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* CruelTwistEnding: At the end of a 2-player game, [[spoiler:both players must fight each other until either is exhausted of lives, with the winner becoming the new leader of D.A.S. If time runs out before either is wiped out, whether due to the fight dragging on that long or both players refusing to kill each other, ''both of them are destroyed''.]]
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* EarnYourBadEnding: Beating the game on a one-credit run will give you a DownerEnding.

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* EarnYourBadEnding: EarnYourBadEnding[=/=]ItsAWonderfulFailure: Beating the game on a one-credit run without continues will give you a DownerEnding.



* NintendoHard: Your submarine, besides being a OneHitPointWonder, has quite a large hitbox and is really slow. This makes dodging attacks a pain in the rear. Thankfully, most enemy projectiles can be destroyed, but the ones that cannot...well. In a way, this is an act of ''mercy'', because [[spoiler:[[EarnYourBadEnding the game "rewards" a no-continue clear]] by having your sub be destroyed at the conclusion of the FinalBoss fight]].

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* NintendoHard: Your submarine, besides being a OneHitPointWonder, has quite a large hitbox and is really slow. This makes dodging attacks a pain in the rear. Thankfully, most enemy projectiles can be destroyed, but the ones that cannot...well. In a way, this is an act of ''mercy'', because [[spoiler:[[EarnYourBadEnding the game "rewards" a no-continue clear]] [[ItsAWonderfulFailure by having your sub be destroyed at the conclusion conclusion]] of the FinalBoss fight]].
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* [[DifficultyByRegion Difficulty By Console]]: The Playstation version takes you through all the levels in a slightly different order as compared to the arcade version, leaving the [[ThatOneLevel Deep Dark Sea]] as the fifth stage (instead of fourth), the Sunken Town as the fourth (instead of second), and the Ruins as the third (instead of fifth).

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* [[DifficultyByRegion Difficulty By Console]]: DifficultyByRegion: The Playstation Japanese version (which is what the console ports are based on in all regions) takes you through all the levels in a slightly different order as compared to the arcade version, western release, leaving the [[ThatOneLevel Deep Dark Sea]] as the fifth stage (instead of fourth), the Sunken Town as the fourth (instead of second), and the Ruins as the third (instead of fifth).
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* DubNameChange: The english manual for the console version renamed the Granvia "Crimson Fire" and its unnamed blue counterpart "Azure Scourge".
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* BolivianArmyEnding: The special ending you get if you beat the game with one credit may be an aftermath of this. It shows a whole load of enemy subs/ships wrecked up on the floor of the still-collapsing D.A.S HQ, followed by your submarine wreck in the middle of them. Most likely, your sub tried to confront all of them, and well, [[DownerEnding it didn't survive]].

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* BolivianArmyEnding: The special ending you get if you beat the game with one credit may be an aftermath of this. It shows a whole load of enemy subs/ships wrecked up on the floor of the still-collapsing D.A.S HQ, followed by your submarine wreck in the middle of them. Most likely, your sub tried to confront all of them, and well, [[DownerEnding it didn't survive]].ItsAWonderfulFailure.
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* NintendoHard: Your submarine, besides being a OneHitPointWonder, has quite a large hitbox and is really slow. This makes dodging attacks a pain in the rear. Thankfully, most enemy projectiles can be destroyed, but the ones that cannot...

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* NintendoHard: Your submarine, besides being a OneHitPointWonder, has quite a large hitbox and is really slow. This makes dodging attacks a pain in the rear. Thankfully, most enemy projectiles can be destroyed, but the ones that cannot...well. In a way, this is an act of ''mercy'', because [[spoiler:[[EarnYourBadEnding the game "rewards" a no-continue clear]] by having your sub be destroyed at the conclusion of the FinalBoss fight]].
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An organization known as the D.A.S. ([[NamesToRunAwayFromReallyFast Destroy And Satsujin--"Satsujin" meaning "Massacre"]]) used [[DoomsdayDevice magnetic doomsday machines]] on the polar ice caps, causing them to melt. The entire world was quickly flooded, but a few societies survived to build over the highest land masses they could find and continue living. In this [[AfterTheEnd post apocalyptic scenario]], the D.A.S., who were prepared for this catastrophe, [[TheEmpire reigns supreme over the survivors with martial law]] and [[MechaMooks military weapons]] of [[HumongousMecha extraordinary power]]. After learning of D.A.S.'s efforts to create an even more powerful superweapon, "Yugusukyuure", the remaining survivors who are terrorized by D.A.S. secretly organize a [[LaResistance rebellion force]] using a [[SuperiorFirePowerMissileSubmarines newly developed submarine known as the Granvia]]. The [[ItsUpToYou Granvia's mission is to dive into D.A.S. enforced waters, territories and eventually the D.A.S. headquarters itself to destroy every single D.A.S. weapon in sight]].

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An organization known as the D.A.S. ([[NamesToRunAwayFromReallyFast Destroy And Satsujin--"Satsujin" meaning "Massacre"]]) used [[DoomsdayDevice magnetic doomsday machines]] on the polar ice caps, causing them to melt. The entire world was quickly flooded, but a few societies survived to build over the highest land masses they could find and continue living. In this [[AfterTheEnd post apocalyptic scenario]], the D.A.S., who were prepared for this catastrophe, [[TheEmpire reigns supreme over the survivors with martial law]] and [[MechaMooks military weapons]] of [[HumongousMecha extraordinary power]]. After learning of D.A.S.'s efforts to create an even more powerful superweapon, "Yugusukyuure", the remaining survivors who are terrorized by D.A.S. secretly organize a [[LaResistance rebellion force]] using a [[SuperiorFirePowerMissileSubmarines [[UsefulNotes/SuperiorFirePowerMissileSubmarines newly developed submarine known as the Granvia]]. The [[ItsUpToYou Granvia's mission is to dive into D.A.S. enforced waters, territories and eventually the D.A.S. headquarters itself to destroy every single D.A.S. weapon in sight]].

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Useful Notes/ pages are not tropes


* GimmickLevel: The Channel, a river running through a city overrun with the D.A.S.'s [[MechaMooks death machines]]. The water is dreadfully shallow, severely limiting your movement. Almost all of the enemies here will attack you from above the water, including the HumongousMecha [[StationaryBoss boss]]. You will have to use your SuperiorFirepowerSurfaceToAirMissiles extensively here.
* GlassCannon: Your submarine has a [[MacrossMissileMassacre T]][[SuperiorFirepowerSurfaceToAirMissiles O]][[SuperiorFirePowerMissileSubmarines N]] of firepower and can make short work of almost everything [[OneManArmy by itself]]. However, it [[OneHitPointWonder goes down in one hit]]...

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* GimmickLevel: The Channel, a river running through a city overrun with the D.A.S.'s [[MechaMooks death machines]]. The water is dreadfully shallow, severely limiting your movement. Almost all of the enemies here will attack you from above the water, including the HumongousMecha [[StationaryBoss boss]]. You will have to use your SuperiorFirepowerSurfaceToAirMissiles UsefulNotes/SuperiorFirepowerSurfaceToAirMissiles extensively here.
* GlassCannon: Your submarine has a [[MacrossMissileMassacre T]][[SuperiorFirepowerSurfaceToAirMissiles O]][[SuperiorFirePowerMissileSubmarines T]][[UsefulNotes/SuperiorFirepowerSurfaceToAirMissiles O]][[UsefulNotes/SuperiorFirePowerMissileSubmarines N]] of firepower and can make short work of almost everything [[OneManArmy by itself]]. However, it [[OneHitPointWonder goes down in one hit]]...



