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* BeautifulVoid: And how.

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* BeautifulVoid: And how. Even the mere sand itself is a thing of beauty.
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* CompilationRerelease: The ''Journey Collector's Edition'', released August 28, 2012, includes ''Journey'', ''[=flOw=]'', and ''VideoGame/{{Flower}}'', as well as three unreleased mini-games, videos, commentaries, and other fun extras.
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** Some more experienced players, upon observing they've been paired with a less experienced player, can be a little forceful, not giving the new player a chance to be the one to "sing" to release flags, flying carpets and reveal glyphs, rushing straight to the "solutions" to the puzzles and the locations of items rather than taking the back seat and allowing the newer player to work at their own pace.
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''Journey'' is a video game for the PlayStation3 created by [[http://thatgamecompany.com/ thatgamecompany]], best known as the creators of ''[=flOw=]'' and ''{{Flower}}''. You play as a robed figure who is crossing the desert to reach a mountain in the distance. As the game progresses, you will pass through several unique environments and ruins, uncovering more of the game's story as you go. It's something of an AdventureGame with light PlatformGame elements.

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''Journey'' is a video game for the PlayStation3 created by [[http://thatgamecompany.com/ thatgamecompany]], best known as the creators of ''[=flOw=]'' and ''{{Flower}}''.''VideoGame/{{Flower}}''. You play as a robed figure who is crossing the desert to reach a mountain in the distance. As the game progresses, you will pass through several unique environments and ruins, uncovering more of the game's story as you go. It's something of an AdventureGame with light PlatformGame elements.



* ShoutOut: There are hidden references to ''[=flOw=]'' and ''{{Flower}}'' at certain locations in the game.

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* ShoutOut: There are hidden references to ''[=flOw=]'' and ''{{Flower}}'' ''VideoGame/{{Flower}}'' at certain locations in the game.

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* RedEyesTakeWarning: How you can tell you're about to be [[spoiler:viciously savaged by a war machine.]]




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* WarIsHell: Played with. You're informed of [[spoiler:your predecessors apocalyptic conflict]] by the gloomy and oppressive subterranean level, which also contains the first appearance of the [[spoiler:war machines]], the games first and only source of NightmareFuel.
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* [[spoiler:MomentOfSilence: At the end of the penultimate chapter, it slowly turns very silent.]]

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* [[spoiler:MomentOfSilence: At the end of the penultimate chapter, it slowly turns very silent.silent as your own life fades away.]]



* MrExposition: When you activate the shrine at the end of each level, a white-robed figure will show you a visual representation of part of the game's story.

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* MrExposition: When you activate the shrine at the end of each level, a white-robed figure will show you a visual representation of part of the game's story.historical events.



* SceneryPorn: Massive desert with realistic cloth and sand effects? Yes please. Not to mention some of the views that you're able to see throughout the game.

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* SceneryPorn: Massive desert with gorgeous ruins and realistic cloth and cloth, sand and lighting effects? Yes please. Not to mention some of the views that you're able to see throughout the game.
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* SilenceIsGolden: No spoken dialogue occurs in ''Journey''.

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* SilenceIsGolden: No spoken dialogue occurs in ''Journey''.occurs. It just isn't needed.
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* AnimateInanimateObject: Banners and cloth you'll come across largely resembles a marine life with fish, jellyfish, kelp and so on like air was an ocean.
* [[spoiler:AscendToAHigherPlaneOfExistence]]: [[spoiler:Your character in the ending, and apparently what happened to the robed beings who survived the civil war.]]

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* AnimateInanimateObject: Banners and cloth you'll come across largely resembles a resemble marine life life, with fish, rays, jellyfish, kelp and so on moving like the air was an ocean.
* [[spoiler:AscendToAHigherPlaneOfExistence]]: [[spoiler:Your character in the ending, and apparently what happened to the robed beings who survived the civil war.war and made the journey.]]
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Your character has only two real abilities: singing, which radiates out a sound wave whose size is proportional to how long you hold down the button - this is used to activate various objects; and jumping, which allows you to go sailing through the air - this ability uses energy, which can be replenished by touching the floating bits of cloth you encounter throughout the game; the amount of energy, indicated by the length of your character's scarf, can be increased by collecting glowing symbols.

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Your character has only two real abilities: singing, which radiates out a sound wave whose size is proportional to how long you hold down the button - -- this is used to activate or attract various objects; and jumping, which allows you to go sailing through the air - -- this ability uses energy, which can be replenished by touching the floating bits of cloth you encounter throughout the game; the amount of energy, indicated by the length of your character's scarf, can be increased by collecting glowing symbols.



Is, as of March 2012, [[CrowningMomentOfAwesome the fastest selling PSN-game]] [[http://blog.us.playstation.com/2012/03/29/journey-is-psns-fastest-selling-game-soundtrack-coming-soon/ of all time]].

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Is, It is, as of March 2012, [[CrowningMomentOfAwesome the fastest selling PSN-game]] [[http://blog.us.playstation.com/2012/03/29/journey-is-psns-fastest-selling-game-soundtrack-coming-soon/ of all time]].
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Note that the game's story is ''very much'' meant to be experienced firsthand rather than read about, so check out the tropes below at your own risk.

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Note that the game's story is ''very much'' very much meant to be experienced firsthand rather than read about, so check out the tropes below at your own risk.
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** Also, some clever gamers have devised another method of communication besides singing. It involves tracing in the bit of sand just before [[spoiler: the end of the journey]]. The most common symbol? [[spoiler: A heart.]] [[CrowningMomentOfHeartwarming D'awwww.]]

