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* AutoRevive: Killing a Rolly-Poly (Hint: Smash the bastard with your foot, stunning it, and then hitting them with an attack other than stomping) will drop a literal {{1Up}} that gives your character a one-time auto-revive, restoring 25% (50% cooked) health when you reach 0 HP; and the auto-revive is an infinite-duration status effect while in control of the affected fighter. Make sure to take the lifeshroom from the rolly-polly before cooking, as cooking the rolly-polly will prevent the lifeshroom from spawning. Naturally, Rolly-Pollies are extremely rare... when you're not on the 11th-20th floors.

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* AutoRevive: Killing a Rolly-Poly (Hint: Smash the bastard with your foot, stunning it, and then hitting them with an attack other than stomping) will drop a literal {{1Up}} OneUp that gives your character a one-time auto-revive, restoring 25% (50% cooked) health when you reach 0 HP; and the auto-revive is an infinite-duration status effect while in control of the affected fighter. Make sure to take the lifeshroom from the rolly-polly before cooking, as cooking the rolly-polly will prevent the lifeshroom from spawning. Naturally, Rolly-Pollies are extremely rare... when you're not on the 11th-20th floors.
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* AntiClimax: [[spoiler:You reach the top of the tower and are told Uncle Death was using all the {{SPLithium}} to somehow set the moon on fire and ColonyDrop it on the Earth, so you think he must be the final boss. Then he says he changed his mind right before the moon hits. It just drops out of sight. Then a giant monster climbs up from behind him. At this point, even even explicitly says that this must be the final boss. However, he says he's tired of that and instantly kills it with a casual swing of his scythe. Then he invites you to play videogames with him. The End.]]

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* AntiClimax: [[spoiler:You reach the top of the tower and are told Uncle Death was using all the {{SPLithium}} [=SPLithium=] to somehow set the moon on fire and ColonyDrop it on the Earth, so you think he must be the final boss. Then he says he changed his mind right before the moon hits. It just drops out of sight. Then a giant monster climbs up from behind him. At this point, even the game even explicitly says that this must be the final boss. However, he says he's tired of that and instantly kills it with a casual swing of his scythe. Then he invites you to play videogames with him. The End.]]



* BigBad: [[spoiler:Uncle Death...kinda. While he had absolutely nothing to do with the Earth Rage earthquake and the construction of the Tower of Barbs, he was quick to commandeer the Tower for his own purposes. He was the one who started the rumor about there being a treasure at the top, and is using the {{SPLithium}} generated from the Hater deaths in the Tower to somehow fuel a ColonyDrop to crash the Moon into the Earth. He's also the owner of Yotsuyama Enterprises and the creator of the Death Drive 128... however once you reach the top of the tower he admits he's bored of his world destroying plan and would rather just watch you play on his new Death Drive XXX system.]]

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* BigBad: [[spoiler:Uncle Death...kinda. While he had absolutely nothing to do with the Earth Rage earthquake and the construction of the Tower of Barbs, he was quick to commandeer the Tower for his own purposes. He was the one who started the rumor about there being a treasure at the top, and is using the {{SPLithium}} [=SPLithium=] generated from the Hater deaths in the Tower to somehow fuel a ColonyDrop to crash the Moon into the Earth. He's also the owner of Yotsuyama Enterprises and the creator of the Death Drive 128... however once you reach the top of the tower he admits he's bored of his world destroying plan and would rather just watch you play on his new Death Drive XXX system.]]



* SchmuckBait: [[spoiler:There is no treasure at the top of the Tower of Barbs. Uncle Death spread rumors of the tower to lure players into growing and harvesting the souls of ExpendableClone soldiers, and is using them as {{SPLithium}} fuel to set the Moon on blue fire until it drops out of the sky and destroys Earth.]]

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* SchmuckBait: [[spoiler:There is no treasure at the top of the Tower of Barbs. Uncle Death spread rumors of the tower to lure players into growing and harvesting the souls of ExpendableClone soldiers, and is using them as {{SPLithium}} [=SPLithium=] fuel to set the Moon on blue fire until it drops out of the sky and destroys Earth.]]

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Anti Frustration Features are not part of the normal game mechanics. They're when normal mechanics are suspended to give you a break. Map layout following certain patterns does not qualify. It's also not part of a tutorial, which at most is a subtrope (and thus it should be written under that).


