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* CallBack: The secret level, Return to Peru, is [[Main/ExactlyWhatItSaysOnTheTin exactly what it means]]. Indy returns to the location where [[Film/RaidersOfTheLostArk the first movie began]]. Also serves as [[Main/BookEnds Book Ends]], if and only if the player didn't purchase the Secret Map; in which case, the level will take place after the end, and will feature closing credits.
to:
* CallBack: The secret level, Return to Peru, is [[Main/ExactlyWhatItSaysOnTheTin [[ExactlyWhatItSaysOnTheTin exactly what it means]]. Indy returns to the location where [[Film/RaidersOfTheLostArk the first movie began]]. Also serves as [[Main/BookEnds Book Ends]], BookEnds, if and only if the player didn't purchase the Secret Map; in which case, the level will take place after the end, and will feature closing credits.
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* ChaseScene: Indy chasing after Volodnikov in a Benny Hill-esque fashion in the Nub's Tomb level, much like chasing a chicken. Blocking a path with a mid-sized statue [[Main/TooDumbToLive is all it takes]] to trap Volodnikov.
to:
* ChaseScene: Indy chasing after Volodnikov in a Benny Hill-esque fashion in the Nub's Tomb level, much like chasing a chicken. Blocking a path with a mid-sized statue [[Main/TooDumbToLive [[TooDumbToLive is all it takes]] to trap Volodnikov.Volodnikov.
* ColorCodedForYourConvenience: The subtitles are different colors depending on who's speaking.
** Indy is orange.
** Sophia is purple.
** Volodnikov is green.
** Turner is blue.
** {{Mooks}} are white.
* ColorCodedForYourConvenience: The subtitles are different colors depending on who's speaking.
** Indy is orange.
** Sophia is purple.
** Volodnikov is green.
** Turner is blue.
** {{Mooks}} are white.
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* CharacterNameAndTheNounPhrase
to:
* CharacterNameAndTheNounPhraseCharacterNameAndTheNounPhrase: '''Indiana Jones''' and the '''Infernal Machine''', as is standard naming convention for the franchise.
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* EternalEngine: The Infernal Machine.
to:
* EternalEngine: The Infernal Machine.Machine, a giant interdimensional portal created by beings from another dimension.
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* HeelFaceTurn: [[spoiler:Volodnikov, to some extent. He lets Indy go and cancels his search after Marduk once he realizes how dangerous the outcome is.]]
** [[spoiler:It appears to be less that and more that Volodnikov never actually intended to use the Machine.]]
*** The entire plot is arguably a subversion of the old movies. [[spoiler:At first it seems that the Russians want the machine to conquer the world, but that was really just Turner's delusion. Volodnikov reveals that he knew how dangerous the machine really was, and it's implied that he only looked for it because otherwise the Americans could have tried to actually use it (which indeed Turner does in the end, putting America squarely on the villains side for once).]]
** [[spoiler:It appears to be less that and more that Volodnikov never actually intended to use the Machine.]]
*** The entire plot is arguably a subversion of the old movies. [[spoiler:At first it seems that the Russians want the machine to conquer the world, but that was really just Turner's delusion. Volodnikov reveals that he knew how dangerous the machine really was, and it's implied that he only looked for it because otherwise the Americans could have tried to actually use it (which indeed Turner does in the end, putting America squarely on the villains side for once).]]
to:
* HeelFaceTurn: [[spoiler:Volodnikov, to some extent. He lets Indy go and cancels his search after Marduk once he realizes how dangerous the outcome is.]]
** [[spoiler:It appears to be less that and more that Volodnikov neveris (assuming he ever actually intended to use the Machine.]]
*** The entire plot is arguably a subversion of the old movies. [[spoiler:At first it seems that the Russians want the machine to conquer the world, but that was really just Turner's delusion. Volodnikov reveals that he knew how dangerous the machine really was, and it's implied that he only looked for it because otherwise the Americans could have tried to actually use it (which indeed Turner doesMachine in the end, putting America squarely on the villains side for once).first place).]]
