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* SlowTransformation: Once you have built Markers, it will gradually corrupt Alicorns into Necrocorns that can be used to feed Elders or build higher-tier religion buildings. The catch? This process is ''agonizingly slow'', even with 10 Markers around.



* WingedUnicorn: Alicorns are unlocked by higher-tier religious buildings, and are sent back to their dimension in exchange for crystals that boost your NewGamePlus.

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* WingedUnicorn: Alicorns are unlocked by higher-tier religious buildings, and are sent back to their dimension in exchange for crystals that boost your NewGamePlus. You also [[spoiler:can corrupt them via Markers into Necrocorns, which can be used to feed the Leviathans]].
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* PlanetDestroyer: The USS Mining Vessel Hissmeowra, appropriately called a "Planet Cracker" is stated to be capable of, well, cracking an entire planet.

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* PlanetDestroyer: The USS Mining Vessel Vessels Hissmeowra, appropriately called a "Planet Cracker" is stated to be capable of, well, cracking an entire planet.planet to obtain its Uranium. One of the upgrades for them is even ''called'' "Planet Busters".
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* PlanetDestroyer: The USS Mining Vessel Hissmeowra, appropriately called a "Planet Cracker" is stated to be capable of, well, cracking an entire planet.
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** Completing the Black Sky ChallengeRun improves Markers by 10% -- their corruption factor will increase from .00001% to .0001%, and they will increase leviathan energy cap by 5.5 instead of 5. This is explained exactly ''nowhere''. The corruption factor increase is at least reflected in the tooltip, but the energy cap isn't mentioned at all.

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** Completing the Black Sky ChallengeRun improves Markers by 10% -- their corruption factor will increase from .00001% to .0001%, 000011%, and they will increase leviathan energy cap by 5.5 instead of 5. This is explained exactly ''nowhere''. The corruption factor increase is at least reflected in the tooltip, but the energy cap isn't mentioned at all.
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** Completing the Black Sky ChallengeRun improves Markers by 10% -- their corruption factor will increase from .0001% to .00001%, and they will increase leviathan energy cap by 5.5 instead of 5. This is explained exactly ''nowhere''. The corruption factor increase is at least reflected in the tooltip, but the energy cap isn't mentioned at all.

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** Completing the Black Sky ChallengeRun improves Markers by 10% -- their corruption factor will increase from .0001% 00001% to .00001%, 0001%, and they will increase leviathan energy cap by 5.5 instead of 5. This is explained exactly ''nowhere''. The corruption factor increase is at least reflected in the tooltip, but the energy cap isn't mentioned at all.
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** The "Winter Has Come" challenge. In the early game, getting a sufficient catnip production is extremely difficult due to the permanent winter and subsequent catnip production cuts. Once you research Aqueducts and better farming tools, all it will take are a few farmers to outgrow the production from catnip fields and offset the catnip demand, pretty much defeating most of the difficulty altogether.

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** The "Winter Has Come" challenge. In the early game, getting a sufficient catnip production is extremely difficult due to the permanent winter and subsequent catnip production cuts.cuts, as well as Paragon bonuses ''not'' applying to catnip production in the challenge. Once you research Aqueducts and better farming tools, all it will take are a few farmers to outgrow the production from catnip fields and offset the catnip demand, pretty much defeating most of the difficulty altogether.
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** The "Super Unethical Climax" achievement is awarded to players who click the catnip-gathering button 2,500 consecutive times without 2.5 seconds ever passing between clicks -- i.e, [[NoFairCheating using an autoclicker]].

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** The "Super Unethical Climax" achievement is awarded to players who click the catnip-gathering button 2,500 consecutive times without 2.5 seconds ever passing between clicks -- i.e, [[NoFairCheating using an autoclicker]]. The achievement text is even coloured in red to show that it's a MarkOfShame.
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** Completing the Black Sky ChallengeRun improves Markers by 10% -- their corruption factor will increase from .0001% to .00001%, and they will increase leviathan energy cap by 5.5 instead of 5. This is explained exactly ''nowhere''. The corruption factor increase is at least reflected in the tooltip, but the energy cap isn't mentioned at all.
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* AchievementMockery:
** The "Super Unethical Climax" achievement is awarded to players who click the catnip-gathering button 2,500 consecutive times without 2.5 seconds ever passing between clicks -- i.e, [[NoFairCheating using an autoclicker]].
** The "System Shock" achievement is awarded for trying (and failing) to sell an AI core during the AI apocalypse -- it's not going to let you out ''that'' easily!
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** The [[{{Transhuman}} Transkittenism]] policy, which prevents the [[AIIsACrapshoot AI Apocalypse]], cannot be enacted if the apocalypse has already begun.

