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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kyelv1tvtropes_8533.png]]
2[[caption-width-right:350:The first level.]]
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4''Kye'' is a charity-ware BlockPuzzle game, originally made for 32-bit Platform/MicrosoftWindows systems in 1992.
5
6The gameplay involves Kye, a green circle that was originally named after the original developer's dog, moving around mazes to collect [[GottaCatchThemAll all the diamonds in the level]]. The various objects make the gameplay NintendoHard: There are blocks, rocks and monsters all over the place and a common way to lose was to get trapped, die or get the path to the diamonds blocked.
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8The game is most notable for its level editor due to the way objects can interact with one another. Gained a small community during the early years of the World Wide Web, in which people shared their levels. The original version is available for download [[http://www.classicdosgames.com/game/Kye.html here]]. You can also find extensive information on the ''Kye'' series [[http://kye.me.uk here]]
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11!!Tropes present in this game:
12* AllThereInTheManual: The names of various objects are not detailed anywhere in the game itself, only being identified in the help documents and editor.
13* AscendedGlitch: The black hole objects were not supposed to be movable. A bug in ''Kye'' 2.0 allowed them to be pushed by pushers while they were in the process of "swallowing" something. This feature was used occasionally in few custom levels and many clones didn't implement it. ''Xye'' keeps the glitch, and also uses it in a couple of official levels.
14* AsteroidsMonster: Shooters are capable of generating Sliders or Marbles over time, which if not blocked or destroyed will overrun the map with blocks.
15* BlockPuzzle: The core aspect of Kye is manipulating blocks, pushing them directly or by using Magnets to pull them instead. Blocks come in two distinct shapes (square and round) and can have gravity on one of the four cardinal directions. Many objects in the game also function as solid blocks unless interacted with.
16* ChristmasSpecial: ''Christmas Kye'' (which comes in two different versions) and ''Christmas Kye Jr''. These versions color the walls either cyan or turquoise and applies festive skins to many of the characters and objects.
17* CollisionDamage: The instant an enemy steps into a tile adjacent to Kye either horizontally or vertically, Kye is killed.
18* ColourCodedForYourConvenience:
19** Each general category of objects in the game is given a different color scheme. Kye is green, diamonds are blue, blocks are yellow with a dash of red, walls are grey, and enemies are black and purple.
20** The different-colored blocks/objects in ''Xye'' aren't just for show- some objects will behave differently if they're a different color, most notably the Sliders, Marbles, and Sentries.
21*** Sliders and Marbles can travel at five different speeds depending on their color. From slowest to fastest: Blue > Green > Yellow > Red = Purple
22*** The behavior of a Sentry is different depending on its color. Yellow simply bounces, Red plows through, Blue and Green turn clockwise and counter-clockwise respectively, and purple plows through before bouncing.
23* CoOpMultiplayer: The homebrew port released for the Platform/ColecoVision, ''Cye'', incorporates this with the second player controlling a darker PaletteSwap of Kye.
24* DeathIsASlapOnTheWrist: In every level of the original ''Kye'', Kye began each level with three lives. Getting killed would have Kye respawn at his spawn location with all the diamonds he collected still in his possession, and if nothing major occurred to the level that blocked off a section of the level, Kye could resume his diamond-snagging task no problem. Certain levels would avert this trope by having a block that would collapse and seal Kye's spawn tight, trapping him if he dies and respawns, requiring a PuzzleReset. Also can be averted by a monster reaching Kye's spawn point, where the monster will perform a CycleOfHurting on Kye until he's dry on lives. In ''Xye'', level designers can adjust Kye's starting lives from zero to three, with the former option being commonly used in custom levels.
25* DownloadableContent: The 496 addon levels for the original game, along with the extra levels included with a download of ''Xye''.
26* EliteMooks: The fan sequel ''Xye'' adds these, which take direct paths to catch you as opposed to the original monsters whom just try to run into your exact location, running into walls and blocks along the way. Some of them are much faster, taking a step both when the player does and on their own pace.
