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* AbilityRequiredToProceed: Certain tools are required to access new areas: the screwdriver opens vent grates, the NightVisionGoggles allow you to see in darkness, the remote and receiver(s) allow you to press buttons from a distance, and the gas mask allows you to breathe in hazardous fog.


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* GuideDangIt: The game offers little in the way of guidance as to where to go or how to find critical tools needed to proceed. You just have to


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* InsurmountableWaistHighFence: Haydee can't jump or climb over/through waist-high railings, despite the gaps being more than large enough for her to fit.

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%%
* ActionGirl: Haydee, of course.
* AirVentPassageway: Some of the areas have Haydee crawling through air vent passageways to travel between sections or rooms.

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%%
*
%%* ActionGirl: Haydee, of course.
* AirVentPassageway: Some of the areas have Haydee crawling through air vent passageways vents and other narrow crawlspaces to travel between sections or rooms.



* BulletproofVest: Downplayed. You don't get one but you do get the Armored Vest instead. It's mostly used to lessen the damage Haydee gets when the Walkers or Slashers get too close, rather than protecting from bullets (there was going to be a firearm-wielding enemy but that was scrapped).

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* BulletproofVest: Downplayed. You don't get one but you do get the The Armored Vest instead. It's mostly used to lessen the reduces damage Haydee gets when the from Walkers or Slashers get too close, rather than protecting from bullets (there bullets. (There was going to be a firearm-wielding enemy but that was scrapped).scrapped.)



* FragileSpeedster: The Slasher enemies are fast-moving robots that can attack aggressively, however, they can be staggered by headshots unlike Walkers, deal less damage, and have less health.

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* FragileSpeedster: The Slasher enemies are fast-moving robots that can attack aggressively, aggressively; however, they can be staggered by headshots unlike Walkers, deal less damage, and have less health.



* MaleGaze: The camera focuses on Haydee's assets at every opportunity.

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* MaleGaze: MaleGaze:
**
The camera focuses on Haydee's assets at every opportunity.



* TeleportingKeycardSquad: The game will sometimes spawn robots into rooms you've previously cleared if you choose to explore one further ahead. If you have to backtrack, it's a good bet there will be a robot waiting for you on the return trip.



* AntiFrustrationFeatures: In the first game, you could soft-lock the game at multiple points-In this game, outside of running out of ammo, there's no way to soft-lock the game without doing it intentionally.

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* AntiFrustrationFeatures: In the first game, you could soft-lock the game at multiple points-In points. In this game, outside of running out of ammo, there's no way to soft-lock the game without doing it intentionally.
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* {{Irony}}: Being a [[TheFaceless face]][[TheBlank less]] HeroicMime with no known backstory makes Haydee a FlatCharacter personality-wise. Body-wise, however, [[MissFanService she's]] [[GagBoobs anything]] ''[[{{Gainaxing}} but]]'' [[BoobsOfSteel flat]].

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* {{Irony}}: Being a [[TheFaceless face]][[TheBlank less]] HeroicMime with no known backstory makes Haydee a FlatCharacter personality-wise. Body-wise, however, [[MissFanService [[MsFanService she's]] [[GagBoobs anything]] ''[[{{Gainaxing}} but]]'' [[BoobsOfSteel flat]].
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Haydee from the first game, would guest star as a racer in the MascotRacer HGame ''VideoGame/ShadyLewdKart'' and she would also be an available skin in ''[[https://store.steampowered.com/app/1484232/League_of_Maidens_Haydee_Edition/ League of]] [[https://store.steampowered.com/news/app/557180/view/3105796057296385661 Maidens]]''

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%%* ActionGirl: Haydee, of course.

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%%* %%
*
ActionGirl: Haydee, of course.



%%* AntiFrustrationFeatures: In the first game, you could soft-lock the game at multiple points-In this game, outside of running out of ammo, there's no way to soft-lock the game without doing it intentionally.

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%%* %%
*
AntiFrustrationFeatures: In the first game, you could soft-lock the game at multiple points-In this game, outside of running out of ammo, there's no way to soft-lock the game without doing it intentionally.



* DarkerAndEdgier: The game is noticeably bleaker than the first game in a number of ways. The music compared to the calming and subtle music in the first game (excluding the Black/Dark Zone and the credits music), is significantly more depressing and hopeless-sounding. All of the other girls that you find in the facility are actually [[spoiler: real people that were kidnapped and turned into sex dolls/cyborg slashers by EvilInc Jurani]], and the Creepers that you fight against throughout the game are [[spoiler: the employees that got affected from entropy that HD512 caused after she causes an explosion that damages Anchor]].

