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Land of the Dead: Road to Fiddler's Green is a 2005 first-person game that is a prequel to the movie Land of the Dead. In it, you are a farmer who notices the Zombie Apocalypse and travels looking for a safe place to call home. Eventually, you help clear out Fiddler's Green for Mr. Kaufman.

A Spiritual Successor called Day Of The Zombie was made using the same game engine. Gameplay is pretty much identical, with the exact same enemies and weapons, but with new levels and a new plot told through comic book panels.


This game contains examples of:

  • Absurdly Spacious Sewer: Yes, this game has one and you have to go into those sewers twice.
  • Armor Is Useless: Military or SWAT zombies wearing full body armor are no more resistant to firearms or melee damage than any other zombie.
  • Artificial Stupidity: Otis, as seen in the level where you have to escort him to his truck. He often stops moving randomly, ignores a zombie that's right in front of him (sometimes, shooting at another zombie in the distance), and shoots at zombies that are already dead. Then again, he IS the only AI-controlled human NPC in the entire game.
  • Batter Up!: What's a zombie game without one?
  • Boom, Headshot!: The fire axe, revolver, shotgun, sniper rifle, and assault rifle can kill a zombie with a single headshot. Headshots with any other gun only do normal damage.
  • Boring, but Practical: The Glock. One of the plainest guns to use, but it fires very fast and thanks to the simple gameplay mechanics, all regular zombies are guaranteed to go down in three shots apiece.
  • Creatures by Many Other Names: By Not Using the "Z" Word. Some of the more strained euphemisms the game uses include "flesh feasters", "awakened dead", and "soulless walkers".
  • Degraded Boss: Zombies with weapons start appearing only after you've dealt with the axe-wielding doctor at St. Mary Hospital.
  • Disc-One Nuke:
    • The best melee weapon in the entire game, Kungfu Fists, can obliterate zombies with a series of powerful and fast punches, effectively making Jack a Lightning Bruiser... They can be found in the third level.
    • To a lesser extent, the sniper rifle. You start out with a very large amount of ammo for it, and it can kill enemies with one headshot or a couple torso shots and is perfectly accurate even unzoomed. It's likely to replace the revolver as your go-to headshot weapon, and just about the only thing it has trouble with are large hordes.
  • Down the Drain: A sewer level consisting of zombies dropping in.
  • Elite Zombie: The game isn't as sensationalist as games like Left 4 Dead or Dead Island, so there are no super-powered special zombies. The closest the game has to an Elite Zombie are zombies armed with melee weapons, who have more health and are immune to headshots or dismemberment. There are also zombies with a ranged puke attack, zombies that explode when approached, zombies that crawl on all fours, and stationary "screamer" zombies that summon endless respawning reinforcements until killed. However, all except the melee weapon zombies have the same stats as the "regular" zombies and use the same character models.
  • Exploding Barrels: A few are littered around some levels.
  • Golf Clubbing: Has the best range but the lowest damage of the game's melee weapons.
  • Hitbox Dissonance: If you're playing the unpatched version of the game, the hitboxes are very messed up. Shooting a zombie in the head will often blow off one of their arms instead, etc. Since the company folded and the patch is no longer officially hosted, this can be a problem. Playing the game using modern resolution settings can also result in somewhat wonky hitboxes even with the patch.
  • How We Got Here: The game starts with Jack the farmer on the top of Fiddler's Green, and then flashes back to him on the farm seeing his first undead.
  • Joke Item: You start the game armed only with your fists. They do no damage, although you can knock a zombie down with the secondary attack.
  • Lethal Joke Item: The kung-fu fists are so incredibly powerful and it's main attack is a flurry of punches, they are also a Game-Breaker. After finding them in a closet in your murdered neighbor's house and can also be found in certain places. The game becomes a breeze, even with mods that add several thousand zombies, or turn your character into a One-Hit-Point Wonder. After getting the kung-fu fists, the only difficult mission is "Heavy Gunner", because you are given a minigun and must use it instead of the kung-fu fists.
  • Lost in the Maize: A scene involves running through a cornfield, hearing zombies crashing around unseen.
  • Mercy Kill: While escaping the mainland on a boat, Otis realises his zombie bite is turning him into a zombie. He begs Jack to kill him before he turns into one of them. You can either honor his request, or wait for him to turn (at which point he'll attack you)
  • Minimalist Cast: Due largely to the game's small budget. Only 4 human characters appear in the entire game; Jack (our Hero), Otis (a trucker who he teams up with for a couple of missions), an unnamed Doctor who turns into a zombie after a couple of levels, and Kaufman (the main human villain of Land of the Dead). Only Jack and Otis are voiced, with Doc and Kaufman's dialogue being provided by Jack in the form of a narration.
  • Multi-Mook Melee: The game's co-op mode is a survival/barricade scenario against an endless horde of zombies. It notably pre-dates both the Horde mode of Gears of War and the Nazi Zombies mode of Call of Duty.
  • Not Using the "Z" Word: Various terms for zombies are bandied around ("flesh feasters", "awakened dead", and "soulless walkers") but not the big z-word.
  • Resources Management Gameplay: The game doles out just enough ammo to get by, assuming you don't miss. Fortunately, the melee combat system is reasonably viable, as long as you don't get surrounded by multiple zombies. Using melee to save up ammo can give you more leeway in later sections of the game.
  • Revolvers Are Just Better: In the start of the game you can get a hunting rifle and a revolver. Guess which one does more damage?
    • Subverted in that the revolver doesn't actually do much damage at all; if you go for torso shots you might as well just be throwing spitballs. What really makes the revolver a good weapon is that it can dismember limbs (including scoring 1-hit-kill headshots), while the hunting rifle can't— it's stated to be a .22LR caliber rifle, which at least explains its relative weakness per shot (but not why it only holds a piddly 4 rounds in the tube when real ones usually hold around 15).
  • Short-Range Shotgun: Shotgun pellets disappear once they've cleared about ten feet from the muzzle; anything outside that range won't be hit at all.
  • Title of the Dead: Inherited from its licensed source.
  • Unique Enemy: Zombie Otis, this is only if you don't kill him before he turns.


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