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* ShmuckBait: You get invited to 'resolve your differences' by the enemy commander. It cuts both ways: he will actually attend the meeting in person, but he believes your differences are best resolved with you in a pine box.

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* EleventhHourSuperpower: Once you reach Khiva, [[spoiler:the game changes to "total war" - fuel and ammo is free, and cities will have free ships available. You'll need them.]]



* NonstandardGameOver: You main goal of the game is to take over Khiva,which is a generator the size of a city that provides the world with its power. If you [[NukeEm nuke Khiva]] ([[ShmuckBait which the game explicitly tells you not to do]]) the generator gets destroyed, and the entirety of Elaat loses power, along with any hope of survival… [[TooDumbToLive Oops.]]

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* NoHeroDiscount: Averted. In the final part of the game, you receive fuel, ammo, and ships for free, because the people of Gerat support you and know what's at stake.
* NonstandardGameOver: You main goal of the game is to take over Khiva,which Khiva, which is a generator the size of a city that provides the world with its power. If you [[NukeEm nuke Khiva]] ([[ShmuckBait which the game explicitly tells you not to do]]) the generator gets destroyed, and the entirety of Elaat loses power, along with any hope of survival… [[TooDumbToLive Oops.]]

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* UnsafeHaven: Think you can rest and catch your breath as you resupply in the various towns and settlements across the map? Think again. The longer you stay in any one town, the higher chance that a babushka will recognize you and alert the Rebels.

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* RuleOfCool: Ships bigger and heavier than transatlantic tankers with combustion-based VTOL systems running on small methane tanks. Fantasy counterpart of Imperial Russia-Afghanistan where Afghanistan-expy, Gerat, has cities and fantastic mountain warlords armed to the teeth with nuclear missiles, fleets of ships larger than the cities, hundreds of incredible heavier-than-air battleships running on humble methane combustion to fly like zeppelins. And if the reading of the in-game map is taken seriously, Elaat has to be the size of a Saturn[[note]]41,250 km radius according to a fan's calculation[[/note]]. ArtisticLicensePhysics does not even cut it.
* UnsafeHaven: Think you can rest and catch your breath as you resupply in the various towns and settlements across the map? Think again. The longer you stay in any one town, the higher chance that a babushka will recognize you and alert the Rebels.Rebels.
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* UnsafeHaven: Think you can rest and catch your breath as you resupply in the various towns and settlements across the map? Think again. The longer you stay in any one town, the higher chance that a villager will recognize you and alert the Rebels.

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* UnsafeHaven: Think you can rest and catch your breath as you resupply in the various towns and settlements across the map? Think again. The longer you stay in any one town, the higher chance that a villager babushka will recognize you and alert the Rebels.
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* MadeOfExplodium: Airships, by virture of essentially being massive buildings filled with ammo and liquid methane, and which ''might'' have some armor protecting it. Destroying a fuel tank or ammunition feeder tends to cause a chain reaction which can deal serious damage to larger ships, and utterly ''vaporize'' smaller ones. But watch out, because the enemy can do the same to ''your'' ships if you're not careful.

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* MadeOfExplodium: Airships, by virture of essentially being massive flying buildings filled with ammo and liquid methane, and which ''might'' have some armor protecting it. Destroying a fuel tank or ammunition feeder tends to cause a chain reaction which can deal serious damage to larger ships, and utterly ''vaporize'' smaller ones. But watch out, because the enemy can do the same to ''your'' ships if you're not careful.
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* CoolAirship: The ships of ''Highfleet'' are certainly unique. Instead of being ZeppelinsFromAnotherWorld or [[TheSkyIsAnOcean something even remotely resembling maritime vessels]], the airships of Elaat more essentially massive metal frames with engines, fuel tanks, avionics, and weapons bolted to them, with little if any care taken to the laws of aerodynamics and more closely resembling sized-up [[https://en.wikipedia.org/wiki/Lunar_lander lunar landers]] than ships. In fact, the only visible method of keeping these contraptions airborne and hurtling through the air are the massive methane-powered rockets. Above all, however, the Sevastopol takes the cake, its a flying MightyGlacier with enough firepower to level a city and enough durability to take on a squadron by itself. If that weren't enough, it also has Anti Air capabilities, [[BoringButPractical most, if not all, long range sensors a fleet will need]] and enough fuel to act as a tanker for an entire squadron.