* AntiFrustrationFeature: The very first piece of equipment you get from Uncle Prime will always be a [[HandCannon Magnum]], a ranged weapon perfect for fighting the Hater that was just made at the end of the tutorial (especially if they found armor or have intact weapons).
** The Mushroom Magistrate needs to be rescued as part of the tutorial, the only way to do so being to feed her a mushroom. Don't have any on you? There's one nearby, and it respawns until you feed her.
** Like in real life, you can identify mushrooms by design alone. This can help the player avoid eating a poisonous mushroom and dying if they're cautious.
** The first time you die, Kiwako Seto will revive you free of charge. Afterwards, you'll need to pay to revive, but the cost of revival is only one Death Metal (of which you receive one for free every few days).
** Offensive mushrooms will grow near an over-leveled Hater to make sure no one blocks progression by just leaving a 29 level Hater in the first area.
** The very first few rooms on the first floor will always spawn at least a few frogs and mushrooms to give you some supplies, especially for level 1 characters.
** After each Area boss, one of the first things you come across on the next floor (Floor 11, 21, and 31) is a mainline elevator.
** Once you reach the second area and the associated DifficultySpike, you will start finding Pillbugs that can be crushed to spawn Lifeshrooms which are basically a one-time free revive. They are easily farmed on the first floor of the second area and having at least one (unlike other mushrooms the effect isn't timed) greatly improves you chance of survival against the tougher and better-equipped enemies you'll meet.
** If you die, your enemies will ignore your corpse and return to their previous positions so if you choose to revive, you want have them standing over your newly-resurrected self to kill it again. If you're in a position where that's not possible (either in an enclosed space or during a boss fight), you will be temporarily cloaked once you come back from the dead, allowing you to subdue your surrounding foes unseen or possibly retreat if able.
** The fourth area of the Tower may have you attaining high-grade armor and weaponry via chests or Expeditions that would be otherwise difficult to create through R&D. They'll be in poor condition, but the Fun Fungus mushrooms on these floors can restore them to full durability and strength (but not ammunition in the case of firearms) once cooked and eaten.

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* AntiFrustrationFeature: The very first piece of equipment you get from Uncle Prime will always be a [[HandCannon Magnum]], a ranged weapon perfect for fighting the Hater that was just made at the end of the tutorial (especially if they found armor or have intact weapons).
** The Mushroom Magistrate needs to be rescued as part of the tutorial, the only way to do so being to feed her a mushroom. Don't have any on you? There's one nearby, and it respawns until you feed her.
** Like in real life, you can identify mushrooms by design alone. This can help the player avoid eating a poisonous mushroom and dying if they're cautious.
** The first time you die, Kiwako Seto will revive you free of charge. Afterwards, you'll need to pay to revive, but the cost of revival is only one Death Metal (of which you receive one for free every few days).
** Offensive mushrooms will grow near an over-leveled Hater to make sure no one blocks progression by just leaving a 29 level Hater in the first area.
** The very first few rooms on the first floor will always spawn at least a few frogs and mushrooms to give you some supplies, especially for level 1 characters.
** After each Area boss, one of the first things you come across on the next floor (Floor 11, 21, and 31) is a mainline elevator.
** Once you reach the second area and the associated DifficultySpike, you will start finding Pillbugs that can be crushed to spawn Lifeshrooms which are basically a one-time free revive. They are easily farmed on the first floor of the second area and having at least one (unlike other mushrooms the effect isn't timed) greatly improves you chance of survival against the tougher and better-equipped enemies you'll meet.
**
AntiFrustrationFeatures: If you die, your enemies will ignore your corpse and return to their previous positions so if you choose to revive, you want have them standing over your newly-resurrected self to kill it again. If you're in a position where that's not possible (either in an enclosed space or during a boss fight), you will be temporarily cloaked once you come back from the dead, allowing you to subdue your surrounding foes unseen or possibly retreat if able.
** The fourth area of the Tower may have you attaining high-grade armor and weaponry via chests or Expeditions that would be otherwise difficult to create through R&D. They'll be in poor condition, but the Fun Fungus mushrooms on these floors can restore them to full durability and strength (but not ammunition in the case of firearms) once cooked and eaten.
able.



* ArtificialStupidity: The Screamer/Hater AI for ranged weapons has them constantly back away from you so they can have the range to attack you. Either fortunately or unfortunately, Waiting Room Defenders use the same AI when wielding ranged weapons. Snipers will also rush you if you turn a corner instead of waiting for you to show up.

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* ArtificialStupidity: ArtificialStupidity:
**
The Screamer/Hater AI for ranged weapons has them constantly back away from you so they can have the range to attack you. Either fortunately or unfortunately, Waiting Room Defenders use the same AI when wielding ranged weapons. Snipers will also rush you if you turn a corner instead of waiting for you to show up.
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Pointless spoilers. If it's an obvious reference, it doesn't need spoilers. And it is obvious.