* SuperiorFirePowerMissileSubmarines: Your character. Also, the MiniBoss in the final stage [[MacrossMissileMassacre who loves to spam missiles]] might be considered one too.
* SuperiorFirepowerSurfaceToAirMissiles: Your anti-air attack, only usable when your submarine is surfaced. You WILL NEED THIS to damage enemies above the water (remember to surface first!), especially in the GimmickLevel, The Channel.
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* GoldenEnding: [[SubvertedTrope Subverted]]. If you do a perfect run thinking that you would get a satisfying ending, you're in for a [[DownerEnding big mistake]]...

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* GoldenEnding: [[SubvertedTrope Subverted]]. If you do a perfect run thinking that you would get a satisfying ending, you're in for a [[DownerEnding [[ItsAWonderfulFailure wonderful big mistake]]...



* LoadBearingBoss: The enemy HQ gets destroyed when [[FinalBoss Yugusukyuure]] blows up. If you're playing in the one-player mode, [[DownerEnding you either get destroyed along with the base]] or [[GoldenEnding escape in time]].

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* LoadBearingBoss: The enemy HQ gets destroyed when [[FinalBoss Yugusukyuure]] blows up. If you're playing in the one-player mode, [[DownerEnding [[ItsAWonderfulFailure you either get destroyed along with the base]] or [[GoldenEnding escape in time]].



* NoCasualtiesRun: Doing a one credit run will give you the [[MultipleEndings special ending]]. It's no GoldenEnding, [[DownerEnding unfortunately]]...

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* NoCasualtiesRun: Doing a one credit run will give you the [[MultipleEndings special ending]]. It's no GoldenEnding, [[DownerEnding unfortunately]]...ItsAWonderfulFailure, unfortunately...



* SequentialBoss: The FinalBoss. [[ViolationOfCommonSense Strangely, to get the happy ending, you need to use up at least one continue before facing the final phase]]. If you did a One Credit Run, you will get the DownerEnding instead.

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* SequentialBoss: The FinalBoss. [[ViolationOfCommonSense Strangely, to get the happy ending, you need to use up at least one continue before facing the final phase]]. If you did a One Credit Run, you will get the DownerEnding ItsAWonderfulFailure instead.



* ViolationOfCommonSense: You'd expect that beating the game on one credit will get you a GoldenEnding that's even better than the GoodEnding, but no. Doing a perfect run will net you one of the {{Downer Ending}}s instead. If you want to get the good ending, you must use up more than one credit (read: see the Continue? screen at least once) before you tackle the FinalBoss' final form.

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* ViolationOfCommonSense: You'd expect that beating the game on one credit will get you a GoldenEnding that's even better than the GoodEnding, but no. Doing a perfect run will net you one of the {{Downer Ending}}s "ItsAWonderfulFailure" instead. If you want to get the good ending, you must use up more than one credit (read: see the Continue? screen at least once) before you tackle the FinalBoss' final form.
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* DownerEnding: [[MultipleEndings Three of them]]. In the first [[spoiler:when you beat the game as one player [[NoDamageRun without using any continues]], you are destroyed along with the enemy base]]. The second and third occur [[spoiler:when you beat the game with two players, and are [[FightingYourFriend forced to fight your friend]]. If you succeed in destroying in the other player, you [[FaceHeelTurn become the new leader of the D.A.S]]. If the time runs out before any of the players are destroyed, both characters sink to the bottom of the ocean.]]

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* DownerEnding: [[MultipleEndings Three of them]]. In the first [[spoiler:when you beat the game as one player [[NoDamageRun without using any continues]], you are destroyed along with the enemy base]]. The second and third occur [[spoiler:when you beat the game with two players, and are [[FightingYourFriend forced to fight your friend]]. If you succeed in destroying in the other player, you [[FaceHeelTurn become the new leader of the D.A.S]]. If the time runs out before any of the players are destroyed, both characters sink to the bottom of the ocean.]]]] The first two are also somewhat exaggerated examples of ItsAWonderfulFailure as well.
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* DoWellButNotPerfect: If you managed to reach the [[SequentialBoss final form]] of the FinalBoss in one credit, you would get the special ending. It's [[DownerEnding not a happy one]]. Beating the game on more than one credit gave you the happy ending. Apparently, the boss has a "furious explosion" that destroys your sub should you get the bad ending.

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* DoWellButNotPerfect: If you managed to reach the [[SequentialBoss final form]] of the FinalBoss in one credit, you would get the special ending. It's [[DownerEnding not a happy one]].ItsAWonderfulFailure. Beating the game on more than one credit gave you the happy ending. Apparently, the boss has a "furious explosion" that destroys your sub should you get the bad ending.
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** "Unrelated"? Maybe, but all of those games, and a few others, were part of Irem's Post-Apocalypse Series, a set of games which were all staged in a desolate wasteland future. So it is likely they're meant to be some kind of errant timeline, made up of a bunch of games all set in the wake of...well probably this "flood the world" nonsense, seeing as Undercover Cops and Air Duel features stages with flooded, war zone cities in the background, probably the result of D.A.S.'s psychopathic plans for world domination.
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''In the Hunt'' (Japanese: ''Kaitei Daisensou'', "Big Sea Battle") is a 1993 HorizontalScrollingShooter arcade game by Creator/{{Irem}}. It was later ported to the Sega Saturn, the PlayStation and Windows 95 for the PC.

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''In the Hunt'' (Japanese: ''Kaitei Daisensou'', "Big Sea Battle") is a 1993 HorizontalScrollingShooter arcade game by Creator/{{Irem}}. It was later ported to the Sega Saturn, the PlayStation UsefulNotes/PlayStation and Windows 95 for the PC.
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Please do not add more than one image to a work page.


[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/InTheHunt.png]]
[[caption-width-right:320:I have a sinking feeling about this...]]



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Nakespace


* VillainBasedFranchise: The Dark Anarchy Society/Destroy And Satsujin are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''FireBarrel'', and the beat-'em-up ''VideoGame/UndercoverCops''.

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* VillainBasedFranchise: The Dark Anarchy Society/Destroy And Satsujin are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''FireBarrel'', ''VideoGame/FireBarrel'', and the beat-'em-up ''VideoGame/UndercoverCops''.
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The game's development team would go on to later create ''Gunforce 2'' for Irem. After leaving Irem, they formed their own company Nazca Corporation. With their new company the team created ''MetalSlug'' on the Neo Geo. The similarities in both games are clearly seen in the artistic style used.


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The game's development team would go on to later create ''Gunforce 2'' for Irem. After leaving Irem, they formed their own company Nazca Corporation. With their new company the team created ''MetalSlug'' ''VideoGame/MetalSlug'' on the Neo Geo. The similarities in both games are clearly seen in the artistic style used.




* TimedMission: Like MetalSlug, there is a timer at the bottom of the screen that resets if you lose a life. If it runs out, you lose a life.

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* TimedMission: Like MetalSlug, ''VideoGame/MetalSlug'', there is a timer at the bottom of the screen that resets if you lose a life. If it runs out, you lose a life.
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** And more {{Shout Out}}s to ''SubmarineAttack'', another HorizontalScrollingShooter involving a submarine. Submarine Attack also had a LivingStatue boss in the ruins level. There are also bomb-dropping ships and helicopters that attack in the ''exact same manner'' as Submarine Attack.

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** And more {{Shout Out}}s to ''SubmarineAttack'', ''VideoGame/SubmarineAttack'', another HorizontalScrollingShooter involving a submarine. Submarine Attack also had a LivingStatue boss in the ruins level. There are also bomb-dropping ships and helicopters that attack in the ''exact same manner'' as Submarine Attack.

