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Update release date in the Updated Re Release entry. Expanded and cleaned up the Unwinnable By Insanity entry.


* UnwinnableByInsanity: Being extremely careless with money can result in this if the player doesn't make sure to leave 10 dollars for paying into the bar in the next area and doesn't loot corpse before they despawn after leaving the area, same with the 60 dollar ticket required in the last area and the two safecrackers in an earlier level.
* UpdatedReRelease: ''Kingpin: Reloaded'' is a remaster of the game by 3D Realms scheduled for 2020. It will feature support for modern resolutions (the original game requires fan mods to run at anything other than basic 4:3), rebalanced difficulty, and assorted aesthetic enhancements.

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* UnwinnableByInsanity: Being extremely careless with money or mission-critical [[NonPlayerCharacter NPCs]] can result in easily render the campaign impossible to complete:
** Typically, the story progresses at each location by visiting the local bar, and talking with a key character there. However, each bar has an entry fee of 10 dollars, meaning that if you don't have at least
this if the player doesn't make sure amount in your wallet, you can easily get stuck and cannot progress further.
** The above issue is easy
to leave 10 dollars for paying run into if you find out late that unlooted enemy corpses (essentially the bar in the next area most important sources of ammo and doesn't loot corpse before they money) tend to despawn after leaving the area, same with the 60 dollar ticket required their vicinity (or progressing to another map in the last area current location). Thus, you should quickly take up the habit of looting them right after they've been taken care of.
**In Poisonville, one of the requirements of progressing to the second half of the location is breaking Nikki Blanco's safe open,
and delivering its contents back to Nikki's rival, Louie. However, the two safecracker [[NonPlayerCharacter NPCs]] in the bar offer their services for a fee only (Buster, the demolition expert can be hired for $50, while Fingers, the lockpicker, for $200). Thus, if you killed all lootable enemies (and neutral characters) on the two maps explorable at that point, but don't have at least $50 in your wallet to hire Buster (for example because you decided to spend your cash in the local pawn shop beforehand), you basically need to restart the whole Poisonville chapter. Also, the game ends with a [[WhatTheHellPlayer "You are an idiot!"]] message if you manage to get both safecrackers killed by Nikki's thugs before they have a chance to open the safe.
** You can also easily get stuck at the penultimate level of the campaign
in an earlier level.
Radio City if you don't have 60 dollars to buy the skytram ticket, allowing you to progress to the final area.
* UpdatedReRelease: ''Kingpin: Reloaded'' is a remaster of the game by 3D Realms Realms, co-published with Interplay and developed by Slipgate Ironworks, scheduled for 2020.2021. It will feature support for modern resolutions (the original game requires fan mods to run at anything other than basic 4:3), rebalanced difficulty, and assorted aesthetic enhancements.
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Updated remaster release date.


In January 2020, Creator/ThreeDRealms announced a remaster of the game titled ''Kingpin: Reloaded'', co-published with Interplay and developed by Slipgate Ironworks. The remaster is due for a release later in 2020 on PC, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch.

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In January 2020, Creator/ThreeDRealms announced a remaster of the game titled ''Kingpin: Reloaded'', co-published with Interplay and developed by Slipgate Ironworks. The remaster is due for a release later to be released in 2020 2021 on PC, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch.
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None


In January 2020, Creator/ThreeDRealms announced a remaster of the game titled ''Kingpin: Reloaded'', developed in cooperation with Interplay. The remaster is due for a release later in 2020 on PC, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch.

to:

In January 2020, Creator/ThreeDRealms announced a remaster of the game titled ''Kingpin: Reloaded'', co-published with Interplay and developed in cooperation with Interplay.by Slipgate Ironworks. The remaster is due for a release later in 2020 on PC, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch.
Is there an issue? Send a MessageReason:
None

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* AdjustableCensorship: On the retail versions, players are given a one-time option to choose between a {{Bowdlerise}}d version and an uncensored one, blood and expletives intact. This was done to appease MoralGuardians who were shocked to see an M-rated first-person shooter to be released in the wake of Columbine. The manual describes it as "permanent" which could only be changed upon reinstallation, though there are console commands to override this even when the censored version is installed.
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* {{Revenge}}: The reason why Thug takes on the Kingpin's entire operation. Given that he originally went after just one of his Lieutenant's for [[ItsPersonal for personal reasons]], and that he kills off a good portion of his "employees" in the process, Thug's revenge trip heavily falls into the DisproportionateRetribution and RoaringRampageOfRevenge territories as well.

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* {{Revenge}}: The reason why Thug takes on the Kingpin's entire operation. Given that he originally went after just one of his Lieutenant's Lieutenants for [[ItsPersonal for personal reasons]], and that he kills off a good portion of his "employees" in the process, Thug's revenge trip heavily falls into the DisproportionateRetribution and RoaringRampageOfRevenge territories as well.
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* UnwinnableByInsanity: Being extremely careless with money can result in this if the player doesn't make sure to leave 10 dollars for paying into the bar in the next area and doesn't loot corpse before they despawn after leaving the area, same with the 60 dollar ticket required in the last area and the two safecrackers in an earlier level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UpdatedReRelease: ''Kingpin: Reloaded'' is a remaster of the game by 3D Realms scheduled for 2020. It will feature support for modern resolutions (the original game requires fan mods to run at anything other than basic 4:3), rebalanced difficulty, and assorted aesthetic enhancements.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DualWielding: Male enemies armed with pistols fight with guns akimbo, while female enemies armed with pistols fight with a single pistol wielding GangstaStyle.


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* FlunkyBoss:
** Jesus, the boss of the game's first area, will run off and summon a large pack of nasty junkyard dogs once the fight starts going poorly for him.
** The Kingpin is accompanied by several EliteMooks as well as [[DarkActionGirl Blunt]], who's invincible and armed with a heavy machine gun.
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Added DiffLines:

In January 2020, Creator/ThreeDRealms announced a remaster of the game titled ''Kingpin: Reloaded'', developed in cooperation with Interplay. The remaster is due for a release later in 2020 on PC, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch.
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Applied spoiler tags to plot-critical information.


* AntagonistTitle: Played with. The Kingpin is the FinalBoss of the game, so this trope is fully in effect - until the finale, that is. Once the BigBad is killed, Thug takes his place and becomes the new kingpin via KlingonPromotion, subverting the game's title into a ProtagonistTitle by the credits roll.
* AlternateUniverse: Mostly apparent in the RetroUniverse setting of the game. Most weapons (such as the Tommy Gun), vehicles, the teamsters, the Art Deco architecture, and the whole GangsterLand vibe are coming straight out of the TheRoaringTwenties; the big-city urban decay, pollution, and poverty are reminiscent of the TheSeventies; while some contemporary-looking character designs (such as the scantily-clad prostitutes or the Kingpin himself), the pop-culture references (see ShoutOut below) and the soundtrack from Music/CypressHill are mixed in from TheNineties. The resulting DieselPunk setting is described by the game manual as "a past that never happened".

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* AntagonistTitle: Played with. The Kingpin is the FinalBoss of the game, so this trope is fully in effect - [[spoiler:- until the finale, that is. Once the BigBad is killed, Thug takes his place and becomes the new kingpin via KlingonPromotion, subverting the game's title into a ProtagonistTitle by the credits roll.
roll]].
* AlternateUniverse: Mostly apparent in the RetroUniverse setting of the game. Most weapons (such as the Tommy Gun), vehicles, the teamsters, the Art Deco architecture, and the whole GangsterLand vibe are coming straight out of the TheRoaringTwenties; the big-city urban decay, pollution, and poverty are reminiscent of the TheSeventies; while some contemporary-looking character designs (such as the scantily-clad prostitutes or the Kingpin himself), the pop-culture references (see ShoutOut below) and the soundtrack from Music/CypressHill are mixed in from TheNineties. The resulting DieselPunk setting is described by the game manual as "a past that never happened".



* BadassBystander: An antagonistic example: When raiding the office of Moker (the steel mill manager and local Lieutenant of Kingpin in Steeltown), his secretary at the reception pulls a gun on the player (and their guns-for-hire) as soon as she notices them. She stands no chance of course, but she deserves points for trying to slow them down and cover her boss' escape.
* BigBad: The title character of the game, who also happens to be the FinalBoss. Although Thug only has a bone to pick with Nikki Blanco, the Kingpin's Poisonville lieutenant, at the end of the campaign he decides to take on Kingpin himself as well, to take over his operations that he managed to ravage through by that time.

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* BadassBystander: An antagonistic enemy example: When raiding the office of Moker (the steel mill manager and local Lieutenant of Kingpin in Steeltown), his secretary at the reception pulls a gun on the player (and their guns-for-hire) as soon as she notices them. She stands no chance of course, but she deserves points recognition for trying to slow them down and cover her boss' escape.
* BigBad: The title character of the game, who also happens to be the FinalBoss. Although Thug only has a bone to pick with Nikki Blanco, the Kingpin's Poisonville lieutenant, at the end of the campaign later he decides to take on Kingpin himself as well, to take over his operations that he managed to ravage through by that time.



* EqualOpportunityEvil: Of all the people in this game, Kingpin and his Lieutenants are this. Throughout the game, we frequently run into female enemies, indicating that a sizable portion of the organization's manpower consists of women. Interestingly, the trope is also subverted by the game's VillainProtagonist: while Thug can pay off a hooker in Poisonville to distract some well-armed thugs (and thus, avoid a firefight with them), and helps out Bambi, Steeltown's female bartender by rescuing his brother, he can never actually recruit any female characters to fight alongside him. All available guns-for-hire are male.

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* EqualOpportunityEvil: Of all the people in this game, Kingpin and his Lieutenants are this. Throughout The enemy gangs under the game, payroll of Kingpin consist of a variety of different ethnicities, with Caucasian, African-American and Asian enforcers all taking on Thug. Moreover, we frequently run into female enemies, enemies as well, indicating that a sizable portion of the organization's manpower consists of women. Interestingly, the trope is also subverted avoided by the game's VillainProtagonist: while Thug can pay off a hooker in Poisonville to distract some well-armed thugs (and thus, avoid a firefight with them), and helps out Bambi, Steeltown's female bartender by rescuing his brother, he can never actually recruit any female characters to fight alongside him. All available guns-for-hire are male.



* ImmuneToBullets: Blunt, who just also happens to be one of the final bosses as well. There is no reason for her to be (especially given how unarmored she is compared to other regular mooks), other than to escape alive and leave a SequelHook for the game.

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* ImmuneToBullets: Blunt, who just also happens to be one of the final bosses as well. There is no reason for her to be (especially given how unarmored she is compared to other regular mooks), mooks)[[spoiler:, other than to escape alive and leave a SequelHook for the game.game]].



* KlingonPromotion: At the end, Thug becomes the new kingpin of the city after killing the old Kingpin, and the closing cutscene shows that the daily income is a lot higher than it was during the previous management. It's doubtful this has anything in the way of his managerial skills, but Thug has got plenty of minions to take care of that for him, so it could be assumed that even if he is far from being a nice guy, he is at least a bit closer to being a BenevolentBoss than his predecessor was.

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* KlingonPromotion: At [[spoiler:At the end, Thug becomes the new kingpin of the city after killing the old Kingpin, and the closing cutscene shows that the daily income is a lot higher than it was during the previous management. It's doubtful this has anything in the way of his managerial skills, but Thug has got plenty of minions to take care of that for him, so it could be assumed that even if he is far from being a nice guy, he is at least a bit closer to being a BenevolentBoss than his predecessor was.]]



