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How To Write An Example - Don't Write Reviews


It is, as of March 2012, [[CrowningMomentOfAwesome the fastest selling PSN-game]] [[http://blog.us.playstation.com/2012/03/29/journey-is-psns-fastest-selling-game-soundtrack-coming-soon/ of all time]]. In 2015, the game was released for the UsefulNotes/PlayStation4. A PC port is [[https://www.pcgamesn.com/epic-store-journey-pc to be released in 2019]] exclusively on the Creator/EpicGames Store.

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It is, as of March 2012, [[CrowningMomentOfAwesome the fastest selling PSN-game]] PSN-game [[http://blog.us.playstation.com/2012/03/29/journey-is-psns-fastest-selling-game-soundtrack-coming-soon/ of all time]]. In 2015, the game was released for the UsefulNotes/PlayStation4. A PC port is [[https://www.pcgamesn.com/epic-store-journey-pc to be released in 2019]] exclusively on the Creator/EpicGames Store.



* ScrewDestiny: If you haven't found a partner or lost them before the end of the 5th level [[spoiler: the cutscene will show you braving the blizzard alone (again)]], but you can still find a new partner in the next level (and achieve your own CrowningMomentOfHeartwarming).

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* ScrewDestiny: If you haven't found a partner or lost them before the end of the 5th level [[spoiler: the cutscene will show you braving the blizzard alone (again)]], but you can still find a new partner in the next level (and achieve your own CrowningMomentOfHeartwarming).level.
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It is, as of March 2012, [[CrowningMomentOfAwesome the fastest selling PSN-game]] [[http://blog.us.playstation.com/2012/03/29/journey-is-psns-fastest-selling-game-soundtrack-coming-soon/ of all time]]. In 2015, the game was released for the UsefulNotes/PlayStation4.

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It is, as of March 2012, [[CrowningMomentOfAwesome the fastest selling PSN-game]] [[http://blog.us.playstation.com/2012/03/29/journey-is-psns-fastest-selling-game-soundtrack-coming-soon/ of all time]]. In 2015, the game was released for the UsefulNotes/PlayStation4.
UsefulNotes/PlayStation4. A PC port is [[https://www.pcgamesn.com/epic-store-journey-pc to be released in 2019]] exclusively on the Creator/EpicGames Store.
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Removing the wandering you example as it did not fit the tropes intention.


* TheWanderingYou: [[spoiler:Played with. Mostly due to the fact that your character(s) always know where to travel during each journey, or ''end up there''.]] The characters you play as are sometimes referred to as journeymen, wanderers, or travelers since they don't have a name and the game is spent wandering from the desert to the mountain.
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* ProgressiveInstrumentation: The Temple level is a tower, which you ascend by activating light emitters at its core, one floor at a time. Each time you light up a floor, additional instruments join the background music, starting from complete silence at the start of the level and going to the full orchestra by the time you reach the top.
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* BilingualBonus: The OneWomanWail credits song, [[https://www.youtube.com/watch?v=2hvX3lXViXI I Was Born For This]], consists of lyrics not only from many different languages but derived from several classic sources:

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* BilingualBonus: The OneWomanWail credits song, [[https://www.youtube.com/watch?v=2hvX3lXViXI I "I Was Born For This]], This", consists of lyrics not only from many different languages but derived from several classic sources:



'''To each his day is given''' (Latin, Literature/TheAeneid)

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'''To each his day is given''' (Latin, Literature/TheAeneid)''Literature/TheAeneid'')



'''Time is it for me to go''' (Old English, {{Literature/Beowulf}})

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'''Time is it for me to go''' (Old English, {{Literature/Beowulf}}) ''{{Literature/Beowulf}}'')



'''Lost is my homecoming''' (Greek, Literature/TheIliad)

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'''Lost is my homecoming''' (Greek, Literature/TheIliad)''Literature/TheIliad'')



'''Along this road, this Autumn eve''' (Japanese, [[https://en.wikipedia.org/wiki/Matsuo_Basho Matsuo Basho]] haiku.)

