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''Jump King'' is a PlatformGame, developed by Nexile and released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and Website/GogDotCom on May 3rd, 2019.

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''Jump King'' is a PlatformGame, developed by Nexile and released for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} Platform/{{Steam}} and Website/GogDotCom on May 3rd, 2019.

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the wind always alternates directions


** All jumps that take the player between screen transitions are "full jumps", as in jumps that don't ask of the player to measure jump strength. Since jumps are made automatically after reaching maximum charge, only point of failure left is remembering which of the two directional keys to use.
** Landing on slippery surfaces with Giant Boots equipped results in a split-second pause in gameplay. This makes it slightly easier to make a slide-cancelling counterjump, as Giant Boots bar you from using the other way to deal with the momentum.

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** All jumps that take the player between screen transitions are "full jumps", as in jumps that don't ask of the player to measure jump strength. Since jumps Jumps are made automatically after reaching maximum charge, so the only point of failure left is remembering which of the two directional keys to use.
** Landing on slippery surfaces with Giant Boots equipped results in a split-second pause in gameplay.gameplay akin to a HitStop. This makes it slightly easier to make a slide-cancelling counterjump, as Giant Boots bar you from using the other way to deal with the momentum.



* BeastWithAHumanFace: Hard to notice because of low resolution and only 2 frames of animation, yet present for the Snake Lord. Its snout ends in a regular-size human face which is the one actually talking to the Jump King. [[https://nexile.se/wp-content/uploads/2021/09/character-concepts.jpg Easier to see here, other concepts also were considered]].

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* BeastWithAHumanFace: Hard to notice because of low resolution and only 2 frames of animation, yet present for the Snake Lord. Its snout ends in a regular-size human face which is the one actually talking to the Jump King. [[https://nexile.se/wp-content/uploads/2021/09/character-concepts.jpg Easier Concept art where it's easier to see here, other concepts also were considered]].discern]].



* BlessedWithSuck: Your reward for chasing after a white raven up and down dozens of screens and returning the Blood Red Stone is an enchanted ring that'll only make your expedition harder. At least you can just take it off.

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* BlessedWithSuck: DoubleSubverted. Your reward for chasing after a white raven up and down dozens of screens and returning the Blood Red Stone is an enchanted ring that'll only make your expedition harder. At least you harder by making '''everything''' slippery. You can just take it off.off. Later on, in The Bog, you might want to put it on again: sliding overrides the mud that prevents you from walking and positioning yourself perfectly, while the water slowing you down makes it much easier to kill your momentum and prevent sliding off platforms after landing, mostly invalidating its drawback.



* CheckpointStarvation: Conventional checkpoints do not exist - any fumble you make will cause you to barrel towards the bottom and force you to make your way back up again. That said, there ''does'' exist a "soft" checkpoint right before Chapel Perilous, where the level is designed in such a way that you will not get kicked back into Stormwall Pass unless you jump back down there yourself.

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* ChallengeRun: The purpose of Giant Boots (no walking) and Snake Ring (all surfaces slippery). Especially the Ring, as falls are much more punishing when you can slide off platforms in the fallen-down state and keep tumbling down. Encouraged by achievements corresponding to the three Babes times two above items[[note]]said achievements don't permit beginning at New Babe+, Redcrown Woods only[[/note]].
* CheckpointStarvation: Conventional checkpoints do not exist - any fumble you make will cause you to barrel towards the bottom and force you to make your way back up again. That said, there ''does'' exist a "soft" an in-effect checkpoint right before Chapel Perilous, where the level is designed in such a way that you will not get kicked back into Stormwall Pass unless you jump back down there yourself.yourself. That doesn't mean you can't [[RageQuit take a break]] whenever you fancy - the game saves continously, for good and bad.



* CreepyCrows: Inverted; the crows sit on some platforms and fly off once you disturb them by jumping there. Their role in the "creepy" department seems to be taken over by Gargoyles - their presence called a "bad omen" by The Hermit. They'll silently observe you struggle through Stormwall Pass, barely even blinking.

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* CreepyCrows: Inverted; the crows sit on some platforms and fly off once you disturb them by jumping there. Their role in the "creepy" department seems They seem to be taken over by Gargoyles - their presence called like glittering things, as one grabs a "bad omen" by The Hermit. They'll silently observe you struggle through Stormwall Pass, barely even blinking.golden coin, another a jewel.



* FloatingPlatforms: Art design for areas attempts to avert this and justify the placement of any level geometry by having it either jut out from the sides of the screen or structure in the background, even if said the structure is absurdly flimsy. Some of the worst offenders are chandeliers that Jump Kings jumps on hang off multiple screen long chains, [[FanNickname the Chimney]] is stabilized on a crumbling corridor with only a couple brick rows left and the main game's Tower is standing on a man-sized ice pillar.



* NewGamePlus: PlayedForLaughs, as it's called "New Babe+", featuring, well... a [[ExactlyWhatItSaysOnTheTin new babe]] at the end.

