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** Two secret endings also exist midway through Act 3, reached by [[spoiler:the complex series of tasks that take you from Turnip Hill to the gates to Open Sewer. Attempting to go through them leads to a NonStandardGameOver where you're executed by mysterious individuals, but if you happen to use a specific passcode on the keypad to the gates (previously used in a Mörkö encounter), you'll get a fake BSOD that soon kicks you back to the main menu.]]

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* LastVillainStand: Made both by Hartman and [[spoiler:Walter]]: the former [[spoiler:sets up bombs at the entrance of the latter's bunker]], while [[spoiler:Walter tries to leak to the population the truth about the nuclear weapons program, but is silenced by the government before he could make anything public]].

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* LastVillainStand: Made both by Hartman and [[spoiler:Walter]]: the former [[spoiler:sets up bombs at the entrance of the latter's bunker]], while [[spoiler:Walter tries to leak to the population the truth about the nuclear weapons program, but is silenced by the government and Hartman's actions before he could make anything public]].



* MultipleEndings: Interestingly, the game is full of multiple endings that not only depend on how many photos you take, but also how many optional puzzles you choose to undertake.

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* MultipleEndings: Interestingly, 3 primary endings, mostly simliar and involving [[spoiler:Mark catching up with his boss [[AndTheAdventureContinues who still has work opportunities available for him]] while spending time off in a residence after his "long shift" and watching the game is full news on his TV]], but with a multitude of multiple endings that not only depend cosmetic changes depending on both how many photos you take, but also take and how many optional puzzles you choose undertake:
** The "Winds of Change" ending is achieved by [[spoiler:successfully repairing the nuclear reactor]] and collecting over 50% of photos and corruption evidence. Here, [[spoiler:Mark enjoys his vacation in a well-furnished vacation home, gets word of the NCG's next job at Whitrock Island, and the news discusses Stalsburg's mayor resigning as a result of the corruption scandal]]
** The "One Man Is Not Enough" ending is the result of having less than 50% of photos and evidence but still [[spoiler: saving the reactor. Here Mark has been forced
to undertake.move into an apartment at the Turnip Hill slums, with his coworkers very concerned for his conditions.]]
** The "Party Like It's 2011" ending is the consequence of [[spoiler:failing to repair the reactor in time. Mark is surviving his radiation sickness in a cottage in Finland with empathetic contact from his colleagues, while the news reports on the devastation caused by the reactor's explosion.]]


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* SpannerInTheWorks: Decades of corruption coverup, subterfuge and criminal activity laying low in the dark corners of Stalsburg have the potential to be exposed by the actions of one wayward engineer just trying to find a path back to his office who happens to be inquisitive about the suspicious things he finds.
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* WhiteMaskOfDoom: [[spoiler:Mörkö ([[NamesToRunAwayFromReallyFast Finnish for "bogeyman"]]) is a shadow creature with a white mask reminiscent of Munch's ''Art/{{The Scream| Munch}}'', who appears as a hidden JumpScare in the Bergmann Water Tunnels, and as a [[Franchise/TheSlenderManMythos Slender Man]]-style graffiti mural in a bathroom of the Power Plant.]]

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* ArcWords: S.N.W. appears almost everywhere in the [[spoiler:secret bunker]], but it's never spelled out. [[spoiler:It doesn't take long before the player realizes that stands for "Stalburg Nuclear Weapons".]]


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* SigilSpam: S.N.W. appears almost everywhere in the [[spoiler:secret bunker]], but it's never spelled out. [[spoiler:It doesn't take long before the player realizes that stands for "Stalburg Nuclear Weapons".]]

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Handling Spoilers, Rule 1: Do not ever conceal the name of the trope in a list of trope examples, the list on the work's page.


[[caption-width-right:350: Corruption runs deep in Stalburg]]

'''''[[https://infragame.net/ Infra]]''''' is an atmospheric first-person adventure/exploration/puzzle game by Loiste Interactive, the first part of which was released in January 2016. The game sees the player character, Mark, sent to investigate the state of the rusting and neglected infrastructure in the fictional Baltic city of Stalburg. However this routine assignment soon turns into a fight for survival as Mark is faced with collapsing tunnels, broken machinery and a conspiracy from the past that threatens the entire city. It features a game world with very high attention to detail, and well researched infrastructure designed to resemble the real thing. Rather than relying on fantasy or science-fiction elements, or having any combat, the game's main sources of danger and puzzles are the city's own tunnels and machines.

Originally released in three parts on '''[[http://store.steampowered.com/app/251110/ Steam]]''', with each subsequent part being available for free to owners of the previous parts.

