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''Kye'' is a charity-ware BlockPuzzle game, originally made for 32-bit UsefulNotes/MicrosoftWindows systems in 1992.

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''Kye'' is a charity-ware BlockPuzzle game, originally made for 32-bit UsefulNotes/MicrosoftWindows Platform/MicrosoftWindows systems in 1992.



* CoOpMultiplayer: The homebrew port released for the UsefulNotes/ColecoVision, ''Cye'', incorporates this with the second player controlling a darker PaletteSwap of Kye.

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* CoOpMultiplayer: The homebrew port released for the UsefulNotes/ColecoVision, Platform/ColecoVision, ''Cye'', incorporates this with the second player controlling a darker PaletteSwap of Kye.
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* LevelEditor: One of the series' main selling points. Initially done through editing text files, ''Kye'' 2.0 added a visual editor. Xye would follow suit with its own built-in editor (though levels can still be made using text editors)
* LockAndKeyPuzzle: Used in ''Xye'', with five possible colors.

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* LevelEditor: One of the series' main selling points. Initially done through editing text files, ''Kye'' 2.0 added a visual editor. version of the editor that allowed creating individual custom levels. Xye would follow suit with its own built-in editor (though levels that can still be made using text editors)
create full level sets.
* LockAndKeyPuzzle: Used in ''Xye'', with five possible colors.colors for keys and their accompanying locks.



** The registered version, Christmas editions, and Dr. Floyd's Kye, as they do not add any new objects (apart from changing the graphics in the case of the Christmas versions).

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** The registered version, Christmas editions, and Dr. Floyd's Kye, as they do not add any new objects (apart from changing the graphics objects, only new levels (and in the case of the Christmas versions).editions, festive graphics).
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** TrialAndErrorGameplay : It is nearly impossible to know the direction of the doors that were introduced in Kye 2.0 which only allow Kye to enter in a specific direction, with some levels exploiting this by having multiple paths, some of them blocked by doors. Some versions and remakes instead directly give away the direction the doors can be traveled in (such as the above-mentioned [[ChristmasSpecial Christmas Specials]])

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** TrialAndErrorGameplay : It is nearly impossible to know the direction of the doors that were introduced in Kye 2.0 which only allow Kye to enter in a specific direction, with some levels exploiting this by having multiple paths, some of them blocked by doors. Some versions and remakes instead directly give away the direction the doors can be traveled in (such as the above-mentioned [[ChristmasSpecial Christmas Specials]])Specials]]).
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* BlockPuzzle: The core aspect of Kye is manipulating blocks, pushing them directly or by using Magnets to pull them instead. Blocks come in two distinct shapes (square and round) and can have gravity

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* BlockPuzzle: The core aspect of Kye is manipulating blocks, pushing them directly or by using Magnets to pull them instead. Blocks come in two distinct shapes (square and round) and can have gravitygravity on one of the four cardinal directions. Many objects in the game also function as solid blocks unless interacted with.
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* AscendedGlitch: The black hole objects were not supposed to be movable. A bug in ''Kye'' 2.0 allowed them to be pushed by pushers while they were in the process of "swallowing" something. This feature was used occasionally in few custom levels and many clones didn't implement it. ''Xye'', however, not only keeps the glitch, but also uses it in a couple of official levels.
* AsteroidsMonster: Shooters are capable of generating Sliders or Marbles over time, which if not taken care of will overrun the map with blocks.
* BlockPuzzle: Featuring sliding blocks and blocks that create other blocks. ''Xye'' can even load in fully-functional ''VideoGame/{{Sokoban}}'' levels.

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* AscendedGlitch: The black hole objects were not supposed to be movable. A bug in ''Kye'' 2.0 allowed them to be pushed by pushers while they were in the process of "swallowing" something. This feature was used occasionally in few custom levels and many clones didn't implement it. ''Xye'', however, not only ''Xye'' keeps the glitch, but and also uses it in a couple of official levels.
levels.
* AsteroidsMonster: Shooters are capable of generating Sliders or Marbles over time, which if not taken care of blocked or destroyed will overrun the map with blocks.
* BlockPuzzle: Featuring sliding blocks The core aspect of Kye is manipulating blocks, pushing them directly or by using Magnets to pull them instead. Blocks come in two distinct shapes (square and blocks that create other blocks. ''Xye'' round) and can even load in fully-functional ''VideoGame/{{Sokoban}}'' levels.have gravity
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* MinusWorld: The levels were stored as text files. Try to provide normal text files such as the readme files to the game and see what happens. It created levels that were usually unsolvable and full of monsters and nonsensical wall structures.