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** However, if used properly, it is the [[AwesomeYetPractical most damaging weapon in the game]].
* AwesomeYetPractical: The green [[PowerUp power-up]] gives your submarine the ability to fire a shotgun torpedo that [[SpreadShot splits into 2-4 exploding shrapnel]] upon contact or after it travels a certain distance. Like the SpreadShot in {{Contra}}, it is able to take out multiple groups of weak enemies easily. Enemies in contact with the exploding shrapnel are damaged by it as well.



* BreatherLevel: In the arcade version, the rather easy Seabed Ruins was preceded by the ScrappyLevel. Following it was the rather tough final stage.



* FridgeLogic: The boss of the [[LethalLavaLand Deep Dark Sea]] spews deadly fire in a flamethrower fashion. How the fire doesn't die out while underwater is beyond me.



* NintendoHard: You submarine, besides being a OneHitPointWonder, has quite a large hitbox and is really slow. This makes dodging attacks a pain in the rear. Thankfully, most enemy projectiles can be destroyed, but the ones that cannot...

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* NintendoHard: You Your submarine, besides being a OneHitPointWonder, has quite a large hitbox and is really slow. This makes dodging attacks a pain in the rear. Thankfully, most enemy projectiles can be destroyed, but the ones that cannot...
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* BoringButPractical: The red [[PowerUp power-up]] just makes you ship shoot larger, more damaging versions of the standard weapon. Fortunately, it has the best rate of fire out of the three primary weapons.

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* BoringButPractical: The red [[PowerUp power-up]] just makes you your ship shoot larger, more damaging versions of the standard weapon. Fortunately, it has the best rate of fire out of the three primary weapons.



* DownerEnding: [[MultipleEndings Three of them]]. In the first [[spoiler: when you beat the game as one player [[NoDamageRun without using any continues]], you are destroyed along with the enemy base]]. The second and third occur [[spoiler: when you beat the game with two players, and are [[FightingYourFriend forced to fight your friend]]. If you succeed in destroying in the other player, you [[FaceHeelTurn become the new leader of the D.A.S]]. If the time runs out before any of the players are destroyed, both characters sink to the bottom of the ocean.]]
* DualBoss: The boss fight of the Ruined City stage has you fighting two...robots. They're the control units for the missiles you had to weave your way through.

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* DownerEnding: [[MultipleEndings Three of them]]. In the first [[spoiler: when [[spoiler:when you beat the game as one player [[NoDamageRun without using any continues]], you are destroyed along with the enemy base]]. The second and third occur [[spoiler: when [[spoiler:when you beat the game with two players, and are [[FightingYourFriend forced to fight your friend]]. If you succeed in destroying in the other player, you [[FaceHeelTurn become the new leader of the D.A.S]]. If the time runs out before any of the players are destroyed, both characters sink to the bottom of the ocean.]]
* DualBoss: The boss fight of the Ruined City stage has you fighting two... robots. They're the control units for the missiles you had to weave your way through.



* FaceHeelTurn: [[spoiler: You pull this off if you [[FightingYourFriend destroy your friend]] after beating [[FinalBoss Yugusukyuure]] with two players]]

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* FaceHeelTurn: [[spoiler: You [[spoiler:You pull this off if you [[FightingYourFriend destroy your friend]] after beating [[FinalBoss Yugusukyuure]] with two players]]players.]]



* ImprobableWeaponUser: The anti-aircraft weapon, when [[SecondaryFire used in the water]] allows you to fire out ''balloons'' that float up to the surface and explode on contact. More useful than you'd think, as they can be rapid-fired into an enemy (as long as not many balloons are on screen), and the floating balloons will protect you from DeathFromAbove.

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* ImprobableWeaponUser: The anti-aircraft weapon, when [[SecondaryFire used in the water]] water]], allows you to fire out ''balloons'' that float up to the surface and explode on contact. More useful than you'd think, as they can be rapid-fired into an enemy (as long as not many balloons are on screen), and the floating balloons will protect you from DeathFromAbove.



* MirrorMatch: [[spoiler: You have to [[FightingYourFriend fight against the other player]] in a one-on-one duel if you beat the FinalBoss with both players]]

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* MirrorMatch: [[spoiler: You [[spoiler:You have to [[FightingYourFriend fight against the other player]] in a one-on-one duel if you beat the FinalBoss with both players]] players.]]



* StationaryBoss: The boss of The Channel Stage is a large robotic control unit for the factory, hanging from the ceiling. In its first phase, it cannot move, however, it has cannons on it that fire lasers which cause a laser-like spark to appear on the surface of the water.

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* StationaryBoss: The boss of The Channel Stage is a large robotic control unit for the factory, hanging from the ceiling. In its first phase, it cannot move, move; however, it has cannons on it that fire lasers which cause a laser-like spark to appear on the surface of the water.



** Happens literally for the three-headed dragon snail- it gets redder when it is near death. Its attacks don't get any faster or deadlier, though.

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** Happens literally for the three-headed dragon snail- snail -- it gets redder when it is near death. Its attacks don't get any faster or deadlier, though.



* VillainBasedFranchise: The Dark Anarchy Society/Destroy And Satsujin are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''FireBarrel'' and the beat-'em-up ''VideoGame/UndercoverCops''.

to:

* VillainBasedFranchise: The Dark Anarchy Society/Destroy And Satsujin are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''FireBarrel'' ''FireBarrel'', and the beat-'em-up ''VideoGame/UndercoverCops''.



* WarmUpBoss: The first boss Argock, a giant mechanical fish. Its [[MacrossMissileMassacre torpedo spam]], while not easy to destroy, is ''very easy'' to avoid. Its next attack where it tries to kill you with CombatTentacles is slightly harder to avoid- use your [[SecondaryFire depth charges]] to push them away and avoid getting killed.

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* WarmUpBoss: The first boss boss, Argock, a giant mechanical fish. Its [[MacrossMissileMassacre torpedo spam]], while not easy to destroy, is ''very easy'' to avoid. Its next attack attack, where it tries to kill you with CombatTentacles CombatTentacles, is slightly harder to avoid- avoid -- use your [[SecondaryFire depth charges]] to push them away and avoid getting killed.
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''In the Hunt'' (Japanese: ''Kaitei Daisensou'', "Big Sea Battle") is a 1993 HorizontalScrollingShooter arcade game by {{Irem}}. It was later ported to the Sega Saturn, the PlayStation and Windows 95 for the PC.

to:

''In the Hunt'' (Japanese: ''Kaitei Daisensou'', "Big Sea Battle") is a 1993 HorizontalScrollingShooter arcade game by {{Irem}}.Creator/{{Irem}}. It was later ported to the Sega Saturn, the PlayStation and Windows 95 for the PC.
Is there an issue? Send a MessageReason:
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* EarnYourBadEnding: Beating the game on a one-credit run will give you a DownerEnding.
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Tropes cannot be averted/subverted/whatever \"cruelly\"


!!'''Tropes used for this game:'''

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!!'''Tropes used for this game:'''
!!This game provides examples of:



* GoldenEnding: CRUELLY [[SubvertedTrope subverted]]. If you do a perfect run thinking that you would get a satisfying ending, you're in for a [[DownerEnding big mistake]]...

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* GoldenEnding: CRUELLY [[SubvertedTrope subverted]].Subverted]]. If you do a perfect run thinking that you would get a satisfying ending, you're in for a [[DownerEnding big mistake]]...
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Removing Nightmare Fuel potholes. NF should be on YMMV only.


* BossArenaIdiocy: [[PuzzleBoss Sougon]] would be undefeatable if not for the [[FridgeLogic floating blocks of stone]] at the top of the arena, as it was [[ImmuneToBullets immune to all your attacks]] until its [[NightmareFuel head was partially destroyed]].

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* BossArenaIdiocy: [[PuzzleBoss Sougon]] would be undefeatable if not for the [[FridgeLogic floating blocks of stone]] at the top of the arena, as it was [[ImmuneToBullets immune to all your attacks]] until its [[NightmareFuel head was partially destroyed]].destroyed.



