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* SchmuckBait: Subverted- while for a game of its kind one might expect that the tease of a "Smoking Hot Babe" would simply be a trick to encourage people to play as long as they can, the game delivers on this claim, even giving some cute art at the end for the player's troubles.

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* SchmuckBait: Subverted- while Subverted. While for a game of its kind one might expect that the tease of a "Smoking Hot Babe" would simply be a trick to encourage people to play as long as they can, the game actually delivers on this claim, even giving some cute art at the end for the player's troubles.
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not a trope


* WomanInWhite: The babe in New Babe+ wears a white dress.
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* SuperNotDrowningSkills: Neither the Jump King nor any of the NPCs seem to have a hard time breathing underwater.

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* SuperNotDrowningSkills: Neither the Jump King nor any of the NPCs [=NPCs=] seem to have a hard time breathing underwater.

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* BubblegloopSwamp: The Bog in Ghost Of the Babe where only one of the screens in the area takes place underwater.



* SuperNotDrowningSkills: Neither the Jump King nor any of the NPCs seem to have a hard time breathing underwater.



* TheVeryDefinitelyFinalDungeon: The Tower of the main game and The Dark Tower of New Babe+. Subverted by Phantom Tower, which despite looking the part doesn't offer the promised Babe.

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* TheVeryDefinitelyFinalDungeon: The Tower of the main game and The Dark Tower of New Babe+. Subverted by Phantom Tower, Tower in Ghost Of the Babe, which despite looking the part doesn't offer the promised Babe.Babe. Played straight with the Tower of Antumbra.
* UnderTheSea:
** The Deep Ruin in New Babe Plus is an underwater segment that makes it so that your have to hold the jump button longer to traverse.
** The Bog in Ghost Of the Babe combines this with mud reminiscent of the snow from Stormwall Pass and Brightcrown meaning you can't freely move around unless you have the Snake Ring.

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* BeastWithAHumanFace: Hard to notice because of low resolution and only 2 frames of animation, yet present for the Snake Lord. Its snout ends in a regular-size human face which is the one actually talking to the Jump King. [[https://nexile.se/wp-content/uploads/2021/09/character-concepts.jpg Easier to see here, other concepts also were considered]].



** The Bird chased across Ghost of the Babe tower is a bizarre example. It has human feet, but otherwise looks like a regular bird.
* HopeSpot: When first entering the climbing are of the Ghost of the Babe DLC there is a platform in the middle of the screen. It's just one block too high for a maximum height jump, meaning the player has to drop down to the Bog and climb back up.

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** The Bird chased across Ghost of the Babe tower is a bizarre example. It has human feet, but otherwise looks just like a regular an ordinary bird.
* HopeSpot: When first entering the climbing are area of the Ghost of the Babe DLC there is a platform in the middle of the screen. It's just one block too high for to be reachable with a maximum height jump, meaning the player has to drop down to the Bog and climb back up.



* MsFanservice: The Smokin Hot Babes of course! Merchandise for the game makes this even more so, especially the three postcards for each Babe in celebrating its three year anniversary.

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* MsFanservice: The Smokin Smoking Hot Babes of course! Merchandise for the game makes this even more so, especially the three postcards for each Babe in celebrating its three year anniversary.



* NintendoHard: AND HOW! When one slipup can mean the difference between going forward and having to do ''entire segments'' over again, this is called a "rage game" with good reason.

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* NintendoHard: AND HOW! When one slipup slip-up can mean the difference between going forward and having to do ''entire segments'' over again, this is called a "rage game" with good reason.



* WeirdWeather: Winds blowing through Stormwall Pass and Underburg reverse their direction at regular intervals. The Hermit [[LampshadeHanging lampshades]] how impossible it is. Clouds in the backgrounds of Great Frontier and Underburg move in opposite directions to each other, reflecting this behavior.