27* FollowTheMoney: Sometimes inverted. Grabbing certain diamonds too early or in the wrong order may cause objects on the current level to rearrange themselves in such ways that render the level impassable.
28* FakeDifficulty:
29** TrialAndErrorGameplay : It is nearly impossible to know the direction of the doors that were introduced in Kye 2.0 which only allow Kye to enter in a specific direction, with some levels exploiting this by having multiple paths, some of them blocked by doors. Some versions and remakes instead directly give away the direction the doors can be traveled in (such as the above-mentioned [[ChristmasSpecial Christmas Specials]]).
30** CheckpointStarvation: Many levels contain multiple, smaller puzzles that have to be solved in sequence. A mistake in a later puzzle would mean that you had to do the entire level all over again. ''Xye'' averts this by introducing the undo feature, despite WordOfGod claiming a level is not truly passed if it is used.
31* FanRemake:
32** ''Python Kye'', which is identical to the original game. The only enhancement it provides is a graphic editor that allows creating full level sets, while ''Kye 2.0'''s editor only allows making single-level packs that then must be combined with other levels with a text editor.
33** ''Running Cheetah Kye'', an attempt at making a version of ''Kye'' with smooth-moving sprites as opposed to the tile-by-tile movement of the original. Though due to the change in physics, the game is slower than normal ''Kye''.
34* FanSequel: Various so-called ports actually introduce new features and objects. Including ''Kye 3.0'', ''Xye'', ''[=SKye=]'', ''[=PYKye++=]'' and others. ''[=PYKye++=]'', in particular, meshes elements of ''Kye'' with ''VideoGame/ChipsChallenge''.
35* GravityScrew: Blocks with arrows gravitate towards the direction they point, while rounded blocks slide off of one another and pile up.
36* GuideDangIt: Thanks to the NintendoHard nature of the game and [[CheckPointStarvation lack of checkpoints]] [[MarathonLevel in some rather lengthy levels]].
37* LevelEditor: One of the series' main selling points. Initially done through editing text files, ''Kye'' 2.0 added a visual version of the editor that allowed creating individual custom levels. Xye would follow suit with its own built-in editor that can create full level sets.
38* LockAndKeyPuzzle: Used in ''Xye'', with five possible colors for keys and their accompanying locks.
39* MarathonLevel: Many of the more difficult stages in the game tend to be these.
40* MinusWorld: The levels were stored as text files. Try to provide normal text files such as the readme files to the game and it will create levels that are usually unsolvable and full of monsters and nonsensical wall structures.
41* MissionPackSequel:
42** ''Kye 2.0'', the only major update to the original game, added timer blocks, black holes, doors, and shooters to the list of objects, along with five new levels to the default level set.
43** The registered version, Christmas editions, and Dr. Floyd's Kye, as they do not add any new objects, only new levels (and in the case of the Christmas editions, festive graphics).
44* TheMaze: The door objects allow fans to make very confusing maze layouts.
45* NintendoHard: Becomes this quite early on, and taken up to eleven in the registered level sets and [[FanSequel fan-sequels]].
46* OneHitPointWonder: All that a monster needs to kill Kye is to get to a cell that shares an edge with Kye's current cell.
47* TimedMission: The various timer and generator blocks can be used to create these. Take too long and the level would either flood up with blocks or monsters.
48* TutorialLevel: The first level of the original level set, "First", is meant to give a tour of how the game's various blocks work, placing a single diamond beside the player when they're ready to move on.
49* UnwinnableByDesign:
50** Grab the Diamonds in the wrong order, push blocks in such a way that you cannot progress, or take too long, and you will be unable to complete the stage.
51** [=BORDER.KYE=], the level used as the background for the unregistered version's splash screen, is simply for show and cannot be completed, as one of the Diamonds is placed behind a round block that cannot be moved and monsters block the lower path.
52* VaporWare: ''Kye Deluxe'', sadly.

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