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Though not successful in its own time, ''kill.switch'' proved to be immensely influential, with third person shooters released in the following years such as ''VideoGame/RogueTrooper'', ''VideoGame/SpyHunter: Nowhere to Run'' and ''VideoGame/CTSpecialForces: Nemesis Strike'' adopting the games cover mechanics. Among those to take notices were the developers of mega-blockbusters ''VideoGame/GearsOfWar'' and ''VideoGame/{{Uncharted}}'', the former even hiring ''kill.switch'''s combat designer to help in implementing the game's cover system.
to:
Though not successful in its own time, ''kill.switch'' proved to be immensely influential, with third person shooters released in the following years such as ''VideoGame/RogueTrooper'', ''VideoGame/SpyHunter: Nowhere to Run'' ''VideoGame/SpyHunterNowhereToRun'' and ''VideoGame/CTSpecialForces: Nemesis Strike'' adopting the games cover mechanics. Among those to take notices were the developers of mega-blockbusters ''VideoGame/GearsOfWar'' and ''VideoGame/{{Uncharted}}'', the former even hiring ''kill.switch'''s combat designer to help in implementing the game's cover system.
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See ''Film/{{Gamer}}'', for a similar concept of an actual person being controlled by a player.
to:
See ''Film/{{Gamer}}'', for a similar concept of an actual person people being controlled by a player.similarly depraved real-life gamers.
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See ''Film/{{Gamer}}'', for a similar concept of an actual person being controlled by a player.
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One man known as Archer has gotten his hand on revolutionary technology enabling remote control of human beings through neural implants. Using the body of a former soldier who won't be missed, you, as Archer's psychopathic hired hand "Controller", are to cause global chaos by assasinating prominent officials, sabotaging infrastructure, and initiating rogue missile launches, all in the name of stroking tensions between the West and the North. That is, unless a concerned hacker has anything to say about that...
to:
One man known as Archer has gotten his hand on revolutionary technology enabling remote control of human beings through neural implants. Using the body of a former soldier who won't be missed, you, as Archer's psychopathic hired hand "Controller", are to cause global chaos by assasinating assassinating prominent officials, sabotaging infrastructure, and initiating rogue missile launches, all in the name of stroking tensions between the West and the North. That is, unless a concerned hacker has anything to say about that...
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* FalseFlagOperation: The final part of Archer's master plan is to steal deadly viral samples from a military lab, load them on a missile and, once he's done launching it, have The Controller suicide Bishop so that the whole thing looks like an US-backed covert operation gone terribly wrong.
* HeroicMime: Bishop is completely silent in the early stages of the game, being little but an empty puppet for the Controller. [[spoiler:He gets more talky once The Duchess frees him]]
* MaximumHPReduction: Beshop's HealthMeter drops should he take too much damage, his RegeneratingHealth capacity notwithstanding. Should it happen, he must find the med kits that are scattered around the levels to undo this effect.
* HeroicMime: Bishop is completely silent in the early stages of the game, being little but an empty puppet for the Controller. [[spoiler:He gets more talky once The Duchess frees him]]
* MaximumHPReduction: Beshop's HealthMeter drops should he take too much damage, his RegeneratingHealth capacity notwithstanding. Should it happen, he must find the med kits that are scattered around the levels to undo this effect.
to:
* FalseFlagOperation: The final part of Archer's master plan is to steal deadly viral samples from a military lab, load them on a missile and, once he's done launching it, have The Controller command Bishop into committing suicide Bishop so that the whole thing looks like an a US-backed covert operation gone terribly wrong.
* HeroicMime: Bishop is completely silent in the early stages of the game, being little but an empty puppet for the Controller. [[spoiler:He gets moretalky talkative once The Duchess frees him]]
* MaximumHPReduction:Beshop's Bishop's HealthMeter drops should he take too much damage, his RegeneratingHealth capacity notwithstanding. Should it happen, he must find the med kits that are scattered around the levels to undo this effect.
* HeroicMime: Bishop is completely silent in the early stages of the game, being little but an empty puppet for the Controller. [[spoiler:He gets more
* MaximumHPReduction:
* ThisLoserIsYou: The Controller is meant to represent particularly cruel players, who relish in VideoGameCrueltyPotential and get a kick out of killing people, combatants or not, and treat warfare as a game to engage in a murder fantasy and get some high scores.
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* WarForFunAndProfit: Archer's master plan is to start a war between the "North" and the "West" so that he can sells the neural implant technology to both sides of the conflict.
to:
* WarForFunAndProfit: Archer's master plan is to start a war between the "North" and the "West" so that he can sells sell the neural implant technology to both sides of the conflict.
