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* MultiStageBattle: The final boss fight against [[spoiler:the Corrupted Rot God is this. First, you have to shoot at his weak points, then, you're teleported into another dimension and have to fight a long series of enemies, all still without your Rot Power, before you regain one point of Rot Courage. Then, you shoot at the God's weak points again, before you are teleported into a platforming section and regain your remaining Rot Power. Finally, you fight the Rot God directly one last time before the battle is truly won.

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* MultiStageBattle: The final boss fight against [[spoiler:the Corrupted Rot God God]] is this. First, you have to shoot at his weak points, then, you're teleported into another dimension and have to fight a long series of enemies, all still without your Rot Power, before you regain one point of Rot Courage. Then, you shoot at the God's weak points again, before you are teleported into a platforming section and regain your remaining Rot Power. Finally, you fight the Rot God boss directly one last time before the battle is truly won.
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* BeatTheCurseOutOfHim: Many boss battles are exactly this. Kena tries to pacify deceased villagers' souls that, while grieving and holding on to what they have lost, became possessed by the corruption, and the only way to help them pass to the afterlife is by defeating them in battle.


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* DamageIncreasingDebuff: One of Kena's unlockable skills increases the damage to enemies after they've been hit by a Spirit Bomb.
* DashAttack: Not only do you move faster with the dash, it also does minor damage and destroys shield barriers.
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Example does not sufficiently explain how it applies, Trope was cut/disambiguated due to cleanup


* AnAesop: Change is a necessary part of life, and holding on to what is lost can be self-destructive.
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Trope was cut/disambiguated due to cleanup


* SwordDrag: The cinematic before the boss fight with the Corrupt Woodsmith shows the boss grabbing and dragging [[DropTheHammer her big hammer]] as she gets ready to fight Kena.

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* SwordDrag: The cinematic before the boss fight with the Corrupt Woodsmith shows the boss grabbing and dragging [[DropTheHammer her big hammer]] hammer as she gets ready to fight Kena.
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* BossArenaRecovery: Almost every boss fight has up to three healing flowers spread around its edges. Using Rot Courage, Kena can heal herself with these.
* BossCorridor: The final level is one big long empty corridor just leading up to the boss - first, you climb up the snowy Mountain Shrine, before you [[spoiler:defeat Toshi for the first time and follow him into a new dimension, which is just a huge, empty ice field forboding the true final fight.]]


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* BullfightBoss: Corrupted Taro's battle strategy is circling around you and suddenly rushing at you to cause significant damage.


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* FinalExamBoss: The final part of the game comprises battles against [[spoiler:Toshi's three virtues - Mask Maker, Warrior, and Hunter]]. These battles roughly resemble the three main fighting styles you can undertake and force you to use about any ability at your disposal to defeat them.


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* MultiStageBattle: The final boss fight against [[spoiler:the Corrupted Rot God is this. First, you have to shoot at his weak points, then, you're teleported into another dimension and have to fight a long series of enemies, all still without your Rot Power, before you regain one point of Rot Courage. Then, you shoot at the God's weak points again, before you are teleported into a platforming section and regain your remaining Rot Power. Finally, you fight the Rot God directly one last time before the battle is truly won.
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* BrokenBridge: Multiple. The way to Rusu Mountain in particular is littered with them. One big stone one is never repeared and has to be circumvented by a long detour, another is held in place by the Rot just long enough for Kena to pass.
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* CallAHitPointASmeerp: The Special attack meter is called "Rot Courage", and it has an in-game explanation: The Rot are scared of enemies and go into hiding unless you perform some attacks, after which the Rot "muster their courage" and aid you in battle.
* CollisionDamage: Contact with the red corruption causes Kena to be knocked back and receive ScratchDamage.
* {{CoolDown}}: The Spirit Bow and Spirit Bombs have a cooldown that governs when you can use the attacks again. For the bow, you have four arrows and replenish one roughly every two seconds, and the bomb cooldown takes around five seconds.


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* CriticalStatusBuff: With the "Last Stand" charmstone, Kena's staff damage is greatly increased while she is on her last hit point.