** [[spoiler:It appears to be less that and more that Volodnikov never
*** The entire plot is arguably a subversion of the old movies. [[spoiler:At first it seems that the Russians want the machine to conquer the world, but that was really just Turner's delusion. Volodnikov reveals that he knew how dangerous the machine really was, and it's implied that he only looked for it because otherwise the Americans could have tried to actually use it (which indeed Turner does
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%%* JungleJapes: Peru.
* LethalLavaLand: The second and third Philippines levels.
* MinecartMadness: King Solomon's Mines.
* LethalLavaLand: The second and third Philippines levels.
* MinecartMadness: King Solomon's Mines.
to:
* LethalLavaLand: The second and third Philippines
* MetaTwist: The entire plot is arguably a subversion of the old movies. [[spoiler:At first it seems that the Russians want the machine to conquer the world, but that was really just Turner's delusion. Volodnikov reveals that he knew how dangerous the machine really was, and it's implied that he only looked for it because otherwise the Americans could have tried to actually use it (which indeed Turner does in the end, putting America squarely on the villains side for once).]]
* MinecartMadness: King Solomon's Mines. Indy even gets to ride the minecarts.
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* PalmtreePanic: The first Philippines level.
to:
* PalmtreePanic: The first Philippines level.level takes place on a tropical island chain.
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%%* ShiftingSandLand: Meroë.
%%* ShipLevel: The V.I. Pudovkin.
%%* ShipLevel: The V.I. Pudovkin.
to:
%%*
* ShipLevel: The V.I.
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%%* SlippySlideyIceWorld: Kazakhstan.
* {{Sufficiently Advanced Alien}}s: Heavily implied with Marduk, who lives in another dimension that can be accessed by portal (also years before [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull the fourth movie]]).
* TempleOfDoom: Teotihuacan and Olmec Valley.
* {{Sufficiently Advanced Alien}}s: Heavily implied with Marduk, who lives in another dimension that can be accessed by portal (also years before [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull the fourth movie]]).
* TempleOfDoom: Teotihuacan and Olmec Valley.
to:
*
* TempleOfDoom: Teotihuacan and Olmec
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*** The entire plot is arguably a subversion of the old movies. [[spoiler:At first it seems that the Russians want the machine to conquer the world, but that was really just Turner's delusion. Volodnikov reveals that he knew how dangerous the machine really was, and it's implied that he only looked for it because otherwise the Americans could have tried to actually use it (which indeed Turner does in the end, putting America squarely on the villains side for once).]]
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* FollowTheLeader: The game doesn't even try hiding its inspirations from the old-school ''Tomb Raider'' games. Some may even argue that The Infernal Machine is a better follow-up to Tomb Raider III than The Last Revelation, which came out virtually at the same time.
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* JungleJapes: Peru.
to:
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* ShiftingSandLand: Meroë.
* ShipLevel: The V.I. Pudovkin.
* ShipLevel: The V.I. Pudovkin.
to:
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* SlippySlideyIceWorld: Kazakhstan.
* SoOkItsAverage: The game wasn't ''bad'', but critical consensus was that it wasn't great, either, particularly due to difficult and imprecise controls. Indy had to stop moving to use the whip, which was also ''incredibly'' slow to use, making it almost useless in a fight and difficult to use on puzzles and obstacles (''especially'' when you had several whip-swings in sequence and they had to be performed quickly). [[spoiler:And the boss battle at the end ''requires'' you to use the whip to injure Marduk.]] Considering the [[Videogame/IndianaJonesAndTheFateOfAtlantis what it followed]], ''Infernal Machine'' was a step back.
