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* DownerEnding: [[spoiler:Capturing the Khiva doesn't resolve anything. If anything, it actually makes things ''worse'' as the Rebels immediately escalate to nuclear war, as they would literally rather see the world burn then let the Empire win.]]

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* DownerEnding: [[spoiler:Capturing the Khiva reactor doesn't resolve anything. If anything, it actually makes things ''worse'' as the Rebels immediately escalate to nuclear war, as they would literally rather see the world burn then let the Empire win.]]
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* DownerEnding: [[spoiler:Capturing the Khiva doesn't resolve anything. If anything, it actually makes things ''worse'' as the Rebels immediately escalate to nuclear war, as they would literally rather see the world burn then let the Empire win.]]

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''[=HighFleet=]'' is a strategic survival roguelite SimulationGame created by developer [[http://koshutin.com/ Konstantin Koshutin]] and published by Creator/MicroProse. Spiritual prequel to ''VideoGame/{{Hammerfight}}'', the game released on July 27, 2021. It marries side-on combat with DieselPunk airships with a strategic overmap, where the player is tasked with capturing the city of Khiva and bringing the rebellion to an end, and adds onto that a card-based speech minigame where you influence potential allies into siding with you. The player will need to manage morale, fuel, munitions, fighters, electronic intelligence, and more besides.

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''[=HighFleet=]'' is a strategic survival roguelite SimulationGame created by developer [[http://koshutin.com/ Konstantin Koshutin]] and published by Creator/MicroProse. Spiritual prequel to ''VideoGame/{{Hammerfight}}'', the game released on July 27, 2021. It marries side-on combat with DieselPunk airships with a strategic overmap, where the player is tasked with capturing the city of Khiva and bringing the rebellion traveling through hostile territory to an end, capture a strategically vital city, and adds onto that a card-based speech minigame where you influence potential allies into siding with you. The player will need to manage morale, fuel, munitions, fighters, electronic intelligence, and more besides.
besides.

The game takes place on the planet Elaat, thousands of years after an apocalyptic event known as the Catastrophe destroyed the moon, Kharu, which wiped out Elaat's original advanced human civilization and all of its knowledge. The people of Elaat managed to rebuild, but the technology of the present-day nations remains far less sophisticated than that of their forebears. For the past seven years, the Romani Empire, once the most powerful nation in Elaat, has been riven by civil war, as the client-state of Gerat rebelled and was joined by the Gathering of Great Houses, the Romani nobility. While the bulk of the Imperial Fleet fends off the rebels in the Empire's heartland, an expeditionary force commanded by Grand Duke Mark Sayadi Salemsky, heir to the Romani throne (and the player character) is dispatched to capture Khiva, Gerat's capital city. Khiva is rumored to hold one of the last surviving pre-Catastrophe nuclear reactors, and if the campaign is successful, the Empire will regain the upper hand in the war.
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Correcting the caliber of the rotary cannon present in the game


* {{BFG}}: Ships can mount various sizes of artillery, ranging from a rotary 23mm autocannon to a hex-barrelled artillery piece that requires a special capital-scale section all to itself.

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* {{BFG}}: Ships can mount various sizes of artillery, ranging from a rotary 23mm 37mm autocannon to a hex-barrelled artillery piece that requires a special capital-scale section all to itself.

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* DespairEventHorizon: The morale of your crew is something you will need to take into consideration, as entering combat lowers it, retrying a failed combat lowering it further, and various story events can result in your entire fleet losing morale, with them abandoning your fleet if it runs out.



* HollywoodEncryption: Averted. In order to decrypt most encrypted radio messages, you’ll actually need parts of a cipher key which can be gained by looting the radio rooms of fallen enemy ships. [[DifficultButAwesome You can even try to brute force the code without any of key, and depending on your code breaking skills, it might actually work, saving you the hassle of looting the radio rooms in the first place!]]
* InterfaceScrew: Putting too many G’s of force on your crew (either by driving too fast or using the boosters to quickly change direction) will result in your audio being replaced by heavy breathing and ringing,and the screen going completely black. This even extends to your hud,with the ammo/ship status tracker being blacked out as well, requiring you to use audio cues to determine if your fuel is running low or if there is a missile locked onto you.

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* HollywoodEncryption: Averted. Averted with a vengeance. In order to decrypt most the encrypted radio messages, you’ll actually need parts of a an actual cipher key which can be gained by looting the radio rooms of fallen enemy ships. [[DifficultButAwesome You Or alternatively, you can even try to brute force your real world skills at breaking the code without any of key, and depending on your code breaking skills, it might actually work, manually, saving you the hassle of looting the radio rooms in the first place!]]
place [[DifficultButAwesome provided you can pull it off!]]
* InterfaceScrew: Putting too many G’s of force on your crew (either by driving too fast or using the boosters to quickly change direction) will result in your audio being replaced by heavy breathing and ringing,and ringing, and the screen going completely black. black with only the bare minimum of info being shown as green dots. This even extends to parts of your hud,with hud, with the ammo/ship status tracker being blacked out as well, requiring you to use audio cues to determine if your fuel is running low or if there is a missile locked onto you.



* MutuallyAssuredDestruction: The rebellion you face has access to nukes, but they will adamantly refuse to use them unless either [[spoiler: You manage to take Khiva]] or you use nuclear weapons first. They have a LOT more nukes than you, so think twice before starting a nuclear war.

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* MutuallyAssuredDestruction: The rebellion you face has access to nukes, but they will adamantly refuse to use them unless either [[spoiler: You you manage to take Khiva]] or you use nuclear weapons first. They have a LOT more nukes than you, so think twice before starting a nuclear war.



* ShmuckBait: You get invited to 'resolve your differences' by the enemy commander. It cuts both ways: he will actually attend the meeting in person, but he believes your differences are best resolved with you in a pine box.
* UnsafeHaven: Think you can rest and catch your breath as you resupply in the various towns and settlements across the map? Think again. The longer you stay in any one town, the higher chance that a babushka will recognize you and alert the Rebels.

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* ShmuckBait: You get invited to 'resolve your differences' by the enemy commander. It cuts both ways: he will actually attend the meeting in person, but he believes your differences are best resolved with you in a pine box.
box. [[spoiler: If you have enough spiritual reputation, you can actually talk him down into joining your cause.]] Alternatively, you could run the bastard through with your sword, resulting in both transport fleets revving up their guns and preparing to fight…
* UnsafeHaven: Think you can rest and catch your breath as you resupply in the various towns and settlements across the map? Think again. The longer you stay in any one town, the higher chance that a babushka loyalist will recognize you and alert the Rebels.Rebels. Averted in secret cities, which can house you indefinitely, but require that you find them first.

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