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A third-person shooter developed by Creator/{{Namco}}'s defunct American studio, Namco Hometek, released in 2003 for the UsefulNotes/Playstation2, UsefulNotes/{{Xbox}}, PC and UsefulNotes/GameBoyAdvance.
to:
A third-person shooter developed by Creator/{{Namco}}'s defunct American studio, Namco Hometek, released in 2003 for the UsefulNotes/Playstation2, UsefulNotes/{{Xbox}}, Platform/PlayStation2, Platform/{{Xbox}}, PC and UsefulNotes/GameBoyAdvance.
Platform/GameBoyAdvance.
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* BaldOfEvil: Archer, the BigBad of this game, is also bald as a cue ball.
to:
* BaldOfEvil: Archer, the BigBad of this game, is also bald as a cue ball.
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* FalseFlagOperation: The final part of Archer's master plan is to steal deadly viral samples from a military lab, load them on a missile and, once he's done launching it, have The Controller suicide Bishop so that the whole thing looks like an US-backed covert operation gone terrible wrong.
to:
* FalseFlagOperation: The final part of Archer's master plan is to steal deadly viral samples from a military lab, load them on a missile and, once he's done launching it, have The Controller suicide Bishop so that the whole thing looks like an US-backed covert operation gone terrible terribly wrong.
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* MaximumHPReduction: Beshop's HealthMeter drops should he take too much damage, his RegeneratingHealth capacity notwithstanding. Should it happen, he must find the med kits that are scattered around the levels to undo this effect.
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* RegeneratingHealth: Bishop's health recovers while he's not under fire, but if he incurs too much damage, his HealthMeter drops permanently and he must heal the damage with med kits scattered around the levels.
to:
* RegeneratingHealth: Bishop's health recovers while he's not under fire, but if he incurs too much damage, his HealthMeter [[MaximumHPReduction drops permanently permanently]] and he must heal the damage with med kits scattered around the levels.
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* BaldOfEvil: Archer, the BigBad of this game, is also bald as a cue ball.
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* FalseFlagOperation: The final part of Archer's master plan is to steal deadly viral samples from a military lab, load them on a missile and once he's done launching it, have The Controller suicide Bishop so that the whole thing looks like an US-backed covert operation gone terrible wrong.
to:
* FalseFlagOperation: The final part of Archer's master plan is to steal deadly viral samples from a military lab, load them on a missile and and, once he's done launching it, have The Controller suicide Bishop so that the whole thing looks like an US-backed covert operation gone terrible wrong.
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* RegeneratingHealth: Bishop's health recovers while he's not under fire, but if he incurs too much damage, his HealthMeter drops permanently and he must health the damage with medkits scattered around the levels.
to:
* RegeneratingHealth: Bishop's health recovers while he's not under fire, but if he incurs too much damage, his HealthMeter drops permanently and he must health heal the damage with medkits med kits scattered around the levels.
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--> ''Score one for the bad guys!''
to:
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* YouBastard: Most of the game revolves around a completely amoral mercenary gleefully puppetting a mind-controlled soldier to cause war, and all the horrible destruction that comes with it, [[WarForFunAndProfit to help sell arms to both sides]] and revel in murdering soldiers only defending their country.
to:
* YouBastard: Most of the game revolves around a completely amoral mercenary gleefully puppetting using a mind-controlled soldier like a puppet to cause war, and all the horrible destruction that comes with it, [[WarForFunAndProfit to help sell arms to both sides]] and revel in murdering soldiers only defending their country.
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''kill.switch'''s main claim to fame is its [[TakeCover cover system]], allowing players to hide behind objects, shimmy along chest-high walls, peak over or by cover objects and blindfire. It was not the first game to feature cover mechanics (being preceded by the likes of ''VideoGame/{{Winback}}'', ''VideoGame/MetalGearSolid2'' and Namco Hometek's own ''VideoGame/DeadToRights''), but it set the basics of expected controls and features for a cover system and made it the main feature of the game, pairing fast-paced arcade-style shooting with the need to maintain awareness of one's positioning and use the environment to your advantage.
to:
''kill.switch'''s main claim to fame is its [[TakeCover cover system]], allowing players to hide behind objects, shimmy along chest-high walls, peak over or by cover objects and blindfire. It was not the first game to feature cover mechanics (being preceded by the likes of ''VideoGame/{{Winback}}'', ''VideoGame/MetalGearSolid2'' ''VideoGame/MetalGearSolid2SonsOfLiberty'' and Namco Hometek's own ''VideoGame/DeadToRights''), but it set the basics of expected controls and features for a cover system and made it the main feature of the game, pairing fast-paced arcade-style shooting with the need to maintain awareness of one's positioning and use the environment to your advantage.
