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* NonLethalBottomlessPit: As stated above, the bottomless pits only take away one of James' energy, and don't kill him instantly unless it's his last hit.
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* IdiosyncraticEpisodeNaming: The level names ([[Film/FromRussiaWithLove From Three Mile Island With Love]], [[Film/TheManWithTheGoldenGun The Fish with the Golden Bar]], [[Film/TheSpyWhoLovedMe The Mermaid Who Loved Me]], etc.) are all parodies of ''Franchise/JamesBond'' movies, of course.
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* AxCrazy: One of the enemies, "Alan [=McRat=]", DrivesLikeCrazy and tries to run over Pond.[[spoiler: Dr. Maybe himself becomes a non-violent variant during his VillainousBreakdown if you get the good ending when in SandboxMode, where he quotes Darth Vader and claims he's been playing ''I-Spy with his Uncle Frank!'']]

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* AxCrazy: One of the enemies, "Alan [=McRat=]", DrivesLikeCrazy and tries to run over Pond.[[spoiler: Dr. Maybe himself becomes a non-violent variant during his VillainousBreakdown if you get the good ending when in SandboxMode, Sandbox Mode, where he quotes Darth Vader and claims he's been playing ''I-Spy with his Uncle Frank!'']]



* SandboxMode: The password screen has a cheat code you can use to play the game like this. Activating the cheat requires Red cheese, yellow mouse, green cat, and a blue dog. Add various red items for different effects.[[spoiler: Getting the good ending with this cheat gives you a Funny moment where Dr. Maybe goes utter nuts!]]



** [[spoiler: If you get the good ending while playing in SandboxMode, you get not only a good, but a [[SugarWiki/CrowningMomentOfFunny funny]] ending where Dr. Maybe has a psychotic breakdown and quotes Darth Vader, saying "I am your father..."]]

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** [[spoiler: If you get the good ending while playing in SandboxMode, Sandbox Mode, you get not only a good, but a [[SugarWiki/CrowningMomentOfFunny funny]] ending where Dr. Maybe has a psychotic breakdown and quotes Darth Vader, saying "I am your father..."]]
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* GettingCrapPastTheRadar: A really mild one, but the game gets away with a single use of "[[PrecisionFStrike]]" if you beat a boss. This password screen is different from the one you get if you get a save beacon in an otherwise normal level.

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* GettingCrapPastTheRadar: A really mild one, but the game gets away with a single use of "[[PrecisionFStrike]]" "[[PrecisionFStrike damn]]" if you beat a boss. This password screen is different from the one you get if you get a save beacon in an otherwise normal level.
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* GettingCrapPastTheRadar: A really mild one, but the game gets away with a single use of "[[PrecisionFStrike]]" if you beat a boss. This password screen is different from the one you get if you get a save beacon in an otherwise normal level.
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* MiningForCookies: Mining cheese from the moon is Dr. Maybe's goal. It's {{Justified}} since the Moon is (albeit not only) [[CheesyMoon actually made of cheese]], but he apparently wants a specific, edible kind (which is ''also'' justified, since stepping and walking on the regular soil would probably get it inedibly dirty). There are four levels in the game taking place at Cheese mines, which when cleared, become permanently inaccessible. [[spoiler: The Mines are actually a cover-up for Dr. Maybe's real plan, which is extracting presumably ''radioactive'' cheese, Stiltonium, to make bombs with.]]
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* LevelAte: The moon isn't ''just'' made of cheese, but other dairy products too, and even non-dairy foods related to said dairy products! The game starts off in a plain orange cheese area, the second area of the game is a custard area, which also has bananas as obstacles, The third area of the game [[PaletteSwap resembles the first cheese levels]], but covered with [[Squick slime and mushrooms]], the third world is a yogurt area with fruits, the fourth is a butter plateau that has beanstalks, bread, eggs, and teacups, the fifth area is a blue cheese area that has vines underneath the cheese, and appears a lot more plant-like, and the last area in the game is an ice cream snowcap. As a bonus, the custard, yogurt, and butter levels all have lava-like liquids that hurt Pond when he falls into them.

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* LevelAte: The moon isn't ''just'' made of cheese, but other dairy products too, and even non-dairy foods related to said dairy products! The game starts off in a plain orange cheese area, the second area of the game is a custard area, which also has bananas as obstacles, The third area of the game [[PaletteSwap resembles the first cheese levels]], but covered with [[Squick [[{{Squick}} slime and mushrooms]], the third world is a yogurt area with fruits, the fourth is a butter plateau that has beanstalks, bread, eggs, and teacups, the fifth area is a blue cheese area that has vines underneath the cheese, and appears a lot more plant-like, and the last area in the game is an ice cream snowcap. As a bonus, the custard, yogurt, and butter levels all have lava-like liquids that hurt Pond when he falls into them.

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* HubLevel: The outside of Santa's castle acts as one, as it has all the doors leading to each world. Sometimes plaforms and items appear depending on which level you completed. In addition to the Secret world that recycles the sweets and vehicles levels, there's also another secret level[[note]] Which is just probably a test level left in the game, as it's just pieces of the circus level scattered around, which itself had assets from both the Teddy bear level and the castle/toy block/beanstalk level.[[/note]] that appears at the top of the level after you finish the bathtub level, and it requires you to ride a platform up there, and to carefully time your jump.
* LevelAte: The third world, as well as the second door inside the Secret room in the castle window in the HubWorld, are themed after sweets of various kinds, such as candy, chocolate bars, cake, and the below-mentioned ProductPlacement. The one found in the secret level in the window also has a bouncy room made of jelly.