* SoOkItsAverage: The game wasn't ''bad'', but critical consensus was that it wasn't great, either, particularly due to difficult and imprecise controls. Indy had to stop moving to use the whip, which was also ''incredibly'' slow to use, making it almost useless in a fight and difficult to use on puzzles and obstacles (''especially'' when you had several whip-swings in sequence and they had to be performed quickly). [[spoiler:And the boss battle at the end ''requires'' you to use the whip to injure Marduk.]] Considering the [[Videogame/IndianaJonesAndTheFateOfAtlantis what it followed]], ''Infernal Machine'' was a step back.
to:
* SoOkItsAverage: The game wasn't ''bad'', but critical consensus was that it wasn't great, either, particularly due to difficult and imprecise controls. Indy had to stop moving to use the whip, which was also ''incredibly'' slow to use, making it almost useless in a fight and difficult to use on puzzles and obstacles (''especially'' when you had several whip-swings in sequence and they had to be performed quickly). [[spoiler:And the boss battle at the end ''requires'' you to use the whip to injure Marduk.]] Considering the [[Videogame/IndianaJonesAndTheFateOfAtlantis what it followed]], ''Infernal Machine'' was a step back.
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** [[spoiler:It appears to be less that and more that Volodnikov never actually intended to use the Machine.]]
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''Indiana Jones and the Infernal Machine'' is a 3D action-platformer game based on the ''Franchise/IndianaJones'' film series, developed for the {{PC}} by Creator/LucasArts and published in November 1999. Ports were subsequently developed by Factor 5 and [=HotGen=] for the {{Nintendo 64}} and {{Game Boy Color}} respectively.
to:
''Indiana Jones and the Infernal Machine'' is a 3D action-platformer game based on the ''Franchise/IndianaJones'' film series, developed for the {{PC}} by Creator/LucasArts and published in November 1999. Ports were subsequently developed by Factor 5 and [=HotGen=] for the {{Nintendo 64}} UsefulNotes/Nintendo64 and {{Game Boy Color}} UsefulNotes/GameBoyColor respectively.
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Indiana Jones is hard at work in Utah, doing some archaeology [[RealityEnsues (and not finding a lot)]] when old flame [[Videogame/IndianaJonesAndTheFateOfAtlantis Sophia Hapgood]] drops in on him to elicit his help investigating a strange machine part and [[DirtyCommunists Russian activity]] in Babylon. Soon Indy finds himself travelling to the four corners of the earth in search of more machine parts, before the Russians do something everybody's going to regret.
** The cheat codes for the game require you to pair up the parts of the eponymous machine with Indy's previous love interests: Urgon_[[Film/IndianaJonesAndTheLastCrusade Elsa]], Taklit_[[Film/RaidersOfTheLostArk Marion]], Azerim_[[Videogame/IndianaJonesAndTheFateOfAtlantis Sophia]] and Nub_[[Film/IndianaJonesAndTheTempleOfDoom Willie]].
* HyperspaceArsenal: At the same time, Indy can be carrying his whip, three different sidearms, two rifles, a shotgun, a machete, [[StuffBlowingUp grenades, satchel charges, and a bazooka]].
* ObviousBeta: The N64 version. One of the most memorable glitches had to be the fact that in one level, when you tried to drop into a cave since access seemed impossible, when Indy fell in the water and you tried to resurface, he just swam through the air. Effective for getting in the cave, but he just drowned.
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* ObviousBeta: The N64 version. One of the most memorable glitches had to be the fact that in one level, when you tried to drop into a cave since access seemed impossible, when Indy fell in the water and you tried to resurface, he just swam through the air. Effective for getting in the cave, but he just drowned.
to:
* ObviousBeta: RealityEnsues: The N64 version. One of the most memorable glitches had to be the fact that first level features some astonishingly accurate archaeology, in one level, when you tried to drop into a cave since access seemed impossible, when which all Indy fell in the water and you tried to resurface, he just swam through the air. Effective for getting in the cave, but he just drowned.digs up is a few potsherds.
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* ShoutOut: In a final-level EasterEgg where Indy inexplicably turns into [[Videogame/MonkeyIsland Guybrush Threepwood]].
