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* DiscOneNuke: The best melee weapon in the entire game, Kungfu Fists, can ''obliterate'' zombies with a series of powerful and fast punches, effectively making Jack a LightningBruiser... They can be found in the third level.

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* DiscOneNuke: DiscOneNuke:
**
The best melee weapon in the entire game, Kungfu Fists, can ''obliterate'' zombies with a series of powerful and fast punches, effectively making Jack a LightningBruiser... They can be found in the third level.level.
** To a lesser extent, the sniper rifle. You start out with a very large amount of ammo for it, and it can kill enemies with one headshot or a couple torso shots and is perfectly accurate even unzoomed. It's likely to replace the revolver as your go-to headshot weapon, and just about the only thing it has trouble with are large hordes.
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* ResourcesManagementGameplay: The game doles out ''just'' enough ammo to get by, assuming you don't miss. Fortunately, the melee combat system is reasonably viable, as long as you don't get surrounded by multiple zombies. Using melee to save up ammo can give you more leeway in later sections of the game.
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Crosswick.

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* CreaturesByManyOtherNames: By NotUsingTheZWord. Some of the more strained euphemisms the game uses include "flesh feasters", "awakened dead", and "soulless walkers".
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* DegradedBoss: Zombies with weapons start appearing only after you've dealt with the axe-wielding doctor at St. Mary Hospital.
* DiscOneNuke: The best melee weapon in the entire game, Kungfu Fists, can ''obliterate'' zombies with a series of powerful and fast punches, effectively making Jack a LightningBruiser... They can be found in the third level.
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* ArmorIsUseless: Military or SWAT zombies wearing full body armor are no more resistant to firearms or melee damage than any other zombie.
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** Subverted in that the revolver doesn't actually do much damage at all; if you go for torso shots you might as well just be throwing spitballs. What really makes the revolver a good weapon is that it can dismember limbs (including scoring 1-hit-kill headshots), while the hunting rifle can't.

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** Subverted in that the revolver doesn't actually do much damage at all; if you go for torso shots you might as well just be throwing spitballs. What really makes the revolver a good weapon is that it can dismember limbs (including scoring 1-hit-kill headshots), while the hunting rifle can't.can't-- it's stated to be a .22LR caliber rifle, which at least explains its relative weakness per shot (but not why it only holds a piddly 4 rounds in the tube when real ones usually hold around 15).
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* HitboxDissonance: If you're playing the unpatched version of the game, the hitboxes are ''very'' messed up. Shooting a zombie in the head will often blow off one of their arms instead, etc. Since the company folded and the patch is no longer officially hosted, this can be a problem.

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* HitboxDissonance: If you're playing the unpatched version of the game, the hitboxes are ''very'' messed up. Shooting a zombie in the head will often blow off one of their arms instead, etc. Since the company folded and the patch is no longer officially hosted, this can be a problem. Playing the game using modern resolution settings can also result in somewhat wonky hitboxes even with the patch.
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* AbsurdlySpaciousSewer: Yes, this game has one.
* ArtificialStupidity: Otis, as seen in the level where you have to escort him to his truck. He often stops moving randomly, ignores a zombie that's right in front of him(sometimes, shooting at another zombie in the distance), and shoots at zombies that are already dead. Then again, he IS the only AI-controlled human NPC in the entire game.

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* AbsurdlySpaciousSewer: Yes, this game has one.
one and you have to go into those sewers twice.
* ArtificialStupidity: Otis, as seen in the level where you have to escort him to his truck. He often stops moving randomly, ignores a zombie that's right in front of him(sometimes, him (sometimes, shooting at another zombie in the distance), and shoots at zombies that are already dead. Then again, he IS the only AI-controlled human NPC in the entire game.