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** The [[{{Transhuman}} Transkittenism]] policy, which prevents the [[AIIsACrapshoot AI Apocalypse]], cannot be enacted if the apocalypse has already begun. The apocalypse also prevents you from selling off AI cores -- instead, [[AchievementMockery you get an achievement]].

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* LeetLingo: Having exactly 1337 of any resource causes the number to change to a different font and display as green on a black background.

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* LeetLingo: Having exactly 1337 of any resource causes the number to change to a different font and display as green on a black background.background, a look associated with HollywoodHacking.
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* LuckySeven: Having exactly 777 of any resource causes the number to flash yellow.

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* LuckySeven: Having exactly 777 of any resource causes the number to flash yellow.gold.

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* FourTwentyBlazeIt: Having exactly 420 of any resource causes it to flash rainbow colors.

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* FourTwentyBlazeIt: Having exactly 420 of any resource causes it the number to flash rainbow colors.



* LuckySeven: Having exactly 777 of any resource causes it to flash yellow.

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* LeetLingo: Having exactly 1337 of any resource causes the number to change to a different font and display as green on a black background.
* LuckySeven: Having exactly 777 of any resource causes it the number to flash yellow.



* NumberOfTheBeast: Having exactly 666 of any resource causes it to flash red.

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* NumberOfTheBeast: Having exactly 666 of any resource causes it the number to flash red.
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* StaticElectricity: Alluded to in the description for Electricity:
-->Who knew running around on the carpet could generate such power?
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* BadFuture: Once you hit [[TabletopGame/Warhammer40K the year 40,000]], whether naturally or more likely by [[TimeDilation fast-forwarding]], the black hole at the center of the solar system starts having some ''interesting'' effects. While you can take advantage of this and adapt to get more energy and lots more storage, all the time shenanigans get progressively harder the further you go. It's been confirmed this is in place to prevent TimeTravelForFunAndProfit being abused endlessly.

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* BadFuture: Once you hit [[TabletopGame/Warhammer40K [[TabletopGame/Warhammer40000 the year 40,000]], whether naturally or more likely by [[TimeDilation fast-forwarding]], the black hole at the center of the solar system starts having some ''interesting'' effects. While you can take advantage of this and adapt to get more energy and lots more storage, all the time shenanigans get progressively harder the further you go. It's been confirmed this is in place to prevent TimeTravelForFunAndProfit being abused endlessly.

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Crosswicking Speed Run Reward. Also properly alphabetized Shout Out since I noticed it was in the wrong place.


* SnakePeople: Nagas are one of the races that you can trade with. They're neither friendly nor hostile, and they sell minerals in exchange for Ivory. In order to discover them, you'll need enough current Culture when sending explorers.
* SpidersAreScary: Inverted. Spiders are one of the races who can trade with your kittens and they even find your kittens cute, giving them extra resources sometimes.


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* SnakePeople: Nagas are one of the races that you can trade with. They're neither friendly nor hostile, and they sell minerals in exchange for Ivory. In order to discover them, you'll need enough current Culture when sending explorers.
* SpeedRunReward: Completing the first space mission within a single year gets you the Jupiter Ascending achievement.
* SpidersAreScary: Inverted. Spiders are one of the races who can trade with your kittens and they even find your kittens cute, giving them extra resources sometimes.
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* BadFuture: Once you hit [[TabletopGame/Warhammer40K the year 40,000]], whether naturally or more likely by [[TimeDilation fast-forwarding]], it's implied the universe starts falling apart. While you can take advantage of this and adapt to get more energy and lots more storage, all the time shenanigans get progressively harder the further you go. It's been confirmed this is in place to prevent TimeTravelForFunAndProfit being abused endlessly.

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* BadFuture: Once you hit [[TabletopGame/Warhammer40K the year 40,000]], whether naturally or more likely by [[TimeDilation fast-forwarding]], it's implied the universe black hole at the center of the solar system starts falling apart.having some ''interesting'' effects. While you can take advantage of this and adapt to get more energy and lots more storage, all the time shenanigans get progressively harder the further you go. It's been confirmed this is in place to prevent TimeTravelForFunAndProfit being abused endlessly.

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* VideoGameCrueltyPotential: You also get achievements for having 10 kittens die on you and another for letting 100 kittens die on you.

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* VideoGameCrueltyPotential: You also get achievements an achievement for having 10 kittens die on you and another for letting 100 kittens die on you.



* YouRequireMoreVespeneGas: There are well over 20 different kinds of resources to hoard and use, whether obtained by workers, hunts, buildings, or trade. And that's leaving out the [[RefiningResources crafted resources]]...

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* YouRequireMoreVespeneGas: There are well over 20 different kinds of resources to hoard and use, whether obtained by workers, hunts, buildings, or trade. And that's leaving out the [[RefiningResources crafted resources]]...resources]]...
----
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* LuckySeven: Having exactly 777 of any resource causes it to flash yellow.
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* NumberOfTheBeast: Having exactly 420 of any resource causes it to flash red.