** Frankly, the warehouse security guards of the first level are just doing their job protecting the premises. Granted, their approach is really excessive, but given Skidrow's reputation and the game's CrapsackWorld in general, their shoot-first-don't-ask-questions-later approach is understandable.

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** Frankly, the warehouse security guards of the first level are just doing their job protecting the premises. premises (even if they work for Heilman's company, according to their guard uniform). Granted, their approach in protecting the building is really excessive, but given Skidrow's reputation and the game's CrapsackWorld in general, their shoot-first-don't-ask-questions-later approach is understandable.



* RecurringBoss: You fight Nikki Blanco twice in the game: in Chapter 2, where he serves as the boss of the Poisonville segment, and then at the finale before the final boss fight.

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* RecurringBoss: You fight Nikki Blanco twice in the game: in Chapter 2, where he serves as the boss of the Poisonville segment, and [[spoiler:and then at the finale before the final boss fight.fight]].



* SequelHook: The game ends with Blunt fleeing Radio City and swearing revenge against the player for killing the Kingpin. This was, unfortunately, never followed up on: while a sequel was announced in 2004, nothing came of it and it was likely quietly cancelled.

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* SequelHook: The [[spoiler:The game ends with Blunt fleeing Radio City and swearing revenge against the player for killing the Kingpin. Kingpin.]] This was, unfortunately, never followed up on: while a sequel was announced in 2004, nothing came of it and it was likely quietly cancelled.



* TheDragon: Played with. From a gameplay perspective, this role is filled by Blunt, who even helps the Kingpin during the final boss fight. From a story perspective though, Nikki Blanco plays a much larger and more important role, as he's the one who kickstarts Thug's RoaringRampageOfRevenge, and appears more frequently than Blunt. He still ends up being a SequentialBoss only by the finale.

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* TheDragon: Played with. From a gameplay perspective, this role is filled by Blunt, who even helps the Kingpin during as she participates in the final boss fight. From a story perspective though, Nikki Blanco plays a much larger and more important role, as he's the one who kickstarts Thug's RoaringRampageOfRevenge, and appears more frequently than Blunt. He [[spoiler:He still ends up being a SequentialBoss only by the finale.finale]].
Is there an issue? Send a MessageReason:
Fixed some typos and phrasing.


Set in an unnamed, DieselPunk flavored, dystopic RetroUniverse city, players take control of an unnamed low-level criminal (referred to as "Thug" by the in-game chat, and therefore by the game's fans as well). Some time before the events of the game, Thug crossed paths with Nikki Blanco, head of the local Blanco Industries chemical plant, and also a resident Lieutenant of the titular Kingpin, the criminal overlord of the city. For reasons unknown, Blanco wants the Thug banished from his turf, Poisonville; to that end, he has his muscles give Thug an old-fashioned NoHoldsBarredBeatdown, and leave him unconscious in Skidrow, one of the outskirts ghettos of the city, with the warning never to show up in Poisonville again. What follows is Thug's RoaringRampageOfRevenge, first aimed against Nikki Blanco and then against the Kingpin's entire operation, taking him through all major districts of the city, from the outskirts through poisonous chemical plants, rusty shipyards, massive steelworks facilities, and a gigantic railroad network, right into Radio City, the heart of the Kingpin's criminal empire.

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Set in an unnamed, DieselPunk flavored, dystopic RetroUniverse city, players take control of an unnamed low-level criminal (referred to as "Thug" by the in-game chat, and therefore by the game's fans as well). Some time before the events of the game, Thug crossed paths with Nikki Blanco, head of the local Blanco Industries chemical plant, and also a resident Lieutenant of the titular Kingpin, the criminal overlord of the city. For reasons unknown, Blanco wants the Thug banished from his turf, Poisonville; to that end, he has his muscles enforcers give Thug an old-fashioned NoHoldsBarredBeatdown, and leave him unconscious in Skidrow, one of the outskirts ghettos of the city, with the warning never to show up in Poisonville again. What follows is Thug's RoaringRampageOfRevenge, first aimed against Nikki Blanco and then against the Kingpin's entire operation, taking him through all major districts of the city, from the outskirts through poisonous chemical plants, rusty shipyards, massive steelworks facilities, and a gigantic railroad network, right into Radio City, the heart of the Kingpin's criminal empire.



* BadassBystander: An antagonistic example: When raiding the office of Moker (the steel mill manager and local Lieutenant of Kingpin in Steeltown), her secretary at the reception pulls a gun on the player (and their guns-for-hire) as soon as she notices them. She stands no chance of course, but she deserves points for trying to slow them down and cover her boss' escape.
* BigBad: The title character of the game, who also happens to be the FinalBoss. Although Thug only has a bone to pick with Nikki Blanco, the Kingpin's Poisonville lieutenant, at the end of the campaign, he decides to take on Kingpin himself as well, to take over his operations that he managed to ravage through by that time.

to:

* BadassBystander: An antagonistic example: When raiding the office of Moker (the steel mill manager and local Lieutenant of Kingpin in Steeltown), her his secretary at the reception pulls a gun on the player (and their guns-for-hire) as soon as she notices them. She stands no chance of course, but she deserves points for trying to slow them down and cover her boss' escape.
* BigBad: The title character of the game, who also happens to be the FinalBoss. Although Thug only has a bone to pick with Nikki Blanco, the Kingpin's Poisonville lieutenant, at the end of the campaign, campaign he decides to take on Kingpin himself as well, to take over his operations that he managed to ravage through by that time.



** The game is ''loaded'' with foul language, so much so that it's a lot easier to count the characters whose dialog contains no swearing than the ones who constantly spout expletives.

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** The game is ''loaded'' with foul language, so much so that it's a lot easier to count the characters whose dialog dialogue contains no swearing than the ones who constantly spout expletives.



* DarkActionGirl: Blunt is a named example of this trope, who also happens to be the Kingpin's second-in-command, in charge of the Radio City operations. However, all enemy gangs in the game have numerous female fighters, who fight (and swear) just as viciously as their fellow male gang members. On higher difficulties, the female enemies can even be more dangerous as their bulkier male colleagues, given their smaller statures (and thus, smaller, harder-to-hit hitbox).

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* DarkActionGirl: Blunt is a named example of this trope, who also happens to be the Kingpin's second-in-command, in charge of the Radio City operations. However, all enemy gangs groups in the game have numerous female fighters, who fight (and swear) just as viciously as their fellow male gang members. On higher difficulties, the female enemies can even be more dangerous as their bulkier male colleagues, given their smaller statures (and thus, smaller, harder-to-hit hitbox).



* EqualOpportunityEvil: Of all the people in this game, Kingpin and his Lieutenants are this. Throughout the game, we frequently run into female enforcers, indicating that a sizable portion of the organization's manpower consists of women. Interestingly, the trope is also subverted by the game's VillainProtagonist: while Thug can pay off a hooker in Poisonville to distract some well-armed thugs (and thus, avoid a firefight with them), and helps out Steeltown's female bartender by rescuing his brother, he can never actually recruit any female characters to fight alongside him. All available guns-for-hire are male.

to:

* EqualOpportunityEvil: Of all the people in this game, Kingpin and his Lieutenants are this. Throughout the game, we frequently run into female enforcers, enemies, indicating that a sizable portion of the organization's manpower consists of women. Interestingly, the trope is also subverted by the game's VillainProtagonist: while Thug can pay off a hooker in Poisonville to distract some well-armed thugs (and thus, avoid a firefight with them), and helps out Bambi, Steeltown's female bartender by rescuing his brother, he can never actually recruit any female characters to fight alongside him. All available guns-for-hire are male.



* ExcusePlot: Although the game has a detailed dialog and NPC system (well, for its time and for an FPS), little to no background information is provided on why Nikki kicked Thug out of Poisonville, and why Thug decides to take over the Kingpin's organization (apart from his obvious RoaringRampageOfRevenge). Character dialog itself is also pretty hazy and out-of-context in most cases, requiring players to constantly check their journal to piece together what mission objectives were actually given by neutral characters.
* {{Expy}}: The Kingpin is modeled after [[Film/PulpFiction Marcellus Wallace]], down to the small band-aid on his neck. Several lines of his dialog are also lifted almost verbatim from Marcellus as well.

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* ExcusePlot: Although the game has a detailed dialog dialogue and NPC system (well, for its time and for an FPS), little to no background information is provided on why Nikki kicked Thug out of Poisonville, and why Thug decides to take over the Kingpin's organization (apart from his obvious RoaringRampageOfRevenge). Character dialog dialogue itself is also pretty hazy and out-of-context in most cases, requiring players to constantly check their journal to piece together what mission objectives were actually given by neutral characters.
* {{Expy}}: The Kingpin is modeled after [[Film/PulpFiction Marcellus Marsellus Wallace]], down to the small band-aid on his neck. Several lines of his dialog dialogue are also lifted almost verbatim from Marcellus Marsellus as well.



* HookerWithAHeartOfGold: Slightly subverted. In Poisonville, a female bystander (implied to be a hooker, but not really dressed as one) offers the player to distract some well-armed enemy muscle for a small amount of money. This is completely optional, but given that the mooks are considered heavily armed at that stage of the game (packing Tommy Guns that are not even available in stores for the player in that chapter), her offer comes really handy, especially on higher difficulties. It is not obvious whether she makes the offer out of sympathy or just to earn some cash, though.

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* HookerWithAHeartOfGold: Slightly subverted.Played with. In Poisonville, a female bystander (implied to be a hooker, but not really dressed as one) offers the player to distract some well-armed enemy muscle for a small amount of money. This is completely optional, but given that the mooks are considered heavily armed at that stage of the game (packing Tommy Guns that are not even available in stores for the player in that chapter), her offer comes really handy, especially on higher difficulties. It is not obvious whether she makes the offer out of sympathy or just to earn some cash, though.



** In true sociopathic fashion, they offer their help for Thug free of charge, if he beats three homeless people to death with a crowbar, apparently for no other reason than to [[ItAmusedMe enjoy themselves]]. Failure to do that (or using a firearm in taking them down) does not make them turn their back on us, but they charge recruitment costs instead.
* HyperspaceArsenal: In line with the [[FirstPersonShooter first-person shooters]] of the era, Thug can easily carry the game's entire arsenal and their ammo at once, without any limitations. This does not look that off at the early stages of the campaign (where you are packing a melee weapon, a pistol and a shotgun, and the Tommy Gun starting from Poisonville), but once you take your hands on the GrenadeLauncher, the Rocket Launcher, the [[MisidentifiedWeapons heavy machinegun]] and the flamethrower, you may start wondering how baggy Thug's coat is.

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** In true sociopathic fashion, they offer their help for Thug free of charge, if he beats three homeless people to death with a crowbar, apparently for no other reason than to [[ItAmusedMe enjoy themselves]]. Failure to do that (or using a firearm in taking them down) does not make them turn their back on us, but they charge recruitment costs instead.
afterwards.
* HyperspaceArsenal: In line with the [[FirstPersonShooter first-person shooters]] of the era, Thug can easily carry the game's entire arsenal and their ammo at once, without any limitations. This does not look that off at the early stages of the campaign (where you are packing a melee weapon, a pistol and pistol, a shotgun, and the Tommy Gun starting from Poisonville), but once you take your hands on the GrenadeLauncher, the Rocket Launcher, the [[MisidentifiedWeapons heavy machinegun]] and the flamethrower, you may start wondering how baggy Thug's coat is.



