Follow TV Tropes

Following

History VideoGame / KittensGame

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The description of Geology:
--->''Diffferent fossils of giant lizards were discovered. Apparently they all died in a [[Series/{{Firefly}} sudden but inevitable betrayal]].''

Changed: 5

Is there an issue? Send a MessageReason:
None


-->--''Opening log message.''

to:

-->--''Opening -->--Opening log message.''
message

Changed: 2

Is there an issue? Send a MessageReason:
None


'''[[http://bloodrizer.ru/games/kittens/ Kittens Game]]''' is an text-based IdleGame created by "bloodrizer", put online in 2014 and updated many times since. You start by harvesting catnip from the forest to start planting your own fields, and start building homes for other kittens to move into. The game quickly begins adding elements of city simulation games as you assign jobs to your growing population to bring in more resources, and research new technology and upgrades to build up your little village, to the point where your kittens will be exploring space, building moon bases, and even researching metaphysical stuff.

to:

'''[[http://bloodrizer.''[[http://bloodrizer.ru/games/kittens/ Kittens Game]]''' Game]]'' is an text-based IdleGame created by "bloodrizer", put online in 2014 and updated many times since. You start by harvesting catnip from the forest to start planting your own fields, and start building homes for other kittens to move into. The game quickly begins adding elements of city simulation games as you assign jobs to your growing population to bring in more resources, and research new technology and upgrades to build up your little village, to the point where your kittens will be exploring space, building moon bases, and even researching metaphysical stuff.
Is there an issue? Send a MessageReason:
None


** The "Winter Has Come" challenge. In the early game, getting a sufficient catnip production is extremely difficult due to the permanent winter and subsequent catnip production cuts. Once you research Aqueducts and better farming tools, all it will are a few farmers to outgrow the production from catnip fields and offset the catnip demand, pretty much defeating most of the difficulty altogether.

to:

** The "Winter Has Come" challenge. In the early game, getting a sufficient catnip production is extremely difficult due to the permanent winter and subsequent catnip production cuts. Once you research Aqueducts and better farming tools, all it will take are a few farmers to outgrow the production from catnip fields and offset the catnip demand, pretty much defeating most of the difficulty altogether.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EarlyGameHell:
** Much of the early game is noticeably slower thanks to having few buildings that increase in price quickly, and slow resource production. Once you get more resources as well as Paragon via NewGamePlus, a lot of the production speeds up considerably.
** The "Winter Has Come" challenge. In the early game, getting a sufficient catnip production is extremely difficult due to the permanent winter and subsequent catnip production cuts. Once you research Aqueducts and better farming tools, all it will are a few farmers to outgrow the production from catnip fields and offset the catnip demand, pretty much defeating most of the difficulty altogether.
Is there an issue? Send a MessageReason:
None


** Then there's Iron Will mode, which requires that you build a Library without building a Hut, and that you cannot gain any extra kittens (meaning no Huts or residential buildings) or else the "mode" ends, and most buildings that increase job outputs are utterly useless. The only way to get Minerals is via meteors that drop from the sky. You do get Zebras (yes, [[{{Jerkass}} those Zebras]] who hate you for no reason) to help you out with hunting and gold, but the run is still excruciatingly slow even with all this. In fact, the game doesn't give you the [[NoFairCheating "Super Unethical Climax"]] 'achievenemt' if you use an Autoclicker in this mode.

to:

** Then there's Iron Will mode, which requires that you build a Library without building a Hut, and that you cannot gain any extra kittens (meaning no Huts or residential buildings) or else the "mode" ends, and most buildings that increase job outputs are utterly useless. The only way to get Minerals is via meteors that drop from the sky. You do get Zebras (yes, [[{{Jerkass}} those Zebras]] who hate you for no reason) to help you out with hunting and gold, but the run is still excruciatingly slow even with all this. In fact, the game doesn't give you the [[NoFairCheating "Super Unethical Climax"]] 'achievenemt' '[[MedalOfDishonor achievement]]' if you use an Autoclicker in this mode.
Is there an issue? Send a MessageReason:
None