* LevelAte: The moon isn't ''just'' made of cheese, but other dairy products too, and even non-dairy foods related to said dairy products! The game starts off in a plain orange cheese area, the second area of the game is a custard area, which also has bananas as obstacles, The third area of the game [[PaletteSwap resembles the first cheese levels]], but covered with [[Squick slime and mushrooms]], the third world is a yogurt area with fruits, the fourth is a butter plateau that has beanstalks, bread, eggs, and teacups, the fifth area is a blue cheese area that has vines underneath the cheese, and appears a lot more plant-like, and the last area in the game is an ice cream snowcap. As a bonus, the custard, yogurt, and butter levels all have lava-like liquids that hurt Pond when he falls into them.



* ProductPlacement: Not in the original Sega Genesis version, but the Amiga versions have the Penguin biscuits return, albeit in one level.



* WarpZone: Two levels in the game, "The Chunnel" a NintendoHard yellow cheese cave that [[PointOfNoReturn will trap you]] in the first world, and "The Lost Caves", another cave level very late in the game (in the Blue cheese world), have these. For the former, it's the only way to get out, where it takes you to "Nether Slimeswold", but for the latter, it takes you to a SecretLevel not accessible by a Micro-map, "The Long Tunnel", which itself has a WarpZone going to the final level, "Neopolitan Peninsula".

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* WarpZone: Two levels in the game, "The Chunnel" a NintendoHard yellow cheese cave that [[PointOfNoReturn will trap you]] in the first world, and "The Lost Caves", another cave level very late in the game (in the Blue cheese world), have these. For the former, it's the only way to get out, where it takes you to "Nether Slimeswold", but for the latter, it takes you to a SecretLevel not accessible by a Micro-map, "The Long Tunnel", which itself has a WarpZone going to the final level, "Neopolitan Peninsula". The [=McVitie's=] Penguin biscuit ProductPlacement also returns from ''RoboCod'' in a level exclusive to the Amiga versions that can be accessed through one of these in the second level, "East of Edam".
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* CoversAlwaysLie: ''[=RoboCod=]'' has a few examples:
** Many of the covers depict Pond using a gun. While he ''can'' use a gun to shoot enemies in ''James Pond: Underwater Agent'' (and actually doesn't even always need a gun, but some enemies need to be killed with a gun) and ''James Pond 3'', in ''James Pond 2'', Pond always has to jump on enemies; there's no gun in the game.
** In addition, the SNES version, "Super James Pond", has screenshots from the original Amiga version on the back, which had complex backgrounds. The SNES versions use a slightly more colorful version of the backgrounds from the Sega Genesis version, which was made up of foreground objects arranged into a pattern.


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** An auto-scrolling level in the Yogurt world is named "[[Film/JurassicPark Fruitassic Park]]".
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** Another enemy's name is "[[Music/TheSexPistols Johnny Ratten]]"
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* Snowlems: They appear as enemies.[[spoiler: Dr. Maybe himself operates a Snowman mech suit as the FinalBoss.]]

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* Snowlems: {{Snowlems}}: They appear as enemies.[[spoiler: Dr. Maybe himself operates a Snowman mech suit as the FinalBoss.]]
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* ProductPlacement: ''Robocod'' frequently plugs [=McVitie's=] Penguin Biscuits, a real-life candy in the UK. The Play-It, Ltd. remake removes the marketing. In addition, the original Amiga version and the Sega Genesis and Commodore 64 versions have Bertie Bassett, a mascot for Liquorice Allsotts (or Licorice in American English) candy in the UK. The [=SNES=], [=AGA=] Amiga and Amiga [=CD32=] replace him with a generic gingerbread man, but oddly, Bertie Bassett is restored in the Play-It, ltd. remake; albeit, at the very last level, and with a revamped sprite for the handheld ports.

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* ProductPlacement: ''Robocod'' frequently plugs [=McVitie's=] Penguin Biscuits, a real-life candy in the UK. The Play-It, Ltd. remake removes the marketing. In addition, the original Amiga version and the Sega Genesis and Commodore 64 versions have Bertie Bassett, a mascot for Liquorice Allsotts Allsorts (or Licorice in American English) candy in the UK. The [=SNES=], [=AGA=] Amiga and Amiga [=CD32=] replace him with a generic gingerbread man, but oddly, Bertie Bassett is restored in the Play-It, ltd. remake; albeit, at the very last level, and with a revamped sprite for the handheld ports.
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* ProductPlacement: ''Robocod'' frequently plugs [=McVitie's=] Penguin Biscuits, a real-life candy in the UK. The Play-It, Ltd. remake removes the marketing. In addition, the original Amiga version and the Sega Genesis and Commodore 64 versions have Bertie Bassett, a mascot for licorice (or Liquorice in British English) candy in the UK. The [=SNES=], [=AGA=] Amiga and Amiga [=CD32=] replace him with a generic gingerbread man, but oddly, Bertie Bassett is restored in the Play-It, ltd. remake; albeit, at the very last level, and with a revamped sprite for the handheld ports.

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* ProductPlacement: ''Robocod'' frequently plugs [=McVitie's=] Penguin Biscuits, a real-life candy in the UK. The Play-It, Ltd. remake removes the marketing. In addition, the original Amiga version and the Sega Genesis and Commodore 64 versions have Bertie Bassett, a mascot for licorice (or Liquorice Allsotts (or Licorice in British American English) candy in the UK. The [=SNES=], [=AGA=] Amiga and Amiga [=CD32=] replace him with a generic gingerbread man, but oddly, Bertie Bassett is restored in the Play-It, ltd. remake; albeit, at the very last level, and with a revamped sprite for the handheld ports.