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* FissionMailed: Near the end of the game, when you challenge [[spoiler:Toshi for the first time, he just wipes the floor with you, destroys your staff and sends you to the spirit world. In a lengthy cutscene, Kena meets her child self there, and eventually pushes through back to the main world.]]


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* LastChanceHitPoint: No matter how strong an enemy attack is, you will always have one last chance with exactly one hit point. The screen is distorted during this last stand as well to inform you that this really is your last shot.


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* PressurePlate: Many doors can be opened by Kena stepping on a pressure plate and using her shield ability to activate a door opening mechanism.
* RegeneratingShieldStaticHealth: Kena's shield regenerates constantly, but health damage within a battle is permanent, except for some healing abilities such as healing plants.


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* StoryDifficultySetting: The lowest difficulty is aptly called "Story Mode". Enemies are less aggressive and cause significantly less damage, and your courage meter almost constanly refills.


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* TimeTrial: Many of the Trials have an optional task to beat the challenge within a certain time frame, e.g. defeat all the enemies within eight minutes.

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Added example(s), moved Nintendo Hard to YMMV


* AbilityDepletionPenalty: Your shield has a limited capacity to withstand enemy attacks. If it breaks, you receive minor damage, but furthermore, you cannot use the shield anymore until its Shield Meter is fully restored.
* AbilityRequiredToProceed: During the game, you receive three major ability upgrades: The Spirit Bow, Spirit Bomb, and Spirit Dash. Naturally, once you get them you need them all over the place, from platforming sections to defeating the next bosses.
* AbsurdlyHighLevelCap: Kena's maximum level is 5, which doesn't sound like a lot. However, level progression is tied to collecting Rots, and while reaching Lv. 4 only requires getting 64 of them, you will need all 100 Rot to reach Lv. 5, which means you will have to explore every nook and cranny of the game world and you can only reach it immediately before the final boss fight, if at all. Thankfully, there are no new abilities that are tied to reaching Lv. 5, it merely increases the Courage Meter.



* {{Antepiece}}: On receiving the Spirit Bomb, you're introduced to energized platforms safely: Once infused with a bomb, these platforms hover in the air for a finite amount of time, and when the time is over, you will fall with them. The first few times, you just fall on the floor, but soon, you will fall to your doom if you don't pass in time.



* DegradedBoss: Most (mini)boss encounters in the game serve to introduce large, tough enemy types that you'll meet again repeatedly throughout the game.

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* DegradedBoss: Most (mini)boss encounters in the game (such as Sprout, the very first boss) serve to introduce large, tough enemy types that you'll meet again repeatedly throughout the game.



* EssenceDrop: Defeated minor enemies occasionally drop yellow orbs called "Courage Drops" that fill up a good part of the Rot Courage meter.



* FreelookButton: Camera mode allows you to freely move the camera away from Kena (up to a certain limit) and thus see around corners or below areas you're not supposed to.



* HitboxDissonance: Certain attacks (mainly all-around hits) damage you ''before'' they physically connect with Kena's body. That makes it quite hard to get the parry timing right.



* NintendoHard: For all of its whimsical setting and western animation-style characters, this game is a deceptively brutal game in terms of difficulty. As many reviewers and players have come to discover, combat requires quick timing and awareness at all times. Bosses and minibosses have numerous deadly moves that can easily kill Kena in a couple of hits, and dying to a boss (up to, and including, a ''five-stage'' final boss) requires starting from the very beginning. Moreover, since the game does not feature health potions or other healing items apart from specific locations within an arena, the player only has a limited number of heals. And even outside of combat, the game does not hold the player's hand in terms of finding collectibles or Rot located throughout the map, making HundredPercentCompletion difficult to obtain.