A DLC expansion taking place six months after the game, ''Whiprock'', has been announced, alongside two other titles sharing the same universe - ''Open Sewer'', a WesternRPG currently in early access, taking place in Stalburg's Obenseuer slums, and ''VALTA'', a RealTimeStrategy game currently in early development, set 200 years after the events of ''INFRA''.

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[[caption-width-right:350: Corruption runs deep in Stalburg]]

'''''[[https://infragame.
Stalburg.]]

''[[https://infragame.
net/ Infra]]''''' Infra]]'' is an atmospheric first-person adventure/exploration/puzzle game by Loiste Interactive, the first part of which was released in January 2016. The game sees the player character, Mark, sent to investigate the state of the rusting and neglected infrastructure in the fictional Baltic city of Stalburg. However However, this routine assignment soon turns into a fight for survival as Mark is faced with collapsing tunnels, broken machinery and a conspiracy from the past that threatens the entire city. It features a game world with very high attention to detail, and well researched infrastructure designed to resemble the real thing. Rather than relying on fantasy or science-fiction elements, or having any combat, the game's main sources of danger and puzzles are the city's own tunnels and machines.

Originally released in three parts on '''[[http://store.[[http://store.steampowered.com/app/251110/ Steam]]''', released in three parts]] on Platform/{{Steam}}, with each subsequent part being available for free to owners of the previous parts.

A DLC expansion taking place six months after the game, ''Whiprock'', has been announced, alongside two other titles sharing the same universe - -- ''Open Sewer'', a WesternRPG currently in early access, taking place in Stalburg's Obenseuer slums, and ''VALTA'', a RealTimeStrategy game currently in early development, set 200 years after the events of ''INFRA''.



!! INFRA contains examples of the following tropes:

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!! INFRA !!''INFRA'' contains examples of the following tropes:



* [[spoiler: AlwaysABiggerFish]]: The reason why [[spoiler: Alex Hartman starts his personal revenge against Jeff Walter]]. [[spoiler: Walter's company was just a front for a shadow government group]].

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* [[spoiler: AlwaysABiggerFish]]: AlwaysABiggerFish: The reason why [[spoiler: Alex [[spoiler:Alex Hartman starts his personal revenge against Jeff Walter]]. [[spoiler: Walter. Walter's company was just a front for a shadow government group]].



* ArcWords: S.N.W. appears almost everywhere in the [[spoiler:secret bunker]], but it's never spelled out. [[spoiler:It doesn't take long before the player realizes that stands for Stalburg Nuclear Weapons]].
* [[spoiler:BlackSite]]: [[spoiler:The Bunker is this. Nuclear research, Uranium enrichment, an army garrison, secret cameras and wire taps on every appliance, and intruders execution]]

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* ArcWords: S.N.W. appears almost everywhere in the [[spoiler:secret bunker]], but it's never spelled out. [[spoiler:It doesn't take long before the player realizes that stands for Stalburg "Stalburg Nuclear Weapons]].
Weapons".]]
* [[spoiler:BlackSite]]: BenevolentConspiracy: There is a secret group called the "Raven Research Institute", which investigates corruption in the city of Stalburg, and in particular [[spoiler:Stalburg Nuclear Weapons' illegal weapons trading schemes and their efforts to cover these up, which among other things had led them to murder the survivors of the metro train wreck]]. It is revealed that the player character's boss, Paul Lauwens, has a secret agreement to provide them with information, but [[spoiler:the company's servers had been hacked, leading to the loss of data -- which the player can recover by stealing the USB drive from the hacker's den right after the Pitheath sewage treatment plant]].
* BlackSite:
[[spoiler:The Bunker is this. Nuclear research, Uranium enrichment, an army garrison, secret cameras and wire taps on every appliance, and intruders execution]]intruders' execution.]]



* DisasterDominoes: Thanks to decades of bad construction practices and corruption, all it takes is Mark trying to open one door in the Bergmann Tunnels to start a chain of collapses ultimately resulting in [[spoiler:the failure of the Two Gorges dam, the city flooding, and the potential meltdown of the city's nuclear power plant.]]

