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Added example(s), Crosswicking


* WorldOfDumbass: This game has the player attempt to save as many of the mindless little lemmings as possible. This is not so easy, as the lemmings are like mindless toddlers, marching into certain doom because they're all TooDumbToLive. Some levels are a real challenge to keep these zero-survival-instinct critters from perishing in droves.



-->''Superb! You read every trope on this page. Can you do it again....?''

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-->''Superb! ->''Superb! You read every trope on this page. Can you do it again....?''
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Originally developed for the Commodore UsefulNotes/{{Amiga}}, ''Lemmings'' is one of those games that has, like ''VideoGame/{{Tetris}}'', [[http://everylemming.blogspot.com/2007/12/lemmings.html been ported to virtually every console and platform in existence]]. New games were inevitable, and include:

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Originally developed for the Commodore UsefulNotes/{{Amiga}}, Platform/{{Amiga}}, ''Lemmings'' is one of those games that has, like ''VideoGame/{{Tetris}}'', [[http://everylemming.blogspot.com/2007/12/lemmings.html been ported to virtually every console and platform in existence]]. New games were inevitable, and include:
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* ''Climber'' -- Lemmings with the climber skill will climb up any vertical wall in their path, rather than turning around. One of the two persistent skills that lasts the entire level.
* ''Floater'' -- These lemmings possess an umbrella which allows them to fall any distance without splatting. One of the two persistent skills that lasts the entire level.
** Applying both of the above would lead to the character being called ''Athlete''.
* ''Bomber'' -- After a five-second countdown, the bomber explodes, taking out nearby walls and obstacles. Naturally, the lemming doesn't survive the process. Called the ''Exploder'' in some ports and in ''Lemmings 2: The Tribes'' (where ''Bomber'' is a different skill entirely).

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* ''Climber'' -- Lemmings with the climber skill will climb up any vertical wall in their path, rather than turning around. One of the two persistent skills that lasts the entire level.
around.
* ''Floater'' -- These lemmings possess an umbrella which allows them to fall any distance without splatting. One of the two persistent
** The above
skills are the only ones that lasts a lemming will keep throughout the entire level.
** Applying
level. Any lemming given both of the above would lead to the character being called them is tagged an ''Athlete''.
* ''Bomber'' -- After a five-second countdown, the bomber explodes, taking out nearby walls and obstacles.any destructible walls/obstacles in the immediate vicinity. Naturally, the lemming doesn't survive the process. Called the ''Exploder'' in some ports and in ''Lemmings 2: The Tribes'' (where ''Bomber'' is a different skill entirely).



* ''Basher'' -- The basher punches through walls, creating a horizontal tunnel through an obstacle until it hits air or a steel wall (or it's told to do something else).
* ''Miner'' -- Armed with a miner's pick, the miner digs a hole diagonally downward through solid dirt.
* ''Digger'' -- Similar to the above two, only the digger employs its claws to dig straight down.

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* ''Basher'' -- The basher punches through walls, creating a horizontal tunnel through an obstacle until it hits air or a steel wall (or it's or is told to do something else).
else.
* ''Miner'' -- Armed with a miner's pick, Similar to the basher, only the miner digs uses a hole diagonally pickaxe to dig a tunnel at a downward through solid dirt.
angle.
* ''Digger'' -- Similar to the above two, only the digger employs its claws to dig tunnels straight down.
down with its bare hands.
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* PowerAtAPrice: Blockers are your only homemade walls to turn other Lemmings around, which is ''invaluable'' in keeping them alive. The caveat is that the Lemming designated as the Blocker [[YouAreAlreadyDead can no longer receive any commands other than "Bomber"]] -- unless you have a means of removing the ground they're standing on, the Blocker's life is the price paid for the safety of the others.
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Per TRS, Feelies is now Trivia.


