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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/kirbys_dream_land_2.jpg]]
[[caption-width-right:320:Kirby's back, and this time he has ThePowerOfFriendship by his side.]]

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[[quoteright:320:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kirbys_dream_land_2.jpg]]
[[caption-width-right:320:Kirby's
png]]
[[caption-width-right:350:Kirby's
back, and this time he has ThePowerOfFriendship by his side.]]
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Also central to the game are the Rainbow Drops. There is one in each level (world) of the game, and each one is contained in a room that is very well hidden, requiring puzzle solving to obtain. While collecting the Rainbow Drops is optional, they are key to defeating the BigBad, as collecting all seven of them allows access the TrueFinalBoss against Dark Matter itself. This puzzle solving centered around ability use would become another staple of the trilogy.

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Also central to the game are the Rainbow Drops. There is one in each level (world) of the game, and each one is contained in a room that is very well hidden, requiring puzzle solving to obtain. While collecting the Rainbow Drops is optional, they are key to defeating the BigBad, as collecting all seven of them allows access to the TrueFinalBoss battle against Dark Matter itself. This puzzle solving centered around ability use would become another staple of the trilogy.



* GuideDangIt: Even after clearing every stage, collecting all the Rainbow Drops, and defeating the TrueFinalBoss, you'll only be at around 93% complete. It turns out you need to go back into the boss doors of the first six worlds and clear the special Bonus stages there with a Perfect score. And even after THAT, you won't reach 100% completion unless you find the girl that will only appear randomly where Gooey normally appears. Nowhere in the game does it explicitly tell you, or hint at, any of this.

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* GuideDangIt: Even after clearing every stage, collecting all the Rainbow Drops, and defeating the TrueFinalBoss, you'll only be at around 93% complete. It turns out you need to go back into the boss doors of the first six worlds and clear the special Bonus stages there with a Perfect score. And even after THAT, ''that'', you won't reach 100% completion unless you find the girl that will only appear randomly where Gooey normally appears. Nowhere in the game does it explicitly tell you, or hint at, any of this.

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* InconsistentSpelling: Level 4, Iceberg, is known as Ice Berg in the [[AllThereInTheManual manual]].



* SpellMyNameWithAnS: Level 4, Iceberg, is known as Ice Berg in the [[AllThereInTheManual manual]].
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The game was one of a select number of games enhanced by the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] UsefulNotes/SuperGameBoy peripheral, giving it unique per-area color palettes, a special border, and additional sound effects that made use of the SNES's sound chip to provide extra ambiance.

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The game was one of a select number of games enhanced by the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] UsefulNotes/SuperGameBoy Platform/SuperGameBoy peripheral, giving it unique per-area color palettes, a special border, and additional sound effects that made use of the SNES's sound chip to provide extra ambiance.



* BorderOccupyingDecorations: The game features a custom UsefulNotes/SuperGameBoy border depicting Kirby, Rick, Coo, and Kine against a green checkerboard backdrop.

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* BorderOccupyingDecorations: The game features a custom UsefulNotes/SuperGameBoy Platform/SuperGameBoy border depicting Kirby, Rick, Coo, and Kine against a green checkerboard backdrop.



* ColorWash: When playing on a UsefulNotes/SuperGameBoy, this trope comes into play, and it's done rather effectively given the color motif of this game. Each world uses a palette based around a specific color of the rainbow. Grass Land is yellow, Big Forest is green, Ripple Field is blue, Iceberg is indigo (or at least the closest the SGB could get to indigo while still looking appealing), Red Canyon is, well, [[ExactlyWhatItSaysOnTheTin take a guess]], Cloudy Park is orange, and Dark Castle is violet. Adding onto this, the King Dedede battle uses black and pink, reflecting the conflict between Kirby and [[spoiler:Dark Matter]], while [[spoiler:the battle against Dark Matter himself]] uses a blue-gray hue. The world selection screen goes as far as to change tint depending on what Rainbow Island the player is hovering over!

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* ColorWash: When playing on a UsefulNotes/SuperGameBoy, Platform/SuperGameBoy, this trope comes into play, and it's done rather effectively given the color motif of this game. Each world uses a palette based around a specific color of the rainbow. Grass Land is yellow, Big Forest is green, Ripple Field is blue, Iceberg is indigo (or at least the closest the SGB could get to indigo while still looking appealing), Red Canyon is, well, [[ExactlyWhatItSaysOnTheTin take a guess]], Cloudy Park is orange, and Dark Castle is violet. Adding onto this, the King Dedede battle uses black and pink, reflecting the conflict between Kirby and [[spoiler:Dark Matter]], while [[spoiler:the battle against Dark Matter himself]] uses a blue-gray hue. The world selection screen goes as far as to change tint depending on what Rainbow Island the player is hovering over!



* RainbowMotif: The game is set on the rainbow islands, each of which corresponds with a color of the rainbow (which is visually reflected with various {{Color Wash}}es when playing on a UsefulNotes/SuperGameBoy). Kirby collects Rainbow Drops on each island in order to defeat Dark Matter, who represents the absence of color with his predominantly black design and shattered the rainbow bridges that connect the islands before the events of the game.