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* WarForFunAndProfit: Archer's master plan is to start a war between the "North" and the "West" so that he can sells the neural implant technology to both sides of the conflict.
to:
* WarForFunAndProfit: Archer's master plan is to start a war between the "North" and the "West" so that he can sells the neural implant technology to both sides of the conflict.conflict.
* YouBastard: Most of the game revolves around a completely amoral mercenary gleefully puppetting a mind-controlled soldier to cause war, and all the horrible destruction that comes with it, [[WarForFunAndProfit to help sell arms to both sides]] and revel in murdering soldiers only defending their country.
* YouBastard: Most of the game revolves around a completely amoral mercenary gleefully puppetting a mind-controlled soldier to cause war, and all the horrible destruction that comes with it, [[WarForFunAndProfit to help sell arms to both sides]] and revel in murdering soldiers only defending their country.
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None
Changed line(s) 11,14 (click to see context) from:
''kill.switch'''s main claim to fame is its [[TakeCover cover system]], allowing players to hide behind objects, shimmy along chest-high walls, peak over or by cover objects and blindfire. Though not the first game to feature cover mechanics (being preceded by the likes of ''VideoGame/{{Winback}}'', ''VideoGame/MetalGearSolid2'' and Namco Hometek's own ''VideoGame/DeadToRights''), it set the basics of expected controls and features for a cover system and made it the main feature of the game, pairing fast-paced arcade-style shooting with the need to maintain awareness of one's positioning and use the environment to your advantage.
Though not successful in its own time, ''kill.switch'' proved to be immensely influential, with third person shooters released in the following years such as ''VideoGame/RogueTrooper'', ''VideoGame/WithoutWarning'' and ''VideoGame/CTSpecialForces: Nemesis Strike'' adopting the games cover mechanics. Among those to take notices were the developers of mega-blockbusters ''VideoGame/GearsOfWar'' and ''VideoGame/{{Uncharted}}'', the former even hiring ''kill.switch'''s combat designer to aid in implementing the game's cover system.
Though not successful in its own time, ''kill.switch'' proved to be immensely influential, with third person shooters released in the following years such as ''VideoGame/RogueTrooper'', ''VideoGame/WithoutWarning'' and ''VideoGame/CTSpecialForces: Nemesis Strike'' adopting the games cover mechanics. Among those to take notices were the developers of mega-blockbusters ''VideoGame/GearsOfWar'' and ''VideoGame/{{Uncharted}}'', the former even hiring ''kill.switch'''s combat designer to aid in implementing the game's cover system.
to:
''kill.switch'''s main claim to fame is its [[TakeCover cover system]], allowing players to hide behind objects, shimmy along chest-high walls, peak over or by cover objects and blindfire. Though It was not the first game to feature cover mechanics (being preceded by the likes of ''VideoGame/{{Winback}}'', ''VideoGame/MetalGearSolid2'' and Namco Hometek's own ''VideoGame/DeadToRights''), but it set the basics of expected controls and features for a cover system and made it the main feature of the game, pairing fast-paced arcade-style shooting with the need to maintain awareness of one's positioning and use the environment to your advantage.
Though not successful in its own time, ''kill.switch'' proved to be immensely influential, with third person shooters released in the following years such as ''VideoGame/RogueTrooper'',''VideoGame/WithoutWarning'' ''VideoGame/SpyHunter: Nowhere to Run'' and ''VideoGame/CTSpecialForces: Nemesis Strike'' adopting the games cover mechanics. Among those to take notices were the developers of mega-blockbusters ''VideoGame/GearsOfWar'' and ''VideoGame/{{Uncharted}}'', the former even hiring ''kill.switch'''s combat designer to aid help in implementing the game's cover system.