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* DarkerAndEdgier: The game is noticeably bleaker than the first game in a number of ways. The music compared to the calming and subtle (albeit ominous) music in the first game (excluding the Black/Dark Zone and the credits music), is significantly more depressing and hopeless-sounding. All of the other immobile girls that you find in the facility are actually [[spoiler: real people that were kidnapped and turned into sex dolls/cyborg slashers by EvilInc Jurani]], and the Creepers that you fight against throughout the game are [[spoiler: the employees that got affected from entropy that HD512 caused after she causes an explosion that damages Anchor]].
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Dummied Out is now trivia. Moving examples accordingly.


* {{Expy}}: Haydee resembles the Combine Assassin, a [[DummiedOut scrapped]] ''VideoGame/HalfLife'' enemy.

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* {{Expy}}: Haydee resembles the Combine Assassin, a [[DummiedOut scrapped]] scrapped ''VideoGame/HalfLife'' enemy.
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* AmbiguouslyBrown: It's hard to tell if Haydee is just tan, or if her skin-tone is an ethnic thing. Her being part of a mass-manufactured line of identical cyborgs/androids that probably never get exposed to sunlight until/unless they get out of the facility seems to imply the latter, however. Although one of the developers confirmed that Haydee in the first game is indeed tanned.

to:

* AmbiguouslyBrown: It's hard to tell if Haydee is just tan, or if her skin-tone is an ethnic thing. Her being part of a mass-manufactured line of identical cyborgs/androids that probably never get exposed to sunlight until/unless they get out of the facility seems to imply the latter, however. Although one of the developers confirmed that [[https://steamcommunity.com/app/1444650/discussions/0/5452154443646110871/ Haydee in the first game is indeed tanned.tanned]].
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* AmbiguouslyBrown: It's hard to tell if Haydee is just tan, or if her skin-tone is an ethnic thing. Her being part of a mass-manufactured line of identical cyborgs/androids that probably never get exposed to sunlight until/unless they get out of the facility seems to imply the latter, however.

to:

* AmbiguouslyBrown: It's hard to tell if Haydee is just tan, or if her skin-tone is an ethnic thing. Her being part of a mass-manufactured line of identical cyborgs/androids that probably never get exposed to sunlight until/unless they get out of the facility seems to imply the latter, however. Although one of the developers confirmed that Haydee in the first game is indeed tanned.
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* BlackoutBasment: Most of the Black Zone revolves around this.

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* BlackoutBasment: BlackoutBasement: Most of the Black Zone revolves around this.
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* BlackoutBasment: Most of the Black Zone revolves around this.

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* BulletproofVest: Downplayed. You don't get one but you do get the Armored Vest instead and it's mostly used to lessen the damage Haydee gets when the Walkers or Slashers get to close, rather than protecting from bullets (there was going to be a firearm-wielding enemy but that was scrapped).

to:

* BulletproofVest: Downplayed. You don't get one but you do get the Armored Vest instead and it's instead. It's mostly used to lessen the damage Haydee gets when the Walkers or Slashers get to too close, rather than protecting from bullets (there was going to be a firearm-wielding enemy but that was scrapped).



* TheFaceless: The robot-half of Haydee gives her a featureless face-mask helmet thing. Being mass-manufactured androids/cyborgs, it's not even clear if Haydee and her peers even ''have'' a face under their helmet. Amusingly enough despite the lack of mouth and eyes, she has two wearables she needs to don in certain areas. {{Subverted}} by the second game, which shows Haydee's face.

to:

* TheFaceless: The robot-half of Haydee gives her a featureless face-mask helmet thing. Being mass-manufactured androids/cyborgs, it's not even clear if Haydee and her peers even ''have'' a face under their helmet. Amusingly enough despite the lack of mouth and eyes, she has two wearables she needs to don in certain areas.on her eyes and mouth. {{Subverted}} by the second game, which shows Haydee's face.



* GameMod: The game's Steam Workshop features various mods, from animation tweaks, new maps, and even model/character swaps of Haydee, some of which are {{N|otSafeForWork}}SFW.

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* GameMod: The game's Steam Workshop features various mods, from animation tweaks, new maps, and even model/character swaps of Haydee, some of which are ''very'' {{N|otSafeForWork}}SFW.



* NightVisionGoggles: Haydee can acquire the night visor, as the name implies it's a visor that gives night vision for the dark areas. It has three little green dots on it.