* MisidentifiedWeapons: A category designation error. The burst rifle in Slot 5 (acquired during the Steeltown chapter of the campaign) is referred to as "Heavy Machine Gun" in the game, [[https://en.wikipedia.org/wiki/Heavy_machine_gun which it clearly isn't]]. Given its caliber, burst-fire mode and appearance, [[https://en.wikipedia.org/wiki/Battle_rifle "Battle Rifle"]] would probably be a more accurate term.

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* MisidentifiedWeapons: A category designation error. The burst rifle in Slot 5 (acquired during the Steeltown chapter of the campaign) is referred to as "Heavy Machine Gun" in the game, [[https://en.wikipedia.org/wiki/Heavy_machine_gun which it clearly isn't]]. Given its caliber, portability, burst-fire mode and appearance, [[https://en.wikipedia.org/wiki/Battle_rifle "Battle Rifle"]] would probably be a more accurate term.



* ScaryBlackMan: Given that the Kingpin is an {{Expy}} of [[Film/PulpFiction Marcellus Wallace]], this is probably not surprising.

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* ScaryBlackMan: Given that the Kingpin is an {{Expy}} of [[Film/PulpFiction Marcellus Marsellus Wallace]], this is probably not surprising.

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Slightly cleaned up the Shout-Out section.


* ShoutOut:
** Many to ''Film/PulpFiction''. The game's dialogue lifts several lines from that movie, and the Kingpin himself is an {{Expy}} to Marcellus Wallace. The scene where Thug shoots the truck driver, splattering blood onto the side window is a reference to the "IJustShotMarvinInTheFace" scene.

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* ShoutOut:
** Many
ShoutOut: ''Kingpin'' is heavily loaded with pop-culture references, mostly toward Film/PulpFiction and Film/TheBigLebowski, but also to ''Film/PulpFiction''. The game's dialogue lifts several other novels, movies or even paintings:
** The majority of ''Kingpin'' bosses are based off existing movie characters. The first boss, The Jesus, screams out lines that are taken from the similarly-named character of Film/TheBigLebowski. Heilman is an homage to Film/DrStrangelove: he even screams the iconic ''"Mein Fuhrer, I can walk!"'' line during his boss fight. Blunt and Tyrone lift various
lines from that movie, and Film/PulpFiction. Finally, the Kingpin himself is an {{Expy}} to Marcellus Wallace. The scene where looks like Film/PulpFiction's Marsellus Wallace.
** During the intro cutscene of the Shipyards chapter,
Thug shoots the truck driver, driver who gave him a ride, splattering blood onto the side window is truck's windows. This was made as a reference to the Film/PulpFiction's "IJustShotMarvinInTheFace" scene.



** Heilmann, the crazy German ship captain is an homage to ''Dr. Strangelove''.
** There are a number of shout-outs to ''Film/{{Payback}}'': The Art Deco Crystal Towers at the end of the game resemble the "Outfit" building, and the ringing telephone in the street [[spoiler:that explodes if the player answers it]] is a reference to the scene in the movie where Porter tricks the gangsters into picking up the phone in his apartment that was wired with explosives before by other gangsters.
** In Radio City, one building is an almost exact copy of the one from the famous Edward Hopper painting [[https://en.wikipedia.org/wiki/Nighthawks_(painting) "Nighthawks"]].
** The character "The Jesus" shouts the same phrases as the character of the same name in ''Film/TheBigLebowski''.

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** Heilmann, the crazy German ship captain is an homage The final chapter in Radio City also contains numerous references to ''Dr. Strangelove''.
** There are a number of shout-outs to ''Film/{{Payback}}'':
''Film/{{Payback}}''. The Art Deco Crystal Towers at the end of the game resemble the "Outfit" building, and while the ringing telephone in the street [[spoiler:that explodes if the player answers it]] is a reference to the scene in the movie where Porter tricks the gangsters into picking up the phone in his apartment that was wired with explosives before by other gangsters.
explosives.
** In Also in Radio City, one building is an almost exact copy of the one from the famous Edward Hopper painting [[https://en.wikipedia.org/wiki/Nighthawks_(painting) "Nighthawks"]].
** The character "The Jesus" shouts the same phrases as the character of the same name in ''Film/TheBigLebowski''.
"Nighthawks"]].

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Cleaned up and expanded the list of tropes, fixing typos and adding some additional examples or hyperlinks.


Set in an unnamed, DieselPunk flavored, dystopic RetroUniverse city, players take control of an unnamed low-level criminal (referred to as "Thug" by the in-game chat, and therefore by the game's fans as well). Some time before the events of the game, Thug crossed paths with Nikki Blanco, head of the local Blanco Industries chemical plant, and also a resident Lieutenant of the titular Kingpin, the criminal overlord of the city. For reasons unknown, Blanco wants the Thug banished from his turf, Poisonville; to that end, he sends some of his muscle after him, who give him an old-fashioned NoHoldsBarredBeatdown, and leave him unconscious in Skidrow, one of the outskirts ghettos of the city, with the warning never to show up in Poisonville again. What follows is Thug's RoaringRampageOfRevenge, first aimed against Nikki Blanco and then against the Kingpin's entire operation, taking him through all major districts of the city, from the outskirts through poisonous chemical plants, rusty shipyards, massive steelworks facilities, and a gigantic railroad network, right into Radio City, the heart of the Kingpin's criminal empire.

While the game is notable for its technical accomplishments (such as the well-made allied and enemy artificial intelligence for its time, a quasi non-linear level design encouraging map exploration, and a rudimentary economic system that allowed players to hire armed muscle and buy equipment), it is more remembered because of the controversy it generated at the time of its release. Unfortunately for Xatrix, ''Kingpin'' was the first major shooter to be released in the wake of the Columbine high school massacre, generating increased attention (and criticism) from the media and politicians alike (although the game's main premise, excessive gore and profanity-laden dialogue didn't help either). This eventually forced most major video game retailers not to put Kingpin on sale, making the game a huge commercial failure (and also a CreatorKiller, as Xatrix has closed shop on the day the game shipped). While the game therefore never could become a classic FPS experience like Half-Life or Quake 2 did, it still garnered a loyal cult following, who keep hosting multiplayer servers for it to this day.

The game is available on both UsefulNotes/{{Steam}} and [=GOG=].com. Bear in mind that playing the game in widescreen on a modern system involves altering the game's .exe file, which can cause conflicts with Steam's authentication procedure. A fan patch has been made to allow for widescreen resolution, with a separate Steam version of the patch to address the authentication problem.

NeedsWikiMagicLove.

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Set in an unnamed, DieselPunk flavored, dystopic RetroUniverse city, players take control of an unnamed low-level criminal (referred to as "Thug" by the in-game chat, and therefore by the game's fans as well). Some time before the events of the game, Thug crossed paths with Nikki Blanco, head of the local Blanco Industries chemical plant, and also a resident Lieutenant of the titular Kingpin, the criminal overlord of the city. For reasons unknown, Blanco wants the Thug banished from his turf, Poisonville; to that end, he sends some of has his muscle after him, who muscles give him Thug an old-fashioned NoHoldsBarredBeatdown, and leave him unconscious in Skidrow, one of the outskirts ghettos of the city, with the warning never to show up in Poisonville again. What follows is Thug's RoaringRampageOfRevenge, first aimed against Nikki Blanco and then against the Kingpin's entire operation, taking him through all major districts of the city, from the outskirts through poisonous chemical plants, rusty shipyards, massive steelworks facilities, and a gigantic railroad network, right into Radio City, the heart of the Kingpin's criminal empire.

While the game is notable for its technical accomplishments (such as the well-made allied and enemy artificial intelligence for its time, a quasi somewhat non-linear level design encouraging map exploration, and a rudimentary quest system with neutral and recruitable [[NonPlayerCharacter NPCs]], and a basic economic system that allowed players to hire armed muscle and buy equipment), it is more remembered because of the controversy it generated at the time of its release. Unfortunately for Xatrix, Xatrix and Interplay, ''Kingpin'' was the first major shooter to be released in the wake of the Columbine high school massacre, generating increased attention (and criticism) from MoralGuardians in the media and politicians alike US (although the game's main premise, excessive gore gore, and profanity-laden dialogue didn't help either). This eventually forced As the game was getting OvershadowedByControversy, most major video game retailers decided not to put Kingpin on sale, making resulting in the game being a huge commercial failure flop (and also a CreatorKiller, as Xatrix has closed shop on the day the game shipped). While the game ''Kingpin'' therefore never could become a classic FPS experience of that time period like Half-Life or Quake 2 did, it still garnered a loyal cult following, who keep hosting multiplayer servers for it to this day.

The game is available on both UsefulNotes/{{Steam}} and [=GOG=].com.[[Website/GOGDotCom GOG.com]]. Bear in mind that playing the game in widescreen on a modern system involves altering the game's .exe file, which can cause conflicts with Steam's authentication procedure. A fan patch has been made to allow for widescreen resolution, with a separate Steam version of the patch to address the authentication problem.

NeedsWikiMagicLove.
problem.



!!This video game contains examples of:

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!!This video game contains !!In the ''Lighting Strikes'' of Radio City, ''Kingpin: Life of Crime'' provides examples of:of more than ''16 Tropes Till There's No Tropes Left'', or until there's a ''Checkmate'':

* AntagonistTitle: Played with. The Kingpin is the FinalBoss of the game, so this trope is fully in effect - until the finale, that is. Once the BigBad is killed, Thug takes his place and becomes the new kingpin via KlingonPromotion, subverting the game's title into a ProtagonistTitle by the credits roll.



* ArtificialBrilliance: Compared to other games of its era, ''Kingpin'' has remarkably good NPC A.I. Both enemies and allies can navigate the entire level relatively intelligently instead of being limited to a single area, and are reasonably maneuverable in combat instead of just standing and firing. Injured or outmatched enemies will even run off and hide, or run to another area to look for reinforcements. They can even climb ladders or leap from ledge to ledge, which was quite a feat in its day. Overall they behave a lot like a multiplayer bot, and in fact the A.I. was written by the same guy who made the [=EraserBot=] for ''VideoGame/QuakeII''.

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* ArtificialBrilliance: Compared to other games of its era, ''Kingpin'' has remarkably good NPC A.I. Both enemies and allies can navigate the entire level relatively intelligently instead of being limited to a single area, area (like in VideoGame/HalfLife), and are reasonably maneuverable in combat instead of just standing and firing. Injured or outmatched enemies will even run off and hide, or run to another area to look for reinforcements. They can even climb ladders or leap from ledge to ledge, which was quite a feat in its day. Overall they behave a lot like a multiplayer bot, and in fact the A.I. was written by the same guy who made the [=EraserBot=] for ''VideoGame/QuakeII''.''VideoGame/QuakeII''.
* ArtificialStupidity: Despite all their strengths, the allied AI can still give you some headache. In small rooms and narrow corridors, they have a tendency of blocking doorways when following you, essentially trapping you in tight spaces. They are also prone to be accidentally killed by the [[NoOSHACompliance No OSHA-Compliant]] elevators of the game, if you activate them without making sure that your hired guns stand completely on the elevator platform, and wouldn't be cut in half by the approaching ceiling.



