Is there an issue? Send a MessageReason:
None
Changed line(s) 5,8 (click to see context) from:
Aimed primarily at younger players (in terms of atmosphere, [[NintendoHard if not difficulty]]), the player is a [[HeroicMime silent]], armored figure only referred to as “Dino Defender”, an employee for Jurassic Park. A massive typhoon has hit the famed dinosaur park, knocking out the power and setting the dinosaurs free. Now, Dino Defender has to travel across the island, turning on circuit breakers across the park to bring the power back, and capture any and all dinosaurs he can find.
The game certainly isn’t the worst, and is slightly better than most cheap licensed games of the time, but its unusual protagonist, brutal difficulty later on, and somewhat clunky handling left it largely forgotten, though it does have its fans.
The game certainly isn’t the worst, and is slightly better than most cheap licensed games of the time, but its unusual protagonist, brutal difficulty later on, and somewhat clunky handling left it largely forgotten, though it does have its fans.
to:
Aimed primarily at younger players (in terms of atmosphere, [[NintendoHard if not difficulty]]), the player is a [[HeroicMime silent]], armored figure only referred to as “Dino Defender”, "Dino Defender", an employee for Jurassic Park. A massive typhoon has hit the famed dinosaur park, knocking out the power and setting the dinosaurs free. Now, Dino Defender has to travel across the island, turning on circuit breakers across the park to bring the power back, and capture any and all dinosaurs he can find.
The game certainlyisn’t isn't the worst, and is slightly better than most cheap licensed games of the time, but its unusual protagonist, brutal difficulty later on, and somewhat clunky handling left it largely forgotten, though it does have its fans.
The game certainly
Changed line(s) 13,14 (click to see context) from:
* ArmorIsUseless: Despite wearing what looks like an advanced PowerArmor suit, the title character is killed by just about every hazard in the game. Even brushing up against some kinds of seaweed will cause your air to deplete while underwater.
* {{Checkpoint}}: The circuit breakers count as one, you’ll respawn at them after getting killed.
* {{Checkpoint}}: The circuit breakers count as one, you’ll respawn at them after getting killed.
to:
* ArmorIsUseless: Despite wearing what looks like an advanced PowerArmor PoweredArmor suit, the title character is killed by just about every hazard in the game. Even brushing up against some kinds of seaweed will cause your air to deplete while underwater.
* {{Checkpoint}}: The circuit breakers count asone, you’ll one; you'll respawn at them after getting killed.
* {{Checkpoint}}: The circuit breakers count as
Changed line(s) 16 (click to see context) from:
* CosmeticAward: Your reward for capturing all of a certain species of dinosaur is… a printable dinosaur fact card of that species.
to:
* CosmeticAward: Your reward for capturing all of a certain species of dinosaur is… is... a printable dinosaur fact card of that species.
Changed line(s) 20,21 (click to see context) from:
* InstantSedation: Pteranodons and raptors are tranquilized using gas bombs that knock out the animal they hit on the spot. However, you can only carry up to two bombs at a time, and they don’t work on the animal they’re not meant for. The Compies get a similar “bomb”, but it captures them in a net, instead.
* JustifiedTutorial: The game has a tutorial level that’s explained in-universe as a training arena for the protagonist.
* JustifiedTutorial: The game has a tutorial level that’s explained in-universe as a training arena for the protagonist.
to:
* InstantSedation: Pteranodons and raptors are tranquilized using gas bombs that knock out the animal they hit on the spot. However, you can only carry up to two bombs at a time, and they don’t don't work on the animal they’re they're not meant for. The Compies get a similar “bomb”, "bomb", but it captures them in a net, instead.
* JustifiedTutorial: The game has a tutorial levelthat’s that's explained in-universe as a training arena for the protagonist.