* BiblicalMotifs: The Tower of Barbs is an obvious reference to [[spoiler:the Tower of Babel]]. The Tower of Barbs reaches the heavens causing great chaos and instability in it inhabitants, with the divine forces surrounding it [[spoiler:Uncle Death and the Underworld]] controlling everything from behind the scenes. The picture above in particular is clearly based off of the Pieter Bruegel the Elder [[https://upload.wikimedia.org/wikipedia/commons/thumb/5/50/Pieter_Bruegel_the_Elder_-_The_Tower_of_Babel_%28Vienna%29_-_Google_Art_Project.jpg/1920px-Pieter_Bruegel_the_Elder_-_The_Tower_of_Babel_%28Vienna%29_-_Google_Art_Project.jpg painting]] of [[spoiler:the tower]].

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* BiblicalMotifs: The Tower of Barbs is an obvious reference to [[spoiler:the the Tower of Babel]].Babel. The Tower of Barbs reaches the heavens causing great chaos and instability in it inhabitants, with the divine forces surrounding it [[spoiler:Uncle Death and the Underworld]] controlling everything from behind the scenes. The picture above in particular is clearly based off of the Pieter Bruegel the Elder [[https://upload.wikimedia.org/wikipedia/commons/thumb/5/50/Pieter_Bruegel_the_Elder_-_The_Tower_of_Babel_%28Vienna%29_-_Google_Art_Project.jpg/1920px-Pieter_Bruegel_the_Elder_-_The_Tower_of_Babel_%28Vienna%29_-_Google_Art_Project.jpg painting]] of [[spoiler:the tower]].the tower.
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** The first time you die, Kiwako Seto will revive you free of charge. Afterwards, you'll need to pay to revive, but the cost of revival is only one Death Metal (of which you receive a few every day for free).

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** The first time you die, Kiwako Seto will revive you free of charge. Afterwards, you'll need to pay to revive, but the cost of revival is only one Death Metal (of which you receive a few one for free every day for free).few days).
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* WakeUpCallBoss: Jin-Die on floor 16, Kaga. The area is a pain and the boss damage is how you'll get introduced to buying new tier fighter, because tier one fighter won't last against it.
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minor edit, forgot to add "floor 11"


* DeathIsASlapOnTheWrist: Played with. Let me put it this way: suppose your fighter was shoved off the floor they died on to slap you straight on the wrist. At floor 1, this is a paltry 5,000 Kill Coins, which increases linearly to 10,000 at the 10th floor. But then you get killed by a stalking hater, and suddenly that debt is now ''doubled''. And the prices get even more exorbitant with higher floors, all the way up to ''250,000 Kill Coins on the 42nd-50th floors'', it's like getting slapped with a terminal-velocity human body! Of course, you could just retrieve the fighter yourself... but that means their inventory explodes (along with their entire bloodstream), so you lose all those rare crafting materials and expensive gear and skill decals your fighter had on them before they died, but if they only had scraps and premium (non-perishable) decals then who gives a @#$%.

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* DeathIsASlapOnTheWrist: Played with. Let me put it this way: suppose your fighter was shoved off the floor they died on to slap you straight on the wrist. At floor 1, this is a paltry 5,000 Kill Coins, which increases linearly to 10,000 at the 10th floor. But then you get killed by a stalking hater, hater on floor 11, and suddenly that debt is now ''doubled''. And when the prices get even more exorbitant with higher floors, all the way up to ''250,000 Kill Coins on the 42nd-50th floors'', it's like getting slapped with a terminal-velocity human body! Of course, you could just retrieve the fighter yourself... but that means their inventory explodes (along with their entire bloodstream), so you lose all those rare crafting materials and expensive gear and skill decals your fighter had on them before they died, but if they only had scraps and premium (non-perishable) decals then who gives a @#$%.
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* DeathIsASlapOnTheWrist: Played with. Let me put it this way: suppose your fighter was shoved off the floor they died on to slap you straight on the wrist. At floor 1, this is a paltry 5,000 Kill Coins, which increases linearly to 10,000 at the 10th floor. But then you get killed by a stalking hater, and suddenly that debt is now ''doubled''. And the prices get even more exorbitant with higher floors, all the way up to ''250,000 Kill Coins on the 42nd-50th floors'', it's like getting slapped with a terminal-velocity human body! Of course, you could just retrieve the fighter yourself... but that means their inventory explodes (along with their entire bloodstream), so you lose all those rare crafting materials and expensive gear and skill decals your fighter had on them before they died, but if they only had scraps and premium (non-perishable) decals then who gives a @#$%.

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The synopsis on this page is all kinds of outdated, so I gave it a new one.