* BadassBystander: An antagonistic example: The secretary of Moker (the steel mill manager and local Steeltown Lieutenant) pulls a gun on players as soon as they march in the office reception. She stands no chance of course (especially if players bring the recruitable muscle with themselves as well), but she deserves points for trying to slow them down and cover her boss' escape.
%%* BigBad: Kingpin.
* BossInMookClothing: The boss of Chapter 6 (the train tracks and depot) has no name and is indistinguishable from the regular goons found throughout the level. You only know he's a boss because he appears near the end and can take a ''lot'' more damage than the regular goons.

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* BadassBystander: An antagonistic example: The secretary When raiding the office of Moker (the steel mill manager and local Steeltown Lieutenant) Lieutenant of Kingpin in Steeltown), her secretary at the reception pulls a gun on players the player (and their guns-for-hire) as soon as they march in the office reception. she notices them. She stands no chance of course (especially if players bring the recruitable muscle with themselves as well), course, but she deserves points for trying to slow them down and cover her boss' escape.
%%* * BigBad: Kingpin.
The title character of the game, who also happens to be the FinalBoss. Although Thug only has a bone to pick with Nikki Blanco, the Kingpin's Poisonville lieutenant, at the end of the campaign, he decides to take on Kingpin himself as well, to take over his operations that he managed to ravage through by that time.
* BossInMookClothing: The boss of Chapter 6 (the train tracks and depot) Railyards) has no name and is indistinguishable from the regular goons found throughout the level. chapter. You only know he's a boss because he appears near the end and end, can take a ''lot'' more damage than the regular goons. goons, and wields a rocket launcher.
* BoobsOfSteel: In the world of ''Kingpin'', all female characters are short-haired, fight and swear just as good as their male colleagues, and have clearly visible secondary sexual characteristics. About 95% of the male characters, on the other hand, fit the WorldOfMuscleMen trope.



* ClusterFBomb: The game is ''loaded'' with foul language, so much so that it's a lot easier to count the characters whose dialog contains no swearing than the ones who constantly spout expletives.

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* ClusterFBomb: ClusterFBomb:
**
The game is ''loaded'' with foul language, so much so that it's a lot easier to count the characters whose dialog contains no swearing than the ones who constantly spout expletives. expletives.
** The official soundtrack consists of three instrumental tracks from Music/CypressHill's ''IV'' album (''16 Men Till There's No Men Left'', ''Checkmate'', and ''Lighting Strikes''). However, the Railyards chapter features the regular version of these songs. Let's just say that their lyrics are just as explicit as the game's dialogue.



* EqualOpportunityEvil: Of all the people in this game, Kingpin and his Lieutenants are this. Throughout the game, we frequently run into female enforcers, indicating that a sizable portion of the organization's manpower consists of women. Interestingly, the trope is also subverted by the player character: while Thug can pay off a hooker in Poisonville to distract some well-armed thugs (and thus, avoid a firefight with them), and helps out Steeltown's female bartender by rescuing his brother, he can never actually recruit any female characters to fight alongside him. All available guns-for-hire are male.

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* EqualOpportunityEvil: Of all the people in this game, Kingpin and his Lieutenants are this. Throughout the game, we frequently run into female enforcers, indicating that a sizable portion of the organization's manpower consists of women. Interestingly, the trope is also subverted by the player character: game's VillainProtagonist: while Thug can pay off a hooker in Poisonville to distract some well-armed thugs (and thus, avoid a firefight with them), and helps out Steeltown's female bartender by rescuing his brother, he can never actually recruit any female characters to fight alongside him. All available guns-for-hire are male.



* FromNobodyToNightmare: The Thug, of course. He starts out as a lowlife gangster who crosses paths with Nikki Blanco, the Kingpin's Lieutenant in Poisonville. While he obviously angered Nikki with something, the latter only considers him a mere nuisance, and therefore, instead of having Thug killed, he orders his goons "just" to kick his ass, and leave him unconscious in an alleyway, with the warning of never showing his face in Poisonville again. This proves to be a fatal underestimation on Nikki's part, as Thug then proceeds to wipe out the whole organization as a true OneManArmy.

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* FromNobodyToNightmare: The Thug, of course. He starts out as a lowlife gangster who crosses paths has a bone to pick with Nikki Blanco, the Kingpin's Lieutenant in Poisonville. While he obviously angered Nikki with something, [[NoodleIncident We never learn]] why the latter two went against each other, but Blanco only considers him Thug a mere nuisance, and therefore, so instead of having Thug him killed, he just orders his goons "just" to [[NoHoldsBarredBeatdown kick his ass, ass]], and leave banish him unconscious in an alleyway, from Poisonville, with the warning of never showing his face in Poisonville there again. This proves to be a [[UnderestimatingBadassery fatal underestimation underestimation]] on Nikki's part, as Thug then proceeds to wipe out the whole organization as a true OneManArmy.



* HookerWithAHeartOfGold: A slightly subverted example occurs in Poisonville, where a female bystander (implied to be a hooker, but not really dressed as one) offers the player to distract some well-armed enemy muscle for a small amount of money. This is completely optional, but given that the mooks are considered heavily armed at that stage of the game (packing Tommy Guns that are not even available in stores for the player in that chapter), her offer comes really handy, especially on higher difficulties. It is not obvious whether she makes the offer out of sympathy or due to the opportunity to earn some cash, though.

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* HookerWithAHeartOfGold: A slightly subverted example occurs in Slightly subverted. In Poisonville, where a female bystander (implied to be a hooker, but not really dressed as one) offers the player to distract some well-armed enemy muscle for a small amount of money. This is completely optional, but given that the mooks are considered heavily armed at that stage of the game (packing Tommy Guns that are not even available in stores for the player in that chapter), her offer comes really handy, especially on higher difficulties. It is not obvious whether she makes the offer out of sympathy or due to the opportunity just to earn some cash, though.though.
* HeroicComedicSociopath: An almost literal example comes in the form of the Joker gang in the last chapter of the game.
** In true heroic fashion, they are involved in a turf war with the Kingpin's local forces, and are available as allies throughout the chapter.
** In true comedic fashion, their members feature tattoos and face paints that resemble a smile.
** In true sociopathic fashion, they offer their help for Thug free of charge, if he beats three homeless people to death with a crowbar, apparently for no other reason than to [[ItAmusedMe enjoy themselves]]. Failure to do that (or using a firearm in taking them down) does not make them turn their back on us, but they charge recruitment costs instead.
* HyperspaceArsenal: In line with the [[FirstPersonShooter first-person shooters]] of the era, Thug can easily carry the game's entire arsenal and their ammo at once, without any limitations. This does not look that off at the early stages of the campaign (where you are packing a melee weapon, a pistol and a shotgun, and the Tommy Gun starting from Poisonville), but once you take your hands on the GrenadeLauncher, the Rocket Launcher, the [[MisidentifiedWeapons heavy machinegun]] and the flamethrower, you may start wondering how baggy Thug's coat is.



* KlingonPromotion: At the end, Thug becomes the new kingpin of the city after killing the old Kingpin. While far from being a nice guy, the closing cutscene actually shows that the daily income is a lot higher than it was during the previous management. It's doubtful this has anything in the way of managerial skills, but he's got plenty of minions to take care of that for him, so it could be assumed that he is at least a bit closer to being a BenevolentBoss than his predecessor was.

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* KlingonPromotion: At the end, Thug becomes the new kingpin of the city after killing the old Kingpin. While far from being a nice guy, Kingpin, and the closing cutscene actually shows that the daily income is a lot higher than it was during the previous management. It's doubtful this has anything in the way of his managerial skills, but he's Thug has got plenty of minions to take care of that for him, so it could be assumed that even if he is far from being a nice guy, he is at least a bit closer to being a BenevolentBoss than his predecessor was.was.
* MisidentifiedWeapons: A category designation error. The burst rifle in Slot 5 (acquired during the Steeltown chapter of the campaign) is referred to as "Heavy Machine Gun" in the game, [[https://en.wikipedia.org/wiki/Heavy_machine_gun which it clearly isn't]]. Given its caliber, burst-fire mode and appearance, [[https://en.wikipedia.org/wiki/Battle_rifle "Battle Rifle"]] would probably be a more accurate term.



** There's also the big ''Music/CypressHill'' logo on the game's splash screen, as their music is used in the game's soundtrack and a few of their members voiced characters in the game.
* RecurringBoss: You fight Nikki Blanco twice in the game: he is the boss of the Poisonville chapter, and a BossinMookClothing at the finale before the final boss fight.
* {{Revenge}}: The plot of the game, if need to be summarized in a single world. Expand with DisproportionateRetribution and RoaringRampageOfRevenge for more details.
%%* ScaryBlackMan: The Kingpin.

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** There's also the big ''Music/CypressHill'' logo on is also prominently featured in the game's splash screen, as screen. Given that three of their music is used in songs comprise the game's soundtrack and a few of their members voiced characters frontman also did some [[CelebrityVoiceActor voice acting]] in the game.
game, this is not surprising though.
* PunchClockVillain: Although the majority of enemies we run into are [[PsychoForHire vicious teamsters or gang members]], some of them apparently really just try to make ends meet.
** Frankly, the warehouse security guards of the first level are just doing their job protecting the premises. Granted, their approach is really excessive, but given Skidrow's reputation and the game's CrapsackWorld in general, their shoot-first-don't-ask-questions-later approach is understandable.
** The female receptionist/secretary and the accountant in Moker's office really don't look like the gang-banger part. Although the receptionist pulls a gun and attacks Thug when entering the office, her reaction can just as easily be attributed to panic or self-defense as to TooDumbToLive viciousness. The accountant, on the other hand, begs for his life and even opens Moker's safe for you if you don't attack him.
** Granted, the homeless folks residing under the Radio City train station attack us on sight. However, it's perfectly sensible they do so: Thug intentionally enters their turf and wants to kill them, all due to a test of the Joker gang, who want to see if Thug is tough enough to earn their support in his war against the Kingpin. When traversing down to the homeless, the Jokers shout to Thug that they can hear what he does - meaning that the homeless probably also heard their exchange, and already know that Thug is there to take them out, acting in self-defense later. We never learn why the Jokers want to see the homeless folks dead - for all we know, it might be simply because beating downtrodden bums to death with a crowbar [[ItAmusedMe amuses them]].
* PsychoForHire: The majority of the Kingpin's manpower fit this trope perfectly.
** Nikki's security force in Poisonville has no problems torturing and killing Nikki's unarmed rival, and then throwing his body into a vat of acid.
** Heilman's crew don't have any reservations in decapitating a helpless young woman in the Shipyards (who happens to to be the girlfriend of a rival crew's enforcer, but still).
** Moker's steel mill guards happily intimidate the steel workers in Steeltown into coercion, imprison their leader, and (according to the Thug's journal) enforce forced child labor in the factories.
** The guards of the Railyards have no issues with derailing trains and destroying portions of the railway network just to prevent Thug reaching Radio City.
* RecurringBoss: You fight Nikki Blanco twice in the game: in Chapter 2, where he is serves as the boss of the Poisonville chapter, segment, and a BossinMookClothing then at the finale before the final boss fight.
* {{Revenge}}: The plot of reason why Thug takes on the game, if need to be summarized Kingpin's entire operation. Given that he originally went after just one of his Lieutenant's for [[ItsPersonal for personal reasons]], and that he kills off a good portion of his "employees" in a single world. Expand with the process, Thug's revenge trip heavily falls into the DisproportionateRetribution and RoaringRampageOfRevenge for more details.
%%*
territories as well.
*
ScaryBlackMan: The Kingpin.Given that the Kingpin is an {{Expy}} of [[Film/PulpFiction Marcellus Wallace]], this is probably not surprising.



