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* TheManyDeathsOfYou: Carrying over from its predecessors. You can get bombed, strafed, blown, stabbed, shot, gassed, cut down by tripwire, drowned, or kill yourself by accident (or on purpose) with poorly thrown grenades or artillery strikes. And that's just the start.

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* TheManyDeathsOfYou: Carrying over from its predecessors. You can get bombed, strafed, blown, stabbed, shot, gassed, cut down by tripwire, drowned, or kill yourself by accident (or on purpose) with poorly thrown grenades or artillery strikes. And that's just the start.start, with Isonzo adding new ways to die such as having rocks thrown from cliffs high above smashing into your head and face.

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* MoreDakka: The Italian and Austro-Hungarian Assault classes each get access to a light machine gun, with the former getting the Villar-Perosa and the latter getting the Madsen. Compared to everyone else, who are armed with bolt-action rifles, handguns, and revolvers, these weapons can put out more lead into a targets, only being beaten by the heavy machine gun emplacements. Notably, these are the only handheld and portable automatic weapons available in the game, and only one of each Assault class per faction can use them at any given time.

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* MoreDakka: MoreDakka:
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The Italian Italian, Austro-Hungarian, and Austro-Hungarian German Assault classes each get access to a light machine gun, with the former Italians getting the Villar-Perosa and Villar-Perosa, the latter Austro-Hungarians getting the Madsen.Madsen, and the Germans getting the [=MG08/15=]. Compared to everyone else, who are armed with bolt-action rifles, handguns, and revolvers, these weapons can put out more lead into a targets, only being beaten by the heavy machine gun emplacements. Notably, these are the only handheld and portable automatic weapons available in the game, and only one to two of each Assault class per faction can use them at any given time.time.
** The heavy machine gun emplacements from ''Tannenberg'' return here, with the Engineer class having to construct them before they can be used. In contrast to the previous game, these heavy machine guns are now given ammo reserves, and can be resupplied by riflemen with an ammunition crate.
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* RevolversAreJustBetter: Generally, revolvers like the Bodeo, Rast & Gasser, Gasser, and Reichsrevolver are capable of performing a OneHitKill on any enemy unlucky enough to be on the business end, making them excellent trench and bunker sweepers. On top of that, they're accurate up to long range, making them effectively a SniperPistol when in the hands of a skilled shooter.
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* SequelEscalation: Compared to the maps found in its predecessors, Isonzo's maps are much, much larger, with some even covering ''entire valleys and their surrounding towns''.
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* MountainWarfare: Set on the Italian Front of World War I, all of the game's maps are set in the mountains between Italy and Austria-Hungary, with the Royal Italian Army and Austro-Hungarian (and later, German) Armies fighting for control of various peaks, plateaus, and valleys in-between.

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''Isonzo'' is a historical FPS game developed by [=M2H=] and Blackmill Games, and published by the latter studio. Serving as a follow-up to their previous titles ''VideoGame/{{Verdun}}'' and ''Tannenberg'', Isonzo is, once again, set during UsefulNotes/WorldWarI, this time on the Italian Front. The name of this game comes from the titular Twelve Battles of the Isonzo from 1915 to 1917, between the Royal Italian Army and the Austro-Hungarian Army. Like its predecessor, this game is known for being [[NintendoHard rather difficult]].

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''Isonzo'' is a historical FPS game developed by [=M2H=] and Blackmill Games, and published by the latter studio. Serving as a follow-up to their previous titles ''VideoGame/{{Verdun}}'' and ''Tannenberg'', Isonzo is, once again, set during UsefulNotes/WorldWarI, this time on the Italian Front. The name of this game comes from the titular Twelve Battles of the Isonzo from 1915 to 1917, between the Royal Italian Army and the Austro-Hungarian Army.Army, with the German Army reinforcing the latter by late 1917. Like its predecessor, this game is known for being [[NintendoHard rather difficult]].



Currently, the only playable factions are the [[UsefulNotes/NewRomanLegions Royal Italian Army]] and [[UsefulNotes/TheSoundOfMartialMusic The Austro-Hungarian Army]], with the [[UsefulNotes/PrussiansInPickelhauben Imperial German Army]] to be implemented in subsequent content updates. Released alongside the game were several DownloadableContent cosmetic bundles for both armies, featuring more uniforms, soldier models, and various assortments of headgear.

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Currently, the only playable factions are the [[UsefulNotes/NewRomanLegions Royal Italian Army]] and [[UsefulNotes/TheSoundOfMartialMusic The Austro-Hungarian Army]], with and, most recently, the [[UsefulNotes/PrussiansInPickelhauben Imperial German Army]] to be implemented in subsequent content updates. Army]]. Released alongside the game were several DownloadableContent cosmetic bundles for both all three armies, featuring more uniforms, soldier models, and various assortments of headgear.


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* BattleInTheRain: The Caporetto map has the Imperial Germany Army fighting the Italian Army during a powerful rainstorm that soaks the entire mountain battlefield.

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Currently, the only playable factions are the [[UsefulNotes/NewRomanLegions Royal Italian Army]] and [[UsefulNotes/TheSoundOfMartialMusic The Austro-Hungarian Army]]. Released alongside the game were several DownloadableContent cosmetic bundles for both armies, featuring more uniforms, soldier models, and various assortments of headgear.

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Currently, the only playable factions are the [[UsefulNotes/NewRomanLegions Royal Italian Army]] and [[UsefulNotes/TheSoundOfMartialMusic The Austro-Hungarian Army]].Army]], with the [[UsefulNotes/PrussiansInPickelhauben Imperial German Army]] to be implemented in subsequent content updates. Released alongside the game were several DownloadableContent cosmetic bundles for both armies, featuring more uniforms, soldier models, and various assortments of headgear.
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* PistolWhip: For handguns, revolvers, and primaries without bayonets, as well as a number of other weapons, this is how their melee kills are done, with the user often smacking their foe to death with the aforementioned weapon(s) on hand.

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* PistolWhip: PistolWhipping: For handguns, revolvers, and primaries without bayonets, as well as a number of other non-melee weapons, this is how their melee kills are done, with the user often smacking their foe to death with the aforementioned weapon(s) on hand.hand. In contrast to bayonets, maces, pickaxes, and knives, these are not a OneHitKill, requiring the player to smack their foes at least twice to ensure a kill.

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