In any case, you are...well, [[CharacterCustomization you]]. And not only do you find yourself in your undies, you also realize that you're trapped in the post-apocalyptic remains of Tokyo - transformed into the "Tower of Barbs" - fighting for your life against horrific mutants, some immensely bigger than you. To make matters even stranger than they already are, you are guided on your quest by the {{Grim Reaper}} himself, who looks up to you and calls you "senpai". What's more, you are helped by Kiwako Seto, who can give you perks and the chance to get back into the game should you meet an untimely demise.

However, you are being watched by [[TheOmniscientCouncilOfVagueness three mysterious people]], who are observing you for... reasons. Suffice it to say, something screwy's going on here, and if anyone is gonna make any sense of this bizarre situation, it might as well be you, right?

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In any case, you are...well, [[CharacterCustomization you]]. And not only do you find yourself in your undies, you also realize that you're trapped in the post-apocalyptic remains of Tokyo - transformed into the "Tower of Barbs" - fighting for your life against horrific mutants, some immensely bigger than you. To make matters even stranger than they already are, mutants who really want to kill you.

...Or at least, that's what it seems. Actually, you're just in an arcade, where
you are guided on your quest by learn about a large tectonic disturbance that occurred in the {{Grim Reaper}} himself, who looks up to you and calls you "senpai". What's more, you are helped by Kiwako Seto, who can give you perks and year 2026 AD, causing mass destruction around the chance to get back world. The south western side of Tokyo split off into the game should you meet ocean, and became an untimely demise.island covered by a deep fog, becoming what is now known as the Tower of Barbs.

However, Anyway, you're playing ''Let It Die'', said to be the greatest game on the bizarre console known as the "Death Drive 128." To make matters even stranger than they already are, you are being watched by [[TheOmniscientCouncilOfVagueness three mysterious people]], playing it with the {{Grim Reaper}}, or rather "Uncle Death" as he calls himself. He calls you "sempai" and inexplicably looks up to you. What's more, he also exists within the game, where he runs a service called "Uncle Prime." Still with us? Okay, because there's also a young woman named Kiwako Seto, who are observing is bizarrely perky considering she works with Direct Hell Insurance, an insurance claim that can give you for... reasons. perks and the chance to get back into the game should you meet an untimely demise (and you will have ''several'' demises).

In any case, the Tower of Barbs holds many secrets within. Some even say there's a treasure for anyone who ''somehow'' manages to climb their way to the top.
Suffice it to say, something screwy's screwy is going on here, and if anyone is gonna going to make any sense of this bizarre situation, anything, it might as well be you, right?
right? Besides, it's all just a game. What could happen?
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Setting aside that trope slashing like this is not allowed, these two tropes are describing completely different things. One example can't be both at the same time.


* ArsonMurderAndJaywalking[=/=]BreadEggsMilkSquick: Among the various items highlighted in the E3 announcement trailer, you've got morning stars, hatchets, spiked baseball bats, a power saw, and safety goggles (although the last one was highlighted first).

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* ArsonMurderAndJaywalking[=/=]BreadEggsMilkSquick: ArsonMurderAndJaywalking: Among the various items highlighted in the E3 announcement trailer, you've got morning stars, hatchets, spiked baseball bats, a power saw, and safety goggles (although the last one was highlighted first).



* PeninsulaOfPowerLevelling: Okusa rotation, on a specific day the 13 floor will have a room named Okusa, the room is basic but will always drop 3 golden snails, those snails heal fully, can be sold for a high price and is worth a lot of experience points when you kill them. Not only is the room easy to access but expedition can be sent there so you don't even have to go yourself. Lots of players stack on them so they can level up next grade Fighters to their maximum level without even making them fight.

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* PeninsulaOfPowerLevelling: PeninsulaOfPowerLeveling: Okusa rotation, on a specific day the 13 floor will have a room named Okusa, the room is basic but will always drop 3 golden snails, those snails heal fully, can be sold for a high price and is worth a lot of experience points when you kill them. Not only is the room easy to access but expedition can be sent there so you don't even have to go yourself. Lots of players stack on them so they can level up next grade Fighters to their maximum level without even making them fight.
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* HatePlague: Haters are Fighters revived by Dons who just goes on killing everything they see. Giving the lines your Fighter has even alive it's possible that they already are affected by it but you control them so they can't just kill on their own.


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* PuppetKing: Jackson, the second Don, doesn't seem aware of being a Don, the others doesn't seem to have that much authority either.
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** Taro founded a league where he fights other athletes to the death and most likely ate their remains afterward. Not all of this was legal yet he broadcasted himself with record ratings.
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* BloodSport: MILK equipment in the 30+ floors are modified sports equipment and arena that used for ultraviolent gladiatorial game.