* {{Feelies}}: ''Lemmings 2'' (the Amiga version at least) included a prologue in the form of an honest-to-god, colour-illustrated [[http://lemnet.tripod.com/english-chronicles/info/books/index.html children's book]] about the somewhat inept Jimmy B. [=McLemming=]'s mission to warn the other tribes to bring their talismans. [=McLemming's=] exploits continued in the manual for the sequel, ''Lemmings Chronicles'', before [[AbortedArc the entire storyline was dropped from the franchise.]]
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fixing typo


* LohengrinAndMeneelssohn: One track, titled "Twang", is a mashup of the ''Lohengrin'' snippet and "Ten Green Bottles".

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* LohengrinAndMeneelssohn: LohengrinAndMendelssohn: One track, titled "Twang", is a mashup of the ''Lohengrin'' snippet and "Ten Green Bottles".
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* LohengrinAndMeneelssohn: One track, titled "Twang", is a mashup of the ''Lohengrin'' snippet and "Ten Green Bottles".
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* FakeDifficulty: The [[LuckBasedMission randomness]] that arises from trying to assign a skill to a lemming out of a large group moving in opposite directions. Bashing through the wrong wall, for example, could easily send the entire group plummeting to their doom.

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* FakeDifficulty: The [[LuckBasedMission randomness]] that arises from trying to assign a skill to a lemming out of a large group moving in opposite directions. Bashing through the wrong wall, for example, could easily send the entire group plummeting to their doom. Some later versions fix this by allowing the player to assign to a lemming moving in a particular direction, by holding down an arrow key when the skill is assigned.

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pulled the quote too since the pic is on the box


[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/lemmings.png]]
[[caption-width-right:256:So many lemmings, so little time...]]

->''"'''WARNING:''' We are not responsible for:\\
Loss of sanity\\
Loss of hair\\
Loss of sleep''"
-->-- '''box cover'''

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[[quoteright:256:https://static.%%
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16867613990.17930900
%% Please don't change or remove without starting a new thread.
%%
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/lemmings.png]]
[[caption-width-right:256:So many lemmings, so little time...]]

->''"'''WARNING:''' We are not responsible for:\\
Loss of sanity\\
Loss of hair\\
Loss of sleep''"
-->-- '''box cover'''
org/pmwiki/pub/images/lemmings_5.jpg]]
%%
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* SirenSong: The Lemme Fatale enemy in Lemmings Chronicles drives Lemmings who get near her to suicide with her singing

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* SirenSong: The Lemme Fatale enemy in Lemmings Chronicles ''Lemmings Chronicles'' drives Lemmings who get near her to suicide with her singing
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* SirenSong: The Lemme Fatale enemy in Lemmings Chronicles drives Lemmings who get near her to suicide with her singing
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Surprise Creepy was disambiguated.


* SurpriseCreepy: Those cute little fellas can bite it in some very nasty and/or bloody ways. There's also the stage "MENACING!!" in the original game, which stands out rather drastically in its aesthetics by featuring demonic-looking skeletons and skulls tangled up in ropy strands of gore (it's an homage to a previous ShootEmUp game called ''Menace'', made by the same developers).

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* SurpriseCreepy: SurprisinglyCreepyMoment: Those cute little fellas can bite it in some very nasty and/or bloody ways. There's also the stage "MENACING!!" in the original game, which stands out rather drastically in its aesthetics by featuring demonic-looking skeletons and skulls tangled up in ropy strands of gore (it's an homage to a previous ShootEmUp game called ''Menace'', made by the same developers).
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* ThereIsNoRuleSix: The manual pays [[ShoutOut homage]] to Creator/MontyPython in the Hints and Tips section with "6. There is no tip number 6."
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* InformedSpecies: These blue-robed green-haired humanoids don't look a whole lot like the little fuzzy rodents that are real-world lemmings. The only trait they have that could be described as lemming-like even at a stretch is [[SuicidalLemmings their utterly careless behavior]].
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* BearTrap: The most frequently occurring of the three types of trap in the dirt tileset. As with every trap in the game, if a lemming steps in it, it's instant death.
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This was removed from the YMMV page because it's not a YMMV trope. I checked with the editor who removed it, and they just forgot to add it to the main page.

