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As far back as the Platform/SuperNintendoEntertainmentSystem era, [[Creator/BandaiNamcoEntertainment Bandai]] played with the idea of a tournament fighter that took advantage of the many mechas of ''{{Franchise/Gundam}}'', and in 1997, with the availability of the Platform/PlayStation, Bandai and Natsume worked together to make ''Gundam: The Battle Master'', with ''The Battle Master 2'' following the year after. A game that used the various Mobile Suits from up to ''Anime/MobileSuitGundamCharsCounterattack'' while introducing the exclusive Psycho Gundam Mk-III and an entirely original cast not connected to the anime in any form. In spite of their success, the games never made it out of Japan, and was doomed to fall into a lifetime of obscurity...

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As far back as the Platform/SuperNintendoEntertainmentSystem era, [[Creator/BandaiNamcoEntertainment Bandai]] Creator/{{Bandai}} played with the idea of a tournament fighter that took advantage of the many mechas of ''{{Franchise/Gundam}}'', and in 1997, with the availability of the Platform/PlayStation, Bandai and Natsume worked together to make ''Gundam: The Battle Master'', with ''The Battle Master 2'' following the year after. A game that used the various Mobile Suits from up to ''Anime/MobileSuitGundamCharsCounterattack'' while introducing the exclusive Psycho Gundam Mk-III and an entirely original cast not connected to the anime in any form. In spite of their success, the games never made it out of Japan, and was doomed to fall into a lifetime of obscurity...
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As far back as the UsefulNotes/SuperNintendoEntertainmentSystem era, [[Creator/BandaiNamcoEntertainment Bandai]] played with the idea of a tournament fighter that took advantage of the many mechas of ''{{Franchise/Gundam}}'', and in 1997, with the availability of the UsefulNotes/PlayStation, Bandai and Natsume worked together to make ''Gundam: The Battle Master'', with ''The Battle Master 2'' following the year after. A game that used the various Mobile Suits from up to ''Anime/MobileSuitGundamCharsCounterattack'' while introducing the exclusive Psycho Gundam Mk-III and an entirely original cast not connected to the anime in any form. In spite of their success, the games never made it out of Japan, and was doomed to fall into a lifetime of obscurity...

to:

As far back as the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem era, [[Creator/BandaiNamcoEntertainment Bandai]] played with the idea of a tournament fighter that took advantage of the many mechas of ''{{Franchise/Gundam}}'', and in 1997, with the availability of the UsefulNotes/PlayStation, Platform/PlayStation, Bandai and Natsume worked together to make ''Gundam: The Battle Master'', with ''The Battle Master 2'' following the year after. A game that used the various Mobile Suits from up to ''Anime/MobileSuitGundamCharsCounterattack'' while introducing the exclusive Psycho Gundam Mk-III and an entirely original cast not connected to the anime in any form. In spite of their success, the games never made it out of Japan, and was doomed to fall into a lifetime of obscurity...



Not wanting to pass up on the growing western popularity, Bandai and Natsume took ''The Battle Master 2'' and modified it to include characters from ''Gundam Wing'' and the various anime seasons before it, releasing it to the American market as ''Gundam: Battle Assault'' in 2000. Once ''Anime/MobileFighterGGundam'' debuted in America, Bandai followed up with ''Battle Assault 2'', releasing exclusively in US and European territories in 2002, creating a short-lived, yet well respected subseries of ''Gundam'' fighting games lasting all the way to the mid-UsefulNotes/PlayStation2 era.

to:

Not wanting to pass up on the growing western popularity, Bandai and Natsume took ''The Battle Master 2'' and modified it to include characters from ''Gundam Wing'' and the various anime seasons before it, releasing it to the American market as ''Gundam: Battle Assault'' in 2000. Once ''Anime/MobileFighterGGundam'' debuted in America, Bandai followed up with ''Battle Assault 2'', releasing exclusively in US and European territories in 2002, creating a short-lived, yet well respected subseries of ''Gundam'' fighting games lasting all the way to the mid-UsefulNotes/PlayStation2 mid-Platform/PlayStation2 era.



