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* CompletionMockery: Upon completing every other level in ''We ♥ Katamari'', [[spoiler:the King of All Cosmos gives you one more challenge, which is to collect one million roses. After spending a long time and getting a million roses, the King responds by congratulating you and calling your time spent a pointless exercise]].

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* CompletionMockery: Upon completing every other level in ''We ♥ Katamari'', [[spoiler:the King of All Cosmos gives [[spoiler:a talking rose will appear in the Select Meadow to give you one more challenge, which is to collect one challenge: rolling up a million red roses. After spending a long time and getting a million roses, the King responds by congratulating you and calling your time spent a pointless exercise]].exercise. At the same time, however, he states he came to realize it was meant to teach you to never give up and face a challenge head-on.]]
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* {{God}}: The ikebana level of ''We ♥ Katamari'' features a lady holding a [[HonestAxe gold and a silver axe]] in the lake, which the game refers to as "God". She was renamed to "Lady" in ''Touch My Katamari''.

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* {{God}}: The King himself, of course, considering he apparently rules over the entire universe. The ikebana level of ''We ♥ Katamari'' Katamari'', however, features a lady holding a [[HonestAxe gold and a silver axe]] in the lake, which the game refers to as "God". She was renamed to "Lady" in ''Touch My Katamari''.



* KingOfAllCosmos: The King of All Cosmos is naturally the TropeNamer, and he fits the definition by being quite the casual, attention-loving showoff despite ruling over the galaxy.

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* KingOfAllCosmos: The King of All Cosmos is naturally the TropeNamer, and he fits the definition by being quite the casual, attention-loving showoff despite ruling over having the galaxy.whole universe in his hands.



* LoadsAndLoadsOfCharacters: Each game introduces several new Cousins/Second Cousins/Distant Cousins. From ''We ♥ Katamari'' on, all of the cousins are playable after you've collected them, letting you give the Prince a break (and subsequently roll ''him'' up). And then there are the countless people, animals, and creatures you can roll up in the levels, which literally number in the ''thousands''.

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* LoadsAndLoadsOfCharacters: Each game introduces several new Cousins/Second Cousins/Distant Cousins. From ''We ♥ Katamari'' on, all of the cousins are playable after you've collected them, letting you give the Prince a break (and subsequently roll ''him'' up). And then there are the countless people, animals, and creatures you can roll up in the levels, which literally number in the ''thousands''. Though that's somewhat downplayed since the games consider them "objects".
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* CosmicHorrorStory: The game's story certainly skirts around the concept but you play as an alien entity who annihilates half the planet (Including some living people) with a sticky growing ball of destruction after the stars vanish by the actions of your father, a planet sized god of 'all cosmos'. The silly tone is the only reason the prince isn't an EldritchAbomination.
* DeliberatelyMonochrome: The King's levels in ''Forever'' are monochrome at first; individual objects become colored in one you collect one of said object, and everything goes back to normal once the level ends.

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* CosmicHorrorStory: The game's story certainly skirts around the concept but you play as an alien entity who annihilates half the planet (Including some living people) with a sticky growing ball of destruction after the stars vanish by the actions of your father, a planet sized god of 'all cosmos'. 'All Cosmos'. The silly tone is the only reason the prince Prince, let alone the King, isn't an EldritchAbomination.
* DeliberatelyMonochrome: The King's levels in ''Forever'' are monochrome at first; first, to signify the haziness of his memory of the place; individual objects become colored in one you collect one of said object, and everything goes back to normal once the level ends.ends, to show he's regained that memory.
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Merged per TRS


* ArtisticLicenseAstronomy: The final challenge of the first game, and the Katamari with the biggest size requirement, is the Moon. That said, not only is it not a star, it's, realistically, magnitudes smaller than the sun (an actual star).


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* ArtisticLicenseSpace: The final challenge of the first game, and the Katamari with the biggest size requirement, is the Moon. That said, not only is it not a star, it's, realistically, magnitudes smaller than the sun (an actual star).
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* {{Mondegreen}}: A song from the first game, "Que Sera Sera", is sung entirely in English. A verse from the song, "I wanna wad you up into my life" is often misheard as "I wanna ''roll'' you up into my life". It becomes clearer when you hear that the singer pronounces "wad" and "roll" in different ways.
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* ConstellationsAsLocations: Constellations are physical groupings of stars, until they were all destroyed by the King of All Cosmos on a drunken bender, and your job is to build new ones to place back in the sky.
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** In ''Katamari Damacy'', the description for the Taiko Drum reads, "Japanese drums and some sticks. Someone made a really cool game with these". This is, of course, refering to Namco's rythm game ''VideoGame/TaikoNoTatsujin''.

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** In ''Katamari Damacy'', the description for the Taiko Drum reads, "Japanese drums and some sticks. Someone made a [[VideoGame/TaikoNoTatsujin really cool game game]] with these". This is, of course, refering to Namco's rythm game ''VideoGame/TaikoNoTatsujin''.these".
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** In ''Katamari Damacy", the description for the Taiko Drum reads, "Japanese drums and some sticks. Someone made a really cool game with these". This is, of course, refering to Namco's rythm game ''VideoGame/TaikoNoTatsujin''.

