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\"No spoken dialogue occurs ever occurs\" <- took out the extra \"occurs\"


* SilenceIsGolden: No spoken dialogue occurs ever occurs. It just isn't needed. The only words in the entire game are written the options menu, the title screen, and the ending credits while the only spoken words are part of the ending song "I was born for this", which is in multiple languages and hard to decipher or understand without knowing the lyrics and sources.

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* SilenceIsGolden: No spoken dialogue occurs ever occurs. It just isn't needed. The only words in the entire game are written the options menu, the title screen, and the ending credits while the only spoken words are part of the ending song "I was born for this", which is in multiple languages and hard to decipher or understand without knowing the lyrics and sources.
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** [[spoiler:Eyes which fade as you freeze to death.]]

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** [[spoiler:Eyes [[spoiler:EyeLightsOut]]:[[spoiler: Eyes which fade as you freeze to death.]]
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* SilenceIsGolden: No spoken dialogue occurs ever occurs. It just isn't needed. The only words in the entire game are written the options menu, the title screen, and the ending credits while the only spoken words are part of the ending song "I was born for this"]], which is in multiple languages and hard to decipher or understand without knowing the lyrics and sources.

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* SilenceIsGolden: No spoken dialogue occurs ever occurs. It just isn't needed. The only words in the entire game are written the options menu, the title screen, and the ending credits while the only spoken words are part of the ending song "I was born for this"]], this", which is in multiple languages and hard to decipher or understand without knowing the lyrics and sources.
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* DropInDropOutMultiplayer: Sometimes you might not even realize that someone else is around until you see your screen glow because of their singing and it can be easy to leave another players game by accident.

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* DropInDropOutMultiplayer: Sometimes you might not even realize that someone else is around until you see your screen glow because of their singing and it can be easy to leave another players player's game by accident.



* [[spoiler:LookOnMyWorksYeMightyAndDespair]]

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* [[spoiler:LookOnMyWorksYeMightyAndDespair]][[spoiler:LookOnMyWorksYeMightyAndDespair]]: [[spoiler: The ruins and trapped cloth creatures you find throughout the game are the result of the fall of the advanced ancient White Cloak civilization after they wiped themselves out during a war over the red cloth they grew dependent on.]]
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* DesertPunk: More magic than Sci-fi but the ruins you come across make the setting feel like this sometimes, especially after [[spoiler: finding working War Machines and finding out this the deserted lands are of the AfterTheEnd varity.]]

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* DesertPunk: More magic than Sci-fi but the ruins you come across make the setting feel like this sometimes, especially after [[spoiler: finding working War Machines and finding out this learning that the deserted lands you have been traveling across are of the AfterTheEnd varity.]]
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* AdventureGame

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* AdventureGameAdventureGame: This game is all about how the player chooses to explore while heading towards the distant split peaked mountain.



* AndYourRewardIsClothes: [[spoiler:The first few times you complete the game, a section is added to the pattern on your cape]].

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* AndYourRewardIsClothes: [[spoiler:The first few four times you complete the game, a new section is added to the pattern on your cape]].



* DesertPunk

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* DesertPunkDesertPunk: More magic than Sci-fi but the ruins you come across make the setting feel like this sometimes, especially after [[spoiler: finding working War Machines and finding out this the deserted lands are of the AfterTheEnd varity.]]



* DropInDropOutMultiplayer

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* DropInDropOutMultiplayerDropInDropOutMultiplayer: Sometimes you might not even realize that someone else is around until you see your screen glow because of their singing and it can be easy to leave another players game by accident.



* {{Minimalism}}

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* {{Minimalism}}{{Minimalism}}: Part of what makes this game so beautiful and helps make finding anything (like easter eggs, cloth creatures, or another player to journey with) feel so rewarding.



* NoAntagonist

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* NoAntagonistNoAntagonist: [[spoiler: The only enemies you can find are the Guardians, and even they can't really qualify as antagonists.]]



* SilenceIsGolden: No spoken dialogue occurs. It just isn't needed.
* SpiritualSuccessor: Likely to the likes of ''VideoGame/{{Ico}}'' and ''VideoGame/ShadowOfTheColossus''

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* SilenceIsGolden: No spoken dialogue occurs ever occurs. It just isn't needed. \n The only words in the entire game are written the options menu, the title screen, and the ending credits while the only spoken words are part of the ending song "I was born for this"]], which is in multiple languages and hard to decipher or understand without knowing the lyrics and sources.
* SpiritualSuccessor: Likely The minimalist adventure style seems similar to the likes of ''VideoGame/{{Ico}}'' and ''VideoGame/ShadowOfTheColossus''''VideoGame/ShadowOfTheColossus''.