* JustifiedTutorial: The game has a tutorial level
Changed line(s) 23,27 (click to see context) from:
* TheManyDeathsOfYou: Touching a dinosaur triggers a short POV cinematic showing the dinosaur killing the viewer. Similar death screens show Dino Defender falling down a chasm and getting dragged away by a giant jellyfish, and there are many, many other ways to die that don’t get these cinematics.
* OffscreenStartBonus: Brutally inverted. The game starts you off on a sandy beach, facing right, with a Compy behind you on the left side of the screen trying to get your attention. Follow the Compy to the left, and… it leads you to an ambush of several more Compies, who will kill you on the spot.
* OneHitPointWonder Dino Defender will be instantly killed by almost every hazard on the island. The only exception is the Compies, but they drain your health so quickly that it barely matters. Underwater, however, he gains an air meter that gets drained faster by touching jellyfish and some seaweed.
* PuzzleBoss: A Spinosaurus is the FinalBoss, and they’ll confront you in the visitor’s center. The only way to beat them is to flick four switches that hold the nearby dinosaur skeletons up, sending them crashing down onto the predator.
* RaptorAttack: Velociraptors – based on the males from Jurassic Park III – can be found all across the game, and are the most common foes the game will throw at you.
* OffscreenStartBonus: Brutally inverted. The game starts you off on a sandy beach, facing right, with a Compy behind you on the left side of the screen trying to get your attention. Follow the Compy to the left, and… it leads you to an ambush of several more Compies, who will kill you on the spot.
* OneHitPointWonder Dino Defender will be instantly killed by almost every hazard on the island. The only exception is the Compies, but they drain your health so quickly that it barely matters. Underwater, however, he gains an air meter that gets drained faster by touching jellyfish and some seaweed.
* PuzzleBoss: A Spinosaurus is the FinalBoss, and they’ll confront you in the visitor’s center. The only way to beat them is to flick four switches that hold the nearby dinosaur skeletons up, sending them crashing down onto the predator.
* RaptorAttack: Velociraptors – based on the males from Jurassic Park III – can be found all across the game, and are the most common foes the game will throw at you.
to:
* TheManyDeathsOfYou: Touching a dinosaur triggers a short POV cinematic showing the dinosaur killing the viewer. Similar death screens show Dino Defender falling down a chasm and getting dragged away by a giant jellyfish, and there are many, many other ways to die that don’t don't get these cinematics.
* OffscreenStartBonus: Brutally inverted. The game starts you off on a sandy beach, facing right, with a Compy behind you on the left side of the screen trying to get your attention. Follow the Compy to the left,and… and... it leads you to an ambush of several more Compies, who will kill you on the spot.
*OneHitPointWonder OneHitPointWonder: Dino Defender will be instantly killed by almost every hazard on the island. The only exception is the Compies, but they drain your health so quickly that it barely matters. Underwater, however, he gains an air meter that gets drained faster by touching jellyfish and some seaweed.
* PuzzleBoss: A Spinosaurus is the FinalBoss, andthey’ll they'll confront you in the visitor’s visitor's center. The only way to beat them is to flick four switches that hold the nearby dinosaur skeletons up, sending them crashing down onto the predator.
* RaptorAttack: Velociraptors– –- based on the males from Jurassic Park III – ''Film/JurassicParkIII'' -– can be found all across the game, and are the most common foes the game will throw at you.
* OffscreenStartBonus: Brutally inverted. The game starts you off on a sandy beach, facing right, with a Compy behind you on the left side of the screen trying to get your attention. Follow the Compy to the left,
*
* PuzzleBoss: A Spinosaurus is the FinalBoss, and
* RaptorAttack: Velociraptors
Changed line(s) 31 (click to see context) from:
* TerrifyingTyrannosaur: At least one T. rex can be found in the later levels, and she’s best avoided at all costs.
to:
* TerrifyingTyrannosaur: At least one T. rex can be found in the later levels, and she’s she's best avoided at all costs.