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* NintendoHard: For all NewWeaponTargetRange: At the peak of its whimsical setting and western animation-style characters, this game is a deceptively brutal game in terms of difficulty. As Rusu Mountain, after you receive the Spirit Bow, there are many reviewers and players have come tutorial areas supposedly built up by Rusu himself, helping you to discover, combat requires quick timing and awareness at all times. Bosses and minibosses have numerous deadly moves that can easily kill Kena in get a couple good feeling of hits, and dying to a boss (up to, and including, a ''five-stage'' final boss) requires starting from the very beginning. Moreover, since the game does not feature health potions or other healing items apart from specific locations within an arena, the player only has a limited number of heals. And even outside of combat, the game does not hold the player's hand in terms of finding collectibles or Rot located throughout the map, making HundredPercentCompletion difficult to obtain. your new weapon.


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* PreRenderedGraphics: All cutscenes are notably upscaled compared to the regular game. It's especially evident with Kena, who looks a lot more lifelike during these scenes.
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''Kena: Bridge of Spirits'' is an ActionAdventure exploration game developed by Ember Lab[[note]]Well known for the ''Film/MajorasMaskTerribleFate'' short film, based off of ''VideoGame/TheLegendOfZeldaMajorasMask''[[/note]] for the UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, and Windows released on September 21, 2021.

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''Kena: Bridge of Spirits'' is an ActionAdventure exploration game developed by Ember Lab[[note]]Well known for the ''Film/MajorasMaskTerribleFate'' short film, based off of ''VideoGame/TheLegendOfZeldaMajorasMask''[[/note]] for the UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, Platform/PlayStation4, Platform/PlayStation5, and Windows released on September 21, 2021.



The product page on the UsefulNotes/EpicGamesStore can be viewed [[https://www.epicgames.com/store/en-US/product/kena-bridge-of-spirits/home here.]] The trailers can be seen [[https://www.youtube.com/watch?v=OxzWlIbnp3U here]] and [[https://www.youtube.com/watch?v=pWh5388AEHw here.]]

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The product page on the UsefulNotes/EpicGamesStore Platform/EpicGamesStore can be viewed [[https://www.epicgames.com/store/en-US/product/kena-bridge-of-spirits/home here.]] The trailers can be seen [[https://www.youtube.com/watch?v=OxzWlIbnp3U here]] and [[https://www.youtube.com/watch?v=pWh5388AEHw here.]]
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** Taken to a whole new level in the NewGamePlus, which buffs up every combat encounter with hordes of enemies (including endgame enemy types, and even some brand-new ones, appearing from the start of the game), as well as adding [[TurnsRed new phases]] to the main story bosses. Encounters can verge on BulletHell as you're bombarded by hard-hitting ranged attacks alongside very mobile and aggressive melee enemies, and the fact that you have to do this ''with your health upgrades reset'' drives the NG+ deep into EarlyGameHell territory. The saving grace is that the same update that introduced the mode also includes new charmstones to buff Kena up, on top of the skills you unlocked in your previous playthrough.

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* FlunkyBoss: Most bosses will spawn basic enemies at regular intervals, giving the player an alternate means to build courage rather than direct attacks against the boss, some of which can block attacks and are thus harder to build courage against without parrying.



* TheSacredDarkness: Kena is a Spirit Guide who sees out Rot spirits, friendly beings that are explicitly stated to be a force of good by maintaining the balance of the world by decomposing dead things. Also, they're adorable.

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* TheSacredDarkness: Kena is a Spirit Guide who sees seeks out Rot spirits, friendly beings that are explicitly stated to be a force of good by maintaining the balance of the world by decomposing dead things. Also, they're adorable.



* SwordDrag: The cinematic before the boss fight with the Corrupt Woodsmith, shows the boss grabbing and dragging [[DropTheHammer her big hammer]] as she gets ready to fight Kena.
* ThrowDownTheBomblet: The final weapon unlocked is an energy bomb. In addition to its use as a weapon, it can be used to bomb certain rocks, creating platforms or unlocking certain puzzles. An upgrade allows it to split into several homing bomblets if shot, attaching to the nearest enemies for a weaker blast.