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* BearsAreBadNews: A giant teddy bear with butt spikes is the first boss.



* SecretLevel: They are hidden in either small spaces or in empty spots covered by ground. The Play-It, ltd. remake removes them in favor of simple bonus levels you need to collect all bell items in the room to access.

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* SecretLevel: They are hidden in either small spaces or in empty spots covered by ground. One of which is actually an entire world located in a side window outside Santa's workshop, although the two levels in the area are a repeat of the sweets and mechanical/vehicles level. The Play-It, ltd. remake removes them in favor of simple bonus levels you need to collect all bell items in the room to access.


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* SugarBowl: A literal example with the sweets world, which is made of candy, cake, icing, and [[ProductPlacement McVitie's Penguin Biscuits]]. Another level similar to it appears in the Secret world you can get to through the window outside Santa's workshop, but also with a very bouncy jelly/jam room too.
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** One of the mouse enemies, Artie, sometimes either throws bombs at you or holds the above mentioned [[AbnormalAmmo fruit gun]], these two enemies are called "[[Film/{{Terminator}} Verminator]]" and "Verminator II"

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** One of the mouse enemies, Artie, sometimes either throws bombs at you or holds the above mentioned [[AbnormalAmmo fruit gun]], these two enemies are called "[[Film/{{Terminator}} "[[Film/TheTerminator Verminator]]" and "Verminator II"
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* PasswordSave: A notoriously complex and frustrating one, due to the amount of levels and different paths and outcomes you can take, to the point where just save files seem more convenient. (Which is actually the case for the Amiga versions)


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* PointOfNoReturn: Ultimately subverted depending on what path you take or if you manage to find a way back through a cave, but the level "Slitherpool" cuts off the rest of the map before that point if you reach it through the "slime" levels, but the level itself is near the end of the Yogurt section. Of course, if you accessed the Yogurt world through the "Slimeswold" cave levels, you still might be trapped if you didn't get the Micro-Map in "Bubbling Plains", but you could still get back to previous levels through the caves found near the bottom of the butterscotch/butter plateau.
** Also ultimately averted with "The Chunnel" mentioned below in WarpZone, but it's insanely difficult to get out of, and you still might run into this situation, since the level it goes to is in the Slimeswold cave.


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* WarpZone: Two levels in the game, "The Chunnel" a NintendoHard yellow cheese cave that [[PointOfNoReturn will trap you]] in the first world, and "The Lost Caves", another cave level very late in the game (in the Blue cheese world), have these. For the former, it's the only way to get out, where it takes you to "Nether Slimeswold", but for the latter, it takes you to a SecretLevel not accessible by a Micro-map, "The Long Tunnel", which itself has a WarpZone going to the final level, "Neopolitan Peninsula".
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* LevelGoal: ''Underwater Agent'' has exit pipes, but you need to finish the mission first. ''[=RoboCod=]'' has poles that have red lights on top; they need to be flashing in order to exit the stage, which you will need to collect all the penguins (or elves in the Play-It, ltd. remake). ''James Pond 3'' has beacons that look similar to the ''Robocod'' level goals, but with extra machinery on the top, and it usually does not have to be activated.
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** One of the mouse enemies, Artie, sometimes either throws bombs at you or holds the above mentioned [[AbnormalAmmo fruit gun]], these two enemies are called "[[Film/Terminator Verminator]]" and "Verminator II"

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** One of the mouse enemies, Artie, sometimes either throws bombs at you or holds the above mentioned [[AbnormalAmmo fruit gun]], these two enemies are called "[[Film/Terminator "[[Film/{{Terminator}} Verminator]]" and "Verminator II"
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* BottomlessFuelTanks: In what is either an intentional but subtle cheat code or a glitch, you can set A or C to jump in the options, and as a result, Pond will not run out of fuel when using a jetpack, because it seems the B button (the default jumping button) uses fuel regardless of whether it's the jump button or not.


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* GameBreakingBug: {{Downplayed}}. There's a glitch that can cause Pond to fall through the solid ground and die from falling to the bottom of the screen. The glitch itself occurs randomly, but one way it can intentionally be triggered is to try and pick up a jetpack while standing upside-down when the ceiling and ground are close enough.
* ItemDropMechanic: Sometimes, Pond can get the above-mentioned fruit gun by killing small mice enemies using it to attack Pond (thankfully, they never use the other fruit ammo). The enemy in question is, appropriately enough, named "Verminator II".


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** One of the mouse enemies, Artie, sometimes either throws bombs at you or holds the above mentioned [[AbnormalAmmo fruit gun]], these two enemies are called "[[Film/Terminator Verminator]]" and "Verminator II"
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* DarkerAndEdgier: Surprisingly for a James Pond game. The game feels much larger than the previous two, has legitimare NightmareFuel moments (even if the moments in question [[NarmCharm sound silly on paper]]), and you can actually get ''bad endings'', one of which implies James Pond himself ''gets killed''. [[ArsonMurderAndJaywalking It also has profanity]].

