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* PistolWhip: For handguns, revolvers, and primaries without bayonets, as well as a number of other weapons, this is how their melee kills are done, with the user often smacking their foe to death with the aforementioned weapon(s) on hand.
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* PowerfulPick: The Mountaineer classes are issued with pickaxes as an unlockable melee weapon, which, when compared to rifle bayonets, have a faster swinging rate.

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* PowerfulPick: The Mountaineer classes are issued with pickaxes icepicks as an unlockable melee weapon, which, when compared to rifle bayonets, have a faster swinging rate.
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* BottomlessMagazines: Averted. Both handheld weapons and emplacements will eventually run out of ammunition, making ammunition resupply a must for long battles, which are inevitable given the size and scale of each map.

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* AntiInfantry: Given that it's UsefulNotes/WorldWarI, there are several weapons and obstacles meant to stop mass infantry attacks.
** The engineer class is given the ability to construct various fixed weapons and fortifications, among which include heavy machine guns and barbed wire fences. The former can cut down large units that are exposed and/or attacking a position. The latter meanwhile can block and non-fatally wound anyone unlucky enough to get into its path, allowing for infantry attacks to be redirected to more heavily defended areas, slow down their attack significantly, or outright prevent them from advancing.

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* AntiInfantry: Given that it's UsefulNotes/WorldWarI, there are several weapons and obstacles meant to stop mass infantry attacks.
** The engineer class is given
attacks, most of which are constructed by the ability to construct Engineer class. These include various fixed weapons and fortifications, among which include heavy machine guns and barbed wire fences. The former can cut down large units that are exposed and/or attacking a position. The latter meanwhile can block and non-fatally wound anyone unlucky enough to get into its path, allowing for infantry attacks to be redirected to more heavily defended areas, slow down their attack significantly, or outright prevent them from advancing.
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Added DiffLines:

* AntiInfantry: Given that it's UsefulNotes/WorldWarI, there are several weapons and obstacles meant to stop mass infantry attacks.
** The engineer class is given the ability to construct various fixed weapons and fortifications, among which include heavy machine guns and barbed wire fences. The former can cut down large units that are exposed and/or attacking a position. The latter meanwhile can block and non-fatally wound anyone unlucky enough to get into its path, allowing for infantry attacks to be redirected to more heavily defended areas, slow down their attack significantly, or outright prevent them from advancing.
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* GrenadeLauncher: Rifle grenade launchers for the standard service rifles of each faction are available for the Rifleman class as an unlockable weapon.
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* TacticalWithdrawal: Much like in ''Verdun'', you need to capture the enemy sector within a set time limit and without too many casualties, or this ensues. Also, if you do not retreat in time, [[DirtyCoward you're executed for desertion]].

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* GunAccessories: Most weapons will have bayonets, special clips, and scopes for sniper rifles.



* GunAccessories: Most weapons will have bayonets, special clips, and scopes for sniper rifles.


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* MoreDakka: The Italian and Austro-Hungarian Assault classes each get access to a light machine gun, with the former getting the Villar-Perosa and the latter getting the Madsen. Compared to everyone else, who are armed with bolt-action rifles, handguns, and revolvers, these weapons can put out more lead into a targets, only being beaten by the heavy machine gun emplacements. Notably, these are the only handheld and portable automatic weapons available in the game, and only one of each Assault class per faction can use them at any given time.
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* GasMaskMooks: : Much like in ''Verdun'', you, your teammates (and the enemy) will come off as this, especially if there are gas shells landing nearby. Not doing so results in you and anyone else not wearing a mask being gassed to death.
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* BreakOutTheMuseumPiece: Several of the unlockable rifles for both sides are older designs that can compete with or are better than their standard-issue counterparts in the Carcano and Mannlicher [=M1895=] rifles in certain aspects. Of particular note is the [=M1870=] Italian Vetterli and its variants, which while having inferior stats overall, has certain advantages to it such as allowing for mid-clip reloads.

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* BreakOutTheMuseumPiece: Several of the unlockable rifles for both sides are older designs that can compete with or are better than their standard-issue counterparts in the Carcano and Mannlicher [=M1895=] rifles in certain aspects. Of particular note is the [=M1870=] Italian Vetterli and its variants, the Mannlicher M1888-90 and its variants, and the Gewehr 1888, which while having inferior stats overall, has have certain advantages to it them, such as allowing for mid-clip reloads.reloads or having better sights.
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* UrbanWarfare: Certain maps are set in mountainside towns, villages, and cities, with buildings both intact and destroyed often serving as the perfect place to set up an outpost, machine gun nest, or mortar position.
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* DeathMountain: ''The entire game'' can be considered this, as every level is set in Alpine regions turned into warzones. JustifiedTrope, given that the RealLife Battles of the Isonzo were fought in these very types of mountain environments.