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* SwordDrag: The cinematic before the boss fight with the Corrupt Woodsmith, Woodsmith shows the boss grabbing and dragging [[DropTheHammer her big hammer]] as she gets ready to fight Kena.
* ThrowDownTheBomblet: The final weapon unlocked is an energy bomb. In addition to its use as a weapon, it can be used to bomb certain glowing rocks, creating platforms or unlocking certain puzzles. An upgrade allows it to split into several homing bomblets if shot, attaching to the nearest enemies for a weaker blast.
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corrected name of character


** Corrupted Toshi has a lantern hanging around his neck that can be shot to stun him briefly or interrupt certain attacks. It regenerates every so often. One of the trials requires shooting it in the middle of his grab attack.

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** Corrupted Toshi Taro has a lantern hanging around his neck that can be shot to stun him briefly or interrupt certain attacks. It regenerates every so often. One of the trials requires shooting it in the middle of his grab attack.
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* ElementalArmor: The Stone Guardian is covered in rocky armor that can be temporarily blasted off with a bomb. This exposes the crystal weak points within, allowing for a quick burst of damage. A much smaller regular enemy shaped like a ball uses a similar mechanic, protecting a fragile core with a rocky shell. A bomb temporarily exposes the core and paralyzes the enemy, and it will die instantly to a fully-charged arrow.


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* NoSell: [[spoiler:Toshi completely counters Kena's attempt to purify him with the Rot, instead corrupting them into the Corrupt Rot God.]]
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* BigBad: The masked spirit Kena meets at the start of the game. Kena sees him as a tortured soul in need of guidance, but he continuously rejects her pleas at every turn. [[spoiler:Toshi's status as an antagonist stems from his refusal to believe that the famine plaguing his village was part of the natural cycle and challenged the Rot God, in turn setting the game's events in motion.]]

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* AttackItsWeakPoint: Most of the miniboss monsters have one or more yellow crystals on their body. Shooting them does extra damage and generates courage for Rot attacks.

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* AttackItsWeakPoint: AttackItsWeakPoint:
**
Most of the miniboss monsters have one or more yellow crystals on their body. Shooting them does extra damage and generates courage for Rot attacks.attacks.
** Corrupted Toshi has a lantern hanging around his neck that can be shot to stun him briefly or interrupt certain attacks. It regenerates every so often. One of the trials requires shooting it in the middle of his grab attack.
** The Corrupted Woodsmith has a crystal buried in her body that can be exposed with a bomb, stunning her for a decent period if you can destroy it quickly. The catch is that the Woodsmith will destroy bombs and retaliate under normal circumstances, so you have to wait for an opening to stick one on her.
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* BossRush: The final trial is a battle against the three spirit world bosses (Warrior, Hunter, Mask Maker). The Warrior and Hunter spawn as a DualBoss, with the Mask Maker replacing whoever is killed first. Part of the challenge is managing to kill the first two at nearly the same time so the Mask Maker's teleportation doesn't pose as mich of a threat

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* BossRush: The final trial is a battle against the three spirit world bosses (Warrior, Hunter, Mask Maker). The Warrior and Hunter spawn as a DualBoss, with the Mask Maker replacing whoever is killed first. Part of the challenge is managing to kill the first two at nearly the same time so the Mask Maker's teleportation doesn't pose as mich much of a threatthreat.
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* BossRush: The final trial is a battle against the three spirit world bosses (Warrior, Hunter, Mask Maker). The Warrior and Hunter spawn as a DualBoss, with the Mask Maker replacing whoever is killed first. Part of the challenge is managing to kill the first two at nearly the same time so the Mask Maker's teleportation doesn't pose as mich of a threat

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* BoringButPractical: The Seismic charm increases bomb damage with no conditions. This is extremely helpful if you've upgraded the bomb skill completely.



* NewGamePlus: The anniversary update, released in September 2022, introduced this option, allowing you to retain your abilities, Rot upgrades and collectibles such as outfits and Charmstones from a previous playthrough. Notably, you do ''not'' retain your health upgrades, forcing you to start at base health and collect meditation points all over again to upgrade your health as you progress. The mode also increases the number of enemies in combat encounters, introduces new combat encounters (including late-game enemy types ambushing you in early-game areas), and gives each main story boss an additional phase where they regain some health and throw new moves at you.

