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correcting a little mistake


* GameBreakingBug: {{Downplayed}}. There's a glitch that can cause Pond to fall through the solid ground and die from falling to the bottom of the screen. The glitch itself occurs randomly, but one way it can intentionally be triggered is to try and pick up a jetpack while standing upside-down when the ceiling and ground are close enough.*

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* GameBreakingBug: {{Downplayed}}. There's a glitch that can cause Pond to fall through the solid ground and die from falling to the bottom of the screen. The glitch itself occurs randomly, but one way it can intentionally be triggered is to try and pick up a jetpack while standing upside-down when the ceiling and ground are close enough.*

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[[folder: All three games]]

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[[folder: All [[folder:All three games]]



[[folder: ''James Pond: Underwater Agent'']]

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[[folder: ''James [[folder:''James Pond: Underwater Agent'']]



[[folder: ''James Pond 2: Codename [=RoboCod=]'']]

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[[folder: ''James [[folder:''James Pond 2: Codename [=RoboCod=]'']]



[[folder: ''James Pond 3: Operation [=StarFI5H=]'']]

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[[folder: ''James [[folder:''James Pond 3: Operation [=StarFI5H=]'']]



* GameBreakingBug: {{Downplayed}}. There's a glitch that can cause Pond to fall through the solid ground and die from falling to the bottom of the screen. The glitch itself occurs randomly, but one way it can intentionally be triggered is to try and pick up a jetpack while standing upside-down when the ceiling and ground are close enough.

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* GameBreakingBug: {{Downplayed}}. There's a glitch that can cause Pond to fall through the solid ground and die from falling to the bottom of the screen. The glitch itself occurs randomly, but one way it can intentionally be triggered is to try and pick up a jetpack while standing upside-down when the ceiling and ground are close enough.*
* GottaCatchThemAll: Or rather, "Gotta Beat Them All"--there are four "cheese mine" levels and four Stiltonium machines James Pond must find and destroy (by beating the former and using a bomb or dynamite on the latter) in order to actually win the game.
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* NonLethalBottomlessPit: As stated above, the bottomless pits only take away one of James' energy, and don't kill him instantly unless it's his last hit.

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* NonLethalBottomlessPit: NonLethalBottomlessPits: As stated above, the bottomless pits only take away one of James' energy, and don't kill him instantly unless it's his last hit.
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Now YMMV.


* NintendoHard: The first game... wooo, where do we begin? Enemies that rapidly appear and attack, invisible jellyfish that suck your life without you knowing, and no mercy-invincibility means that Pond will die very fast, especially in the later stages.

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Paragraph removed per wick cleanup.


* {{Snowlems}}: They appear as enemies.[[spoiler: Dr. Maybe himself operates a Snowman mech suit as the FinalBoss.]]

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* {{Snowlems}}: They appear as enemies.[[spoiler: Dr.[[spoiler:Dr. Maybe himself operates a Snowman mech suit as the FinalBoss.]]



* AxCrazy: One of the enemies, "Alan [=McRat=]", DrivesLikeCrazy and tries to run over Pond.[[spoiler: Dr. Maybe himself becomes a non-violent variant during his VillainousBreakdown if you get the good ending when in Sandbox Mode, where he quotes Darth Vader and claims he's been playing ''I-Spy with his Uncle Frank!'']]

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* AxCrazy: One of the enemies, "Alan [=McRat=]", DrivesLikeCrazy and tries to run over Pond.[[spoiler: Dr.[[spoiler:Dr. Maybe himself becomes a non-violent variant during his VillainousBreakdown if you get the good ending when in Sandbox Mode, where he quotes Darth Vader and claims he's been playing ''I-Spy with his Uncle Frank!'']]



%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.



* [[spoiler: LukeIAmYourFather: {{Subverted}}, Dr. Maybe was simply losing it.]]

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* [[spoiler: LukeIAmYourFather: [[spoiler:LukeIAmYourFather: {{Subverted}}, Dr. Maybe was simply losing it.]]