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* NightVisionGoggles: Haydee can acquire the night visor, as the name implies it's a visor that gives night vision for the dark areas. It has three little green dots lenses on it.



* PantsFree: Everything under Haydee's waist is completely exposed.

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* PantsFree: Everything under Haydee's waist is completely exposed.Due to only having a leotard, her legs are bare for all to see.



** The LifeMeter on the back of Haydee's head brings to mind of the RIGs from ''VideoGame/DeadSpace''.

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** The LifeMeter on the back of Haydee's head brings to mind of the RIGs [=RIGs=] from ''VideoGame/DeadSpace''.



* ThirdPersonSeductress: Guess who.

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* ThirdPersonSeductress: Guess who. Could even give Lara Croft a run for her money.



* SurvivalHorror: The game dropped all of the platforming and swimming from the first game in favor of something more similar to games like ''Franchise/ResidentEvil'', and ''Franchise/DeadSpace''.

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* SurvivalHorror: The game dropped all of the platforming and swimming from the first game in favor of something more similar to games like ''Franchise/ResidentEvil'', and ''Franchise/DeadSpace''.''Franchise/DeadSpace''.
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** The minimalistic level aesthetics is very reminiscent of ''VideoGame/MirrorsEdge''.
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** Humorously enough, this also applies to the other bots too, if you get close to the non-hostile bots, you'll notice that they're staring at Haydee's breasts. This also applies to the sequel.
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* SurvivalHorror: The game dropped all of the platforming and swimming from the first game in favor of something similar to games like ''Franchise/ResidentEvil'', and ''Franchise/DeadSpace''.

to:

* SurvivalHorror: The game dropped all of the platforming and swimming from the first game in favor of something more similar to games like ''Franchise/ResidentEvil'', and ''Franchise/DeadSpace''.

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* SaveToken: The little red diskettes. Hardcore mode, in addition to its other restrictions, also reduces the number of resources you can find, which include said save diskettes. Funnily enough the diskettes also have the words "Save Me!" written on them.

to:

* SaveToken: The little red diskettes. Hardcore mode, in addition to its other restrictions, also reduces the number of resources you can find, which include said save diskettes. Funnily enough enough, the diskettes also have the words "Save Me!" written on them.



* DarkerAndEdgier: The game is noticeably bleaker than the first game in a number of ways. The music compared to the calming and subtle music in the first game (excluding the Black/Dark Zone and the credits music), is significantly more depressing and hopeless-sounding. All of the other girls that you find in the facility are actually [[spoiler: real people that were kidnapped and turned into sex dolls/cyborg slashers by EvilInc Jurani]], and the Creepers that you fight against throughout the game are [[spoiler: the employees that got affected from entropy that HD512, after she causes an explosion that damages Anchor]].

to:

* AmbiguousEnding: It's left unknown if [[spoiler: HD512 even managed to survive the hangar crash or not]].
* DarkerAndEdgier: The game is noticeably bleaker than the first game in a number of ways. The music compared to the calming and subtle music in the first game (excluding the Black/Dark Zone and the credits music), is significantly more depressing and hopeless-sounding. All of the other girls that you find in the facility are actually [[spoiler: real people that were kidnapped and turned into sex dolls/cyborg slashers by EvilInc Jurani]], and the Creepers that you fight against throughout the game are [[spoiler: the employees that got affected from entropy that HD512, HD512 caused after she causes an explosion that damages Anchor]].Anchor]].
* SurvivalHorror: The game dropped all of the platforming and swimming from the first game in favor of something similar to games like ''Franchise/ResidentEvil'', and ''Franchise/DeadSpace''.
Is there an issue? Send a MessageReason:
None


* TheFaceless: The robot-half of Haydee gives her a featureless face-mask helmet thing. Being mass-manufactured androids/cyborgs, it's not even clear if Haydee and her peers even ''have'' a face under their helmet. {{Subverted}} by the second game, which shows Haydee's face.

to:

* TheFaceless: The robot-half of Haydee gives her a featureless face-mask helmet thing. Being mass-manufactured androids/cyborgs, it's not even clear if Haydee and her peers even ''have'' a face under their helmet. Amusingly enough despite the lack of mouth and eyes, she has two wearables she needs to don in certain areas. {{Subverted}} by the second game, which shows Haydee's face.



* HandCannon: [[https://vignette.wikia.nocookie.net/haydee/images/f/f4/PistolHaydee.jpgBoth]] [[https://vignette.wikia.nocookie.net/haydee/images/b/b5/MagnumHaydee-0.jpghandguns]] qualify, especially the Magnum.