* EyeScream: When low on health, Sougon's face explodes, revealing a organic interior with eyes [[NightmareFuel dangling out of their sockets]]. It then gains an attack when it emits eyeballs which home in on the player.

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* EyeScream: When low on health, Sougon's face explodes, revealing a organic interior with eyes [[NightmareFuel dangling out of their sockets]].sockets. It then gains an attack when it emits eyeballs which home in on the player.



* MultiArmedAndDangerous: Once [[PuzzleBoss Sougon's]] health has been lowered to a certain extent, it reveals its [[NightmareFuel hideous organic central face]], as well as an extra organic arm that will try to MegatonPunch the player.

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* MultiArmedAndDangerous: Once [[PuzzleBoss Sougon's]] health has been lowered to a certain extent, it reveals its [[NightmareFuel hideous organic central face]], face, as well as an extra organic arm that will try to MegatonPunch the player.



** [[PuzzleBoss Sougon's]] central face gets partially destroyed once you damage it enough, revealing its [[NightmareFuel organic face]]. It then gains access to an attack where it [[EyeScream emits eyeballs]] as homing projectiles.

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** [[PuzzleBoss Sougon's]] central face gets partially destroyed once you damage it enough, revealing its [[NightmareFuel organic face]].face. It then gains access to an attack where it [[EyeScream emits eyeballs]] as homing projectiles.

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An organization known as the D.A.S. (Dark Anarchy Society) used a [[DoomsdayDevice doomsday machine called the Yugusukyure]] on the South Pole, causing the polar ice caps to melt. The entire world was quickly flooded, but a few societies survived to build over the highest structures they could find and continue living. In this [[AfterTheEnd post apocalyptic scenario]], the D.A.S., who were prepared for this catastrophe, [[TheEmpire reigns supreme over the survivors with martial law]] and [[MechaMooks military weapons]] of [[HumongousMecha extraordinary power]]. The remaining survivors who are terrorized by D.A.S. secretly organize a [[LaResistance rebellion force]] using a [[SuperiorFirePowerMissileSubmarines newly developed submarine known as the Granvia]]. The [[ItsUpToYou Granvia's mission is to dive into D.A.S. enforced waters, territories and eventually the D.A.S. headquarters itself to destroy every single D.A.S. weapon in sight]].

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An organization known as the D.A.S. (Dark Anarchy Society) ([[NamesToRunAwayFromReallyFast Destroy And Satsujin--"Satsujin" meaning "Massacre"]]) used a [[DoomsdayDevice magnetic doomsday machine called the Yugusukyure]] machines]] on the South Pole, causing the polar ice caps caps, causing them to melt. The entire world was quickly flooded, but a few societies survived to build over the highest structures land masses they could find and continue living. In this [[AfterTheEnd post apocalyptic scenario]], the D.A.S., who were prepared for this catastrophe, [[TheEmpire reigns supreme over the survivors with martial law]] and [[MechaMooks military weapons]] of [[HumongousMecha extraordinary power]]. The After learning of D.A.S.'s efforts to create an even more powerful superweapon, "Yugusukyuure", the remaining survivors who are terrorized by D.A.S. secretly organize a [[LaResistance rebellion force]] using a [[SuperiorFirePowerMissileSubmarines newly developed submarine known as the Granvia]]. The [[ItsUpToYou Granvia's mission is to dive into D.A.S. enforced waters, territories and eventually the D.A.S. headquarters itself to destroy every single D.A.S. weapon in sight]].



* AdvancingBossOfDoom: The boss of the [[UnderwaterRuins Seabed Ruins]] stage, a gigantic living statue, chases your character up to the surface, [[PuzzleBoss where you can finally damage it]].

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* AdvancingBossOfDoom: The boss of the [[UnderwaterRuins Seabed Ruins]] stage, a the gigantic living statue, statue Sougon, chases your character up to the surface, [[PuzzleBoss where you can finally damage it]].



* AnimalMotifs: The first thre bosses, all of them HumongousMecha, are actually based off animals.
** The boss of the South Pole is based off a giant mechanical fish
** The [[DualBoss bosses]] of the Sunken Town are based off cowrie snails.
** The boss of the Channel seems to be some weird [[StationaryBoss stationary]] robot hanging on the ceiling... until it extends its laser tendrils into the water, giving it the impression of a jellyfish.

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* AnimalMotifs: The first thre three bosses, all of them HumongousMecha, are actually based off animals.
** The boss of the South Pole Pole, Argock, is based off a giant mechanical fish
** The [[DualBoss bosses]] of the Sunken Town are based off cowrie snails.
snails, [[NonIndicativeName although they're called the Trumpet Lilies]].
** The boss of the Channel Channel, Manriki, seems to be some weird [[StationaryBoss stationary]] robot hanging on the ceiling... ceiling...until it extends its laser tendrils into the water, giving it the impression of a jellyfish.



* AwesomeButImpractical: The blue [[PowerUp power-up]] gives your submarine a missile that generates a horizontal vortex that sucks nearby enemies in, as well as damaging them. Unfortunately, it has a slow rate of fire, the missile itself isn't too strong, and for it to be effective it must not be blocked by enemies.

to:

* AwesomeButImpractical: The blue [[PowerUp power-up]] gives your submarine a missile that generates a horizontal ultrasonic vortex that sucks nearby enemies in, as well as damaging them. Unfortunately, it has a slow rate of fire, the missile itself isn't too strong, and for it to be effective it must not be blocked by enemies.



* AwesomeYetPractical: The green [[PowerUp power-up]] gives your submarine the ability to fire a torpedo that [[SpreadShot splits into 2-4 exploding shrapnel]] upon contact or after it travels a certain distance. Like the SpreadShot in {{Contra}}, it is able to take out multiple groups of weak enemies easily. Enemies in contact with the exploding shrapnel are damaged by it as well.

to:

* AwesomeYetPractical: The green [[PowerUp power-up]] gives your submarine the ability to fire a shotgun torpedo that [[SpreadShot splits into 2-4 exploding shrapnel]] upon contact or after it travels a certain distance. Like the SpreadShot in {{Contra}}, it is able to take out multiple groups of weak enemies easily. Enemies in contact with the exploding shrapnel are damaged by it as well.



* BossArenaIdiocy: The [[PuzzleBoss living statue boss]] would be undefeatable if not for the [[FridgeLogic floating blocks of stone]] at the top of the arena, as it was [[ImmuneToBullets immune to all your attacks]] until its [[NightmareFuel head was partially destroyed]].

to:

* BossArenaIdiocy: The [[PuzzleBoss living statue boss]] Sougon]] would be undefeatable if not for the [[FridgeLogic floating blocks of stone]] at the top of the arena, as it was [[ImmuneToBullets immune to all your attacks]] until its [[NightmareFuel head was partially destroyed]].