* EliteZombie: The game isn't as sensationalist as games like ''VideoGame/Left4Dead'' or ''VideoGame/DeadIsland'', so there are no super-powered special zombies. The closest the game has to an EliteZombie are zombies armed with melee weapons, who have more health and are immune to headshots or dismemberment. There are also zombies with a [[ZombiePukeAttack ranged puke attack]], zombies that explode when approached, zombies that crawl on all fours, and stationary "screamer" zombies that summon endless respawning reinforcements until killed. However, all except the melee weapon zombies have the same stats are the "regular" zombies and use the same character models.
* ExplodingBarrels

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* EliteZombie: The game isn't as sensationalist as games like ''VideoGame/Left4Dead'' or ''VideoGame/DeadIsland'', so there are no super-powered special zombies. The closest the game has to an EliteZombie are zombies armed with melee weapons, who have more health and are immune to headshots or dismemberment. There are also zombies with a [[ZombiePukeAttack ranged puke attack]], zombies that explode when approached, zombies that crawl on all fours, and stationary "screamer" zombies that summon endless respawning reinforcements until killed. However, all except the melee weapon zombies have the same stats are as the "regular" zombies and use the same character models.
* ExplodingBarrelsExplodingBarrels: A few are littered around some levels.



* LethalJokeItem: The kung-fu fists are so powerful(& fast firing) they are also a GameBreaker. After finding them [[spoiler: in a closet in your murdered neighbor's house]], the game becomes a breeze, even with mods that add several thousand zombies, or turn your character into a One-Hit-Point Wonder. After getting the kung-fu fists, the only difficult mission is "Heavy Gunner", because you are given a [[GatlingGood minigun]] and must use it instead of the kung-fu fists.

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* LethalJokeItem: The kung-fu fists are so powerful(& fast firing) incredibly powerful and it's main attack is a flurry of punches, they are also a GameBreaker. After finding them [[spoiler: in a closet in your murdered neighbor's house]], the house and can also be found in certain places]]. The game becomes a breeze, even with mods that add several thousand zombies, or turn your character into a One-Hit-Point Wonder. After getting the kung-fu fists, the only difficult mission is "Heavy Gunner", because you are given a [[GatlingGood minigun]] and must use it instead of the kung-fu fists.
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* NotUsingTheZWord: Various terms for zombiues are bandied around ("flesh feasters", "awakened dead", and "soulless walkers") but not the big z-word.

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* NotUsingTheZWord: Various terms for zombiues zombies are bandied around ("flesh feasters", "awakened dead", and "soulless walkers") but not the big z-word.




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* UniqueEnemy: Zombie Otis, this is only if you don't kill him before he turns.
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* ArtificalStupidity: Otis, as seen in the level where you have to escort him to his truck. He often stops moving randomly, ignores a zombie that's right in front of him(sometimes, shooting at another zombie in the distance), and shoots at zombies that are already dead. Then again, he IS the only AI-controlled human NPC in the entire game.

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* ArtificalStupidity: ArtificialStupidity: Otis, as seen in the level where you have to escort him to his truck. He often stops moving randomly, ignores a zombie that's right in front of him(sometimes, shooting at another zombie in the distance), and shoots at zombies that are already dead. Then again, he IS the only AI-controlled human NPC in the entire game.

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''Land of the Dead: Road to Fiddler's Green'' is a 2005 first person game that is a prequel to the movie ''Film/LandOfTheDead''. In it, you are a farmer who notices the ZombieApocalypse and travels looking for a safe place to call home. Eventually, you help clear out Fiddler's Green for Mr. Kaufman.

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''Land of the Dead: Road to Fiddler's Green'' is a 2005 first person first-person game that is a prequel to the movie ''Film/LandOfTheDead''. In it, you are a farmer who notices the ZombieApocalypse and travels looking for a safe place to call home. Eventually, you help clear out Fiddler's Green for Mr. Kaufman.



*AbsurdlySpaciousSewer: Yes, this game has one.
* ArtificalStupidity: Otis, as seen in the level where you have to escort him to his truck. He often stops moving randomly, ignores a zombie that's right in front of him(sometimes, shooting at another zombie in the distance), and shoots at zombies that are already dead. Then again, he IS the only AI-controlled human NPC in the entire game.



* EliteZombie: The game isn't as sensationalist as games like ''VideoGame/Left4Dead'' or ''VideoGame/DeadIsland'', so there are no super-powered special zombies. The closest the game has to an EliteZombie are zombies armed with melee weapons, who have more health and are immune to headshots or dismemberment. There are also zombies with a ranged puke attack, zombies that explode when approached, zombies that crawl on all fours, and stationary "screamer" zombies that summon endless respawning reinforcements until killed. However, all except the melee weapon zombies have the same stats are the "regular" zombies and use the same character models.