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* NumberOfTheBeast: Having exactly 420 666 of any resource causes it to flash red.

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* EasterEgg: Having exactly [[FourTwentyBlazeIt 420]], [[TheNumberOfTheBeast 666]], [[LuckySeven 777]], or [[LeetLingo 1337]] of a resource will cause the number to glow in a different color.

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* EasterEgg: Having exactly [[FourTwentyBlazeIt 420]], [[TheNumberOfTheBeast [[NumberOfTheBeast 666]], [[LuckySeven 777]], or [[LeetLingo 1337]] of a resource will cause the number to glow in a different color.


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* NumberOfTheBeast: Having exactly 420 of any resource causes it to flash red.
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crosswicking

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* FourTwentyBlazeIt: Having exactly 420 of any resource causes it to flash rainbow colors.
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i don't think this is the right trope


* PowerUpLetdown: Some upgrades are available and affordable a long time before the stuff they affect is actually available or practical -
** Calciner upgrades are plentiful as you move through modern tech. Problem is, Calciners cost expensive Blueprints, so you're not likely to have more than a handful of them until much much later.
** Distant planets, past T-minus, can be explored by just building up your space resources. Unfortunately, they take a long time to reach, there might not be anything you can build there if you didn't get some corresponding research, said research and buildings usually require rarer end-game resources, and even then some are questionably useful - particularly the Hydroponics, which boosts catnip storage and production, long long after you need either of them.
** The earliest time technology is available with just a few time crystals, but its initial effects on your game are very small. Your first impression will be that you just wasted your precious and hard to earn crystals.
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** The [[{{Transhuman}} Transkittenism]] policy, which prevents the [[AIIsACrapshoot AI Apocalypse]], cannot be enacted if the apocalypse has already begun.
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* StockAnimalDiet: The kittens start the game feeding exclusively on catnip. Pastures add milk to the table.

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** One rare resource is called [[Webcomic/ProblemSleuth Black Liquid Sorrow]].

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** One rare resource is called [[Webcomic/ProblemSleuth Black Liquid Sorrow]].



* TechTree: An almost VideoGame/{{Civilization}} worthy example that starts at inventing the calendar and farming, and ends with space exploration, time manipulation, and antimatter.

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* TechTree: An almost VideoGame/{{Civilization}} worthy ''VideoGame/{{Civilization}}''-worthy example that starts at inventing the calendar and farming, and ends with space exploration, time manipulation, and antimatter.

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-->--Opening log message

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-->--Opening -->-- Opening log message



* ShoutOut: Several --

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* ShoutOut: Several --ShoutOut:
** The achievement for having 10 kittens dead is "[[Literature/ASongOfIceAndFire Winter Is Coming]]".



** Get to [[TabletopGame/{{Warhammer40000}} 40k years]] and the Dark Future starts. There's also an achievement called "Cathammer 40k" with the FlavorText "In the grim and dark future of a catkind there are no resets".

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** Get to [[TabletopGame/{{Warhammer40000}} [[TabletopGame/Warhammer40000 40k years]] and the Dark Future starts. There's also an achievement called "Cathammer 40k" with the FlavorText "In the grim and dark future of a catkind there are no resets".resets".
** One rare resource is called [[Webcomic/ProblemSleuth Black Liquid Sorrow]].
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* MutuallyExclusivePowerups: Policies come in sets, and you can only enact one from each set -- either "Liberty" or "Tradition", but not both. This is marked by the policies in a set having the same numeric cost.

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* MutuallyExclusivePowerups: Policies come in sets, and you can only enact one from each set -- either "Liberty" or "Tradition", but not both.both, then exactly one of "Monarchy" or "Autocracy" or "Republic", and so on. This is marked by the policies in a set having the same numeric cost.

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* TheArtifact: Black Liquid Sorrow is measured in percentage points. It's not actually a percentage of anything now, but in older builds, having BLS would provide a production boost.

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* TheArtifact: Black Liquid Sorrow is measured in percentage points. It's not actually a percentage of anything now, but in older builds, having BLS would provide a production boost. [[spoiler:This feature can be brought back by enacting the "Necrocracy" end-game policy.]]


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* MutuallyExclusivePowerups: Policies come in sets, and you can only enact one from each set -- either "Liberty" or "Tradition", but not both. This is marked by the policies in a set having the same numeric cost.


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* TakeThat: The "Socialism" policy has no effect.
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* EarlyInstallmentWeirdness: The Iron Will {{challenge|Run}}, being the first challenge ever added to the game, doesn't follow the pattern established by the other challenges -- it's not locked behind the Adjustment Bureau, it doesn't have a defined completion point, and it doesn't give a well-defined reward.

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