Changed line(s) 33 (click to see context) from:
* ThrowingTheDistraction: Throwing a “Call Box” will lure the dinosaur the box was meant for to a certain location, letting the player set up a trap.
to:
* ThrowingTheDistraction: Throwing a “Call Box” "Call Box" will lure the dinosaur the box was meant for to a certain location, letting the player set up a trap.
Changed line(s) 35,36 (click to see context) from:
* TrialAndErrorGameplay: The game loves letting the player walk into traps without warning. Mercifully, there’s no life counter, so the player’s free to learn from their mistakes.
* VocalDissonance: Some of the dinosaurs sound nothing like they do in the Jurassic Park movies. The rex’s roar, in particular, is clearly an elephant call.
* VocalDissonance: Some of the dinosaurs sound nothing like they do in the Jurassic Park movies. The rex’s roar, in particular, is clearly an elephant call.
to:
* TrialAndErrorGameplay: The game loves letting the player walk into traps without warning. Mercifully, there’s there's no life counter, so the player’s player's free to learn from their mistakes.
* VocalDissonance: Some of the dinosaurs sound nothing like they do in theJurassic Park ''Franchise/JurassicPark'' movies. The rex’s rex's roar, in particular, is clearly an elephant call.call.
----
* VocalDissonance: Some of the dinosaurs sound nothing like they do in the
----
Is there an issue? Send a MessageReason:
Deleted line(s) 26 (click to see context) :
* PteroSoarer: Surprisingly, the Pteranodon in the game are more accurate than the ones in Jurassic Park III, being smaller and toothless. That said, they’re still extremely aggressive, and will attack you on the spot (though this may be justified by the fact that they seem to be nesting).
Added DiffLines:
* TerrorDactyl: The Pteranodons are extremely aggressive, and will attack you on the spot.
Is there an issue? Send a MessageReason:
Deleted line(s) 22 (click to see context) :
* KingOfTheDinosaurs: At least one T. rex can be found in the later levels, and she’s best avoided at all costs.
Added DiffLines:
* TerrifyingTyrannosaur: At least one T. rex can be found in the later levels, and she’s best avoided at all costs.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
The following year, ''Jurassic Park III: Danger Zone'' was released, a digital board game you can play with friends. A massive earthquake hit the park, destroying the entire stock of dinosaur DNA. The player(s) needs to dart their selected dinosaurs and collect their DNA.
to:
The following year, ''Jurassic Park III: Danger Zone'' was released, a digital board game you can play with friends. A massive earthquake hit the park, destroying the entire stock of dinosaur DNA. The player(s) needs to dart their selected dinosaurs and collect their DNA.
DNA to win the game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
The following year, ''Jurassic Park III: Danger Zone'' was released, a digital board game you can play with friends.
to:
The following year, ''Jurassic Park III: Danger Zone'' was released, a digital board game you can play with friends.
friends. A massive earthquake hit the park, destroying the entire stock of dinosaur DNA. The player(s) needs to dart their selected dinosaurs and collect their DNA.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
The following year, ''Jurassic Park III: Danger Zone'' was released, a digital board game you can play with friends.
Is there an issue? Send a MessageReason:
None
Changed line(s) 24 (click to see context) from:
* OneHitPointWonder Dino Defender will be instantly killed by almost every hazard in the game. The only exception is the Compies, but they drain your health so quickly that it barely matters.
to:
* OneHitPointWonder Dino Defender will be instantly killed by almost every hazard in on the game.island. The only exception is the Compies, but they drain your health so quickly that it barely matters. Underwater, however, he gains an air meter that gets drained faster by touching jellyfish and some seaweed.
