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''Indiana Jones and the Infernal Machine'' is a 3D action-platformer game based on the ''Franchise/IndianaJones'' film series, developed for the PC by Creator/LucasArts and published in November 1999. Ports were subsequently developed by Factor 5 and [=HotGen=] for the UsefulNotes/Nintendo64 and UsefulNotes/GameBoyColor respectively.

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''Indiana Jones and the Infernal Machine'' is a 3D action-platformer game based on the ''Franchise/IndianaJones'' film series, developed for the PC by Creator/LucasArts and published in November 1999. Ports were subsequently developed by Factor 5 and [=HotGen=] for the UsefulNotes/Nintendo64 Platform/Nintendo64 and UsefulNotes/GameBoyColor Platform/GameBoyColor respectively.
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* DirtyCommunists: These play the role of the Nazis, years before [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull the fourth movie]].

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* DirtyCommunists: These play Being set in 1947, they replace the role of Nazis as the Nazis, main antagonists, years before [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull the fourth movie]].
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That means "things explode which shouldn't". Exploding is actually exactly what would happen if you fell in lava.


* MadeOfExplodium: If the game wants to get rid of an entity without it being shot, then it explodes. A broken bamboo walkway falling into lava? Explosions. A mook trips and falls into lava? He explodes. A minecart plunges into a pit? It explodes. [[spoiler:Quetzalcoatl, the giant snake boss of the Olmec Valley level, dies in a series of explosions that destroy each segment of its body.]]

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* MadeOfExplodium: If the game wants to get rid of an entity without it being shot, then it explodes. A broken bamboo walkway falling into lava? Explosions. A mook trips and falls into lava? He explodes. A minecart plunges into a pit? It explodes. [[spoiler:Quetzalcoatl, the giant snake boss of the Olmec Valley level, dies in a series of explosions that destroy each segment of its body.]]
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that's actually pretty realistic


* ConvectionSchmonvection: Indy can hop across stone blocks floating in lava with no ill effects. He only dies horribly if he actually comes into contact with lava. The same goes for enemy {{Mooks}} (who [[MadeOfExplodium explode]] if they touch lava).

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* ConvectionSchmonvection: Indy can hop across stone blocks floating in lava with no ill effects. He only dies horribly if he actually comes into contact with lava. The same goes for enemy {{Mooks}} (who [[MadeOfExplodium explode]] explode if they touch lava).
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* RedemptionEarnsLife: Volodnikov, after cancelling the search for Marduk, survives the game and walks away with Indie and Sofia in the desert.

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* RedemptionEarnsLife: Volodnikov, [[spoiler:Volodnikov, after cancelling the search for Marduk, survives the game and walks away with Indie Indy and Sofia in the desert.]]
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* AnachronismStew: [[https://en.wikipedia.org/wiki/Vsevolod_Pudovkin Vsevolod Pudovkin]] was still alive and well in 1947. It's unlikely a ship would be named after him, and pretty much impossible when he was [[DeadArtistsAreBetter still active]].
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* HealthyGreenHarmfulRed: Health is tracked by a set of wheels. First green, depleting into yellow. Then yellow depleting into red. Then red depleting into empty, black wheel. Once the red goes out, Indy drops dead.
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* GameBreakingBug:
** The N64 version frequently freezes up, due to the game pushing ''way'' past the limit of the console's hardware.
** "Palawan Volcano" can infamously end without loading the next level. Solution? Restart the game ''from the very start'' or get a save from someone who didn't get the bug and thus started "Palawan Temple".
** "The Infernal Machine" has been known to fail to spawn an aether current which Indy is required to swim down to reach the final boss. Without it, it's impossible to finish the level, and restarting until it spawns correctly is required.
** Reloading a save game during the final battle can cause King Solomon's green gem to inexplicably insert itself into Indy's inventory and despawn Marduk. No Marduk means no final boss to kill means restarting the level.
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* RedemptionEarnsLife: Volodnikov, after cancelling the search for Marduk, survives the game and walks away with Indie and Sofia in the desert.
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* ChummyCommies: [[spoiler:Volodnikov at the end of the game. He arrives after the final battle to give Indy and Sophia a helping hand out of the ruins of the Infernal Machine, and after a brief chat about what was on the other side, the three go out for drinks.]]