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* EliteZombie: The game isn't as sensationalist as games like ''VideoGame/Left4Dead'' or ''VideoGame/DeadIsland'', so there are no super-powered special zombies. The closest the game has to an EliteZombie are zombies armed with melee weapons, who have more health and are immune to headshots or dismemberment. There are also zombies with a [[ZombiePukeAttack ranged puke attack, attack]], zombies that explode when approached, zombies that crawl on all fours, and stationary "screamer" zombies that summon endless respawning reinforcements until killed. However, all except the melee weapon zombies have the same stats are the "regular" zombies and use the same character models.



* MinimalistCast: Due largely to the game's small budget. Only 4 human characters appear in the entire game; Jack (our Hero), Otis (a trucker who he teams up with for a couple missions), an unnamed Doctor who turns into a zombie after a couple levels, and Kaufman (the main human villain of ''Film/LandOfTheDead''). Only Jack and Otis are voiced, with Doc and Kaufman's dialogue being provided by Jack in the form of a narration.

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* MinimalistCast: Due largely to the game's small budget. Only 4 human characters appear in the entire game; Jack (our Hero), Otis (a trucker who he teams up with for a couple of missions), an unnamed Doctor who turns into a zombie after a couple of levels, and Kaufman (the main human villain of ''Film/LandOfTheDead''). Only Jack and Otis are voiced, with Doc and Kaufman's dialogue being provided by Jack in the form of a narration.
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* GolfClubbing:

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* GolfClubbing: Has the best range but the lowest damage of the game's melee weapons.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fiddler_land.png]]
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''Land of the Dead: Road to Fiddler's Green'' is a 2005 first person game that is a prequel to the movie ''Film/LandOfTheDead''. In it, you are a farmer who notices the ZombieApocalypse and travels looking for a safe place to call home. Eventually help clear out Fiddler's Green for Mr. Kaufman.

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''Land of the Dead: Road to Fiddler's Green'' is a 2005 first person game that is a prequel to the movie ''Film/LandOfTheDead''. In it, you are a farmer who notices the ZombieApocalypse and travels looking for a safe place to call home. Eventually Eventually, you help clear out Fiddler's Green for Mr. Kaufman.
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Added namespaces.


* EliteZombie: The game isn't as sensationalist as games like ''Left4Dead'' or ''DeadIsland'', so there are no super-powered special zombies. The closest the game has to an EliteZombie are zombies armed with melee weapons, who have more health and are immune to headshots or dismemberment. There are also zombies with a ranged puke attack, zombies that explode when approached, zombies that crawl on all fours, and stationary "screamer" zombies that summon endless respawning reinforcements until killed. However, all except the melee weapon zombies have the same stats are the "regular" zombies and use the same character models.

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* EliteZombie: The game isn't as sensationalist as games like ''Left4Dead'' ''VideoGame/Left4Dead'' or ''DeadIsland'', ''VideoGame/DeadIsland'', so there are no super-powered special zombies. The closest the game has to an EliteZombie are zombies armed with melee weapons, who have more health and are immune to headshots or dismemberment. There are also zombies with a ranged puke attack, zombies that explode when approached, zombies that crawl on all fours, and stationary "screamer" zombies that summon endless respawning reinforcements until killed. However, all except the melee weapon zombies have the same stats are the "regular" zombies and use the same character models.
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* BoringButPractical: The Glock. One of the plainest guns to use, but it fires very fast and thanks to the simple gameplay mechanics, all regular zombies are guaranteed to go down in three shots apiece.
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* MultiMookMelee: The game's co-op mode is a survival[=/=]barricade scenario against an endless horde of zombies. It noteably pre-dates both the Horde mode of ''VideoGame/GearsOfWar'' and the ''NaziZombies'' mode of ''Franchise/CallOfDuty''.