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* HandCannon: [[https://vignette.wikia.nocookie.net/haydee/images/f/f4/PistolHaydee.jpgBoth]] jpg Both]] [[https://vignette.wikia.nocookie.net/haydee/images/b/b5/MagnumHaydee-0.jpghandguns]] jpg handguns]] qualify, especially the Magnum.

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* TheBlank: The robot-half of Haydee gives her a featureless face-mask helmet thing. Being mass-manufactured androids/cyborgs, it's not even clear if Haydee and her peers even ''have'' a face under their helmet. {{Subverted}} by the second game, which shows Haydee's face.



* BulletproofVest: Downplayed. You don't get one but you do get the Armored Vest instead and it's mostly used to lessen the damage Haydee gets when the Walkers or Slashers get to close, rather than protecting from bullets (there was going to be a firearm-wielding enemy but that was scrapped).



* CombatStilettos: Haydee is wearing high-heeled stilettos.

to:

* CombatStilettos: Haydee is wearing white high-heeled stilettos.stilettos, it doesn't affect her ability to fight nor be athletic and agile.
* CyberCyclops: The Slasher enemies only have one glowing eye, while the Walker's downplay this by having two eyes although the second eye is a smaller one below the large red eye.



* DiegeticInterface: Outside of the hotbar for quick-selecting items and showing the amount of on-hand supplies, there's no in-game HUD to speak of in this game, instead Haydee's health is gauged on the back of her head.
* DummiedOut: A shotgun was planned to be part of the game's arsenal but was cut from the final release, however, the animations and some of its data are still leftover in the final release.

to:

* DiegeticInterface: Outside of the hotbar for quick-selecting items and showing the amount of on-hand supplies, there's no in-game HUD to speak of in this game, instead Haydee's health is gauged on the back of her head.
* DummiedOut: A shotgun was planned to be part of
head.[[note]]Like the game's arsenal but was cut RIGs from the final release, however, the animations and some of its data are still leftover in the final release.''VideoGame/DeadSpace''.[[/note]].



* TheFaceless: The robot-half of Haydee gives her a featureless face-mask helmet thing. Being mass-manufactured androids/cyborgs, it's not even clear if Haydee and her peers even ''have'' a face under their helmet. {{Subverted}} by the second game, which shows Haydee's face.



* {{Handguns}}: Haydee's WeaponOfChoice is a trusty Glock-esque pistol.
* HandCannon: [[https://vignette.wikia.nocookie.net/haydee/images/f/f4/PistolHaydee.jpg/revision/latest?cb=20170316172554 Both]] [[https://vignette.wikia.nocookie.net/haydee/images/b/b5/MagnumHaydee-0.jpg/revision/latest?cb=20170316184605 handguns]] qualify, especially the Magnum.

to:

* {{Handguns}}: Haydee's WeaponOfChoice is a trusty black-and-white Glock-esque pistol.
pistol.[[note]]Although the game's 'System.pack' file refers to it as a Colt 1911.[[/note]]
* HandCannon: [[https://vignette.wikia.nocookie.net/haydee/images/f/f4/PistolHaydee.jpg/revision/latest?cb=20170316172554 Both]] jpgBoth]] [[https://vignette.wikia.nocookie.net/haydee/images/b/b5/MagnumHaydee-0.jpg/revision/latest?cb=20170316184605 handguns]] jpghandguns]] qualify, especially the Magnum.



* {{Irony}}: Being a [[TheBlank faceless]] HeroicMime with no known backstory makes Haydee a FlatCharacter personality-wise. Body-wise, however, [[MissFanService she's]] [[GagBoobs anything]] ''[[{{Gainaxing}} but]]'' [[BoobsOfSteel flat]].

to:

* {{Irony}}: Being a [[TheBlank faceless]] [[TheFaceless face]][[TheBlank less]] HeroicMime with no known backstory makes Haydee a FlatCharacter personality-wise. Body-wise, however, [[MissFanService she's]] [[GagBoobs anything]] ''[[{{Gainaxing}} but]]'' [[BoobsOfSteel flat]].



* NightVisionGoggles: Haydee can acquire the night visor, as the name implies it's a visor that gives night vision for the dark areas. It has three little green dots on it.



* ProtagonistTitle: Haydee's name is the title of the game

to:

* ProtagonistTitle: Haydee's name is the title of the gamegame.