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* MinusWorld: The levels were stored as text files. Try to provide normal text files such as the readme files to the game and see what happens. It created it will create levels that were are usually unsolvable and full of monsters and nonsensical wall structures.



** There are levels that cannot be beaten unless you fiddle with them in the editor first.

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** There are levels [=BORDER.KYE=], the level used as the background for the unregistered version's splash screen, is simply for show and cannot be completed, as one of the Diamonds is placed behind a round block that cannot be beaten unless you fiddle with them in moved and monsters block the editor first.lower path.
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* DeathIsASlapOnTheWrist: In every level of the original ''Kye'', Kye began each level with three lives. Getting killed would have Kye respawn at his spawn location with all the diamonds he collected still in his possession, and if nothing major occurred to the level that blocked off a section of the level, Kye could resume his diamond-snagging task no problem. Certain levels would avert this trope by having a block that would collapse and seal Kye's spawn tight, trapping him if he dies and respawns, requiring a PuzzleReset. Also can be averted by a monster reaching Kye's spawn point, where the monster will perform a CycleOfHurting on Kye until he's dry on lives. ''Xye'' allows level makers to adjust Kye's starting lives from zero to three, with the former option being commonly used in custom levels.

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* DeathIsASlapOnTheWrist: In every level of the original ''Kye'', Kye began each level with three lives. Getting killed would have Kye respawn at his spawn location with all the diamonds he collected still in his possession, and if nothing major occurred to the level that blocked off a section of the level, Kye could resume his diamond-snagging task no problem. Certain levels would avert this trope by having a block that would collapse and seal Kye's spawn tight, trapping him if he dies and respawns, requiring a PuzzleReset. Also can be averted by a monster reaching Kye's spawn point, where the monster will perform a CycleOfHurting on Kye until he's dry on lives. ''Xye'' allows In ''Xye'', level makers to designers can adjust Kye's starting lives from zero to three, with the former option being commonly used in custom levels.



** ''Python Kye'', which is identical to the original game in just about every definition of the word. The only enhancement it provides is a graphic editor that allows creating full level sets, while ''Kye 2.0'''s editor only allows making single-level packs that then must be combined with other levels with a text editor.

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** ''Python Kye'', which is identical to the original game in just about every definition of the word.game. The only enhancement it provides is a graphic editor that allows creating full level sets, while ''Kye 2.0'''s editor only allows making single-level packs that then must be combined with other levels with a text editor.
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Up To Eleven is a defunct trope


* NintendoHard: Becomes this quite early on, and taken UpToEleven in the registered level sets and [[FanSequel fan-sequels]].

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* NintendoHard: Becomes this quite early on, and taken UpToEleven up to eleven in the registered level sets and [[FanSequel fan-sequels]].
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misuse


* {{Unwinnable}}: Grab the Diamonds in the wrong order, push blocks in such a way that you cannot progress, or take too long, and you will be unable to complete the stage.
** UnwinnableByDesign: There are levels that cannot be beaten unless you fiddle with them in the editor first. And then there's...
** UnwinnableByMistake: Usually done with the most intended difficult of custom levels, usually which require some extreme [[LuckBasedMission luck manipulation]].

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* {{Unwinnable}}: UnwinnableByDesign:
**
Grab the Diamonds in the wrong order, push blocks in such a way that you cannot progress, or take too long, and you will be unable to complete the stage.
** UnwinnableByDesign: There are levels that cannot be beaten unless you fiddle with them in the editor first. And then there's...
** UnwinnableByMistake: Usually done with the most intended difficult of custom levels, usually which require some extreme [[LuckBasedMission luck manipulation]].
first.
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* FanSequel: Various so-called ports actually introduce new features and objects. Including ''Kye 3.0'', ''Xye'', ''[=SKye=]'', ''[=PYKye++=]'' and others. ''[=PYKye++=]'' is an interesting case as it includes features and elements from ''VideoGame/ChipsChallenge''.

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* FanSequel: Various so-called ports actually introduce new features and objects. Including ''Kye 3.0'', ''Xye'', ''[=SKye=]'', ''[=PYKye++=]'' and others. ''[=PYKye++=]'' is an interesting case as it includes features and ''[=PYKye++=]'', in particular, meshes elements from of ''Kye'' with ''VideoGame/ChipsChallenge''.
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* ChristmasSpecial: ''Christmas Kye'' (which comes in two different versions) and ''Christmas Kye Jr''. These versions color color the walls either cyan or turquoise and applies festive skins to many of the characters and objects.