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** The forty plus floors are made to be even worse than before, as you can only carry 5 to seven items before going there, [[EliteMooks Haters and Hunters are the only enemies]] with post-end game weapons and no way to go but up unless you find a secret floor that can warp you back in the Waiting Room.

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** Jackal's equipment, at first they were good but tier four equipment has the same or better stats and requires less materials to farm.



** The floor above the Don limits your equipment to ''five'', your whole armor and two weapons, seven if you use an express pass. You can grab more item once you start climbing.



* PunnyName: Don Taro '''Gunkan'''yama has a miniature battleship for his pompadour because he has the word "battleship" in his name.

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* PunnyName: Don Taro '''Gunkan'''yama has a miniature battleship for his pompadour because he has the word "battleship" in his name. Tales of Barbs explained that he used it to cheat the height requirement test when he became a sumo wrestler.



** Jackson used to take half-naked selfies near explosions for the thrills with grenades on his crotch. It didn't end well.

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** Jackson used to take half-naked selfies near explosions for the thrills with grenades on his crotch. It didn't end well. [[spoiler: His fiancé died when he wanted to make such a photo and he went on a rampage until the Earth Rage killed him with his own grenade.]]
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* BadassInANiceSuit: The Jackals X,V, and Z are "collection agents" for the Dons and are as badass as a person would be if they lived in the Tower for years.


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* KillerYoYo: Jackal Z, the sole female Jackal, uses a yo-yo to fearsome effect.

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* AndThenJohnWasAZombie: If you give up after dying, your character's corpse becomes a Hater, one of the monsters in the Tower of Barbs (and is usually stronger than the regular enemies, with a name displayed in orange). You can hunt them down with a new character or let someone online finish them off, although if you leave it unclaimed, you get bonuses for people the Hater kills sent to your gift box.

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* AndThenJohnWasAZombie: If you give up AfterTheEnd: The game takes place in the South Tokyo Island after dying, your character's corpse becomes a Hater, one the Earth Rage earthquake split the world into four continents and ripped South Tokyo away from the rest of the monsters city. The tower is filled with toxic spores and adventures have to send remote control bodies to even have a chance at finding fortune. That being said the fact that countries can be able to control them in the Tower comfort of Barbs (and is usually stronger than the regular enemies, with a name displayed in orange). You can hunt them down with a new character or an arcade/bar, let someone online finish them off, although if you leave it unclaimed, you get bonuses for people the Hater kills sent to your gift box.alone even make them, proves that society has bounced back fairly well.


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* AndThenJohnWasAZombie: If you give up after dying, your character's corpse becomes a Hater, one of the monsters in the Tower of Barbs (and is usually stronger than the regular enemies, with a name displayed in orange). You can hunt them down with a new character or let someone online finish them off, although if you leave it unclaimed, you get bonuses for people the Hater kills sent to your gift box.


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* DelinquentHair: Don Taro Gunkanyama has Regent Pompadour... made out of a battleship. See "Punny Name".


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* {{Joshikousei}}: Naomi Detox, the girl who "works" at the bar.


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* MadEye: Don Taro Gunkanyama has a nasty case on his right eye with a mess of scars around it.


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* PunnyName: Don Taro '''Gunkan'''yama has a miniature battleship for his pompadour because he has the word "battleship" in his name.

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* PeninsulaOfPowerLevelling: Okusa rotation, on a specific day the 13 floor will have a room named Okusa, the room is basic but will always drop 3 golden snails, those snails heal fully, can be sold for a high price and is worth a lot of experience points when you kill them. Not only is the room easy to access but expedition can be sent there so you don't even have to go yourself. Lot ofplayers stack on them sothey can level up next grade Fighters to their maximum level without even making him fight.

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** It should be noted that all items that you can pay for ''can'' be gotten legitimately, so it's
* PeninsulaOfPowerLevelling: Okusa rotation, on a specific day the 13 floor will have a room named Okusa, the room is basic but will always drop 3 golden snails, those snails heal fully, can be sold for a high price and is worth a lot of experience points when you kill them. Not only is the room easy to access but expedition can be sent there so you don't even have to go yourself. Lot ofplayers Lots of players stack on them sothey so they can level up next grade Fighters to their maximum level without even making him them fight.

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* TheComputerIsACheatingBastard: While most of what guards can do in Tokyo Death Metro is well within what a player can, if you seem them using a move you can't seem to do just level up that weapon's proficiency, they will occasionally pull cheep tricks that the human cannot do mostly in regards to guarding at times that it's impossible for a human to do, such as when getting up from a strong attack or at the very end of a hit. The A.I. does limit itself on how much it does it, and never seems to go in for a hit after it does, although due to the strict time limit on TDM, 3:00 to kill all guards and wreck the place, this can produce just as much frustration as if they had simply gotten a cheep kill.

