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** Ulube Ishikawa piloting the Psycho Gundam Mk III reveals him to be a pilot, which was a part of an important plot point in ''[[https://tvtropes.org/pmwiki/pmwiki.php/Anime/MobileFighterGGundam G Gundam]]''.

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** Ulube Ishikawa piloting the Psycho Gundam Mk III Mk-III reveals him to be a pilot, which was a part of an important plot point in ''[[https://tvtropes.org/pmwiki/pmwiki.php/Anime/MobileFighterGGundam G Gundam]]''. The Japanese versions averts this by bringing back Maria Nichols as the pilot.
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** The Psycho Gundam Mk-III is an absolute beast of a Mobile Armor to fight in ''Battle Assault 1'''s story mode. Sure it's big and slow, but that doesn't matter when all of its normals can cleave through a third of your health, has a full-screen Super Move with juggling potential, comes equipped with a BladeBelowTheShoulder that it swings upwards, and has a rising uppercut that will ''murder'' you if it connects. Yes, it's one of the last Mobile Suits you unlock, but those in the know will remember that ''this thing was the final boss of The Battle Master for a reason''.

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** The Psycho Gundam Mk-III is an absolute beast of a Mobile Armor to fight in ''Battle Assault 1'''s story mode. Sure it's big and slow, but that doesn't matter when all of its normals can cleave through a third of your health, has a full-screen Super Move with juggling potential, comes equipped with a BladeBelowTheShoulder that it swings upwards, and has a rising uppercut that will ''murder'' you if it connects. Yes, it's one of the last Mobile Suits you unlock, but those in the know will remember that ''this thing was the final boss of The Battle Master for a reason''. ''Battle Assault 2'' decided to up the ante by giving it a [[GrappleMove command grab Special]] that's just as damaging as its uppercut.



** Gundam Epyon in ''Battle Assault 2'' is Heero's FinalBoss, and it's the one boss players have spread horror stories about. Good news: Epyon has no ranged attack, so you can try and zone it down with Buster Rifle shots (or ZZ Gundam's full arsenal). Bad news: It doesn't matter since Epyon is designed to rush you down no matter what, with an omni-directional whip attack, a tackle move that grants Epyon an invincible barrier that can ''hurt you'' on start up (and can be delayed, allowing it to tank attacks) that can also be used twice ''consecutively'', and has a multi-hit unblockable Super Move that can tear through of one of your life bars.
** The Dark Gundam is absolutely relentless, having one of the most over-powered and spammable Specials in the entire game. In the player's hands? Be prepared to make the rest of the game piss-easy and lose some friends in the process. In the computer's hands? Be prepared to face one of the biggest bastards in the game.

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** Gundam Epyon in ''Battle Assault 2'' is Heero's Heero and Duo's FinalBoss, and it's the one boss players have spread horror stories about. Good news: Epyon has no ranged attack, so you can try and zone it down with Buster Rifle shots (or ZZ Gundam's Tallgeese-III's full arsenal). arsenal in Zech's route). Bad news: It doesn't matter since Epyon is designed to rush you down no matter what, with an omni-directional whip attack, a tackle move that grants Epyon an invincible barrier that can ''hurt you'' on start up (and can be delayed, allowing it to tank attacks) that can also be used twice ''consecutively'', and has a multi-hit unblockable Super Move that can tear through of one of your life bars.
bars. It's worse when using the Deathscythe Hell in Duo's Street Mode, as it does not have as much ranged options to counter the Epyon.
** The Dark Gundam is absolutely relentless, having one of the most over-powered and spammable Specials in the entire game. In the player's hands? Be prepared to make the rest of the game piss-easy and lose some friends in the process. In the computer's hands? Be prepared to face one of the biggest bastards in the game.

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* BottomlessMagazines: Averted. You only have 500 projectile units either they be energy-based or bullets. Once the counter reach zero, no projectile will shoot out of the barrels, leaving you open for counterattacks. Note that the ammo counter is tied ''only'' to special attacks and ''not'' regulars ones.

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* BottomlessFuelTanks: Averted. Fighters can only fly up until their vernier gauge runs out... [[SubvertedTrope unless its Neue Ziel]].
* BottomlessMagazines: Averted.Also averted. You only have 500 projectile units either they be energy-based or bullets. Once the counter reach zero, no projectile will shoot out of the barrels, leaving you open for counterattacks. Note that the ammo counter is tied ''only'' to special attacks and ''not'' regulars ones.