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* ChristmasSpecial: ''Christmas Kye'' (which comes in two different versions) and ''Christmas Kye Jr''. These versions color color the walls either cyan or turquoise and applies festive skins to many of the characters and objects.



** Each general category of objects in the game is given a different color scheme. Kye is green, diamonds are blue, blocks are yellow, walls are grey, and enemies are black and purple.
** The different-colored blocks/objects in ''Xye'' aren't just for show- some objects will behave different if they're a different color, most notably the Sliders, Marbles, and Sentries.

to:

** Each general category of objects in the game is given a different color scheme. Kye is green, diamonds are blue, blocks are yellow, yellow with a dash of red, walls are grey, and enemies are black and purple.
** The different-colored blocks/objects in ''Xye'' aren't just for show- some objects will behave different differently if they're a different color, most notably the Sliders, Marbles, and Sentries.



*** The behavior of a Sentry is different depending on it's color. Yellow simply bounces, Red plows through, Blue and Green turn clockwise and counter-clockwise respectively, and purple plows through before bouncing.

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*** The behavior of a Sentry is different depending on it's its color. Yellow simply bounces, Red plows through, Blue and Green turn clockwise and counter-clockwise respectively, and purple plows through before bouncing.



* DownloadableContent: The 496 addon levels for the original game, along with the few levels included with a download of ''Xye''.
* EliteMooks: The fan sequel ''Xye'' adds these, which take direct paths to catch you as opposed to the original monsters whom just try to run into your exact location, running into walls and blocks along the way. Some of them are much faster.

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* DownloadableContent: The 496 addon levels for the original game, along with the few extra levels included with a download of ''Xye''.
* EliteMooks: The fan sequel ''Xye'' adds these, which take direct paths to catch you as opposed to the original monsters whom just try to run into your exact location, running into walls and blocks along the way. Some of them are much faster.faster, taking a step both when the player does and on their own pace.



** CheckpointStarvation: Many levels contained multiple puzzles that you had to solve in sequence. A mistake in a later puzzle would mean that you had to do it all over again, including puzzles you already solved. ''Xye'' averts this by introducing the undo feature.

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** CheckpointStarvation: Many levels contained multiple contain multiple, smaller puzzles that you had have to solve be solved in sequence. A mistake in a later puzzle would mean that you had to do it the entire level all over again, including puzzles you already solved. again. ''Xye'' averts this by introducing the undo feature.feature, despite WordOfGod claiming a level is not truly passed if it is used.



** ''Python Kye'', which is identical to the original game in just about every definition of the word. The only enhancement it provides is a graphic editor that allows creating full level sets, while ''Kye 2.0'''s editor only allowed making single-level packs.

to:

** ''Python Kye'', which is identical to the original game in just about every definition of the word. The only enhancement it provides is a graphic editor that allows creating full level sets, while ''Kye 2.0'''s editor only allowed allows making single-level packs.packs that then must be combined with other levels with a text editor.



* {{Unwinnable}}: Grab the Diamonds in the wrong order or take too long, and you will be unable to complete the stage.

to:

* {{Unwinnable}}: Grab the Diamonds in the wrong order order, push blocks in such a way that you cannot progress, or take too long, and you will be unable to complete the stage.

Added: 389

Changed: 618

Removed: 239

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''Kye'' is a charity-ware BlockPuzzle game, originally made for 32-bit UsefulNotes/MicrosoftWindows systems in 1992. The gameplay involves Kye, a green circle that was originally named after the original developer's dog, moving around mazes to collect [[GottaCatchThemAll all the diamonds in the level]]. The various objects make the gameplay NintendoHard: There are blocks, rocks and monsters all over the place and a common way to lose was to get trapped, die or get the path to the diamonds blocked.

to:


''Kye'' is a charity-ware BlockPuzzle game, originally made for 32-bit UsefulNotes/MicrosoftWindows systems in 1992. 1992.

The gameplay involves Kye, a green circle that was originally named after the original developer's dog, moving around mazes to collect [[GottaCatchThemAll all the diamonds in the level]]. The various objects make the gameplay NintendoHard: There are blocks, rocks and monsters all over the place and a common way to lose was to get trapped, die or get the path to the diamonds blocked.



