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** Warlock has a couple of cards with a chance of disruption. '''Gnomeferatu''' destroys the top card of the opponent's deck, and '''Demonic Project''' transforms a random minion in each player's hands into a random demon. The most successful stories involve these cards destroying or transforming the opponent's win condition before they can even play it, causing them to concede almost immediately.
** '''Mindbreaker Illucia''' is a Priest legendary that swaps your hand and deck with the opponent's for a turn. Should the opponent's hand be holding a combo piece or two, there's nothing stopping you from wasting it...

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** Warlock has have gained a couple multitude of cards with a chance of disruption. that can destroy cards from the opponent's deck like '''Gnomeferatu''' destroys the top card of the opponent's deck, and '''Demonic Project''' transforms a random minion in each player's hands into a random demon. '''Ticketus''' and cards they're holding like '''Immolate'''. The most successful stories involve these cards destroying or transforming the opponent's win condition before they can even play it, causing them to concede almost immediately.
** '''Mindbreaker Illucia''' is a Priest legendary that swaps which used to have the effect of swapping your hand and deck with the opponent's for a turn. Should the opponent's hand opponent be holding a combo piece or two, there's nothing stopping in their hand, you from wasting it...can play it yourself to waste it. It was nerfed to merely copying the opponent's hand for a turn.
** '''Theotar, the Mad Duke''' Discovers a card in each player's hand and swaps them. Even though this is technically a card-neutral effect, it can potentially steal a game-winning card right out of the opponent's hand while giving them a dud.


* AwesomeButImpractical: This is the main point of the legendary cards, boasting unique abilities, flashy effects, and act as methods of ending the game. Most legendaries, however, are very specific in their use, have drawbacks, or those flashy effects make them cost more than their non-legendary counterparts; as a result, [[SturgeonsLaw the majority of Legendaries are often less competitively viable than the 400 dust you get from disenchanting them, but the few that are viable generally become keystone cards]]. Their power also tends to mark them as prime targets of hard removal spells such as Polymorph and Hex or silencing effects.

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* AwesomeButImpractical: This is the main point of the legendary cards, boasting unique abilities, flashy effects, and act as methods of ending the game. Most legendaries, however, are very specific in their use, have drawbacks, or those flashy effects make them cost more than their non-legendary counterparts; as a result, [[SturgeonsLaw the majority of Legendaries are often less competitively viable than the 400 dust you get from disenchanting them, but the few that are viable generally become keystone cards]].cards. Their power also tends to mark them as prime targets of hard removal spells such as Polymorph and Hex or silencing effects.

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Baleful Polymorph was renamed per TRS


** High-damage cards are vulnerable to single-target elimination spells, including Shadow Word: Death for Priests (5 attack and above), Assassinate for Rogues (any attack level), [[BalefulPolymorph Polymorph]] for Mages (turn any minion into a 1/1 Sheep), and Big Game Hunter as a neutral minion with its Battlecry (Destroy an enemy minion with 7 or more attack).

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** High-damage cards are vulnerable to single-target elimination spells, including Shadow Word: Death for Priests (5 attack and above), Assassinate for Rogues (any attack level), [[BalefulPolymorph [[ForcedTransformation Polymorph]] for Mages (turn any minion into a 1/1 Sheep), and Big Game Hunter as a neutral minion with its Battlecry (Destroy an enemy minion with 7 or more attack).



* BalefulPolymorph:
** Mages can use [[ShapedLikeItself Polymorph]] to turn minions into a 1/1 Sheep and Shamans can use Hex to turn a minion into a 0/1 Toad that has Taunt. In ''The Grand Tournament'', Mages also got Polymorph: Boar; while it can be used to neutralize minions the old-fashioned way, it's also usable as a buff [[CursedWithAwesome since the boar is a 4/2 with Charge]].
** The Shaman's Devolve transforms all enemy minions into ones that cost 1 mana less than the originals, usually meaning that the opponent ends up with something weaker than what they started with. Of course, the wide range of minion stats available means that results can vary; woe betide the player that transforms their opponent's inoffensive 3/3 Antique Healbot into a 4-mana 7/7.


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* ForcedTransformation:
** Mages can use [[ShapedLikeItself Polymorph]] to turn minions into a 1/1 Sheep and Shamans can use Hex to turn a minion into a 0/1 Toad that has Taunt. In ''The Grand Tournament'', Mages also got Polymorph: Boar; while it can be used to neutralize minions the old-fashioned way, it's also usable as a buff [[CursedWithAwesome since the boar is a 4/2 with Charge]].
** The Shaman's Devolve transforms all enemy minions into ones that cost 1 mana less than the originals, usually meaning that the opponent ends up with something weaker than what they started with. Of course, the wide range of minion stats available means that results can vary; woe betide the player that transforms their opponent's inoffensive 3/3 Antique Healbot into a 4-mana 7/7.
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** Patchwerk, one of the Naxxramas bosses, doesn't have any cards. That said, it can easily take you out in six turns because of its sheer power: a weapon that never runs out of charges (its deathrattle returns it to the boss's hand) and a hero power that destroys any minion.

