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I'm pretty sure it's not this trope if the immortal being is defeated using special supernatural means.


* DidYouJustPunchOutCthulhu: [[spoiler: When Alexander uses the Mirror of Truth to make Death cry (by remembering the horrors that the Lord of Dead had become immune to through terrible exposure over countless lifetimes), this is naturally the result.]] Also counts as a SugarWiki/MomentOfAwesome.
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* ItIsPronouncedTroPay:
** Many walkthroughs and guide manuals on the game pronounce Alhazred's title as "Vizier" (''vi-ZEER''), but in the voiced version of the game itself, his title is only pronounced as "Wazir" (''wuh-ZEER'').
** Also, the Winged Ones' title is pronounced as "wing-''ed''" in the voiced version.
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* FantasyCounterpartCulture: The Isle of the Crown is based on the Ottoman Empire, while the Isle of the Sacred Mountain is based on UsefulNotes/TheRomanEmpire.

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* FantasyCounterpartCulture: The Isle of the Crown is based on the Ottoman Empire, UsefulNotes/OttomanEmpire, while the Isle of the Sacred Mountain is based on UsefulNotes/TheRomanEmpire.
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* DramaticIrony: The player knows much more than Alexander does, thanks to cutscenes. When sending her gifts through the nightingale, Alexander wonders if Cassima is actually receiving them. She does, thankfully. This reaches MindScrew levels when [[spoiler:the player sees a cutscene where Shamir's lamp is visible, which somehow allows Alexander to guess which replica to choose.]]


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* FateWorseThanDeath: The Beast's curse. Not only is he transformed into a hideous form, he's also trapped on the island, and he's unable to die, condemning him to an eternity of isolation. If Alexander fails to break the curse, he also suffers the same fate, but worse, as he also has to be Beast's slave forever.


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* PortableHole: The Hole in the Wall, a strange creature that makes a section of wall underneath it invisible.

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* HeartbeatSoundtrack: "[[https://www.youtube.com/watch?v=1l26RYMtD6U Alexander's Suicide]]" simulates a heartbeat slowing down to a halt [[spoiler:and then restarting]], incurred by [[spoiler:Alexander using the "Drink Me" potion to fake his death]].

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* HeartbeatSoundtrack: "[[https://www.youtube.com/watch?v=1l26RYMtD6U Alexander's Suicide]]" The LastNoteNightmare of "Alexander's Suicide" simulates a heartbeat slowing down to a halt [[spoiler:and then restarting]], halt, incurred by [[spoiler:Alexander using the "Drink Me" potion to fake his death]].death]]. [[spoiler:As the potion wears off, the soundtrack simulates his heartbeat starting back up.]]


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* LastNoteNightmare: The sad "Alexander's Suicide" seems to fade out, followed by a sudden loud, dissonant note on the strings that descends in pitch accompanied by a HeartbeatSoundtrack to simulate [[spoiler:Alexander's heart stopping temporarily due to a fake death potion.]] In-game, you actually hear the "nightmare" part on its own first [[spoiler:when trying out the potion for the first time.]]

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* ByTheLightsOfTheirEyes: Hilariously used.

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* ByTheLightsOfTheirEyes: Hilariously used.In the second level of the catacombs, Alexander is represented only by two white dots due to no light being present. If you fail to find a proper light source, they get ''[[HalfTheManHeUsedToBe horizontally]]'' farther apart before falling down, implying a ''very'' gruesome death.



* CrocodileTears: [[spoiler:Alexander acts all {{Emo}} in the Pawn Shop and pretends [[DespairSpeech that all hope is lost without Cassima]] while pretending to cry, and fakes suicide by drinking the "Drink Me" potion. This gambit is an effort to trick Shamir and the guard dogs into lowering their guard for entry into the castle. It doesn't actually change anything in or around the castle, though -- [[BreakingTheFourthWall it serves an entirely different purpose]] -- and you still need a different method of getting in.]]



* [[EnhancedOnDVD Enhanced on CD-ROM]]: The CD version featured a longer opening sequence and was fully voiced with an all-star cast, one of the first video games to do so.

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* [[EnhancedOnDVD Enhanced on CD-ROM]]: EnhancedOnDVD: The CD version featured a longer opening sequence and was fully voiced with an all-star cast, one of the first video games to do so.



* {{Flynning}}: [[spoiler:The final battle between Alexander and Alhazred consists of them constantly parrying each other's sword attacks. Unfortunately, Alex's sword is a heavy, ornamental one, so he can't keep this up for too long.]]



* GorgeousGarmentGeneration: Beauty.