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* WeirdWeather: Winds blowing through Stormwall Pass and Underburg reverse their direction at regular intervals. The Hermit [[LampshadeHanging lampshades]] how impossible it is. Clouds in the backgrounds of Great Frontier and Underburg move in opposite directions to each other, reflecting this behavior.other at the same, suggesting there's something strange about them.
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* FantasticRacism: The gargoyles hold humans in low regard, referring to them as "mud men" for their lack of wings/inability to fly.
* HairballHumor: Cats met in House of Nine Lives respond to the player's presence. Usually they meow or purr at you, but unique lines have them coughing up.
* HalfHumanHybrid:
** In the House of Nine Lives, inside a secret room, is hidden a strange looking cat-like being.
** The Bird chased across Ghost of the Babe tower is a bizarre example. It has human feet, but otherwise looks like a regular bird.
* HopeSpot: When first entering the climbing are of the Ghost of the Babe DLC there is a platform in the middle of the screen. It's just one block too high for a maximum height jump, meaning the player has to drop down to the Bog and climb back up.
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* TheVeryDefinitelyFinalDungeon: The Tower of the main game and The Dark Tower of New Babe+. Subverted by Phantom Tower, which despite looking the part doesn't offer the promised Babe.

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CleavageWindow: All three babes' dresses show off their cleavage.

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* CleavageWindow: All three babes' dresses show off their cleavage.



* TreeTrunkTour: Once you make through the first few screens of the Redcrown Woods, you'll need to ascend through the hollowed-out trunk of an enormous tree.

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** In New Babe+, Colossal Dungeon.
* TreeTrunkTour: Once you make through the first few screens of the Redcrown Woods, you'll need to ascend through the hollowed-out trunk of an enormous tree. Reoccurs in Brightcrown Woods.


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* WeirdWeather: Winds blowing through Stormwall Pass and Underburg reverse their direction at regular intervals. The Hermit [[LampshadeHanging lampshades]] how impossible it is. Clouds in the backgrounds of Great Frontier and Underburg move in opposite directions to each other, reflecting this behavior.
* WintryAuroralSky: At the lowermost screen of Colossal Dungeon.
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Minor Edit: Adding trope

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CleavageWindow: All three babes' dresses show off their cleavage.
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* DarkerAndEdgier: The Ghost of the Babe map is much creepier than previous areas. Even the Babe is implied to be mischievous or meaner compared to the other two.


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* MsFanservice: The Smokin Hot Babes of course! Merchandise for the game makes this even more so, especially the three postcards for each Babe in celebrating its three year anniversary.
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Minor Edit: They call the babe in the red dress Main Babe.


* ParachutePetticoat: Once the Jump King finally reaches the babe on top of the Tower and they hug and kiss, he looks down at the way he came from and realizes that he would now have to jump all the way down. Instead, he jumps off the tower with the babe in his arms, her skirt acting as a parachute, and they are carried off by the wind into the sunset. An ending still confirms that they landed safely.

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* ParachutePetticoat: Once the Jump King finally reaches the babe Main Babe on top of the Tower and they hug and kiss, he looks down at the way he came from and realizes that he would now have to jump all the way down. Instead, he jumps off the tower with the babe in his arms, her skirt acting as a parachute, and they are carried off by the wind into the sunset. An ending still confirms that they landed safely.
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* DoesNotLikeShoes: The New Babe is shown to not wear shoes. Possibly justified since she can float around.
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The game received expansions aside of "Main Babe", titled "New Babe+" and "Ghost of the Babe".
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* WomanInWhite: The babe in New Babe+ wears a white dress

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* WomanInWhite: The babe in New Babe+ wears a white dressdress.
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* WallJump: A crucial ability of the Jump King.

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* WallJump: A crucial ability of You don't actually jump off walls, but you bounce off walls as you jump, and you need this ricocheting mechanic to reach half the Jump King.platforms.
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* CheckpointStarvation: Conventional checkpoints do not exist - any fumble you make will cause you to barrel towards the bottom and force you to make your way back up again. That said, there ''does'' exist a "soft" checkpoint right before Castle Perilous, where the level is designed in such a way that you will not get kicked back into Stormwall Pass unless you jump back down there yourself.

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* CheckpointStarvation: Conventional checkpoints do not exist - any fumble you make will cause you to barrel towards the bottom and force you to make your way back up again. That said, there ''does'' exist a "soft" checkpoint right before Castle Chapel Perilous, where the level is designed in such a way that you will not get kicked back into Stormwall Pass unless you jump back down there yourself.

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*{{Retraux}}: The game's graphics are reminiscent of old-school Nintendo games for a 2019 game, right down to the chiptune sound effects.