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* ChaseScene: Indy chasing after Volodnikov in a Benny Hill-esque fashion in the Nub's Tomb level, much like chasing a chicken. Blocking a path with a mid-sized statue [[Main/TooDumbToLive is all it takes]] to trap Volodnikov.
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* ChaseScene: Indy chasing after Volodnikov in a Benny Hill-esque fashion in the Nub's Tomb level, much like chasing a chicken. Blocking a path with a mid-sized statue [[Main/TooDumbToLive is all it takes]] to trap Volodnikov.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/indiana_jones_and_the_infernal_machine.jpg]]
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''Indiana Jones and the Infernal Machine'' is a 3D action-platformer game based on the ''Franchise/IndianaJones'' film series, developed for the {{PC}} by Creator/LucasArts and published in November 1999. Ports were subsequently developed by Factor 5 and [=HotGen=] for the {{Nintendo 64}} and {{Gameboy Color}} respectively.
to:
''Indiana Jones and the Infernal Machine'' is a 3D action-platformer game based on the ''Franchise/IndianaJones'' film series, developed for the {{PC}} by Creator/LucasArts and published in November 1999. Ports were subsequently developed by Factor 5 and [=HotGen=] for the {{Nintendo 64}} and {{Gameboy {{Game Boy Color}} respectively.
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* AbnormalAmmo: There's a cheat that makes your bazooka fire rubber chickens.
to:
* AbnormalAmmo: There's a The easter egg cheat that makes your bazooka fire rubber chickens.
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* BigBadEnsemble: [[DirtyCommunists Volodnikov]], [[spoiler: [[GeneralRipper Turner]]]], and [[SufficientlyAdvancedAliens Marduk]].
to:
* BigBadEnsemble: [[DirtyCommunists Volodnikov]], [[spoiler: [[GeneralRipper [[spoiler:[[GeneralRipper Turner]]]], and [[SufficientlyAdvancedAliens Marduk]].
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* EasilyForgiven: [[spoiler: Volodnikov. Indy doesn't seem to have too many objections to him sending hordes of mooks to kill him in the end, and they all go out for vodka after Indy (truthfully) denies meeting God in the Aetherium.]]
to:
* EasilyForgiven: [[spoiler: Volodnikov.[[spoiler:Volodnikov. Indy doesn't seem to have too many objections to him sending hordes of mooks to kill him in the end, and they all go out for vodka after Indy (truthfully) denies meeting God in the Aetherium.]]
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* FollowTheLeader: The game doesn't even try hiding its inspirations from the old-school Tomb Raider games. Some may even argue that The Infernal Machine is a better follow-up to Tomb Raider III than The Last Revelation, which came out virtually at the same time.
to:
* FollowTheLeader: The game doesn't even try hiding its inspirations from the old-school Tomb Raider ''Tomb Raider'' games. Some may even argue that The Infernal Machine is a better follow-up to Tomb Raider III than The Last Revelation, which came out virtually at the same time.
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* FusionDance: [[spoiler: Marduk's OneWingedAngel form is this, when he possesses Sophia for the final confrontation.]]
* HeelFaceTurn: [[spoiler: Volodnikov, to some extent. He lets Indy go and cancels his search after Marduk once he realizes how dangerous the outcome is.]]
* HeelFaceTurn: [[spoiler: Volodnikov, to some extent. He lets Indy go and cancels his search after Marduk once he realizes how dangerous the outcome is.]]
to:
* FusionDance: [[spoiler: Marduk's [[spoiler:Marduk's OneWingedAngel form is this, when he possesses Sophia for the final confrontation.]]
* HeelFaceTurn:[[spoiler: Volodnikov, [[spoiler:Volodnikov, to some extent. He lets Indy go and cancels his search after Marduk once he realizes how dangerous the outcome is.]]
* HeelFaceTurn:
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* MyCountryRightOrWrong: [[spoiler: Sophia Hapgood. Forced to betray Jones under Turner's orders, something she doesn't particularly feel guilty about.]]
to:
* MyCountryRightOrWrong: [[spoiler: Sophia [[spoiler:Sophia Hapgood. Forced to betray Jones under Turner's orders, something she doesn't feel particularly feel guilty about.]]