** Many to ''Film/PulpFiction''. The game contains several lines from that movie, and the Kingpin is an {{Expy}} to Marcellus Wallace. The scene where Thug shoots the truck driver, splattering blood onto the side window is a reference to the "IJustShotMarvinInTheFace" scene.
** And at least one player skin that is a shout-out to ''Film/TheCityOfLostChildren'', whose visual style Kingpin borrows from.
** Poisonville is a reference to Dashiell Hammett's ''Red Harvest.''

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** Many to ''Film/PulpFiction''. The game contains game's dialogue lifts several lines from that movie, and the Kingpin himself is an {{Expy}} to Marcellus Wallace. The scene where Thug shoots the truck driver, splattering blood onto the side window is a reference to the "IJustShotMarvinInTheFace" scene.
** And at least one player skin that One of the multiplayer skins is a shout-out clear reference to ''Film/TheCityOfLostChildren'', a movie whose visual style Kingpin borrows was heavily borrowing from.
** The name of Poisonville is a reference to Dashiell Hammett's ''Red Harvest.''



** In Radio City, one building is an almost exact copy of the one from the famous Edward Hopper painting "Nighthawks".

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** In Radio City, one building is an almost exact copy of the one from the famous Edward Hopper painting "Nighthawks".[[https://en.wikipedia.org/wiki/Nighthawks_(painting) "Nighthawks"]].



%%* TheDragon: Nikki Blanco.
* VideoGameCaringPotential: You can choose to play nice, which will allow you to recruit goons to help you out, go on {{Fetch Quest}}s, get extra money, and avoid some firefights at the beginning of the game.
* VideoGameCrueltyPotential: You can choose to play mean, which will result in violence, more ammo spent, and more money to pay for neutral characters.
* VillainProtagonist: The Thug, of course. He was a small-time thug who got beaten up by the muscle of a criminal middleman. He starts off trying to take out Nikki Blanco to get revenge on him, and then, as part of a DisproportionateRetribution, escalates to taking on the Kingpin himself.
* WorldOfJerkass: Almost everyone seems to have anger management issues, which isn't that surprising since about 97% of the cast is made out of violent criminals.
* WorldOfMuscleMen: Most male characters are built like linebackers and even the fat ones have giant muscular hands.

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%%* * TheDragon: Played with. From a gameplay perspective, this role is filled by Blunt, who even helps the Kingpin during the final boss fight. From a story perspective though, Nikki Blanco.
Blanco plays a much larger and more important role, as he's the one who kickstarts Thug's RoaringRampageOfRevenge, and appears more frequently than Blunt. He still ends up being a SequentialBoss only by the finale.
* VideoGameCaringPotential: You A bit unusual for its time, ''Kingpin'' features numerous neutral [[NonPlayerCharacter NPCs]] throughout its campaign, allowing you access to a wider range of interactions (and rewards) than you could get just by merely shooting everyone in the face. Talking with these [[NonPlayerCharacter NPCs]], you can choose to play nice, which will allow get information on level secrets, undertake minor quests for a reward, or enlist them either as diversions or armed reinforcements. On rare occasions, you even have the option to recruit goons to help you out, go on {{Fetch Quest}}s, get extra money, and avoid bloodshed with some firefights at the beginning of the game.
[[PunchClockVillain punch-clock villains]].
* VideoGameCrueltyPotential: You can choose to play mean, which will result in violence, more ammo spent, Given the pseudo non-linear level design and more campaign structure, it's possible to complete the game with killing everyone on the city's streets, including bystanders and potential allies as well. However, by going the SociopathicHero route, you may need to spend money to pay for neutral characters.
on rewards you would otherwise get free of charge, miss out on some secrets you may not find without the help of [[NonPlayerCharacter NPCs]], or may make some rewards outright unavailable.
* VillainProtagonist: The Thug, of course.course (with some SociopathicHero tendencies thrown into the mix, given his KickTheDog moment with the truck driver at the Shipyards). He was a small-time thug who got beaten up by the muscle of a criminal middleman. He starts off trying to take out Nikki Blanco to get revenge on him, and then, as part of a DisproportionateRetribution, escalates to taking on the Kingpin himself.
* WorldOfJerkass: Almost In the world of ''Kingpin'', almost everyone seems to have anger management issues, which isn't issues: the game's dialogue is basically one long list of diverse expletives, and even company security personnel cannot grasp the concept of warning shots, shooting trespassers instead with extreme prejudice. However, given how [[CrapsackWorld crapsack the world]] of the game is, and that surprising since about 97% of the cast is made out of violent criminals.
criminals, this is not really surprising.
* WorldOfMuscleMen: Most male characters are built like linebackers and even the fat ones have giant muscular hands. Female enemies, at the same time, all have BoobsOfSteel.



* WretchedHive: Given that the majority of the characters we meet are gangsters, gun-for-hire muscles, shady business opportunitsts, hookers, or alcoholic homeless, most of the city qualifies.

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* WretchedHive: Given that the majority of the characters we meet are gangsters, gun-for-hire muscles, shady business opportunitsts, opportunists, hookers, or alcoholic homeless, most of the city qualifies.

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Updated Wretched Hive entry. Created new Crapsack World entry.


* CrapsackWorld: The world of ''Kingpin'' is definitely not for the faint of the heart. The location of the first chapter, Skidrow, is a hopeless ghetto whose population consists mainly of criminals, prostitutes and homeless folks. Poisonville is an uninhabitable chemical dump, the Shipyards are full of rats and warring crews, Steeltown's mills fit the NoOSHACompliance trope to the letter (with the Thug's journal also implying that forced child labor is not uncommon in its factories), while the gigantic Railyards are the blood veins of black market smuggling. Even the flashy Radio City is not free of the open street fights of the warring gangs.



* WretchedHive: Most of the city. The first location, Skidrow is a hopeless ghetto whose population consists mainly of criminals, prostitutes and homeless folks. Poisonville is an uninhabitable chemical dump, the shipyards are full of rats and warring crews, Steeltown's mills fit the NoOSHACompliance trope to the letter (with the Thug's journal also implying that forced child labor is not uncommon in its factories), while the gigantic Railyards are the blood veins of black market smuggling. Even the flashy Radio City is not free of the street fights of the warring gangs.

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* WretchedHive: Most Given that the majority of the city. The first location, Skidrow is a hopeless ghetto whose population consists mainly of criminals, prostitutes and homeless folks. Poisonville is an uninhabitable chemical dump, the shipyards characters we meet are full of rats and warring crews, Steeltown's mills fit the NoOSHACompliance trope to the letter (with the Thug's journal also implying that forced child labor is not uncommon in its factories), while the gigantic Railyards are the blood veins of black market smuggling. Even the flashy Radio City is not free gangsters, gun-for-hire muscles, shady business opportunitsts, hookers, or alcoholic homeless, most of the street fights of the warring gangs.
city qualifies.
Is there an issue? Send a MessageReason:
Moved Goddamn Bats and What Could Have Been entries to their respective YMMV and Trivia pages.


* GoddamnBats: Throughout the game, the most annoying enemies you will face in the city will be... the rats. Hard to hit, and numerous in numbers even in small rooms, you lose a health point each time you step on one. You can easily lose a good portion of your health even just by running carelessly between mission points. On the human side of things, any enemy wielding a flamethrower should be a priority in any firefight: though relatively weak, those guys can easily chew through your health and armor, quickly leaving you at the mercy of their gun-toting colleagues.



* WhatCouldHaveBeen: According to the game's lead world artist, Viktor Antonov (of VideoGame/HalfLife2 and VideoGame/Dishonored fame, among others), the game's setting saw numerous revisions during its development. Kingpin was initially envisioned as a sci-fi crime story, something like "Blade Runner with a gangster touch", before hip-hop group Music/CypressHill got associated with the project. Once they came on board, the science-fiction elements were phased out in favor of a more grounded, dystopic DieselPunk world.

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Expanded introduction and overview. Proofread existing content. Added some additional trope entries to the list. Will move marked entries to the YMMV and Trivia pages respectively.


''Kingpin: Life of Crime'' is a FirstPersonShooter based on the ''VideoGame/QuakeII'' engine and released by Creator/InterplayEntertainment in June 1999. It was developed by Xatrix Entertainment, also known for ''VideoGame/{{Cyberia}}'', ''VideoGame/RedneckRampage'', and the single-player portion of ''VideoGame/ReturnToCastleWolfenstein'' (as Gray Matter Interactive). You play as a thug who refused to pay Nikki Blanco. For that, he gets beaten up, dropped off at Skidrow and is told to never show up in Nikki's territory again. Cue the RoaringRampageOfRevenge.

The game is available on both UsefulNotes/{{Steam}} and [=GOG=].com. Bear in mind that playing the game in widescreen on a modern system involves altering the game's .exe file, which can cause conflicts with Steam's authentication procedure. A fan patch has been made to allow for widescreen resolution, with a separate steam version of the patch to address the authentication problem.

to:

''Kingpin: Life of Crime'' is a FirstPersonShooter based on the ''VideoGame/QuakeII'' engine and released by Creator/InterplayEntertainment in June 1999. It was developed by Xatrix Entertainment, also known for ''VideoGame/{{Cyberia}}'', ''VideoGame/RedneckRampage'', and the single-player portion of ''VideoGame/ReturnToCastleWolfenstein'' (as Gray Matter Interactive). You play Interactive).

Set in an unnamed, DieselPunk flavored, dystopic RetroUniverse city, players take control of an unnamed low-level criminal (referred to
as a thug who refused to pay "Thug" by the in-game chat, and therefore by the game's fans as well). Some time before the events of the game, Thug crossed paths with Nikki Blanco. Blanco, head of the local Blanco Industries chemical plant, and also a resident Lieutenant of the titular Kingpin, the criminal overlord of the city. For that, reasons unknown, Blanco wants the Thug banished from his turf, Poisonville; to that end, he gets beaten up, dropped off at Skidrow sends some of his muscle after him, who give him an old-fashioned NoHoldsBarredBeatdown, and is told to leave him unconscious in Skidrow, one of the outskirts ghettos of the city, with the warning never to show up in Nikki's territory Poisonville again. Cue What follows is Thug's RoaringRampageOfRevenge, first aimed against Nikki Blanco and then against the RoaringRampageOfRevenge.

Kingpin's entire operation, taking him through all major districts of the city, from the outskirts through poisonous chemical plants, rusty shipyards, massive steelworks facilities, and a gigantic railroad network, right into Radio City, the heart of the Kingpin's criminal empire.

While the game is notable for its technical accomplishments (such as the well-made allied and enemy artificial intelligence for its time, a quasi non-linear level design encouraging map exploration, and a rudimentary economic system that allowed players to hire armed muscle and buy equipment), it is more remembered because of the controversy it generated at the time of its release. Unfortunately for Xatrix, ''Kingpin'' was the first major shooter to be released in the wake of the Columbine high school massacre, generating increased attention (and criticism) from the media and politicians alike (although the game's main premise, excessive gore and profanity-laden dialogue didn't help either). This eventually forced most major video game retailers not to put Kingpin on sale, making the game a huge commercial failure (and also a CreatorKiller, as Xatrix has closed shop on the day the game shipped). While the game therefore never could become a classic FPS experience like Half-Life or Quake 2 did, it still garnered a loyal cult following, who keep hosting multiplayer servers for it to this day.