** Then there's Iron Will mode, which requires that you build a Library without building a Hut, and that you cannot gain any extra kittens (meaning no Huts or residential buildings) or else the "mode" ends, and most buildings that increase job outputs are utterly useless. The only way to get Minerals is via meteors that drop from the sky. You do get Zebras (yes, [[{{Jerkass}} those Zebras]] who hate you for no reason) to help you out with hunting and gold, but the run is still excruciatingly slow even with all this.
* NoFairCheating: The "Super Unethical Climax" [[MedalOfDishonor "Achievement"]] is obtained if you clearly used an autoclicker to click on the "Gather Catnip" button and have had at least one "extra" kitten joining.

to:

** Then there's Iron Will mode, which requires that you build a Library without building a Hut, and that you cannot gain any extra kittens (meaning no Huts or residential buildings) or else the "mode" ends, and most buildings that increase job outputs are utterly useless. The only way to get Minerals is via meteors that drop from the sky. You do get Zebras (yes, [[{{Jerkass}} those Zebras]] who hate you for no reason) to help you out with hunting and gold, but the run is still excruciatingly slow even with all this.
this. In fact, the game doesn't give you the [[NoFairCheating "Super Unethical Climax"]] 'achievenemt' if you use an Autoclicker in this mode.
* NoFairCheating: The "Super Unethical Climax" [[MedalOfDishonor "Achievement"]] is obtained if you clearly used an autoclicker to click on the "Gather Catnip" button and have had at least one "extra" kitten joining.
Is there an issue? Send a MessageReason:
None


* MagikarpPower: Faith Bonuses via Solar Revolution. At first, getting stored Faith is a hassle and it doesn't even provide much of a boost. However, when you sacrifice your stored Faith, it [[MetaPowerup provides an "Apocrypha" boost that increases the amount of faith stored]] per point put in (a 200% apocrypha boost makes each point of faith praised give 3 stored faith), eventually getting to larger percentages. Then once you use transcendence, it allows the apocrypha boost to grow even further from fewer faith sacrifices. With this, you can gain Faith boosts ''very'' quickly, eventually allowing the boost to surpass that of Magnetos and Reactors. It does take a good bit of time to do this, and it has been Nerfed such that your maximum faith production bonus is capped at 1000%.

to:

* MagikarpPower: Faith Bonuses via Solar Revolution. At first, getting stored Faith is a hassle and it doesn't even provide much of a boost. However, when you sacrifice your stored Faith, it [[MetaPowerup provides an "Apocrypha" boost that increases the amount of faith stored]] per point put in (a 200% apocrypha boost makes each point of faith praised give 3 stored faith), eventually getting to larger percentages. Then once you use transcendence, Transcendence, it allows sacrifices part of the the apocrypha boost to make said apocrypha boost grow even further from fewer faith sacrifices. With this, you can gain Faith boosts ''very'' quickly, eventually allowing the boost to surpass that of Magnetos and Reactors.Reactors, and best of all this apocrypha and transcendence boosts ''carry over from resets''. It does take a good bit of time to do this, and it has been Nerfed such that your maximum faith production bonus is capped at 1000%.
Is there an issue? Send a MessageReason:
None


** Get to [[TabletopGame/{{Warhammer40000}} 40k years]] and the Dark Future starts. There's also an achievement called "Cathammer 40k" with the quote "In the grim and dark future of a catkind there are no resets"

to:

** Get to [[TabletopGame/{{Warhammer40000}} 40k years]] and the Dark Future starts. There's also an achievement called "Cathammer 40k" with the quote FlavorText "In the grim and dark future of a catkind there are no resets"resets".
Is there an issue? Send a MessageReason:
None


** Get to [[TabletopGame/{{Warhammer40000}} 40k years]] and the Dark Future starts.

to:

** Get to [[TabletopGame/{{Warhammer40000}} 40k years]] and the Dark Future starts. There's also an achievement called "Cathammer 40k" with the quote "In the grim and dark future of a catkind there are no resets"

Added: 790

Changed: 46

Is there an issue? Send a MessageReason:
None


'''[[http://bloodrizer.ru/games/kittens/ Kittens Game]]''' is an text-based IdleGame created by "bloodrizer", put online in 2014 and updated many times since. You start by harvesting catnip from the forest to start planting your own fields, and start building homes for other kittens to move into. The game quickly begins adding elements of city simulation games as you assign jobs to your growing population to bring in more resources, and research new technology and upgrades to build up your little village, to the point where your kittens will be exploring space and building moon bases.