* CastFromHitPoints: In a bizarre example, dodging in Battle Assault would take away some of the fighter's own health, although doing so can't overheat them.



* SoundtrackDissonance: One side-effect during the ''Battle Assault'' conversion was that the western game kept the same soundtrack as ''The Battle Master 2'', so enjoy associating Anavel Gato with [[https://youtu.be/hYWn-rQo9tw country rock music]] every time you fight him.

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* SoundtrackDissonance: One side-effect during the ''Battle Assault'' conversion was that the western game kept the same soundtrack as ''The Battle Master 2'', so enjoy associating Anavel Gato with [[https://youtu.be/hYWn-rQo9tw country rock music]] every time you fight him.him in Physalis.


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* VersusCharacterSplash: Happens before every fight in Street/Story Mode.
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* LuckilyMyShieldWillProtectMe: Standard defensive tool just like their anime counterparts.

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* LuckilyMyShieldWillProtectMe: Standard defensive tool just like their anime counterparts.Master Gundam's Master Cloak allows Master Asia to tank any attacks for a short amount of time, and can be cancelled out into other Special Moves. Likewise, Hydra Gundam comes equipped with a shield that negates all damage while blocking, and Gundam Epyon will generate a damaging field barrier when it is about to use its tackle move.
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* AwesomeButImpractical: The Beam Melee/Heat weapon attacks are powerful multi-hit {{Unblockable Attack}}s that can be satisfying to use in the midst of battle, but its usefulness is negated by its drawbacks. They are ''painfully'' telegraphed via a glowing purple aura and the announcer declaring "You can't defend!", thus giving the opponent time to back away or to go in for a counter attack, especially if the enemy Mobile Suit is much faster in comparison to yours. It's not as bad if you're using a Mobile Armor, as they are ImmuneToFlinching until they loose a health bar.
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* AceCustom: Char's Zaku II. It's a PaletteSwap of the basic Zaku, but moves three times faster.

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* AceCustom: Char's The Zaku II.IIS. It's a PaletteSwap of the basic Zaku, but moves three times faster.
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* ImprovisedWeapon: The Zeta Gundam's (and by extension the Wing Gundam) Super Move is this, using their transformed Waverider/Bird form to attack the opponent in a Shin Shoryuken-like fashion. The Wing Zero Custom also uses its wings to ShieldBash the enemy as a regular special attack.
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** Gundam Epyon in ''Battle Assault 2'' is Heero's FinalBoss, and it's the one boss players have spread horror stories about. Good news: Epyon has no ranged attack, so you can try and zone it down with Buster Rifle shots (or ZZ Gundam's full arsenal). Bad news: It doesn't matter since Epyon is designed to rush you down no matter what, with an omni-directional whip attack, a tackle move that grants Epyon an invincible barrier that can ''hurt you'' on start up (and can be delayed, allowing it to tank attacks) that can also be used twice ''consecutively'', and has a multi-hit unblockable Super Move that can tear through of one of your life bars.
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** The Neue Ziel is a large Mobile Armor that cheats in one very simplistic way: Every other Mobile Suit has limited thrusters that needs a moment to recharge before you can use it again. [[MyRulesAreNotYourRules The Neue Ziel has infinite thrust and is in a permanent flying state]]. There is nothing stopping the AI from getting a few good hits on you before flying up to the very top and waiting out the clock to win, and even then, it can still win by KO via homing rockets that doesn't take up regular ammo. And if you think you can pull the same trick used on Big Zam and get behind it, then the Neue Ziel will zip offscreen to turn itself around, granting it MercyInvincibility. ''Battle Assault 2'' takes it even further by giving it '''''5 separate health bars to take out.'''''
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* SoundtrackDissonance: One side-effect during the ''Battle Assault'' conversion was that the western game kept the same soundtrack as ''The Battle Master 2'', so enjoy associating Anavel Gato with [[https://youtu.be/hYWn-rQo9tw country rock music]] every time you fight him.

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** Ple Two (how her name was written in the last game) is changed to "Puru Two" for this game before going back to "Ple Two" in most later works, along with Queen Mansa switching back and forth between that and "Quin Mantha" elsewhere.