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* GoodOldFisticuffs: [[spoiler:During the final battle, Alex and Alhazred will occasionally drop their swords and punch each other.]]
* GorgeousGarmentGeneration: Beauty.Beauty magically gains royal attire [[spoiler:after being introduced to Beast]].



* HeartbeatSoundtrack: "[[https://www.youtube.com/watch?v=1l26RYMtD6U Alexander's Suicide]]" simulates a heartbeat slowing down to a halt [[spoiler:and then restarting]], incurred by [[spoiler:Alexander using the "Drink Me" potion to fake his death]].



* LastNoteNightmare / HeartbeatSoundtrack: The last few seconds of "[[https://www.youtube.com/watch?v=1l26RYMtD6U Alexander's Suicide]]", incurred by [[spoiler:Alex]]'s heartbeat slowing down to a stop [[spoiler:via "Drink Me" potion]].



* NonStandardGameOver: The standard game over is when Alexander dies: he shows up in the Land of the Dead as a ghost and passes into the afterlife. If he doesn't die, then the game over is different, such as if he ends up in the dungeons [[spoiler:unable to prevent the Vizier's sham marriage to Cassima]], or if the Beast's curse turns him into a beast.

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* NonStandardGameOver: The standard game over is when Alexander dies: he shows up in the Land of the Dead as a ghost and passes into the afterlife. If he doesn't die, then the game over is different, such as if he ends up in the dungeons [[spoiler:unable to prevent the Vizier's sham marriage to Cassima]], or if the Beast's curse turns him into a beast. Then, you just get a picture of Alexander's fate on a black screen.



* SwordFight / GoodOldFisticuffs: [[spoiler:Alex and Alhazred alternate between these while the former carries a fake, heavy sword during the ultimate battle.]]

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* SwordFight / GoodOldFisticuffs: [[spoiler:Alex and Alhazred alternate SwordFight: [[spoiler:The final battle between these while the former carries a fake, heavy sword during the ultimate battle.Alexander and Alhazred. Occasionally,they drop their swords and use GoodOldFisticuffs.]]



* {{Wackyland}}: The Isle of Wonder.

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* {{Wackyland}}: The Isle of Wonder.Wonder, where almost ''everything'' is a {{pun}}.



%%* WickedStepmother: Beauty has one.

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%%* * WickedStepmother: Beauty has one.Beauty's stepmother is always yelling at her to get more and more chores done.



* WorldOfPun: Starting from the title, to all of the death messages.
* WoundedGazelleGambit / CrocodileTears: [[spoiler:Alexander acts all {{Emo}} in the Pawn Shop and pretends [[DespairSpeech that all hope is lost without Cassima]] while pretending to cry, and fakes suicide by drinking the "Drink Me" potion. This gambit is an effort to trick Shamir and the guard dogs into lowering their guard for entry into the castle. It doesn't actually change anything in or around the castle, though -- [[BreakingTheFourthWall it serves an entirely different purpose]] -- and you still need a different method of getting in.]]

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* WorldOfPun: Starting from the title, to all of the death messages.
* WoundedGazelleGambit / CrocodileTears: [[spoiler:Alexander acts all {{Emo}} in
messages. ''Especially'' the Pawn Shop and pretends [[DespairSpeech that all hope is lost without Cassima]] while pretending to cry, and fakes suicide by drinking the "Drink Me" potion. This gambit is an effort to trick Shamir and the guard dogs into lowering their guard for entry into the castle. It doesn't actually change anything in or around the castle, though -- [[BreakingTheFourthWall it serves an entirely different purpose]] -- and you still need a different method Isle of getting in.]]Wonder.
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* MoodWhiplash: The gate of the Land of the Dead is an eerie place, with creepy, atmospheric music and strange undead guards. Then you play a swinging xylophone tune to [[TheDeadCanDance make them dance]].

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* MoodWhiplash: The gate of the Land of the Dead is an eerie place, with creepy, atmospheric music and strange undead guards. You've [[TheManyDeathsOfYou probably]] [[NintendoHard seen it]] several times over when dying. Then you play a swinging xylophone tune to [[TheDeadCanDance make them dance]].

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* FantasticRacism: The residents of The Isle of The Sacred Mountain tend to get snooty towards non-winged beings.

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* FantasticRacism: FantasticRacism:
**
The residents of The Isle of The Sacred Mountain tend to get snooty towards non-winged beings.beings.
** Alexander's denied entrance to the chess kingdom on the Isle of Wonder, since it's no humans allowed.
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* TearsFromAStone: The Lord of the Dead's challenge: [[AC:"Make me cry."]] The peanut gallery remarks that it would be easier to turn sea to stone, or fire to ice. [[spoiler:Alexander succeeds.]]