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** In ''Katamari Damacy", Damacy'', the description for the Taiko Drum reads, "Japanese drums and some sticks. Someone made a really cool game with these". This is, of course, refering to Namco's rythm game ''VideoGame/TaikoNoTatsujin''.
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** In ''Katamari Damacy", the description for the Taiko Drum reads, "Japanese drums and some sticks. Someone made a really cool game with these". This is, of course, refering to Namco's rythm game ''VideoGame/TaikoNoTatsujin''.
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* SciFiWritersHaveNoSenseOfScale: The size of the stars are way smaller than they'd actually be, the smallest (from a minimim requirement standpoint) being ''10 cm'' in diameter and the larged being 30 m. For reference, your average neutron star (the smallest possible star) is about ''20 km''. Also the 200-300 m range is when you start rolling up islands and even entire continents, when 300 m is just shy of three football fields in length in real life (this last one can be justified with game balance, as the final level as-is already [[GoldenSnitch single-handedly overshadows all your other accomplishments in the total diameter records combined, and making the diameter scale up to kilometers would just exacerbate the problem.]]

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* SciFiWritersHaveNoSenseOfScale: The size of the stars are way smaller than they'd actually be, the smallest (from a minimim requirement standpoint) being ''10 cm'' in diameter and the larged largest being 30 m. For reference, your average neutron star (the smallest possible star) is about ''20 km''. Also the 200-300 m range is when you start rolling up islands and even entire continents, when 300 m is just shy of three football fields in length in real life (this last one can be justified with game balance, as the final level as-is already [[GoldenSnitch single-handedly overshadows all your other accomplishments in the total diameter records combined, and making the diameter scale up to kilometers would just exacerbate the problem.]]
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* NoAntagonist: None of the games have any prominent villains; the only real problem is replacing whatever the King destroyed in the game. The [=ShiftyLook=] comic subverts this, where a malfunctioning [=RoboKing=] wants to destroy the universe.

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* NoAntagonist: None of the games have any prominent villains; the only real problem is replacing whatever the King destroyed in the game. The [=ShiftyLook=] comic subverts this, where a malfunctioning [=RoboKing=] wants to destroy the universe.
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* CompletionMockery: Upon completing every level in ''We Love Katamari'', [[spoiler:the King of All Cosmos gives you one more challenge, which is to collect one million roses. After spending a long time and getting a million roses, the King responds by congratulating you and calling your time spent a pointless exercise]].

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* CompletionMockery: Upon completing every other level in ''We Love Katamari'', [[spoiler:the King of All Cosmos gives you one more challenge, which is to collect one million roses. After spending a long time and getting a million roses, the King responds by congratulating you and calling your time spent a pointless exercise]].
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* SandboxMode: One of the rewards you can unlock for passing certain size thresholds is "Eternal Mode", where you can roll your katamari for as long as you want, without a time limit.

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* SandboxMode: One of the rewards you can unlock for passing certain size thresholds achievements is "Eternal Mode", where you can roll your katamari for as long as you want, without a time limit.
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* SandboxMode: One of the rewards you can unlock for certain achievements is an unlimited mode, where you can roll your katamari for as long as you want, without a time limit.

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* SandboxMode: One of the rewards you can unlock for passing certain achievements size thresholds is an unlimited mode, "Eternal Mode", where you can roll your katamari for as long as you want, without a time limit.
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Added an example from the remade trope page.

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* SandboxMode: One of the rewards you can unlock for certain achievements is an unlimited mode, where you can roll your katamari for as long as you want, without a time limit.
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* CompletionMockery: Upon completing the game, [[spoiler:the king of the cosmos gives you one more challenge, which is to collect one million roses. After spending a long time and getting a million roses, the King responds by congratulating you and calling your time spent a pointless exercise]].

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* CompletionMockery: Upon completing the game, every level in ''We Love Katamari'', [[spoiler:the king King of the cosmos All Cosmos gives you one more challenge, which is to collect one million roses. After spending a long time and getting a million roses, the King responds by congratulating you and calling your time spent a pointless exercise]].

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* AnythingCanBeMusic: "Sun-baked Savannah" from ''We Love Katamari'' is a medley of songs from the first game done with animal noises.


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* EverythingIsAnInstrument: "Sun-baked Savannah" from ''We Love Katamari'' is a medley of songs from the first game done with animal noises.
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* WouldHurtAChild: The newer the game, the worse the king treats his son when he loses.
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* GettingCrapPastTheRadar: [[Radar/KatamariDamacy A small sampling here]].

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%% * GettingCrapPastTheRadar: [[Radar/KatamariDamacy A small sampling here]].GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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One of the most well-known WidgetSeries in gaming, this item-collecting PuzzleGame franchise was created with one idea at the core: series creator Keita Takahashi wanted to bring silly, colorful, and simple fun back into gaming at a time when the industry trend was to be mature and serious. And the games certainly live up to this idea, the horrified screams of the countless people you're rolling up to eventually ignite into a star notwithstanding. It's great at a party, with recreational drugs being optional... and, really, [[WhatDoYouMeanItWasntMadeOnDrugs they'd be redundant]].