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* TheComputerIsACheatingBastard: While most of what guards can do in Tokyo Death Metro is well within what a player can, if you seem see them using a move you can't seem to do just level up that weapon's proficiency, they will occasionally pull cheep cheap tricks that the human cannot do mostly in regards to guarding at times that it's impossible for a human to do, such as when getting up from a strong attack or at the very end of a hit. The A.I. does limit itself on how much it does it, and never seems to go in for a hit after it does, although due to the strict time limit on TDM, 3:00 to kill all guards and wreck the place, this can produce just as much frustration as if they had simply gotten a cheep kill.cheap kill. They also have can hit up to 6 times time with a cleaver saber while even perfectly timed a player can only do three and it drains stamina.


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* LuckBasedMission: A lot of action and element limit quest relies either on you having Death Medals to spare or hoping another player doesn't send you a near unkillable hunter. A one item in the death bag is impossible if a hunter with end game armor corners you.
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* TheComputerIsACheatingBastard: While most of what guards can do in Tokyo Death Metro is well within what a player can, if you seem them using a move you can't seem to do just level up that weapon's proficiency, they will occasionally pull cheep tricks that the human cannot do mostly in regards to guarding at times that it's impossible for a human to do, such as when getting up from a strong attack or at the very end of a hit. The A.I. does limit itself on how much it does it, and never seems to go in for a hit after it does, although due to the strict time limit on TDM, 3:00 to kill all guards and wreck the place, this can produce just as much frustration as if they had simply gotten a cheep kill.
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* CycleOfRevenge: In the death metro, anybody who raids you can show up in the "revenge" tab, allowing you to raid them back at any time. However nothing stops them from showing back up after you've got your revenge and doing it again. Maybe not intentional, but with the name of the game it may possibly be AnAesop, telling you to take the grudge and [[TitleDrop Let It Die]].

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Added to Boring but Practical


** Stamingus grants you Infinite Stamina for a time. Not the flashiest of abilities, but this mushroom can help you deal with the bigger mobs of enemies and run through the larger maps found in Crowley's area without fear of fatigue.

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** Stamingus Staminungus grants you Infinite Stamina for a time. Not the flashiest of abilities, but this mushroom can help you deal with the bigger mobs of enemies and run through the larger maps found in Crowley's area without fear of fatigue.


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** Snails emit poisonous gas when in contact with a surface, which used with the Poison Eater Decal can restore a fighter to full health an unlimited amount of times and be thrown at most non-boss enemies to drain their health as they stand or pass through the poison cloud...but actually [[DeathOfAThousandCuts killing an enemy]] and restoring to full health take a considerable amount of time to resolve, especially at higher levels.

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Added to Anit-Frustration Features; Phrasing for Autorevive; Phrasing for Body Horror; Specifying Breakable Weapon condition; Phrasing for Disk-One Nuke; Fixed Formating Error for Fictional Currency; Deleted Rule of Three due to not applying anymore; Phrasing for Weapon Kitchen Sink


** After each Area boss, one of the first things you come across on the next floor (Floor 11, 21, and 31) is a mainline elevator.



** The Three Shocks of Terror, the sub-bosses within the Tower of Barbs, are abominations created by fusing several Fighters into a singular entity. One of the sub-bosses, CO-EN, is a Hulkish creature with several body parts jutting from his massive body. Another, JIN-Die, has a ChestBlaster that fires the severed heads of her previous victims and GOTO-9 has his head upside down along tongue and walk on all fours (Uncle Death comments it barely look human).

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** The Three Shocks of Terror, the sub-bosses within the Tower of Barbs, are abominations created by fusing several Fighters into a singular entity. One of the sub-bosses, CO-EN, is a Hulkish creature with several body parts jutting from his massive body. Another, JIN-Die, has a ChestBlaster that fires the severed heads of her previous victims and GOTO-9 has his head upside down along down, an intestinal tongue and walk walks on all fours (Uncle Death comments it barely look human).



** There's even an achievement for breaking 500 units of gear.

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** There's even an achievement for breaking 500 units of gear.gear (enemy gear, not your own).



* DifficultySpike: Screamers in the second area have actual weapons like butterfly knives and assault rifles. This also makes the Haters you meet in the low level armed with such as well if a player the same rank as you died there.
** Amusingly, the area after that steps back a few ages and has the majority of enemies outfitted with medieval arms such as swords, axes, and spears, yet manages to be an even larger difficulty spike (most armors you can obtain in the first two area are weak against slashing and the healing items are more scarce). And then, even beyond that, is the 4th area that goes back to makeshift sports equipment-weapons, like bowling balls on the ends of sticks, or baseball pitching machines, and is the largest difficulty spike in the game!