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** Also, some clever gamers have devised another method of communication besides singing. It involves tracing in the bit of sand just before [[spoiler: the end of the journey]]. The most common symbol? [[spoiler: A heart.]] [[CrowningMomentOfHeartwarming D'awwww.]]

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!!Tropes found in ''Journey''

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!!Tropes found in ''Journey''!!This game provides examples of:



** VideoGameCrueltyPotential: ...or you can just desert them in a ditch somewhere. Your choice.

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** VideoGameCrueltyPotential: ...or you can just desert them in a ditch somewhere. Your choice.choice.

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** Also, some gamers have devised another method of communication besides singing. It involves tracing in the bit of sand just before [[spoiler: the end of the journey]]. The most common symbol? [[spoiler: A heart.]] [[CrowingMomentOfHeartWarming D'awwww.]]

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** Also, some clever gamers have devised another method of communication besides singing. It involves tracing in the bit of sand just before [[spoiler: the end of the journey]]. The most common symbol? [[spoiler: A heart.]] [[CrowingMomentOfHeartWarming [[CrowningMomentOfHeartwarming D'awwww.]]
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** Also, some gamers have devised another method of communication besides singing. It involves tracing in the bit of sand just before [[spoiler: the end of the journey]]. The most common symbol? [[spoiler: A heart.]] [[CrowingMomentOfHeartWarming D'awwww.]]
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* [[spoiler:TerminallyDependentSociety]]:[[spoiler:The scarcity of red banners started the civilization-ending war.]]

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* [[spoiler:TerminallyDependentSociety]]:[[spoiler:The [[spoiler:TerminallyDependentSociety]]: [[spoiler:The scarcity of red banners started the civilization-ending war.]]
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** [[spoiler:After the power up you also periodically become bathed in golden light and gain the ability to truly fly.]]
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* TheDevTeamThinksOfEverything: If you play through the game without a companion and then one joins you later, the mural that you see at the end of chapter six will only show one red-cloaked person until it pans to the level where your friend joined, when two will show from there until the endgame.
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Trope redundancy


* HereWeGoAgain
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* UnexpectedGameplayChange: [[spoiler:Part of chapter 5 consists of a StealthBasedMission in which you have to sneak through a tunnel being patrolled by war machines. You'll repeat this exercise in chapter 7, this time hiding in the husks of dead war machines as live ones pass overhead. If one sees you, it'll grab and toss you a long ways and tear off part of your scarf, reducing your energy meter.]]

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* UnexpectedGameplayChange: [[spoiler:Part Part of chapter 5 consists of a StealthBasedMission in which you have to sneak through a tunnel being patrolled by [[spoiler: war machines. machines.]] You'll repeat this exercise in chapter 7, this time hiding in the [[spoiler: husks of dead war machines as live ones pass overhead. overhead.]] If one sees you, it'll grab and toss you a long ways and tear off part of your scarf, reducing your energy meter.]]
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* SceneryGorn: These are the ruins of your main character's civilization you're going through.
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* Minimalism

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* Minimalism{{Minimalism}}
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Moved YMMV tropes to the YMMV page.


* FridgeHorror: [[spoiler:Those crates that contain the little scarves? Those are segments of the war machines.]]
** [[spoiler:In the second-to-last level, the glowing symbols are implied to be the souls of sacrificed robed beings.]]
** [[spoiler:All of the markers are implied to be the tombstones. You walk past dozens in the first section.]]
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Adding a few elements.

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* BeautifulVoid: And how.


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* EarnYourHappyEnding: [[spoiler: Over and over and over again.]]


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* HereWeGoAgain


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* Minimalism


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* SandIsWater: Played around with. Sometimes, the sand acts like sand. At other times, you can surf through it like water, and watch it glisten and ripple like water as well.
** The use of marine animal styles for the "cloth creatures" makes the parallel even stronger.
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* UnexpectedGameplayChange: [[spoiler:Part of chapter 5 consists of a StealthBasedMission in which you have to sneak through a tunnel being patrolled by war machines. You'll repeat this exercise in chapter 7, this time hiding in shelters as they pass overhead. If one sees you, it'll grab and toss you a long ways and tear off part of your scarf, reducing your energy meter.]]

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* UnexpectedGameplayChange: [[spoiler:Part of chapter 5 consists of a StealthBasedMission in which you have to sneak through a tunnel being patrolled by war machines. You'll repeat this exercise in chapter 7, this time hiding in shelters the husks of dead war machines as they live ones pass overhead. If one sees you, it'll grab and toss you a long ways and tear off part of your scarf, reducing your energy meter.]]
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* [[spoiler:DarkestHour: At the end of the penultimate chapter, the main character is left without a scarf the mountain is more distant than it was at the start of the chapter and slowly fades away as the whiteout intensifies.]]

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* [[spoiler:DarkestHour: At the end of the penultimate chapter, the main character is left without a scarf scarf, the mountain is more distant than it was at the start of the chapter and it slowly fades away from the view as the whiteout intensifies.]]
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* [[spoiler:DarkestHour: At the end of the penultimate chapter, the main character is left without a scarf the mountain is more distant than it was at the start of the chapter and slowly fades away as the whiteout intensifies.]]
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Added Terminally Dependent Society entry

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* [[spoiler:TerminallyDependentSociety]]:[[spoiler:The scarcity of red banners started the civilization-ending war.]]
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* DramaticThunder: This can be heard near the end of penultimate chapter.
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* TurnsRed: [[spoiler: When a war machine spots you, the searchlight will change from white to red.]]
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* TurnsRed: [[spoiler: When a war machine spots you, the searchlight will change from white to red.]]

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