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** Ple Two (how her name was written in the last game) ''Battle Assault 1'' is changed to "Puru Two" for this game ''Battle Assault 2'' before going back to "Ple Two" in most later works, along with Queen Mansa switching back and forth between that and "Quin Mantha" elsewhere.



** Dozle Zabi, despite being spelled that way in ''Battle Assault 1'' becomes "Dozul" Zabi in this one.

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** Dozle Zabi, despite being spelled that way in ''Battle Assault 1'' becomes "Dozul" Zabi in this one.''Battle Assault 2''.



* UnitsNotToScale: As in the first game, the Quin Mantha is a bulky MS, but is still at the same scale as the other non-MA suits which are all in the 20-25 meter range. In its [[Anime/MobileSuitGundamZZ original canon]] the Mantha was a successor unit to the Psyco Gundams, so it should be as large as the Psyco Gundam Mk-III. The Ball is also subject to this, but on the reverse end, being increased in size from its original appearance.
* UnPerson: The sad fate of the Hamma Hamma, which was the only one of the DummiedOut [=GBA2=] characters that was also removed from the original GBA. In the original it was removed to make room for the Wing Gundam, a complete PaletteSwap of the Z-Gundam inserted to capitalize on the immense popularity ''Anime/MobileSuitGundamWing'' was enjoying in the West at that time. Why it was taken out of this game is unknown.

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* UnitsNotToScale: As in the first game, the The Quin Mantha is a bulky MS, but is still at the same scale as the other non-MA suits which are all in the 20-25 meter range. In its [[Anime/MobileSuitGundamZZ original canon]] the Mantha was a successor unit to the Psyco Psycho Gundams, so it should be as large as the Psyco Psycho Gundam Mk-III. The Ball is also subject to this, but on the reverse end, being increased in size from its original appearance.
* UnPerson: The sad fate of the Hamma Hamma, which was the only one of the DummiedOut [=GBA2=] characters that was also removed from the original GBA. In the original it was removed to make room for the Wing Gundam, a complete PaletteSwap of the Z-Gundam inserted to capitalize on the immense popularity ''Anime/MobileSuitGundamWing'' was enjoying in the West at that time. Why it was taken out of this game is unknown.
appearance.
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->''"Gundam Fight! Ready! GO!"''
-->--'''[[Anime/MobileFighterGGundam Domon Kasshu]]'''

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->''"Gundam Fight! Ready! GO!"''
-->--'''[[Anime/MobileFighterGGundam Domon Kasshu]]'''
->''"Wealth and glory to the winner!"''
-->--'''Announcer'''
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* LaterInstallmentWeirdness: Rather than stick with the TwoAndAHalfD gameplay that ''Battle Assault 2'' sets up, ''Battle Assault 3'' is instead a full 3D-figher with only two attack buttons, a shoot button, no separate ammo clip counter with both Thrusters and ammo being tied to the same meter, Mobile Suits only have one health bar (or two segmented bars), item pick ups scattered throughout arenas, and the game has an overly large focus on ''Gundam SEED'' content, complete with the game's intro being ripped from the anime and the story mode being a retelling of ''SEED'''s story. The title is also different than before, as it was called ''Battle Assault 3'' '''''Featuring''''' ''Gundam Seed'', rather than simply ''Gundam: Battle Assault 3''.

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* LaterInstallmentWeirdness: Rather than stick with the TwoAndAHalfD gameplay that ''Battle Assault 2'' sets up, ''Battle Assault 3'' is instead a full 3D-figher with only two attack buttons, a shoot button, no separate ammo clip counter with both Thrusters and ammo being tied to the same meter, Mobile Suits only have one health bar (or two segmented bars), item pick ups were scattered throughout arenas, you can upgrade your Mobile Suit mid-fight, and the game has an overly large focus on ''Gundam SEED'' content, complete with the game's intro being ripped from the anime and the story mode being a retelling of ''SEED'''s story. The title is also different than before, as it was called ''Battle Assault 3'' '''''Featuring''''' ''Gundam Seed'', rather than simply ''Gundam: Battle Assault 3''.

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* LateArrivalSpoiler: Ulube Ishikawa piloting the Psyco Gundam Mk III reveals him to be a pilot, which was a part of an important plot point in ''[[https://tvtropes.org/pmwiki/pmwiki.php/Anime/MobileFighterGGundam G Gundam]]''.