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** Patchwerk, one of the Naxxramas bosses, doesn't have any cards. That said, it can easily take you out in six turns because of its sheer power: a weapon that never runs out of charges (its deathrattle returns it to the boss's hand) and a hero power that destroys any minion. This extends to his Battlegrounds hero incarnation, where his Hero Power is just a passive max Health bonus.
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* EverythingIsBetterWithDinosaurs: main theme for the Journey to Un'goro expansion.

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* [[ArsonMurderAndJaywalking Arson, Murder, and Jaywalking]]: A common trope in the flavor texts.

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* [[ArsonMurderAndJaywalking Arson, Murder, and Jaywalking]]: ArsonMurderAndJaywalking:
**
A common trope in the flavor texts.



** Taken almost literally with the Accusation cycle from ''Maw and Disorder'', which targets a minion and destroys it after a condition is fulfilled. The three cards in this cycle are Warlock's Arson Accusation (2 mana and destroys the target after the user takes damage), Rogue's Murder Accusation (2 mana and destroys the target after another enemy minion dies), and Priest's Theft Accusation (1 mana and destroys the target after the user plays a card copied from their opponent).



* HurricaneOfPuns: The entire ''Maw and Disorder'' miniset is just an excuse to cram as many courtroom puns into a card set as they possibly could. That's not hyberbole either -- the dev team admitted that they started with the puns first and designed cards around them for the set. ''Dew'' Process, Habeas ''Corpses'', Perjury turns itself into a Secret from another class, ''Class''-Action Lawyer has an effect if you have no neutral cards, Tight-Lipped Witness stops Secrets from being revealed, Order in the Court orders your deck from highest to lowest cost; it just goes on.

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* HurricaneOfPuns: The entire ''Maw and Disorder'' miniset is just an excuse to cram as many courtroom puns into a card set as they possibly could. That's not hyberbole a hyperbole, either -- the dev team admitted that they started with the puns first and designed cards around them for the set. Some examples include the Nature spell ''Dew'' Process, the Warlock spell Habeas ''Corpses'', ''Corpses'' that resurrects a friendly minion, the Rogue Secret Perjury turns itself into a Secret from another class, the Paladin minion ''Class''-Action Lawyer that has an effect if you have no neutral cards, the neutral minion Tight-Lipped Witness (who literally has their MouthStitchedShut) that stops Secrets from being revealed, the Paladin spell Order in the Court which orders your deck from highest to lowest cost; cost and draws a card; it just goes on.



** The Maw and Disorder mini-set combines [[{{Hell}} The Maw]] in ''World of Warcraft'' with ''Series/LawAndOrder''.

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** The Maw and Disorder mini-set combines [[{{Hell}} The Maw]] in ''World of Warcraft'' with ''Series/LawAndOrder''.''Series/LawAndOrder'', to say nothing of [[HurricaneOfPuns the cards in said mini-set]].
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* HurricaneOfPuns: The entire ''Maw and Disorder'' miniset is just an excuse to cram as many courtroom puns into a card set as they possibly could. That's not hyberbole either -- the dev team admitted that they started with the puns first and designed cards around them for the set. ''Dew'' Process, Habeas ''Corpses'', Perjury turns itself into a Secret from another class, ''Class''-Action Lawyer has an effect if you have no neutral cards, Tight-Lipped Witness stops Secrets from being revealed, Order in the Court orders your deck from highest to lowest cost; it just goes on.

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** '''Maw and Disorder, September 2022''': The sixth mini-set, with 35 cards. Sylvanas has been brought before The Jailer to answer for her many, many crimes. This mini-set introduces new Accusation spells that take effect after a certain condition has been fulfilled, as well as Advanced Infuse cards that only become Infused by specific types of minions dying.



* PunnyName: Some cards, such as Dark Wispers (Druid card, summon five Wisps or give a minion +5/+5 and taunt) and Arfus (legendary minion that is an undead dog). The description of the former [[LamePunReaction assures us that the person who named the card was promptly fired.]] Then we got Wispering Woods, whose description states that [[BrickJoke they didn't actually fire the person who named Dark Wispers]].