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* BreakOutTheMuseumPiece: Several of the unlockable rifles for both sides are older designs that can compete with or are better than their standard-issue counterparts in the Carcano and Mannlicher [=M1895=] rifles. Of particular note is the [=M1870=] Italian Vetterli and its variants, which generally outperform the Carcano is everything but damage.

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* BreakOutTheMuseumPiece: Several of the unlockable rifles for both sides are older designs that can compete with or are better than their standard-issue counterparts in the Carcano and Mannlicher [=M1895=] rifles. rifles in certain aspects. Of particular note is the [=M1870=] Italian Vetterli and its variants, which generally outperform the Carcano is everything but damage.while having inferior stats overall, has certain advantages to it such as allowing for mid-clip reloads.
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[[caption-width-right:350:''"Mi trovo qui, la terra intorno a me..."''[[note]]"I find myself here, land all around me..."[[/labelnote]]]]

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[[caption-width-right:350:''"Mi trovo qui, la terra intorno a me..."''[[note]]"I find myself here, land all around me..."[[/labelnote]]]]
"[[/note]]]]
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[[caption-width-right:350:''"Mi trovo qui, la terra intorno a me..."'' [[note]]"I find myself here, land all around me..."[[/labelnote]] ]]

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[[caption-width-right:350:''"Mi trovo qui, la terra intorno a me..."'' [[note]]"I "''[[note]]"I find myself here, land all around me..."[[/labelnote]] ]]
"[[/labelnote]]]]
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[[caption-width-right:350:''Mi trovo qui, la terra intorno a me'']]

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[[caption-width-right:350:''Mi [[caption-width-right:350:''"Mi trovo qui, la terra intorno a me'']]
me..."'' [[note]]"I find myself here, land all around me..."[[/labelnote]] ]]
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* DeathFromAbove: Aside from mortar rounds and artillery barrages returning, this game also adds bombing runs and strafing runs into the mix, which involve bombers and fighters attacking the frontlines after being called in by officers.

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* SceneryPorn: In stark contrast to ''VideoGame/{{Verdun}}'', a lot of Isonzo's maps are in much more pristine condition, with several forests and alpine valleys still being largely intact.

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* SceneryGorn: Being set in World War I, many of the Alpine regions and towns that appear are filled with shell craters and have burnt out areas where vegetation once stood. Compared to ''Verdun'', though, the damage is overall less.
* SceneryPorn: In stark contrast to ''VideoGame/{{Verdun}}'', a lot of Isonzo's maps are in much more pristine condition, with several forests and the vegetation in alpine valleys still being largely intact.

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* BreakOutTheMuseumPiece: Several of the unlockable rifles for both sides are older designs that can compete with or are better than their standard-issue counterparts in the Carcano and Mannlicher rifles. Of particular note is the [=M1870=] Italian Vetterli and its variants, which outperform the Carcano is everything but damage.

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* BreakOutTheMuseumPiece: Several of the unlockable rifles for both sides are older designs that can compete with or are better than their standard-issue counterparts in the Carcano and Mannlicher [=M1895=] rifles. Of particular note is the [=M1870=] Italian Vetterli and its variants, which generally outperform the Carcano is everything but damage.damage.
* DeadlyGas: Being set in World War I, poison gas attacks are available as a call-in attack. As the gas is deadly to any and all soldiers present in its radius, wearing a gasmask is a must.
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* SceneryPorn: In stark contrast to ''VideoGame/{{Verdun}}'', a lot of Isonzo's maps are in much more pristine condition, with several forests and alpine valleys still being largely intact.
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* OneHitKill: Anything firing a full sized rifle round can kill you with one hit, even if it isn't a head shot. In addition, bayonet and melee weapon kills are guaranteed to be this as well should they register.
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* HoldTheLine: Essentially the premise of Offensive Mode, where one side will defend a set of objectives, with the attackers tasked with capturing or destroying said objectives. Much like its predecessors, this is much harder and complicated than it initially seems.
* GunAccessories: Most weapons will have bayonets, special clips, and scopes for sniper rifles.
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* FlareGun: A flare gun is made available for both the Officer and the Mountaineer class, with the latter having to unlock it first. The purpose of this weapon is for spotting targets for artillery, air strikes, and poison gas attacks.


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* TargetSpotter: The Mountaineer class serves as this, being issued with binoculars, an unlockable FlareGun, and the option to build a periscope for additional spotting.

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Currently, the only playable factions are the [[UsefulNotes/NewRomanLegions Royal Italian Army]] and [[UsefulNotes/TheSoundOfMartialMusic The Austro-Hungarian Army]]. Released alongside the game were several DownloadableContent cosmetic bundles for both armies.