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* NewGamePlus: PlayedForLaughs, as it's called "New Babe+", featuring, well... a [[ExactlyWhatItSaysOnTheTin new babe]] at the end. However, as all of your acquired items persist between runs, then technically every run is New Game+.



* NoDamageRun: While Jump King is invincible, no-fall runs are effectively this. Ghost of the Babe requires 2 falls when jumping down the hole in the tower that leads next to The Bog and another to get to the bottom of The Bog itself, which are accounted for the achievement teasingly named ''"Nobody's Perfect"''.
* OurGargoylesRock: The most often encountered race besides humans. They'll silently observe you struggle through Stormwall Pass, barely even blinking. [[spoiler:They can also stop time.]]



** Played straight with the unlockable boots. All of them require incredibly difficult feats to unlock, such as chasing a bird to the top of the map to get a gold coin, then going all the way back down to the merchant. When you equip them, they either do nothing or actively handicap you, bestowing upon you the ice or snow physics on every surface.
* SelfImposedChallenge: The purpose of Giant Boots (no walking) and Snake Ring (all surfaces slippery). Especially the Ring, as falls are much more punishing when you can slide off platforms in the fallen-down state and keep tumbling down. Encouraged by achievements corresponding to the three Babes times two above items[[note]]said achievements don't permit beginning at New Babe+, Redcrown Woods only[[/note]]. If you want even more trouble, you can try climbing with both Boots and Ring equipped at the same time.

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** Played straight with the unlockable boots. All of them require incredibly difficult feats to unlock, such as chasing a bird to the top of the map to get a gold coin, then going all the way back down to the merchant. When you equip them, they either do nothing or actively handicap you, bestowing upon you the ice or snow physics on every surface.
* SelfImposedChallenge: The purpose of Giant Boots (no walking) and Snake Ring (all surfaces slippery). Especially the Ring, as falls are much more punishing when you can slide off platforms in the fallen-down state and keep tumbling down. Encouraged by achievements corresponding to the three Babes times two above items[[note]]said achievements don't permit beginning at New Babe+, Redcrown Woods only[[/note]]. If you want even more trouble, you can try climbing with both Boots and Ring equipped at the same time.
surface.



* SlippySlideyIceWorld: First this trope is played with in the Windswept Cliff. It is the game's cold and snowy area, yet it doesn't have ice platforms. Instead, as its name suggests, it has a strong wind that nudges the King in a direction even when he's standing still, and so really messes with the jumping. The later parts of this area even have that wind outright change direction within the same screen on a timer, often forcing the player not to make certain jumps until the wind begins blowing in a favorable direction.

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* SlippySlideyIceWorld: First this trope is played with in the Windswept Cliff. It is the game's cold and snowy area, yet it doesn't have ice platforms. Instead, as its name suggests, it has a strong wind that nudges the King in a direction even when he's standing still, and so really messes with the jumping. The later parts of this area even have that Said wind outright change changes direction within the same screen on a timer, often forcing the player not to make certain jumps until the wind begins blowing in a favorable direction.


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* TakenForGranite: Denizens of Underburg are all struck with a curse/plague that slowly turns them into stone, carried by the ill wind blowing through the town. One of them says that even opening and closing eyes is an effort. Those who speak have their dialogue typed out on screen noticeably slower than the normal speech of unaffected characters from other zones. If you bother to notice, there are many others who do not speak at all, completely petrified by now.
* TimeStandsStill: [[spoiler: The Halted Ruin]].
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* AirAidedAcrobatics: In windy areas, the player needs to use the wind to jump over large gaps.

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* AudienceSurrogate: Or rather, Audiences Audience Surrogate. The Prisoner, found in Colossal Dungeon, enjoys one thing only: others falling. He represents the mindset of many chatters and viewers who watch other people play "Jump King" to laugh at their failures, missed jumps and frustration. While he will encourage Jump King to [[{{Determinator}} pick himself up]], he's only doing it for another opportunity to see him fall, with the same breath calling him stupid for trying longer than previous climbers. If the player progresses a fair bit, during your next "visit" he'll express relief for getting to see you land on your face again.



* CreepyCrows: Inverted; the crows sit on some platforms and fly off once you disturb them by jumping there.

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* CreepyCrows: Inverted; the crows sit on some platforms and fly off once you disturb them by jumping there. Their role in the "creepy" department seems to be taken over by Gargoyles - their presence called a "bad omen" by The Hermit. They'll silently observe you struggle through Stormwall Pass, barely even blinking.



* SelfImposedChallenge: The purpose of Giant Boots (no walking) and Snake Ring (all surfaces slippery). Especially the Ring, as falls are much more punishing when you can slide off platforms in the fallen-down state and keep tumbling down. Encouraged by achievements corresponding to the three Babes times two above items (note that said achievements don't permit beginning at New Babe+, Redcrown Woods only). If you want even more trouble, you can try climbing with both Boots and Ring equipped at the same time.