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'''Along this road, this Autumn eve''' (Japanese, [[https://en.wikipedia.org/wiki/Matsuo_Basho Matsuo Basho]] haiku.)Basho]])



* SilenceIsGolden: No spoken dialogue ever occurs. It just isn't needed. The only words in the entire game are written the options menu, the title screen, and the ending credits while the only spoken words are part of the ending song "I was born for this", which is in multiple languages and hard to decipher or understand without knowing the lyrics and sources.

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* SilenceIsGolden: No spoken dialogue ever occurs. It just isn't needed. The only words in the entire game are written the options menu, the title screen, and the ending credits while the only spoken words are part of the ending song "I was born Was Born for this", This", which is in multiple languages and hard to decipher or understand without knowing the lyrics and sources.
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* MultilingualSong: The ending theme, [[http://journey.wikia.com/wiki/I_Was_Born_For_This "I Was Born For This"]], has verses in Latin, Old English, Classical Greek, French, and Japanese, in that order.
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* SocializationBonus: It is possible to complete the game on your own but the entire game is obviously designed to be played with an anonymous Companion over the net. Sticking together also makes some stages easier, since you can [[ThePowerOfFriendship endlessly replenish each other's energy--but not your own]].
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I wasn't happy.

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* GameBreakingBug: It's possible for the game to simply crash at certain points, and given the short nature of the game, you'll likely have to simply start over.
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'''I was born for this''' (French, JoanOfArc)

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'''I was born for this''' (French, JoanOfArc) UsefulNotes/JoanOfArc)
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'''I was born for this''' (French, JoanOfArc)

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'''I was born for this''' (French, JoanOfArc)UsefulNotes/JoanOfArc)
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Compare and contrast ''VideoGame/LostWinds'', which is practically its UsefulNotes/WiiWare and [[{{IOS}} iOS]] equivalent, ''VideoGame/StarSky'' for UsefulNotes/WiiU and also on [[{{IOS}} iOS]], and ''VideoGame/{{Abzu}}'', which was developed by some of the same people who created ''Journey''.

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Compare and contrast ''VideoGame/LostWinds'', which is practically its UsefulNotes/WiiWare and [[{{IOS}} iOS]] equivalent, ''VideoGame/StarSky'' for UsefulNotes/WiiU and also on [[{{IOS}} iOS]], and ''VideoGame/{{Abzu}}'', which was developed by some of the same people who created ''Journey''.
''Journey'', and ''VideoGame/{{Sky}}'', the next game from thatgamecompany.
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Compare and contrast ''VideoGame/LostWinds'', which is practically its UsefulNotes/WiiWare and [[{{IOS}} iOS]] equivalent, or ''VideoGame/StarSky'' for UsefulNotes/WiiU and also on [[{{IOS}} iOS]].

to:

Compare and contrast ''VideoGame/LostWinds'', which is practically its UsefulNotes/WiiWare and [[{{IOS}} iOS]] equivalent, or ''VideoGame/StarSky'' for UsefulNotes/WiiU and also on [[{{IOS}} iOS]].
iOS]], and ''VideoGame/{{Abzu}}'', which was developed by some of the same people who created ''Journey''.
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Compare and contrast ''VideoGame/LostWinds'', which is practically its WiiWare and [[{{IOS}} iOS]] equivalent, or ''VideoGame/StarSky'' for WiiU and also on [[{{IOS}} iOS]].

to:

Compare and contrast ''VideoGame/LostWinds'', which is practically its WiiWare UsefulNotes/WiiWare and [[{{IOS}} iOS]] equivalent, or ''VideoGame/StarSky'' for WiiU UsefulNotes/WiiU and also on [[{{IOS}} iOS]].
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Pre Order Bonus is Trivia.


* PreOrderBonus: The game was made available for purchase one week before its official release date. Buying it within this time frame gets you a free dynamic [=PS3=] theme; in addition, [=PlayStation=] Plus subscribers can access the game a week early.
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Textbook Zero Context Example. It doesn't explain the hardships nor how the ending is happy.


* EarnYourHappyEnding: [[spoiler: Over and over and over again.]]

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* EarnYourHappyEnding: [[spoiler: Over and over and over again.]]%%* EarnYourHappyEnding
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* DropInDropOutMultiplayer: Sometimes you might not even realize that someone else is around until you see your screen glow because of their singing and it can be easy to leave another player's game by accident.

