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* MoodMotif: Certain musical instruments heard in the game are associated with various events. For an example, bass flute is for the white figure seen at the end of most chapters. Certain instruments play only when being with a companion.

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* AndYourRewardIsClothes: [[spoiler:The first few times you complete the game, a section is added to the pattern on your cape]].[[spoiler: Also, collecting all the symbols unlocks a white cape, which starts with a longer scarf that recharges automatically when you're on the ground]].

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* AndYourRewardIsClothes: [[spoiler:The first few times you complete the game, a section is added to the pattern on your cape]].cape]].
** BIG BIG BIG SPOILER:
[[spoiler: Also, collecting all the symbols unlocks a white cape, which starts with a longer scarf that recharges automatically when you're on the ground]].
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* VideoGameCaringPotential: You can fill your partner's energy gauge by singing or by walking very close to them. [[spoiler:In chapter 7, when the extreme cold constantly drains your energy, you can still replenish it by the latter method, like you're huddling together for warmth.]] How sweet!

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* VideoGameCaringPotential: You can fill your partner's energy gauge by singing or by walking very close to them. [[spoiler:In chapter 7, when the extreme cold constantly drains your energy, you can still replenish it by the latter method, like you're huddling together for warmth.]] [[IntimateHealing How sweet!sweet!]]
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* StopHelpingMe: An interesting example, in that it's not only perpetrated by other players but is almost certainly done without malice: the second chapter features a bridge which, if crossed without repairing it completely, will reward a trophy. Unfortunately some nice person will often see you 'struggling' and take pity on you by fixing the bridge section you obviously didn't see, undermining the whole endeavour.
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* RecurringRiff: A certain motif is played throughout the game.

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* TheHerosJourney: Perfect evocation of this story structure.



* TheHerosJourney: Perfect evocation of this story structure.
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* TheHerosJourney: Perfect evocation of this story structure.
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* AfterTheEnd: [[spoiler:The robed beings' civilization was destroyed in a civil war.]]

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* AfterTheEnd: [[spoiler:AfterTheEnd]]: [[spoiler:The robed beings' civilization was destroyed in a civil war.]]
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* GustyGlade: At one of the later chapters. Crosses with DeathMountain and SlippySlidyIceWorld.

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* GustyGlade: At one of the later chapters. Crosses with DeathMountain and SlippySlidyIceWorld.SlippySlideyIceWorld.
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* GustyGlade: At one of the later chapters.

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* GustyGlade: At one of the later chapters. Crosses with DeathMountain and SlippySlidyIceWorld.
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* VideoGameCaringPotential: You can fill your partner's energy gauge by singing or by walking very close to them. [[spoiler:In chapter 7, when the extreme cold constantly drains your energy, you can still replenish it by the latter method, like you're huddling together for warmth.]] How sweet!

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* VideoGameCaringPotential: You can fill your partner's energy gauge by singing or by walking very close to them. [[spoiler:In chapter 7, when the extreme cold constantly drains your energy, you can still replenish it by the latter method, like you're huddling together for warmth.]] How sweet!sweet!
** VideoGameCrueltyPotential: ...or you can just desert them in a ditch somewhere. Your choice.
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** Which then turns into a {{Tearjerker}} when [[spoiler:You do freeze to death just as you're reaching the summit. Even worse if you have a partner because you watch them die alongside you.]]

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** Which then turns into a {{Tearjerker}} when [[spoiler:You [[spoiler:you do freeze to death just as you're reaching the summit. Even worse if you have a partner because you watch them die alongside you.]]
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** Which then turns into a {{Tearjerker}} when [[spoiler:You do freeze to death just as you're reaching the summit. Even worse if you have a partner because you watch them die along side you.]]

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** Which then turns into a {{Tearjerker}} when [[spoiler:You do freeze to death just as you're reaching the summit. Even worse if you have a partner because you watch them die along side alongside you.]]
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* AndYourRewardIsClothes: [[spoiler:The first few times you complete the game, a section is added to the pattern on your cape]].[[spoiler: Also, collecting all the symbols unlocks a white cape, which starts with a longer scarf that recharges automatically when you're on the ground]].