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* DarkerAndEdgier: Surprisingly for a James Pond game. The game feels much larger than the previous two, has legitimare legitimate NightmareFuel moments (even if the moments in question [[NarmCharm sound silly on paper]]), and you can actually get ''bad endings'', one of which implies James Pond himself ''gets killed''. [[ArsonMurderAndJaywalking It also has profanity]].
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* DarkerAndEdgier: Surprisingly for a James Pond game. The game feels much larger than the previous two, and you can actually get ''bad endings'', one of which implies James Pond himself ''gets killed''. [[ArsonMurderAndJaywalking It also has profanity]].

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* DarkerAndEdgier: Surprisingly for a James Pond game. The game feels much larger than the previous two, has legitimare NightmareFuel moments (even if the moments in question [[NarmCharm sound silly on paper]]), and you can actually get ''bad endings'', one of which implies James Pond himself ''gets killed''. [[ArsonMurderAndJaywalking It also has profanity]].
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* MisplacedWildlife: Penguins ''at the North Pole!'' They probably had to do with the below-mentioned McVitie's penguin biscuits product placement. You also have to rescue penguins from the levels in order to go onto the next stage... maybe. The manual claims the Penguins you collect are stuffed toys with bombs, but the intro says that Pond must rescue them. The Play-It, ltd. remake removes them.

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* MisplacedWildlife: Penguins ''at the North Pole!'' They probably had to do with the below-mentioned McVitie's [=McVitie's=] penguin biscuits product placement. You also have to rescue penguins from the levels in order to go onto the next stage... maybe. The manual claims the Penguins you collect are stuffed toys with bombs, but the intro says that Pond must rescue them. The Play-It, ltd. remake removes them.



* ProductPlacement: ''Robocod'' frequently plugs McVitie's Penguin Biscuits, a real-life candy in the UK. The Play-It, Ltd. remake removes the marketing. In addition, the original Amiga version and the Sega Genesis and Commodore 64 versions have Bertie Bassett, a mascot for licorice (or Liquorice in British English) candy in the UK. The [=SNES=], [=AGA=] Amiga and Amiga [=CD32=] replace him with a generic gingerbread man, but oddly, Bertie Bassett is restored in the Play-It, ltd. remake; albeit, at the very last level, and with a revamped sprite for the handheld ports.

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* ProductPlacement: ''Robocod'' frequently plugs McVitie's [=McVitie's=] Penguin Biscuits, a real-life candy in the UK. The Play-It, Ltd. remake removes the marketing. In addition, the original Amiga version and the Sega Genesis and Commodore 64 versions have Bertie Bassett, a mascot for licorice (or Liquorice in British English) candy in the UK. The [=SNES=], [=AGA=] Amiga and Amiga [=CD32=] replace him with a generic gingerbread man, but oddly, Bertie Bassett is restored in the Play-It, ltd. remake; albeit, at the very last level, and with a revamped sprite for the handheld ports.

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* PaletteSwap: The yellow rock/pebble graphics that can be found in the cars/vehicles level can also be found in the underwater parts of the bathtub level, except colored blue-green.
* ProductPlacement: ''Robocod'' frequently plugs Penguin Biscuits, a real-life candy in the UK. The Play-It, Ltd. remake removes the marketing. In addition, the original Amiga version and the Sega Genesis and Commodore 64 versions have Bertie Bassett, a mascot for licorice (or Liquorice in British English) candy in the UK. The [=SNES=], [=AGA=] Amiga and Amiga [=CD32=] replace him with a generic gingerbread man, but oddly, Bertie Bassett is restored in the Play-It, ltd. remake; albeit, at the very last level, and with a revamped sprite for the handheld ports.

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* PaletteSwap: MisplacedWildlife: Penguins ''at the North Pole!'' They probably had to do with the below-mentioned McVitie's penguin biscuits product placement. You also have to rescue penguins from the levels in order to go onto the next stage... maybe. The manual claims the Penguins you collect are stuffed toys with bombs, but the intro says that Pond must rescue them. The Play-It, ltd. remake removes them.
* PaletteSwap:
**
The yellow rock/pebble graphics that can be found in the first room of the cars/vehicles level can also be found in the underwater parts of the bathtub level, except colored blue-green.
** In the second room of the sweets level, the ice cube bars (which are completely solid) look like a more detailed and blue version of the chocolate bars (which you can walk through).
* ProductPlacement: ''Robocod'' frequently plugs McVitie's Penguin Biscuits, a real-life candy in the UK. The Play-It, Ltd. remake removes the marketing. In addition, the original Amiga version and the Sega Genesis and Commodore 64 versions have Bertie Bassett, a mascot for licorice (or Liquorice in British English) candy in the UK. The [=SNES=], [=AGA=] Amiga and Amiga [=CD32=] replace him with a generic gingerbread man, but oddly, Bertie Bassett is restored in the Play-It, ltd. remake; albeit, at the very last level, and with a revamped sprite for the handheld ports.ports.
* SavingChristmas: Dr. Maybe has taken over Santa's workshop, and Pond must save Christmas! and penguins too... if the intro is to be believed.
* SecretLevel: They are hidden in either small spaces or in empty spots covered by ground. The Play-It, ltd. remake removes them in favor of simple bonus levels you need to collect all bell items in the room to access.
* Snowlems: They appear as enemies.[[spoiler: Dr. Maybe himself operates a Snowman mech suit as the FinalBoss.]]


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** The blocks in the Ice-cream-snow world are grainier versions of the blocks from the yogurt/fruit world.