The game is available on both UsefulNotes/{{Steam}} and [=GOG=].com. Bear in mind that playing the game in widescreen on a modern system involves altering the game's .exe file, which can cause conflicts with Steam's authentication procedure. A fan patch has been made to allow for widescreen resolution, with a separate steam Steam version of the patch to address the authentication problem.



* AlternateUniverse: Mostly apparent in the RetroUniverse setting of the game. Most weapons (such as the Tommy Gun), vehicles, the teamsters, the Art Deco architecture, and the whole GangsterLand vibe are coming straight out of the TheRoaringTwenties; the big-city urban decay, pollution, and poverty are reminiscent of the TheSeventies; while some contemporary-looking character designs (such as the scantily-clad prostitutes or the Kingpin himself), the pop-culture references (see ShoutOut below) and the soundtrack from Music/CypressHill are mixed in from TheNineties. The resulting DieselPunk setting is described by the game manual as "a past that never happened".



* AuthorityEqualsAsskicking: All of the bosses have lots more health and generally better guns than the regular mooks. This makes sense, given the survival-of-the-fittest, Chaotic Evil nature of the game world.

to:

* AuthorityEqualsAsskicking: All of the bosses have lots a lot more health and generally better guns than the regular mooks. This makes sense, given the survival-of-the-fittest, Chaotic Evil survival-of-the-fittest nature of the game world.world.
* BadassBystander: An antagonistic example: The secretary of Moker (the steel mill manager and local Steeltown Lieutenant) pulls a gun on players as soon as they march in the office reception. She stands no chance of course (especially if players bring the recruitable muscle with themselves as well), but she deserves points for trying to slow them down and cover her boss' escape.



* CityNoir: The urban locations feature everything between desolate ghettos and classy, but equally vile Radio City with its neon signs and Art Deco architecture.
* ClusterFBomb: The game is ''loaded'' with foul language.
* ColorCodedForYourConvenience: Recruitable gang members all dress entirely in blue or grey, to help you identify them as friendlies during frantic firefights.
* DieselPunk: The setting is a weird mix to say the least, but mainly falls under this. Evoking the big-city urban decay, pollution, and poverty of TheSeventies, the Tommy Guns, teamsters, Art Deco architecture, and GangsterLand vibe of TheRoaringTwenties, and the pop-culture (such as Film/PulpFiction and ''Music/CypressHill'') of TheNineties.

to:

* CityNoir: The urban locations feature everything between desolate ghettos and the classy, but equally vile Radio City City, with its neon signs and Art Deco architecture.
* ClusterFBomb: The game is ''loaded'' with foul language.language, so much so that it's a lot easier to count the characters whose dialog contains no swearing than the ones who constantly spout expletives.
* ColorCodedForYourConvenience: Recruitable gang members all dress entirely in blue or grey, to help you identify them as friendlies during frantic firefights.
firefights.
* DieselPunk: The setting DarkActionGirl: Blunt is a weird mix named example of this trope, who also happens to say be the least, but mainly falls under this. Evoking Kingpin's second-in-command, in charge of the big-city urban decay, pollution, and poverty of TheSeventies, Radio City operations. However, all enemy gangs in the Tommy Guns, teamsters, Art Deco architecture, and GangsterLand vibe of TheRoaringTwenties, and game have numerous female fighters, who fight (and swear) just as viciously as their fellow male gang members. On higher difficulties, the pop-culture (such female enemies can even be more dangerous as Film/PulpFiction and ''Music/CypressHill'') of TheNineties.their bulkier male colleagues, given their smaller statures (and thus, smaller, harder-to-hit hitbox).



* EvenEvilHasStandards: The Thug seems genuinely disturbed when he finds Big Willy's girlfriend Lizzie has been decapitated by the German ship captain's men.
* ExcusePlot: The thug gets his ass kicked in an alleyway and rest of the plot is just seeing if he's a bad enough dude to get revenge.
* {{Expy}}: The Kingpin is modeled after [[Film/PulpFiction Marcellus Wallace]], down to the small band-aid on his neck. Several of his lines are lifted almost verbatim from Marcellus as well.

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* EqualOpportunityEvil: Of all the people in this game, Kingpin and his Lieutenants are this. Throughout the game, we frequently run into female enforcers, indicating that a sizable portion of the organization's manpower consists of women. Interestingly, the trope is also subverted by the player character: while Thug can pay off a hooker in Poisonville to distract some well-armed thugs (and thus, avoid a firefight with them), and helps out Steeltown's female bartender by rescuing his brother, he can never actually recruit any female characters to fight alongside him. All available guns-for-hire are male.
* EvenEvilHasStandards: The Thug seems genuinely disturbed when he finds Big Willy's out that the girlfriend Lizzie of a potential ally in the shipyards has been decapitated by the German ship captain's men.
goons of Heilmann, the Kingpin's local lieutenant.
* ExcusePlot: The thug gets his ass Although the game has a detailed dialog and NPC system (well, for its time and for an FPS), little to no background information is provided on why Nikki kicked in an alleyway Thug out of Poisonville, and rest of why Thug decides to take over the plot Kingpin's organization (apart from his obvious RoaringRampageOfRevenge). Character dialog itself is just seeing if he's a bad enough dude also pretty hazy and out-of-context in most cases, requiring players to get revenge.
constantly check their journal to piece together what mission objectives were actually given by neutral characters.
* {{Expy}}: The Kingpin is modeled after [[Film/PulpFiction Marcellus Wallace]], down to the small band-aid on his neck. Several lines of his lines dialog are also lifted almost verbatim from Marcellus as well.



* FromNobodyToNightmare: The thug goes from a random nobody who gets his ass kicked in an alleyway to one of the most feared criminals in the entire city, capable of taking entire gangs out on his own.
* HarderThanHard: The "Real" difficulty is one of the most difficult FPS experiences in existence, especially early on when your equipment is very limited.
* ImmuneToBullets: Blunt. There is no reason for her to be, other than to escape alive and leave a SequelHook for the game.
* ItsPersonalWithTheDragon: Thug's main goal is to get back at Nikki Blanco, the head of the thugs who beat him up at the beginning of the game. Kingpin gets involved because Nikki's one of his best men and the gangs Thug's cutting through to get to Nikki are technically under his payroll, so he's got to deal with this disrespect, but Thug isn't even really interested in Kingpin and decides to kill him in the end more for the chance opportunity to rise to the top than a vendetta.
* KickTheDog: Thug didn't have to shoot that truck driver with a shotgun, but the driver had the nerve to ask for money Thug had said he would pay!
* KlingonPromotion: At the end, Thug becomes the new Kingpin after killing the old Kingpin. It's doubtful he has anything in the way of managerial skills, but he's got plenty of minions to take care of that for him, and after all the people he's killed it's unlikely any of the Kingpin's surviving staff are in any mood to argue with him.
* NintendoHard: This game is ''really'' hard, even by the high standards of its era. The resource management aspect of the game is particularly unforgiving of careless gunplay, especially in the early levels. It's comparable to its contemporary, ''VideoGame/SystemShock2'', except unlike ''System Shock 2'' you can't avoid most combats.

to:

* FromNobodyToNightmare: The thug goes from Thug, of course. He starts out as a random nobody lowlife gangster who gets crosses paths with Nikki Blanco, the Kingpin's Lieutenant in Poisonville. While he obviously angered Nikki with something, the latter only considers him a mere nuisance, and therefore, instead of having Thug killed, he orders his ass kicked goons "just" to kick his ass, and leave him unconscious in an alleyway alleyway, with the warning of never showing his face in Poisonville again. This proves to one of be a fatal underestimation on Nikki's part, as Thug then proceeds to wipe out the whole organization as a true OneManArmy.
* GoddamnBats: Throughout the game,
the most feared criminals annoying enemies you will face in the entire city, capable city will be... the rats. Hard to hit, and numerous in numbers even in small rooms, you lose a health point each time you step on one. You can easily lose a good portion of taking entire gangs out on his own.
your health even just by running carelessly between mission points. On the human side of things, any enemy wielding a flamethrower should be a priority in any firefight: though relatively weak, those guys can easily chew through your health and armor, quickly leaving you at the mercy of their gun-toting colleagues.
* HarderThanHard: The "Real" difficulty is one of the most difficult FPS experiences in existence, especially early on on, when your equipment is very limited.
limited. To survive, players must explore every secret location for supplies, and loot all enemies to get the funds for buying ammo, armor, weapon upgrades and hiring the available thugs.
* HookerWithAHeartOfGold: A slightly subverted example occurs in Poisonville, where a female bystander (implied to be a hooker, but not really dressed as one) offers the player to distract some well-armed enemy muscle for a small amount of money. This is completely optional, but given that the mooks are considered heavily armed at that stage of the game (packing Tommy Guns that are not even available in stores for the player in that chapter), her offer comes really handy, especially on higher difficulties. It is not obvious whether she makes the offer out of sympathy or due to the opportunity to earn some cash, though.
* ImmuneToBullets: Blunt. Blunt, who just also happens to be one of the final bosses as well. There is no reason for her to be, be (especially given how unarmored she is compared to other regular mooks), other than to escape alive and leave a SequelHook for the game.
* ItsPersonalWithTheDragon: Thug's main goal is to get back at Nikki Blanco, the head of the thugs who beat him up at the beginning of the game. Kingpin gets involved because Nikki's one of Nikki is his best men Lieutenant, and the gangs Thug's cutting through to get to Nikki are technically under his payroll, so he's got to deal with this disrespect, but disrespect. Thug isn't even really interested in Kingpin and - it just happens that Blanco retreats back to the Kingpin's HQ, the Crystal Palace towers in Radio City, so Thug decides to kill him too in the end after capping Nikki Blanco more for the chance opportunity to rise to the top than a vendetta.
* KickTheDog: After Nikki Blanco escapes Poisonville, Thug didn't have decides to shoot follow him to Radio City, hitching a ride to the shipyards in the process. The truck driver, however, makes the mistake of asking for the fare that the Thug promised he would pay. This results in the truck driver with a shotgun, but the driver had the nerve to ask for money Thug had said he would pay!
getting blown away by Thug's shotgun.
* KlingonPromotion: At the end, Thug becomes the new Kingpin kingpin of the city after killing the old Kingpin. While far from being a nice guy, the closing cutscene actually shows that the daily income is a lot higher than it was during the previous management. It's doubtful he this has anything in the way of managerial skills, but he's got plenty of minions to take care of that for him, and after all the people he's killed it's unlikely any of the Kingpin's surviving staff are in any mood so it could be assumed that he is at least a bit closer to argue with him.
being a BenevolentBoss than his predecessor was.
* NintendoHard: This game is ''really'' hard, even by the high standards of its era. The resource management aspect of the game is particularly unforgiving of careless gunplay, especially in the early levels. It's comparable to its contemporary, ''VideoGame/SystemShock2'', except unlike ''System Shock 2'' 2'', you can't avoid most combats.



* PipePain: The first melee weapon in this game.

to:

* PipePain: The first melee weapon in this game.you start the game with. You can later replace it with a crowbar.



** The game has a tie-in with clothing maker Diesel. The idea was that the developers would put the Diesel logo on some character textures (there's also a big billboard in one level), and in return, the retail copy would be sold in Diesel stores. The textures appear in the game, but it's unknown if the game was ever sold in a Diesel shop.

to:

** The game has a tie-in with clothing maker Diesel. The idea was that the developers would put the Diesel logo on some character textures (there's also a big billboard in one level), and in return, the retail copy would be sold in Diesel stores. The textures appear in the game, but it's unknown if the game was ever sold in a Diesel shop. Given the game's notoriety back then, and the fact that most retailers pulled it from their shelves, it probably wasn't.