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* DropInDropOutMultiplayer: Sometimes you might not even realize that someone else is around until you see your screen glow because of their singing and it can be easy to leave another player's game by accident. Even if both players exit a level together, that isn't a total guarantee that you'll be with the same person on the other side.
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''Journey'' is a video game for the UsefulNotes/PlayStation3 created by Creator/ThatGameCompany, best known as the creators of ''[=flOw=]'' and ''VideoGame/{{Flower}}''. You play as a nameless robed figure who is crossing the desert to reach a mountain in the distance. As the game progresses, you will pass through several unique environments and ruins, uncovering more of the game's story as you go. It's something of an AdventureGame with light PlatformGame elements.

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''Journey'' is a video game for the UsefulNotes/PlayStation3 created by Creator/ThatGameCompany, best known as the creators of ''[=flOw=]'' ''VideoGame/{{Flow}}'' and ''VideoGame/{{Flower}}''. You play as a nameless robed figure who is crossing the desert to reach a mountain in the distance. As the game progresses, you will pass through several unique environments and ruins, uncovering more of the game's story as you go. It's something of an AdventureGame with light PlatformGame elements.



* SpiritualSuccessor: The minimalist adventure style seems similar to ''VideoGame/{{Ico}}'' and ''VideoGame/ShadowOfTheColossus''.

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* SpiritualSuccessor: The minimalist adventure style seems similar to ''VideoGame/{{Ico}}'' and ''VideoGame/ShadowOfTheColossus''. Then ''Journey'' got its own in ''VideoGame/{{Abzu}}''.
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fixed a wick for a split trope, and I'm moving it out of YMMV, since Annoying Video Game Helper is YMMV but Unwanted Assistance is not.

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* UnwantedAssistance: An interesting example, in that it's not only perpetrated by other players but is almost certainly done without malice: the second chapter features a bridge which, if crossed without repairing it completely, will reward a trophy. Unfortunately some nice person will often see you 'struggling' and take pity on you by fixing the bridge section you obviously didn't see, undermining the whole endeavour.
** Of course, you can go offline and get the achievement by yourself if other players continue to rebuild the bridge.
** Some more experienced players, upon observing they've been paired with a less experienced player, can be a little forceful, not giving the new player a chance to be the one to "sing" to release flags, flying carpets and reveal glyphs, rushing straight to the "solutions" to the puzzles and the locations of items rather than taking the back seat and allowing the newer player to work at their own pace.
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Added namespaces.


'''To each his day is given''' (Latin, TheAeneid)

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'''To each his day is given''' (Latin, TheAeneid)Literature/TheAeneid)



'''Lost is my homecoming''' (Greek, TheIliad)

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'''Lost is my homecoming''' (Greek, TheIliad)Literature/TheIliad)
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* PreOrderBonus: The game was made available for purchase one week before its official release date. Buying it within this time frame gets you a free dynamic PS3 theme; in addition, [=PlayStation=] Plus subscribers can access the game a week early.

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* PreOrderBonus: The game was made available for purchase one week before its official release date. Buying it within this time frame gets you a free dynamic PS3 [=PS3=] theme; in addition, [=PlayStation=] Plus subscribers can access the game a week early.
Is there an issue? Send a MessageReason:
None


* PreOrderBonus: The game was made available for purchase one week before its official release date. Buying it within this time frame gets you a free dynamic PS3 theme; in addition, UsefulNotes/PlayStationPlus subscribers can access the game a week early.

to:

* PreOrderBonus: The game was made available for purchase one week before its official release date. Buying it within this time frame gets you a free dynamic PS3 theme; in addition, UsefulNotes/PlayStationPlus [=PlayStation=] Plus subscribers can access the game a week early.
Is there an issue? Send a MessageReason:
None


''Journey'' is a video game for the PlayStation3 created by Creator/ThatGameCompany, best known as the creators of ''[=flOw=]'' and ''VideoGame/{{Flower}}''. You play as a nameless robed figure who is crossing the desert to reach a mountain in the distance. As the game progresses, you will pass through several unique environments and ruins, uncovering more of the game's story as you go. It's something of an AdventureGame with light PlatformGame elements.

to:

''Journey'' is a video game for the PlayStation3 UsefulNotes/PlayStation3 created by Creator/ThatGameCompany, best known as the creators of ''[=flOw=]'' and ''VideoGame/{{Flower}}''. You play as a nameless robed figure who is crossing the desert to reach a mountain in the distance. As the game progresses, you will pass through several unique environments and ruins, uncovering more of the game's story as you go. It's something of an AdventureGame with light PlatformGame elements.