Though not successful in its own time, ''kill.switch'' proved to be immensely influential, with third person shooters released in the following years such as ''VideoGame/RogueTrooper'',
Changed line(s) 19,20 (click to see context) from:
* FalseFlagOperation: The final part of Archer's master plan is to steal deadly viral samples from a military lab, load them on a missile and once he's done launching it, have The Controller suicide Bishop so that the whole thing looks like an US-backed covert operation gone terrible wrong. He almost succeeds,
* HeroicMime: Bishop is completely silent in the early stages of the game, being little but an empty puppet for the Controller. [[spoiler:He gets more talky once the Duchess frees him]]
* HeroicMime: Bishop is completely silent in the early stages of the game, being little but an empty puppet for the Controller. [[spoiler:He gets more talky once the Duchess frees him]]
to:
* FalseFlagOperation: The final part of Archer's master plan is to steal deadly viral samples from a military lab, load them on a missile and once he's done launching it, have The Controller suicide Bishop so that the whole thing looks like an US-backed covert operation gone terrible wrong. He almost succeeds, \n
* HeroicMime: Bishop is completely silent in the early stages of the game, being little but an empty puppet for the Controller. [[spoiler:He gets more talky oncethe The Duchess frees him]]
* HeroicMime: Bishop is completely silent in the early stages of the game, being little but an empty puppet for the Controller. [[spoiler:He gets more talky once
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* RecklessGunUsage: One of the first things Bishop comes across is overhearing a terrorist being reprimanded by his sergeant for pointing his gun in the wrong place.
to:
* RecklessGunUsage: One of the first things Bishop comes across is overhearing a terrorist soldier being reprimanded by his sergeant for pointing his gun in the wrong place.
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* VillainProtagonist: For the first quarter of the game, you're running around and killing innocent people to further one man's war profiteering scheme. The Controller is perfectly aware of the ethical implication of his actions – and entirely unconcerned with them.
to:
* SequelHook: In a post-credit scene, Bishop and The Duchess discuss than even if Archer is dead, he managed to ship out the body control technology to many buyers and that he mentioned having an upgraded version of it in the works...
* VillainProtagonist: For the firstquarter half of the game, you're running around and killing innocent people to further one man's war profiteering scheme. The Controller is perfectly aware of the ethical implication of his actions – and entirely unconcerned with them.
* VillainProtagonist: For the first
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* RecklessGunUsage: One of the first things Bishop comes across is overhearing a terrorist being reprimanded by his sergeant for pointing his gun in the wrong place.
-->'''Mook 1:''' Hey, is your gun loaded?\\
'''Mook 2:''' Um, I think so, why?\\
'''Mook 1:''' BECAUSE YOU'RE POINTING IT RIGHT AT ME! YOU IDIOT!\\
'''Mook 2:''' Oh! Sorry! I'll point it in the other direction!\\
'''Mook 1:''' Good decision...HEY, YOU'RE STILL POINTING IT AT ME!
-->'''Mook 1:''' Hey, is your gun loaded?\\
'''Mook 2:''' Um, I think so, why?\\
'''Mook 1:''' BECAUSE YOU'RE POINTING IT RIGHT AT ME! YOU IDIOT!\\
'''Mook 2:''' Oh! Sorry! I'll point it in the other direction!\\
'''Mook 1:''' Good decision...HEY, YOU'RE STILL POINTING IT AT ME!
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->''Take cover. Take aim. Take over.''
-->-- Tagline
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/killswitch_tvt.png]]
A third-person shooter developed by Creator/{{Namco}}'s defunct American studio, Namco Hometek, released in 2003 for the UsefulNotes/Playstation2, UsefulNotes/{{Xbox}}, PC and UsefulNotes/GameBoyAdvance.
One man known as Archer has gotten his hand on revolutionary technology enabling remote control of human beings through neural implants. Using the body of a former soldier who won't be missed, you, as Archer's psychopathic hired hand "Controller", are to cause global chaos by assasinating prominent officials, sabotaging infrastructure, and initiating rogue missile launches, all in the name of stroking tensions between the West and the North. That is, unless a concerned hacker has anything to say about that...
''kill.switch'''s main claim to fame is its [[TakeCover cover system]], allowing players to hide behind objects, shimmy along chest-high walls, peak over or by cover objects and blindfire. Though not the first game to feature cover mechanics (being preceded by the likes of ''VideoGame/{{Winback}}'', ''VideoGame/MetalGearSolid2'' and Namco Hometek's own ''VideoGame/DeadToRights''), it set the basics of expected controls and features for a cover system and made it the main feature of the game, pairing fast-paced arcade-style shooting with the need to maintain awareness of one's positioning and use the environment to your advantage.
Though not successful in its own time, ''kill.switch'' proved to be immensely influential, with third person shooters released in the following years such as ''VideoGame/RogueTrooper'', ''VideoGame/WithoutWarning'' and ''VideoGame/CTSpecialForces: Nemesis Strike'' adopting the games cover mechanics. Among those to take notices were the developers of mega-blockbusters ''VideoGame/GearsOfWar'' and ''VideoGame/{{Uncharted}}'', the former even hiring ''kill.switch'''s combat designer to aid in implementing the game's cover system.
----
!!This game provide examples of:
* CheckpointStarvation: The game has no mid-missions checkpoints.