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
* TheManyDeathsOfYou: Getting killed by a dinosaur triggers a short POV cinematic showing the dinosaur killing the viewer. Similar death screens show Dino Defender falling down a chasm and getting dragged away by a giant jellyfish, and there are many, many other ways to die that don’t get these cinematics.
to:
* TheManyDeathsOfYou: Getting killed by Touching a dinosaur triggers a short POV cinematic showing the dinosaur killing the viewer. Similar death screens show Dino Defender falling down a chasm and getting dragged away by a giant jellyfish, and there are many, many other ways to die that don’t get these cinematics.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
A 2001 LicensedGame designed to cash in on the then-recent release of ''Film/JurassicParkIII'', by Knowledge Adventure for the PC.
to:
A 2001 FlipScreenScrolling LicensedGame designed to cash in on the then-recent release of ''Film/JurassicParkIII'', by Knowledge Adventure for the PC.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
The game certainly isn’t the worst, and is slightly better than most cheap licensed games of the time, but its unusual protagonist, brutal difficulty later on, and somewhat clunky handling ensure it’s mostly remembered by the most dedicated fans of the Jurassic Park franchise.
to:
The game certainly isn’t the worst, and is slightly better than most cheap licensed games of the time, but its unusual protagonist, brutal difficulty later on, and somewhat clunky handling ensure it’s mostly remembered by the most dedicated fans of the Jurassic Park franchise.
left it largely forgotten, though it does have its fans.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
Aimed primarily at younger players (in terms of atmosphere, {{NintendoHard if not difficulty}}), the player is a {{HeroicMime silent}}, armored figure only referred to as “Dino Defender”, an employee for Jurassic Park. A massive typhoon has hit the famed dinosaur park, knocking out the power and setting the dinosaurs free. Now, Dino Defender has to travel across the island, turning on circuit breakers across the park to bring the power back, and capture any and all dinosaurs he can find.
to:
Aimed primarily at younger players (in terms of atmosphere, {{NintendoHard [[NintendoHard if not difficulty}}), difficulty]]), the player is a {{HeroicMime silent}}, [[HeroicMime silent]], armored figure only referred to as “Dino Defender”, an employee for Jurassic Park. A massive typhoon has hit the famed dinosaur park, knocking out the power and setting the dinosaurs free. Now, Dino Defender has to travel across the island, turning on circuit breakers across the park to bring the power back, and capture any and all dinosaurs he can find.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cover_75.jpg]]
A 2001 LicensedGame designed to cash in on the then-recent release of ''Film/JurassicParkIII'', by Knowledge Adventure for the PC.
Aimed primarily at younger players (in terms of atmosphere, {{NintendoHard if not difficulty}}), the player is a {{HeroicMime silent}}, armored figure only referred to as “Dino Defender”, an employee for Jurassic Park. A massive typhoon has hit the famed dinosaur park, knocking out the power and setting the dinosaurs free. Now, Dino Defender has to travel across the island, turning on circuit breakers across the park to bring the power back, and capture any and all dinosaurs he can find.
The game certainly isn’t the worst, and is slightly better than most cheap licensed games of the time, but its unusual protagonist, brutal difficulty later on, and somewhat clunky handling ensure it’s mostly remembered by the most dedicated fans of the Jurassic Park franchise.
----
!! This game provides examples of:
* ArmorIsUseless: Despite wearing what looks like an advanced PowerArmor suit, the title character is killed by just about every hazard in the game. Even brushing up against some kinds of seaweed will cause your air to deplete while underwater.
* {{Checkpoint}}: The circuit breakers count as one, you’ll respawn at them after getting killed.
* ClimbingTheCliffsOfInsanity: Dino Defender has to climb quite a few high cliffs, both in the mountains of Isla Nublar, and underground.
* CosmeticAward: Your reward for capturing all of a certain species of dinosaur is… a printable dinosaur fact card of that species.
* FeaturelessProtagonist: The player is told absolutely nothing about Dino Defender besides their title, and their armor stays on throughout the whole game.
* GentleGiantSauropod: The Brachiosaurus will completely ignore you even as you use their heads as platforms in one section. That said, they drop some big tree branches down below that serve as stage hazards.
* GuerrillaBoulders: A common hazard in mountainous and cavern levels.