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* PunnyName: PunnyName:
**
Some cards, such as Dark Wispers (Druid card, summon five Wisps or give a minion +5/+5 and taunt) and Arfus (legendary minion that is an undead dog). The description of the former [[LamePunReaction assures us that the person who named the card was promptly fired.]] Then we got Wispering Woods, whose description states that [[BrickJoke they didn't actually fire the person who named Dark Wispers]].Wispers]].
** The Maw and Disorder mini-set combines [[{{Hell}} The Maw]] in ''World of Warcraft'' with ''Series/LawAndOrder''.
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* VanillaUnit:
** There are plenty of minions with no rules text, no rules text besides a keyword, or no rules text besides a Battlecry (an ability that triggers when the minion is played from your hand).
** The Giant archetype consists of big, expensive minions whose only ability is a cost reduction ability. While you have to exploit the cost reduction to make them worth playing (some of the costs exceed 10 mana, the maximum number of mana crystals, making the ability mandatory to play them at all), once they hit the field, they're essentially vanillas.
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* CluckingFunny: The Angry Chicken, especially if it manages to become Enraged.
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* FirstPlayerAdvantageMitigation: The developers knew that the first player would have a tempo advantage, and experimented with ways to give the second player their own advantages to compensate. They ended up going with two: The first is that they start with an extra card in their hand. The other is that they start with a copy of "The Coin", which gives them an extra Mana Crystal for one turn.
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** Demons: Elitist, Brute, and Ranger. Demons are great at building huge beatsticks like Wrath Weaver, Soul Devourer, Annihilan Battlemaster, and Bigfernal and crushing the enemy with brute force, and while they have a few token generators, they are meant to be RedShirts to power up their other win conditions. Their weakness is their lack of keywords like Divine Shield, making them vulnerable to Divine Shield and Poisonous minions which can undermine their raw power. On the other side, Soul Juggler builds utilize Demon token summoning minions to constantly ping the opponent's board. They have plenty amount of Taunt minions to help redirect attacks towards them to ensure maximum Soul Juggler value.

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** Demons: Elitist, Brute, and Ranger. Demons are great at building huge beatsticks like by consuming minions in Bob's Tavern for an early-game stat boost and scaling Wrath Weaver, Soul Devourer, Annihilan Battlemaster, and or Bigfernal and crushing in the late game to crush the enemy with brute force, and while they force. They also have a few token generators, they are meant number of minions that summon weak demons mid-battle to be use them as RedShirts to power up their activate other win conditions. cards like Soul Juggler to ping the opponent's board or Impatient Doomsayer to generate cards. They have plenty amount of Taunt minions to help redirect attacks to huge minions or fodders for value. Their weakness is their lack of other keywords like Divine Shield, making them vulnerable to Divine Shield and Poisonous minions which can undermine their raw power. On the other side, Soul Juggler builds utilize Demon token summoning minions to constantly ping the opponent's board. They have plenty amount of Taunt minions to help redirect attacks towards them to ensure maximum Soul Juggler value.power.
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* '''Murder at Castle Nathria, Summer 2022''': The twenty-first card expansion, with 135 cards. A formal dinner party at Castle Nathria has suddenly turned grim as its host, Sire Denathrius, has been found murdered! The attendees call upon the legendary Murloc Holmes to figure out which of the guests was the killer. This set introduced a new card type -- Locations, which are played on the battlefield like minions but cannot be attacked or take damage. Their activated effects can be used once per turn and costs 1 Durability each use, and the location is destroyed once it's out of durability. It also added a new keyword, Infuse, which causes the minion to become Infused after {X} friendly minions died while it was in your hand, gaining a bonus effect.

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* '''Murder at Castle Nathria, Summer August 2022''': The twenty-first card expansion, with 135 cards. A formal dinner party at Castle Nathria has suddenly turned grim as its host, Sire Denathrius, has been found murdered! The attendees call upon the legendary Murloc Holmes to figure out which of the guests was the killer. This set introduced a new card type -- Locations, which are played on the battlefield like minions but cannot be attacked or take damage. Their activated effects can be used once per every other turn and costs 1 Durability each use, and the location is destroyed once it's out of durability. It also added a new keyword, Infuse, which causes the minion to become Infused after {X} friendly minions died while it was in your hand, gaining a bonus effect.
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* RandomizedTransformation: Shamans have access to various evolve and devolve effects, which transform minions into random ones that cost 1 more or 1 less respectively. While a higher-cost minion will generally be better, it's still a highly variable effect. You could turn your 3-drop into an 8/8 [[https://hearthstone.fandom.com/wiki/Nozdormu_the_Timeless Nozdormu the Timeless]], but you could just as easily turn it into a 1/1 [[https://hearthstone.fandom.com/wiki/Wicked_Skeleton Wicked Skeleton]].
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'''Emperor Thaurissan:''' ''[[ShoutOut BY THE POWER OF RAGNAROS,]] [[HeManandtheMastersoftheUniverse I HAVE THE POWER!]]''\\

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'''Emperor Thaurissan:''' ''[[ShoutOut BY THE POWER OF RAGNAROS,]] [[HeManandtheMastersoftheUniverse [[Franchise/MastersOfTheUniverse I HAVE THE POWER!]]''\\
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* '''Fractured in Alterac Valley, December 2021''': The nineteenth card expansion, with 135 cards. The Alliance and Horde mercenaries have finally come to a head, fighting for their faction for dominance over Alterac Valley. This set reintroduced Hero cards, representing the max-level mercs with game-warping abilities. It also featured a new keyword, Honorable Kill, which grants a bonus effect if the card dealt exactly enough damage to kill a target. It also added a series of "location" spells that have an immediate effect and continue to give benefits for two more turns.