* DualBoss: The boss fight of the Ruined City stage has you fighting two... robots.
* TheEmpire: The Dark Anarchy Society.
* EyeScream: When low on health, the statue boss's face explodes, revealing a organic interior with eyes [[NightmareFuel dangling out of their sockets]]. It then gains an attack when he spits out eyeballs which home in on the player.
* FaceHeelTurn: [[spoiler: You pull this off if you [[FightingYourFriend destroy your friend]] after beating the FinalBoss with two players]]
* FourIsDeath: The fourth stage in the arcade version was the Deep Dark Sea. Which had a lava vent DeathCourse, waves of silver submarines, and the [[OurDragonsAreDifferent three headed dragon-whelk]] as the ThatOneBoss.

to:

* DualBoss: The boss fight of the Ruined City stage has you fighting two... robots.\nrobots. They're the control units for the missiles you had to weave your way through.
* TheEmpire: The Dark Anarchy Society.
D.A.S.
* EyeScream: When low on health, the statue boss's Sougon's face explodes, revealing a organic interior with eyes [[NightmareFuel dangling out of their sockets]]. It then gains an attack when he spits out it emits eyeballs which home in on the player.
* FaceHeelTurn: [[spoiler: You pull this off if you [[FightingYourFriend destroy your friend]] after beating the FinalBoss [[FinalBoss Yugusukyuure]] with two players]]
* FourIsDeath: The fourth stage in the arcade version was the Deep Dark Sea. Which had a lava vent DeathCourse, waves of silver submarines, and the [[OurDragonsAreDifferent three headed dragon-whelk]] dragon-whelk J3]] as the ThatOneBoss.



* GimmickLevel: The Channel, a river running through a city overrun with the D.A.S' [[MechaMooks death machines]]. The water is dreadfully shallow, severely limiting your movement. Almost all of the enemies here will attack you from above the water, including the HumongousMecha [[StationaryBoss boss]]. You will have to use your SuperiorFirepowerSurfaceToAirMissiles extensively here.

to:

* GimmickLevel: The Channel, a river running through a city overrun with the D.A.S' S.'s [[MechaMooks death machines]]. The water is dreadfully shallow, severely limiting your movement. Almost all of the enemies here will attack you from above the water, including the HumongousMecha [[StationaryBoss boss]]. You will have to use your SuperiorFirepowerSurfaceToAirMissiles extensively here.



** The boss of the South Pole is a giant robotic fish that [[MacrossMissileMassacre fires LOADS of torpedoes from its mouth]].
** The bosses for the Sunken Town are two large cowrie robots that fire missiles and generate whirlpools in a bid to wreck your sub via CollisionDamage.
** The boss of the Channel stage is a large, [[StationaryBoss stationary robot]] that hangs from the ceiling.

to:

** The boss of the South Pole Argock is a giant robotic fish that [[MacrossMissileMassacre fires LOADS of torpedoes from its mouth]].
** The bosses for the Sunken Town Trumpet Lilies are two large cowrie robots that fire missiles and generate whirlpools in a bid to wreck your sub via CollisionDamage.
** The boss of the Channel stage Manriki is a large, [[StationaryBoss stationary robot]] that hangs from the ceiling.



* LoadBearingBoss: The enemy HQ gets destroyed when FinalBoss blows up. If you're playing in the one-player mode, [[DownerEnding you either get destroyed along with the base]] or [[GoldenEnding escape in time]].
* LivingStatue: The boss of the fourth level.

to:

* LoadBearingBoss: The enemy HQ gets destroyed when FinalBoss [[FinalBoss Yugusukyuure]] blows up. If you're playing in the one-player mode, [[DownerEnding you either get destroyed along with the base]] or [[GoldenEnding escape in time]].
* LivingStatue: The boss of the fourth Seabed Ruins level.



* MechaMooks: ALL the enemies except for the [[ThatOneBoss three-headed dragon snail]], the [[PuzzleBoss living statue]], and a lava fish MiniBoss are entirely mechanical.

to:

* MechaMooks: ALL the enemies except for the [[ThatOneBoss three-headed dragon snail]], the J3]], [[PuzzleBoss living statue]], Sougon]], and a lava fish MiniBoss are entirely mechanical.



** Deep Dark Sea: A rather long, [[SegmentedSerpent segmented fish]] that has a appetite for submarines. [[AttackItsWeakPoint Aim for the head.]]
** D.A.S Headquarters: Some hi-tech looking submarine that [[MacrossMissileMassacre LOVES to spam missiles]].

to:

** Deep Dark Sea: A rather long, [[SegmentedSerpent segmented fish]] that has a an appetite for submarines. [[AttackItsWeakPoint Aim for the head.]]
** D.A.S S. Headquarters: Some hi-tech looking submarine that [[MacrossMissileMassacre LOVES to spam missiles]].



* MultiArmedAndDangerous: Once the [[PuzzleBoss statue boss's]] health has been lowered to a certain extent, it reveals it [[NightmareFuel hideous organic face]], as well as an extra organic arm that will try to MegatonPunch the player.

to:

* MultiArmedAndDangerous: Once the [[PuzzleBoss statue boss's]] Sougon's]] health has been lowered to a certain extent, it reveals it its [[NightmareFuel hideous organic central face]], as well as an extra organic arm that will try to MegatonPunch the player.



* NinjaPirateZombieRobot: The boss of the Deep Dark Sea is a three-headed, fire-breathing dragon-whelk.

to:

* NamesToRunAwayFromReallyFast: While the English version calls D.A.S. "Dark Anarchy Society" (bad enough by itself), the original Japanese (which admittedly ''wouldn't'' seem like a viable organization name in English) is "Destroy and Satsujin". Fully translated: "Destroy and Massacre". Then there's the Deep Dark Sea boss J3. That's as in J-cubed, and the J seems to stand for "ja"--Japanese for "wicked".
* NinjaPirateZombieRobot: The boss of the Deep Dark Sea Sea, J3, is a three-headed, fire-breathing dragon-whelk.



* PuzzleBoss: One of the bosses is an gigantic ancient statue that's chasing you throughout the entire level. In order to damage it, you must attack the [[FridgeLogic stone blocks floating on the top of the water]] so that they will drop on the statue's head to damage it.

to:

* PuzzleBoss: One of the bosses bosses, Sougon, is an a gigantic ancient statue that's chasing you throughout the entire level. In order to damage it, you must attack the [[FridgeLogic stone blocks floating on the top of the water]] so that they will drop on the statue's head to damage it.



** If you manage to destroy the first boss' grappling hooks, part of its body will detach, showing a mechanized fishbone interior.
* SlippySlideyIceWorld: The first stage takes place in Antarctica. Thankfully, you don't have to slip on the ice, and crashing into icebergs doesn't destroy you via CollisionDamage. You do, however, have to fend off loads of submarines, turrets, helicopters, and annoying {{Freeze Ray}}s.

to:

** If you manage to destroy the first boss' Argock's grappling hooks, part of its body will detach, showing a mechanized fishbone interior.
* SlippySlideyIceWorld: The first stage takes place in Antarctica. Thankfully, you don't have to slip on the ice, and crashing into icebergs doesn't destroy you via CollisionDamage. You do, however, have to fend off loads of submarines, turrets, helicopters, mines, and annoying {{Freeze Ray}}s.



* StationaryBoss: The boss of The Channel Stage is a large prototype robot hanging from the ceiling. In its first phase, it cannot move, however, it has cannons on it that fire lasers which cause a laser-like spark to appear on the surface of the water.

to:

* StationaryBoss: The boss of The Channel Stage is a large prototype robot robotic control unit for the factory, hanging from the ceiling. In its first phase, it cannot move, however, it has cannons on it that fire lasers which cause a laser-like spark to appear on the surface of the water.



** The DualBoss of the sunken town stage also exhibits this: once one of the two machines is destroyed, the other will spam its missiles constantly instead of just trying to suck the player towards it.
** The StationaryBoss of the [[GimmickLevel Channel]] drops down into the water and floats about once it has taken enough damage. It then tries to destroy the player via CollisionDamage as well as periodically throwing out bombs.

to:

** The DualBoss of the sunken town stage also exhibits this: once one of the two machines Trumpet Lilies is destroyed, the other will spam its missiles constantly instead of just trying to suck the player towards it.
** The StationaryBoss of the [[GimmickLevel Channel]] drops down into the water and floats about once it has taken enough damage. It Manriki then tries to destroy the player via CollisionDamage as well as periodically throwing out bombs.