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* SelfImposedChallenge: The purpose of Giant Boots (no walking) and Snake Ring (all surfaces slippery). Especially the Ring, as falls are much more punishing when you can slide off platforms in the fallen-down state and keep tumbling down. Encouraged by achievements corresponding to the three Babes times two above items (note that said items[[note]]said achievements don't permit beginning at New Babe+, Redcrown Woods only).only[[/note]]. If you want even more trouble, you can try climbing with both Boots and Ring equipped at the same time.



* TreeTrunkTour: Once you make through the first few screens of the Redcrown Woods, you'll need to ascend through the hollowed-out trunk of an enormous tree. Reoccurs in Brightcrown Woods.

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* TreeTrunkTour: Once you make through the first few screens of the Redcrown Woods, you'll need to ascend through the hollowed-out trunk of an enormous tree. tree.
**
Reoccurs in Brightcrown Woods.Woods.
** The Philosophers Forest is an entire area located within a massive trunk, covered with moss.



* TheVeryDefinitelyFinalDungeon: The Tower of the main game and The Dark Tower of New Babe+. Subverted by Phantom Tower in Ghost Of the Babe, which despite looking the part doesn't offer the promised Babe. Played straight with the Tower of Antumbra.

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* VanishingVillage: The Hidden Kingdom. It suddenly appears before Jump King (or does he appear in it?) after passing through Lost Ruin. It's inhabited by fairies, a small court of gnome-like creatures and their Magnificent King who believes this Kingdom to be the whole of the world. The Hidden Kingdom disappears just as mysteriously at the last jump of its topmost screen, its warm golden light and greenery replaced by a mostly empty screen of roiling storm clouds below and black brickwork of the Black Sanctum. It'll always be there for you when you come back (fall down) however.
* TheVeryDefinitelyFinalDungeon: The Tower of the main game and The Dark Tower of New Babe+. Subverted by Phantom Tower in Ghost Of the Babe, which despite looking the part (even with the infamous Babe Jump at the end) doesn't offer the promised Babe. Played straight with the Tower of Antumbra.



** The Bog in Ghost Of the Babe combines this with mud reminiscent of the snow from Stormwall Pass and Brightcrown meaning you can't freely move around unless you have the Snake Ring.

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** The Bog in Ghost Of the Babe combines this with mud reminiscent of the snow from Stormwall Pass and Brightcrown Woods meaning you can't freely move around unless you have equip the Snake Ring.
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trope is renamed Prefers Going Barefoot. Dewicking old name


* DoesNotLikeShoes: The New Babe is shown to not wear shoes. Possibly justified since she can float around.

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* AntiFrustrationFeatures: Even this game holds back sometimes.
** All jumps that take the player between screen transitions are "full jumps", as in jumps that don't ask of the player to measure jump strength. Since jumps are made automatically after reaching maximum charge, only point of failure left is remembering which of the two directional keys to use.
** Landing on slippery surfaces with Giant Boots equipped results in a split-second pause in gameplay. This makes it slightly easier to make a slide-cancelling counterjump, as Giant Boots bar you from using the other way to deal with the momentum.



* BubblegloopSwamp: The Bog in Ghost Of the Babe where only one of the screens in the area takes place underwater.

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* BlessedWithSuck: Your reward for chasing after a white raven up and down dozens of screens and returning the Blood Red Stone is an enchanted ring that'll only make your expedition harder. At least you can just take it off.
* BubblegloopSwamp: The Bog in Ghost Of the Babe where only one of the screens in the area takes place underwater.above water.



* EyePop: The babe in Ghost of the Babe route does Eye Pop when she sees the player character.

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* EyePop: The babe and her gargoyle footrest in Ghost of the Babe route does both do Eye Pop when she sees they see the player character.character arrive.



* TheLostWoods: The first set of levels has the King jump through the branches of ancient trees in the Redcrown Woods.

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* InterfaceScrew: The slow-down effect of water will throw off everything you've learned about timing jump strength up to this point - the core mechanic of the game. Essentially, the player has to learn two separate games: Jump King and Water Jump King. Then the player needs to learn to seamlessly adjust between the two - otherwise jumping out of water will feel like using too much muscle to pick up a piece of cardboard.
* TheLostWoods: The first set of levels screens has the King jump through the branches of ancient trees in the Redcrown Woods.


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* SelfImposedChallenge: The purpose of Giant Boots (no walking) and Snake Ring (all surfaces slippery). Especially the Ring, as falls are much more punishing when you can slide off platforms in the fallen-down state and keep tumbling down. Encouraged by achievements corresponding to the three Babes times two above items (note that said achievements don't permit beginning at New Babe+, Redcrown Woods only). If you want even more trouble, you can try climbing with both Boots and Ring equipped at the same time.
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* EyePop: The babe in Ghost of the Babe route does Eye Pop when she sees the player character.


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* TriumphantReprise: Credits theme of New Babe + route is the triumphant version of the game menu theme.

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