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* ThatRussianSquatDance: Bolt's Gundam low kick attack is done like a Cossack dance, which is kinda natural since its from Neo-Russia.
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* RocketPunch: Zeong's rocket punches fired on a wire.
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* UnblockableAttack: Any attack done with a beam saber or heat melee weapon cannot be blocked, only avoided. This goes the same for Deathscythe Hell's beam scythe regular attacks.
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Edited trope entries.


* CriticalExistenceFailure: Subverted. Parts of fighters' bodies will be visibly damaged when hit enough, but this has no game-play affect. On the other hand, fighters will be knocked down (or launched slightly upward at an angle if they're a mobile armor) upon losing a health bar. Aside from this, fighters will play perfectly fine until they lose their final health bar.
* EasyModeMockery: Subverted. The player can only unlock certain fighters and game modes by finishing Street Mode on Hard difficulty, although the game doesn't chastise them for finishing on Easy difficulty or Medium difficulty.
* ExpressiveHealthBar: Subverted. When a fighter is down to half or lower of their final health bar the pilot's portrait will flash red.
* FinalBossPreview: Subverted. On Amuro's Street Mode route, while Zeong itself is the final boss, the player fights Char, its pilot, twice beforehand while he's piloting Zaku IIS.

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* CriticalExistenceFailure: Subverted.Downplayed. Parts of fighters' bodies will be visibly damaged when hit enough, but this has no game-play affect. On the other hand, fighters will be knocked down (or launched slightly upward at an angle if they're a mobile armor) upon losing a health bar. Aside from this, fighters will play perfectly fine until they lose their final health bar.
* EasyModeMockery: Subverted.Downplayed. The player can only unlock certain fighters and game modes by finishing Street Mode on Hard difficulty, although the game doesn't chastise them for finishing on Easy difficulty or Medium difficulty.
* ExpressiveHealthBar: Subverted.Downplayed. When a fighter is down to half or lower of their final health bar the pilot's portrait will flash red.
* FinalBossPreview: Subverted.Downplayed. On Amuro's Street Mode route, while Zeong itself is the final boss, the player fights Char, its pilot, twice beforehand while he's piloting Zaku IIS.
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Added “Immune to Flinching” entry.

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* ImmuneToFlinching: Mobile armors. Other mobile suits gain this in Vernier Mode, which enables them to hover until their thruster gauge runs out. Subverted in that all mobile suits and mobile armors flinch when they lose a health bar.
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Added “Moveset Clone” entry.

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* MovesetClone: Zaku II and Zaku IIS, the latter having better thrusters.
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Added “Walking Tank” entry.


* VideoGameSliding: Burning Gundam's strong low kick.

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* VideoGameSliding: Burning Gundam's strong low kick.kick.
* WalkingTank: Big-Zam.
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Added "Badass Teacher" and "Breaking the Fourth Wall" entries.

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* BadassTeacher: Master Asia to Domon.


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* BreakingTheFourthWall: After the player finishes a Street Mode route, the male announcer will say "Now that you've tasted victory, I'm sure you'll be back". Also, after the player unlocks a game mode and/or fighter the female announcer says, "You better go fight some more".
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* FinalBossPreview: Subverted. On Amuro's Street Mode route, while Zeong itself is the final boss, the player fights Char, its pilot, twice beforehand while he's piloting Zaku IIS.
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Fixed detail in "Expressive Health Bar".


** ExpressiveHealthBar: Subverted. When a fighter is down to half or lower of their final health bar the pilot's portrait will flash red.

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** * ExpressiveHealthBar: Subverted. When a fighter is down to half or lower of their final health bar the pilot's portrait will flash red.
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Added "Announcer Chatter" entry.

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* AnnouncerChatter: There's a female announcer for unlockables and for calling the mobile suits' names, and a male announcer for calling the mode names and during fights.


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* LaserBlade: Multiple fighters use this as an unblockable attack(s).
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Added details to "Critical Existence Failure" entry.


* CriticalExistenceFailure: Subverted. Parts of fighters' bodies will be visibly damaged when hit enough, but this has no game-play affect as they will fight perfectly fine until they lose their final health bar.

