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Crosswicking

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* HighlyVisibleLandmark: Exaggerated. In the game's opening, you awaken in an endless desert landscape with ''nothing'' but a solitary mountain in the distance, which becomes your unstated goal to reach.
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Crosswicking

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* {{Pilgrimage}}: The game has robed figures traveling toward a mountain in the distance which is implied to be some sort of holy site. Along the way, they stop at shrines where they are given further knowledge by the spirits of their ancient ancestors.
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* AlasPoorVillain: The Guardian war machines were very likely engineered out of the big cloth whale creatures you meet in the Temple, programmed to hunt. And some, especially the one that hunts the player character in the snow field, sound positively mournful- probably because, with most of the creatures they hunt being dead, they're actually ''starving''.
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* RewatchBonus: When going from the First Confluence to the Bridge area, sharp-eyed players will spot the figure of another traveler in the tunnel, far ahead of them. The figure is always there, not an actual player but a hint of the possibility you will meet others on the road ahead.

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* SpiritualSuccessor: The minimalist adventure style seems similar to ''VideoGame/{{Ico}}'' and ''VideoGame/ShadowOfTheColossus''. Then ''Journey'' got its own in ''VideoGame/{{Abzu}}''.
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''Journey'' is a video game for the UsefulNotes/PlayStation3 created by Creator/ThatGameCompany. You play as a nameless robed figure who is crossing the desert to reach a mountain in the distance. As the game progresses, you pass through several unique environments and ruins, uncovering more of the game's story as you go. It's something of an AdventureGame with light PlatformGame elements.

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''Journey'' is a video game for the UsefulNotes/PlayStation3 Platform/PlayStation3 created by Creator/ThatGameCompany. You play as a nameless robed figure who is crossing the desert to reach a mountain in the distance. As the game progresses, you pass through several unique environments and ruins, uncovering more of the game's story as you go. It's something of an AdventureGame with light PlatformGame elements.



Compare and contrast ''VideoGame/LostWinds'', which is practically its UsefulNotes/WiiWare and UsefulNotes/{{iOS|Games}} equivalent, ''VideoGame/StarSky'' for UsefulNotes/WiiU and also on UsefulNotes/{{iOS|Games}}, ''VideoGame/{{Abzu}}'', which was developed by some of the same people who created ''Journey'', and ''VideoGame/SkyChildrenOfTheLight'', the next game from thatgamecompany.

It is, as of March 2012, the fastest selling PSN-game [[http://blog.us.playstation.com/2012/03/29/journey-is-psns-fastest-selling-game-soundtrack-coming-soon/ of all time]]. In 2015, the game was released for the UsefulNotes/PlayStation4. A PC port released in 2019 on the UsefulNotes/EpicGamesStore and in 2020 on Steam.

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Compare and contrast ''VideoGame/LostWinds'', which is practically its UsefulNotes/WiiWare Platform/WiiWare and UsefulNotes/{{iOS|Games}} equivalent, ''VideoGame/StarSky'' for UsefulNotes/WiiU Platform/WiiU and also on UsefulNotes/{{iOS|Games}}, ''VideoGame/{{Abzu}}'', which was developed by some of the same people who created ''Journey'', and ''VideoGame/SkyChildrenOfTheLight'', the next game from thatgamecompany.

It is, as of March 2012, the fastest selling PSN-game [[http://blog.us.playstation.com/2012/03/29/journey-is-psns-fastest-selling-game-soundtrack-coming-soon/ of all time]]. In 2015, the game was released for the UsefulNotes/PlayStation4. Platform/PlayStation4. A PC port released in 2019 on the UsefulNotes/EpicGamesStore Platform/EpicGamesStore and in 2020 on Steam.
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One of the game's main selling points is its unique form of multiplayer. During the game, you may encounter another player, whom you may travel with if you wish. However, unlike most multiplayer games, you can't see the other player's name or other information except for a unique icon that appears above their head when they sing, which is the only real way to communicate. There is no text or voice chat in the game, so you must rely entirely on your in-game abilities to work with your partner.