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* FadeToWhite: Happens in several instances throughout the game.

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* FadeToWhite: Happens in several instances throughout the game.every chapter.



* GustyGlade: At one of the later levels.

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* GustyGlade: At one of the later levels.chapters.


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* [[spoiler:MomentOfSilence: At the end of the penultimate chapter, it slowly turns very silent.]]
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* FadeToWhite: Happens in several instances throughout the game.


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* GustyGlade: At one of the later levels.
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Decidedly not related to the [[Music/{{Journey}} rock band of the same name]], an arcade game based in 1983, a video game ''Journey'' released in 1989 on various home computers or several films named ''Journey''.

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Decidedly not related to the [[Music/{{Journey}} rock band of the same name]], an arcade game based on the band released in 1983, a video game ''Journey'' released in 1989 on various home computers or several films named ''Journey''.
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Decidedly not related to the [[Music/{{Journey}} rock band of the same name]].

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Decidedly not related to the [[Music/{{Journey}} rock band of the same name]].
name]], an arcade game based in 1983, a video game ''Journey'' released in 1989 on various home computers or several films named ''Journey''.
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* GlowingEyes: Your character has these.


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* SilenceIsGolden: No spoken dialogue occurs in ''Journey''.
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* CrowningMusicOfAwesome While all the music you hear throughout Journey is amazing, the song that plays during the credits just tops them all. [[http://www.youtube.com/watch?v=2_wkJ377LzU You can listen to it here]]
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* CrowningMusicOfAwesome While all the music you hear throughout Journey is amazing, the song that plays during the credits just tops them all. [[http://www.youtube.com/watch?v=2_wkJ377LzU You can listen to it here]]
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** Which then turns into a {{Tearjerker}} when [[spoiler:You do freeze to death just as you're reaching the summit. Even worse if you have a partner because you watch them die along side you.]]
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* SceneryPorn: Massive desert with realistic sand effects? Yes please.

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* SceneryPorn: Massive desert with realistic sand effects? Yes please. Not to mention some of the views that you're able to see throughout the game.
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* ItsTheJourneyThatCounts: Perhaps a main theme of the game, appropriate considering its title [[spoiler:and implicit in the ending].

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* ItsTheJourneyThatCounts: Perhaps a main theme of the game, appropriate considering its title [[spoiler:and implicit in the ending].ending]].
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* ArmlessBiped: Your character doesn't have any arms. WordOfGod is that this is because they didn't want people wondering why you can't climb or pick up things.
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* PreOrderBonus: The game was made available for purchase one week before its official release date. Buying it within this time frame gets you a free dynamic PS3 theme; in addition, PlayStation Plus subscribers can access the game a week early.

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* [[spoiler:EleventhHourSuperpower]]: [[spoiler: After the ascended robed beings revive you near the end of chapter 7, you'll have a maxed out scarf/energy meter.]]

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* [[spoiler:EleventhHourSuperpower]]: [[spoiler: After [[spoiler:After the ascended robed beings revive you near the end of chapter 7, you'll have a maxed out scarf/energy meter.]]]]
* [[spoiler:HereWeGoAgain]]: [[spoiler:Implied in the ending, when the ascended player character returns to the desert where the game began. Also BookEnds.]]
* ItsTheJourneyThatCounts: Perhaps a main theme of the game, appropriate considering its title [[spoiler:and implicit in the ending].

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* LostSuperweapon: [[spoiler:The war machines which destroyed the civilization. You have to avoid a few in chapters 5 and 7.]]

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* LostSuperweapon: [[spoiler:The war machines which destroyed the civilization. You have to avoid Some are still active.]]
* MrExposition: When you activate the shrine at the end of each level,
a few in chapters 5 and 7.]]white-robed figure will show you a visual representation of part of the game's story.