* MiningForCookies: Mining cheese from the moon is Dr. Maybe's goal. It's {{Justified}} since the Moon is (albeit not only) [[CheesyMoon actually made of cheese]], but he apparently wants a specific, edible kind (which is ''also'' justified, since stepping and walking on the regular soil would probably get it inedibly dirty). There are four levels in the game taking place at Cheese mines, which when cleared, become permanently inaccessible. [[spoiler: The Mines are actually a cover-up for Dr. Maybe's real plan, which is extracting presumably ''radioactive'' cheese, Stiltonium, to make bombs with.]]

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* MiningForCookies: Mining cheese from the moon is Dr. Maybe's goal. It's {{Justified}} since the Moon is (albeit not only) [[CheesyMoon actually made of cheese]], but he apparently wants a specific, edible kind (which is ''also'' justified, since stepping and walking on the regular soil would probably get it inedibly dirty). There are four levels in the game taking place at Cheese mines, which when cleared, become permanently inaccessible. [[spoiler: The [[spoiler:The Mines are actually a cover-up for Dr. Maybe's real plan, which is extracting presumably ''radioactive'' cheese, Stiltonium, to make bombs with.]]



** [[spoiler: Shut down the mines but forget to destroy the stiltonium machines and [[ItsAWonderfulFailure Dr. Maybe attacks the Earth with incredibly-smelly cheese bombs.]] It's also implied he ''kills'' James Pond by turning him into canned fish meat!]]
** The last two are good endings that only differ in Dr. Maybe's dialogue. If you beat the game without cheating, Dr. Maybe simply goes on a rant about how his schemes are constantly ruined despite his effort. The ''other'' good ending, which strangely only happens if you use the Sandbox Mode cheat password, [[spoiler: has Dr. Maybe [[VillainousBreakdown going nuts and quoting]] [[Franchise/StarWars quoting Darth Vader]] by claiming [[LukeIAmYourFather "I am]] [[BlatantLies your father..."]] and then claiming ''he's been playing I-Spy with his Uncle Frank!'']]

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** [[spoiler: Shut [[spoiler:Shut down the mines but forget to destroy the stiltonium machines and [[ItsAWonderfulFailure Dr. Maybe attacks the Earth with incredibly-smelly cheese bombs.]] It's also implied he ''kills'' James Pond by turning him into canned fish meat!]]
** The last two are good endings that only differ in Dr. Maybe's dialogue. If you beat the game without cheating, Dr. Maybe simply goes on a rant about how his schemes are constantly ruined despite his effort. The ''other'' good ending, which strangely only happens if you use the Sandbox Mode cheat password, [[spoiler: has [[spoiler:has Dr. Maybe [[VillainousBreakdown going nuts and quoting]] [[Franchise/StarWars quoting Darth Vader]] by claiming [[LukeIAmYourFather "I am]] [[BlatantLies your father..."]] and then claiming ''he's been playing I-Spy with his Uncle Frank!'']]



* PutOnAPrisonBus:[[spoiler: Unlike the previous two games, Dr. Maybe gets sent to jail at the end.]]
* SecretLevel: There's '''lot''' of them in this game. Most of which can be accessed by a Micro-map item that resembles a face with blue curtain bangs. Some micro-maps open up a whole series of levels, some of which have a Micro-map in them too! Although all but one of the secret levels directly accessed by a micro-map have a fake micro-map that does nothing. [[spoiler: One of the secret levels can only be accessed by falling into a certain pit, and it ends up at the last level, Neopolitan Peninsula.]]

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* PutOnAPrisonBus:[[spoiler: Unlike PutOnAPrisonBus:[[spoiler:Unlike the previous two games, Dr. Maybe gets sent to jail at the end.]]
* SecretLevel: There's '''lot''' of them in this game. Most of which can be accessed by a Micro-map item that resembles a face with blue curtain bangs. Some micro-maps open up a whole series of levels, some of which have a Micro-map in them too! Although all but one of the secret levels directly accessed by a micro-map have a fake micro-map that does nothing. [[spoiler: One [[spoiler:One of the secret levels can only be accessed by falling into a certain pit, and it ends up at the last level, Neopolitan Peninsula.]]



** [[spoiler: If you get the good ending while playing in Sandbox Mode, you get not only a good, but a funny ending where Dr. Maybe has a psychotic breakdown and quotes Darth Vader, saying "I am your father..."]]