* TheWanderingYou

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* TheWanderingYouTheWanderingYou: To the point the characters you play as are sometimes refered to as journeymen, wanderers, or travelers since they don't have a name and the game is spent wandering from the desert to the mountain.
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-->C’est pour cela que je suis née

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-->C’est pour cela que je suis néenée\\
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kinda removes the point of spoilering the trope


* [[spoiler:LookOnMyWorksYeMightyAndDespair]]: This game could almost be an adaptation of Shelley's poem.

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* [[spoiler:LookOnMyWorksYeMightyAndDespair]]: This game could almost be an adaptation of Shelley's poem. [[spoiler:LookOnMyWorksYeMightyAndDespair]]
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... I\'m a native French-speaker and no she doesn\'t. (Also, it IS pronounced \"kuh\".)


-->C’est pour cela que je suis née[[note]] Lisbeth Scott, the vocalist, mispronounces Pour as 'por-ay' and que as 'kuh' instead of 'key'[[/note]]\\

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-->C’est pour cela que je suis née[[note]] Lisbeth Scott, the vocalist, mispronounces Pour as 'por-ay' and que as 'kuh' instead of 'key'[[/note]]\\née
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-->C’est pour cela que je suis née\\

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-->C’est pour cela que je suis née\\née[[note]] Lisbeth Scott, the vocalist, mispronounces Pour as 'por-ay' and que as 'kuh' instead of 'key'[[/note]]\\



-->Kono michi ya, Yuku hito nashini[[note]]Lisbeth Scott, the vocalist, mispronounces it as 'nishini'[[/note]]\\

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-->Kono michi ya, Yuku hito nashini[[note]]Lisbeth Scott, the vocalist, nashini[[note]]she mispronounces it nashini as 'nishini'[[/note]]\\
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* SuperNotDrowningSkills: Though in truth, it is debatable whether the substances one "swims" in qualify as water in the first place.
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* [[spoiler:LookOnMyWorksYeMightyAndDespair]]

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* [[spoiler:LookOnMyWorksYeMightyAndDespair]][[spoiler:LookOnMyWorksYeMightyAndDespair]]: This game could almost be an adaptation of Shelley's poem.
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** The song titles on the [[http://soundcloud.com/awintory/sets/journey/ soundtrack]] coincide with steps in The Hero's Journey.

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** The song titles on the [[http://soundcloud.com/awintory/sets/journey/ [[http://austinwintory.bandcamp.com/album/journey soundtrack]] coincide with steps in The Hero's Journey.
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* SpiritualSuccessor: Likely to the likes of ''VideoGame/{{Ico}}'' and ''VideoGame/ShadowOftheColossus''

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* SpiritualSuccessor: Likely to the likes of ''VideoGame/{{Ico}}'' and ''VideoGame/ShadowOftheColossus''''VideoGame/ShadowOfTheColossus''
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* ThePhoenix: [[spoiler: A possible interpretation of the characters. Considering the cycle of re-birth they undergo everytime you beat the game, not to mention their clothes are red with yellow designs.]]

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* ThePhoenix: [[spoiler: A possible interpretation of the characters. Considering the cycle of re-birth they undergo everytime you beat the game, not to mention their clothes are red or white with yellow designs.designs. This may be enforced by the fact that red is the "coldest" color of natural fire while white is the "hottest", which fits with how white robes have more energy than red robes.]]
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*TheWorldIsJustAwesome: Many areas in the game appear to exist solely to make you sit back in your chair with your mouth hanging open.
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* [[spoiler:LookOnMyWorksYeMightyAndDespair]]
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* NoAntagonist

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Removed: 1099

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Moved to YMMV.


* CompilationRerelease: The ''Journey Collector's Edition'', released August 28, 2012, includes ''Journey'', ''[=flOw=]'', and ''VideoGame/{{Flower}}'', as well as three unreleased mini-games, videos, commentaries, and other fun extras.
* CatharsisFactor: The makers of the game specifically said that they set themselves the challenge of crafting a game that was capable of generating catharsis.

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* CompilationRerelease: The ''Journey Collector's Edition'', released August 28, 2012, includes ''Journey'', ''[=flOw=]'', and ''VideoGame/{{Flower}}'', as well as three unreleased mini-games, videos, commentaries, and other fun extras.
* CatharsisFactor: The makers of the game specifically said that they set themselves the challenge of crafting a game that was capable of generating catharsis.
extras.