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One of the game's main selling points is its unique form of multiplayer. During the game, you may encounter another player, whom you may travel with if you wish. However, unlike most multiplayer games, you can't see the other player's name or other information except for a unique icon that appears above their head when they sing, which is the only real way to communicate. There is no text or voice chat in the game, so you must rely entirely on your in-game abilities to work with your partner.
partner. However the game does list the handles of all the other players you encountered in the session during the credit, so you have a chance to send them a heartfelt “thank you” after the session.
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* AscendedGlitch: During a phase in which thatgamecompany had trouble getting the ending levels to properly resonate with playtesters, one test ended prematurely when a glitch caused the game to seem like it was over [[spoiler: right after you die in the snowstorm]]. The playtester found this false ending so profoundly moving it brought him to tears; this inspired tgc to put in significant extra effort (see DoingItForTheArt) to turn the actual ending into something equally moving.

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* AscendedGlitch: During a phase in which thatgamecompany had trouble getting the ending levels to properly resonate with playtesters, one test ended prematurely when a glitch caused the game to seem like it was over [[spoiler: right after you die in the snowstorm]]. The playtester found this false ending so profoundly moving it brought him to tears; this inspired tgc to put in significant extra effort (see DoingItForTheArt) to turn the actual ending into something equally moving.
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* DevelopersForesight: If you play through the game without a companion and then one joins you later, the mural that you see at the end of chapter six will only show one red-cloaked person until it pans to the level where your friend joined, when two will show from there until the endgame. The reverse is also true--if you lose your partner in the Temple (for instance, they go back down for bonuses and you don't), the mural will show you partnered for the sections where you were together ... and facing the winds alone at the end.

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* DevelopersForesight: If you play through the game without a companion and then one joins you later, the mural that you see at the end of chapter six will only show one red-cloaked person until it pans to the level where your friend joined, when then two will show from there until the endgame. The reverse is also true--if you lose your partner in the Temple (for instance, they go back down for bonuses and you don't), the mural will show you partnered for the sections where you were together ...together... and facing the winds alone at the end. [[spoiler: If one or both players is wearing a White Cloak, the mural will depict them wearing white instead of the default red]].



* EasterEgg: There's a very special VideoGame/{{flower}} hidden in the pink desert in the third stage of the game, and a creature from ''VideoGame/{{Flow}}'' in the Temple level. Finding them nets you trophies.

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* EasterEgg: There's a very special VideoGame/{{flower}} ''VideoGame/{{flower}}'' hidden in the pink desert in the third stage of the game, and a creature from ''VideoGame/{{Flow}}'' in the Temple level. Finding them nets you trophies.



* PrideBeforeAFall: The murals show the white robed ancestors mastering their scarf-based technology and rising to the top of the natural order ... before the tragic fall of their civilization.

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* PrideBeforeAFall: The murals show the white robed ancestors mastering their scarf-based technology and rising to the top of the natural order ...order... before the tragic fall of their civilization.
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* ThemeAndVariationsSoundtrack: The most of the songs in Journey have just one central motif.
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* MultilingualSong: The OneWomanWail credits song, [[http://journey.wikia.com/wiki/I_Was_Born_For_This "I Was Born For This"]], consists of lyrics not only from many different languages but derived from several classic sources:

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* MultilingualSong: The OneWomanWail credits song, [[http://journey.wikia.[[https://journey.fandom.com/wiki/I_Was_Born_For_This "I Was Born For This"]], consists of lyrics not only from many different languages but derived from several classic sources:



* RedEyesTakeWarning: How you can tell you're about to be [[spoiler:viciously savaged by a Guardian. Their searchlight beams turn red (and inescapable) when they spot you.]]

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* RedEyesTakeWarning: How you can tell you're about to be [[spoiler:viciously savaged by a Guardian. Their searchlight beams turn red (and inescapable) when they spot you.]]you]].



** A [[http://journey.wikia.com/wiki/Hidden_Desert_Flower flower]] from ''VideoGame/{{Flower}}'' can be found in the open desert.
** A [[http://journey.wikia.com/wiki/Mysterious_Creature creature]] from ''[=flOw=]'' appears in the tower once it's been completely filled with energy.

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** A [[http://journey.wikia.[[https://journey.fandom.com/wiki/Hidden_Desert_Flower flower]] from ''VideoGame/{{Flower}}'' can be found in the open desert.
** A [[http://journey.wikia.[[https://journey.fandom.com/wiki/Mysterious_Creature creature]] from ''[=flOw=]'' appears in the tower once it's been completely filled with energy.
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Compare and contrast ''VideoGame/LostWinds'', which is practically its UsefulNotes/WiiWare and UsefulNotes/{{iOS|Games}} equivalent, ''VideoGame/StarSky'' for UsefulNotes/WiiU and also on UsefulNotes/{{iOS|Games}}, ''VideoGame/{{Abzu}}'', which was developed by some of the same people who created ''Journey'', and ''VideoGame/{{Sky}}'', the next game from thatgamecompany.