* RecurringBoss: You fight Nikki Blanco twice in the game, once about 1/3rd of the way through, and once at the very end just before the fight with Kingpin and Blunt.
* {{Revenge}}: The plot of the game is this.

to:

* RecurringBoss: You fight Nikki Blanco twice in the game, once about 1/3rd game: he is the boss of the way through, Poisonville chapter, and once a BossinMookClothing at the very end just finale before the fight with Kingpin and Blunt.
final boss fight.
* {{Revenge}}: The plot of the game is this.game, if need to be summarized in a single world. Expand with DisproportionateRetribution and RoaringRampageOfRevenge for more details.



* SequelHook: The game ends with Blunt fleeing Radio City and swearing revenge against the player for killing the Kingpin. This was never followed up on; While a sequel was announced in 2004, nothing came of it and it was likely quietly cancelled.

to:

* SequelHook: The game ends with Blunt fleeing Radio City and swearing revenge against the player for killing the Kingpin. This was was, unfortunately, never followed up on; While on: while a sequel was announced in 2004, nothing came of it and it was likely quietly cancelled.



** Many to ''Film/PulpFiction''. The game contains several lines from that movie, and the Kingpin is an {{Expy}} to one of the film's characters. The scene where Thug shoots the truck driver, splattering blood onto the side window is a reference to the "IJustShotMarvinInTheFace" scene.

to:

** Many to ''Film/PulpFiction''. The game contains several lines from that movie, and the Kingpin is an {{Expy}} to one of the film's characters.Marcellus Wallace. The scene where Thug shoots the truck driver, splattering blood onto the side window is a reference to the "IJustShotMarvinInTheFace" scene.



** And the crazy German ship captain boss is a homage to ''Dr. Strangelove''.
** There are a number of shout outs to ''Film/{{Payback}}'': The Art Deco Crystal Towers at the end of the game resemble the "Outfit" building, and the ringing telephone in the street that explodes if the player answers it is a reference to the scene in the movie where Porter tricks the gangsters into picking up the phone in his apartment that was wired with explosives before by other gangsters.
** In Radio City, one building is an almost exact copy of the one from the famous Eward Hopper painting "Nighthawks".

to:

** And Heilmann, the crazy German ship captain boss is a an homage to ''Dr. Strangelove''.
** There are a number of shout outs shout-outs to ''Film/{{Payback}}'': The Art Deco Crystal Towers at the end of the game resemble the "Outfit" building, and the ringing telephone in the street that [[spoiler:that explodes if the player answers it it]] is a reference to the scene in the movie where Porter tricks the gangsters into picking up the phone in his apartment that was wired with explosives before by other gangsters.
** In Radio City, one building is an almost exact copy of the one from the famous Eward Edward Hopper painting "Nighthawks".



* VideoGameCaringPotential: You can choose to play nice, which will allow you to recruit goons to help you out, go on {{Fetch Quest}}s and things like that.
* VideoGameCrueltyPotential: You can choose to play mean, which will result in violence, and prices being driven up.
* VillainProtagonist: To be honest, the thug is this. He was a small-time thug who got beaten up for refusing to pay "protection" money. He starts off trying to get Nikki Blanco, and then escalates to taking on the Kingpin himself.

to:

* VideoGameCaringPotential: You can choose to play nice, which will allow you to recruit goons to help you out, go on {{Fetch Quest}}s Quest}}s, get extra money, and things like that.
avoid some firefights at the beginning of the game.
* VideoGameCrueltyPotential: You can choose to play mean, which will result in violence, more ammo spent, and prices being driven up.
more money to pay for neutral characters.
* VillainProtagonist: To be honest, the thug is this. The Thug, of course. He was a small-time thug who got beaten up for refusing to pay "protection" money. by the muscle of a criminal middleman. He starts off trying to get take out Nikki Blanco, Blanco to get revenge on him, and then then, as part of a DisproportionateRetribution, escalates to taking on the Kingpin himself.himself.
* WhatCouldHaveBeen: According to the game's lead world artist, Viktor Antonov (of VideoGame/HalfLife2 and VideoGame/Dishonored fame, among others), the game's setting saw numerous revisions during its development. Kingpin was initially envisioned as a sci-fi crime story, something like "Blade Runner with a gangster touch", before hip-hop group Music/CypressHill got associated with the project. Once they came on board, the science-fiction elements were phased out in favor of a more grounded, dystopic DieselPunk world.



* WretchedHive: Skidrow, at least. The rest of the city may or may not qualify for this trope.

to:

* WretchedHive: Skidrow, at least. The rest Most of the city may or may city. The first location, Skidrow is a hopeless ghetto whose population consists mainly of criminals, prostitutes and homeless folks. Poisonville is an uninhabitable chemical dump, the shipyards are full of rats and warring crews, Steeltown's mills fit the NoOSHACompliance trope to the letter (with the Thug's journal also implying that forced child labor is not qualify for this trope.
uncommon in its factories), while the gigantic Railyards are the blood veins of black market smuggling. Even the flashy Radio City is not free of the street fights of the warring gangs.

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* ShmuckBait: After getting tickets to the Skytram, you will come across a ringing telephone booth. [[spoiler:Answering it will instantly kill you.]]

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* ShmuckBait: After getting tickets to the Skytram, you will come across a ringing telephone booth. [[spoiler:Answering it will instantly kill you.]]you via the booth (and you) exploding.]]
-->'''Caller:''' ''[[spoiler:[[PreMortemOneLiner Say goodnight, motherfucker.]]]]''
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Added DiffLines:

* ItsPersonalWithTheDragon: Thug's main goal is to get back at Nikki Blanco, the head of the thugs who beat him up at the beginning of the game. Kingpin gets involved because Nikki's one of his best men and the gangs Thug's cutting through to get to Nikki are technically under his payroll, so he's got to deal with this disrespect, but Thug isn't even really interested in Kingpin and decides to kill him in the end more for the chance opportunity to rise to the top than a vendetta.
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* TheDragon: Nikki Blanco.

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* %%* TheDragon: Nikki Blanco.



-->'''[=TheSnakerer=]''': ''This past talk must go way back into our evolutionary history, because humanity in this world seems to be made off of bizarre protomen, who are made mostly out of muscles and anger.''

to:

-->'''[=TheSnakerer=]''': -->'''Tehsnakerer''': ''This past talk must go way back into our evolutionary history, because humanity in this world seems to be made off of bizarre protomen, who are made mostly out of muscles and anger.''

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* BigBad: Kingpin.

to:

* %%* BigBad: Kingpin.



* CityNoir: The urban locations in ''Kingpin; Life of Crime''. Features everything between desolate ghettos and classy, but equally vile Radio City with its neon signs and Art Deco architecture.
* ClusterFBomb: The game is ''loaded'' with it!

to:

* CityNoir: The urban locations in ''Kingpin; Life of Crime''. Features feature everything between desolate ghettos and classy, but equally vile Radio City with its neon signs and Art Deco architecture.
* ClusterFBomb: The game is ''loaded'' with it!foul language.



* {{Dystopia}}: Skidrow, at least. The rest of the city may or may not qualify for this trope.



* {{Expy}}: The Kingpin is modeled after [[Film/PulpFiction Marcellus Wallace]], down to the small band-aid on his neck. Several of his lines are lifted almost verbatim from Marcellus's as well.

to:

* ExcusePlot: The thug gets his ass kicked in an alleyway and rest of the plot is just seeing if he's a bad enough dude to get revenge.
* {{Expy}}: The Kingpin is modeled after [[Film/PulpFiction Marcellus Wallace]], down to the small band-aid on his neck. Several of his lines are lifted almost verbatim from Marcellus's Marcellus as well.



* FromNobodyToNightmare: The thug goes from a random nobody who gets his ass kicked in an alleyway to one of the most feared criminals in the entire city, capable of taking entire gangs out on his own.



* KlingonPromotion: At the end, Thug becomes the new Kingpin after killing the old Kingpin. It's doubtful he has anything in the way of managerial skills, but he's got plenty of minions to take care of that for him, and after all the people he's killed it's unlikely any of the Kingpin's surviving staff are in any mood to argue with him.



* ScaryBlackMan: The Kingpin.

to:

* %%* ScaryBlackMan: The Kingpin.



* VillainProtagonist: To be honest, the player character is this. He was a small-time thug who got beaten up for refusing to pay "protection" money. He starts off trying to get Nikki Blanco, and then escalates to taking on the Kingpin himself.
* YouKillItYouBoughtIt: At the end, Thug becomes the new Kingpin after killing the old Kingpin. It's doubtful he has anything in the way of managerial skills, but he's got plenty of minions to take care of that for him, and after all the people he's killed it's unlikely any of the Kingpin's surviving staff are in any mood to argue with him.

to:

* VillainProtagonist: To be honest, the player character thug is this. He was a small-time thug who got beaten up for refusing to pay "protection" money. He starts off trying to get Nikki Blanco, and then escalates to taking on the Kingpin himself.
* YouKillItYouBoughtIt: At the end, Thug becomes the new Kingpin after killing the old Kingpin. It's doubtful he has anything in the way of managerial skills, but he's got plenty of minions WorldOfJerkass: Almost everyone seems to take care of have anger management issues, which isn't that for him, and after all the people he's killed it's unlikely any surprising since about 97% of the Kingpin's surviving staff cast is made out of violent criminals.
* WorldOfMuscleMen: Most male characters
are built like linebackers and even the fat ones have giant muscular hands.
-->'''[=TheSnakerer=]''': ''This past talk must go way back into our evolutionary history, because humanity
in any mood this world seems to argue with him.be made off of bizarre protomen, who are made mostly out of muscles and anger.''
* WretchedHive: Skidrow, at least. The rest of the city may or may not qualify for this trope.

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* CityNoir: The urban locations in ''Kingpin; Life of Crime''. Features everything between desolate ghettos and classy, but equally vile Radio City with it's Art Deco architecture (bearing a suspicious resemblance to some places in ''Film/{{Payback}}''). Also noteable for a weird mix of modern as well as 20's, 30's and steampunk-scifi styles (Cypress Hill music, Tommyguns, and thugs with cybernetic facial modifications all in the same setting!).

to:

* CityNoir: The urban locations in ''Kingpin; Life of Crime''. Features everything between desolate ghettos and classy, but equally vile Radio City with it's its neon signs and Art Deco architecture (bearing a suspicious resemblance to some places in ''Film/{{Payback}}''). Also noteable for a weird mix of modern as well as 20's, 30's and steampunk-scifi styles (Cypress Hill music, Tommyguns, and thugs with cybernetic facial modifications all in the same setting!).architecture.



* DieselPunk: The setting is a weird mix to say the least, but mainly falls under this. Evoking the big-city urban decay, pollution, and poverty of TheSeventies, the Tommy Guns, teamsters, Art Deco architecture, and GangsterLand vibe of TheRoaringTwenties, and the pop-culture (such as Film/PulpFiction and ''Music/CypressHill'') of TheNineties.



* EliteMooks: The gangs get progressively tougher as you go through the game, but the difference is usually only a couple bullets more to kill them. The Kingpin's personal bodyguards, on the other hand, are very tough and can survive almost as much damage as the game's bosses.

to:

* EliteMooks: The gangs get progressively tougher as you go through the game, but the difference is usually only a couple more bullets more to kill them. The Kingpin's personal bodyguards, on the other hand, are very tough and can survive almost as much damage as the game's bosses.