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* RainbowMotif: The game is set on the rainbow islands, each of which corresponds with a color of the rainbow (which is visually reflected with various {{Color Wash}}es when playing on a UsefulNotes/SuperGameBoy).Platform/SuperGameBoy). Kirby collects Rainbow Drops on each island in order to defeat Dark Matter, who represents the absence of color with his predominantly black design and shattered the rainbow bridges that connect the islands before the events of the game.
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And so begins ''Kirby's Dream Land 2'' (''Hoshi no Kirby 2'' in Japanese) for the UsefulNotes/GameBoy, the first game in a loose arc of the ''Franchise/{{Kirby}}'' franchise which [[FanNickname fans colloquially refer to as]] the "Dark Matter Trilogy" (the others being ''VideoGame/KirbysDreamLand3'' and ''VideoGame/Kirby64TheCrystalShards''). Directed by Shinichi Shimomura instead of series creator Creator/MasahiroSakurai and released in 1995, the gameplay is mostly the same as the previous two games in the series, with Kirby still being able to run, jump, float, and inhale enemies to copy abilities if they have one. However, the number of abilities in this game are reduced from the great variety from ''VideoGame/KirbysAdventure''. To compensate, ''Dream Land 2'' introduces a new mechanic: the [[PowerUpMount animal friends]], a trio of characters who resemble real-world animals. They are Rick, who resembles a hamster and can't fly, but runs fast and is unaffected by ice; Kine, who resembles an ocean sunfish and can swim against water currents but hops slowly on land; and Coo, who resembles an owl and can fly against wind currents. The animal friends can be rescued from certain rooms, and using a Copy Ability while riding an animal friend creates a different attack. Rounding out the cast is Gooey, a friendly blob made from the same stuff as the main villain. Gooey only appears if you already have an animal friend that would be rescued otherwise (most of the time; rarely, either a girl named Chao (Japanese version) or a female Gooey (English version) will pop from the bag and act as a [[OneUp 1UP]]).

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And so begins ''Kirby's Dream Land 2'' (''Hoshi no Kirby 2'' in Japanese) for the UsefulNotes/GameBoy, Platform/GameBoy, the first game in a loose arc of the ''Franchise/{{Kirby}}'' franchise which [[FanNickname fans colloquially refer to as]] the "Dark Matter Trilogy" (the others being ''VideoGame/KirbysDreamLand3'' and ''VideoGame/Kirby64TheCrystalShards''). Directed by Shinichi Shimomura instead of series creator Creator/MasahiroSakurai and released in 1995, the gameplay is mostly the same as the previous two games in the series, with Kirby still being able to run, jump, float, and inhale enemies to copy abilities if they have one. However, the number of abilities in this game are reduced from the great variety from ''VideoGame/KirbysAdventure''. To compensate, ''Dream Land 2'' introduces a new mechanic: the [[PowerUpMount animal friends]], a trio of characters who resemble real-world animals. They are Rick, who resembles a hamster and can't fly, but runs fast and is unaffected by ice; Kine, who resembles an ocean sunfish and can swim against water currents but hops slowly on land; and Coo, who resembles an owl and can fly against wind currents. The animal friends can be rescued from certain rooms, and using a Copy Ability while riding an animal friend creates a different attack. Rounding out the cast is Gooey, a friendly blob made from the same stuff as the main villain. Gooey only appears if you already have an animal friend that would be rescued otherwise (most of the time; rarely, either a girl named Chao (Japanese version) or a female Gooey (English version) will pop from the bag and act as a [[OneUp 1UP]]).
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.

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* AmericanKirbyIsHardcore: The [[https://www.youtube.com/watch?v=EqVVG4FCq7w American advertisement]] definitely counts, since Kirby and his friends rough up some Hells Angels. Averted on the cover, which is this page’s image.

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* AmericanKirbyIsHardcore: The [[https://www.youtube.com/watch?v=EqVVG4FCq7w [[https://youtu.be/2ZVU3ynwTug American advertisement]] definitely counts, since counts; with a vicious-looking Kirby and his friends rough [[BarBrawl starting a fight in a seedy biker bar]] and roughing up some Hells Angels.Angels, capped off with a deep, ominous-sounding promo from Creator/TonyJay and Kirby spitting out the jacket of a biker he'd just eaten. Averted on the cover, which is this page’s image.
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* DualBoss: Mr. Shine and Mr. Bright from ''VideoGame/KirbysAdventure'' reappear as the boss of Red Canyon.
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* AstralFinale: The final battle with Dark Matter takes place in space. [[spoiler:Once it reveals its true form, [[FreeFallFight Kirby and Dark Matter will start to reenter Popstar's atmosphere]], forcing Kirby to [[TimeLimitBoss quickly defeat it]] before he burns up and loses a life.]]


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* {{Foreshadowing}}: During King Dedede's boss fight, he will stop for a brief moment and start to snore. In fact, looking closer on his sprite shows that his eyes are unusually [[EyesAlwaysShut kept shut]]. While one may assume that he's sleep-fighting, it's a sign that this odd behavior is brought upon him by Dark Matter.


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* OutOfCharacterMoment: In the cutscene for Big Forest, Coo accidentally makes Kirby collide with the side of a cliff and makes him drop the fruit he was trying to get. Kirby then gets mad and yells at Coo.


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* TookALevelInBadass: After staying the same in the first two titles, Whispy Woods gains the ability to shoot his roots through the ground in his first phase. Kracko also gains the ability to [[FlunkyBoss summon Co-Krackos]] or shoot his orbs at Kirby in his Jr. form.
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* BorderOccupyingDecorations: The game features a custom UsefulNotes/SuperGameBoy border depicting Kirby, Rick, Coo, and Kine against a green checkerboard backdrop.

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