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* SecretLevel: There's '''lot''' of them in this game. Most of which can be accessed by a Micro-map item that resembles a face with blue curtain bangs. Some micro-maps open up a whole series of levels, some of which have a Micro-map in them too! Although all but one of the secret levels directly accessed by a micro-map have a fake micro-map that does nothing. [[spoiler: One of the secret levels can only be accessed by falling into a certain pit, and it ends up at the last level, Neopolitan Peninsula.]]
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* CheesyMoon: The entire plot of ''Operation [=Starfi5h=]'' is that Dr. Maybe wants to mine the moon and cripple the cheese market with his ill-gotten dairy gains. Not all the levels in the game are actually cheese levels (they're all ''dairy product'' levels), but there's actually two different cheese "environments"—the regulary yellow-orange holey swiss cheese, and a later section of the game referred to as "blue cheese", which has a weird, vine-like surface with thorns. This place actually appears on the map as a palette swap of the yellow cheese's map section graphics.
* ContinuityNod: In the opening cutscene of ''Operation [=Starfi5h=]'', Dr. Maybe is seen leaving Santa's Workshop where he had just been defeated in the previous game.
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** [[spoiler: If you get the good ending while playing in SandboxMode, you get not only a good, but a [[SugarWiki/CrowningMomentOfFunny funny]] ending where Dr. Maybe has a psychotic breakdown and quotes Darth Vader, saying "I am your father..."

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** [[spoiler: If you get the good ending while playing in SandboxMode, you get not only a good, but a [[SugarWiki/CrowningMomentOfFunny funny]] ending where Dr. Maybe has a psychotic breakdown and quotes Darth Vader, saying "I am your father...""]]
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* ShoutOut: While the James Pond games already have their ShoutOuts, ''James Pond 3'' has specific ShoutOuts:
** The OpeningTextScroll is obviously meant to parody ''Film/ANewHope'', even name dropping the title! And that's not the only ''Star Wars'' reference.

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* ShoutOut: While the James Pond games already have their ShoutOuts, shout-outs, being a James Bond parody, ''James Pond 3'' has specific ShoutOuts:
shout-outs:
** The OpeningTextScroll scrolling text at the end of the intro is obviously meant to parody ''Film/ANewHope'', even name dropping the title! And that's not the only ''Star Wars'' reference.

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I feel like some of the James Pond 3 stuff needs to be spoilered.


* MultipleEndings: Four of them in ''Operation [=Starfi5h=]'', two of them bad:

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* AxCrazy: One of the enemies, "Alan [=McRat=]", DrivesLikeCrazy and tries to run over Pond.[[spoiler: Dr. Maybe himself becomes a non-violent variant during his VillainousBreakdown if you get the good ending when in SandboxMode, where he quotes Darth Vader and claims he's been playing ''I-Spy with his Uncle Frank!'']]
* DarkerAndEdgier: Surprisingly for a James Pond game. The game feels much larger than the previous two, and you can actually get ''bad endings'', one of which implies James Pond himself ''gets killed''. [[ArsonMurderAndJaywalking It also has profanity]].
* LaserGuidedKarma:[[spoiler: Unlike the previous two games, Dr. Maybe gets sent to jail at the end.]]
*[[spoiler: LukeIAmYourFather: {{Subverted}}, Dr. Maybe was simply losing it.]]
* MultipleEndings: Four of them in ''Operation [=Starfi5h=]'', two of them bad:[[DownerEnding bad]]:



** Shut down the mines but forget to destroy the stiltonium machines and [[ItsAWonderfulFailure Dr. Maybe attacks the Earth with incredibly-smelly cheese bombs.]]
** The last two are good endings that only differ in Dr. Maybe's dialogue. If you beat the game without cheating, Dr. Maybe simply goes on a rant about how his schemes are constantly ruined despite his effort. The ''other'' good ending, which strangely only happens if you use the cheat password, has Dr. Maybe [[VillainousBreakdown going nuts and quoting]] [[Franchise/StarWars quoting Darth Vader]] by claiming [[LukeIAmYourFather "I am]] [[BlatantLies your father..."]] and then claiming ''he's been playing I-Spy with his Uncle Frank!''
* PaletteSwap
** The underground "slime" levels such as "Slimeswold" actually reuse the above-mentioned rock graphics from ''James Pond 2: [=RoboCod=]''. The above-ground "slime" levels {{downplay|ed Trope}} this, as those levels reuse some of the cheese levels' graphics, such as one flower sprite and the swiss-cheese holes, but still is visually different ([[FridgeHorror Maybe Dr. Maybe already successfully mined the cheese in those areas?]])

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** **[[spoiler: Shut down the mines but forget to destroy the stiltonium machines and [[ItsAWonderfulFailure Dr. Maybe attacks the Earth with incredibly-smelly cheese bombs.]]
]] It's also implied he ''kills'' James Pond by turning him into canned fish meat!]]
** The last two are good endings that only differ in Dr. Maybe's dialogue. If you beat the game without cheating, Dr. Maybe simply goes on a rant about how his schemes are constantly ruined despite his effort. The ''other'' good ending, which strangely only happens if you use the Sandbox Mode cheat password, [[spoiler: has Dr. Maybe [[VillainousBreakdown going nuts and quoting]] [[Franchise/StarWars quoting Darth Vader]] by claiming [[LukeIAmYourFather "I am]] [[BlatantLies your father..."]] and then claiming ''he's been playing I-Spy with his Uncle Frank!''
Frank!'']]
* PaletteSwap
NoFairCheating: Averted with one of ''James Pond 3'''s Good Endings, which if you use the cheat password, gives you an otherwise normal good ending where [[spoiler:[[SugarWiki/CrowningMomentOfFunny Dr. Maybe goes delirious]] and starts quoting Darth Vader. ]]The closest thing to this trope you get is a "Now try without cheating!" message that appears ''after'' the enemy list and credits.
* PaletteSwap:
** The underground "slime" levels such as "Slimeswold" actually reuse the above-mentioned rock graphics from ''James Pond 2: [=RoboCod=]''.
**
The above-ground "slime" levels {{downplay|ed Trope}} this, as those levels reuse some of the cheese levels' graphics, such as one flower sprite and the swiss-cheese holes, but still is visually different ([[FridgeHorror Maybe Dr. Maybe already successfully mined the cheese in those areas?]])