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* DifficultySpike: Screamers in the second area have actual weapons like butterfly knives and assault rifles. This also makes the Haters also scale to your fighter tier and progress, making their difficulty jump tremendously until you meet in the low level armed with such as well if a player the same rank as you died there.
gain better gear.
** Amusingly, the third area after that steps back a few ages and has the majority of enemies outfitted with medieval arms such as swords, axes, and spears, yet manages to be an even larger difficulty spike (most armors you can obtain in the first two area are weak against slashing and the healing items are more scarce). And then, even beyond that, is the 4th area that goes back returns to the modern age with makeshift sports equipment-weapons, equipment-type weapons, like bowling balls on the ends of sticks, or tied into lacrosse nets and baseball pitching machines, and is the largest difficulty spike in the game!



** A machete blueprint, the enemies with slashing resistance aren't present until the third area and every equipment on lower level are weak to it. While still a good weapon later in game for the first half of the game it's overpowered.

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** A machete The Machete blueprint, the enemies with slashing resistance aren't present until the third area and every equipment on lower level are weak to it. While still a good weapon later in game for the first half of the game it's overpowered.



* LowLevelAdvantage: After you [[spoiler:beat Coen on the 3rd Floor]], the Tokyo Death Metro will unlock. This will give you the opportunity to upgrade various parts of your waiting room as well as the potential to find more character types that will make you go up a tier. As a consequence, you'll be forced to join one of the dozens of warring factions which will leave you susceptible to raids on your Kill Coin and [[=SPLithium=]] reserves. Going up tiers lets you access more equipment, but higher level Haters will begin to crop up and your account will be made known to potential assassins. Staying on the first three floors (and the first tier) will limit how much you can level up and spend, but the lack of severe opposition will give patient players time to assemble a decent roster of reserve fighters to go on expeditions and guard their bases once they actually join the TDM. There's also nothing stopping you from achieving increased Weaponry over the armaments on those floors as those are not obstructed by levels or tiers.

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* LowLevelAdvantage: After you [[spoiler:beat Coen on the 3rd Floor]], the Tokyo Death Metro will unlock. This will give you the opportunity to upgrade various parts of your waiting room as well as the potential to find more character types that will make you go up a tier. As a consequence, you'll be forced to join one of the dozens of warring factions which will leave you susceptible to raids on your Kill Coin and [[=SPLithium=]] [=SPLithium=] reserves. Going up tiers lets you access more equipment, but higher level Haters will begin to crop up and your account will be made known to potential assassins. Staying on the first three floors (and the first tier) will limit how much you can level up and spend, but the lack of severe opposition will give patient players time to assemble a decent roster of reserve fighters to go on expeditions and guard their bases once they actually join the TDM. There's also nothing stopping you from achieving increased Weaponry over the armaments on those floors as those are not obstructed by levels or tiers.



* RuleOfThree: Every piece of equipment besides Jackal gear and [[spoiler:Uncle Death's scythe]] have three forms.



** Enemies that are poisoned will yack, leaving themselves vulnerable. If you get poisoned, yourself, you'll be prompted to induce vomiting to purge the toxins from your system.

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** Enemies that are poisoned will yack, leaving themselves vulnerable. If you get poisoned, yourself, you'll be prompted to induce vomiting to purge the toxins from your system.



* WeaponsKitchenSink: Mostly thanks to the Candle Wolf armaments.

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* WeaponsKitchenSink: Mostly thanks to the Candle Wolf armaments.different armaments each Don makes their floor use.

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Removed: 327

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* AutoRevive: Killing a Rolly-Poly (Hint: Smash the bastard with your foot, stunning it, and then hitting them with an attack other than stomping) will drop a literal {{1Up}} that gives your character a one-time auto-revive, restoring 25% (50% cooked) health when you reach 0 HP;
and the auto-revive is an infinite-duration status effect while in control of the affected fighter. Make sure to take the lifeshroom from the rolly-polly before cooking, as cooking the rolly-polly will prevent the lifeshroom from spawning. Naturally, Rolly-Pollies are extremely rare... when you're not on the 11th-20th floors.

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* AutoRevive: Killing a Rolly-Poly (Hint: Smash the bastard with your foot, stunning it, and then hitting them with an attack other than stomping) will drop a literal {{1Up}} that gives your character a one-time auto-revive, restoring 25% (50% cooked) health when you reach 0 HP;
HP; and the auto-revive is an infinite-duration status effect while in control of the affected fighter. Make sure to take the lifeshroom from the rolly-polly before cooking, as cooking the rolly-polly will prevent the lifeshroom from spawning. Naturally, Rolly-Pollies are extremely rare... when you're not on the 11th-20th floors.