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* GuideDangIt: Lemmings does a good job of introducing each of the individual abilities with the first few tutorial levels, but the game has its fair share of more obtuse mechanics that are never explained and mandatory to know in order to clear the later levels, such as being able to save a blocker by destroying the ground underneath it with a destructive skill, or the fact that traps can only kill one lemming at a time so if you group them all together closely you will only lose one lemming from a trap even if there's a giant crusher above them.

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Schizophrenic Difficulty is about the overall curve, so the long post about a single level was out of place. In addition, there are no "official" solutions as was claimed.


** The difficulty generally rises from the start to the finish, but with a lot of wobbles on the way. As it's a puzzle game, it's hard for designers to predict how easily players will reach certain insights, and levels that are simple for one player can leave others completely stuck. And there are several levels that are widely agreed to be out of place, such as "Postcard from Lemmingland" and "Triple Trouble" (too hard for their place) and "Take a running jump" and "How do I dig up the way?" (too easy).



** In the vanilla version, this makes a slight appearance in that some of the later Tricky levels are harder than the early Taxing levels.
** The Taxing level "Take a running jump..." is far easier than most Tricky levels if one knows how. The "official" solution (as featured in most walkthroughs) is to sacrifice the leading lemming to plug the tiny gap at the right, thereby preventing the rest from climbing onto a ledge and falling from there to their deaths; but it's much easier to build a landing ramp going under the ledge, which makes the drop non-fatal and incidentally makes it possible to save all lemmings, rather than all but one.

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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.



* IdiosyncraticDifficultyLevels: "Fun", "Tricky", "Taxing" and "Mayhem".

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* IdiosyncraticDifficultyLevels: The first game and some others have "Fun", "Tricky", "Taxing" and "Mayhem"."Mayhem". ''Oh No! More Lemmings'' has "Tame", "Crazy", "Wild", "Wicked", and "Havoc".



* MythologyGag: The 2018 mobile game has several references to ''Lemmings 2'', such as having collectable tribes, and Jimmy McLemming's name appearing as a selectable name to use in the tournaments.
** Lomax is also referenced in said tournament.
%%* NintendoHard

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* MythologyGag: The 2018 mobile game has several references to ''Lemmings 2'', such as having collectable tribes, and as well as allowing Jimmy McLemming's name appearing as [=McLemming's=][[note]]the protagonist of ''The Story of the 12 Tribes of Lemmings Island'', a selectable name book that came with some editions of ''Lemmings 2''[[/note]]name to use be used in the tournaments.
tournament mode after special conditions are met.
** Lomax is [[VideoGame/TheAdventuresOfLomax Lomax's]] name also referenced becomes usable after these special conditions are met.
* NintendoHard: And HOW! The series is home to some of the most fiendish puzzles
in said tournament.
%%* NintendoHard
video game history, requiring quick and lateral thinking and truckloads of patience.



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Per TRS, this is YMMV


* SequelDifficultySpike: ''Oh No! More Lemmings''. The "Tame" difficulty would more aptly have been called "Lame", since those levels are just a simple stroll from start to exit and you can't kill any lemmings unless you go out of your way to do so, but the "Crazy" levels which follow are roughly equivalent to "Taxing" in the original.
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** ''Lemmings 3D'' attempted to address this by adding an additional level between these two: if it's a height big enough that they shouldn't walk out completely unscathed, but not big enough to kill them outright, the lemmings will fall down unconscious on impact and remain like this for a few seconds before getting up and continuing as normal.

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** ''Lemmings 3D'' 2: the Tribes'' attempted to address this by adding an additional level between these two: if it's a height big enough that they shouldn't walk out completely unscathed, but not big enough to kill them outright, the lemmings will fall down unconscious on impact and remain like this for a few seconds before getting up and continuing as normal.
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** The Acorn Archimedes version of Oh No More Lemmings also included these instead of the music used in other versions.