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* DarknessEqualsDeath: The map of the Bergmann Tunnels warns employees to [[SchmuckBait keep out of the hallway behind door B2]]. [[spoiler:Unlocking this door leads to a pitch-black dead end and an encounter with [[ThingsThatGoBumpInTheNight the Boogeyman himself]], [[NamesToRunAwayFromReallyFast Mörkö]]. While not lethal, it does result in the player [[PermanentlyMissableContent missing out on a Chapter]].]]
* DeadEndRoom: Unlocking door B2 in the first level of the Bergmann Water Tunnels leads to a lengthy dark corridor where all the doors are locked with no means of opening them. After wandering and trying doors for a few minutes, [[spoiler:[[ThingsThatGoBumpInTheNight Mörkö]] appears in a JumpScare and knocks out Mark, who awakens two levels later]].
* DisasterDominoes: Thanks to decades of bad construction practices and corruption, all it takes is Mark trying to open one door in the Bergmann Tunnels to start a chain of collapses ultimately resulting in [[spoiler:the failure of the Two Gorges dam, the city flooding, and the potential meltdown of the city's nuclear power plant.]]plant]].
* DoubleUnlock: Unlocking corridor B2 in the Bergmann Tunnels and the "???" achievement is a triple unlock, requiring you to carry a fuse block all the way from a storage room at the beginning of level (which means that if you don't have it by the time you open the floodgates and trigger the ceiling collapse, [[PermanentlyMissableContent you've permanently missed it]] and have to reload), collect a key hidden behind some junk (also missable), and enter a four-digit keypad code written on a calendar.



* FailsafeFailure: [[spoiler:Who designs a nuclear reactor where you have to manually insert the control rods from the bottom? Sane reactor designs have them inserted from the top. In case of a fault gravity will insert them.]]
** [[spoiler:TruthInTelevision for certain boiling water reactor designs, which have the bottom-entry control rods.]]

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* FailsafeFailure: [[spoiler:Who designs a nuclear reactor where you have to manually insert the control rods from the bottom? Sane reactor designs have them inserted from the top. In top in case of a fault gravity will insert them.them. TruthInTelevision, however, for certain boiling water reactor designs, which have the bottom-entry control rods.]]
** [[spoiler:TruthInTelevision for certain boiling water reactor designs, which have * FesteringFungus: [[spoiler:A fungal disease known as the bottom-entry control rods."Stalburg Mushroom Virus" causes bioluminescent green mushrooms to grow on its host, zombifying and ultimately consuming them.]]
* FissionMailed: The optional B2 hallway at the end of the first Bergmann Tunnels level is an apparent DeadEndRoom where the PlayerCharacter [[spoiler:is seemingly fatally accosted by [[ThingsThatGoBumpInTheNight the legendary boogeyman Mörkö]], but awakens in a storage closet in the chapter's third level, bypassing the second]].
* GhostlyGape: [[spoiler:The Bergmann Power Plant's resident [[ThingsThatGoBumpInTheNight boogeyman]], Mörkö, sports a WhiteMaskOfDoom with gaping eyes and mouth, resembling a blend of [[Film/{{Scream}} Ghostface]] and [[Franchise/{{Halloween}} Michael Myers]].
]]



* LastVillainStand: Made both by Hartman and [[spoiler:Walter]]: the former [[spoiler:sets up bombs at the entrance of the latter's bunker]], while [[spoiler:Walter tries to leak to the population the truth about the nuclear weapons program, but is silenced by the government before he could make anything public.]]
* [[spoiler: LeaveNoWitnesses]]: [[spoiler: When a metro train takes the wrong track and crashes inside a secret bunker, every passenger becomes a liability. Even children. Made worse by the reports that state that everyone survived the crash]].

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* LastVillainStand: Made both by Hartman and [[spoiler:Walter]]: the former [[spoiler:sets up bombs at the entrance of the latter's bunker]], while [[spoiler:Walter tries to leak to the population the truth about the nuclear weapons program, but is silenced by the government before he could make anything public.]]
public]].
* [[spoiler: LeaveNoWitnesses]]: [[spoiler: When LeaveNoWitnesses: [[spoiler:When a metro train takes the wrong track and crashes inside a secret bunker, every passenger becomes a liability. Even liability, even children. Made worse by the reports that state that everyone survived the crash]].crash.]]



* NothingIsScarier: Travel alone through dark tunnels where there's no one to help you and no sign of life.
* PlotTwist: [[spoiler: Walter's tape, found inside his office along with the documents in the hidden room, shows that Walter is being manipulated by a shadow agency.]] Lampshaded by Mark. [[spoiler: Oh, and this is before you find out that there is a secret bunker built for designing nuclear weapons, and the passengers that mysteriously disappeared in a train crash decades ago were executed in said bunker]].
* RoomFullOfCrazy: Some rooms are covered in a lot of weird graffiti [[spoiler:probably due to the psychedelic mushrooms growing in Stalberg.]]
* RunningGag: [[spoiler: "An elevator that didn't fall down?"]]
* SceneryPorn: Despite running in the ageing Source engine and being produced by a small indie studio, the game features many gorgeous and stunning environments.
** Special mention to the full 360 degree panoramic view of Stalburg afforded from the top of the blast furnace.
* SchmuckBait: An unexploded WWII bomb, an opportunity to throw a brick at a cracked dam...
* [[spoiler: SecretGovernmentWarehouse]]: [[spoiler:there are two of those in the Bunker:]]
** [[spoiler: The first one stores the bodies of the executed civilians.]]
** [[spoiler: The second one is used for uranium enrichment.]]
* SuperDrowningSkills: Walking into deep water spells death. Even if it's not electrified or terrifyingly filthy.