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* MultiMookMelee: The game's co-op mode is a survival[=/=]barricade scenario against an endless horde of zombies. It noteably notably pre-dates both the Horde mode of ''VideoGame/GearsOfWar'' and the ''NaziZombies'' ''VideoGame/NaziZombies'' mode of ''Franchise/CallOfDuty''.''VideoGame/CallOfDuty''.

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* EliteZombie: Zombies with melee weapons have more health, and are immune to headshots.

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* EliteZombie: Zombies The game isn't as sensationalist as games like ''Left4Dead'' or ''DeadIsland'', so there are no super-powered special zombies. The closest the game has to an EliteZombie are zombies armed with melee weapons weapons, who have more health, health and are immune to headshots.headshots or dismemberment. There are also zombies with a ranged puke attack, zombies that explode when approached, zombies that crawl on all fours, and stationary "screamer" zombies that summon endless respawning reinforcements until killed. However, all except the melee weapon zombies have the same stats are the "regular" zombies and use the same character models.


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** Subverted in that the revolver doesn't actually do much damage at all; if you go for torso shots you might as well just be throwing spitballs. What really makes the revolver a good weapon is that it can dismember limbs (including scoring 1-hit-kill headshots), while the hunting rifle can't.
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* BatterUp: What's a zombie game without one?


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* GolfClubbing:


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* RevolversAreJustBetter: In the start of the game you can get a hunting rifle and a revolver. Guess which one does more damage?

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* EliteMooks: Zombies with melee weapons have more health, and are immune to headshots.

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* EliteMooks: EliteZombie: Zombies with melee weapons have more health, and are immune to headshots.



* LostInTheMaize: A scene involves running through a cornfield, hearing zombies crashing around unseen.



* MinimalistCast: Due largely to the game's small budget. Only 4 human characters appear in the entire game; Jack (our Hero), Otis (a trucker who he teams up with for a couple missions), an unnamed Doctor who turns into a zombie after a couple levels, and Kaufman (the main human villain of ''LandOfTheDead''). Only Jack and Otis are voiced, with Doc and Kaufman's dialogue being provided by Jack in the form of a narration.
* MultiMookMelee: The game's co-op mode is a survival[=/=]barricade scenario against an endless horde of zombies. It noteably pre-dates both the Horde mode of ''GearsOfWar'' and the ''NaziZombies'' mode of ''CallOfDuty''.

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* MinimalistCast: Due largely to the game's small budget. Only 4 human characters appear in the entire game; Jack (our Hero), Otis (a trucker who he teams up with for a couple missions), an unnamed Doctor who turns into a zombie after a couple levels, and Kaufman (the main human villain of ''LandOfTheDead'').''Film/LandOfTheDead''). Only Jack and Otis are voiced, with Doc and Kaufman's dialogue being provided by Jack in the form of a narration.
* MultiMookMelee: The game's co-op mode is a survival[=/=]barricade scenario against an endless horde of zombies. It noteably pre-dates both the Horde mode of ''GearsOfWar'' ''VideoGame/GearsOfWar'' and the ''NaziZombies'' mode of ''CallOfDuty''.''Franchise/CallOfDuty''.
* NotUsingTheZWord: Various terms for zombiues are bandied around ("flesh feasters", "awakened dead", and "soulless walkers") but not the big z-word.




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* TitleOfTheDead: Inherited from its licensed source.
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''Land of the Dead: Road to Fiddler's Green'' is a 2005 first person game that is a prequel to the movie ''LandOfTheDead''. In it, you are a farmer who notices the ZombieApocalypse and travels looking for a safe place to call home. Eventually help clear out Fiddler's Green for Mr. Kaufman.

to:

''Land of the Dead: Road to Fiddler's Green'' is a 2005 first person game that is a prequel to the movie ''LandOfTheDead''.''Film/LandOfTheDead''. In it, you are a farmer who notices the ZombieApocalypse and travels looking for a safe place to call home. Eventually help clear out Fiddler's Green for Mr. Kaufman.