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* CriticalExistenceFailure: Subverted. Parts of fighters' bodies will be visibly damaged when hit enough, but this has no game-play affect as they affect. On the other hand, fighters will fight be knocked down (or launched slightly upward at an angle if they're a mobile armor) upon losing a health bar. Aside from this, fighters will play perfectly fine until they lose their final health bar.

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!!Ready? Fight!

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!!Ready? Fight!
!!"Ready? Fight!"


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* CriticalExistenceFailure: Subverted. Parts of fighters' bodies will be visibly damaged when hit enough, but this has no game-play affect as they will fight perfectly fine until they lose their final health bar.


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** ExpressiveHealthBar: Subverted. When a fighter is down to half or lower of their final health bar the pilot's portrait will flash red.

Added: 633

Changed: 80

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Added detail to "Calling Your Attacks" entry and added "Joke Character" entry.


* BossRush: Time Attack B, which is unlocked by finishing all Street Mode routes on Hard. The player fights the four mobile armors of the game, Big Zam, Devil Gundam, Neue Ziel, and Psyco Gundam Mk. III in that order.

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* BossRush: Time Attack B, which is unlocked by finishing all Street Mode routes on Hard. The player fights the four mobile armors of the game, Big Zam, Big-Zam, Devil Gundam, Neue Ziel, and Psyco Gundam Mk. III in that order.



** Chibodee calls Burning Punch, Cyclone Punch, and Machine Gun Punch (only in Street Mode).

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** Chibodee calls Burning Punch, Cyclone Punch, Gigantic Magnum, and Machine Gun Punch (only in Street Mode).



* JokeCharacter: Ball. It only has three command moves, one of them being a projectile attack whose weak variant alone can only be used five times before running out of ammo, with the strong variant being usable only once at full capacity alone (both moves share ammo). The other two are a multi-hit melee attack with pathetic range and a rising attack that both leave it wide open if it misses. On top of all this, it's the only fighter to take extra damage from all attacks.



* MightyGlacier: The four mobile armors, Big Zam, Devil Gundam, Neue Ziel, and Psyco Gundam Mk. III. They're the slowest and heaviest fighters in the game. On top of this, Neue Ziel needs to input a down+forward+kick command just to turn around when a fighter gets behind it and can't block. Meanwhile, Big Zam can't turn around at all on top of not being able to block. But:

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* MightyGlacier: The four mobile armors, Big Zam, Big-Zam, Devil Gundam, Neue Ziel, and Psyco Gundam Mk. III. They're the slowest and heaviest fighters in the game. On top of this, Neue Ziel needs to input a down+forward+kick command just to turn around when a fighter gets behind it and can't block. Meanwhile, Big Zam Big-Zam can't turn around at all on top of not being able to block. But:



** Big Zam has four health bars as opposed to three, and Neue Ziel has five health bars.

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** Big Zam Big-Zam has four health bars as opposed to three, and Neue Ziel has five health bars.



** Big Zam takes reduced damage from all attacks. It can also hurt fighters just by walking into them.

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** Big Zam Big-Zam takes reduced damage from all attacks. It attacks.
** Big-Zam
can also hurt fighters just by walking into them.them, and Dark Gundam's forward+down+back+punch unblockable attack reaches across the whole screen horizontally.

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Added details to "Mighty Glacier" entry.


* MightyGlacier: The four mobile armors, Big Zam, Devil Gundam, Neue Ziel, and Psyco Gundam Mk. III. They're the slowest fighters in the game, but:

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* MightyGlacier: The four mobile armors, Big Zam, Devil Gundam, Neue Ziel, and Psyco Gundam Mk. III. They're the slowest and heaviest fighters in the game, but:game. On top of this, Neue Ziel needs to input a down+forward+kick command just to turn around when a fighter gets behind it and can't block. Meanwhile, Big Zam can't turn around at all on top of not being able to block. But:


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** Big Zam has four health bars as opposed to three, and Neue Ziel has five health bars.
** Neue Ziel has an infinite thruster gauge, meaning it can flying anywhere on the screen for the whole match.
** Big Zam takes reduced damage from all attacks. It can also hurt fighters just by walking into them.
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Added "Mighty Glacier" entry.