* InstantSedation: Pteranodons and raptors are tranquilized using gas bombs that knock out the animal they hit on the spot. However, you can only carry up to two bombs at a time, and they don’t work on the animal they’re not meant for. The Compies get a similar “bomb”, but it captures them in a net, instead.
* JustifiedTutorial: The game has a tutorial level that’s explained in-universe as a training arena for the protagonist.
* KingOfTheDinosaurs: At least one T. rex can be found in the later levels, and she’s best avoided at all costs.
* LargeHam: The announcer tells the player everything in a gloriously hammy, over-the-top voice.
* TheManyDeathsOfYou: Getting killed by a dinosaur triggers a short POV cinematic showing the dinosaur killing the viewer. Similar death screens show Dino Defender falling down a chasm and getting dragged away by a giant jellyfish, and there are many, many other ways to die that don’t get these cinematics.
* OffscreenStartBonus: Brutally inverted. The game starts you off on a sandy beach, facing right, with a Compy behind you on the left side of the screen trying to get your attention. Follow the Compy to the left, and… it leads you to an ambush of several more Compies, who will kill you on the spot.
* OneHitPointWonder Dino Defender will be instantly killed by almost every hazard in the game. The only exception is the Compies, but they drain your health so quickly that it barely matters.
* PteroSoarer: Surprisingly, the Pteranodon in the game are more accurate than the ones in Jurassic Park III, being smaller and toothless. That said, they’re still extremely aggressive, and will attack you on the spot (though this may be justified by the fact that they seem to be nesting).
* PuzzleBoss: A Spinosaurus is the FinalBoss, and they’ll confront you in the visitor’s center. The only way to beat them is to flick four switches that hold the nearby dinosaur skeletons up, sending them crashing down onto the predator.
* RaptorAttack: Velociraptors – based on the males from Jurassic Park III – can be found all across the game, and are the most common foes the game will throw at you.
* RoarBeforeBeating: The raptors, the rex, and the Spinosaurus will all let out deep growls or roars before attacking you, giving you just enough time to avoid them.
* RunOrDie: The T. rex and Spinosaurus encounters play out this way, until you can find a way to get rid of them (tricking the rex into a pit and dropping some dinosaur skeletons on the Spinosaurus)
* SteamVentObstacle: One underground area has steam vents blocking your path, along with some raptors. Fortunately, the steam vents stop the raptors, too, making it into a puzzle sequence.
* ThrowingTheDistraction: Throwing a “Call Box” will lure the dinosaur the box was meant for to a certain location, letting the player set up a trap.
* ToughArmoredDinosaur: There are a couple areas where you have to dodge Stegosaurus tails swinging at you.
* TrialAndErrorGameplay: The game loves letting the player walk into traps without warning. Mercifully, there’s no life counter, so the player’s free to learn from their mistakes.
* VocalDissonance: Some of the dinosaurs sound nothing like they do in the Jurassic Park movies. The rex’s roar, in particular, is clearly an elephant call.
A 2001 LicensedGame designed to cash in on the then-recent release of ''Film/JurassicParkIII'', by Knowledge Adventure for the PC.
Aimed primarily at younger players (in terms of atmosphere, {{NintendoHard if not difficulty}}), the player is a {{HeroicMime silent}}, armored figure only referred to as “Dino Defender”, an employee for Jurassic Park. A massive typhoon has hit the famed dinosaur park, knocking out the power and setting the dinosaurs free. Now, Dino Defender has to travel across the island, turning on circuit breakers across the park to bring the power back, and capture any and all dinosaurs he can find.
The game certainly isn’t the worst, and is slightly better than most cheap licensed games of the time, but its unusual protagonist, brutal difficulty later on, and somewhat clunky handling ensure it’s mostly remembered by the most dedicated fans of the Jurassic Park franchise.