* SaveToken: The little red diskettes. Hardcore mode, in addition to its other restrictions, also reduces the number of resources you can find, which include said save diskettes.

to:

* SaveToken: The little red diskettes. Hardcore mode, in addition to its other restrictions, also reduces the number of resources you can find, which include said save diskettes. Funnily enough the diskettes also have the words "Save Me!" written on them.



* ShoutOut: Has quite a few.
** The Diskettes are used in a similar way to the ink ribbons and like from ''Franchise/ResidentEvil''.
** The LifeMeter on the back of Haydee's head brings to mind of the RIGs from ''VideoGame/DeadSpace''.






%* AntiFrustrationFeatures: In the first game, you could soft-lock the game at multiple points-In this game, outside of running out of ammo, there's no way to soft-lock the game without doing it intentionally.

to:

%* %%* AntiFrustrationFeatures: In the first game, you could soft-lock the game at multiple points-In this game, outside of running out of ammo, there's no way to soft-lock the game without doing it intentionally.
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None


%* AntiFrustrationFeatures: In the first game, you could soft-lock the game at multiple points-In this game, outside of running out of ammo, there's no way to soft-lock the game without doing it intentionally.

to:

%* AntiFrustrationFeatures: In the first game, you could soft-lock the game at multiple points-In this game, outside of running out of ammo, there's no way to soft-lock the game without doing it intentionally.intentionally.
* DarkerAndEdgier: The game is noticeably bleaker than the first game in a number of ways. The music compared to the calming and subtle music in the first game (excluding the Black/Dark Zone and the credits music), is significantly more depressing and hopeless-sounding. All of the other girls that you find in the facility are actually [[spoiler: real people that were kidnapped and turned into sex dolls/cyborg slashers by EvilInc Jurani]], and the Creepers that you fight against throughout the game are [[spoiler: the employees that got affected from entropy that HD512, after she causes an explosion that damages Anchor]].

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* PermanentlyMissableContent: If players rushes into opening the first white keycard door in the tutorial areas of the game, they'll miss the Armored Vest stashed in a few rooms back and can't be unlocked afterwards.

to:

* PermanentlyMissableContent: If players the player rushes into opening the first white keycard door in the tutorial areas of the game, they'll miss the Armored Vest stashed in a few rooms back and can't be unlocked afterwards.



* ThongOfShielding: Haydee's suit leaves most of her rear exposed, but has a minimal amount that covers the crack.

to:

* ThongOfShielding: Haydee's suit leaves most of her rear exposed, but has a minimal amount that covers the crack.crack.
!!The sequel, ''Haydee 2'', provides these tropes below:
%* AntiFrustrationFeatures: In the first game, you could soft-lock the game at multiple points-In this game, outside of running out of ammo, there's no way to soft-lock the game without doing it intentionally.
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* TheBlank: The robot-half of Haydee gives her a featureless face-mask helmet thing. Being mass-manufactured androids/cyborgs, it's not even clear if Haydee and her peers even ''have'' a face under their helmet.

to:

* TheBlank: The robot-half of Haydee gives her a featureless face-mask helmet thing. Being mass-manufactured androids/cyborgs, it's not even clear if Haydee and her peers even ''have'' a face under their helmet. {{Subverted}} by the second game, which shows Haydee's face.
Is there an issue? Send a MessageReason:
None


* OminousFog: Some of the rooms are absolutely choked with fog, usually bordering on a dark-blue color. This is most apparent in the Black Zone, the Green Zone, and the Yellow Zone.

to:

* OminousFog: Some of the rooms are absolutely choked with fog, usually bordering on a dark-blue color. sometimes being incredibly thick. This is most apparent in on the bridge, the Black Zone, the Green Zone, and the Yellow Zone.
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* AirVentPassageway: Some of the areas has Haydee crawling through air vent passage ways to travel between sections or rooms.
* AmbiguouslyBrown: It's hard to tell if Haydee is just tan, or if her skintone is an ethnic thing. Her being part of a mass-manufactured line of identical cyborgs/androids that probably never get exposed to sunlight until/unless they get out of the facility seems to imply the latter, however.

to:

* AirVentPassageway: Some of the areas has have Haydee crawling through air vent passage ways passageways to travel between sections or rooms.
* AmbiguouslyBrown: It's hard to tell if Haydee is just tan, or if her skintone skin-tone is an ethnic thing. Her being part of a mass-manufactured line of identical cyborgs/androids that probably never get exposed to sunlight until/unless they get out of the facility seems to imply the latter, however.