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* LateArrivalSpoiler: LateArrivalSpoiler:
** On the Japanese side, the Hydra Gundam's existence in ''The Battle Master 2'' is this (though the intro labeled it as an "Unknown MS"), as ''The Last Outpost'' was only just wrapping up in 1998.
**
Ulube Ishikawa piloting the Psyco Psycho Gundam Mk III reveals him to be a pilot, which was a part of an important plot point in ''[[https://tvtropes.org/pmwiki/pmwiki.php/Anime/MobileFighterGGundam G Gundam]]''.Gundam]]''.
* LaterInstallmentWeirdness: Rather than stick with the TwoAndAHalfD gameplay that ''Battle Assault 2'' sets up, ''Battle Assault 3'' is instead a full 3D-figher with only two attack buttons, a shoot button, no separate ammo clip counter with both Thrusters and ammo being tied to the same meter, Mobile Suits only have one health bar (or two segmented bars), item pick ups scattered throughout arenas, and the game has an overly large focus on ''Gundam SEED'' content, complete with the game's intro being ripped from the anime and the story mode being a retelling of ''SEED'''s story. The title is also different than before, as it was called ''Battle Assault 3'' '''''Featuring''''' ''Gundam Seed'', rather than simply ''Gundam: Battle Assault 3''.
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* TheSmurfettePrinciple: With Haman from the first game MIA, Puru Two is the game's only female character.

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* TheSmurfettePrinciple: With Haman from the first game ''Battle Assault 1'' MIA, Puru Two is the game's ''Battle Assault 2'''s only female character.character. This is the only time this phenomena happens, as ''The Battle Master 1'' and ''2'' and the ''SEED Battle Assault'' games have a healthy plethora of female fighters in the roster.

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* PromotedToPlayable: Originally in the previous game, Char's Zaku was only available via inputting a cheat code before selecting Denim's regular Zaku. In this game, Char's Zaku now has it's own separate slot even with Denim and his Zaku still being present.

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* PromotedToPlayable: PromotedToPlayable:
** The Big Zam, Neue Ziel, and Psycho Gundam Mk-III were unplayable boss characters in ''The Battle Master''. While you do need to unlock them for Versus Mode first, they are all playable characters in ''The Battle Master 2'' and ''Battle Assault 1''.
**
Originally in ''The Battle Master 2'' and ''Battle Assault 1'', the previous game, Char's Zaku IIS was only available via inputting a cheat code before selecting Denim's the regular Zaku. In this game, Char's ''Battle Assault 2'', The Zaku IIS now has it's own separate slot even with Denim and his the regular Zaku still being present.
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** ''The Battle Master'' didn't do this with beam saber attacks, but instead with ''projectile weapons''. The ZZ Gundam was quite over-powered in that game because of it.

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** ''The Battle Master'' didn't do this with beam saber attacks, but instead with ''projectile weapons''. The Honey-B's ZZ Gundam was quite over-powered in that game because of it.
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** ''The Battle Master'' didn't do this with beam saber attacks, but instead with ''projectile weapons''. The ZZ Gundam was quite over-powered in that game because of it.

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** Finishing Street Mode with Domon on any difficulty unlocks Gundam GPO-2A.
** Finishing Street Mode with Domon and Chibodee on Hard unlocks Master Asia's route. Finishing his route on Hard unlocks Quin Mantha and Master Gundam.
** Finishing Street Mode with Heero on any difficulty unlocks Hygogg.
** Finishing Street Mode with Duo on any difficulty unlocks Gundam Heavy Arms Custom.
** Finishing Street Mode with Heero and Duo on Hard unlocks Zechs' route. Finishing his route on hard unlocks Full Armor ZZ Gundam, Hydra Gundam, and Tallgeese III.
** Finishing Street Mode with Amuro on any difficulty unlocks Acguy and Ball.
** Finishing Street Mode with Amuro on Hard unlocks Char's route. Finishing his route on Hard unlocks Zeong and Zaku IIS.
** Finishing Street Mode on Hard with all eight fighters unlocks Gundam Epyon.
** Playing as twenty different fighters in Versus CPU mode unlocks Dark Gundam.
** Finishing Time Attack A in under five minutes unlocks Big Zam.
** Finishing Time Attack B in under three minutes unlocks Psyco Gundam Mk. III.
** Winning twenty total fights in Survival unlocks Neue Ziel.
** Zeta Gundam, Qubeley, The-O and Hamma Hamma are accessible, but only with Gameshark codes.

