: After you [[spoiler:beat Coen on the 3rd Floor]], the Tokyo Death Metro will unlock. This will give you the opportunity to upgrade various parts of your waiting room as well as the potential to find more character types that will make you go up a tier. As a consequence, you'll be forced to join one of the dozens of warring factions which will leave you susceptible to raids on your Kill Coin and [=SPLithium=] reserves. Going up tiers lets you access more equipment, but higher level Haters will begin to crop up and your account will be made known to potential assassins. Staying on the first three floors (and the first tier) will limit how much you can level up and spend, but the lack of severe opposition will give patient players time to assemble a decent roster of reserve fighters to go on expeditions and guard their bases once they actually join the TDM. There's also nothing stopping you from achieving increased Weaponry over the armaments on those floors as those are not obstructed by levels or tiers.

to:

* LowLevelAdvantage: After you [[spoiler:beat beat Coen on the 3rd Floor]], Floor, the Tokyo Death Metro will unlock. This will give you the opportunity to upgrade various parts of your waiting room as well as the potential to find more character types that will make you go up a tier. As a consequence, you'll be forced to join one of the dozens of warring factions which will leave you susceptible to raids on your Kill Coin and [=SPLithium=] reserves. Going up tiers lets you access more equipment, but higher level Haters will begin to crop up and your account will be made known to potential assassins. Staying on the first three floors (and the first tier) will limit how much you can level up and spend, but the lack of severe opposition will give patient players time to assemble a decent roster of reserve fighters to go on expeditions and guard their bases once they actually join the TDM. There's also nothing stopping you from achieving increased Weaponry over the armaments on those floors as those are not obstructed by levels or tiers.



* TheUnfought: That towering, gimp-masked behemoth with arms for teeth and a throbbing tumor on its shoulders, big enough to squash you flat with the palm of its hand, that appears in the final cutscene? Uncle Death takes it down with one swing of his golden golf club scythe. Without even looking at it.

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* TheUnfought: That [[spoiler:That towering, gimp-masked behemoth with arms for teeth and a throbbing tumor on its shoulders, big enough to squash you flat with the palm of its hand, that appears in the final cutscene? Uncle Death takes it down with one swing of his golden golf club scythe. Without even looking at it.]]

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* {{Otaku}}: It's a Suda 51 game. They are to be expected.

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* {{Otaku}}: It's a Suda 51 game. They are to be expected.



* RPGMechanicsVerse: [[MindScrew Possibly]]. Health bars and item stats appear to be real. It could just be PaintingTheMedium, but you never quite know with a Creator/Suda51 game.
** Turns out, it ''is'' justified, as you're playing a [[ShowWithinAShow videogame]] with Uncle Death in an arcade. [[MindScrew ...again...maybe.]]

to:

* RPGMechanicsVerse: [[MindScrew Possibly]]. Health bars and item stats appear Due to be real. It could just be PaintingTheMedium, but you never quite know with a Creator/Suda51 game.
** Turns out, it ''is'' justified, as you're playing
being a [[ShowWithinAShow videogame]] game within a game]] with Uncle Death in an arcade. [[MindScrew ...again...maybe.]]



** [[spoiler:And the Death Drive XXX is an add-on to the Death Drive 128 that comes in the form of a fourth tier that uses SODA POP as "liquid software"]]. Seriously, Creator/Suda51, WHAT?

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** [[spoiler:And the Death Drive XXX is an add-on to the Death Drive 128 that comes in the form of a fourth tier that uses SODA POP as "liquid software"]]. Seriously, Creator/Suda51, WHAT?
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suda has almost nothing to do with the game


An always-online, free-to-play Creator/{{Suda 51}}[=/=]Grasshopper Manufacture game announced at E3 2014, directed by Hideyuki Shin (''VideoGame/KillerIsDead'') for the UsefulNotes/PlayStation4. Taking advantage of the online resources available as of their acquisition by publisher [=GungHo=], it is an action game in which dead players will be turned into enemies in other players' games. It was originally announced as ''VideoGame/LilyBergamo'', which had a more anime-like art style. Suda has been quiet on details regarding that version of the game, but apparently the gameplay ideas were the same. After touting a tentative 2016 release date since October 2015, the game was unexpectedly released during the 2016 [=PlayStation=] Experience event on December 3rd. The gameplay and story are similar to Konami's Rengoku series on the PSP platform, both featuring highly customizable protagonists blasting upwards in a gigantic procedurally generated maze.

In any case, you are...well, [[CharacterCustomization you]]. And not only do you find yourself in your undies, you also realize that you're trapped in the post-apocalyptic remains of Tokyo - transformed into the "Tower of Barbs" - fighting for your life against horrific mutants who really want to kill you.

to:

An always-online, free-to-play Creator/{{Suda 51}}[=/=]Grasshopper Grasshopper Manufacture game announced at E3 2014, directed by Hideyuki Shin (''VideoGame/KillerIsDead'') for the UsefulNotes/PlayStation4. Taking advantage of the online resources available as of their acquisition by publisher [=GungHo=], it is an action game in which dead players will be turned into enemies in other players' games. It was originally announced as ''VideoGame/LilyBergamo'', which had a more anime-like art style. Suda has The devs have been quiet on details regarding that version of the game, but apparently the gameplay ideas were the same. After touting a tentative 2016 release date since October 2015, the game was unexpectedly released during the 2016 [=PlayStation=] Experience event on December 3rd. The gameplay and story are similar to Konami's Rengoku series on the PSP platform, both featuring highly customizable protagonists blasting upwards in a gigantic procedurally generated maze.