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* AutoSave: The PC version generates an autosave at the start of each level, but ''only'' at the start of each level. Forgetting to manually save can easily result in being sent right back to the beginning, especially if a seemingly-easy jump results in Indy bouncing off the world geometry and plummeting to his death.



** In Volodnikov's first scene, a message from his superiors reminds him that "Socialist Theory disavows the existence of supernatural powers." [[spoiler:At the end of the game, when Indy reveals to him that God was not on the other side of the portal, he remarks that "Socialist Theory disavows the existence of supernatural powers."]]

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** In Volodnikov's first scene, a message from his superiors reminds him that "Socialist Theory disavows the existence of supernatural powers." [[spoiler:At the end of the game, when Indy reveals to him that God was not on the other side of the portal, he remarks that "Socialist Theory disavows [[IronicEcho repeats the existence of supernatural powers."]]phrase]].]]



* FunWithAcronyms: There's an arbitrary rating under gameplay options called the Indy Quotient.

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* FunWithAcronyms: There's an arbitrary rating under gameplay options called the Indy Quotient.Quotient, which is a returning feature from ''VideoGame/IndianaJonesAndTheFateOfAtlantis''. The rate it goes up at depends on your difficulty level and whether or not you're using the in-game hint system.



* GameplayAndStorySegregation: A little into King Solomon's Mines, a Russian minecar will enter the system. After a chase sequence it appears as a little green dot pinging around on the mine's network map, and Indy comments on it. However he won't ever see it again [[spoiler:until he accidentally makes it crash]] because the rail network has no passing places, so it would be constantly phasing through Indy's minecar whenever he's stopped.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
** Indy is still able to visit the shop to buy health kits and ammunition between levels even when he's deep underground and/or miles from civilization.
**
A little into King Solomon's Mines, a Russian minecar will enter the system. After a chase sequence it appears as a little green dot pinging around on the mine's network map, and Indy comments on it. However he won't ever see it again [[spoiler:until he accidentally makes it crash]] because the rail network has no passing places, so it would be constantly phasing through Indy's minecar whenever he's stopped.


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* RuleOfThree: Indy will only ever carry three raft repair kits at once.

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* EmergencyWeapon: Indy has three weapons with infinite ammo but not a whole lot of damage output -- [[GoodOldFisticuffs his bare hands]], his {{whip|ItGood}}, and his {{revolver|sAreJustBetter}}. Eventually he gains a fourth: a machete, which does solid damage, but obviously only up-close - its main use is the boring reality of cleaning paths in thick foliage and cutting ropes, although it has some niche usage in being the only one of Indy's weapons to be viable underwater.

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* EmergencyWeapon: Indy has three weapons with infinite ammo but not a whole lot of damage output -- [[GoodOldFisticuffs his bare hands]], his {{whip|ItGood}}, whip, and his {{revolver|sAreJustBetter}}. Eventually he gains a fourth: a machete, which does solid damage, but obviously only up-close - its main use is the boring reality of cleaning paths in thick foliage and cutting ropes, although it has some niche usage in being the only one of Indy's weapons to be viable underwater.


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* LightningLash: In the final level, Indy can electrify his signature whip [[spoiler:and actually has to do so to defeat the FinalBoss]].
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* AwesomeButImpractical: Indy's whip. Awesome, because it's Indy's whip, and it can be used to disarm Communists. Impractical because it's very slow.

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* AwesomeButImpractical: Indy's whip. Awesome, because it's Indy's whip, and it can be used to disarm Communists. Impractical because it's very slow.Indy has to stop moving to use the whip, which is also ''incredibly'' slow to use, making it almost useless in a fight and difficult to use on puzzles and obstacles (''especially'' when you have several whip-swings in sequence and they have to be performed quickly). [[spoiler:And the boss battle at the end ''requires'' you to use the whip to injure Marduk.]]