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** Finishing Street Mode with Domon on any difficulty unlocks In ''The Battle Master 2'' and ''Battle Assault'', you can unlock the Nu Gundam, Gundam GPO-2A.
** Finishing Street Mode with Domon
RX-78, Zaku IIS, Neue Ziel, Psycho Gundam Mk-III, Hydra Gundam, and Chibodee on Hard unlocks Ball for use in Duel mode.
*** Funnily enough, despite Gloria Chanvalley being the main character of ''The Battle
Master Asia's route. Finishing his route on Hard unlocks 2'''s Story Mode, she is considered a hidden character in Duel Mode. As everyone already has a Mobile Suit, Gloria is stuck using Ball. She is not happy about it.
** In ''Battle Assault 2'', you can unlock the Gundam GPO-2A,
Quin Mantha and Mantha, Master Gundam.
** Finishing Street Mode with Heero on any difficulty unlocks Hygogg.
** Finishing Street Mode with Duo on any difficulty unlocks
Gundam, Hygogg, Gundam Heavy Arms Custom.
** Finishing Street Mode with Heero and Duo on Hard unlocks Zechs' route. Finishing his route on hard unlocks
Custom, Full Armor ZZ Gundam, Gunda, Hydra Gundam, and Tallgeese III.
** Finishing Street Mode with Amuro on any difficulty unlocks Acguy and Ball.
** Finishing Street Mode with Amuro on Hard unlocks Char's route. Finishing his route on Hard unlocks Zeong and
III, Acguy, Ball, Zeong, Zaku IIS.
** Finishing Street Mode on Hard with all eight fighters unlocks
IIS, Gundam Epyon.
** Playing as twenty different fighters in Versus CPU mode unlocks
Epyon, Dark Gundam.
** Finishing Time Attack A in under five minutes unlocks
Gundam, Big Zam.
** Finishing Time Attack B in under three minutes unlocks Psyco
Zam, Psycho Gundam Mk. III.
** Winning twenty total fights in Survival unlocks
III, and the Neue Ziel.
**
Ziel. The Zeta Gundam, Qubeley, The-O and Hamma Hamma are also accessible, but only with Gameshark codes.

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* JokeCharacter: Ball. It only has three command moves, one of them being a projectile attack whose weak variant alone can only be used five times before running out of ammo, with the strong variant being usable only once at full capacity alone (both moves share ammo). The other two are a multi-hit melee attack with pathetic range and a rising attack that both leave it wide open if it misses. On top of all this, it's the only fighter to take extra damage from all attacks.

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* JokeCharacter: Ball. It only has three command moves, one of them being a projectile attack whose weak variant alone can only be used five times before running out of ammo, with the strong variant being usable only once at full capacity alone (both moves share ammo). The other two are a multi-hit melee attack with pathetic range and a rising attack that both leave it wide open if it misses. On top of all this, it's the only fighter to take extra damage from all attacks. Gloria Chanvalley, who would normally pilot any other Mobile Suit in ''The Battle Master 2'''s Story Mode, is stuck using Ball during versus duels, and her win quotes has her complaining about how much the Ball sucks.
*** LethalJokeCharacter: That said, what Ball lacks in durability, it makes up in sheer speed alone, being able to trap even the largest of Mobile Suits in long combo loops, and even has a drop-down attack that can chain into additional attacks. Anyone skilled enough can make anyone fear and respect the Ball, which is probably why the developers decided to put [[Anime/MobileSuitGundamThe08thMSTeam Shiro]] in its cockpit for ''Battle Assault''.
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Not wanting to pass up on the growing western popularity, Bandai and Natsume took ''The Battle Master 2'' and modified it to include characters from ''Gundam Wing'' and the various anime seasons before it, releasing it to the American market as ''Gundam: Battle Assault'' in 2000. Onced ''Anime/MobileFighterGGundam'' debuted in America, Bandai followed up with ''Battle Assault 2'', releasing exclusively in US and European territories in 2002, creating a short-lived, yet well respected subseries of ''Gundam'' fighting games lasting all the way to the mid-UsefulNotes/PlayStation2 era.