* {{Expy}}: The Kingpin is modeled after [[Film/PulpFiction Marcellus Wallace]], down to the small band-aid on his neck. Several of his lines are lifted almost verbatim from Marcellus's as well.



* OrcusOnHisThrone: The player's journey is interspersed with cutscenes of the Kingpin sitting at his desk, playing pinball, and generally lounging around.

to:

* NoNameGiven: The player character. Most have given him the FanNickname of "Thug".
* OrcusOnHisThrone: The player's journey is interspersed with cutscenes of the Kingpin sitting at his desk, playing pinball, and generally lounging around.around while barking at his henchmen for failing to stop the player.



* ProductPlacement: The game had a tie-in with clothing maker Diesel. The idea was that the developers would put the Diesel logo on some character textures (there's also a big billboard in one level), and in return, the retail copy would be sold in Diesel stores. The textures appear in the game, but it's unknown wether the game was ever sold in a Diesel shop.

to:

* ProductPlacement: ProductPlacement:
**
The game had has a tie-in with clothing maker Diesel. The idea was that the developers would put the Diesel logo on some character textures (there's also a big billboard in one level), and in return, the retail copy would be sold in Diesel stores. The textures appear in the game, but it's unknown wether if the game was ever sold in a Diesel shop.shop.
** There's also the big ''Music/CypressHill'' logo on the game's splash screen, as their music is used in the game's soundtrack and a few of their members voiced characters in the game.



* SequelHook: The game ends with Blunt fleeing Radio City and swearing revenge against the player for killing the Kingpin. This was never followed up on; While a sequel was announced in 2004, nothing came of it and it was likely quietly cancelled.



* ShoutOut: To ''Film/PulpFiction''. The game contains several lines from that movie.
** The scene where Thug shoots the truck driver, splattering blood onto the side window is a reference to the "I shot Marvin in the face!" scene.
** The Kingpin himself is modelled after Marcellus Wallace, down to the small band-aid on his neck.

to:

* ShoutOut: To ShoutOut:
** Many to
''Film/PulpFiction''. The game contains several lines from that movie.
**
movie, and the Kingpin is an {{Expy}} to one of the film's characters. The scene where Thug shoots the truck driver, splattering blood onto the side window is a reference to the "I shot Marvin in the face!" scene.
** The Kingpin himself is modelled after Marcellus Wallace, down to the small band-aid on his neck.
"IJustShotMarvinInTheFace" scene.
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''Kingpin: Life of Crime'' is a FirstPersonShooter based on the ''VideoGame/QuakeII'' engine and released by Creator/InterplayEntertainment in June 1999. It was developed by Xatrix Entertainment, also known for ''VideoGame/{{Cyberia}}'', ''VideoGame/RedneckRampage'', and the single-player portion of ''VideoGame/ReturnToCastleWolfenstein''. You play as a thug who refused to pay Nikki Blanco. For that, he gets beaten up, dropped off at Skidrow and is told to never show up in Nikki's territory again. Cue the RoaringRampageOfRevenge.

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''Kingpin: Life of Crime'' is a FirstPersonShooter based on the ''VideoGame/QuakeII'' engine and released by Creator/InterplayEntertainment in June 1999. It was developed by Xatrix Entertainment, also known for ''VideoGame/{{Cyberia}}'', ''VideoGame/RedneckRampage'', and the single-player portion of ''VideoGame/ReturnToCastleWolfenstein''.''VideoGame/ReturnToCastleWolfenstein'' (as Gray Matter Interactive). You play as a thug who refused to pay Nikki Blanco. For that, he gets beaten up, dropped off at Skidrow and is told to never show up in Nikki's territory again. Cue the RoaringRampageOfRevenge.



* OrcusOnHisThrone: The player's journey is intersparsed with cutscenes of the Kingpin sitting at his desk, playing pinball, and generally lounging around.

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* OrcusOnHisThrone: The player's journey is intersparsed interspersed with cutscenes of the Kingpin sitting at his desk, playing pinball, and generally lounging around.
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* NintendoHard: This game is ''really'' hard, even by the high standards of its era. The resource management aspect of the game is particularly unforgiving of careless gunplay, especially in the early levels. It's comparable to its contemporary, ''SystemShock 2'', except unlike ''System Shock 2'' you can't avoid most combats.

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* NintendoHard: This game is ''really'' hard, even by the high standards of its era. The resource management aspect of the game is particularly unforgiving of careless gunplay, especially in the early levels. It's comparable to its contemporary, ''SystemShock 2'', ''VideoGame/SystemShock2'', except unlike ''System Shock 2'' you can't avoid most combats.
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The game is available on both {{Steam}} and [=GOG=].com. Bear in mind that playing the game in widescreen on a modern system involves altering the game's .exe file, which can cause conflicts with Steam's authentication procedure. A fan patch has been made to allow for widescreen resolution, with a separate steam version of the patch to address the authentication problem.

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The game is available on both {{Steam}} UsefulNotes/{{Steam}} and [=GOG=].com. Bear in mind that playing the game in widescreen on a modern system involves altering the game's .exe file, which can cause conflicts with Steam's authentication procedure. A fan patch has been made to allow for widescreen resolution, with a separate steam version of the patch to address the authentication problem.
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* CityNoir: The urban locations in ''KingpinLifeOfCrime''. Features everything between desolate ghettos and classy, but equally vile Radio City with it's Art Deco architecture (bearing a suspicious resemblance to some places in ''Film/{{Payback}}''). Also noteable for a weird mix of modern as well as 20's, 30's and steampunk-scifi styles (Cypress Hill music, Tommyguns, and thugs with cybernetic facial modifications all in the same setting!).

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* CityNoir: The urban locations in ''KingpinLifeOfCrime''.''Kingpin; Life of Crime''. Features everything between desolate ghettos and classy, but equally vile Radio City with it's Art Deco architecture (bearing a suspicious resemblance to some places in ''Film/{{Payback}}''). Also noteable for a weird mix of modern as well as 20's, 30's and steampunk-scifi styles (Cypress Hill music, Tommyguns, and thugs with cybernetic facial modifications all in the same setting!).
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Added namespaces.


''Kingpin: Life of Crime'' is a FirstPersonShooter based on the ''QuakeII'' engine and released by Creator/InterplayEntertainment in June 1999. It was developed by Xatrix Entertainment, also known for ''{{Cyberia}}'', ''RedneckRampage'', and the single-player portion of ''ReturnToCastleWolfenstein''. You play as a thug who refused to pay Nikki Blanco. For that, he gets beaten up, dropped off at Skidrow and is told to never show up in Nikki's territory again. Cue the RoaringRampageOfRevenge.

to:

''Kingpin: Life of Crime'' is a FirstPersonShooter based on the ''QuakeII'' ''VideoGame/QuakeII'' engine and released by Creator/InterplayEntertainment in June 1999. It was developed by Xatrix Entertainment, also known for ''{{Cyberia}}'', ''RedneckRampage'', ''VideoGame/{{Cyberia}}'', ''VideoGame/RedneckRampage'', and the single-player portion of ''ReturnToCastleWolfenstein''.''VideoGame/ReturnToCastleWolfenstein''. You play as a thug who refused to pay Nikki Blanco. For that, he gets beaten up, dropped off at Skidrow and is told to never show up in Nikki's territory again. Cue the RoaringRampageOfRevenge.



* ArtificialBrilliance: Compared to other games of its era, ''Kingpin'' has remarkably good NPC A.I. Both enemies and allies can navigate the entire level relatively intelligently instead of being limited to a single area, and are reasonably maneuverable in combat instead of just standing and firing. Injured or outmatched enemies will even run off and hide, or run to another area to look for reinforcements. They can even climb ladders or leap from ledge to ledge, which was quite a feat in its day. Overall they behave a lot like a multiplayer bot, and in fact the A.I. was written by the same guy who made the [=EraserBot=] for ''QuakeII''.

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* ArtificialBrilliance: Compared to other games of its era, ''Kingpin'' has remarkably good NPC A.I. Both enemies and allies can navigate the entire level relatively intelligently instead of being limited to a single area, and are reasonably maneuverable in combat instead of just standing and firing. Injured or outmatched enemies will even run off and hide, or run to another area to look for reinforcements. They can even climb ladders or leap from ledge to ledge, which was quite a feat in its day. Overall they behave a lot like a multiplayer bot, and in fact the A.I. was written by the same guy who made the [=EraserBot=] for ''QuakeII''.''VideoGame/QuakeII''.
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Recruits are all dressed in grey, except for the two security guard in the Salty Dog, who wear blue uniforms. The Radio City art style is not Art Nouveau, but Art Deco.


* CityNoir: The urban locations in ''KingpinLifeOfCrime''. Features everything between desolate ghettos and classy, but equally vile Radio City with it's Art Nouveau architecture (bearing a suspicious resemblance to some places in ''Film/{{Payback}}''). Also noteable for a weird mix of modern as well as 20's, 30's and steampunk-scifi styles (Cypress Hill music, Tommyguns, and thugs with cybernetic facial modifications all in the same setting!).

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* CityNoir: The urban locations in ''KingpinLifeOfCrime''. Features everything between desolate ghettos and classy, but equally vile Radio City with it's Art Nouveau Deco architecture (bearing a suspicious resemblance to some places in ''Film/{{Payback}}''). Also noteable for a weird mix of modern as well as 20's, 30's and steampunk-scifi styles (Cypress Hill music, Tommyguns, and thugs with cybernetic facial modifications all in the same setting!).



* ColorCodedForYourConvenience: Recruitable gang members all dress entirely in blue, to help you identify them as friendlies during frantic firefights.

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* ColorCodedForYourConvenience: Recruitable gang members all dress entirely in blue, blue or grey, to help you identify them as friendlies during frantic firefights.



** Poisonville is a refernce to Dashiell Hammett's ''Red Harvest.''

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** Poisonville is a refernce reference to Dashiell Hammett's ''Red Harvest.''



** There are a number of shout outs to ''Film/{{Payback}}'': The Art Nouveau Crystal Towers at the end of the game rsemble the "Outfit" building, and the ringing telephone in the street that explodes if the player answers it is a reference to the scene in the movie where Porter tricks the gangsters into picking up the phone in his apartment that was wired with explosives before by other gangsters.

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** There are a number of shout outs to ''Film/{{Payback}}'': The Art Nouveau Deco Crystal Towers at the end of the game rsemble resemble the "Outfit" building, and the ringing telephone in the street that explodes if the player answers it is a reference to the scene in the movie where Porter tricks the gangsters into picking up the phone in his apartment that was wired with explosives before by other gangsters.
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* FanNickname: At least one Website/YouTube comment refers to the player character as "Thug". Hey, it's a MeaningfulName!



* ScrappyWeapon: The grenade launcher from this game. Most grenade launchers in video games either fire grenades that explode on contact with enemies, hold more than three rounds in a magazine, let you carry more than 18 rounds total (especially if the game's bazooka has a clip of five shots and an ammo cap of one hundred rockets), take less than four seconds to explode, exist in games where enemies aren't smart enough to run like hell before the 'nade goes off or some combination of the above. Kingpin's grenade launcher is not any of these things. It's so bad that not even the AI can figure out how to kill you with it.
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Fixed the picture.


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