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''Indiana Jones and the Infernal Machine'' is a 3D action-platformer game based on the ''Franchise/IndianaJones'' film series, developed for the {{PC}} by Creator/LucasArts and published in November 1999. Ports were subsequently developed by Factor 5 and [=HotGen=] for the UsefulNotes/Nintendo64 and UsefulNotes/GameBoyColor respectively.

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''Indiana Jones and the Infernal Machine'' is a 3D action-platformer game based on the ''Franchise/IndianaJones'' film series, developed for the {{PC}} PC by Creator/LucasArts and published in November 1999. Ports were subsequently developed by Factor 5 and [=HotGen=] for the UsefulNotes/Nintendo64 and UsefulNotes/GameBoyColor respectively.



* ObviousBeta: The N64 version. One of the most memorable glitches had to be the fact that in one level, when you tried to drop into a cave since access seemed impossible, when Indy fell in the water and you tried to resurface, he just swam through the air. Effective for getting in the cave, but he just drowned.
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* SpoiledByTheManual: the manual for the PC version contains the pictures, names and backgrounds of all the bosses in the game, up to and including the final boss, as well as its true nature. It even shows Indy with an electrically charged whip, which you don't get until the very end of the game. However, it stops short of spoiling [[spoiler:[[FaceHeelTurn Turner's betrayal]]]]. The N64 manual omits all of this.

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* SpoiledByTheManual: the The manual for the PC version contains the pictures, names and backgrounds of all the bosses in the game, up to and including the final boss, as well as its true nature. It even shows Indy with an electrically charged whip, which you don't get until the very end of the game. However, it stops short of spoiling [[spoiler:[[FaceHeelTurn Turner's betrayal]]]]. The N64 manual omits all of this.
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* SpoiledByTheManual: the manual for the PC version contains the pictures, names and backgrounds of all the bosses in the game, up to and including the final boss, as well as its true nature. It even shows Indy with an electrically charged whip, which you don't get until the very end of the game. [[spoiler:However, it stops short of spoiling [[FaceHeelTurn Turner's betrayal]]]]. The N64 manual omits all of this.

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* SpoiledByTheManual: the manual for the PC version contains the pictures, names and backgrounds of all the bosses in the game, up to and including the final boss, as well as its true nature. It even shows Indy with an electrically charged whip, which you don't get until the very end of the game. [[spoiler:However, However, it stops short of spoiling [[FaceHeelTurn [[spoiler:[[FaceHeelTurn Turner's betrayal]]]]. The N64 manual omits all of this.
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* SpoiledByTheManual: the manual for the PC version contains the pictures, names and backgrounds of all the bosses in the game, up to and including the final boss, as well as its true nature. It even shows Indy with an electrically charged whip, which you don't get until the very end of the game. [[spoiler:However, it stops short of spoiling [[FaceHeelTurn Turner's betrayal]]]]. The N64 manual omits all of this.
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* MacheteMayhem: Indy can find a machete in the Philippines. It's usable as a weapon (and it's your only consistent option against the piranhas and sharks that infest the upcoming water levels), but Indy mostly uses it as a tool to clear vines out of his path.
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Indiana Jones is hard at work in Utah, doing some archaeology (and not finding a lot) when old flame [[Videogame/IndianaJonesAndTheFateOfAtlantis Sophia Hapgood]] drops in on him to elicit his help investigating a strange machine part and [[DirtyCommunists Russian activity]] in Babylon. Soon Indy finds himself travelling to the four corners of the earth in search of more machine parts, before the Russians do something everybody's going to regret.

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Indiana Jones is hard at work in Utah, doing some archaeology (and not finding a lot) when old flame [[Videogame/IndianaJonesAndTheFateOfAtlantis [[VideoGame/IndianaJonesAndTheFateOfAtlantis Sophia Hapgood]] drops in on him to elicit his help investigating a strange machine part and [[DirtyCommunists Russian activity]] in Babylon. Soon Indy finds himself travelling to the four corners of the earth in search of more machine parts, before the Russians do something everybody's going to regret.
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* TranslationConvention: Volodnikov's dialogue is in English even when it would make more sense for it to be in Russian. This causes a problem in Babylon when he refers to a 'plane', his radio operator assumes he means an airplane, and Volodnikov upbraids him for not understanding he means a plane in the dimensional sense. As the two are - canonically - speaking Russian this exchange makes no sense. In Russian the word for a plane is самолет (pronounced sam-uh-lyot) whereas in the mathematical or physics sense the word for plane is уровень or слой (pronounced oo-ruh-vyen and sloy respectively), meaning there is no way the radio operator would ask whether such a plane was 'Soviet or American' but instead might ask how deeply they need to dig to reach this 'level' or 'layer.'