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* NewGamePlus: The anniversary update, released in September 2022, introduced this option, allowing you to retain your abilities, Rot upgrades and collectibles such as outfits and Charmstones from a previous playthrough. Notably, you do ''not'' retain your health upgrades, forcing you to start at base health and collect meditation points all over again to upgrade your health as you progress. Flower Shrines, Spirit Mail, and Cursed Chests are also reset. The mode also increases the number of enemies in combat encounters, introduces new combat encounters (including late-game enemy types ambushing you in early-game areas), areas) that reward either new hats or Charmstones, and gives each main story boss an additional phase where they regain some health and throw new moves at you.


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* TimeStandsStill: A Rot-charged bomb will stop any enemy within its area of effect for a brief period, allowing Kena to attack with impunity.

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-->--''' Narrator'''

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-->--''' Narrator'''
-->--'''Narrator'''



* ActionBomb: There are two kinds of suicide enemies. The first is a bug-like enemy with a giant, explosive sac, which will try to charge into you and explode. It can be detonated early with a bomb, arrow, or even the basic energy pulse. The second is a tiny masked warrior that will attempt to cling to you and then explode. It's harder to kill, but can be shaken off if it attaches. Its head also explodes a few seconds after you kill it.



* AndYourRewardIsClothes: Finding certain chests and completing trials will unlock hats for the Rot and outfits for Kena that you can buy at the store. These don't do anything outside of looks.



* AndYourRewardIsClothes: Finding certain chests and completing trials will unlock hats for the Rot and outfits for Kena that you can buy at the store. These don't do anything outside of looks.
* AttackBackfire:
** The Mage will throw off any bombs attached to it after a few seconds, though you can shoot the bomb if you're quick.
** The Hunter will snipe at any bombs on the field, even if you're holding them.
** [[spoiler:Toshi]] will reflect both bombs and arrows back at you, assuming he isn't in the middle of an attack.
* AttackItsWeakPoint: Most of the miniboss monsters have one or more yellow crystals on their body. Shooting them does extra damage and generates courage for Rot attacks.
* AttackReflector:
** Parrying certain attacks will send them back at the attacker. The Hunter's explosive arrow is one example.
** [[spoiler:Toshi]] will reflect your arrows assuming he's not in the middle of attacking, though not with perfect accuracy.



* BoomHeadshot: Certain bosses can be staggered or have their attacks interrupted by headshots. The Hunter in particular will not stand still unless shot in the head.



* DeflectorShield: Kena can generate an energy shield to guard against attacks. If it takes too much damage, it breaks, requiring time to recharge. The parry mechanic involves activating it at the precise moment an attack would land, staggering the enemy.



** The Hunter boss wields one against you.

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** The Hunter boss wields one against you.you, with far more attacks.



* MagicStaff: Kena's weapon is a magical staff topped with a blue crystal. Aside from casting magic Kena can also use it as an EnergyBow.

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* MagicStaff: Kena's weapon is a magical staff topped with a blue crystal. Aside from casting magic and using it as a melee weapon, Kena can also use it as an EnergyBow.



* OneHitPolykill: The Rot Arrow will pierce through all enemies in its path. There's an achievement for hitting three enemies with one arrow, and the more difficult accuracy challenges often involve shooting down a line of targets with it.



* ThrowDownTheBomblet: The final weapon unlocked is an energy bomb. In addition to its use as a weapon, it can be used to bomb certain rocks, creating platforms or unlocking certain puzzles.

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* ThrowDownTheBomblet: The final weapon unlocked is an energy bomb. In addition to its use as a weapon, it can be used to bomb certain rocks, creating platforms or unlocking certain puzzles. An upgrade allows it to split into several homing bomblets if shot, attaching to the nearest enemies for a weaker blast.


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* TurnsRed: The story bosses usually have a second phase where they gain more attacks. NewGamePlus adds a third phase on top of that.
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* BrokeYourArmPunchingOutCthulhu: [[spoiler:Toshi managed to fight and defeat the Rot God, but doing so killed him and everyone in the village that hadn't already died from the famine.]]

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* DoppelgangerSpin: The Mask Maker boss has a move which traps you in an energy cage while six copies of him spin around it. If you don't shoot the right one in time, you get hit with a powerful blast.