** The [[PuzzleBoss living statue's]] head gets partially destroyed once you damage it enough, revealing its [[NightmareFuel organic face]]. It then gains access to an attack where it [[EyeScream spits out eyeballs]] as homing projectiles.

to:

** The [[PuzzleBoss living statue's]] head Sougon's]] central face gets partially destroyed once you damage it enough, revealing its [[NightmareFuel organic face]]. It then gains access to an attack where it [[EyeScream spits out emits eyeballs]] as homing projectiles.



* VillainBasedFranchise: The Dark Anarchy Society are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''FireBarrel'' and the beat-'em-up ''VideoGame/UndercoverCops''.

to:

* VillainBasedFranchise: The Dark Anarchy Society Society/Destroy And Satsujin are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''FireBarrel'' and the beat-'em-up ''VideoGame/UndercoverCops''.



* WarmUpBoss: The first boss, a giant mechanical fish. It's [[MacrossMissileMassacre torpedo spam]], while not easy to destroy, is ''very easy'' to avoid. It's next attack where it tries to kill you with CombatTentacles is slightly harder to avoid- use your [[SecondaryFire depth charges]] to push them away and avoid getting killed.

to:

* WarmUpBoss: The first boss, boss Argock, a giant mechanical fish. It's Its [[MacrossMissileMassacre torpedo spam]], while not easy to destroy, is ''very easy'' to avoid. It's Its next attack where it tries to kill you with CombatTentacles is slightly harder to avoid- use your [[SecondaryFire depth charges]] to push them away and avoid getting killed.



* YourHeadASplode: This is what happens to the [[PuzzleBoss living statue boss]] when you defeat it.

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* YourHeadASplode: This is what happens to the [[PuzzleBoss living statue boss]] Sougon]] when you defeat it.
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* ShoutOut: The game's name bears more than a passing resemblance to ''TheHuntForRedOctober'' which also involves submarines.

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* ShoutOut: The game's name bears more than a passing resemblance to ''TheHuntForRedOctober'' ''Film/TheHuntForRedOctober'' which also involves submarines.

Changed: 31

Removed: 113

Is there an issue? Send a MessageReason:
misuse of renamed trope (Mundane Made Awesome)


* UnderwaterBossBattle: Naturally, all of them, as [[WhatDoYouMeanItsNotAwesome your character is a freaking SUBMARINE]]!!! The only one that isn't a Type 1 is the boss in "The Channel" stage (it's a Type 4, where the boss hangs above the water).

to:

* UnderwaterBossBattle: Naturally, all of them, as [[WhatDoYouMeanItsNotAwesome your character is a freaking SUBMARINE]]!!! SUBMARINE!!! The only one that isn't a Type 1 is the boss in "The Channel" stage (it's a Type 4, where the boss hangs above the water).



* WhatDoYouMeanItsNotAwesome: You play a '''''FREAKING SUBMARINE''''' in a ShootEmUp fashion. What's not to like?
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* VillainBasedFranchise: The Dark Anarchy Society are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''FireBarrel'' and the beat-'em-up ''UndercoverCops''.

to:

* VillainBasedFranchise: The Dark Anarchy Society are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''FireBarrel'' and the beat-'em-up ''UndercoverCops''.''VideoGame/UndercoverCops''.
Is there an issue? Send a MessageReason:
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Added DiffLines:

[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/ITH_5011.png]]

''In the Hunt'' (Japanese: ''Kaitei Daisensou'', "Big Sea Battle") is a 1993 HorizontalScrollingShooter arcade game by {{Irem}}. It was later ported to the Sega Saturn, the PlayStation and Windows 95 for the PC.

''In the Hunt'' is particularly unique as the player takes the role of a submarine in [[UnderTheSea underwater environments]]. There are a total of six levels in the game. Power-ups can be obtained by shooting down supply helicopters and submarines. Unlike most shooters, the screen did not automatically scroll- the player had to move in a certain direction to scroll the screen.

The game's development team would go on to later create ''Gunforce 2'' for Irem. After leaving Irem, they formed their own company Nazca Corporation. With their new company the team created ''MetalSlug'' on the Neo Geo. The similarities in both games are clearly seen in the artistic style used.


And for some reason, there is a comic for this game. [[http://www.ecrater.co.uk/p/5641727/kaitei-daisensou-in-the-hunt-manga Yes, really]].

'''Story:'''

An organization known as the D.A.S. (Dark Anarchy Society) used a [[DoomsdayDevice doomsday machine called the Yugusukyure]] on the South Pole, causing the polar ice caps to melt. The entire world was quickly flooded, but a few societies survived to build over the highest structures they could find and continue living. In this [[AfterTheEnd post apocalyptic scenario]], the D.A.S., who were prepared for this catastrophe, [[TheEmpire reigns supreme over the survivors with martial law]] and [[MechaMooks military weapons]] of [[HumongousMecha extraordinary power]]. The remaining survivors who are terrorized by D.A.S. secretly organize a [[LaResistance rebellion force]] using a [[SuperiorFirePowerMissileSubmarines newly developed submarine known as the Granvia]]. The [[ItsUpToYou Granvia's mission is to dive into D.A.S. enforced waters, territories and eventually the D.A.S. headquarters itself to destroy every single D.A.S. weapon in sight]].

----
!!'''Tropes used for this game:'''

[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/InTheHunt.png]]
[[caption-width-right:320:I have a sinking feeling about this...]]