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One of the most well-known WidgetSeries in gaming, oddball video games, this item-collecting PuzzleGame franchise was created with one idea at the core: series creator Keita Takahashi wanted to bring silly, colorful, and simple fun back into gaming at a time when the industry trend was to be mature and serious. And the games certainly live up to this idea, the horrified screams of the countless people you're rolling up to eventually ignite into a star notwithstanding. It's great at a party, with recreational drugs being optional... and, really, [[WhatDoYouMeanItWasntMadeOnDrugs they'd be redundant]].
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* DifficultySpike: The first few levels of ''Katamari Damacy'' are simple enough to familiarize yourself with the controls and the basic concept of what you're supposed to be doing. But then you hit Make a Star 4, and unless you've learned how to prioritize what you pick up and what you ''can'' pick up and when, that level will hand your ass to you repeatedly, and it doesn't let up from there.



* WidgetSeries: It's a game whose goal is to roll the contents of the entire game world into a ball. Try explaining that to people.
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* YouBreakItYouProfit: One level in We Love Katamari is scored by the monetary value of rolled-up objects instead of total size. This level takes place in a posh mansion and is filled with coins, jewelry, and lots of gold. The King says that life is priceless, so any people or animals you roll up are worth zero.
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* SchoolSettingSimulation: Multiple levels take place in schools, with the goal of rolling up things like stationary, school supplies, and students. You can travel the entire school and go from classroom to classroom, and the planet comes out looking like school-related objects, such as a backpack.

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* FlashbackBPlot: ''We Love Katamari'' has the main plot of the Prince and his cousins rolling Katamaris for their fans on Earth, but all of the cutscenes involve flashbacks to the King's troubled childhood.



* TwoLinesDifferentTimes: ''We Love Katamari'' has the main plot of the Prince and his cousins rolling Katamaris for their fans on Earth, but all of the cutscenes involve flashbacks to the King's troubled childhood.
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* TwoLinesDifferentTimes: ''We Love Katamari'' has the main plot of the Prince and his cousins rolling Katamaris for their fans on Earth, but all of the cutscenes involve flashbacks to the King's troubled childhood.

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** In ''We ♥ Katamari'', [[StringyHairedGhostGirl black-haired]], [[WomanInWhite white-clad]] ghosts can be seen emerging from wells in some levels - an obvious reference to ''[[Film/TheRing Ring]]''.

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** In ''We ♥ Katamari'', [[StringyHairedGhostGirl black-haired]], [[WomanInWhite [[EtherealWhiteDress white-clad]] ghosts can be seen emerging from wells in some levels - an obvious reference to ''[[Film/TheRing Ring]]''.
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->''Oh! I feel it. I feel the Cosmos.''
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* GenreBusting: The series' gameplay is vaguely close to a 3D puzzle-platformer, but even then the ability to jump wasn't introduced until ''Katamari Forever'', so it's largely in its own genre.

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* GenreBusting: The series' gameplay is vaguely close to a 3D puzzle-platformer, puzzle-platformer - but not many puzzle-platformers focus on collecting things and gaining mass to roll things up, but even then the ability to jump wasn't introduced until ''Katamari Forever'', so it's largely in its own genre.



* PanderingToTheBase: ''We ♥ Katamari'', literally, which involves fulfilling requests from in-universe Katamari fans.

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* PanderingToTheBase: ''We ♥ Katamari'', literally, which involves fulfilling requests from in-universe Katamari fans. The plot is even based around how oddly popular the first game was.
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* {{Earworm}}:
** The RecurringRiff melody that serves as the series {{leitmotif}}. It appears in every game in the series, and almost every single music track. ''Na na na na na na na na na''...
** "Katamari on the Swing", the opening to ''We ♥ Katamari.'' So much so that some find it more memorable than "Katamari on the Rock", the opening song for the first game.
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* AmazingTechnicolorPopulation : Ironically, given how brightly he dresses, the King has grey skin. Cousin Opeo, meanwhile, has [[BlueWithShock blue skin]]. The colorful clothes everyone wears also invokes this, mainly since that's the easiest way to tell most of them apart aside from shape

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* AmazingTechnicolorPopulation : AmazingTechnicolorPopulation: Ironically, given how brightly he dresses, the King has grey skin. Cousin Opeo, meanwhile, has [[BlueWithShock blue skin]]. The colorful clothes everyone wears also invokes this, mainly since that's the easiest way to tell most of them apart aside from shape



* CampStraight: The King. He dresses flamboyantly, and his Japanese dialogue is written to give him a feminine speech pattern, which you can hear it in his voice when he sings "A Song for the King of Kings" at the end of ''We ♥ Katamari''. That said, he's HappilyMarried to the Queen of All Cosmos

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* CampStraight: The King. He dresses flamboyantly, and his Japanese dialogue is written to give him a feminine speech pattern, which you can hear it in his voice when he sings "A Song for the King of Kings" at the end of ''We ♥ Katamari''. That said, he's HappilyMarried to the Queen of All CosmosCosmos.

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