* StopHelpingMe: An interesting example, in that it's not only perpetrated by other players but is almost certainly done without malice: the second chapter features a bridge which, if crossed without repairing it completely, will reward a trophy. Unfortunately some nice person will often see you 'struggling' and take pity on you by fixing the bridge section you obviously didn't see, undermining the whole endeavour.
** Of course, you can go offline and get the achievement by yourself if other players continue to rebuild the bridge.
** Some more experienced players, upon observing they've been paired with a less experienced player, can be a little forceful, not giving the new player a chance to be the one to "sing" to release flags, flying carpets and reveal glyphs, rushing straight to the "solutions" to the puzzles and the locations of items rather than taking the back seat and allowing the newer player to work at their own pace.
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* SpiritualSucessor: Likely to the likes of ''VideoGame/{{Ico}}'' and ''VideoGame/ShadowOftheColossus''

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* SpiritualSucessor: SpiritualSuccessor: Likely to the likes of ''VideoGame/{{Ico}}'' and ''VideoGame/ShadowOftheColossus''
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* SpiritualSucessor: Likely to the likes of ''VideoGame/{{Ico}}'' and ''VideoGame/ShadowOftheColossus''
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* CatharsisFactor: The makers of the game specifically said that they set themselves the challenge of crafting a game that was capable of generating catharsis.
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None

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* BorderPatrol: While later stages take place in confined areas, the beginning areas seem like a never-ending desert. Players are kept inside the boundaries by wind picking up the closer to the edge they get, first slowing them down, then blowing them back across the invisible boundary.
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Moving to Trivia/.


* WhatCouldHaveBeen: The setting was originally a large canyon, where a glowing split in the rock could be seen in the far distance, as opposed to a split-peaked mountain. And the protagonist's early design resembled some type of samurai, as was shown in a few early teasers for the game. Also, the penultimate chapter was originally going to have you [[spoiler: being beaten to a pulp by the Guardians before finally dying. It was tossed on the grounds of being too over the top]].
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* WhatCouldHaveBeen: The setting was originally a large canyon, where a glowing split in the rock could be seen in the far distance, as opposed to a split-peaked mountain. And the protagonist's early design resembled some type of samurai, as was shown in a few early teasers for the game. Also, the ending was originally going to have you [[spoiler: being beaten to a pulp by the Guardians before finally dying. It was tossed on the grounds of being too over the top]].

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* WhatCouldHaveBeen: The setting was originally a large canyon, where a glowing split in the rock could be seen in the far distance, as opposed to a split-peaked mountain. And the protagonist's early design resembled some type of samurai, as was shown in a few early teasers for the game. Also, the ending penultimate chapter was originally going to have you [[spoiler: being beaten to a pulp by the Guardians before finally dying. It was tossed on the grounds of being too over the top]].
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None

Added DiffLines:

* WhatCouldHaveBeen: The setting was originally a large canyon, where a glowing split in the rock could be seen in the far distance, as opposed to a split-peaked mountain. And the protagonist's early design resembled some type of samurai, as was shown in a few early teasers for the game. Also, the ending was originally going to have you [[spoiler: being beaten to a pulp by the Guardians before finally dying. It was tossed on the grounds of being too over the top]].
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None

Added DiffLines:



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* DropInDropOutMultiplayer
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* MindScrew: In the last chapter, just after exiting the temple, going over the top of the archway/corridor that leads into the snow takes you into some pretty weird places otherwise inaccessible, including long patches of dark nothingness and the top of the cliff where the silhouettes of cloth creatures are spawning.
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''Journey'' is a video game for the PlayStation3 created by [[http://thatgamecompany.com/ thatgamecompany]], best known as the creators of ''[=flOw=]'' and ''VideoGame/{{Flower}}''. You play as a nameless robed figure who is crossing the desert to reach a mountain in the distance. As the game progresses, you will pass through several unique environments and ruins, uncovering more of the game's story as you go. It's something of an AdventureGame with light PlatformGame elements.

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''Journey'' is a video game for the PlayStation3 created by [[http://thatgamecompany.com/ thatgamecompany]], Creator/ThatGameCompany, best known as the creators of ''[=flOw=]'' and ''VideoGame/{{Flower}}''. You play as a nameless robed figure who is crossing the desert to reach a mountain in the distance. As the game progresses, you will pass through several unique environments and ruins, uncovering more of the game's story as you go. It's something of an AdventureGame with light PlatformGame elements.
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* WarIsHell: [[WorldOfSymbolism Played with]]. After a long and quite literal descent you're informed of [[spoiler:your ancestors' apocalyptic conflict]] by the gloomy and oppressive subterranean level, which also contains the first appearance of the [[spoiler:guardians]], the game's only source of NightmareFuel.

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* WarIsHell: [[WorldOfSymbolism Played with]]. After a long and quite literal descent you're informed of [[spoiler:your ancestors' apocalyptic conflict]] by the gloomy and oppressive subterranean level, which also contains the first appearance of the [[spoiler:guardians]], the game's only source of NightmareFuel.the scary.

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