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* CoolAirship: The ships of ''Highfleet'' are certainly unique. Instead of being ZeppelinsFromAnotherWorld or [[TheSkyIsAnOcean something even remotely resembling maritime vessels]], the airships of Elaat more essentially massive metal frames gantries with engines, fuel tanks, avionics, and weapons bolted to them, with little if any care taken to the laws of aerodynamics and more closely resembling sized-up [[https://en.wikipedia.org/wiki/Lunar_lander lunar landers]] than ships. In fact, the only visible method of keeping these contraptions airborne and hurtling through the air are the massive methane-powered rockets. Above all, however, the Sevastopol takes the cake, its a flying MightyGlacier with enough firepower to level a city and enough durability to take on a squadron by itself. If that weren't enough, it also has Anti Air capabilities, [[BoringButPractical most, if not all, long range sensors a fleet will need]] and enough fuel to act as a tanker for an entire squadron.

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* CoolAirship: There are plenty, but the Sevastopol takes the cake, its a flying MightyGlacier with enough firepower to level a city and enough durability to take on a squadron by itself. If that weren't enough, it also has Anti Air capabilities, [[BoringButPractical most, if not all, long range sensors a fleet will need]] and enough fuel to act as a tanker for an entire squadron.

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* CoolAirship: There The ships of ''Highfleet'' are plenty, but certainly unique. Instead of being ZeppelinsFromAnotherWorld or [[TheSkyIsAnOcean something even remotely resembling maritime vessels]], the airships of Elaat more essentially massive metal frames with engines, fuel tanks, avionics, and weapons bolted to them, with little if any care taken to the laws of aerodynamics and more closely resembling sized-up [[https://en.wikipedia.org/wiki/Lunar_lander lunar landers]] than ships. In fact, the only visible method of keeping these contraptions airborne and hurtling through the air are the massive methane-powered rockets. Above all, however, the Sevastopol takes the cake, its a flying MightyGlacier with enough firepower to level a city and enough durability to take on a squadron by itself. If that weren't enough, it also has Anti Air capabilities, [[BoringButPractical most, if not all, long range sensors a fleet will need]] and enough fuel to act as a tanker for an entire squadron.


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* MadeOfExplodium: Airships, by virture of essentially being massive buildings filled with ammo and liquid methane, and which ''might'' have some armor protecting it. Destroying a fuel tank or ammunition feeder tends to cause a chain reaction which can deal serious damage to larger ships, and utterly ''vaporize'' smaller ones. But watch out, because the enemy can do the same to ''your'' ships if you're not careful.

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* FantasyCounterpartCulture: Imperial Russia and Mughal Afghanistan.

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* FantasyCounterpartCulture: Imperial Russia and Mughal Afghanistan.Afghanistan are two main basis for the game's setting with many Arabic cultural aspects and terms sprinkled around.
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* RoyalsWhoActuallyDoSomething: [[PlayerCharacter Grand Duke Mark Saiyadi Salemsky]], heir to the largest empire Elaat has ever seen, also happens to be a devoted airship officer who takes a direct approach to leading his forces.

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* RoyalsWhoActuallyDoSomething: [[PlayerCharacter Grand Duke Mark Saiyadi Salemsky]], heir to the largest empire Elaat has ever seen, also happens to be a devoted airship officer who takes a direct approach to leading his forces.forces.
* UnsafeHaven: Think you can rest and catch your breath as you resupply in the various towns and settlements across the map? Think again. The longer you stay in any one town, the higher chance that a villager will recognize you and alert the Rebels.

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* AwesomeButImpractical: Laser Guided Ammunition. It fires to where your mouse is,making aiming a breeze, however it costs a fortune and barely does any damage to armor.



* HollywoodEncryption: Averted. In order to decrypt most encrypted radio messages, you’ll actually need parts of a cipher key which can be gained by looting the radio rooms of fallen enemy ships. [[DifficultButAwesome You can even try to brute force the code without any of key, and depending on your code breaking skills, it might actually work, saving you the hassle of looting the radio rooms in the first place!]]
* InterfaceScrew: Putting too many G’s of force on your crew (either by driving too fast or using the boosters to quickly change direction) will result in your audio being replaced by heavy breathing and ringing,and the screen going completely black. This even extends to your hud,with the ammo/ship status tracker being blacked out as well, requiring you to use audio cues to determine if your fuel is running low or if there is a missile locked onto you.



* NonstandardGameOver: You main goal of the game is to take over Khiva,which is a generator the size of a city that provides the world with its power. If you [[NukeEm nuke Khiva]] the generator gets destroyed, and the entirety of Elaat loses power, along with any hope of survival… [[TooDumbToLive Oops.]]