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* '''Fractured in Alterac Valley, December 2021''': The nineteenth card expansion, with 135 cards. The Alliance and Horde mercenaries have finally come to a head, fighting for their faction for dominance over Alterac Valley. This set reintroduced Hero cards, representing the max-level mercs with game-warping abilities. It also featured a new keyword, Honorable Kill, which grants a bonus effect if the card dealt exactly enough damage to kill a target. It also added a series of "location" "objective" spells that have an immediate effect and continue to give benefits for two more turns.



* '''Murder at Castle Nathria, Summer 2022''': The twenty-first card expansion, with 135 cards. A formal dinner party at Castle Nathria has suddenly turned grim as its host, Sire Denathrius, has been found murdered! The attendees call upon the legendary Murloc Holmes to figure out which of the guests was the killer. This set introduced a new card type -- Locations, which are played on the battlefield like minions but cannot be attacked or take damage. Their activeted effects can be used once per turn and costs 1 Durability each use, and the location is destroyed once it's out of durability. It also added a new keyword, Infuse, which causes the minion to become Infused after {X} friendly minions died while it was in your hand, gaining a bonus effect.

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* '''Murder at Castle Nathria, Summer 2022''': The twenty-first card expansion, with 135 cards. A formal dinner party at Castle Nathria has suddenly turned grim as its host, Sire Denathrius, has been found murdered! The attendees call upon the legendary Murloc Holmes to figure out which of the guests was the killer. This set introduced a new card type -- Locations, which are played on the battlefield like minions but cannot be attacked or take damage. Their activeted activated effects can be used once per turn and costs 1 Durability each use, and the location is destroyed once it's out of durability. It also added a new keyword, Infuse, which causes the minion to become Infused after {X} friendly minions died while it was in your hand, gaining a bonus effect.
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* '''Murder at Castle Nathria, Summer 2022''': The twenty-first card expansion, with 135 cards. A formal dinner party at Castle Nathria has suddenly turned grim as its host, Sire Denathrius, has been found murdered! The attendees call upon the legendary Murloc Holmes to figure out which of the guests was the killer. This set introduced a new card type -- Locations, which are played on the battlefield like minions but cannot be attacked or take damage. Their activeted effects can be used once per turn and costs 1 Durability each use, and the location is destroyed once it's out of durability. It also added a new keyword, Infuse, which causes the minion to become Infused after {X} friendly minions died while it was in your hand, gaining a bonus effect.
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** Nagas: Elitist, Technical, and Gimmick. Nagas have an exclusive keyword called Spellcraft, which adds a spell that gives a temporary buff each turn. Spellcraft spells are more incentivized to use on Naga minions, as many of them also have synergy effects related to Spellcraft, some of which that only target other Nagas. Spellcraft spells provide a big advantage in the early game, giving Naga comps high tempo, and can work well with other tribes, but they need to get those key Spellcraft minions fast to ensure they can win later.

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** Nagas: Elitist, Technical, and Gimmick. Nagas have an exclusive keyword called Spellcraft, which adds a spell that gives a temporary buff each turn. Spellcraft spells are more incentivized to use on Naga minions, as many of them also have synergy effects related to Spellcraft, some of which that only target other Nagas. Spellcraft spells provide a big advantage in the early game, giving Naga comps high tempo, and can work well with other tribes, are very versatile in their application, but they need to get those key Spellcraft minions fast to ensure they can win later.