----



* DifficultySpike: For a first-timer, Slider, the third level of the original ''Kye'', can be this. Even the level that comes before it, Second, can require some good thoughts beforehand. Justified since the first level is a TutorialLevel.
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* ChristmasSpecial: ''Christmas Kye'' (which comes in two different versions) and ''Christmas Kye Jr'', which colors the walls cyan/turquoise and applies festive skins to many of the characters.

to:

* ChristmasSpecial: ''Christmas Kye'' (which comes in two different versions) and ''Christmas Kye Jr'', which colors Jr''. These versions color color the walls cyan/turquoise either cyan or turquoise and applies festive skins to many of the characters.characters and objects.
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None
Is there an issue? Send a MessageReason:
None


* BlockPuzzle: Featuring sliding blocks and blocks that create other blocks. ''Xye'' can even load in fully-functional ''VideoGame/Sokoban'' levels.

to:

* BlockPuzzle: Featuring sliding blocks and blocks that create other blocks. ''Xye'' can even load in fully-functional ''VideoGame/Sokoban'' ''VideoGame/{{Sokoban}}'' levels.
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Added release date.


''Kye'' is a charity-ware BlockPuzzle game originally for 32-bit UsefulNotes/MicrosoftWindows systems. The gameplay involves Kye, a green circle that was originally named after the original developer's dog, moving around mazes to collect [[GottaCatchThemAll all the diamonds in the level]]. The various objects make the gameplay NintendoHard: There are blocks, rocks and monsters all over the place and a common way to lose was to get trapped, die or get the path to the diamonds blocked.

to:

''Kye'' is a charity-ware BlockPuzzle game game, originally made for 32-bit UsefulNotes/MicrosoftWindows systems.systems in 1992. The gameplay involves Kye, a green circle that was originally named after the original developer's dog, moving around mazes to collect [[GottaCatchThemAll all the diamonds in the level]]. The various objects make the gameplay NintendoHard: There are blocks, rocks and monsters all over the place and a common way to lose was to get trapped, die or get the path to the diamonds blocked.



!!Tropes used:

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!!Tropes used:present in this game:
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* BlockPuzzle: Featuring sliding blocks and blocks that create other blocks.

to:

* BlockPuzzle: Featuring sliding blocks and blocks that create other blocks. ''Xye'' can even load in fully-functional ''VideoGame/Sokoban'' levels.



* EliteMooks: The fan sequel ''Xye'' adds these, which take direct paths to catch you as opposed to the original monsters whom just try to run into your exact location, running into walls and blocks along the way.

to:

* EliteMooks: The fan sequel ''Xye'' adds these, which take direct paths to catch you as opposed to the original monsters whom just try to run into your exact location, running into walls and blocks along the way. Some of them are much faster.



** ''Kye 2.0'', the only major update to the original game, added timer blocks, black holes, doors, and shooters to the list of objects, along with five new levels.

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** ''Kye 2.0'', the only major update to the original game, added timer blocks, black holes, doors, and shooters to the list of objects, along with five new levels.levels to the default level set.

Added: 363

Changed: 780

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* ColourCodedForYourConvenience: Those different-colored blocks/objects in ''Xye'' aren't just for show- some objects will behave different if they're a different color, most notably the Sliders, Marbles, and Sentries.
** Sliders and Marbles can travel at five different speeds depending on their color. From slowest to fastest: Blue > Green > Yellow > Red = Purple
** The behavior of a Sentry is different depending on it's color. Yellow simply bounces, Red plows through, Blue and Green turn clockwise and counter-clockwise respectively, and purple plows through before bouncing.

to:

* ColourCodedForYourConvenience: Those ColourCodedForYourConvenience:
** Each general category of objects in the game is given a different color scheme. Kye is green, diamonds are blue, blocks are yellow, walls are grey, and enemies are black and purple.
** The
different-colored blocks/objects in ''Xye'' aren't just for show- some objects will behave different if they're a different color, most notably the Sliders, Marbles, and Sentries.
** *** Sliders and Marbles can travel at five different speeds depending on their color. From slowest to fastest: Blue > Green > Yellow > Red = Purple
** *** The behavior of a Sentry is different depending on it's color. Yellow simply bounces, Red plows through, Blue and Green turn clockwise and counter-clockwise respectively, and purple plows through before bouncing.



* LevelEditor: One of the series' main selling points. Initially done through editing text files, ''Kye'' 2.0 added a visual editor.

to:

* LevelEditor: One of the series' main selling points. Initially done through editing text files, ''Kye'' 2.0 added a visual editor. Xye would follow suit with its own built-in editor (though levels can still be made using text editors)



* UnwinnableByDesign: There are levels that cannot be beaten unless you fiddle with them in the editor first. And then there's...

to:

* ** UnwinnableByDesign: There are levels that cannot be beaten unless you fiddle with them in the editor first. And then there's...
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None
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* GravityScrew: Blocks with arrows gravitate towards the direction they point.

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* GravityScrew: Blocks with arrows gravitate towards the direction they point.point, while rounded blocks slide off of one another and pile up.

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