It is, as of March 2012, [[CrowningMomentOfAwesome the fastest selling PSN-game]] [[http://blog.us.playstation.com/2012/03/29/journey-is-psns-fastest-selling-game-soundtrack-coming-soon/ of all time]]. In 2015, the game was released for the UsefulNotes/{{Playstation 4}}.

to:

It is, as of March 2012, [[CrowningMomentOfAwesome the fastest selling PSN-game]] [[http://blog.us.playstation.com/2012/03/29/journey-is-psns-fastest-selling-game-soundtrack-coming-soon/ of all time]]. In 2015, the game was released for the UsefulNotes/{{Playstation 4}}.
UsefulNotes/PlayStation4.



* PreOrderBonus: The game was made available for purchase one week before its official release date. Buying it within this time frame gets you a free dynamic PS3 theme; in addition, PlayStation Plus subscribers can access the game a week early.

to:

* PreOrderBonus: The game was made available for purchase one week before its official release date. Buying it within this time frame gets you a free dynamic PS3 theme; in addition, PlayStation Plus UsefulNotes/PlayStationPlus subscribers can access the game a week early.
Is there an issue? Send a MessageReason:
None


'''Along this road, this Autumn eve''' (Japanese, [[http://en.wikipedia.org/wiki/Matsuo_Bash%C5%8D Matsuo Basho]] haiku.)

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'''Along this road, this Autumn eve''' (Japanese, [[http://en.[[https://en.wikipedia.org/wiki/Matsuo_Bash%C5%8D org/wiki/Matsuo_Basho Matsuo Basho]] haiku.)
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Slash


* AscendedGlitch[=/=]ThrowItIn: During a phase in which thatgamecompany had trouble getting the ending levels to properly resonate with playtesters, one test ended prematurely when a glitch caused the game to seem like it was over [[spoiler: right after you die in the snowstorm]]. The playtester found this false ending so profoundly moving it brought him to tears; this inspired tgc to put in significant extra effort (see DoingItForTheArt) to turn the actual ending into something equally moving.

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* AscendedGlitch[=/=]ThrowItIn: AscendedGlitch: During a phase in which thatgamecompany had trouble getting the ending levels to properly resonate with playtesters, one test ended prematurely when a glitch caused the game to seem like it was over [[spoiler: right after you die in the snowstorm]]. The playtester found this false ending so profoundly moving it brought him to tears; this inspired tgc to put in significant extra effort (see DoingItForTheArt) to turn the actual ending into something equally moving.



* BilingualBonus[=/=]GeniusBonus: The OneWomanWail credits song, [[http://www.youtube.com/watch?v=2hvX3lXViXI I Was Born For This]], consists of lyrics not only from many different languages but derived from several classic sources:

to:

* BilingualBonus[=/=]GeniusBonus: BilingualBonus: The OneWomanWail credits song, [[http://www.youtube.com/watch?v=2hvX3lXViXI I Was Born For This]], consists of lyrics not only from many different languages but derived from several classic sources:



* DramaticThunder[=/=]AStormIsComing: This can be heard near the end of the penultimate chapter.

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* DramaticThunder[=/=]AStormIsComing: DramaticThunder: This can be heard near the end of the penultimate chapter.
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* DesertPunk: More magic than Sci-fi but the ruins you come across make the setting feel like this sometimes, especially after [[spoiler: finding working War Machines and learning that the deserted lands you have been traveling across are of the AfterTheEnd varity.]]