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Compare and contrast ''VideoGame/LostWinds'', which is practically its UsefulNotes/WiiWare and UsefulNotes/{{iOS|Games}} equivalent, ''VideoGame/StarSky'' for UsefulNotes/WiiU and also on UsefulNotes/{{iOS|Games}}, ''VideoGame/{{Abzu}}'', which was developed by some of the same people who created ''Journey'', and ''VideoGame/{{Sky}}'', ''VideoGame/SkyChildrenOfTheLight'', the next game from thatgamecompany.
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* DeusExMachina: [[spoiler:The Traveler and any accomanying companion would have frozen to death in the snowstorm, if not for the timely intervention of the six spirits of the Ancestors who give them enough energy to reach the Summit. Before that point, there is no indication that the Ancestors can interact with the Travelers beyond merely showing them images.]]

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* DeusExMachina: [[spoiler:The Traveler and any accomanying accompanying companion would have frozen to death in the snowstorm, if not for the timely intervention of the six spirits of the Ancestors who give them enough energy to reach the Summit. Before that point, there is no indication that the Ancestors can interact with the Travelers beyond merely showing them images.]]



* EarnYourHappyEnding: While there is no particular fail state to this game, keeping your companion with you to the end is a task worth persuing.

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* EarnYourHappyEnding: While there is no particular fail state to this game, keeping your companion with you to the end is a task worth persuing.pursuing.
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Decidedly not related to the [[Music/{{Journey}} rock band of the same name]], an arcade game based on the band released in 1983, a video game ''Journey'' released in 1989 on various home computers or several films named ''Journey''.

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Decidedly not related to the [[Music/{{Journey}} [[Music/JourneyBand rock band of the same name]], an arcade game based on the band released in 1983, a video game ''Journey'' released in 1989 on various home computers or several films named ''Journey''.
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It is, as of March 2012, the fastest selling PSN-game [[http://blog.us.playstation.com/2012/03/29/journey-is-psns-fastest-selling-game-soundtrack-coming-soon/ of all time]]. In 2015, the game was released for the UsefulNotes/PlayStation4. A PC port released in 2019 on the Creator/EpicGames Store and in 2020 on Steam.

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It is, as of March 2012, the fastest selling PSN-game [[http://blog.us.playstation.com/2012/03/29/journey-is-psns-fastest-selling-game-soundtrack-coming-soon/ of all time]]. In 2015, the game was released for the UsefulNotes/PlayStation4. A PC port released in 2019 on the Creator/EpicGames Store UsefulNotes/EpicGamesStore and in 2020 on Steam.

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* CulturalChopSuey: The majority of the buildings have Mughal (that is, mixed Hindu/Islamic) designs, while the cloth dragons and the ending level have strong east Asian influences.



%%* EarnYourHappyEnding

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%%* EarnYourHappyEnding* EarnYourHappyEnding: While there is no particular fail state to this game, keeping your companion with you to the end is a task worth persuing.


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* InterfaithSmoothie: The game utilises several religious symbols, some specific, such as a niqab or a Shinto shrine, some pantheistic, such as a holy mountain, to gently strum our Western religious sensibilities without tying them to a religion we would necessarily know anything about.
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* AllTheWorldsAreAStage: The Temple is a Final Exam Stage (sans the death risk) the entire purpose of which is to prep you up for the climax.

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* AllTheWorldsAreAStage: The Temple ''Two'' levels near the end do this. One is a Final Exam Stage (sans vertical ascent with each 'floor' making you use the death risk) different kinds of cloth creatures you met in each previous level, in the same order. The relevant part of the journey is depicted as a wall glyph on each floor. [[spoiler:The entire purpose series of which glyphs is to prep you up then displayed in narrative order as a flashback of your journey during the cutscene.]] The very final level does this again (adding a section for the climax. previous example itself) and also imitates the environment of each level in succession, but subtly enough that it's not so obvious.
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''Journey'' is a video game for the UsefulNotes/PlayStation3 created by Creator/ThatGameCompany, best known as the creators of ''VideoGame/{{Flow}}'' and ''VideoGame/{{Flower}}''. You play as a nameless robed figure who is crossing the desert to reach a mountain in the distance. As the game progresses, you pass through several unique environments and ruins, uncovering more of the game's story as you go. It's something of an AdventureGame with light PlatformGame elements.