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Currently, the only playable factions are the [[UsefulNotes/NewRomanLegions Royal Italian Army]] and [[UsefulNotes/TheSoundOfMartialMusic The Austro-Hungarian Army]]. Released alongside the game were several DownloadableContent cosmetic bundles for both armies.
armies, featuring more uniforms, soldier models, and various assortments of headgear.


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* EnemyChatter: Carrying over from its predecessors is that every enemy, and even your own squadmates, will have lines indicating that they're reloading, hit, or calling in an artillery strike. This can be useful, especially to point them out and shoot them.


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* TranslationConvention: Averted. The Austro-Hungarians speak German and the Italians speak Italian.
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* PowerfulPick: The Mountaineer classes are issued with pickaxes as an unlockable melee weapon, which, when compared to rifle bayonets, have a faster swinging rate.
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* TheManyOfDeathsOfYou: Carrying over from its predecessors. You can get bombed, strafed, blown, stabbed, shot, gassed, cut down by tripwire, drowned, or kill yourself by accident (or on purpose) with poorly thrown grenades or artillery strikes. And that's just the start.

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* TheManyOfDeathsOfYou: TheManyDeathsOfYou: Carrying over from its predecessors. You can get bombed, strafed, blown, stabbed, shot, gassed, cut down by tripwire, drowned, or kill yourself by accident (or on purpose) with poorly thrown grenades or artillery strikes. And that's just the start.
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* BreakOutTheMuseumPiece: Several of the unlockable rifles for both sides are older designs that can compete with or are better than their standard-issue counterparts in the Carcano and Mannlicher rifles. Of particular note is the [=M1870=] Italian Vetterli and its variants, which outperform the Carcano is everything but damage.

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* BreakOutTheMuseumPiece: Several of the unlockable rifles for both sides are older designs that can compete with or are better than their standard-issue counterparts in the Carcano and Mannlicher rifles. Of particular note is the [=M1870=] Italian Vetterli and its variants, which outperform the Carcano is everything but damage.damage.
* TheManyOfDeathsOfYou: Carrying over from its predecessors. You can get bombed, strafed, blown, stabbed, shot, gassed, cut down by tripwire, drowned, or kill yourself by accident (or on purpose) with poorly thrown grenades or artillery strikes. And that's just the start.
* WarIsHell: Definitely. Deaths are sudden, violent, and bloody each time, anything that moves is out to kill you, and even near-misses from artillery and gunfire are genuinely frightening and will suppress the player.
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''"Avanti Savoia!"''

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''"Avanti ->''"Avanti Savoia!"''
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* AwesomeButImpractical: Much like in ''Verdun'', all forms of poison gas shelling are this. While very good at incapacitating large numbers of enemy units on a point, its effects are the same for your troops as well, resulting in the encumbrance of using gas masks, or die a miserable death by poisoning.


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* BattleCry:
** The Italians have "Avanti Savoia!", the signature BattleCry of the Italian Army during World War I.
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''"Avanti Savoia!"''

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_2022_10_07_073146274_min.png]]
[[caption-width-right:350:''Mi trovo qui, la terra intorno a me'']]

''Isonzo'' is a historical FPS game developed by [=M2H=] and Blackmill Games, and published by the latter studio. Serving as a follow-up to their previous titles ''VideoGame/{{Verdun}}'' and ''Tannenberg'', Isonzo is, once again, set during UsefulNotes/WorldWarI, this time on the Italian Front. The name of this game comes from the titular Twelve Battles of the Isonzo from 1915 to 1917, between the Royal Italian Army and the Austro-Hungarian Army. Like its predecessor, this game is known for being [[NintendoHard rather difficult]].

In contrast to ''Verdun'', ''Isonzo'' was not released in Early Access, instead having been released as a full game from the get-go. It was released for PC, Xbox One, Xbox Series X/S, Playstation 4, and Playstation 5 on September 14th, 2022.

Currently, the only playable factions are the [[UsefulNotes/NewRomanLegions Royal Italian Army]] and [[UsefulNotes/TheSoundOfMartialMusic The Austro-Hungarian Army]]. Released alongside the game were several DownloadableContent cosmetic bundles for both armies.

!!Isonzo contains examples of:
* BayonetYa: Being set in World War I, this is a given. The vast majority of service rifles issued to players will have the rifle's bayonet on by default, allowing them to perform a melee attack for a OneHitKill.
* BreakOutTheMuseumPiece: Several of the unlockable rifles for both sides are older designs that can compete with or are better than their standard-issue counterparts in the Carcano and Mannlicher rifles. Of particular note is the [=M1870=] Italian Vetterli and its variants, which outperform the Carcano is everything but damage.

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