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Not wanting to pass up on the growing western popularity, Bandai and Natsume took ''The Battle Master 2'' and modified it to include characters from ''Gundam Wing'' and the various anime seasons before it, releasing it to the American market as ''Gundam: Battle Assault'' in 2000. Onced Once ''Anime/MobileFighterGGundam'' debuted in America, Bandai followed up with ''Battle Assault 2'', releasing exclusively in US and European territories in 2002, creating a short-lived, yet well respected subseries of ''Gundam'' fighting games lasting all the way to the mid-UsefulNotes/PlayStation2 era.
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Not wanting to pass up on the growing western popularity, Bandai and Natsume took ''The Battle Master 2'' and modified it to include characters from ''Gundam Wing'' and the various anime seasons before it, releasing it to the American market as ''Gundam: Battle Assault'' in 2000. The rapid success and popularity of that game along with the airing of ''Anime/MobileFighterGGundam'' resulted in ''Battle Assault 2'' releasing exclusively in US and European territories in 2002, creating a short-lived, yet well respected subseries of ''Gundam'' fighting games lasting all the way to the mid-UsefulNotes/PlayStation2 era.

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Not wanting to pass up on the growing western popularity, Bandai and Natsume took ''The Battle Master 2'' and modified it to include characters from ''Gundam Wing'' and the various anime seasons before it, releasing it to the American market as ''Gundam: Battle Assault'' in 2000. The rapid success and popularity of that game along with the airing of Onced ''Anime/MobileFighterGGundam'' resulted debuted in America, Bandai followed up with ''Battle Assault 2'' 2'', releasing exclusively in US and European territories in 2002, creating a short-lived, yet well respected subseries of ''Gundam'' fighting games lasting all the way to the mid-UsefulNotes/PlayStation2 era.
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* EveryoneHasASpecialMove: ''Almost'' played straight. Every MS has a super move (dubbed "Mega Special", "Ultimate" in ''Battle Assault 3'') attack except two: the Ball and the Nu Gundam. The RX-18 also lacked a Super Move in ''The Battle Master 2[=/=]Battle Assault 1''.

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* EveryoneHasASpecialMove: ''Almost'' played straight. Every MS has a super move (dubbed "Mega Special", "Ultimate" in ''Battle Assault 3'') attack except two: the Ball and the Nu Gundam. The RX-18 RX-78 also lacked a Super Move in ''The Battle Master 2[=/=]Battle Assault 1''.
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** The Zeta Gundam, Qubeley, and The-O from ''The Battle Master'' and ''Battle Assault 1'' are all absent in ''Battle Assault 2''. Strangely enough they're all present in the game's code and completely playable (The-O even has Scirocco as its pilot) but whatever reason they were all Dummied Out. They can still be used via a Gameshark device, however.

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** The Zeta Gundam, Qubeley, and The-O from ''The Battle Master'' and ''Battle Assault 1'' are all absent in ''Battle Assault 2''. Strangely enough they're all present in the game's code and completely playable (The-O even has Scirocco as its pilot) but whatever reason they were all Dummied Out. They can still be used via a with the right Gameshark device, however.codes.



* EveryoneHasASpecialMove: ''Almost'' played straight. Every MS has a super move (dubbed "Mega Special") attack except two: the Ball and the Nu Gundam.

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* EveryoneHasASpecialMove: ''Almost'' played straight. Every MS has a super move (dubbed "Mega Special") Special", "Ultimate" in ''Battle Assault 3'') attack except two: the Ball and the Nu Gundam.Gundam. The RX-18 also lacked a Super Move in ''The Battle Master 2[=/=]Battle Assault 1''.
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* BigBad:
** In ''The Battle Master'', it's Maria Nichols, who wants revenge against the leading government organization after being used as a test subject for the Hypersensitivity Virus for years.
** In ''The Battle Master 2'', it's Symeon, who wants to usurp and issue a new galactic order using clones of himself. He forms a BigBadDuumvirate with the previous game's Maria.
** In ''Battle Assault'', it's Trieze, who is simply getting in the way of Heero's mission for peace.
** ''Battle Assault 2'' drops the idea of having a uniformed story with a singular main villain and instead gives everyone their own unique story routes. This would be carried over for ''Battle Assault 3'' and the GBA games.


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* MissionPackSequel: ''Gundam SEED Destiny'', the Japanese-exclusive sequel to ''Gundam SEED: Battle Assault''. Aside from some menu UI changes, ''Destiny'' characters, added stages and songs, and altered effects, it's largely the same game as before. To make it even more abundant, some of the Mobile Suits from ''SEED'' are brought back to the roster. They play exactly as they did before.