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* SoOkItsAverage: The game wasn't ''bad'', but critical consensus was that it wasn't great, either, particularly due to difficult and imprecise controls. Indy had to stop moving to use the whip, which was also ''incredibly'' slow to use, making it almost useless in a fight and difficult to use on puzzles and obstacles (''especially'' when you had several whip-swings in sequence and they had to be performed quickly). [[spoiler: And the boss battle at the end ''requires'' you to use the whip to injure Marduk.]] Considering the [[Videogame/IndianaJonesAndTheFateOfAtlantis what it followed]], ''Infernal Machine'' was a step back.
to:
* SoOkItsAverage: The game wasn't ''bad'', but critical consensus was that it wasn't great, either, particularly due to difficult and imprecise controls. Indy had to stop moving to use the whip, which was also ''incredibly'' slow to use, making it almost useless in a fight and difficult to use on puzzles and obstacles (''especially'' when you had several whip-swings in sequence and they had to be performed quickly). [[spoiler: And [[spoiler:And the boss battle at the end ''requires'' you to use the whip to injure Marduk.]] Considering the [[Videogame/IndianaJonesAndTheFateOfAtlantis what it followed]], ''Infernal Machine'' was a step back.
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Added DiffLines:
* SoOkItsAverage: The game wasn't ''bad'', but critical consensus was that it wasn't great, either, particularly due to difficult and imprecise controls. Indy had to stop moving to use the whip, which was also ''incredibly'' slow to use, making it almost useless in a fight and difficult to use on puzzles and obstacles (''especially'' when you had several whip-swings in sequence and they had to be performed quickly). [[spoiler: And the boss battle at the end ''requires'' you to use the whip to injure Marduk.]] Considering the [[Videogame/IndianaJonesAndTheFateOfAtlantis what it followed]], ''Infernal Machine'' was a step back.
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* SlipperySlideyIceWorld: Kazakhstan.
to:
* SlipperySlideyIceWorld: ShipLevel: The V.I. Pudovkin.
* SlippySlideyIceWorld: Kazakhstan.
* SlippySlideyIceWorld: Kazakhstan.
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* TheForties: The game takes place in 1947.
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* TheForties: The game takes place in 1947.
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* TheForties: JungleJapes: Peru.
* LethalLavaLand: Thegame takes place in 1947.second and third Philippines levels.
* LethalLavaLand: The
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* NoGearLevel: The V.I. Pudovkin, where Indy is captured by the Soviets after gaining the third part and is stripped of all his gear and imprisoned.
* PalmtreePanic: The first Philippines level.
* PalmtreePanic: The first Philippines level.
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* ShiftingSandLand: Meroë.
* SlipperySlideyIceWorld: Kazakhstan.
* SlipperySlideyIceWorld: Kazakhstan.
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* TempleOfDoom: Teotihuacan and Olmec Valley.
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Explained plot hole
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* PlotHole: Marduk, in and out. His hostile behavior, incentive, and desire to lure the Babylonians into building a portal for him to invade Earth, a realm whose atmosphere is lethal to him, are never explained nor justified.
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fixed usage of wrong trope from my end. sorry
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* BigLippedAlligatorMoment: Indy chasing after Volodnikov in a Benny Hill-esque fashion in the Nub's Tomb level, much like chasing a chicken. Blocking a path with a mid-sized statue [[Main/TooDumbToLive is all it takes]] to trap Volodnikov.
to:
* BigLippedAlligatorMoment: ChaseScene: Indy chasing after Volodnikov in a Benny Hill-esque fashion in the Nub's Tomb level, much like chasing a chicken. Blocking a path with a mid-sized statue [[Main/TooDumbToLive is all it takes]] to trap Volodnikov.