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* TurnedAgainstTheirMasters: [[spoiler:Implied with the war machines.]]
* UnexpectedGameplayChange: [[spoiler:Part of chapter 5 consists of a StealthBasedMission in which you have to sneak through a tunnel being patrolled by war machines. You'll repeat this exercise in chapter 7, this time hiding in shelters as they pass overhead. If one sees you, it'll grab and toss you a long ways and tear off part of your scarf, reducing your energy meter.]]

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Add more tropes (and a picture), peeps!


''Journey'' is a video game for the PlayStation3 created by [[http://thatgamecompany.com/ thatgamecompany]], best known as the creators of ''[=flOw=]'' and ''{{Flower}}''. You play as a robed figure who is crossing the desert to reach a mountain in the distance. As the game progresses, you will pass through several unique environments and ruins, uncovering more of the game's story as you go.

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''Journey'' is a video game for the PlayStation3 created by [[http://thatgamecompany.com/ thatgamecompany]], best known as the creators of ''[=flOw=]'' and ''{{Flower}}''. You play as a robed figure who is crossing the desert to reach a mountain in the distance. As the game progresses, you will pass through several unique environments and ruins, uncovering more of the game's story as you go.
go. It's something of an AdventureGame with light PlatformGame elements.



Decidedly not related to the [[Music/{{Journey}} rock band of the same name]].



!!Tropes found in ''Journey''

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!!Tropes found in ''Journey''''Journey''
* AdventureGame
* AfterTheEnd: [[spoiler:The robed beings' civilization was destroyed in a civil war.]]
* [[spoiler:AscendToAHigherPlaneOfExistence]]: [[spoiler:Your character in the ending, and apparently what happened to the robed beings who survived the civil war.]]
* AmbiguousGender: The robed beings really don't have any identifiable sexual characteristics.
* BenevolentArchitecture: The levels were designed with this in mind: just head towards the most prominent object in the area and you're probably going in the right direction.
* {{Determinator}}: [[spoiler:You, in chapter 7, when you keep on walking toward the summit even though you're slowly freezing to death.]]
* [[spoiler:EleventhHourSuperpower]]: [[spoiler: After the ascended robed beings revive you near the end of chapter 7, you'll have a maxed out scarf/energy meter.]]
* LostSuperweapon: [[spoiler:The war machines which destroyed the civilization. You have to avoid a few in chapters 5 and 7.]]
* SceneryPorn: Massive desert with realistic sand effects? Yes please.
* ShoutOut: There are hidden references to ''[=flOw=]'' and ''{{Flower}}'' at certain locations in the game.
* VideoGameCaringPotential: You can fill your partner's energy gauge by singing or by walking very close to them. [[spoiler:In chapter 7, when the extreme cold constantly drains your energy, you can still replenish it by the latter method, like you're huddling together for warmth.]] How sweet!
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''Journey'' is a video game for the PlayStation3 created by [[http://thatgamecompany.com/ thatgamecompany]], best known as the creators of ''[=flOw=]'' and ''{{Flower}}''. You play as a robed figure who is crossing the desert to reach a mountain in the distance. As the game progresses, you will pass through several unique environments and ruins, uncovering more of the game's story as you go.

Your character has only two real abilities: singing, which radiates out a sound wave whose size is proportional to how long you hold down the button - this is used to activate various objects; and jumping, which allows you to go sailing through the air - this ability uses energy, which can be replenished by touching the floating bits of cloth you encounter throughout the game; the amount of energy, indicated by the length of your character's scarf, can be increased by collecting glowing symbols.

One of the game's main selling points is its unique form of multiplayer: during the game, you may encounter another player, whom you may travel with if you wish. However, unlike most multiplayer games, you can't see the other player's name or other information except for a unique icon that appears above their head when they sing, which is the only real way to communicate - there is no text or voice chat in the game, so you must rely entirely on your in-game abilities to work with your partner. [[spoiler:However, when you beat the game, it reveals the user names of all the other players you encountered on your journey.]]

Note that the game's story is ''very much'' meant to be experienced firsthand rather than read about, so check out the tropes below at your own risk.
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!!Tropes found in ''Journey''

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