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* TearsFromAStone: The Lord of the Dead's challenge: [[AC:"Make '''"Make me cry."]] "''' The peanut gallery remarks that it would be easier to turn sea to stone, or fire to ice. [[spoiler:Alexander succeeds.]]
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** To a lesser extent, one room in the Labyrinth has a ''Last Crusade''-style tile floor where Alexander must step on a certain sequence to cross it. There is no in-game hint, but the "Guidebook" contains a poem which lays out the sequence.

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** To a lesser extent, one room in the Labyrinth has a ''Last Crusade''-style tile floor where Alexander must step on a certain sequence to cross it. There is no in-game hint, but the "Guidebook" contains a poem which lays out the sequence. However it's entirely possible to brute force this sequence through trial and error.

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** To a lesser extent, one room in the Labyrinth has a ''Last Crusade''-style tile floor where Alexander must step on a certain sequence to cross it. There is no in-game hint, but the "Guidebook" contains a poem which lays out the sequence.



* PointOfNoReturn: You have a choice on whether you want to go the long route or the short route after you help the Beast, but after you've made your choice, you're stuck with it. Also, [[spoiler:the Labyrinth and Underworld are such places where you are stuck if you haven't brought certain items, while at the same time, you have to pick up new items there, and you cannot return to do later in the game]].

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* PointOfNoReturn: PointOfNoReturn:
**
You have a choice on whether you want to go the long route or the short route after you help the Beast, but after you've made your choice, you're stuck with it. Also, [[spoiler:the Beast. The short path has the player sneaking into the castle wearing Beauty's dress, which is destroyed during the long route.
** The
Labyrinth and Underworld [[spoiler:Underworld]] are such places where double examples of this trope. First, after entering them you are stuck if unable to leave until you haven't brought certain items, while at complete the same time, you have sequence and it's entirely possible to pick up new lack required items there, and to do so. Second, after completing the sequence you cannot return to do later in and pick up any items you missed making the game]].game unwinnable.
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* StinkyFlower: This game has an item called the Flower of Stench. This blossom is described as smelling like rotten eggs. You must use it to trick a gnome with a superhuman sense of smell, the flower covers up your scent.
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* JealousRomanticWitness: Alexander [[WeddingSmashers interrupts the wedding of Abdul and Cassima]] to try and free his beloved Cassima from [[AndNowYouMustMarryMe his evil clutches]]. When he gets there, though, Cassima not only insists she loves Adbul, but also coldly demands that Alexander get killed for his interruption. Of course, it's actually Adbul's genie in disguise as her, but Alexander is still shaken by it and sadly admits he might've been wrong the whole time.

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* FoulFlower: The talking vine on the Isle of Wonder is cute but lethal and strangles Alexander if he comes too close.
** Downplayed with a flower Alexander finds that is pretty, but has a strong thiol-like scent. It does help him trick the Sense Gnomes, though.



* FoulFlower: The talking vine on the Isle of Wonder is cute but lethal and strangles Alexander if he comes too close.
** Downplayed with a flower Alexander finds that is pretty, but has a strong thiol-like scent. It does help him trick the Sense Gnomes, though.


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* GlamourFailure: Shamir the genie can shapeshift, but he retains his [[EyesNeverLie telltale golden eyes]]. The game itself never draws attention to this, leaving the player to figure it out for themselves.
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* ConditionedToAcceptHorror: The Lord of the Dead, as a result of hearing about and witnessing every tragedy in humanity's history [[spoiler:, except his own,]] for millennia.

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* ConditionedToAcceptHorror: The Lord of the Dead, as a result of hearing about and witnessing every tragedy in humanity's history [[spoiler:, history[[spoiler:, except his own,]] for millennia.
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* ConditionedToAcceptHorror: The Lord of the Dead, as a result of hearing about and witnessing every tragedy in humanity's history [[spoiler:, except his own,]] for millennia.
--> '''The Lord of the Dead:''' For thousands of years, I have sat upon this throne. I have heard every sad tale that can be told by human lips. I have seen tragedies that ended empires, injustices that defy reason, love that would light the stars turned cold and hard. I have seen torments that cannot possibly be borne and yet must be. For centuries, this thing I have never done: I have '''never''' shed a tear.
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* GodOfTheDead: If the player decides to go for the perfect ending, Alexander winds up visiting the Island of the Dead, where the souls of the deceased in the Land of the Green Isles go before heading off to the afterlife. Surviving all the death traps of the island brings him face to face with Samhain, god of death, whom he must challenge and beat to rescue the suffering souls of Princess Cassima's parents.