* AdvancingBossOfDoom: The boss of the [[UnderwaterRuins Seabed Ruins]] stage, a gigantic living statue, chases your character up to the surface, [[PuzzleBoss where you can finally damage it]].
* AfterTheEnd: The game takes place after a DoomsdayDevice submerges most of the world.
* AirborneMook: Several, the first of which you will face are the irritating missile-dropping helicopters. You'll face a ''much'' more dangerous threat in the form of bombers shortly.
* AnimalMotifs: The first thre bosses, all of them HumongousMecha, are actually based off animals.
** The boss of the South Pole is based off a giant mechanical fish
** The [[DualBoss bosses]] of the Sunken Town are based off cowrie snails.
** The boss of the Channel seems to be some weird [[StationaryBoss stationary]] robot hanging on the ceiling... until it extends its laser tendrils into the water, giving it the impression of a jellyfish.
* AttackItsWeakPoint: Many of the {{Giant Mook}}s can be defeated quickly by attacking their underside.
* AutoScrollingLevel: Averted in non-boss sections. Unusually for a ShootEmUp, levels don't scroll automatically. The only thing keeping you moving other than enemy fire is the time limit.
* AwesomeButImpractical: The blue [[PowerUp power-up]] gives your submarine a missile that generates a horizontal vortex that sucks nearby enemies in, as well as damaging them. Unfortunately, it has a slow rate of fire, the missile itself isn't too strong, and for it to be effective it must not be blocked by enemies.
** However, if used properly, it is the [[AwesomeYetPractical most damaging weapon in the game]].
* AwesomeYetPractical: The green [[PowerUp power-up]] gives your submarine the ability to fire a torpedo that [[SpreadShot splits into 2-4 exploding shrapnel]] upon contact or after it travels a certain distance. Like the SpreadShot in {{Contra}}, it is able to take out multiple groups of weak enemies easily. Enemies in contact with the exploding shrapnel are damaged by it as well.
* BolivianArmyEnding: The special ending you get if you beat the game with one credit may be an aftermath of this. It shows a whole load of enemy subs/ships wrecked up on the floor of the still-collapsing D.A.S HQ, followed by your submarine wreck in the middle of them. Most likely, your sub tried to confront all of them, and well, [[DownerEnding it didn't survive]].
* BoringButPractical: The red [[PowerUp power-up]] just makes you ship shoot larger, more damaging versions of the standard weapon. Fortunately, it has the best rate of fire out of the three primary weapons.
* BossArenaIdiocy: The [[PuzzleBoss living statue boss]] would be undefeatable if not for the [[FridgeLogic floating blocks of stone]] at the top of the arena, as it was [[ImmuneToBullets immune to all your attacks]] until its [[NightmareFuel head was partially destroyed]].
* BottomlessMagazines: All your attacks have infinite ammunition, so you can just keep spamming without having to worry.
* BreatherLevel: In the arcade version, the rather easy Seabed Ruins was preceded by the ScrappyLevel. Following it was the rather tough final stage.
* CollisionDamage: Only happens when you collide with enemies. Colliding with the terrain will not destroy your character, thankfully.
* CombatTentacles: The first boss uses grappling hooks to try to kill the player's submarine.
* DeadlyWalls: {{Averted}}, thankfully.
* DeathCourse: Two points in the game, in the sunken town as well as the enemy HQ. Your character has to pass over a series of rocket hatches that fire out large, long, indestructible missiles with rocket boosters near the top and bottom. Attacking the top rocket booster slows the rocket down, and attacking the bottom speeds it up. The problem lies in the fact that there is not enough space to squeeze in the area between two rocket hatches. You will have to use depth charges to slow down any rockets coming from below you, and regular torpedoes to speed up those in front of you, navigating across about 8-15 hatches or so of these at one go.
* [[DifficultyByRegion Difficulty By Console]]: The Playstation version takes you through all the levels in a slightly different order as compared to the arcade version, leaving the [[ThatOneLevel Deep Dark Sea]] as the fifth stage (instead of fourth), the Sunken Town as the fourth (instead of second), and the Ruins as the third (instead of fifth).
* DoWellButNotPerfect: If you managed to reach the [[SequentialBoss final form]] of the FinalBoss in one credit, you would get the special ending. It's [[DownerEnding not a happy one]]. Beating the game on more than one credit gave you the happy ending. Apparently, the boss has a "furious explosion" that destroys your sub should you get the bad ending.
* DownerEnding: [[MultipleEndings Three of them]]. In the first [[spoiler: when you beat the game as one player [[NoDamageRun without using any continues]], you are destroyed along with the enemy base]]. The second and third occur [[spoiler: when you beat the game with two players, and are [[FightingYourFriend forced to fight your friend]]. If you succeed in destroying in the other player, you [[FaceHeelTurn become the new leader of the D.A.S]]. If the time runs out before any of the players are destroyed, both characters sink to the bottom of the ocean.]]
* DualBoss: The boss fight of the Ruined City stage has you fighting two... robots.
* TheEmpire: The Dark Anarchy Society.
* EyeScream: When low on health, the statue boss's face explodes, revealing a organic interior with eyes [[NightmareFuel dangling out of their sockets]]. It then gains an attack when he spits out eyeballs which home in on the player.
* FaceHeelTurn: [[spoiler: You pull this off if you [[FightingYourFriend destroy your friend]] after beating the FinalBoss with two players]]
* FourIsDeath: The fourth stage in the arcade version was the Deep Dark Sea. Which had a lava vent DeathCourse, waves of silver submarines, and the [[OurDragonsAreDifferent three headed dragon-whelk]] as the ThatOneBoss.
* FreezeRay: Stage 1 has these attached to the sides of icebergs. While they cannot kill you, they immobilize your character in a block of ice for a short period of time, allowing other enemies to finish the job.
* FridgeLogic: The boss of the [[LethalLavaLand Deep Dark Sea]] spews deadly fire in a flamethrower fashion. How the fire doesn't die out while underwater is beyond me.
* GiantMook: Not to mention that [[MookMaker they can also spawn smaller mooks...]]
* GimmickLevel: The Channel, a river running through a city overrun with the D.A.S' [[MechaMooks death machines]]. The water is dreadfully shallow, severely limiting your movement. Almost all of the enemies here will attack you from above the water, including the HumongousMecha [[StationaryBoss boss]]. You will have to use your SuperiorFirepowerSurfaceToAirMissiles extensively here.
* GlassCannon: Your submarine has a [[MacrossMissileMassacre T]][[SuperiorFirepowerSurfaceToAirMissiles O]][[SuperiorFirePowerMissileSubmarines N]] of firepower and can make short work of almost everything [[OneManArmy by itself]]. However, it [[OneHitPointWonder goes down in one hit]]...
* GoldenEnding: CRUELLY [[SubvertedTrope subverted]]. If you do a perfect run thinking that you would get a satisfying ending, you're in for a [[DownerEnding big mistake]]...
* HarmlessFreezing: The {{Freeze Ray}}s in the first stage couldn't destroy your [[OneHitPointWonder submarine]], but would immobilize it for a short while.
* HitboxDissonance: Sorta. While the length of your sub's hitbox is the same as the sprite's, the height is a lot smaller. You're going to utilize it well during the {{Final Boss}}' "''[[BulletHell lots]]'' [[BulletHell of red mines]] [[ThatOneAttack attack]]", by the way.
* HotSubOnSubAction: You play a submarine, and a few of the enemy types you shoot down are submarines. Yep.
* HumongousMecha:
** The boss of the South Pole is a giant robotic fish that [[MacrossMissileMassacre fires LOADS of torpedoes from its mouth]].
** The bosses for the Sunken Town are two large cowrie robots that fire missiles and generate whirlpools in a bid to wreck your sub via CollisionDamage.
** The boss of the Channel stage is a large, [[StationaryBoss stationary robot]] that hangs from the ceiling.
* ImprobableWeaponUser: The anti-aircraft weapon, when [[SecondaryFire used in the water]] allows you to fire out ''balloons'' that float up to the surface and explode on contact. More useful than you'd think, as they can be rapid-fired into an enemy (as long as not many balloons are on screen), and the floating balloons will protect you from DeathFromAbove.
* LoadBearingBoss: The enemy HQ gets destroyed when FinalBoss blows up. If you're playing in the one-player mode, [[DownerEnding you either get destroyed along with the base]] or [[GoldenEnding escape in time]].
* LivingStatue: The boss of the fourth level.
* MacrossMissileMassacre: Some of the enemies just love to spam missiles, like the boss of stage 1 pictured at the top of the page.
* MadeOfExplodium: [[JustifiedTrope Justified]], as all the enemies (bar three of them) are mechanical.