* EnergyBow: Early in the game, Kena learns to use her staff as one of these by channelling the energy of the mountain. The bow can hold four shots (six with upgrades) that recharge over time.

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* EnergyBow: EnergyBow:
**
Early in the game, Kena learns to use her staff as one of these by channelling the energy of the mountain. The bow can hold four shots (six with upgrades) that recharge over time.time.
** The Hunter boss wields one against you.



* ShoulderPet: A Rot with moss/grass growing from its back can ride around on Kena's shoulder. It's the first Rot she finds, being at a noticeably smaller size than its compatriots, and generally acts as a NoticeThis indicator for Kena.

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* ShoulderPet: A Rot with moss/grass growing from its back can ride around on Kena's shoulder. It's the first Rot she finds, being at a noticeably smaller around half the size than of its compatriots, and generally acts as a NoticeThis indicator for Kena.


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* ThrowDownTheBomblet: The final weapon unlocked is an energy bomb. In addition to its use as a weapon, it can be used to bomb certain rocks, creating platforms or unlocking certain puzzles.

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* StraightGay: During the quest to free Aldira's spirit, Kena will learn that she was in a romantic relationship with Hana. While the two are lesbians, at no point does the game drum out any LGBT stereotypes nor is their relationship ever seen as a point of objection or controversy within the village.

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* StraightGay: During the quest to free Aldira's Adira's spirit, Kena will learn that she was in a romantic relationship with Hana. While the two are lesbians, at no point does the game drum out any LGBT stereotypes nor is their relationship ever seen as a point of objection or controversy within the village.


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* TogetherInDeath: [[spoiler:While Hana and Adira died many miles apart, the couple's spirits are reunited after Kena defeats Adira's corrupted form.]]
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* SwordDrag: The cinematic before the boss fight with the Corrupt Woodsmith, shows the boss grabbing and dragging [[DropTheHammer her big hammer]] as she gets ready to fight Kena.
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* And your reward is clothes: Finding certain chests and completing trials will unlock hats for the Rot and outfits for Kena that you can buy at the store. These don't do anything outside of looks.

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* And your reward is clothes: AndYourRewardIsClothes: Finding certain chests and completing trials will unlock hats for the Rot and outfits for Kena that you can buy at the store. These don't do anything outside of looks.
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Adding missing trope

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* And your reward is clothes: Finding certain chests and completing trials will unlock hats for the Rot and outfits for Kena that you can buy at the store. These don't do anything outside of looks.
Is there an issue? Send a MessageReason:
None


* NewGamePlus: The anniversary update, released in June 2022, introduced this option, allowing you to retain your abilities, Rot upgrades and collectibles such as outfits and Charmstones from a previous playthrough. Notably, you do ''not'' retain your health upgrades, forcing you to start at base health and collect meditation points all over again to upgrade your health as you progress. The mode also increases the number of enemies in combat encounters, introduces new combat encounters (including late-game enemy types ambushing you in early-game areas), and gives each main story boss an additional phase where they regain some health and throw new moves at you.

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* NewGamePlus: The anniversary update, released in June September 2022, introduced this option, allowing you to retain your abilities, Rot upgrades and collectibles such as outfits and Charmstones from a previous playthrough. Notably, you do ''not'' retain your health upgrades, forcing you to start at base health and collect meditation points all over again to upgrade your health as you progress. The mode also increases the number of enemies in combat encounters, introduces new combat encounters (including late-game enemy types ambushing you in early-game areas), and gives each main story boss an additional phase where they regain some health and throw new moves at you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NewGamePlus: The anniversary update, released in June 2022, introduced this option, allowing you to retain your abilities, Rot upgrades and collectibles such as outfits and Charmstones from a previous playthrough. Notably, you do ''not'' retain your health upgrades, forcing you to start at base health and collect meditation points all over again to upgrade your health as you progress. The mode also increases the number of enemies in combat encounters, introduces new combat encounters (including late-game enemy types ambushing you in early-game areas), and gives each main story boss an additional phase where they regain some health and throw new moves at you.

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