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* NonstandardGameOver: You main goal of the game is to take over Khiva,which is a generator the size of a city that provides the world with its power. If you [[NukeEm nuke Khiva]] ([[ShmuckBait which the game explicitly tells you not to do]]) the generator gets destroyed, and the entirety of Elaat loses power, along with any hope of survival… [[TooDumbToLive Oops.]]



* ReadingTheEnemysMail: Essential to staying one step ahead of the numerically superior and mightier enemy forces. You'll need to use electronic intelligence, codebreaking, radar systems, and more.

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* ReadingTheEnemysMail: Essential to staying one step ahead of the numerically superior and mightier enemy forces. You'll need to use electronic intelligence, codebreaking, intelligence to hijack the signals in the first place, codebreaking skills to decrypt the messages should they realize your getting their signals, radar systems, systems to make use of the info your given, and more.
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''[=HighFleet=]'' is a strategic survival roguelite SimulationGame created by developer [[http://koshutin.com/ Konstantin Koshutin]] and published by Creator/MicroProse. Spiritual prequel to VideoGame/{{Hammerfight}}, the game released on July 27, 2021. It marries side-on combat with DieselPunk airships with a strategic overmap, where the player is tasked with capturing the city of Khiva and bringing the rebellion to an end, and adds onto that a card-based speech minigame where you influence potential allies into siding with you. The player will need to manage morale, fuel, munitions, fighters, electronic intelligence, and more besides.

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''[=HighFleet=]'' is a strategic survival roguelite SimulationGame created by developer [[http://koshutin.com/ Konstantin Koshutin]] and published by Creator/MicroProse. Spiritual prequel to VideoGame/{{Hammerfight}}, ''VideoGame/{{Hammerfight}}'', the game released on July 27, 2021. It marries side-on combat with DieselPunk airships with a strategic overmap, where the player is tasked with capturing the city of Khiva and bringing the rebellion to an end, and adds onto that a card-based speech minigame where you influence potential allies into siding with you. The player will need to manage morale, fuel, munitions, fighters, electronic intelligence, and more besides.

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* NonstandardGameOver: You main goal of the game is to take over Khiva,which is a generator the size of a city that provides the world with its power. If you [[NukeEm nuke Khiva]] the generator gets destroyed, and the entire planet loses power, along with any hope of survival…[[TooDumbToLive oops.]]

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* NonstandardGameOver: You main goal of the game is to take over Khiva,which is a generator the size of a city that provides the world with its power. If you [[NukeEm nuke Khiva]] the generator gets destroyed, and the entire planet entirety of Elaat loses power, along with any hope of survival…[[TooDumbToLive oops.]]survival… [[TooDumbToLive Oops.]]
--> "The Khiva reactor was destroyed in the explosion. After the shockwave hit, the reactor was buried beneath what remained of its colossal dome. The people of Gerat lost all hope of surviving the calamity."
-->'''GAME OVER'''
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* MutuallyAssuredDestruction: The rebellion you face has access to nukes, but they will adamantly refuse to use them unless either [[spoiler: You manage to take Khiva]] or you use nuclear weapons first. They have a LOT more nukes than you, so think twice before starting a nuclear war.


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* NonstandardGameOver: You main goal of the game is to take over Khiva,which is a generator the size of a city that provides the world with its power. If you [[NukeEm nuke Khiva]] the generator gets destroyed, and the entire planet loses power, along with any hope of survival…[[TooDumbToLive oops.]]

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* GodzillaThreshold: [[spoiler: The loss of Khiva is considered dire enough that the Rebellion will start the nuclear war as a last-ditch attempt to force the Empire out.]]

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* GodzillaThreshold: GodzillaThreshold:
**
[[spoiler: The loss of Khiva is considered dire enough that the Rebellion will start the nuclear war as a last-ditch attempt to force the Empire out.]]]]
** This is also a gameplay feature to make players think twice about deploying nukes: as soon as you do, your (likely better armed and much better supplied) enemies will immediately respond in kind.
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* CoolAirship: There are plenty, but the Sevastopol takes the cake, its a flying MightyGlacier with enough firepower to level a city and enough durability to take on a squadron by itself. If that weren't enough, it also has Anti Air capabilities, [[BoringButPractical most, if not all, long range sensors a fleet will need]] and enough fuel to act as a tanker for an entire squadron.
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* ReadingTheEnemysMail: Essential to staying one step ahead of the numerically superior and mightier enemy forces. You'll need to use electronic intelligence, codebreaking, radar systems, and more.

to:

* ReadingTheEnemysMail: Essential to staying one step ahead of the numerically superior and mightier enemy forces. You'll need to use electronic intelligence, codebreaking, radar systems, and more.more.
* RoyalsWhoActuallyDoSomething: [[PlayerCharacter Grand Duke Mark Saiyadi Salemsky]], heir to the largest empire Elaat has ever seen, also happens to be a devoted airship officer who takes a direct approach to leading his forces.
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* GuideDangIt: Many Players complained about the ingame tutorial and PDF Manual being insufficient to explain some of the more obtuse systems, and had to rely on people who brought with them outside knowledge about Aircraft Electronic Warfare systems, Radar, Target Motion Analysis and various other real world military concepts most normal people wouldn't be familiar with.
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* GodzillaThreshold: [[spoiler: The loss of Khiva is considered dire enough that the Rebellion will start the nuclear war as a last-ditch attempt to force the Empire out.]]
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* DiegeticInterface: While on the overworld, the map and other interface elements are presented via fairly-realistic representations of their functions, including radar, electronic intelligence, infrared tracking, radio systems, and [[ArsonMurderAndJaywalking a clock]].
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* AfterTheEnd: According to the manual, everything went to hell when the moon, Kharu, exploded - fragments fell to surface of the planet, Elaat, causing devastation and unleashing an electromagnetic wave that wreaked havoc on electronic systems around the world. The whys and hows of Kharu's explosion are unknown, unsurprisingly. Some weapons and vehicles seem to be relics of the real world 1960s, so it might be our world.

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* AfterTheEnd: According to the manual, everything went to hell when the moon, Kharu, exploded - fragments fell to surface of the planet, Elaat, causing devastation and unleashing an electromagnetic wave that wreaked havoc on electronic systems around the world. The whys and hows of Kharu's explosion are unknown, unsurprisingly. Some weapons and vehicles seem to be relics of the real world 1960s, so it might be our world.

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''[=HighFleet=]'' is a strategic survival roguelite SimulationGame created by developer [[http://koshutin.com/ Konstantin Koshutin]] and published by Creator/MicroProse. Spiritual prequel to VideoGame/{{Hammerfight}}, the game released on July 27, 2021. It marries side-on combat with DieselPunk airships with a strategic overmap, where the player is tasked with capturing the city of Khiva and bringing the rebellion to an end, with a card-based speech minigame where you influence potential allies into siding with you. The player will need to manage morale, fuel, munitions, fighters, electronic intelligence, and more besides.

to:

''[=HighFleet=]'' is a strategic survival roguelite SimulationGame created by developer [[http://koshutin.com/ Konstantin Koshutin]] and published by Creator/MicroProse. Spiritual prequel to VideoGame/{{Hammerfight}}, the game released on July 27, 2021. It marries side-on combat with DieselPunk airships with a strategic overmap, where the player is tasked with capturing the city of Khiva and bringing the rebellion to an end, with and adds onto that a card-based speech minigame where you influence potential allies into siding with you. The player will need to manage morale, fuel, munitions, fighters, electronic intelligence, and more besides.


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!!''[=HighFleet=]'' contains examples of:
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* FantasyCounterpartCulture: Imperial Russia and Mughal Afghanistan.
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* AfterTheEnd: According to the manual, everything went to hell when the moon, Kharu, exploded - fragments fell to surface of the planet, Elaat, causing devastation and unleashing an electromagnetic wave that wreaked havoc on electronic systems around the world. The whys and hows of Kharu's explosion are unknown, unsurprisingly.

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* AfterTheEnd: According to the manual, everything went to hell when the moon, Kharu, exploded - fragments fell to surface of the planet, Elaat, causing devastation and unleashing an electromagnetic wave that wreaked havoc on electronic systems around the world. The whys and hows of Kharu's explosion are unknown, unsurprisingly. Some weapons and vehicles seem to be relics of the real world 1960s, so it might be our world.

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''[=HighFleet=]'' is a strategic survival game created by developer [[http://koshutin.com/ Konstantin Koshutin]] and published by Creator/MicroProse. Spiritual prequel to VideoGame/{{Hammerfight}}, the game released on July 27, 2021.

to:

''[=HighFleet=]'' is a strategic survival game roguelite SimulationGame created by developer [[http://koshutin.com/ Konstantin Koshutin]] and published by Creator/MicroProse. Spiritual prequel to VideoGame/{{Hammerfight}}, the game released on July 27, 2021. It marries side-on combat with DieselPunk airships with a strategic overmap, where the player is tasked with capturing the city of Khiva and bringing the rebellion to an end, with a card-based speech minigame where you influence potential allies into siding with you. The player will need to manage morale, fuel, munitions, fighters, electronic intelligence, and more besides.