to:

'''[[http://bloodrizer.ru/games/kittens/ Kittens Game]]''' is an text-based IdleGame created by "bloodrizer", put online in 2014 and updated many times since. You start by harvesting catnip from the forest to start planting your own fields, and start building homes for other kittens to move into. The game quickly begins adding elements of city simulation games as you assign jobs to your growing population to bring in more resources, and research new technology and upgrades to build up your little village, to the point where your kittens will be exploring space and space, building moon bases.
bases, and even researching metaphysical stuff.


Added DiffLines:

* MagikarpPower: Faith Bonuses via Solar Revolution. At first, getting stored Faith is a hassle and it doesn't even provide much of a boost. However, when you sacrifice your stored Faith, it [[MetaPowerup provides an "Apocrypha" boost that increases the amount of faith stored]] per point put in (a 200% apocrypha boost makes each point of faith praised give 3 stored faith), eventually getting to larger percentages. Then once you use transcendence, it allows the apocrypha boost to grow even further from fewer faith sacrifices. With this, you can gain Faith boosts ''very'' quickly, eventually allowing the boost to surpass that of Magnetos and Reactors. It does take a good bit of time to do this, and it has been Nerfed such that your maximum faith production bonus is capped at 1000%.

Added: 1076

Changed: 313

Is there an issue? Send a MessageReason:
None


* {{Jerkass}}: Some of the other races (''especially'' the Zebras) you can trade with are flagged "hostile", and will randomly steal your trade caravan without paying anything back ("X hate you for no reason"). Having the Caravanserai upgrade along with enough trade posts will reduce this, as will having the Diplomacy upgrade.

to:

* {{Jerkass}}: {{Jerkass}}:
**
Some of the other races (''especially'' the Zebras) you can trade with are flagged "hostile", and will randomly steal your trade caravan without paying anything back ("X hate you for no reason"). Having the Caravanserai upgrade along with enough trade posts will reduce this, as will having the Diplomacy upgrade.upgrade.
** A very downplayed example are the Dragons. While they're not hostile and are a neutral race, there's a 5% chance that they don't give any Uranium to your kittens in return. Having the Caravanserai and Diplomacy upgrades along with a lot of tradeposts will not reduce this at all.


Added DiffLines:

* OurDragonsAreDifferent: Dragons are one of the races your kittens can trade with, taking in a good amount of Titanium in exchange with giving you a small bit of Uranium. There's a small chance where they don't return anything, however.


Added DiffLines:

* SnakePeople: Nagas are one of the races race that you can trade with. They're neither friendly nor hostile, and they sell minerals in exchange for Ivory. In order to discover them, you'll need enough current Culture when sending explorers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AIIsACrapshoot: The AI core gradually increases in level as time passes by. While it initially helps giving a bonus to certain space structures, once it reaches AI Level 15 it becomes sentient and evil, destroying 1% of your basic resources per year.

Added: 648

Changed: 124

Removed: 327

Is there an issue? Send a MessageReason:
None


* MinimalistRun: Iron Will mode, which requires that you build a Library without building a Hut, and that you cannot gain any extra kittens (meaning no Huts or residential buildings) or else the "mode" ends. You do get Zebras (yes, [[{{Jerkass}} those Zebras]] who hate you for no reason) to help you out with hunting, however.



* NintendoHard: It's one of the tougher {{Idle Game}}s out there, and it's even likened as "a ''VideoGame/DarkSouls'' of incremental gaming"

to:

* NintendoHard: NintendoHard:
**
It's one of the tougher {{Idle Game}}s out there, and it's even likened as "a ''VideoGame/DarkSouls'' of incremental gaming"gaming"
** Then there's Iron Will mode, which requires that you build a Library without building a Hut, and that you cannot gain any extra kittens (meaning no Huts or residential buildings) or else the "mode" ends, and most buildings that increase job outputs are utterly useless. The only way to get Minerals is via meteors that drop from the sky. You do get Zebras (yes, [[{{Jerkass}} those Zebras]] who hate you for no reason) to help you out with hunting and gold, but the run is still excruciatingly slow even with all this.