* MightyGlacier: The four mobile armors, Big Zam, Devil Gundam, Neue Ziel, and Psyco Gundam Mk. III. They're the slowest fighters in the game, but:
** They don't flinch from attacks that don't empty one of their health bars.
** They have the highest damage output.



** Burning Gundam's rush attack is a sliding kick, which Master Gundam lacks.

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** Burning Gundam's rush attack is a sliding kick, which Master Gundam lacks.lacks.
* VideoGameSliding: Burning Gundam's strong low kick.
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Added "Long Song, Short Scene" entry and "Mirror Match" entry.

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* LongSongShortScene: The main menu music and the fighter select music are lengthy given how little time players will spend on either screen (the songs are 2:15 and 2:08 respectively).
* MirrorMatch: When both players or the player and the computer use the same fighter.
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Fixed details in "Easy-Mode Mockery".


* EasyModeMockery: Subverted. The player can only unlock certain fighters and game modes if by finish Street Mode on Hard difficulty, although the game doesn't chastise them for this. Then again, it doesn't give the player many clues on how to unlock fighters and game modes.

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* EasyModeMockery: Subverted. The player can only unlock certain fighters and game modes if by finish finishing Street Mode on Hard difficulty, although the game doesn't chastise them for this. Then again, it doesn't give the player many clues finishing on how to unlock fighters and game modes.Easy difficulty or Medium difficulty.

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* BossRush: Time Attack B, which is unlocked by finishing all Street Mode routes on Hard. The player fights the four mobile armors of the game, Big Zam, Devil Gundam, Neue Ziel, and Psyco Gundam Mk. III in that order. Finishing this mode in under three minutes unlocks Psyco Gundam Mk. III.

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* BossRush: Time Attack B, which is unlocked by finishing all Street Mode routes on Hard. The player fights the four mobile armors of the game, Big Zam, Devil Gundam, Neue Ziel, and Psyco Gundam Mk. III in that order. Finishing this mode in under three minutes unlocks Psyco Gundam Mk. III.



* EasyModeMockery: Subverted. The player can only unlock certain fighters and game modes if by finish Street Mode on Hard difficulty, although the game doesn't chastise them for this. Then again, it doesn't give the player many clues on how to unlock fighters and game modes.



** Finishing Street Mode with Domon and Chibodee on Hard unlocks Master Asia's route. Finishing his route on Hard unlocks Master Gundam.

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** Finishing Street Mode with Domon and Chibodee on Hard unlocks Master Asia's route. Finishing his route on Hard unlocks Quin Mantha and Master Gundam.


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** Finishing Time Attack A in under five minutes unlocks Big Zam.
** Finishing Time Attack B in under three minutes unlocks Psyco Gundam Mk. III.
** Winning twenty total fights in Survival unlocks Neue Ziel.

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Added details to "Secret Character" entry.


** Finishing Street Mode with Domon and Chibodee on Hard unlocks Master Asia's route. Finishing this route on Hard unlocks Master Gundam.

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** Finishing Street Mode with Domon and Chibodee on Hard unlocks Master Asia's route. Finishing this his route on Hard unlocks Master Gundam.



** Finishing Street Mode with Heero and Duo on Hard unlocks Zechs' route. Finishing his route on hard unlocks Full Armor ZZ Gundam, Hydra Gundam, and Tallgeese III.



** Finishing Street Mode with Amuro on Hard unlocks Char's route. Finishing this route on Hard unlocks Zeong and Zaku IIS.

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** Finishing Street Mode with Amuro on Hard unlocks Char's route. Finishing this his route on Hard unlocks Zeong and Zaku IIS.


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** Playing as twenty different fighters in Versus CPU mode unlocks Dark Gundam.
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Added details to "Secret Character" entry.

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** Finishing Street Mode with Domon and Chibodee on Hard unlocks Master Asia's route. Finishing this route on Hard unlocks Master Gundam.
** Finishing Street Mode with Heero on any difficulty unlocks Hygogg.
** Finishing Street Mode with Duo on any difficulty unlocks Gundam Heavy Arms Custom.


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** Finishing Street Mode on Hard with all eight fighters unlocks Gundam Epyon.
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Added "Secret Character" entry.