* NoFairCheating: Averted with one of ''James Pond 3'''s Good Endings, which if you use the cheat password, gives you an otherwise normal good ending where [[SugarWiki/CrowningMomentOfFunny Dr. Maybe goes delirious]]. The closest thing to this trope you get is a "Now try without cheating!" message that appears ''after'' the enemy list and credits.


Added DiffLines:

* PrecisionFStrike: If you beat a boss, the screen that gives you the password has "...'''damn''' clever gadget, eh?"
* SandboxMode: The password screen has a cheat code you can use to play the game like this. Activating the cheat requires Red cheese, yellow mouse, green cat, and a blue dog. Add various red items for different effects.[[spoiler: Getting the good ending with this cheat gives you a Funny moment where Dr. Maybe goes utter nuts!]]
* ShoutOut: While the James Pond games already have their ShoutOuts, ''James Pond 3'' has specific ShoutOuts:
** The OpeningTextScroll is obviously meant to parody ''Film/ANewHope'', even name dropping the title! And that's not the only ''Star Wars'' reference.
** The second boss in the game, "Lair of the Mush-Beast" in the slime world, later returns in the blue cheese section as "The Fungi [[Film/TheEmpireStrikesBack Strikes Back]]", and that's not to only reference to that specific ''Star Wars'' movie.
**[[spoiler: If you get the good ending while playing in SandboxMode, you get not only a good, but a [[SugarWiki/CrowningMomentOfFunny funny]] ending where Dr. Maybe has a psychotic breakdown and quotes Darth Vader, saying "I am your father..."

Added: 4075

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James Pond is very Troperrific, so I'm organizing the tropes by the game and creating folders.


* AbnormalAmmo: In ''Underwater Agent'', Pond shoots bubbles to trap enemies so that he can pop them away. ''Operation [=Starfi5h=]'' gives him a gun that shoots fruit.

to:

* AbnormalAmmo: In ''Underwater Agent'', Pond shoots bubbles to trap enemies so that he can pop them away. ''Operation [=Starfi5h=]'' gives him a gun that shoots fruit.
[[folder: All three games]]



* ArtCourse: In ''James Pond 2'', one of the doors has an art-themed workshop with paint and pencils. There's also music-themed room in the level as well.



* {{Camp}}: Part of [[SoBadItsGood the appeal]] of James Pond is him being a FunnyAnimal fish who's a ''secret agent'', trying the save the environment in the first game. The sequels have even more ridiculous plots, such as SavingChristmas in ''James Pond 2'', which is actually very unclear about what you're saving ''besides'' Christmas[[note]] The introduction cutscene in the game (at least the Amiga, Sega Genesis, and Japanese SNES (the PAL and American SNES cut it out entirely for a basic title screen) claims that James Pond will save the penguins, which does at follow the first game's somewhat environmental theme, but the manual claims the penguins Pond touches in the levels are stuffed penguins with bombs inside, and the Play-It, Ltd., remake removes them entirely for elves strapped to dynamite to rescue).[[/note]], and the third game's plot is the trope right below (Oh, and the [[WhatCouldHaveBeen working name for it was]] ''[[Franchise/FlashGordon Splash Gordon]]''.) It actually helps that in the Sega Genesis versions of the first two games, the music sounds like it's trying to be orchestral due to the brass instrument soundfont, which distinguishes it from the more child-like instrumentation of the Amiga and SNES versions.
* CheesyMoon: The entire plot of ''Operation [=Starfi5h=]'' is that Dr. Maybe wants to mine the moon and cripple the cheese market with his ill-gotten dairy gains. Not all the levels in the game are actually cheese levels (they're all ''dairy product'' levels), but there's actually two different cheese "environments"—the regulary yellow-orange holey swiss cheese, and a later section of the game referred to as "blue cheese", which has a weird, vine-like surface with thorns. This place actually appears on the map as a palette swap of the yellow cheese's map section graphics.
* ContinuityNod: In the opening cutscene of ''Operation [=Starfi5h=]'', Dr. Maybe is seen leaving Santa's Workshop where he had just been defeated in the previous game.

to:

* {{Camp}}: Part of [[SoBadItsGood the appeal]] of James Pond is him being a FunnyAnimal fish who's a ''secret agent'', trying the save the environment in the first game. The sequels have even more ridiculous plots, such as SavingChristmas in ''James Pond 2'', which is actually very unclear about what you're saving ''besides'' Christmas[[note]] The introduction cutscene in the game (at least the Amiga, Sega Genesis, and Japanese SNES (the PAL and American SNES cut it out entirely for a basic title screen) claims that James Pond will save the penguins, which does at follow the first game's somewhat environmental theme, but the manual claims the penguins Pond touches in the levels are stuffed penguins with bombs inside, and the Play-It, Ltd., remake removes them entirely for elves strapped to dynamite to rescue).[[/note]], and the third game's plot game is the trope right below about a moon being made up of ''all kinds'' of dairy products, not just [[CheesyMoon cheese]]. (Oh, and the [[WhatCouldHaveBeen working name for it was]] ''[[Franchise/FlashGordon Splash Gordon]]''.) It actually helps that in the Sega Genesis versions of the first two games, the music sounds like it's trying to be orchestral due to the brass instrument soundfont, which distinguishes it from the more child-like marimba and woodwind instrumentation of the Amiga and SNES versions.
* CheesyMoon: The entire plot of ''Operation [=Starfi5h=]'' is that Dr. Maybe wants to mine the moon and cripple the cheese market with his ill-gotten dairy gains. Not all the levels in the game are actually cheese levels (they're all ''dairy product'' levels), but there's actually two different cheese "environments"—the regulary yellow-orange holey swiss cheese, and a later section of the game referred to as "blue cheese", which has a weird, vine-like surface with thorns. This place actually appears on the map as a palette swap of the yellow cheese's map section graphics.
* ContinuityNod: In the opening cutscene of ''Operation [=Starfi5h=]'', Dr. Maybe is seen leaving Santa's Workshop where he had just been defeated in the previous game.
versions.



* MultipleEndings: Four of them in ''Operation [=Starfi5h=]'', two of them bad:
** Fail to close up all the cheese mines and [[DownerEnding Dr. Maybe laughs at your shoddy attempt to shut him down.]]
** Shut down the mines but forget to destroy the stiltonium machines and [[ItsAWonderfulFailure Dr. Maybe attacks the Earth with incredibly-smelly cheese bombs.]]
** The last two are good endings that only differ in Dr. Maybe's dialogue. If you beat the game without cheating, Dr. Maybe simply goes on a rant about how his schemes are constantly ruined despite his effort. The ''other'' good ending, which strangely only happens if you use the cheat password, has Dr. Maybe [[VillainousBreakdown going nuts and quoting]] [[Franchise/StarWars quoting Darth Vader]] by claiming [[LukeIAmYourFather "I am]] [[BlatantLies your father..."]] and then claiming ''he's been playing I-Spy with his Uncle Frank!''

to:

[[/folder]]

[[folder: ''James Pond: Underwater Agent'']]
* MultipleEndings: Four of AbnormalAmmo: Pond shoots bubbles to trap enemies so that he can pop them in ''Operation [=Starfi5h=]'', two of them bad:
** Fail to close up all the cheese mines and [[DownerEnding Dr. Maybe laughs at your shoddy attempt to shut him down.]]
** Shut down the mines but forget to destroy the stiltonium machines and [[ItsAWonderfulFailure Dr. Maybe attacks the Earth with incredibly-smelly cheese bombs.]]
** The last two
away, though certain enemies are good endings immune to them. He can occasionally get a gun that only differ in Dr. Maybe's dialogue. If you beat the game without cheating, Dr. Maybe simply goes on a rant about how his schemes are constantly ruined despite his effort. The ''other'' good ending, which strangely only happens if you use the cheat password, has Dr. Maybe [[VillainousBreakdown going nuts and quoting]] [[Franchise/StarWars quoting Darth Vader]] by claiming [[LukeIAmYourFather "I am]] [[BlatantLies your father..."]] and then claiming ''he's been playing I-Spy with his Uncle Frank!''will kill ''any'' enemy.



* NoFairCheating: Averted with one of ''James Pond 3'''s Good Endings, which if you use the cheat password, gives you an otherwise normal good ending where [[SugarWiki/CrowningMomentOfFunny Dr. Maybe goes delirious]]. The closest thing to this trope you get is a "Now try without cheating!" message that appears ''after'' the enemy list and credits.



* PaletteSwap:
** In ''James Pond 2: Codename [=RoboCod=]'', the yellow rock/pebble graphics that can be found in the cars/vehicles level can also be found in the underwater parts of the bathtub level, except colored blue-green.
** ''James Pond 3'' has a few of these.
*** The underground "slime" levels such as "Slimeswold" actually reuse the above-mentioned rock graphics from ''James Pond 2: [=RoboCod=]''. The above-ground "slime" levels {{downplay|ed Trope}} this, as those levels reuse some of the cheese levels' graphics, such as one flower sprite and the swiss-cheese holes, but still is visually different ([[FridgeHorror Maybe Dr. Maybe already successfully mined the cheese in those areas?]])
*** In addition to "Slimeswold", the rock graphics from ''James Pond 2'' also are reused on some platforms in the "blue cheese" areas. The blue cheese area itself is represented on the map by a palette swap of the earlier yellow cheese's map graphics.
* PermanentlyMissableContent: [[DownplayedTrope Downplayed]] since the game itself uses a complex password system, meaning you could go to previous passwords you had if you've kept them around, but in ''James Pond 3'', whenever you complete a cheese mine level, the level is inaccessible afterwards, unlike regular levels or even bosses. One cheese mine, "Rennet Mine 1", has a "Micro-map" that unlocks the SecretLevel [[ExactlyWhatItSaysOnTheTin "Hidden Cheese Silo"]], so if you complete the cheese mine without getting the micro-map, you can't access "Hidden Cheese Silo". Getting the map itself is tricky, but not too hard, and you ''can'' [[AntiFrustrationFeatures restart the level]] if you miss it.
* ProductPlacement: ''Robocod'' frequently plugs Penguin Biscuits, a real-life candy in the UK. Later releases of the game remove the marketing.