!This game contains examples of:

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!This !!This game contains examples of:
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* HitboxDissonance: If you're playing the unpatched version of the game, the hitboxes are ''very'' messed up. Shooting a zombie in the head will often blow off one of their arms instead, etc. Since the company folded and the patch is no longer officially hosted, this can be a problem.
Is there an issue? Send a MessageReason:
None


* LethalJokeItem: The kung-fu fists are so powerful(& fast firing) they are also a Game Breaker. After finding them in a closet in your murdered neighbor's house, the game becomes a breeze, even with mods that add several thousand zombies, or turn your character into a One-Hit-Point Wonder. After getting the kung-fu fists, the only difficult mission is "Heavy Gunner", because you are given a minigun and must use it instead of the kung-fu fists.

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* LethalJokeItem: The kung-fu fists are so powerful(& fast firing) they are also a Game Breaker. GameBreaker. After finding them [[spoiler: in a closet in your murdered neighbor's house, house]], the game becomes a breeze, even with mods that add several thousand zombies, or turn your character into a One-Hit-Point Wonder. After getting the kung-fu fists, the only difficult mission is "Heavy Gunner", because you are given a minigun [[GatlingGood minigun]] and must use it instead of the kung-fu fists.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MultiMookMelee: The game's co-op mode is a survival[=/=]barricade scenario against an endless horde of zombies. It noteably pre-dates both the Horde mode of ''GearsOfWar'' and the ''NaziZombies'' mode of ''CallOfDuty''.
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* ExplodingBarrels



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Land of the Dead: Road to Fiddler's Green is a 2005 first person game that is a prequel to the movie LandOfTheDead. In it, you are a farmer who notices the ZombieApocalypse and travels looking for a safe place to call home. Eventually help clear out Fiddler's Green for Mr. Kaufman.

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Land ''Land of the Dead: Road to Fiddler's Green Green'' is a 2005 first person game that is a prequel to the movie LandOfTheDead.''LandOfTheDead''. In it, you are a farmer who notices the ZombieApocalypse and travels looking for a safe place to call home. Eventually help clear out Fiddler's Green for Mr. Kaufman.
Kaufman.

A SpiritualSuccessor called ''Day Of The Zombie'' was made using the same game engine. Gameplay is pretty much identical, with the exact same enemies and weapons, but with new levels and a new plot told through comic book panels.


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* BoomHeadshot: The fire axe, revolver, shotgun, sniper rifle, and assault rifle can kill a zombie with a single headshot. Headshots with any other gun only do normal damage.


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* EliteMooks: Zombies with melee weapons have more health, and are immune to headshots.


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* JokeItem: You start the game armed only with your fists. They do no damage, although you can knock a zombie down with the secondary attack.


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* MercyKill: [[spoiler: While escaping the mainland on a boat, Otis realises his zombie bite is turning him into a zombie. He begs Jack to kill him before he turns into one of them. You can either honor his request, or wait for him to turn (at which point he'll attack you)]]
* MinimalistCast: Due largely to the game's small budget. Only 4 human characters appear in the entire game; Jack (our Hero), Otis (a trucker who he teams up with for a couple missions), an unnamed Doctor who turns into a zombie after a couple levels, and Kaufman (the main human villain of ''LandOfTheDead''). Only Jack and Otis are voiced, with Doc and Kaufman's dialogue being provided by Jack in the form of a narration.
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* ShortRangeShotgun: Shotgun pellets disappear once they've cleared about ten feet from the muzzle; anything outside that range won't be hit at all.
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Land of the Dead: Road to Fiddler's Green is a 2005 first person game that is a prequel to the movie LandOfTheDead. In it, you are a farmer who notices the ZombieApocalypse and travels looking for a safe place to call home. Eventually help clear out Fiddler's Green for Mr. Kaufman.

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!This game contains examples of:

* DownTheDrain: A sewer level consisting of zombies dropping in.
* HowWeGotHere: The game starts with Jack the farmer on the top of Fiddler's Green, and then flashes back to him on the farm seeing his first undead.
* LethalJokeItem: The kung-fu fists are so powerful(& fast firing) they are also a Game Breaker. After finding them in a closet in your murdered neighbor's house, the game becomes a breeze, even with mods that add several thousand zombies, or turn your character into a One-Hit-Point Wonder. After getting the kung-fu fists, the only difficult mission is "Heavy Gunner", because you are given a minigun and must use it instead of the kung-fu fists.

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