** Jump King's design- specially his helmet- makes him look a lot like [[VideoGame/ShovelKnight Shovel Knight]].

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** Jump King's design- specially his helmet- makes him look a lot like [[VideoGame/ShovelKnight Shovel Knight]].VideoGame/ShovelKnight.
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* CheckpointStarvation: Conventional checkpoints do not exist - any fumble you make will cause you to barrel towards the bottom and force you to make your way back up again. That said, there ''does'' exist a "soft" checkpoint right before Castle Perilous, where the level is designed in such a way that you will not get kicked back into Stormwall Pass unless you jump back down there yourself.
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** Played straight with the unlockable boots. All of them require incredibly difficult feats to unlock, such as chasing a bird to the top of the map to get a gold coin, then going all the way back down to the merchant. When you equip them, they either do nothing or actively handicap you, bestowing upon you the ice or snow physics on every surface.
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''Jump King'' is a PlatformGame, developed by Nexile and released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on May 3rd, 2019.

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''Jump King'' is a PlatformGame, developed by Nexile and released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and Website/GogDotCom on May 3rd, 2019.

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* ShoutOut: The game's title screen has a clear reference to ''VideoGame/MetalGearSolid'' with its subtitle of "Tactical Leaping Adventure".

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* ShoutOut: ShoutOut:
**
The game's title screen has a clear reference to ''VideoGame/MetalGearSolid'' with its subtitle of "Tactical Leaping Adventure".Adventure".
** Jump King's design- specially his helmet- makes him look a lot like [[VideoGame/ShovelKnight Shovel Knight]].
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-> ''Legend has it there's a smoking hot babe at the top...''


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* {{Minimalism}}: No enemies or bosses, little plot- if any at all, very sparse dialogue, zero voice acting and cutscenes (except for the ending), short soundtrack composed mostly of ambient background themes...


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* NewGamePlus: PlayedForLaughs, as it's called "New Babe+", featuring, well... a [[ExactlyWhatItSaysOnTheTin new babe]] at the end.


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* NippleAndDimed: Averted. If you look hard enough at the babe from New Babe+, you can actually see her nipples in the ending picture. Smoking hot indeed!


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* SceneryPorn: The backgrounds are quite rich and atmospheric. The sunset sky (night in New Babe+) at the end is quite breathtaking.


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* WomanInWhite: The babe in New Babe+ wears a white dress
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* NintendoHard: AND HOW! When one slipup can mean the difference between going forward and having to do ''entire segments'' over again, this is called a "rage game" with good reason.
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* BeautifulVoid: Most of the game takes place in areas with [[SceneryPorn richly detailed]] art and either quiet and somber background music or no music at all. There are a handful of other characters, but they're spread far apart, and many of them tend to be as subdued as their surroundings.


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* MoodWhiplash: One might expect that the game be rather boisterous and silly due to its ExcusePlot and brightly colored cover art. Instead, most of the game is surprisingly peaceful, almost contemplative. That is, of course, until the player reaches the final area for each of the three paths and the atmospheric music that permeated the previous stages is suddenly replaced with OrchestralBombing and OminousLatinChanting. Whips around again upon reaching the top and the {{Sexophone}} kicks in.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jump_king.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jump_king.org/pmwiki/pub/images/jump_king_5.png]]
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* SchmuckBait: Subverted- while for a game of its kind one might expect that the tease of a "Smoking Hot Babe" would simply be a trick to encourage people to play as long as they can, the game delivers on this claim, even giving some cute art at the end for the player's troubles.
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The crows don't act as checkpoints.


* CreepyCrows: Inverted; the crows sit on some platforms and fly off once you disturb them by jumping there. However, they act as checkpoints.

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* CreepyCrows: Inverted; the crows sit on some platforms and fly off once you disturb them by jumping there. However, they act as checkpoints.
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* AbsurdlySpaciousSewer: The Colossal Drain level: which is somehow located ''above'' the Redcrown Woods.

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* AbsurdlySpaciousSewer: The Colossal Drain level: level, which is somehow located ''above'' the Redcrown Woods.

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* AbsurdlySpaciousSewer: The Colossal Drain level: which is somehow located ''above'' the forest.

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* AbsurdlySpaciousSewer: The Colossal Drain level: which is somehow located ''above'' the forest.Redcrown Woods.



* ExcusePlot: The game has an intro text, but it simply says "Legend has it there's a smoking hot babe at the top." There's also an old man at the camp where you start off, and a couple of other [=NPCs=] later on, but they doesn't say anything deep either.
* TheLostWoods: The first set of levels has the King just through the branches of ancient trees in the Redcrown Woods.

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* ExcusePlot: The game has an intro text, but it simply says "Legend has it there's a smoking hot babe at the top." There's also an old man at the camp where you start off, and a couple of other [=NPCs=] later on, but they doesn't don't say anything deep either.
* TheLostWoods: The first set of levels has the King just jump through the branches of ancient trees in the Redcrown Woods.