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Added Bookworm
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* BigLippedAlligatorMoment: Indy chasing after Volodnikov in a Benny Hill-esque fashion in the Nub's Tomb level, much like chasing a chicken. Blocking a path with a mid-sized statue [[Main/TooDumbToLive is all it takes]] to trap Volodnikov.
* BookWorm: Volodnikov, according to Turner. Later proven right when Indy discovers an elevator under the ruins of Babylon, confirming Turner's claims.
* BookWorm: Volodnikov, according to Turner. Later proven right when Indy discovers an elevator under the ruins of Babylon, confirming Turner's claims.
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Added several missing tropes.
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* BrickJoke: The climax of the Return To Peru level. Indy retrieves an incredibly more valuable and ornated golden idol, much like the one René Belloq stole from him. Due to how elaborate its traps were this time, it is suspected Belloq's idol might have been nothing but a decoy.
* CallBack: The secret level, Return to Peru, is [[Main/ExactlyWhatItSaysOnTheTin exactly what it means]]. Indy returns to the location where [[Film/RaidersOfTheLostArk the first movie began]]. Also serves as [[Main/BookEnds Book Ends]], if and only if the player didn't purchase the Secret Map; in which case, the level will take place after the end, and will feature closing credits.
* CallBack: The secret level, Return to Peru, is [[Main/ExactlyWhatItSaysOnTheTin exactly what it means]]. Indy returns to the location where [[Film/RaidersOfTheLostArk the first movie began]]. Also serves as [[Main/BookEnds Book Ends]], if and only if the player didn't purchase the Secret Map; in which case, the level will take place after the end, and will feature closing credits.
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* FollowTheLeader: The game doesn't even try hiding its inspirations from the old-school Tomb Raider games. Some may even argue that The Infernal Machine is a better follow-up to Tomb Raider III than The Last Revelation, which came out virtually at the same time.
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* HeelFaceTurn: [[spoiler: Volodnikov, to some extent. He lets Indy go and cancels his search after Marduk once he realizes how dangerous the outcome is.]]
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* MyCountryRightOrWrong: [[spoiler: Sophia Hapgood. Forced to betray Jones under Turner's orders, something she doesn't particularly feel guilty about.]]
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turned added trope into a proper link
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* All The Worlds Are A Stage: There are sections of the Aetherium that revisit past locations, and items found there are used in the boss fight.
to:
* All The Worlds Are A Stage: AllTheWorldsAreAStage: There are sections of the Aetherium that revisit past locations, and items found there are used in the boss fight.
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Added trope
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* All The Worlds Are A Stage: There are sections of the Aetherium that revisit past locations, and items found there are used in the boss fight.
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* BaitAndSwitchGunshot: Turner is introduced this way, courtesy of an unfortunate mook.
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* EasilyForgiven: [[spoiler: Volodnikov. Indy doesn't seem to have too many objections to him sending hordes of Russian mooks to kill him in the end, and they all go out for vodka after Indy (truthfully) denies meeting God in the Aetherium.]]
* EternalEngine
* FinalBossNewDimension
* EternalEngine
* FinalBossNewDimension
to:
* EasilyForgiven: [[spoiler: Volodnikov. Indy doesn't seem to have too many objections to him sending hordes of Russian mooks to kill him in the end, and they all go out for vodka after Indy (truthfully) denies meeting God in the Aetherium.]]
*EternalEngine
EternalEngine: The Infernal Machine.
*FinalBossNewDimensionFinalBossNewDimension: The Marduk fight takes place in his home dimension, the Aetherium.
*
*
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* MinecartMadness
to:
* MinecartMadnessMinecartMadness: King Solomon's Mines.
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* BigBadEnsemble: [[DirtyCommunists Volodnikov]], [[spoiler: [[GeneralRipper Turner]]]], and [[SufficientlyAdvancedAliens Marduk]].
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* EasilyForgiven: [[spoiler: Volodnikov. Indy doesn't seem to have too many objections to him sending hordes of Russian mooks to kill him in the end, and they all go out for vodka after Indy (truthfully) denies meeting God in the Aetherium.]]