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** Demons: Elitist, Brute, and Ranger. Demons are great at building huge beatsticks like Floating Watcher, Annihilan Battlemaster, Wrath Weaver, and Bigfernal and crushing the enemy with brute force, and while they have a few token generators, they are meant to be RedShirts to power up their other win conditions. Their weakness is their lack of keywords like Divine Shield, making them vulnerable to Divine Shield and Poisonous minions which can undermine their raw power. On the other side, Soul Juggler builds utilize Demon token summoning minions to constantly ping the opponent's board. They have plenty amount of Taunt minions to help redirect attacks towards them to ensure maximum Soul Juggler value.
** Beasts: Spammer, Brute, and Specialist. Beasts are heavily focused on token-spamming Deathrattles like Rat Pack, combined with mid-combat buffs like Pack Leader and Mama Bear to turn what would otherwise be CannonFodder into legitimate threats. They also have Goldrinn for a powerful buffing Deathrattle, combined with Monstrous Macaw to activate it multiple times. However, their lack of access to keywords means they can't trade as effectively in the late-game and are heavily dependent on key minions staying alive.
** Mechs: Balanced, Turtle, and Generalist. Mechs have a little bit of everything: Tavern-phase buffs, snowballing minions, and token generation, but aren't the best at any of those. Their main advantage is their staying power due to their wide array of Divine Shield and Deathrattle minions, letting them stall out the enemy while spitting out disposable tokens to empower Junkbot and give Deflect-o-Bot more Divine Shields, thus allowing these minions to trade very favorably. Their downsides are a lack of immediate power and relatively low health; sniping their key minions will put Mechs at a severe disadvantage in combat, and heavily-buffed armies can out-grind them with sheer stats.

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** Demons: Elitist, Brute, and Ranger. Demons are great at building huge beatsticks like Floating Watcher, Wrath Weaver, Soul Devourer, Annihilan Battlemaster, Wrath Weaver, and Bigfernal and crushing the enemy with brute force, and while they have a few token generators, they are meant to be RedShirts to power up their other win conditions. Their weakness is their lack of keywords like Divine Shield, making them vulnerable to Divine Shield and Poisonous minions which can undermine their raw power. On the other side, Soul Juggler builds utilize Demon token summoning minions to constantly ping the opponent's board. They have plenty amount of Taunt minions to help redirect attacks towards them to ensure maximum Soul Juggler value.
** Beasts: Spammer, Brute, and Specialist. Beasts are heavily focused on around Deathrattle effects, including token-spamming Deathrattles like Rat Pack, combined with mid-combat buffs Pack and Ghastcoiler and stat buffers like Pack Leader and Mama Bear Goldrinn, combining both to turn what would otherwise be CannonFodder into legitimate threats. They also have Goldrinn for a powerful buffing Deathrattle, combined Combined with Monstrous Macaw to Macaw, they can activate it these powerful Deathrattles multiple times. However, Because of their lack of access to keywords means spam-heavy nature, attack and death order is important, otherwise they can't trade as effectively in the late-game risk clogging up their board, and are they're heavily dependent on key minions staying alive.
** Mechs: Balanced, Turtle, and Generalist. Mechs have a little bit of everything: Tavern-phase buffs, snowballing minions, and token generation, but aren't the best at any of those. Their main advantage is their staying power due to their wide array of Divine Shield and Deathrattle minions, letting them stall out the enemy while spitting out disposable tokens to empower Junkbot and give by reapplying Divine Shield with Deflect-o-Bot more Divine Shields, thus allowing these minions to trade very favorably.and Holy Mecharel or resurrect high-value targets with Kangor's Apprentice and Omega Buster. Their downsides are a lack of immediate power and relatively low health; sniping their key minions will put Mechs at a severe disadvantage in combat, and heavily-buffed armies can out-grind them with sheer stats.



** Pirates: Balanced, Ranger, and Economist. Early game, Pirates lean towards Spammer and rely on fodder and attack buffs to clean up the board, but late game they can have some huge scaling beatsticks, although they lack the staying power of Murlocs or Dragons. Pirates heavily capitalize on effects that activate on attack and Overkill effects, which makes them reliant on striking as early as possible. They also have minions that directly aid gold economy and effects that activate from buying minions.
** Elementals: Elitist, Brute, and Gimmick. Many Elemental synergy cards rely on playing an Elemental to buff minions, and have ways to help find Elementals or generate them. Their lineup consists of a mixture of [[StoneWall Stone Walls]] and [[GlassCannon Glass Cannons]] and are able to scale stats from beginning to end. Their main weakness is the lack of access to stronger keywords and are reliant on rolling Elementals at a regular pace.

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** Pirates: Balanced, Ranger, and Economist. Early game, Pirates lean towards Spammer and rely on fodder and attack buffs to clean up the board, but late game they can have some huge scaling beatsticks, although they lack the staying power of Murlocs or Dragons. Pirates heavily capitalize on effects that activate on attack and Overkill effects, which makes them reliant on striking as early as possible. They also have minions that directly aid gold economy and effects that activate from buying minions.
adding new minions to their hand.
** Elementals: Elitist, Brute, and Gimmick. Economist. Many Elemental synergy cards rely on playing an Elemental to buff minions, even ones you haven't bought yet, and have ways to help find Elementals or generate them. Their lineup mainly consists of a mixture of [[StoneWall Stone Walls]] scaling beatsticks that continue to grow with more Elementals played. They also have multiple sellable card generators and [[GlassCannon Glass Cannons]] and are able ways to scale stats from beginning to end.gain free Refreshes. Their main weakness is the lack of access to stronger keywords and are reliant on rolling Elementals at a regular pace.