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** [[spoiler: If [[spoiler:If you get the good ending while playing in Sandbox Mode, you get not only a good, but a funny ending where Dr. Maybe has a psychotic breakdown and quotes Darth Vader, saying "I am your father..."]]
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* AcmeProducts: Dr. Maybe is the head of ACME Oil in the first game. Said oil is polluting the environment.
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checked the manual, they're lemons


* EdibleAmmunition: Pond now can use a fruit gun he either must find on the ground or take from certain mouse enemies. There are five different fruit ammo, two pairs of which are virtually identical; apples (the default ammo) and cherries are balanced, oranges and onions/lemons(?) are rapid-fire, and cupcakes are homing bullets.

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* EdibleAmmunition: Pond now can use a fruit gun he either must find on the ground or take from certain mouse enemies. There are five different fruit ammo, two pairs of which are virtually identical; apples (the default ammo) and cherries are balanced, oranges and onions/lemons(?) lemons are rapid-fire, and cupcakes are homing bullets.

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* AbnormalAmmo: Returning from the first game after being absent from ''[=RoboCod=]'', Pond can shoot enemies again, but with a fruit gun he needs to find first. There are five different fruit ammo, two pairs of which are virtually identical; apples (the default ammo) and cherries are balanced, oranges and onions/lemons(?) are rapid-fire, and cupcakes are homing bullets.

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* AbnormalAmmo: Returning from the first game after being absent from ''[=RoboCod=]'', Pond can shoot enemies again, but with a fruit gun he needs to find first. There are five different fruit ammo, two pairs of which are virtually identical; apples (the default ammo) and cherries are balanced, oranges and onions/lemons(?) are rapid-fire, and cupcakes are homing bullets.(See EdibleAmmunition below)


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* EdibleAmmunition: Pond now can use a fruit gun he either must find on the ground or take from certain mouse enemies. There are five different fruit ammo, two pairs of which are virtually identical; apples (the default ammo) and cherries are balanced, oranges and onions/lemons(?) are rapid-fire, and cupcakes are homing bullets.
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* MascotWithAttitude: It was the 90s, after all. The very heyday of the animal-mascot platformer started by [[VideoGame/SonicTheHedgehog a certain blue rodent]]. Though James Pond [[OlderThanTheyThink actually predates Sonic,]] as ''Underwater Agent'' was released for the Amiga in 1990. Also unlike most examples is that he's not TotallyRadical so much as {{Camp}}y

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* MascotWithAttitude: It was the 90s, after all. The very heyday of the animal-mascot platformer started by [[VideoGame/SonicTheHedgehog [[Franchise/SonicTheHedgehog a certain blue rodent]]. Though James Pond [[OlderThanTheyThink actually predates Sonic,]] as ''Underwater Agent'' was released for the Amiga in 1990. Also unlike most examples is that he's not TotallyRadical so much as {{Camp}}y
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* PolarBearsAndPenguins: Well, not even polar bears, ''just'' penguins. The ones in the levels themselves may or may not be bombs, but they definitely are part of the Product Placement mentioned below.
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* ExpressiveHealthBar: The games have expressive ''life count'', with James's expression on the heads-up display reflecting the number of remaining lives (which in the first two games he counts with his fingers).

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* ExpressiveHealthBar: The games have expressive ''life count'', with James's expression on the heads-up display reflecting the number of remaining lives (which in the first two games he counts with his fingers). The first two games also demonstrate Pond getting angrier as he loses lives, while he has a fearful expression on his last life in the third game.
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* ExpressiveHealthBar: The games have expressive ''life count'', with James's expression on the heads-up display reflecting the number of remaining lives (which in the first two games he counts with his fingers).
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* {{Blackground}}: Both in the original Amiga version and the Sega Genesis and SNES versions, the backgrounds of the levels will be complex (in the former, it's colorful parallax patterns mostly, and in the latter two for technical reasons, it's objects related to the level themes, but some bonus rooms, as well as the final room of the art and music level, have nothing but black.