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''Journey'' is a video game for the UsefulNotes/PlayStation3 created by Creator/ThatGameCompany, best known as the creators of ''VideoGame/{{Flow}}'' and ''VideoGame/{{Flower}}''.Creator/ThatGameCompany. You play as a nameless robed figure who is crossing the desert to reach a mountain in the distance. As the game progresses, you pass through several unique environments and ruins, uncovering more of the game's story as you go. It's something of an AdventureGame with light PlatformGame elements.

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* AndroclesLion: Some of the cloth creatures, once you've freed them, will return the favor by helping you reach an otherwise inaccessible area (or an entirely new level).



* ExtremelyShortTimespan: The entire journey seems to take place over about 24 hours. It's morning when you start walking toward the mountain, by the time you reach the slopes the moon is up, and when you finally reach the summit [[spoiler:after dying and being resurrected]], the sun has risen again. [[spoiler:Or it could be considered as two days, counting the return trip of the "spirit" seen during the credits, which also takes a day and a night; so that when you're ready for the next journey, it's morning again.]]



* FiveSecondForeshadowing: Looking to the right as you enter the second part of the Underground Passage, you can see a huge, moving machine through a latticework. Something is still working down here. Then you come across a still-flickering War Machine head. A few hundred feet later, a Guardian [[JumpScare jumps out of the sand]] at a ribbon creature.

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* FiveSecondForeshadowing: Looking to the right as you enter the second part of the Underground Passage, you can see a huge, moving machine through a latticework. Something is still working down here. There are also some kind of steam vents working up above, adding to the sinister atmosphere. Then you come across a still-flickering War Machine head. A few hundred feet later, a Guardian [[JumpScare jumps out of the sand]] at a ribbon creature.



* JumpScare: Each of the two War Machines awakened in the Underground Passage suddenly roars to life when you get close. It's especially unexpected the first time, when its appearance shatters the subterranean calm of the preceding section.

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* JumpScare: Each of the two War Machines awakened in the Underground Passage suddenly roars to life when you get close. It's especially unexpected the first time, when its appearance shatters the subterranean calm of the preceding section. (For bonus points, the first one jumps out ''right'' in front of a frozen Guardian whose eyes are ominously flickering, which the player is probably ''expecting'' to move or attack them.)
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* ScarfOfAsskicking: [[AvertedTrope No violence so not asskicking]], but it can grow to roughly four times the length of the character and it lets you glide for massive amounts of space. This also depends on [[spoiler: if you chose to begin your journey with a [[NewGamePlus White Robe]]]]. At a certain point [[spoiler:(just after you are revived by the Ancestors)]], you are given the power to ''fly'', and '' '''turn into [[LightemUp pure light]]''' ''.

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* ScarfOfAsskicking: [[AvertedTrope No violence so not asskicking]], but it can grow to roughly four times the length of the character and it lets you glide for massive amounts of space. This also depends on [[spoiler: if you chose to begin your journey with a [[NewGamePlus White Robe]]]]. At a certain point [[spoiler:(just after you are revived by the Ancestors)]], you are given the power to ''fly'', and '' '''turn into [[LightemUp [[LightEmUp pure light]]''' ''.



* SilenceIsGolden: No spoken dialogue ever occurs. It just isn't needed. The only words in the entire game are written the options menu, the title screen, and the ending credits, while the only spoken words are part of the ending song "I Was Born for This", which is in multiple languages and hard to decipher or understand without knowing the lyrics and sources.

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* SilenceIsGolden: No spoken dialogue ever occurs. It just isn't needed. The only written words in the entire game are written the options menu, the title screen, and the ending credits, while the only spoken words are part of the ending song "I Was Born for This", which is in multiple languages and hard to decipher or understand without knowing the lyrics and sources.

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* BookEnds: The last shot of the credits montage is actually the start-of-game screen, complete with "Press Start to begin a new Journey".

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* BigDoor: Most levels end with a huge gate opening, leading to a long straight corridor.
* BookEnds: The last shot of the credits montage is actually the start-of-game screen, complete with "Press Start to begin a new Journey". Journey".
* BorderPatrol: On the open levels, if you try to stray off the map, wind blows you back.

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