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* DesertPunk: More magic than Sci-fi but the ruins you come across make the setting feel like this sometimes, especially after [[spoiler: finding working War Machines and learning that the deserted lands you have been traveling across are of the AfterTheEnd varity.variety.]]



* TheDevTeamThinksOfEverything:

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* TheDevTeamThinksOfEverything:DevelopersForesight:



* ThePhoenix: [[spoiler: A possible interpretation of the characters. Considering the cycle of re-birth they undergo everytime you beat the game, not to mention their clothes are red or white with yellow designs. This may be enforced by the fact that red is the "coldest" color of natural fire while white is the "hottest", which fits with how White Robes have more energy than red robes.]]

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* ThePhoenix: [[spoiler: A possible interpretation of the characters. Considering the cycle of re-birth they undergo everytime every time you beat the game, not to mention their clothes are red or white with yellow designs. This may be enforced by the fact that red is the "coldest" color of natural fire while white is the "hottest", which fits with how White Robes have more energy than red robes.]]
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* NightmareFuel: Generally, the two levels where [[spoiler:Guardians]] are present. [[spoiler:But the penultimate sequence of the game (when the track "Nadir" plays) is just unnerving out of the sheer intensity of trying to keep moving even when the elements are against you.]]

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-->Kono michi ya, Yuku hito nashini[[note]]she mispronounces nashini as 'nishini'[[/note]]\\

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-->Kono michi ya, Yuku hito nashini[[note]]she mispronounces nashini[[note]]though the singer pronounces nashini as 'nishini'[[/note]]\\



* TheDevTeamThinksOfEverything: If you play through the game without a companion and then one joins you later, the mural that you see at the end of chapter six will only show one red-cloaked person until it pans to the level where your friend joined, when two will show from there until the endgame. The reverse is also true - if you lose your partner in the Temple (for instance, they go back down for bonuses and you don't), the mural will show you partnered for the sections where you were together... and facing the winds alone at the end.

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* TheDevTeamThinksOfEverything: TheDevTeamThinksOfEverything:
**
If you play through the game without a companion and then one joins you later, the mural that you see at the end of chapter six will only show one red-cloaked person until it pans to the level where your friend joined, when two will show from there until the endgame. The reverse is also true - if you lose your partner in the Temple (for instance, they go back down for bonuses and you don't), the mural will show you partnered for the sections where you were together... and facing the winds alone at the end.end.
** Being caught by a Guardian results in getting your scarf torn. You certainly won't be able to restore its proper length again, but fortunately, the subsequent levels of the game are still playable even if your scarf is short.



* MomentOfSilence: At the end of the penultimate chapter, it slowly turns very silent as your own life fades away.]]

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* MomentOfSilence: At [[spoiler:At the end of the penultimate chapter, it slowly turns very silent as your own life fades away.]]



* MoodMotif: Certain musical instruments heard in the game are associated with various events. For an example, bass flute is for the white figure seen at the end of most chapters. Certain instruments play only when being with a companion.

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* MoodMotif: Certain musical instruments heard in the game are associated with various events.events, with the cello mainly representing the player character. For an example, bass flute is for the white figure seen at the end of most chapters. Certain instruments play only when being with a companion.



* NightmareFuel: Generally, the two levels where [[spoiler:Guardians]] are present. [[spoiler:But the penultimate sequence of the game (when the track "Nadir" plays) is just unnerving out of the sheer intensity of trying to keep moving even when the elements are against you.]]



* ScareChord: [[spoiler:When you encounter the first Guardian that comes to life. Can double as a JumpScare as the level has been nothing but calm up to this point.]]



* ShoutOut: There are hidden references to the other games developed by Creator/ThatGameCompany.

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* ShoutOut: There are hidden references to the other games developed by Creator/ThatGameCompany.Creator/ThatGameCompany, and encountering them nets you trophies.
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Compare and contrast ''LostWinds'', which is practically its WiiWare and [[{{IOS}} iOS]] equivalent.

to:

Compare and contrast ''LostWinds'', ''VideoGame/LostWinds'', which is practically its WiiWare and [[{{IOS}} iOS]] equivalent.
equivalent, or ''VideoGame/StarSky'' for WiiU and also on [[{{IOS}} iOS]].

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