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* FusionDance: [[spoiler: Marduk's OneWingedAngel form is this, when he possesses Sophia for the final confrontation.]]
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Tweaks~
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''Indiana Jones And The Infernal Machine'' is a 3D action-platformer game based on the ''Franchise/IndianaJones'' film series, developed for the {{PC}} by LucasArts and published in November 1999. Ports were subsequently developed by Factor 5 and [=HotGen=] for the {{Nintendo 64}} and {{Gameboy Color}} respectively.
to:
''Indiana Jones And The and the Infernal Machine'' is a 3D action-platformer game based on the ''Franchise/IndianaJones'' film series, developed for the {{PC}} by LucasArts Creator/LucasArts and published in November 1999. Ports were subsequently developed by Factor 5 and [=HotGen=] for the {{Nintendo 64}} and {{Gameboy Color}} respectively.
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!!''Indiana Jones And The Infernal Machine'' provides examples of:
to:
!!''Indiana Jones And The and the Infernal Machine'' provides examples of:
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caps
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* DirtyCommunists: These play the role of the nazis, years before [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull the fourth movie]].
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* DirtyCommunists: These play the role of the nazis, Nazis, years before [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull the fourth movie]].
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* TheForties: The game takes place in 1947.
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* ObviousBeta: The PC version. The N64 version was this as well, [[PolishedPort but to a lesser extent]].
to:
* ObviousBeta: The PC N64 version. The N64 version was this as well, [[PolishedPort One of the most memorable glitches had to be the fact that in one level, when you tried to drop into a cave since access seemed impossible, when Indy fell in the water and you tried to resurface, he just swam through the air. Effective for getting in the cave, but to a lesser extent]].he just drowned.
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Added DiffLines:
* ObviousBeta: The PC version. The N64 version was this as well, [[PolishedPort but to a lesser extent]].
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* DirtyCommunists: These play the role of the nazis, years before the fourth movie.
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* AbnormalAmmo: There's a cheat that makes your bazooka fire rubber chickens.
* DirtyCommunists: These play the role of the nazis, years before [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull the fourthmovie.movie]].
* EternalEngine
* DirtyCommunists: These play the role of the nazis, years before [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull the fourth
* EternalEngine
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''Indiana Jones And The Infernal Machine'' is a 3D action-platformer game based on the ''Franchise/IndianaJones'' film series, developed for the {{PC}} by LucasArts and published in November 1999. Ports were subsequently developed by Factor 5 and HotGen for the {{Nintendo 64}} and {{Gameboy Color}} respectively.
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''Indiana Jones And The Infernal Machine'' is a 3D action-platformer game based on the ''Franchise/IndianaJones'' film series, developed for the {{PC}} by LucasArts and published in November 1999. Ports were subsequently developed by Factor 5 and HotGen [=HotGen=] for the {{Nintendo 64}} and {{Gameboy Color}} respectively.
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''Indiana Jones And The Infernal Machine'' is a 3D action-platformer game based on the ''Franchise/IndianaJones'' film series, developed for the {{PC}} by LucasArts and published in November 1999. Ports were subsequently developed by Factor 5 and HotGen for the {{Nintendo 64}} and {{Gameboy Color}} respectively.
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!!''Indiana Jones And The Infernal Machine'' provides examples of:
* DirtyCommunists: These play the role of the nazis, years before the fourth movie.
* FinalBossNewDimension
* MinecartMadness
* {{Sufficiently Advanced Alien}}s: Heavily implied with Marduk, who lives in another dimension that can be accessed by portal (also years before [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull the fourth movie]]).
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!!''Indiana Jones And The Infernal Machine'' provides examples of:
* DirtyCommunists: These play the role of the nazis, years before the fourth movie.
* FinalBossNewDimension
* MinecartMadness
* {{Sufficiently Advanced Alien}}s: Heavily implied with Marduk, who lives in another dimension that can be accessed by portal (also years before [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull the fourth movie]]).
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