* DamnYouMuscleMemory: The game more or less follows contemporary shooter control conventions, with the big exception that going into cover, instead of pressing the bottom face button or simply moving against a surface, is done by holding the left trigger.
* FalseFlagOperation: The final part of Archer's master plan is to steal deadly viral samples from a military lab, load them on a missile and once he's done launching it, have The Controller suicide Bishop so that the whole thing looks like an US-backed covert operation gone terrible wrong. He almost succeeds,
*HeroicMime: Bishop is completely silent in the early stages of the game, being little but an empty puppet for the Controller. [[spoiler:He gets more talky once the Duchess frees him]]
* PsychopathicManchild: The Controller signed up because he sees the job as big fun video game, even asking to stay in the Middle East after fulfilling his objective so that he can further his "high score".
* RegeneratingHealth: Bishop's health recovers while he's not under fire, but if he incurs too much damage, his HealthMeter drops permanently and he must health the damage with medkits scattered around the levels.
* VillainProtagonist: For the first quarter of the game, you're running around and killing innocent people to further one man's war profiteering scheme. The Controller is perfectly aware of the ethical implication of his actions – and entirely unconcerned with them.
--> ''Score one for the bad guys!''
*WarForFunAndProfit: Archer's master plan is to start a war between the "North" and the "West" so that he can sells the neural implant technology to both sides of the conflict.
-->-- Tagline
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/killswitch_tvt.png]]
A third-person shooter developed by Creator/{{Namco}}'s defunct American studio, Namco Hometek, released in 2003 for the UsefulNotes/Playstation2, UsefulNotes/{{Xbox}}, PC and UsefulNotes/GameBoyAdvance.
One man known as Archer has gotten his hand on revolutionary technology enabling remote control of human beings through neural implants. Using the body of a former soldier who won't be missed, you, as Archer's psychopathic hired hand "Controller", are to cause global chaos by assasinating prominent officials, sabotaging infrastructure, and initiating rogue missile launches, all in the name of stroking tensions between the West and the North. That is, unless a concerned hacker has anything to say about that...
''kill.switch'''s main claim to fame is its [[TakeCover cover system]], allowing players to hide behind objects, shimmy along chest-high walls, peak over or by cover objects and blindfire. Though not the first game to feature cover mechanics (being preceded by the likes of ''VideoGame/{{Winback}}'', ''VideoGame/MetalGearSolid2'' and Namco Hometek's own ''VideoGame/DeadToRights''), it set the basics of expected controls and features for a cover system and made it the main feature of the game, pairing fast-paced arcade-style shooting with the need to maintain awareness of one's positioning and use the environment to your advantage.
Though not successful in its own time, ''kill.switch'' proved to be immensely influential, with third person shooters released in the following years such as ''VideoGame/RogueTrooper'', ''VideoGame/WithoutWarning'' and ''VideoGame/CTSpecialForces: Nemesis Strike'' adopting the games cover mechanics. Among those to take notices were the developers of mega-blockbusters ''VideoGame/GearsOfWar'' and ''VideoGame/{{Uncharted}}'', the former even hiring ''kill.switch'''s combat designer to aid in implementing the game's cover system.
----
!!This game provide examples of:
* CheckpointStarvation: The game has no mid-missions checkpoints.
* DamnYouMuscleMemory: The game more or less follows contemporary shooter control conventions, with the big exception that going into cover, instead of pressing the bottom face button or simply moving against a surface, is done by holding the left trigger.
* FalseFlagOperation: The final part of Archer's master plan is to steal deadly viral samples from a military lab, load them on a missile and once he's done launching it, have The Controller suicide Bishop so that the whole thing looks like an US-backed covert operation gone terrible wrong. He almost succeeds,
*HeroicMime: Bishop is completely silent in the early stages of the game, being little but an empty puppet for the Controller. [[spoiler:He gets more talky once the Duchess frees him]]
* PsychopathicManchild: The Controller signed up because he sees the job as big fun video game, even asking to stay in the Middle East after fulfilling his objective so that he can further his "high score".
* RegeneratingHealth: Bishop's health recovers while he's not under fire, but if he incurs too much damage, his HealthMeter drops permanently and he must health the damage with medkits scattered around the levels.
* VillainProtagonist: For the first quarter of the game, you're running around and killing innocent people to further one man's war profiteering scheme. The Controller is perfectly aware of the ethical implication of his actions – and entirely unconcerned with them.
--> ''Score one for the bad guys!''
*WarForFunAndProfit: Archer's master plan is to start a war between the "North" and the "West" so that he can sells the neural implant technology to both sides of the conflict.