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* {{Blackground}}: Unlike the above example from ''[=RoboCod=]'', the backgrounds aren't outright ''nothing'' per se, but a black space background with stars. Most of the levels in the game have plains or mountains, so the space background is saved for some boss levels and levels in high places. Two levels in the ice cream world have snow in front of the screen with this background. In the Amiga versions, however, ''all'' levels are like this.
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removed ymmv potholes


* NoFairCheating: Averted with one of ''James Pond 3'''s Good Endings, which if you use the cheat password, gives you an otherwise normal good ending where [[spoiler:[[SugarWiki/CrowningMomentOfFunny Dr. Maybe goes delirious]] and starts quoting Darth Vader. ]]The closest thing to this trope you get is a "Now try without cheating!" message that appears ''after'' the enemy list and credits.

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* NoFairCheating: Averted with one of ''James Pond 3'''s Good Endings, which if you use the cheat password, gives you an otherwise normal good ending where [[spoiler:[[SugarWiki/CrowningMomentOfFunny Dr. [[spoiler:Dr. Maybe goes delirious]] delirious and starts quoting Darth Vader. ]]The closest thing to this trope you get is a "Now try without cheating!" message that appears ''after'' the enemy list and credits.



** [[spoiler: If you get the good ending while playing in Sandbox Mode, you get not only a good, but a [[SugarWiki/CrowningMomentOfFunny funny]] ending where Dr. Maybe has a psychotic breakdown and quotes Darth Vader, saying "I am your father..."]]

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** [[spoiler: If you get the good ending while playing in Sandbox Mode, you get not only a good, but a [[SugarWiki/CrowningMomentOfFunny funny]] funny ending where Dr. Maybe has a psychotic breakdown and quotes Darth Vader, saying "I am your father..."]]

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The Green Aesop really only applies to the first game... unless you consider penguins being saved as a Green Aesop, but that still had to do with more of a Saving Christmas plot and not the environment.


* GreenAesop: Most levels are about James Pond trying to prevent the destruction of the environment or extinction of endangered species.


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* GreenAesop: Most levels are about James Pond trying to prevent the destruction of the environment or extinction of endangered species.
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* AffectionateParody: Of the ''Franchise/JamesBond'' series. The levels in the original game are all named after films in the series.


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* GreenAesop: Most levels are about James Pond trying to prevent the destruction of the environment or extinction of endangered species.
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* WarpZone: Two levels in the game, "The Chunnel" a NintendoHard yellow cheese cave that [[PointOfNoReturn will trap you]] in the first world, and "The Lost Caves", another cave level very late in the game (in the Blue cheese world), have these. For the former, it's the only way to get out, where it takes you to "Nether Slimeswold", but for the latter, it takes you to a SecretLevel not accessible by a Micro-map, "The Long Tunnel", which itself has a WarpZone going to the final level, "Neopolitan Peninsula". The [=McVitie's=] Penguin biscuit ProductPlacement also returns from ''RoboCod'' in a level exclusive to the Amiga versions that can be accessed through one of these in the second level, "East of Edam".

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* WarpZone: Two levels in the game, "The Chunnel" a NintendoHard yellow cheese cave that [[PointOfNoReturn will trap you]] in the first world, and "The Lost Caves", another cave level very late in the game (in the Blue cheese world), have these. For the former, it's the only way to get out, where it takes you to "Nether Slimeswold", but for the latter, it takes you to a SecretLevel not accessible by a Micro-map, "The Long Tunnel", which itself has a WarpZone going to the final level, "Neopolitan Peninsula". The [=McVitie's=] Penguin biscuit ProductPlacement also returns from ''RoboCod'' ''[=RoboCod=]'' in a level exclusive to the Amiga versions that can be accessed through one of these in the second level, "East of Edam".

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* LaserGuidedKarma:[[spoiler: Unlike the previous two games, Dr. Maybe gets sent to jail at the end.]]


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* PutOnAPrisonBus:[[spoiler: Unlike the previous two games, Dr. Maybe gets sent to jail at the end.]]
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* GettingCrapPastTheRadar: A really mild one, but the game gets away with a single use of "[[PrecisionFStrike damn]]" if you beat a boss. This password screen is different from the one you get if you get a save beacon in an otherwise normal level.

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%% * GettingCrapPastTheRadar: A really mild one, but GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the game gets away with a single use of "[[PrecisionFStrike damn]]" if you beat a boss. This password screen is different from future, please check the one you get if you get a save beacon in an otherwise normal level.trope page to make sure your example fits the current definition.

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