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** If Indy is carrying a weapon, and gets knocked down, he might drop it, allowing his enemies to pick it up and use it against him. This, however, does not apply to unique items such as Indy's revolver, his whip, the canteen, or puzzle items, as there would be no way of recovering these if they fell into a bottomless pit.

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** If Indy is carrying a weapon, and gets knocked down, he might drop it, allowing his enemies to pick it up and use it against him. This, however, does not apply to unique items such as Indy's revolver, his whip, the canteen, or puzzle items, as there would be no way of recovering these if they fell into a bottomless pit.BottomlessPit.

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* DoNotDropYourWeapon: Subverted. Enemies lose their weapons when you hit them hard enough, but they can do the same to you. It's even possible for Indy's hat to fall off, requiring you to go pick it up.

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* DoNotDropYourWeapon: Subverted. Enemies Most enemies lose their weapons when you hit them hard enough, but they can do the same to you. It's even possible for Indy's hat to fall off, requiring you to go pick it up. Indy's whip, revolver and canteen, as well as any unique plot-critical items he finds, cannot be dropped, however.



** The Nazi flamethrower mooks are very tough and annoying to fight.

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** The Nazi flamethrower mooks are very tough and annoying to fight.fight because they cannot be grappled or disarmed, and keep knocking Indy down or setting him on fire, in both cases preventing him from fighting.



** The Black Dragon palace guards can soak a huge amount of damage and are very deadly with their spears.

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** The Black Dragon palace guards can soak a huge amount of damage and are very deadly with their spears.spears, and quite strong even when disarmed.
* EmergencyWeapon: Machetes can be used as weapons, but are fairly weak and awkward to use. It's usually better to simply rely on GoodOldFisticuffs.



* MeleeDisarming: Indy can disarm his foes with either his whip or by knocking them down and notably enemies can also disarm Indy via the knock down method.

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* MeleeDisarming: Indy can disarm his foes with either his whip or by knocking them down and notably enemies can also disarm Indy via the knock down method. However, some enemies (such as Nazi flamethrower mooks) cannot be disarmed, and Indy will never drop his starting items (revolver, whip, canteen) and unique plot-critical items.

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* CheckPointStarvation: The main source of difficulty in the game comes from this trope. You can only save after finishing a level. Any death will send you right back to the beginning. There are no medkits, and all Indy has at his disposal is a lousy canteen with fresh water that can be sporadically refilled. This particularly stands against the previous game in the franchise, ''VideoGame/IndianaJonesAndTheInfernalMachine'', where saves were unlimited.



* NintendoHard: The game can be rather challenging, owing to tricky controls and CheckPointStarvation. You can only save your game at the end of the fairly lengthy levels, and if you die the level restarts at the very beginning.

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* ActionPrologue: A deliberate ShoutOut to the opening sequence of ''Film/RaidersOfTheLostArk'' - the opening set in Ceylon has nothing to do with the main plot.

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* ActionPrologue: A deliberate ShoutOut to the opening sequence of ''Film/RaidersOfTheLostArk'' - the opening set in Ceylon has nothing barely anything to do with the main plot.


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* DragonLady: Mei Ying, and far more prominently, the Feng twins. In case of Mei Ying, that's part of her job as an infiltrator and spy to do the whole FemmeFatale stuff. The twins meanwhile are a really colourful TheHeavy, checking just about every possible box there is in terms of a walking cliche.

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* ActionPrologue: A deliberate ShoutOut to the opening sequence of ''Film/RaidersOfTheLostArk''.

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* ActionPrologue: A deliberate ShoutOut to the opening sequence of ''Film/RaidersOfTheLostArk''. ''Film/RaidersOfTheLostArk'' - the opening set in Ceylon has nothing to do with the main plot.



** Chinese men of both the 1930s ''and'' circa 210BC are depicted with shaved foreheads and ponytails. This custom dates only from the Manchu conquest of China in the 17th century, so it did not exist in Qin Shi Huang's time at all, and it had been abandoned by the period in which the game is set.

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** Chinese men of both the 1930s ''and'' circa 210BC are depicted with shaved foreheads and ponytails. This custom dates only from the Manchu conquest of China in the 17th century, so it did not exist in Qin Shi Huang's time at all, and it had been mostly abandoned by the period in which the game is set.



* GoodOldFisticuffs: The primary method of fighting.

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* GoodOldFisticuffs: The primary method of fighting.fighting when running out of ammo.


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* HidingBehindTheLanguageBarrier: Mei Ying starts to badmouth Indy in Chinese when she and Marshal Kai visit Indy's office. Indy cuts through it, and while ''his'' Chinese is terrible, it's more than enough to make them both stop, as he clearly ''understands'' what's being said behind his back.


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* ZeerustCanon: UsefulNotes/QinShiHuangdi's tomb was found in 1974 as a very real thing - that's from where the famous Terracota Army is from. However, in-universe, it's 1935, and it's still stuff from legends.
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''Indiana Jones and the Emperor's Tomb'' is a third-person ActionAdventure game developed by The Collective (using the same engine they developed for ''VideoGame/BuffyTheVampireSlayer'') and published by Creator/LucasArts. It was released on February 24th, 2003 for UsefulNotes/{{Xbox}} [[labelnote:Note]](and it was later made compatible with the Xbox 360 and Xbox One)[[/labelnote]], then ported for [[UsefulNotes/AppleMacintosh Macintosh]] and [[UsefulNotes/IBMPersonalComputer Windows]] on March 25th, 2003, and for UsefulNotes/PlayStation2 on June 26th, 2003.

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''Indiana Jones and the Emperor's Tomb'' is a third-person ActionAdventure game developed by The Collective (using the same engine they developed for ''VideoGame/BuffyTheVampireSlayer'') ''VideoGame/{{Buffy the Vampire Slayer|2002}}'') and published by Creator/LucasArts. It was released on February 24th, 2003 for UsefulNotes/{{Xbox}} Platform/{{Xbox}} [[labelnote:Note]](and it was later made compatible with the Xbox 360 and Xbox One)[[/labelnote]], then ported for [[UsefulNotes/AppleMacintosh [[Platform/AppleMacintosh Macintosh]] and [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer Windows]] on March 25th, 2003, and for UsefulNotes/PlayStation2 Platform/PlayStation2 on June 26th, 2003.
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* MeleeDisarming: Indy can disarm his foes with either his whip or by knocking them down and notably enemies can also disarm Indy via the knock down method.
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* ContinuityNod: In a nod to ''Film/TempleOfDoom'', Wu Han appears, and Indy wears his white dinner-jacket.

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* ContinuityNod: In a nod to ''Film/TempleOfDoom'', ''Film/IndianaJonesAndTheTempleOfDoom'', Wu Han appears, and Indy wears his white dinner-jacket.

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