* MechaMooks: ALL the enemies except for the [[ThatOneBoss three-headed dragon snail]], the [[PuzzleBoss living statue]], and a lava fish MiniBoss are entirely mechanical.
* MercyInvincibility: Like many other arcade {{Shoot Em Up}}s, this game has it.
* MiniBoss:
** The Channel: A gigantic bulldozer tank that fires napalm missiles that rain from above. No kidding.
** Deep Dark Sea: A rather long, [[SegmentedSerpent segmented fish]] that has a appetite for submarines. [[AttackItsWeakPoint Aim for the head.]]
** D.A.S Headquarters: Some hi-tech looking submarine that [[MacrossMissileMassacre LOVES to spam missiles]].
* MirrorMatch: [[spoiler: You have to [[FightingYourFriend fight against the other player]] in a one-on-one duel if you beat the FinalBoss with both players]]
* MookMaker: One of the [[GiantMook Giant Mooks]] does this. Also, the FinalBoss does this in a few of its phases.
* MultiArmedAndDangerous: Once the [[PuzzleBoss statue boss's]] health has been lowered to a certain extent, it reveals it [[NightmareFuel hideous organic face]], as well as an extra organic arm that will try to MegatonPunch the player.
* MultipleHeadCase: The three-headed dragon-snail.
* MultipleEndings: Three of which are {{Downer Ending}}s, only one is a good ending.
* MutuallyExclusivePowerups: Your regular attack had three powerups to choose from while your SecondaryFire had two.
* NinjaPirateZombieRobot: The boss of the Deep Dark Sea is a three-headed, fire-breathing dragon-whelk.
* NintendoHard: You submarine, besides being a OneHitPointWonder, has quite a large hitbox and is really slow. This makes dodging attacks a pain in the rear. Thankfully, most enemy projectiles can be destroyed, but the ones that cannot...
* NoCasualtiesRun: Doing a one credit run will give you the [[MultipleEndings special ending]]. It's no GoldenEnding, [[DownerEnding unfortunately]]...
* OneHitPointWonder: Played completely straight. The fact that your sub's collision box is large doesn't help at all...
* OneManArmy: Your Submarine in one-player mode. A Two Man Army if player 2 is playing along.
* OurDragonsAreDifferent: The [[ThatOneBoss boss]] of the [[ScrappyLevel Deep Dark Sea]] stage is a three-headed, fire-breathing [[MixAndMatchCritters cross between a dragon and a shellfish]].
* PainfullySlowProjectile: Played straight with the non-destructible ones.
* PuzzleBoss: One of the bosses is an gigantic ancient statue that's chasing you throughout the entire level. In order to damage it, you must attack the [[FridgeLogic stone blocks floating on the top of the water]] so that they will drop on the statue's head to damage it.
* RammingAlwaysWorks:
** The first boss tries to ram into your character as one of its attacks.
** The boss of the Channel also tries to do the same, hope you stayed low in the water!
* RewardingVandalism: In the [[GimmickLevel Channel stage]], you are able to destroy the houses as well as skyscrapers. This not only nets you points, but the fallen wreckage also prevents the [[GoddamnedBats yellow robots]] from spawning underwater via tunnels.
* RiseToTheChallenge: The living statue in the seabed ruins stage.
* SecondaryFire: You sub's secondary fire was to both drop depth charges, AND use anti-surface/anti-air (depending on whether it was at the surface) attacks.
* SegmentedSerpent: The MiniBoss of the [[FourIsDeath Deep]] [[LethalLavaLand Dark]] [[ThatOneLevel Sea]] is a long, serpent-like fish that tries to eat the player. [[AttackItsWeakPoint Aim for the head]].
* SequentialBoss: The FinalBoss. [[ViolationOfCommonSense Strangely, to get the happy ending, you need to use up at least one continue before facing the final phase]]. If you did a One Credit Run, you will get the DownerEnding instead.
* ShootTheBullet: Most of the enemy projectiles can be destroyed using your shots.
* ShootOutTheLock: In the Channel Stage, you will come across a bridge pillar blocking your way into the factory where the boss resides. You will have to destroy the bridge while a never-ending train carrying bombs (that drop on you) comes out of the factory.
* ShoutOut: The game's name bears more than a passing resemblance to ''TheHuntForRedOctober'' which also involves submarines.
** And more {{Shout Out}}s to ''SubmarineAttack'', another HorizontalScrollingShooter involving a submarine. Submarine Attack also had a LivingStatue boss in the ruins level. There are also bomb-dropping ships and helicopters that attack in the ''exact same manner'' as Submarine Attack.
* ShowsDamage: The {{Giant Mook}}s, as well as the bosses of [[GimmickLevel The Channel]] and the [[UnderwaterRuins Seabed Ruins]]. Doesn't apply to you [[OneHitPointWonder for obvious reasons.]]
** If you manage to destroy the first boss' grappling hooks, part of its body will detach, showing a mechanized fishbone interior.
* SlippySlideyIceWorld: The first stage takes place in Antarctica. Thankfully, you don't have to slip on the ice, and crashing into icebergs doesn't destroy you via CollisionDamage. You do, however, have to fend off loads of submarines, turrets, helicopters, and annoying {{Freeze Ray}}s.
* SpiritualSequel: ''In The Hunt'' is probably a spiritual sequel to the submarine ShootEmUp ''Sqoon''. Both are made by Irem and involve submarines, as well as taking place after the [[AfterTheEnd world gets flooded by the sea]].
* SpreadShot: The green powerup, of the exploding shot variety. You submarine shoots out a torpedo that explodes into armor-piercing shrapnel after a short distance. Unsurprisingly, it's the best weapon of the three.
* StationaryBoss: The boss of The Channel Stage is a large prototype robot hanging from the ceiling. In its first phase, it cannot move, however, it has cannons on it that fire lasers which cause a laser-like spark to appear on the surface of the water.
* StuffBlowingUp: Almost all your enemies are mechanical (in fact, only three of them are organic) and [[MadeOfExplodium explode when destroyed]]. Furthermore, as all your attacks and most enemy attacks are explosives of some sort, you'd definitely be sure to see a lot of explosions in this game.
* SubStory: Duh.
* SuperiorFirePowerMissileSubmarines: Your character. Also, the MiniBoss in the final stage [[MacrossMissileMassacre who loves to spam missiles]] might be considered one too.
* SuperiorFirepowerSurfaceToAirMissiles: Your anti-air attack, only usable when your submarine is surfaced. You WILL NEED THIS to damage enemies above the water (remember to surface first!), especially in the GimmickLevel, The Channel.
* TimedMission: Like MetalSlug, there is a timer at the bottom of the screen that resets if you lose a life. If it runs out, you lose a life.
* TurnsRed:
** The DualBoss of the sunken town stage also exhibits this: once one of the two machines is destroyed, the other will spam its missiles constantly instead of just trying to suck the player towards it.
** The StationaryBoss of the [[GimmickLevel Channel]] drops down into the water and floats about once it has taken enough damage. It then tries to destroy the player via CollisionDamage as well as periodically throwing out bombs.
** Happens literally for the three-headed dragon snail- it gets redder when it is near death. Its attacks don't get any faster or deadlier, though.
** The [[PuzzleBoss living statue's]] head gets partially destroyed once you damage it enough, revealing its [[NightmareFuel organic face]]. It then gains access to an attack where it [[EyeScream spits out eyeballs]] as homing projectiles.
* UnderTheSea: Naturally bound to happen as the player character was a submarine.
* UnderwaterBossBattle: Naturally, all of them, as [[WhatDoYouMeanItsNotAwesome your character is a freaking SUBMARINE]]!!! The only one that isn't a Type 1 is the boss in "The Channel" stage (it's a Type 4, where the boss hangs above the water).
* UnderwaterRuins: Complete with a [[AdvancingWallOfDoom giant living statue]] trying to [[RiseToTheChallenge chase your character to the surface]].
* VillainBasedFranchise: The Dark Anarchy Society are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''FireBarrel'' and the beat-'em-up ''UndercoverCops''.
* ViolationOfCommonSense: You'd expect that beating the game on one credit will get you a GoldenEnding that's even better than the GoodEnding, but no. Doing a perfect run will net you one of the {{Downer Ending}}s instead. If you want to get the good ending, you must use up more than one credit (read: see the Continue? screen at least once) before you tackle the FinalBoss' final form.
* WarmUpBoss: The first boss, a giant mechanical fish. It's [[MacrossMissileMassacre torpedo spam]], while not easy to destroy, is ''very easy'' to avoid. It's next attack where it tries to kill you with CombatTentacles is slightly harder to avoid- use your [[SecondaryFire depth charges]] to push them away and avoid getting killed.
* WhatDoYouMeanItsNotAwesome: You play a '''''FREAKING SUBMARINE''''' in a ShootEmUp fashion. What's not to like?
* WreakingHavok: [[GimmickLevel The Channel]] has tons of destructible environment, due to it taking place in a city.
* YourHeadASplode: This is what happens to the [[PuzzleBoss living statue boss]] when you defeat it.
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