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Disambiguating; deleting and renaming wicks as appropriate


* CourtJester: Jollo the Clown, a jester in the court of the Castle of the Crown. He can be very helpful on your quest if you treat him right.
* InsurmountableWaistHeightFence: The one surrounding the house of Beauty's stepmother. Justified in that the game says "Alexander doesn't want to intrude onto private property."



* InsurmountableWaistHeightFence: The one surrounding the house of Beauty's stepmother. Justified in that the game says "Alexander doesn't want to intrude onto private property."



* TheJester: Jollo the Clown, a jester in the court of the Castle of the Crown. He can be very helpful on your quest if you treat him right.
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Released in 1992, the game follows Alexander, son of Graham and prince of Daventry. Desperately in love with Princess Cassima of the Land of the Green Isles, who he met back in the [[VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder previous game]], Alexander journeys to her kingdom, but is shipwrecked en route. He wakes up in the Land of the Green Isles, a strange and magical archipelago with islands based off the ''Arabian Nights'', ''Alice in Wonderland'', Ancient Greece, and other settings. Alexander quickly learns the place is not as friendly as he thought, and evil forces conspire against him as he tries to contact Cassima. His quest to find her takes him all over the land-- meeting strange characters, facing terrible perils, and making puns. [[HurricaneOfPuns Lots of puns.]] [[HaveANiceDeath And dying, that happens a lot, too.]] [[TheManyDeathsOfYou Quite a lot.]]

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Released in 1992, the game follows Alexander, son of Graham and prince of Daventry. Desperately in love with Princess Cassima of the Land of the Green Isles, who he met back in the [[VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder ''[[VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder previous game]], game]]'', Alexander journeys to her kingdom, but is shipwrecked en route. He wakes up in the Land of the Green Isles, a strange and magical archipelago with islands based off the ''Arabian Nights'', ''Alice in Wonderland'', Ancient Greece, and other settings. Alexander quickly learns the place is not as friendly as he thought, and evil forces conspire against him as he tries to contact Cassima. His quest to find her takes him all over the land-- meeting strange characters, facing terrible perils, and making puns. [[HurricaneOfPuns Lots of puns.]] [[HaveANiceDeath And dying, that happens a lot, too.]] [[TheManyDeathsOfYou Quite a lot.]]
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* TouchOfDeath: The Lord of Death only need to put his hand on Alex's shoulder [[NonStandardGameOver to kill him]]. According to Death's words, at least it was painless.
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* AndImTheQueenOfSheba: When Alexander tells a guard dog he's the prince of Daventry, the latter responds that he's the Lord of this dusty path.
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* AwardBaitSong: "Girl in the Tower".

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* AwardBaitSong: "Girl in the Tower". The game came with an insert asking customers to call up local radio stations to request it. The radio stations weren't happy about it.
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* LivingStructureMonster: The gate leading to the Lord of the Dead’s throne room is alive and has an appetite for human flesh. Fortunately, Alexander is able to negotiate with it and it allows him to pass after answering a riddle.
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* BoatsIntoBuildings: The Green Isles ferry has been drydocked for so long that it's beyond repair (at least conventional repair). Even so, the ferryman manages to maintain his dwelling within it.
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* LiteralBookworm: Alexander meets a green, bespectacled bookworm on the Isle of Wonder, where pretty much everything is based on a pun. He lives in a junkyard of books and acts a bit rude at first, but when Alexander returns his "Dangling Participle", he gives him a special, rare book.
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* AntiInterferenceLockUp: Princess Cassima of the Green Isles is being locked up by her evil fiance, Abdul Alhazred, allowing him to claim the princess doesn't "want visitors", effectively keeping her isolated and at his mercy while he can take over the kingdom with little to no opposition. Until Alexander arrives, of course.
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* OhCrap: The genie utter this when [[HoistByHisOwnPetard his magic bolt bounced off and is about to hit him]].
-->'''Shamir:''' Uh, <[[AlcoholHic hic]]> Oh.
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* EverythingsBetterWithPrincesses: Cassima. Celeste might count as one, but she goes by 'Lady Celeste'. Of course, Celeste is also fairly bitchy.
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* ClimbingTheCliffsOfInsanity: The Cliffs of Logic are half puzzle sequence, half Copy Protection! Naturally, if you get a certain puzzle wrong, you tumble to your death.

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