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** Nagas: Elitist, Technical, and Gimmick. Nagas have an exclusive keyword called Spellcraft, which adds a spell that gives a temporary buff each turn. Spellcraft spells are more incentivized to use on Naga minions, as many of them also have synergy effects related to Spellcraft, some of which that only target other Nagas. Spellcraft spells provide a big advantage in the early game, giving Naga comps high tempo, and can work well with other tribes, but they need to get those key Spellcraft minions fast to ensure they can win later.
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* CardBattleGame: The TropeCodifier. While digital collectible card games had existed beforehand, ''Hearthstone'' features several qualities and quirks that later card games would come to frequently replicate, such as the ability to delete copies of cards, especially duplicates, to generate a resource used to obtain cards, and a resource system similar to that ''TabletopGame/MagicTheGathering'', but with one mana automatically generated every turn instead of having to rely on specifically dedicated resource cards that had to be drawn and played.
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** '''Darkmoon Races, January 2021''': The first ever mini-set[[note]]Galakrond's Awakening can be considered a mini-set, but still had adventure pricing and isn't included in Descent of Dragons card packs[[/note]], with 35 new cards. Taking place on the blazing trails of the Darkmoon raceway, as competitors from Outland, Scholomance, and Darkmoon all gather for an epic day of racing. This set brings back mechanics from the previous year, combining keywords in new and interesting ways.

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** '''Darkmoon Races, January 2021''': The first ever mini-set[[note]]Galakrond's Awakening can be considered a mini-set, but still had adventure pricing and isn't included in Descent of Dragons card packs[[/note]], with 35 new cards. Taking place on the blazing trails of the Darkmoon raceway, as competitors from Outland, Scholomance, and Darkmoon all gather for an epic day of racing. This set brings back mechanics from the previous year, combining keywords in new and interesting ways.



** '''Wailing Caverns, June 2021''': The second mini-set, with 35 new cards. This set follows Rokara and her band of mercenaries as they venture into the Wailing Caverns. This is no ordinary adventure however, as the nightmares of Archdruid Naralex have twisted nature itself throughout the caves. This set featured Dungeoneers, minions that draw a spell and gain an effect if that spell was from a specific school, and Adventurers, eight 2/2 tokens with different bonus effects.

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** '''Wailing Caverns, June 2021''': The second mini-set, with 35 new cards. This set follows Rokara and her band of mercenaries as they venture into the Wailing Caverns. This is no ordinary adventure however, as the nightmares of Archdruid Naralex have twisted nature itself throughout the caves. This set featured Dungeoneers, minions that draw a spell and gain an effect if that spell was from a specific school, and Adventurers, eight 2/2 tokens with different bonus effects.



** '''The Deadmines, November 2021''': The third mini-set with 35 new cards. Finishing their Stormwind adventures, the mercenaries have tracked down more Naaru shards that have ended up in the hands of the Defias Brotherhood. This set had a Pirate theme and features a series of [[PirateParrot parrots]], minions that repeat something that happened on a previous turn. Additionally, it introduced new Tradeable cards which also have a secondary benefit upon being traded.

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** '''The Deadmines, November 2021''': The third mini-set mini-set, with 35 new cards. Finishing their Stormwind adventures, the mercenaries have tracked down more Naaru shards that have ended up in the hands of the Defias Brotherhood. This set had a Pirate theme and features a series of [[PirateParrot parrots]], minions that repeat something that happened on a previous turn. Additionally, it introduced new Tradeable cards which also have a secondary benefit upon being traded.



* '''Voyage to the Sunken City, April 2022''': The twentieth card expansion, with 135 cards. The wealthy nighbourne investor Ambassador Faelin has paid a team of explorers to discover the ancient city of Zin-Azshari, which has sunken under the ocean. It's not smooth sailing however, as the city is guarded by vile naga and monstrous sea creatures. This set added a new minion tribe, Naga, which gain bonus effects if you did something while the Naga was in your hand. It also added two new keywords: Dredge, which looks at three cards at the bottom of your deck and lets you put one on top; and Colossal, which causes the minion to take up {X} extra board spaces, with the body parts having their own effects.
** '''Throne of the Tides, June 2022''': The fifth mini-set, with 35 new cards. The ocean depths around Zin-Azshari aren't just host to naga and sea monsters- it also acts as the battleground for a war between the naga-controlled patriarch of the krakens, Ozumat, and the Elemental Lord of water, Neptulon, who fight for control of the seas.