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* NothingIsScarier: NothingIsScarier:
**
Travel alone through dark tunnels where there's no one to help you and no sign of life.
** You solve the puzzle to unlock door B2 in Bergmann Water Tunnel 1, then find yourself in a pitch-black corridor. [[spoiler:After walking through the darkness a while, you hear a monstrous groan followed by ambient DroneOfDread and increasingly loud VaderBreath, which spurs you to run, only to be blocked by another locked door, then turn around to see the WhiteMaskOfDoom of [[ThingsThatGoBumpInTheNight Mörkö the Boogeyman]]. Cue SmashToBlack followed by waking up in a storage closet in Tunnel 3.]]
* PlotTwist: [[spoiler: Walter's [[spoiler:Walter's tape, found inside his office along with the documents in the hidden room, shows that Walter is being manipulated by a shadow agency.]] Lampshaded by Mark. [[spoiler: Oh, [[spoiler:Oh, and this is before you find out that there is a secret bunker built for designing nuclear weapons, and the passengers that mysteriously disappeared in a train crash decades ago were executed in said bunker]].
bunker.]]
* RoomFullOfCrazy: Some rooms are covered in a lot of weird graffiti graffiti, [[spoiler:probably due to the psychedelic mushrooms growing in Stalberg.]]
Stalberg]].
* RunningGag: [[spoiler: "An [[spoiler:"An elevator that didn't fall down?"]]
* SceneryPorn: Despite running in the ageing Source engine and being produced by a small indie studio, the game features many gorgeous and stunning environments. \n** Special mention to the full 360 degree 360-degree panoramic view of Stalburg afforded from the top of the blast furnace.
* SchmuckBait: SchmuckBait:
**
An unexploded WWII bomb, an opportunity to throw a brick at a cracked dam...
** In the first level of Chapter 3, the map, a sign, and several documents warn personnel to keep out of the [[DoubleUnlock triple-locked]] corridor B2. Those who dare to solve the puzzle to unlock it will be treated to [[spoiler:a (fortunately non-fatal) JumpScare by [[ThingsThatGoBumpInTheNight Mörkö]]]].
* [[spoiler: SecretGovernmentWarehouse]]: ScreamerPrank: While the game is ostensibly not a horror game, [[spoiler:unlocking door B2 in the Bergmann Tunnels chapter leads to a dead-end corridor and an ambush by the [[WhiteMaskOfDoom white-masked]] [[ThingsThatGoBumpInTheNight bogeyman]] Mörkö, which fortunately is not fatal and allows you to skip a chapter]].
* SecretGovernmentWarehouse:
[[spoiler:there are two of those in the Bunker:]]
** [[spoiler:
Bunker. The first one stores the bodies of the executed civilians.civilians. The second one is used for uranium enrichment.]]
** [[spoiler: The second one is used for uranium enrichment.]]
* SuperDrowningSkills: Walking into deep water spells death. Even death, even if it's not electrified or terrifyingly filthy.filthy.
* SurprisinglyCreepyMoment: The game presents itself as a mundane SceneryGorn-heavy first-person exploration game, until you read stories and see murals of the local [[ThingsThatGoBumpInTheNight bogeyman]] known as [[NamesToRunAwayFromReallyFast Mörkö]], or worse, [[spoiler:[[JumpScare encounter him in person]]]].



* ThingsThatGoBumpInTheNight: [[spoiler:There is a shadowy entity with a WhiteMaskOfDoom named Mörkö, which literally translates to "Boogeyman".]]



** Mark entering a building early on and discovering [[spoiler:a body under a tarpaulin.]]
** Then, later on, [[spoiler:opening a door in the bunker and discovering dozens of occupied bodybags.]]
** Finding [[spoiler:Xeander Berg's hideout and discovering that the mushrooms are not only psychedelic, but cause a [[ViralTransformation virus that eventually causes sufferers to dissolve into the aforementioned mushrooms]].]]

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** Mark entering a building early on and discovering [[spoiler:a body under a tarpaulin.]]
tarpaulin]].
** Then, later on, [[spoiler:opening a door in the bunker and discovering dozens of occupied bodybags.]]
bodybags]].
** Finding [[spoiler:Xeander Berg's hideout and discovering that the mushrooms are not only psychedelic, but cause a [[ViralTransformation virus that eventually causes sufferers to dissolve into the aforementioned mushrooms]].]]mushrooms]]]].
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