* DummiedOut: A shotgun was planned to be part of the game's arsenal but was cut from the final release, however, the animations and some of its data is still leftover in the final release.

to:

* DummiedOut: A shotgun was planned to be part of the game's arsenal but was cut from the final release, however, the animations and some of its data is are still leftover in the final release.



* FallingDamage: The majority of the damage you'll take in the game is from falling, if you're not careful with how high you'll drop from platforms and ledges.

to:

* FallingDamage: The majority of the damage you'll take in the game is from falling, falling if you're not careful with how high you'll drop from platforms and ledges.



* OminousFog: Some of the rooms are absolutely choked with fog, usually bordering on a dark-blue color. This is most apparent in the Black Zone and the Yellow Zone.

to:

* OminousFog: Some of the rooms are absolutely choked with fog, usually bordering on a dark-blue color. This is most apparent in the Black Zone Zone, the Green Zone, and the Yellow Zone.

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* {{Minimalism}}: The game features no dialogue, subtle music for ambiance, a rooms that are clean and minimalistic with a few colors being used based on theme of each zone.

to:

* {{Minimalism}}: The game features no dialogue, subtle music for ambiance, a rooms that are clean and minimalistic with a few colors being used based on the theme of each zone.



* OneHitKill: The Walker enemies can one-shot you if you happen to be playing on Hardcore without the Armored Vest equipped. Similarly, walking directly into an armed mine is instant death regardless of health, armor or difficulty.

to:

* OneHitKill: The Walker enemies can one-shot you if you happen to be playing on Hardcore without the Armored Vest equipped. Similarly, walking directly into an armed mine is instant death regardless of health, armor armor, or difficulty.difficulty.
* OminousFog: Some of the rooms are absolutely choked with fog, usually bordering on a dark-blue color. This is most apparent in the Black Zone and the Yellow Zone.
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A sequel is in development.

to:

A sequel is was released in development.
2020.
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* ThirdPersonSeductress: Guess who.
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Typo correction on my part.


* HarderThanHard: The game's Hardcore mode makes enemies deal full damage to Haydee instead of half, medkits only heal halfs the amount of health compared to Softcore, ammo pick-ups give less bullets for your guns, your inventory capacity is cut down to 9 slots, and your guns now have full recoil and kickback when fired, along with some sway while aiming.

to:

* HarderThanHard: The game's Hardcore mode makes enemies deal full damage to Haydee instead of half, medkits only heal halfs heals half the amount of health compared to Softcore, ammo pick-ups give less bullets for your guns, your inventory capacity is cut down to 9 slots, and your guns now have full recoil and kickback when fired, along with some sway while aiming.
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None


* Hammerspace: Zig-zagged; as the picture above shows, story-wise, Haydee has a backpack to store her tools and supplies. In-game, however, her weapons just materialize in her hand out of thin air when equipped and tools do not appear at all when used.

to:

* Hammerspace: {{Hammerspace}}: Zig-zagged; as the picture above shows, story-wise, Haydee has a backpack to store her tools and supplies. In-game, however, her weapons just materialize in her hand out of thin air when equipped and tools do not appear at all when used.
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None

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* Hammerspace: Zig-zagged; as the picture above shows, story-wise, Haydee has a backpack to store her tools and supplies. In-game, however, her weapons just materialize in her hand out of thin air when equipped and tools do not appear at all when used.

Added: 282

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* HandCannon: [[https://vignette.wikia.nocookie.net/haydee/images/f/f4/PistolHaydee.jpg/revision/latest?cb=20170316172554 Both]] [[https://vignette.wikia.nocookie.net/haydee/images/b/b5/MagnumHaydee-0.jpg/revision/latest?cb=20170316184605 handguns]] qualify, especially the Magnum.



* HandCannon: [[https://vignette.wikia.nocookie.net/haydee/images/f/f4/PistolHaydee.jpg/revision/latest?cb=20170316172554 Both]] [[https://vignette.wikia.nocookie.net/haydee/images/b/b5/MagnumHaydee-0.jpg/revision/latest?cb=20170316184605 handguns]] qualify, especially the Magnum.
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* AmbiguouslyBrown: It's hard to tell if Haydee is just tan, or if her skintone is an ethnic thing.

to:

* AmbiguouslyBrown: It's hard to tell if Haydee is just tan, or if her skintone is an ethnic thing. Her being part of a mass-manufactured line of identical cyborgs/androids that probably never get exposed to sunlight until/unless they get out of the facility seems to imply the latter, however.

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