In any case, you are... well, [[CharacterCustomization you]]. And not only do you find yourself in your undies, you also realize that you're trapped in the post-apocalyptic remains of Tokyo - transformed into the "Tower of Barbs" - fighting for your life against horrific mutants who really want to kill you.



Anyway, you're playing ''Let It Die'', said to be the greatest game on the bizarre console known as the "Death Drive 128." To make matters even stranger than they already are, you are playing it with the {{Grim Reaper}}, or rather "Uncle Death" as he calls himself. He calls you "sempai" and inexplicably looks up to you. What's more, he also exists within the game, where he runs a service called "Uncle Prime." Still with us? Okay, because there's also a young woman named Kiwako Seto, who is bizarrely perky considering she works with Direct Hell Insurance, an insurance claim that can give you perks and the chance to get back into the game should you meet an untimely demise (and you will have ''several'' demises).

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Anyway, you're playing ''Let It Die'', said to be the greatest game on the bizarre console known as the "Death Drive 128." To make matters even stranger than they already are, you are playing it with the {{Grim Reaper}}, or rather "Uncle Death" as he calls himself. He calls you "sempai" "senpai" and inexplicably looks up to you. What's more, he also exists within the game, where he runs a service called "Uncle Prime." Still with us? Okay, because there's also a young woman named Kiwako Seto, who is bizarrely perky considering she works with Direct Hell Insurance, an insurance claim that can give you perks and the chance to get back into the game should you meet an untimely demise (and you will have ''several'' demises).




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An always-online, free-to-play Creator/{{Suda 51}}[=/=]Grasshopper Manufacture game announced at E3 2014, directed by Hideyuki Shin (''VideoGame/KillerIsDead'') for the UsefulNotes/PlayStation4. Taking advantage of the online resources available as of their acquisition by publisher [=GungHo=], it is an action game in which dead players will be turned into enemies in other players' games. It was originally announced as ''VideoGame/LilyBergamo'', which had a more anime-like art style. Suda has been quiet on details regarding that version of the game, but apparently the gameplay ideas were the same. After touting a tentative 2016 release date since October 2015, the game was unexpectedly released during the 2016 [=PlayStation=] Experience event on December 3rd.

to:

An always-online, free-to-play Creator/{{Suda 51}}[=/=]Grasshopper Manufacture game announced at E3 2014, directed by Hideyuki Shin (''VideoGame/KillerIsDead'') for the UsefulNotes/PlayStation4. Taking advantage of the online resources available as of their acquisition by publisher [=GungHo=], it is an action game in which dead players will be turned into enemies in other players' games. It was originally announced as ''VideoGame/LilyBergamo'', which had a more anime-like art style. Suda has been quiet on details regarding that version of the game, but apparently the gameplay ideas were the same. After touting a tentative 2016 release date since October 2015, the game was unexpectedly released during the 2016 [=PlayStation=] Experience event on December 3rd.
3rd. The gameplay and story are similar to Konami's Rengoku series on the PSP platform, both featuring highly customizable protagonists blasting upwards in a gigantic procedurally generated maze.


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* SpiritualSuccessor: To {{Creator/Konami}}'s Rengoku series on the PSP platform. A highly customizable player character thrown into a vertical megastructure filled with enemies, with the only goal being fighting their way to a higher level.

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* DeathIsASlapOnTheWrist: Played with. Let me put it this way: suppose your fighter was shoved off the floor they died on to slap you straight on the wrist. At floor 1, this is a paltry 5,000 Kill Coins, which increases linearly to 10,000 at the 10th floor. But then you get killed by a stalking hater on floor 11, and suddenly that debt is now ''doubled''. And when the prices get even more exorbitant with higher floors, all the way up to ''250,000 Kill Coins on the 42nd-50th floors'', it's like getting slapped with a terminal-velocity human body! Of course, you could just retrieve the fighter yourself... but that means their inventory explodes (along with their entire bloodstream), so you lose all those rare crafting materials and expensive gear and skill decals your fighter had on them before they died, but if they only had scraps and premium (non-perishable) decals then who gives a @#$%.

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* DeathIsASlapOnTheWrist: Played with. Let me put it this way: suppose your fighter was shoved off Subverted, at first the floor they died on price to slap you straight on the wrist. At floor 1, this is a paltry 5,000 Kill Coins, which increases linearly to 10,000 at the 10th floor. But then you get killed by a stalking hater on floor 11, and suddenly that debt is now ''doubled''. And when the prices get even more exorbitant with higher floors, all the way up to ''250,000 Kill Coins on the 42nd-50th floors'', it's like getting slapped with a terminal-velocity human body! Of course, you could just retrieve the fighter yourself... but Fighter is proportional to what you can gain at the level and in worst case you can retrieve the Fighter by going and killing it if it had nothing of value left on it. After the 2oth floor however the game step up the price and the difficulty with the retrieval fee needing a lot of farming and equipment has to be replaced multiple time since the Screamers have elemental weapons now that means their inventory explodes (along with their entire bloodstream), so you lose all those rare crafting materials and expensive gear and skill decals can weaken the gears faster. A death become a major setback in the highest level where the cost is 250 k, which even for people who beat the game is hard to get especially when your fighter had on them before they died, but if they only had scraps and premium (non-perishable) decals then who gives a @#$%.best Fighter is unavailable.

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