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* '''Voyage to the Sunken City, April 2022''': The twentieth card expansion, with 135 cards. The wealthy nighbourne nightborne investor Ambassador Faelin has paid a team of explorers to discover the ancient city of Zin-Azshari, which has sunken under the ocean. It's not smooth sailing however, as the city is guarded by vile naga and monstrous sea creatures. This set added a new minion tribe, Naga, which gain bonus effects if you did something while the Naga was in your hand. It also added two new keywords: Dredge, which looks at three cards at the bottom of your deck and lets you put one on top; and Colossal, which causes the minion to take up {X} extra board spaces, with the body parts having their own effects.
** '''Throne of the Tides, June 2022''': The fifth mini-set, with 35 new cards. The ocean depths around Zin-Azshari aren't just host to the home of naga and sea monsters- it also acts as the battleground for a war between the naga-controlled patriarch of the krakens, Ozumat, and the Elemental Lord of water, Neptulon, who fight for control of the seas.latter's domain. In keeping with the theme, this mini-set introduces more Naga and Elementals, in addition to building upon ''Sunken City'''s additions and class themes.
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* AntiTrollingFeatures: Player communication during matches is limited to six emotes: Greetings, Well Played, Thanks, Wow, Oops, and Threaten. The Wow emote was notably brought in to replace the Sorry emote, which Blizzard felt too many players were using in a sarcastic way. Players also have the option to "Squelch" the opposing player, effectively muting them, if they feel their opponent is spamming or misusing emotes.
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* KrakenAndLeviathan: The Colossal minions introduced in ''Voyage to the Sunken City'' are mostly made of unfathomably huge {{Sea Monster}}s of various types. They represent this by coming into play alongside a set of CognizantLimbs that take up extra board spaces, since their bodies are too big for one card. The only ones that don't fit this trope are Gaia and (funnily) The Leviathan, which are HumongousMecha, and Neptulon, who is a humanoid elemental and more of a generic {{Kaiju}}.
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** '''Throne of the Tides, June 2022''': The fifth mini-set, with 35 new cards. The ocean depths around Zin-Azshari aren't just host to naga and sea monsters- it also acts as the battleground for a war between the naga-controlled patriarch of the krakens, Ozumat, and the Elemental Lord of water, Neptulon, who fight for control of the seas.
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* TheCavalry: In ''Descent of Dragons'', The League of Explorers are helped by the Blue, Green, Blue, and Bronze dragonflights, with Ysera leading them, and the League of E.V.I.L. are helped by the Black, Twilight, and Scourge dragons, with Deathwing leadning the pack.
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* YouWillBeAssimilated: The Rusted Legion's primary goal, as with the Burning Legion. Instead of merely converting races into demons, they embody the spirit of the trope name by converting them into demon ''cyborgs''.
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Despite its youth, ''Hearthstone'' is among the likes of ''TabletopGame/MagicTheGathering'' and ''TabletopGame/YuGiOh'' as one of the most played card games in the world, and rakes in the cash like there's no tomorrow with an estimated ''20 million dollars'' in revenue generated per month. It's also one of the most popular games to livestream on {{Website/Twitch}}, generally being among the top three most viewed games at any given time, beating out even its own [[VideoGame/WorldOfWarcraft main series]] in viewership, and is one of the leading games in the eSports scene. Impressive, for what was once such a small project.

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Despite its youth, ''Hearthstone'' is among the likes of ''TabletopGame/MagicTheGathering'' and ''TabletopGame/YuGiOh'' as one of the most played card games in the world, and rakes in the cash like there's no tomorrow with an estimated ''20 '''20 million dollars'' dollars''' in revenue generated per month. It's also one of the most popular games to livestream on {{Website/Twitch}}, generally being among the top three most viewed games at any given time, beating out even its own [[VideoGame/WorldOfWarcraft main series]] in viewership, and is one of the leading games in the eSports scene. Impressive, for what was once such a small project.
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!!2022 (Year Name Currently Unknown)

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!!2022 (Year Name Currently Unknown)!!Year of the Hydra

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!!2022 (Year Name Currently Unknown)
* '''Voyage to the Sunken City, April 2022''': The twentieth card expansion, with 135 cards. The wealthy nighbourne investor Ambassador Faelin has paid a team of explorers to discover the ancient city of Zin-Azshari, which has sunken under the ocean. It's not smooth sailing however, as the city is guarded by vile naga and monstrous sea creatures. This set added a new minion tribe, Naga, which gain bonus effects if you did something while the Naga was in your hand. It also added two new keywords: Dredge, which looks at three cards at the bottom of your deck and lets you put one on top; and Colossal, which causes the minion to take up {X} extra board spaces, with the body parts having their own effects.


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Cleaning up some little mistakes I made a few minor issues on the page.