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** The 14th soundtrack in the Acorn Archimedes version is one to [[Mad Professor Mariarti]], which they also produced. It does not appear in any other version of Lemmings.
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* DeathAsGameMechanic: One of the actions you can perform is make one of your lemmings explode. It isn't just a simple VideoGameCrueltyPotential, as the poor creature will open a path with the blast radius of its [[SuicideAttack Suicide Bombing]]. Most of the levels are designed to include at least some explosions, some even requiring to explode [[SuicideMission every single lemming]] [[SoleSurvivor minus one]] to finish them.
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* ''Lemmings Revolution'' returned to 2-D gameplay, but with 3-D graphics, as the levels were wrapped around a cylinder. Featured two groups of colour-coded Lemmings a a time, each with different entry and exit points and able to pass over different obstacles.

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* ''Lemmings Revolution'' returned to 2-D gameplay, but with 3-D graphics, as the levels were wrapped around a cylinder. Featured two groups of colour-coded Lemmings a a time, each with different entry and exit points and able to pass over different obstacles.
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** ''Lemmings 2: The Tribes'': In most versions of the game, the Space Tribe has a rendition of "Blue Danube" as its background music, in reference to ''Film/TwoThousandOneASpaceOdyssey''.

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** ''Lemmings 2: The Tribes'': In most versions of the game, the Space Tribe has a rendition of "Blue Danube" as its background music, BackgroundMusic, in reference to ''Film/TwoThousandOneASpaceOdyssey''.

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* AntiFrustrationFeatures: The Java-based clone ''Lemmini'' contains several, including a fast-forward button, the ability to assign tasks while the game is paused, a replay feature that repeats the previous performance and allows the player to take over right before the point where they messed up before, and arrow key shortcuts that highlight only walkers or Lemmings walking in a certain direction. Not only does it make some levels in the original games ''much'' easier by mitigating the PixelHunt aspect mentioned below, it also makes possible custom levels requiring a degree of precision that would have been downright unfair in older versions of the game.\\
\\
The more recent clone ''[=NeoLemmix=]'' takes this even further, with the importation of the Highlight Lemming feature from ''Lemmings 3D'' (allowing the player to mark a single Lemming from a mob first and then directly assign skills to it by just clicking on the skill bar), overlays showing a Lemming's hypothetical precise path or Bomber area of effect when hovering over it with a skill selected and the ability to manually advance gameplay frame-by-frame, and even rewind gameplay to correct mistakes - and custom level creators have, accordingly, made levels that are completely impractical without such features.

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* AntiFrustrationFeatures: The Java-based clone ''Lemmini'' contains several, including a fast-forward button, the ability to assign tasks while the game is paused, a replay feature that repeats the previous performance and allows the player to take over right before the point where they messed up before, and arrow key shortcuts that highlight only walkers or Lemmings walking in a certain direction. Not only does it make some levels in the original games ''much'' easier by mitigating the PixelHunt aspect mentioned below, it also makes possible custom levels requiring a degree of precision that would have been downright unfair in older versions of the game.\\
\\
game.
**
The more recent clone ''[=NeoLemmix=]'' takes this even further, with the importation of the Highlight Lemming feature from ''Lemmings 3D'' (allowing the player to mark a single Lemming from a mob first and then directly assign skills to it by just clicking on the skill bar), overlays showing a Lemming's hypothetical precise path or Bomber area of effect when hovering over it with a skill selected and the ability to manually advance gameplay frame-by-frame, and even rewind gameplay to correct mistakes - and custom level creators have, accordingly, made levels that are completely impractical without such features.
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Enthralling Siren has been renamed to Our Sirens Are Different. Misuse and ZCE will be deleted


* EnthrallingSiren: The Lemme Fatale in ''Chronicles'', with deadly results.

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