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* HundredPercentCompletion: There's 18 mobile suits, 3 Street Mode routes, 3 modes, a music test, and a sound test to unlock.
* AceCustom: Char's Zaku II returns from the first game. It's a PaletteSwap of the basic Zaku, but moves ''much'' faster.
* AirborneAircraftCarrier: One appears in the background of the colony stage.

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* HundredPercentCompletion: There's Each game has their own sets of unlockable Mobile Suits and modes to unlock. In ''Battle Assault 2'' alone, there's 18 mobile suits, Mobile Suits, 3 Street Mode routes, 3 modes, a music test, and a sound test to unlock.
test.
* AceCustom: Char's Zaku II returns from the first game. II. It's a PaletteSwap of the basic Zaku, but moves ''much'' three times faster.
* AfterTheEnd: The setting for ''The Battle Master 2'' is a ruined country ravaged by a meteorite attack. [[spoiler:This was actually an intentional move on [[BigBad Symeon's]] part, who instigated the attack from Moon Base in order to use it as the base for his new world order]].
* AirborneAircraftCarrier: One appears in the background of the colony stage.stage of ''Battle Assault 2''.



* AntiFrustrationFeatures: Your ammo count won't go down until you actually fire the shots from your gun, meaning getting interrupted while in your loading animation won't be counted against you.



* AttackOfThe50FootWhatever: The boss characters Big Zam, Neue Ziel, and Psyco Gundam Mk III are all so large they fill the screen, in Neue Ziel's case it actually goes ''past'' the screen.
* BadassNormal: The Nu Gundam is one of just two MS in the game with no Mega Special attack. Unlike the other one, it is no joke -- Nu has long ranged normals, strong shots, and the fin funnels it deploys automatically block normal beam fire.

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* AttackOfThe50FootWhatever: The boss characters Big Zam, Neue Ziel, and Psyco Gundam Mk III Mk-III are all so large they fill the screen, in Neue Ziel's case it actually goes ''past'' the screen.
* BadassNormal: The Nu Gundam is one of just two MS in the game with no Mega Special attack. Unlike the other one, it is no joke -- Nu has long ranged normals, strong shots, and the fin funnels it deploys automatically block normal beam fire. Same goes for the RX-78, at least in the first game.



* BreakingTheFourthWall: After the player finishes a Street Mode route, the male announcer will say "Now that you've tasted victory, I'm sure you'll be back". Also, after the player unlocks a game mode and/or fighter the female announcer says, "You better go fight some more".

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* BreakingTheFourthWall: After the player finishes a Street Mode route, route in ''Battle Assault 2'', the male announcer will say "Now that you've tasted victory, I'm sure you'll be back". Also, after the player unlocks a game mode and/or fighter the female announcer says, "You better go fight some more".



* CharacterSelectForcing: You will have to play as the main protagonist mechs in their Street Modes if you ever want to unlock the game's hidden characters. This isn't so bad in most cases, but playing through [[NintendoHard Maxter Gundam's Street Mode]] will make more than one player gnash their teeth.

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* CharacterSelectForcing: You In ''Battle Assualt 2'', you will have to play as the main protagonist mechs in their Street Modes if you ever want to unlock the game's hidden characters. This isn't so bad in most cases, but playing through [[NintendoHard Maxter Gundam's Street Mode]] will make more than one player gnash their teeth.



* FinalBoss: Played with. Every Street Mode has its own final battle, most of which are with high-tier unlockable characters. The Psyco Gundam Mk III can be considered this for being the last MS in the game to be unlocked, as players have to unlock everything else first. From a pure gameplay standpoint however the Dark Gundam is probaby the Suit most deserving of this title, as he is completely broken to the point where he's not just the best character in the game, he's a character that '''no''' character can reliably beat when he's played by someone who understands how to use him (read: just spam his Twin Lasers over and over).