Added: 327

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Phrasing


* AutoRevive: Killing a Rolly-Poly (Hint: Smash the bastard with your foot, then shoot it with a gun) will drop a literal {{1Up}} that gives your character a one-time auto-revive; the auto-revive is an infinite-duration status effect that automatically revives your character with a small portion of their health when they reach 0 HP. Make sure to cook the mushroom, NOT the rolly-polly. Naturally, Rolly-Pollies are extremely rare... when you're not on the 11th-20th floors.

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* AutoRevive: Killing a Rolly-Poly (Hint: Smash the bastard with your foot, stunning it, and then shoot it hitting them with a gun) an attack other than stomping) will drop a literal {{1Up}} that gives your character a one-time auto-revive; auto-revive, restoring 25% (50% cooked) health when you reach 0 HP;
and
the auto-revive is an infinite-duration status effect that automatically revives your character with a small portion while in control of their health when they reach 0 HP. the affected fighter. Make sure to cook take the mushroom, NOT lifeshroom from the rolly-polly.rolly-polly before cooking, as cooking the rolly-polly will prevent the lifeshroom from spawning. Naturally, Rolly-Pollies are extremely rare... when you're not on the 11th-20th floors.
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** Crowley went through self surgery so he could look like a wizard and then used his studies in plasma to cause destruction, however he died of a KarmicDeath when a thunderbolt killed him during the Earth Rage after he confessed being behind the freak accident that caused 200 deaths.
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The lily bergamo is a login bonus for april fool (does nothing and except being sold for 10000KC) and a few week every other event premium decals are gonna rotate like the rooms


* PermanentlyMissableContent: FUCK YOU, PREMIUM SKILL DECALS. JUST FUCK YOU. [note]To elaborate, some skill decals are only available at specific events, and the Lily Bergamo skill decal is a one-of-a-kind that will never hit the shelves again (maybe, hopefully not). But to GET the fucking skill decal you need to pay that insane mushroom lady 50,000 Kill Coins to buy a bunch of useless mushroom stew that comes with a single RANDOM premium skill decal that is usually NOT part of the special event.[/note]

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* PermanentlyMissableContent: FUCK YOU, PREMIUM SKILL DECALS. JUST FUCK YOU. [note]To elaborate, some skill decals are only available at PeninsulaOfPowerLevelling: Okusa rotation, on a specific events, and day the Lily Bergamo skill decal is a one-of-a-kind that 13 floor will never hit have a room named Okusa, the shelves again (maybe, hopefully not). But to GET room is basic but will always drop 3 golden snails, those snails heal fully, can be sold for a high price and is worth a lot of experience points when you kill them. Not only is the fucking skill decal room easy to access but expedition can be sent there so you need don't even have to pay that insane mushroom lady 50,000 Kill Coins go yourself. Lot ofplayers stack on them sothey can level up next grade Fighters to buy a bunch of useless mushroom stew that comes with a single RANDOM premium skill decal that is usually NOT part of the special event.[/note]their maximum level without even making him fight.
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* RPGMechanicsVerse: [[MindScrew Possibly]]. Health bars and item stats appear to be real. It could just be PaintingTheMedium, but you never quite know with a Suda51 game.

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* RPGMechanicsVerse: [[MindScrew Possibly]]. Health bars and item stats appear to be real. It could just be PaintingTheMedium, but you never quite know with a Suda51 Creator/Suda51 game.
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Permanently missable FUCKING SKILL DECALS

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* PermanentlyMissableContent: FUCK YOU, PREMIUM SKILL DECALS. JUST FUCK YOU. [note]To elaborate, some skill decals are only available at specific events, and the Lily Bergamo skill decal is a one-of-a-kind that will never hit the shelves again (maybe, hopefully not). But to GET the fucking skill decal you need to pay that insane mushroom lady 50,000 Kill Coins to buy a bunch of useless mushroom stew that comes with a single RANDOM premium skill decal that is usually NOT part of the special event.[/note]
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* ThereIsNoKillLikeOverkill: Gore Attacks are special finishing moves you can use on an enemy that has been beaten to an inch of their life and is too groggy from trauma to do anything for the next five seconds. You can just kill them with a regular attack at this point, but each execution is bloody humor that doesn't use up any durability or ammo and earns you more kill coins.
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* NoExportForYou: The Japanese release of the game has an exclusive physical copy available that comes with an otherwise unobtainable Decal and 10,000 yen worth of in-game items.

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