Added: 327

Removed: 214

Is there an issue? Send a MessageReason:
None


* MinimalistRun: Iron Will mode, which requires that you build a Library without building a Hut, and that you cannot gain any extra kittens (meaning no Huts or residential buildings) or else the "mode" ends. You do get Zebras (yes, [[{{Jerkass}} those Zebras]] who hate you for no reason) to help you out with hunting, however.



* SelfImposedChallenge: Iron Will mode, which requires that you build a Library without building a Hut, and that you cannot gain any extra kittens (meaning no Huts or residential buildings) or else the "mode" ends.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Get to [[TabletopGame/{{Warhammer40000}} 40k years]] and the Dark Future starts.
Is there an issue? Send a MessageReason:
None


* JerkWithAHeartOfGold: Despite the Zebras being ''utter'' jerks when it comes to trading, if you play an Iron Will mode, they will come to your aid and act as hunters who can also find gold for you.

to:

* JerkWithAHeartOfGold: Despite the Zebras being ''utter'' jerks ''utter {{jerkass}}es'' when it comes to trading, if you play an Iron Will mode, they will come to your aid and act as hunters who can also find gold for you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: Several --
** One of the things your kittens can do after building temples is to "[[VideoGame/DarkSouls Praise the Sun]]". Solaire would be proud.
** The [[Franchise/{{Dune}} "Dune" planet has spice]] as a harvestable resource from it. No worms, though.
Is there an issue? Send a MessageReason:
None


* ReligionOfEvil: ZigZagged with the Ziggurats, which let you sacrifice unicorns in order to build structures out of their tears, which in turn... summons even more unicorns. Furthermore, it's explicitly stated that the unicorns aren't killed when sacrificed, but just sent back to their dimension. However, it leans more towards evil the further you go, with corrupted "necrocorns", black pyramids, and an EldritchAbomination.

to:

* ReligionOfEvil: ZigZagged with the Ziggurats, which let you sacrifice unicorns in order to build structures out of their tears, which in turn... summons even more unicorns. Furthermore, it's explicitly stated that the unicorns aren't killed when sacrificed, but just sent back to their dimension. However, Once you get the Megalomania upgrade for Metaphysics and its associated buildings/upgrades, it leans starts becoming far more towards evil the further you go, evil, with corrupted "necrocorns", black pyramids, and an EldritchAbomination.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OurGryphonsAreDifferent: One of the races that your kittens can trade with are the Griffins, and unfortunately, they're {{jerkass}}es hostile to kittens and may refuse to trade their part. Having a Caravanserai, a few Tradeposts, and the Diplomacy upgrade will make them more generous to the kittens.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ReptilesAreAbhorrent: Inverted. Lizards are one of the races who can trade with you and they even find your kittens cute, giving them extra resources sometimes.


Added DiffLines:

* SpidersAreScary: Inverted. Spiders are one of the races who can trade with your kittens and they even find your kittens cute, giving them extra resources sometimes.


Added DiffLines:

* ThreateningShark: Subverted. Sharks are one of the races who can trade with you, but they're not hostile.

Added: 219

Changed: 138

Is there an issue? Send a MessageReason:
None


* ReligionOfEvil: ZigZagged with the Ziggurats, which let you sacrifice unicorns in order to build structures out of their tears, which in turn... summons even more unicorns. Leans more towards evil the further you go, with corrupted "necrocorns", black pyramids, and an EldritchAbomination.

to:

* ReligionOfEvil: ZigZagged with the Ziggurats, which let you sacrifice unicorns in order to build structures out of their tears, which in turn... summons even more unicorns. Leans Furthermore, it's explicitly stated that the unicorns aren't killed when sacrificed, but just sent back to their dimension. However, it leans more towards evil the further you go, with corrupted "necrocorns", black pyramids, and an EldritchAbomination.