* ParachutePetticoat: Once the Jump King finally reaches the babe on top of the Tower and they hug and kiss, he looks down at the way he came from and realizes that he would now have to jump all the way down. Instead, he jumps off the the tower with the babe in his arms, her skirt acting as a parachute, and they are carried off by the wind into the sunset.

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* ParachutePetticoat: Once the Jump King finally reaches the babe on top of the Tower and they hug and kiss, he looks down at the way he came from and realizes that he would now have to jump all the way down. Instead, he jumps off the the tower with the babe in his arms, her skirt acting as a parachute, and they are carried off by the wind into the sunset.sunset. An ending still confirms that they landed safely.



* SlippySlideyIceWorld: First this trope is played with in the Windswept Cliff. It is the game's cold and snowy area, yet it doesn't have ice platforms. Instead, as its name suggests, it has a strong wind that nudges the King in a direction even when he's standing still, and so really messes with the jumping. The latter parts of the area even have that wind outright change direction within the same screen on a timer, often forcing the player not to make certain jumps until the wind begins blowing in a favorable direction.
** Later on, however, the Blue Ruin is a very straight example of an ice land.

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* SlippySlideyIceWorld: First this trope is played with in the Windswept Cliff. It is the game's cold and snowy area, yet it doesn't have ice platforms. Instead, as its name suggests, it has a strong wind that nudges the King in a direction even when he's standing still, and so really messes with the jumping. The latter later parts of the this area even have that wind outright change direction within the same screen on a timer, often forcing the player not to make certain jumps until the wind begins blowing in a favorable direction.
** Later on, however, the Blue Ruin is a very straight example of an ice land.land, complete with slippery platforms.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jump_king.png]]
''Jump King'' is a PlatformGame, developed by Nexile and released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on May 3rd, 2019.

As its title suggests, it is simply about an unnamed King, who is absolutely gifted at jumping in spite of wearing full plate armor at all times. One day, he learns of a legend telling him of a Smoking Hot Babe languishing on top of a distant tower, and resolves to reach her the only way he knows how - by jumping a perilous path through narrow, vertical levels.

As you may have already guessed, the game is very short, but is also absolutely NintendoHard, being primarily designed to challenge speedrunners, much like ''VideoGame/RemnantsOfNaezith'' or ''VideoGame/GettingOverItWithBennettFoddy''.

[[SimilarlyNamedWorks Has nothing to do]] with ''VideoGame/JumpForce''.

!!Tropes present in Jump King:
* AbsurdlySpaciousSewer: The Colossal Drain level: which is somehow located ''above'' the forest.
* CreepyCrows: Inverted; the crows sit on some platforms and fly off once you disturb them by jumping there. However, they act as checkpoints.
* ExcusePlot: The game has an intro text, but it simply says "Legend has it there's a smoking hot babe at the top." There's also an old man at the camp where you start off, and a couple of other [=NPCs=] later on, but they doesn't say anything deep either.
* TheLostWoods: The first set of levels has the King just through the branches of ancient trees in the Redcrown Woods.
* NoAntagonist: The Jump King doesn't face an actual opponent once during his journey - it's just him vs. the platforms he has to master.
* ParachutePetticoat: Once the Jump King finally reaches the babe on top of the Tower and they hug and kiss, he looks down at the way he came from and realizes that he would now have to jump all the way down. Instead, he jumps off the the tower with the babe in his arms, her skirt acting as a parachute, and they are carried off by the wind into the sunset.
* ShoutOut: The game's title screen has a clear reference to ''VideoGame/MetalGearSolid'' with its subtitle of "Tactical Leaping Adventure".
* SlippySlideyIceWorld: First this trope is played with in the Windswept Cliff. It is the game's cold and snowy area, yet it doesn't have ice platforms. Instead, as its name suggests, it has a strong wind that nudges the King in a direction even when he's standing still, and so really messes with the jumping. The latter parts of the area even have that wind outright change direction within the same screen on a timer, often forcing the player not to make certain jumps until the wind begins blowing in a favorable direction.
** Later on, however, the Blue Ruin is a very straight example of an ice land.
* TreeTrunkTour: Once you make through the first few screens of the Redcrown Woods, you'll need to ascend through the hollowed-out trunk of an enormous tree.
* WallJump: A crucial ability of the Jump King.
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