* ''Battle Assault 3 Featuring Gundam SEED'' (UsefulNotes/PlayStation2, 2004)
* ''Mobile Suit Gundam SEED: Battle Assault'' (UsefulNotes/GameBoyAdvance, 2004)

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* ''Battle Assault 3 Featuring Gundam SEED'' (UsefulNotes/PlayStation2, (Platform/PlayStation2, 2004)
* ''Mobile Suit Gundam SEED: Battle Assault'' (UsefulNotes/GameBoyAdvance, (Platform/GameBoyAdvance, 2004)
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** In ''The Battle Master 2'' and ''Battle Assault'', it's the Hydra Gundam, but who pilots it depends on which version you're playing. In ''Battle Assault'', it's Treize, but in ''The Battle Master 2'', it's Pixie.

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** In ''The Battle Master 2'' and ''Battle Assault'', it's the Hydra Gundam, but who pilots it depends on which version you're playing. In ''Battle Assault'', it's Treize, [[WellIntentionedExtremist Treize]], but in ''The Battle Master 2'', it's Pixie.[[FightingYourFriend Pixie]].

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* InconsistentSpelling:
** For some reason, despite getting the names right in both the original anime and the ''Perfect Guide'' book, ''The Battle Master 1'' and ''2'' uses different spellings for the Zeong ("Ziong"), Big Zam ("Bygzam") and Hygogg ("Hygog"). ''Battle Assault'' corrects them, but introduces another error in naming the Hygogg "Hy-gogg".
** Also in ''Battle Assault'', Kamille's name uses the literal romanization of "Kamiru".
** Ple Two in ''Battle Assault'' is changed to "Puru Two" for ''Battle Assault 2'' before going back to "Ple Two" in most later works, along with Queen Mansa switching back and forth between that and "Quin Mantha" elsewhere.
** Vald''o''r Farkill's first name is spelled "Valder" in other works he shows up in.
** Dozle Zabi, despite being spelled that way in ''Battle Assault 1'' becomes "Dozul" Zabi in ''Battle Assault 2''.



* SpellMyNameWithAnS:
** For some reason, despite getting the names right in both the original anime and the ''Perfect Guide'' book, ''The Battle Master 1'' and ''2'' uses different spellings for the Zeong ("Ziong"), Big Zam ("Bygzam") and Hygogg ("Hygog"). ''Battle Assault'' corrects them, but introduces another error in naming the Hygogg "Hy-gogg".
** Also in ''Battle Assault'', Kamille's name uses the literal romanization of "Kamiru".
** Ple Two in ''Battle Assault'' is changed to "Puru Two" for ''Battle Assault 2'' before going back to "Ple Two" in most later works, along with Queen Mansa switching back and forth between that and "Quin Mantha" elsewhere.
** Vald''o''r Farkill's first name is spelled "Valder" in other works he shows up in.
** Dozle Zabi, despite being spelled that way in ''Battle Assault 1'' becomes "Dozul" Zabi in ''Battle Assault 2''.
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* CuttingOffTheBranches: ''The Battle Master'' has multiple endings for each of the [=MS=] Pilots playable in the game, with a key factor in the sequel's story being Gloria finding out that Maria is NotQuiteDead upon recuing Pixie (since every ending shares the common element of Maria being killed in battle). That said, it's heavily implied that Mercury's ending is the canon ending, due to him being reduced to a bounty hunter in ''[=TBM2=]'' as well as him knowing the truth behind Maria's motivations.

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* CuttingOffTheBranches: ''The Battle Master'' has multiple endings for each of the [=MS=] Pilots playable in the game, with a key factor in the sequel's story being Gloria finding out that Maria is NotQuiteDead upon recuing Pixie (since every ending shares the common element of Maria being killed in battle). That said, it's heavily implied that Mercury's ending in the first game is the canon ending, due to him being reduced to a bounty hunter in ''[=TBM2=]'' as well as him knowing the truth behind Maria's motivations.motivations [[HeKnowsTooMuch which is why he's no longer part of the Federation in this game]].

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