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* TranslationConvention: Volodnikov's dialogue is in English even when it would make more sense for it to be in Russian. This causes a problem in Babylon when he refers to a 'plane', his radio operator assumes he means an airplane, and Volodnikov upbraids him for not understanding he means a plane in the dimensional sense. As the two are - canonically - speaking Russian this exchange makes no sense. In Russian the word for a plane an airplane is самолет (pronounced sam-uh-lyot) whereas in the mathematical or physics sense the word for plane is уровень or слой (pronounced oo-ruh-vyen and sloy respectively), meaning there is no way the radio operator would ask whether such a plane was 'Soviet or American' but instead might ask how deeply they need to dig to reach this 'level' or 'layer.'
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* EmergencyWeapon: Indy has three weapons with infinite ammo but not a whole lot of damage output -- [[GoodOldFisticuffs his bare hands]], his {{whip|ItGood}}, and his {{revolver|sAreJustBetter}}. Eventually he gains fourth: a machete, which does solid damage, but obviously only up-close - it's main use is the boring reality of cleaning paths in thick foliage and cutting ropes.

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* EmergencyWeapon: Indy has three weapons with infinite ammo but not a whole lot of damage output -- [[GoodOldFisticuffs his bare hands]], his {{whip|ItGood}}, and his {{revolver|sAreJustBetter}}. Eventually he gains a fourth: a machete, which does solid damage, but obviously only up-close - it's its main use is the boring reality of cleaning paths in thick foliage and cutting ropes.ropes, although it has some niche usage in being the only one of Indy's weapons to be viable underwater.
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* AngelicAbomination: Marduk, the Babylonian god, is revealed to actually be a strange EnergyBeing from an equally strange realm known as the Aetherium, which is home to several other EnergyBeings. He is also capable of possessing the bodies of mortals, and compelled the Babylonians to build the Infernal Machine so he could conquer Earth.

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* AngelicAbomination: Marduk, the Babylonian god, is revealed to actually be a strange EnergyBeing {{Energy Being|s}} from an equally strange realm known as the Aetherium, which is home to several other EnergyBeings. He is also capable of possessing the bodies of mortals, and compelled the Babylonians to build the Infernal Machine so he could conquer Earth.
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Cloak is a Sub Trope.


* StealthBasedMission: The V.I. Pudovkin starts with Indy stripped of all his weapons and gear. He is forced to make good use of trickery and [[{{Invisibility}} Taklit's part]] to slip by the guards and retrieve his belongings.

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* StealthBasedMission: The V.I. Pudovkin starts with Indy stripped of all his weapons and gear. He is forced to make good use of trickery and [[{{Invisibility}} [[InvisibilityCloak Taklit's part]] to slip by the guards and retrieve his belongings.
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* ShiftingSandLand: Meroë is in the middle of the Egyptian desert.

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* ShiftingSandLand: Meroë is in the middle of the Egyptian Sudanese desert.
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* EmergencyWeapon: Indy has three weapons with infinite ammo but not a whole lot of damage output -- [[GoodOldFisticuffs his bare hands]], his {{whip|ItGood}}, and his {{revolver|sAreJustBetter}}.

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* EmergencyWeapon: Indy has three weapons with infinite ammo but not a whole lot of damage output -- [[GoodOldFisticuffs his bare hands]], his {{whip|ItGood}}, and his {{revolver|sAreJustBetter}}. Eventually he gains fourth: a machete, which does solid damage, but obviously only up-close - it's main use is the boring reality of cleaning paths in thick foliage and cutting ropes.
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* ColorCodedForYourConvenience: The subtitles are different colors depending on who's speaking.

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* ColorCodedForYourConvenience: ColorCodedSpeech: The subtitles are different colors depending on who's speaking.

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