Added DiffLines:

* {{Unicorn}}: An actual "resource" that can be obtained from hunting. You can use them to make pastures which will increase your unicorn generation, and they can also be used in a sacrificial religion for more bonuses.
Is there an issue? Send a MessageReason:
None


* JerkWithAHeartOfGold: Despite this, if you play an Iron Will mode, the Zebras will come to your aid and act as hunters who can also find gold for you.

to:

* JerkWithAHeartOfGold: Despite this, the Zebras being ''utter'' jerks when it comes to trading, if you play an Iron Will mode, the Zebras they will come to your aid and act as hunters who can also find gold for you.
Is there an issue? Send a MessageReason:
None


* CuteKitten: Since this is built around kittens, naturally, but the cuteness tends to be limited to some fun FlavorText and the census that details your villagers.

to:

* CuteKitten: Since this is built around kittens, naturally, but the cuteness tends to be limited to some fun FlavorText and the census that details your villagers. Lizards and Spiders also find your kittens cute and will give them extra resources every now and then when trading.
Is there an issue? Send a MessageReason:
None


* FantasticRacism: Zebras and Griffons have this towards the kittens, as they "hate you for no reason" when you trade with them.

to:

* FantasticRacism: Zebras and Griffons have this towards the kittens, as they have a chance to "hate you for no reason" when you trade with them.
Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: Before an update, Space Missions [[ScrappyMechanic had a chance to fail with all resources to perform it lost]]. This was taken out, much to the joy of players.

to:

* AntiFrustrationFeatures: Before an update, Space Missions [[ScrappyMechanic had a chance to fail with all resources used to perform it lost]]. This was taken out, much to the joy of players.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiFrustrationFeatures: Before an update, Space Missions [[ScrappyMechanic had a chance to fail with all resources to perform it lost]]. This was taken out, much to the joy of players.


Added DiffLines:

* JerkWithAHeartOfGold: Despite this, if you play an Iron Will mode, the Zebras will come to your aid and act as hunters who can also find gold for you.


Added DiffLines:

* SelfImposedChallenge: Iron Will mode, which requires that you build a Library without building a Hut, and that you cannot gain any extra kittens (meaning no Huts or residential buildings) or else the "mode" ends.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoFairCheating: The "Super Unethical Climax" [[MedalOfDishonor "Achievement"]] is obtained if you clearly used an autoclicker to click on the "Gather Catnip" button and have had at least one "extra" kitten joining.


Added DiffLines:

* VideoGameCaringPotential: You get an achievement for having 50 kittens without any dying in the current game.
* VideoGameCrueltyPotential: You also get achievements for having 10 kittens die on you and another for letting 100 kittens die on you.


Added DiffLines:

* WizardNeedsFoodBadly: All kittens require a source of catnip in order to survive. If the player runs out of catnip and there's a deficit in production, they will start dying one by one.

Added: 268

Changed: 175

Is there an issue? Send a MessageReason:
None


* FantasticRacism: Zebras and Griffons have this towards the kittens, as they "hate you for no reason" when you trade with them.



* {{Jerkass}}: Some of the other races you can trade with are flagged "hostile", and will randomly steal your trade caravan without paying anything back.

to:

* {{Jerkass}}: Some of the other races (''especially'' the Zebras) you can trade with are flagged "hostile", and will randomly steal your trade caravan without paying anything back.back ("X hate you for no reason"). Having the Caravanserai upgrade along with enough trade posts will reduce this, as will having the Diplomacy upgrade.


Added DiffLines:

* NintendoHard: It's one of the tougher {{Idle Game}}s out there, and it's even likened as "a ''VideoGame/DarkSouls'' of incremental gaming"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->''"You are a kitten in a catnip forest."''
-->--''Opening log message.''

'''[[http://bloodrizer.ru/games/kittens/ Kittens Game]]''' is an text-based IdleGame created by "bloodrizer", put online in 2014 and updated many times since. You start by harvesting catnip from the forest to start planting your own fields, and start building homes for other kittens to move into. The game quickly begins adding elements of city simulation games as you assign jobs to your growing population to bring in more resources, and research new technology and upgrades to build up your little village, to the point where your kittens will be exploring space and building moon bases.