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* FinalBoss: FinalBoss:
** Maria Nichols in the Psycho Gundam Mk-III in ''The Battle Master''. It's status as an SNKBoss below explains why she earned her position in this game.
** In ''The Battle Master 2'' and ''Battle Assault'', it's the Hydra Gundam, but who pilots it depends on which version you're playing. In ''Battle Assault'', it's Trieze, but in ''The Battle Master 2'', it's Pixie.
**
Played with.with in ''Battle Assault 2''. Every Street Mode has its own final battle, most of which are with high-tier unlockable characters. The Psyco Gundam Mk III can be considered this for being the last MS in the game to be unlocked, as players have to unlock everything else first. From a pure gameplay standpoint however the Dark Gundam is probaby the Suit most deserving of this title, as he is completely broken to the point where he's not just the best character in the game, he's a character that '''no''' character can reliably beat when he's played by someone who understands how to use him (read: just spam his Twin Lasers over and over).



* MarketBasedTitle: From ''The Battle Master'' in Japan to ''Battle Assault'' in America and Europe. Ironically, the ''Battle Assault'' series would eventually outlive ''The Battle Master'' itself.



* MovesetClone: Zaku II and Zaku IIS, the latter having better thrusters.

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* MovesetClone: MovesetClone:
** The Wing Gundam was nothing more than a sprite swap of the Zeta Gundam in ''Battle Assault 1''. Thankfully, the Wing Zero Custom escapes this fate by the second game.
**
Zaku II and Zaku IIS, the latter having better thrusters.

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** Everything related to the Universal Century era was gone by ''Battle Assault 3'', and even the ''Wing'' and ''G Gundam'' content took a backseat to ''Gundam SEED'', with only the Wing Zero Custom, Tallgeese III, Burning, and Master Gundams returning.

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*** It goes double for the Psycho Gundam Mk-III, which was all but abandoned after ''Battle Assault 2''.
** Everything related to the Universal Century era was gone by ''Battle Assault 3'', and even the ''Wing'' and ''G Gundam'' content took a backseat to ''Gundam SEED'', was OutOfFocus, with only the Wing Zero Custom, Tallgeese III, Burning, and Master Gundams returning.
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** The Dark Gundam is absolutely relentless, having four bars of health as opposed to the normal three, and has one of the most over-powered and spammable Specials in the entire game. In the player's hands? Be prepared to make the rest of the game piss-easy and lose some friends in the process. In the computer's hands? Be prepared to face one of the biggest bastards in the game.

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** The Dark Gundam is absolutely relentless, having four bars of health as opposed to the normal three, and has one of the most over-powered and spammable Specials in the entire game. In the player's hands? Be prepared to make the rest of the game piss-easy and lose some friends in the process. In the computer's hands? Be prepared to face one of the biggest bastards in the game.
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* ''Mobile Suit Gundam SEED Destiny'' ([=GameBoyAdvance=], 2004): A Japanese-Exclusive MissionPackSequel to ''Gundam SEED: Battle Assault'', featuring additional Mobile Suits and stages from ''SEED Destiny''

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* ''Mobile Suit Gundam SEED Destiny'' ([=GameBoyAdvance=], (Game Boy Advance, 2004): A Japanese-Exclusive MissionPackSequel to ''Gundam SEED: Battle Assault'', featuring additional Mobile Suits and stages from ''SEED Destiny''
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* ''Gundam: The Battle Master'' (PlayStation, 1997)
* ''Gundam: The Battle Master 2'' (PlayStation, 1998)
** ''Gundam: Battle Assault'' (PlayStation, 2000): A ReformulatedGame released for the Western markets that includes content from ''Gundam Wing''.
* ''Gundam: Battle Assault 2'' (PlayStation, 2002)

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* ''Gundam: The Battle Master'' (PlayStation, ([=PlayStation=], 1997)
* ''Gundam: The Battle Master 2'' (PlayStation, ([=PlayStation=], 1998)
** ''Gundam: Battle Assault'' (PlayStation, ([=PlayStation=], 2000): A ReformulatedGame released for the Western markets that includes content from ''Gundam Wing''.
* ''Gundam: Battle Assault 2'' (PlayStation, ([=PlayStation=], 2002)



* ''Mobile Suit Gundam SEED Destiny'' (GameBoyAdvance, 2004): A Japanese-Exclusive MissionPackSequel to ''Gundam SEED: Battle Assault'', featuring additional Mobile Suits and stages from ''SEED Destiny''

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* ''Mobile Suit Gundam SEED Destiny'' (GameBoyAdvance, ([=GameBoyAdvance=], 2004): A Japanese-Exclusive MissionPackSequel to ''Gundam SEED: Battle Assault'', featuring additional Mobile Suits and stages from ''SEED Destiny''

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