* WorldOfPun: The Pond games are filled with puns, from those aimed at the 007 franchise (the first game) to dairy puns (''Operation [=Starfi5h=]'').

to:

* WorldOfPun: The [[/folder]]

[[folder: ''James
Pond games are filled 2: Codename [=RoboCod=]'']]
* ArtCourse: In ''James Pond 2'', one of the doors has an art-themed workshop
with puns, from those aimed paint and pencils. There's also music-themed room in the level as well.
* PaletteSwap: The yellow rock/pebble graphics that can be found in the cars/vehicles level can also be found in the underwater parts of the bathtub level, except colored blue-green.
* ProductPlacement: ''Robocod'' frequently plugs Penguin Biscuits, a real-life candy in the UK. The Play-It, Ltd. remake removes the marketing. In addition, the original Amiga version and the Sega Genesis and Commodore 64 versions have Bertie Bassett, a mascot for licorice (or Liquorice in British English) candy in the UK. The [=SNES=], [=AGA=] Amiga and Amiga [=CD32=] replace him with a generic gingerbread man, but oddly, Bertie Bassett is restored in the Play-It, ltd. remake; albeit,
at the 007 franchise (the very last level, and with a revamped sprite for the handheld ports.
[[/folder]]

[[folder: ''James Pond 3: Operation [=StarFI5H=]'']]
* AbnormalAmmo: Returning from the
first game) game after being absent from ''[=RoboCod=]'', Pond can shoot enemies again, but with a fruit gun he needs to dairy puns (''Operation [=Starfi5h=]'').find first. There are five different fruit ammo, two pairs of which are virtually identical; apples (the default ammo) and cherries are balanced, oranges and onions/lemons(?) are rapid-fire, and cupcakes are homing bullets.
* MultipleEndings: Four of them in ''Operation [=Starfi5h=]'', two of them bad:
** Fail to close up all the cheese mines and [[DownerEnding Dr. Maybe laughs at your shoddy attempt to shut him down.]]
** Shut down the mines but forget to destroy the stiltonium machines and [[ItsAWonderfulFailure Dr. Maybe attacks the Earth with incredibly-smelly cheese bombs.]]
** The last two are good endings that only differ in Dr. Maybe's dialogue. If you beat the game without cheating, Dr. Maybe simply goes on a rant about how his schemes are constantly ruined despite his effort. The ''other'' good ending, which strangely only happens if you use the cheat password, has Dr. Maybe [[VillainousBreakdown going nuts and quoting]] [[Franchise/StarWars quoting Darth Vader]] by claiming [[LukeIAmYourFather "I am]] [[BlatantLies your father..."]] and then claiming ''he's been playing I-Spy with his Uncle Frank!''
* PaletteSwap
** The underground "slime" levels such as "Slimeswold" actually reuse the above-mentioned rock graphics from ''James Pond 2: [=RoboCod=]''. The above-ground "slime" levels {{downplay|ed Trope}} this, as those levels reuse some of the cheese levels' graphics, such as one flower sprite and the swiss-cheese holes, but still is visually different ([[FridgeHorror Maybe Dr. Maybe already successfully mined the cheese in those areas?]])
** In addition to "Slimeswold", the rock graphics from ''James Pond 2'' also are reused on some platforms in the "blue cheese" areas. The blue cheese area itself is represented on the map by a palette swap of the earlier yellow cheese's map graphics.
* NoFairCheating: Averted with one of ''James Pond 3'''s Good Endings, which if you use the cheat password, gives you an otherwise normal good ending where [[SugarWiki/CrowningMomentOfFunny Dr. Maybe goes delirious]]. The closest thing to this trope you get is a "Now try without cheating!" message that appears ''after'' the enemy list and credits.
* PermanentlyMissableContent: [[DownplayedTrope Downplayed]] since the game itself uses a complex password system, meaning you could go to previous passwords you had if you've kept them around, but in ''James Pond 3'', whenever you complete a cheese mine level, the level is inaccessible afterwards, unlike regular levels or even bosses. One cheese mine, "Rennet Mine 1", has a "Micro-map" that unlocks the SecretLevel [[ExactlyWhatItSaysOnTheTin "Hidden Cheese Silo"]], so if you complete the cheese mine without getting the micro-map, you can't access "Hidden Cheese Silo". Getting the map itself is tricky, but not too hard, and you ''can'' [[AntiFrustrationFeatures restart the level]] if you miss it.
[[/folder]]
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* BottomlessPits: The two sequels have them, but they're barely an obstacle in the game at all, because strangely, the ones in ''James Pond 2'' '''damage''' Pond but ''don't'' [[OneHitKill instantly kill him]] and The ones in ''James Pond 3'' '''do''' kill him instantly, but are only in '''3''' levels in the entire game (at least if you don't [[GameBreakingBug glitch through the wall in other levels.]]), and the death animation is inconsistent: two levels ("Parmesan Plains" and "Slimeswold") have James Pond screaming (in a different way from when he usually dies) as he falls down a long bottomless pit, while the one other level ("[[ExactlyWhatItSaysOnTheTin Slippery]] [[SlippySlideyIceWorld Slopes]]") just has Pond bounce off the pit without screaming ''at all''. (and depending on where you hit the bottomless pit, Pond might actually bounce back onto land, [[FridgeLogic seemingly killed by touching the pit alone.]])

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