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* SecretCharacter: The player can unlock several fighters through different means.
** Finishing Street Mode with Domon on any difficulty unlocks Gundam GPO-2A.
** Finishing Street Mode with Amuro on any difficulty unlocks Acguy and Ball.
** Finishing Street Mode with Amuro on Hard unlocks Char's route. Finishing this route on Hard unlocks Zeong and Zaku IIS.
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Added details to "Calling Your Attacks" entry and added "Old Master" entry.

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** Zechs calls Mega Cannon Max Mode (only in Street Mode).


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* OldMaster: Master Asia, who pilots the aptly named Master Gundam.

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Added details to "Calling Your Attacks" entry.


* CallingYourAttacks Only a few pilots do this.

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* CallingYourAttacks Only a CallingYourAttacks: A few pilots do this.


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** Master Asia calls Darkness Finger, Tenkyoken, Master Block, and Sekiha Tenkyoken (only in Street Mode).
** Amuro calls Hammer Punch, Gundam Javelin, and Gundam Hammer (only in Street Mode).
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* CallingYourAttacks Only a few pilots do this.
** Domon calls Tenkyoken, Burning Finger, Heat End, and Sekiha Tenkyoken (only in Street Mode).
** Chibodee calls Burning Punch, Cyclone Punch, and Machine Gun Punch (only in Street Mode).
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Added "Boss Rush" entry.

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* BossRush: Time Attack B, which is unlocked by finishing all Street Mode routes on Hard. The player fights the four mobile armors of the game, Big Zam, Devil Gundam, Neue Ziel, and Psyco Gundam Mk. III in that order. Finishing this mode in under three minutes unlocks Psyco Gundam Mk. III.

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Changed details and added details to "Shoto Clone" entry.


** Their rising attack, Burning Finger Uppercut, is ironically more of a ground move as it throws a forward jab before uppercutting. However, if the jab misses, is blocked, or is dodged then the uppercut won't happen.

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** Their Burning Gundam's rising attack, Burning Finger Uppercut, is ironically more of a ground move as it throws a forward jab before uppercutting. However, if the jab misses, is blocked, or is dodged then the uppercut won't happen. Meanwhile, Master Gundam's rising attack of the same name instead fires a projectile at an upward angle from the ground.
** Burning Gundam's rush attack is a sliding kick, which Master Gundam lacks.

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Added game details, trope header, and detail to "Shoto Clone" entry.


* ShotoClone: Burning Gundam, but only marginally. Its Tenkyoken is a straight-up Hadouken. On the other hand, its rising attack, Burning Finger Uppercut, is ironically more of a ground move as it throws a forward jab before uppercutting. However, if the jab misses, is blocked, or is dodged then the uppercut won't happen.

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The sequel to Gundam Battle Assault, retaining the 2D fighting game-play with some changes to the formula of the first game.

----
!!Ready? Fight!

* ShotoClone: Burning Gundam and Master Gundam, but only marginally. Its While their Tenkyoken is a straight-up Hadouken. On the Hadouken, there's some other hand, its noticeable differences.
** Their
rising attack, Burning Finger Uppercut, is ironically more of a ground move as it throws a forward jab before uppercutting. However, if the jab misses, is blocked, or is dodged then the uppercut won't happen.
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Added a "Shoto Clone" entry.


-->--'''[[Anime/MobileFighterGGundam Domon Kasshu]]'''

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-->--'''[[Anime/MobileFighterGGundam Domon Kasshu]]'''Kasshu]]'''

* ShotoClone: Burning Gundam, but only marginally. Its Tenkyoken is a straight-up Hadouken. On the other hand, its rising attack, Burning Finger Uppercut, is ironically more of a ground move as it throws a forward jab before uppercutting. However, if the jab misses, is blocked, or is dodged then the uppercut won't happen.
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Added image, image caption, and quote.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/19a4539f_615c_4488_82ab_4b66a586b723_4.jpg]]
[[caption-width-right:350:[[TagLine It's time to SUIT UP or SHUT UP.]]]]

->''"Gundam Fight! Ready! GO!"''
-->--'''[[Anime/MobileFighterGGundam Domon Kasshu]]'''

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