** At the end of Bru'kan's Book of Mercenaries chapter, [[spoiler:he pulls off a MutualDestruction to defeat Tamsion Roame once and for all so the other mercs can follow Onyxia to her lair.]]

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** At the end of Bru'kan's Book of Mercenaries chapter, [[spoiler:he pulls off a MutualDestruction to defeat Tamsion Tamsin Roame once and for all so the other mercs can follow Onyxia to her lair.]]



** ''Dunemaul Shaman'' is a 5/4 minion for 4 mana plus Overload and Clumsy[[note]]has a 50% chance of picking his attack targets randomly instead of attacking what you tell him to[[/note]]. Discounting the Overload and Clumsy aspects, he's reasonably tough and strong for his cost, but most dangerously, also comes with ''Windfury''. You do ''not'' want to let him wail on your face, as he can wipe off 33% of your health every turn.

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** ''Dunemaul Shaman'' Dunemaul Shaman is a 5/4 minion for 4 mana plus Overload and Clumsy[[note]]has a has a 50% chance of picking his to attack targets randomly instead of attacking what you tell him to[[/note]]. the wrong target. Discounting the Overload and Clumsy aspects, he's reasonably tough and strong for his cost, but most dangerously, also comes with ''Windfury''.Windfury. You do ''not'' want to let him wail on your face, as he can wipe off 33% of your health every turn.



** ''Augmented Porcupine'''s Deathrattle deals 1 damage to a random enemy equal to its attack. Buff them, field multiple copies of them (or minions who copied their Deathrattle), use Deathrattle activators, [[https://youtu.be/1R1bOnAkhKk?t=638 aaaand...]][[note]]Note that 'brrrr' can be seen as the sound a [[GatlingGood gatling gun]] makes[/note]

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** ''Augmented Porcupine'''s Deathrattle deals 1 damage to a random enemy equal to its attack. Buff them, field multiple copies of them (or minions who copied their Deathrattle), use Deathrattle activators, [[https://youtu.be/1R1bOnAkhKk?t=638 aaaand...]][[note]]Note that 'brrrr' can be seen as the sound a [[GatlingGood gatling gun]] makes[/note]makes.[[/note]]



* NiceKitty: ''[[https://hearthstone.gamepedia.com/Cornered_Sentry Cornered Sentry]]'' summons 3 1/1 raptors for the enemy when played. Her summoning quote?
-->'''Cornered Sentry:''' ''Nice little raptors...''[[note]]''Run for it!''[[/note]]

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* NiceKitty: ''[[https://hearthstone.[[https://hearthstone.gamepedia.com/Cornered_Sentry Cornered Sentry]]'' Sentry]] summons 3 three 1/1 raptors for the enemy when played. Her summoning quote?
-->'''Cornered Sentry:''' ''Nice little raptors...''[[note]]''Run ''[[note]]Run for it!''[[/note]]it![[/note]]



* NoCelebritiesWereHarmed: '''[[Creator/HarrisonFord Harrison]]''' '''[[Franchise/IndianaJones Jones]]''', a fedora-wearing explorer wielding a whip and goes "That belongs in a museum!" when he nabs the enemy's weapon. [[SarcasmMode We can't imagine who he might be a reference to]].
** Similarly, Reno Jackson looks an awful lot like Creator/TomSelleck, who auditioned for the role of Franchise/IndianaJones and would later play a spoof of the character on ''Series/MagnumPI''.

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* NoCelebritiesWereHarmed: NoCelebritiesWereHarmed:
**
'''[[Creator/HarrisonFord Harrison]]''' '''[[Franchise/IndianaJones Jones]]''', a fedora-wearing explorer wielding a whip and goes "That belongs in a museum!" when he nabs the enemy's weapon. [[SarcasmMode We can't imagine who he might be a reference to]].
** Similarly, Reno Jackson looks an awful lot like Creator/TomSelleck, who auditioned for the role of Franchise/IndianaJones and would later play a spoof of the character on ''Series/MagnumPI''.



* PowerUpMount: There's a few spells that are this in flavour, which work by buffing a minion by +X/+Y and giving them an effect, as well as a Deathrattle to summon an X/Y minion with said effect. For example, the paladin spell Spikeridge Steed gives a minion +2/+6, Taunt, and summons a 2/6 Stegodon when it dies. ''United in Stormwind'' added a whole cycle of spells like thia.

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* PowerUpMount: There's a few spells that are this in flavour, which work by buffing a minion by +X/+Y and giving them an effect, as well as a Deathrattle to summon an X/Y minion with said effect. For example, the paladin spell Spikeridge Steed gives a minion +2/+6, Taunt, and summons a 2/6 Stegodon when it dies. ''United in Stormwind'' added a whole cycle of spells like thia.this.

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