The original web version of the game can be found [[http://bloodrizer.ru/games/kittens/ here]], and there is a wiki [[http://bloodrizer.ru/games/kittens/wiki/index.php?page=Main+page on the same site.]] Mobile versions for Android and iOS have also been released.
----
!!''Kittens Game'' contains examples of:
* AdamSmithHatesYourGuts: Most buildings increase in price by 15% for every purchase - the first few purchases can be easy, but stacking them means prices quickly skyrocket. Some early buildings like Huts and Barns scale far far worse, which keeps your village from explosively growing until you research better alternatives.
* {{Antimatter}}: Can be obtained much later in the game when you start harvesting the local sun directly for more energy.
* BadFuture: There is an obscure reference to a "dark future" and an achievement for reaching the year 40,000, but this does little at the moment except change a bonus and give long-running games something to shoot for.
* CuteKitten: Since this is built around kittens, naturally, but the cuteness tends to be limited to some fun FlavorText and the census that details your villagers.
* DiminishingReturnsForBalance: Many bonuses that boost almost everything will only go so far before hitting diminishing returns, faith and paragon bonuses in particular as they can be easy to build up and up once you know how. Other global bonuses (like most things electricity related) rely on escalating costs to curb them, or don't apply to anything that's space-related.
* EldritchAbomination: Unlocking certain prestige upgrades will let you build structures to attract Leviathans, who accept trades of moon rocks for time-bending crystals, and will hang around if you feed them corrupted unicorns.
* EndlessGame: Like most idle games, there is no win condition. You can start from scratch with upgrades to make your next game run faster, or just keep building up as the years roll by.
* GuideDangIt: Unless you read through the wiki, or make it a point to explore obscure options on your own, there's plenty of things to miss:
** The game only presents certain buildings as options once you have some of what's required to build it (so you won't be shown Barns until you have a fair amount of wood). Since no building ever seems to need "megaliths", many players never bother to craft one, and therefore never see that they can build Ziggurats, which are key to an entire new religion involving unicorns.
** Getting titanium as a new resource can be frustrating. The Navigation tech clearly unlocks Harbors to build for more storage, but also unlocks the easy to miss Trade Ships to craft in the Workshop. Trade Ships are expensive and have no clear purpose. The only hint is an obscure message when sending explorers that to find more trading partners you need to reach another continent. Trade Ships let your explorers find Zebras, who offer iron and (rarely) titanium in trade. It's also not immediately clear that having more ships will get you more titanium, although there is at least a different upgrade that encourages shipbuilding.
** Plenty of other late-game mechanics, prestige upgrades, and rare resources require a guide to understand and use effectively, since they involve resetting the game in some way. Getting karma and paragon is simple enough, but then there's metaphysics, cryptotheology, transcendence, an entire branch of time-manipulation tech...
* IdleGame: More complicated than most given the variety of resources to manage, but you still wait for resources come in and spend them on upgrades.
* {{Jerkass}}: Some of the other races you can trade with are flagged "hostile", and will randomly steal your trade caravan without paying anything back.
* NewGamePlus:
** Resetting the game once you're over a certain population will get you karma, which makes your kittens happier, and paragon, which speeds up the game and eases some of the resource caps.
** The Metaphysics tech unlocks an entire new tech tree of upgrades that let you spend paragon to add bonuses, reduce prices, or even add new mechanics, all of which carry over to the next run.
* ReligionOfEvil: ZigZagged with the Ziggurats, which let you sacrifice unicorns in order to build structures out of their tears, which in turn... summons even more unicorns. Leans more towards evil the further you go, with corrupted "necrocorns", black pyramids, and an EldritchAbomination.
* SaintlyChurch: In contrast to the unicorn madness, there's the Order of the Sun, which produces faith, helps all your kittens do more, and contains enough of it's own upgrade mechanics to turn initially useless Temples into a DiscOneNuke.
* TechTree: An almost VideoGame/{{Civilization}} worthy example that starts at inventing the calendar and farming, and ends with space exploration, time manipulation, and antimatter.
* {{Unobtanium}}: Mining the moon provides a new resource called exactly this, while later space upgrades allow you to craft an alloy of the stuff now called Eludium.
* VideoGameTime: It takes about 13 minutes for a year to pass in-game.
* WorkerUnit: Your entire kitten city population serves as workers, bringing in particular resources depending on the job they are assigned, whether that's building materials like wood and minerals, or mental resources like science and faith.
* YouRequireMoreVespeneGas: There are well over 20 different kinds of resources to hoard and use, whether obtained by workers, hunts, buildings, or trade. And that's leaving out the [[RefiningResources crafted resources]]...

Top