----
!! This game provides examples of:
* ArmorIsUseless: Despite wearing what looks like an advanced PowerArmor suit, the title character is killed by just about every hazard in the game. Even brushing up against some kinds of seaweed will cause your air to deplete while underwater.
* {{Checkpoint}}: The circuit breakers count as one, you’ll respawn at them after getting killed.
* ClimbingTheCliffsOfInsanity: Dino Defender has to climb quite a few high cliffs, both in the mountains of Isla Nublar, and underground.
* CosmeticAward: Your reward for capturing all of a certain species of dinosaur is… a printable dinosaur fact card of that species.
* FeaturelessProtagonist: The player is told absolutely nothing about Dino Defender besides their title, and their armor stays on throughout the whole game.
* GentleGiantSauropod: The Brachiosaurus will completely ignore you even as you use their heads as platforms in one section. That said, they drop some big tree branches down below that serve as stage hazards.
* GuerrillaBoulders: A common hazard in mountainous and cavern levels.
* InstantSedation: Pteranodons and raptors are tranquilized using gas bombs that knock out the animal they hit on the spot. However, you can only carry up to two bombs at a time, and they don’t work on the animal they’re not meant for. The Compies get a similar “bomb”, but it captures them in a net, instead.
* JustifiedTutorial: The game has a tutorial level that’s explained in-universe as a training arena for the protagonist.
* KingOfTheDinosaurs: At least one T. rex can be found in the later levels, and she’s best avoided at all costs.
* LargeHam: The announcer tells the player everything in a gloriously hammy, over-the-top voice.
* TheManyDeathsOfYou: Getting killed by a dinosaur triggers a short POV cinematic showing the dinosaur killing the viewer. Similar death screens show Dino Defender falling down a chasm and getting dragged away by a giant jellyfish, and there are many, many other ways to die that don’t get these cinematics.
* OffscreenStartBonus: Brutally inverted. The game starts you off on a sandy beach, facing right, with a Compy behind you on the left side of the screen trying to get your attention. Follow the Compy to the left, and… it leads you to an ambush of several more Compies, who will kill you on the spot.
* OneHitPointWonder Dino Defender will be instantly killed by almost every hazard in the game. The only exception is the Compies, but they drain your health so quickly that it barely matters.
* PteroSoarer: Surprisingly, the Pteranodon in the game are more accurate than the ones in Jurassic Park III, being smaller and toothless. That said, they’re still extremely aggressive, and will attack you on the spot (though this may be justified by the fact that they seem to be nesting).
* PuzzleBoss: A Spinosaurus is the FinalBoss, and they’ll confront you in the visitor’s center. The only way to beat them is to flick four switches that hold the nearby dinosaur skeletons up, sending them crashing down onto the predator.
* RaptorAttack: Velociraptors – based on the males from Jurassic Park III – can be found all across the game, and are the most common foes the game will throw at you.
* RoarBeforeBeating: The raptors, the rex, and the Spinosaurus will all let out deep growls or roars before attacking you, giving you just enough time to avoid them.
* RunOrDie: The T. rex and Spinosaurus encounters play out this way, until you can find a way to get rid of them (tricking the rex into a pit and dropping some dinosaur skeletons on the Spinosaurus)
* SteamVentObstacle: One underground area has steam vents blocking your path, along with some raptors. Fortunately, the steam vents stop the raptors, too, making it into a puzzle sequence.
* ThrowingTheDistraction: Throwing a “Call Box” will lure the dinosaur the box was meant for to a certain location, letting the player set up a trap.
* ToughArmoredDinosaur: There are a couple areas where you have to dodge Stegosaurus tails swinging at you.
* TrialAndErrorGameplay: The game loves letting the player walk into traps without warning. Mercifully, there’s no life counter, so the player’s free to learn from their mistakes.
* VocalDissonance: Some of the dinosaurs sound nothing like they do in the Jurassic Park movies. The rex’s roar, in particular, is clearly an elephant call.