----
* AfterTheEnd: According to the manual, everything went to hell when the moon, Kharu, exploded - fragments fell to surface of the planet, Elaat, causing devastation and unleashing an electromagnetic wave that wreaked havoc on electronic systems around the world. The whys and hows of Kharu's explosion are unknown, unsurprisingly.
* AttackDrone: Your ships can mount runways for launching drone-planes, which allow for cheap long-range attacks against unsuspecting targets.
* {{BFG}}: Ships can mount various sizes of artillery, ranging from a rotary 23mm autocannon to a hex-barrelled artillery piece that requires a special capital-scale section all to itself.
* TheChosenOne: Alongside the combat, management, and social minigame elements, there's also a mysterious prophecy surrounding the player character to unravel.
* DesignItYourselfEquipment: Both during the course of campaign and from the main menu's Shipworks, airships are fully customizable using various structural and mechanical components. You need to balance thrust power, weight, fuel, weaponry, crew, electrical power, and more. It's easy to make underpowered - or overpowered - killing machines. The Shipworks allows you to save whole designs and use them at the beginning of new campaigns.
* GameChanger: The tutorial/prologue ends with [[spoiler:a ship arriving that reveals the capital of the Empire was hit with a nuclear attack by the rebellion. Your options are thus fall back to the capital and fight a losing battle, or push on against all odds and try to capture Khiva as originally intended. [[ButThouMust The latter route is taken, of course.]]]]
* {{Macrogame}}: Win or lose, a portion of your successes are saved and paid forward towards your next campaign; the better you do, the more cash you'll have to start with for your next attempt.
* NuclearOption: You have the option of employing nuclear weapons during the course of your campaign, but be warned; should you do so, the enemy will not hesitate to retaliate in kind.
* [[PersuasionMinigame Persuade]] [[FightLikeACardPlayer Like A Card Player]]: Certain encounters will see you dealing with potential friends or enemies using a card-based minigame in which you must give a speech that appeals to the recipient. You can also give them gifts - though giving the wrong kind of gift may be seen as an insult instead!
* ReadingTheEnemysMail: Essential to staying one step ahead of the numerically superior and mightier enemy forces. You'll need to use electronic intelligence, codebreaking, radar systems, and more.
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''[=HighFleet=]'' is a strategic survival game created by developer [[http://koshutin.com/ Konstantin Koshutin]] and published by Creator/MicroProse. Spiritual prequel to VideoGame/Hammerfight, the game released on July 27, 2021.

to:

''[=HighFleet=]'' is a strategic survival game created by developer [[http://koshutin.com/ Konstantin Koshutin]] and published by Creator/MicroProse. Spiritual prequel to VideoGame/Hammerfight, VideoGame/{{Hammerfight}}, the game released on July 27, 2021.
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''[=HighFleet=]'' is a strategic survival game created by developer [[http://koshutin.com/ Konstantin Koshutin]] and published by Creator/MicroProse.

to:

''[=HighFleet=]'' is a strategic survival game created by developer [[http://koshutin.com/ Konstantin Koshutin]] and published by Creator/MicroProse. Spiritual prequel to VideoGame/Hammerfight, the game released on July 27, 2021.
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[=HighFleet=] is a strategic survival game created by developer [[http://koshutin.com/ Konstantin Koshutin]] and published by Creator/MicroProse.

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[=HighFleet=] ''[=HighFleet=]'' is a strategic survival game created by developer [[http://koshutin.com/ Konstantin Koshutin]] and published by Creator/MicroProse.
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[=HighFleet=] is a strategic survival game created by developer [[http://koshutin.com/ Konstantin Koshutin]] and published by [[https://tvtropes.org/pmwiki/pmwiki.php/Creator/MicroProse MicroProse]].

to:

[=HighFleet=] is a strategic survival game created by developer [[http://koshutin.com/ Konstantin Koshutin]] and published by [[https://tvtropes.org/pmwiki/pmwiki.php/Creator/MicroProse MicroProse]].Creator/MicroProse.
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HighFleet is a strategic survival game created by developer [[http://koshutin.com/ Konstantin Koshutin]] and published by [[https://tvtropes.org/pmwiki/pmwiki.php/Creator/MicroProse MicroProse]].

to:

HighFleet [=HighFleet=] is a strategic survival game created by developer [[http://koshutin.com/ Konstantin Koshutin]] and published by [[https://tvtropes.org/pmwiki/pmwiki.php/Creator/MicroProse MicroProse]].
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/highfleet_cover_1.png]]

HighFleet is a strategic survival game created by developer [[http://koshutin.com/ Konstantin Koshutin]] and published by [[https://tvtropes.org/pmwiki/pmwiki.php/Creator/MicroProse MicroProse]].

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