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''Guilty Gear X'', subtitled ''By Your Side'' in Japan, is the second installment of the ''VideoGame/GuiltyGear'' series. It was originally released for Sega's NAOMI arcade system in July 2000, followed by a Dreamcast port on December 14, 2000. It would later be released in North American and PAL regions for the UsefulNotes/PlayStation2 on September 30, 2001, and March 1, 2002 respectively. A [=PC=] port would be released on November 30, 2001.

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''Guilty Gear X'', subtitled ''By Your Side'' in Japan, is the second installment of the ''VideoGame/GuiltyGear'' series. It was originally released for Sega's NAOMI arcade system in July 2000, followed by a Dreamcast port on December 14, 2000. It would later be released in North American and PAL regions for the UsefulNotes/PlayStation2 Platform/PlayStation2 on September 30, 2001, and March 1, 2002 respectively. A [=PC=] port would be released on November 30, 2001.



Three revisions would be released: ''Guilty Gear X Plus'', a remake for the [=PlayStation=] 2, ''Guilty Gear X Advanced Edition'', a UsefulNotes/GameBoyAdvance port with extra features from ''Plus'', and ''Guilty Gear X ver. 1.5'', a remake for the Atomiswave arcade board that introduces balance changes from ''XX''.

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Three revisions would be released: ''Guilty Gear X Plus'', a remake for the [=PlayStation=] 2, ''Guilty Gear X Advanced Edition'', a UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance port with extra features from ''Plus'', and ''Guilty Gear X ver. 1.5'', a remake for the Atomiswave arcade board that introduces balance changes from ''XX''.



** As of 2022, this is the only pre-''Xrd'' Guilty Gear game to not see any ports to modern consoles (''The Missing Link'' received a port to UsefulNotes/NintendoSwitch and Steam in 2018 to celebrate its 20th anniversary, while ''XX'' and its revisions are borderline PortOverdosed).

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** As of 2022, this is the only pre-''Xrd'' Guilty Gear game to not see any ports to modern consoles (''The Missing Link'' received a port to UsefulNotes/NintendoSwitch Platform/NintendoSwitch and Steam Platform/{{Steam}} in 2018 to celebrate its 20th anniversary, while ''XX'' and its revisions are borderline PortOverdosed).
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Air Dusts aren't in this game


** Dust attacks, and by extension Sweeps and Air Dust attacks, still require an input of Slash + Heavy Slash. They wouldn't be given their own button until ''XX''.

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** Dust attacks, and by extension Sweeps and Air Dust attacks, Sweeps, still require an input of Slash + Heavy Slash. They wouldn't be given their own button until ''XX''.
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* BadFuture:
** One shown in an ''XX'' drama CD, where [[spoiler:Ky's death]] results in a future where [[spoiler:Dizzy takes over for her late mother as the leader of the Gears, and [[EverybodyDiesEnding most of the cast dies by the end]]]]. Thankfully, [[spoiler:I-No, spurred on by That Man, saves Ky for her own interests]], bringing a much more positive end to the Crusades.
** I-No's stages take place in future Babylon, on top of a ruined cathedral in ''XX''.
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* BadFuture:
** One shown in an ''XX'' drama CD, where [[spoiler:Ky's death]] results in a future where [[spoiler:Dizzy takes over for her late mother as the leader of the Gears, and [[EverybodyDiesEnding most of the cast dies by the end]]]]. Thankfully, [[spoiler:I-No, spurred on by That Man, saves Ky for her own interests]], bringing a much more positive end to the Crusades.
** I-No's stages take place in future Babylon, on top of a ruined cathedral in ''XX''.
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* SneezeCut:

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* SneezeCut: Happens in Robo-Ky's introduction.
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* SneezeCut:
-->'''Robo-Ky''': Target acquired. Identified as Ky Kiske. Just you wait, Ky. I was made just to defeat you. Now is the time for my raison d'etre!\\
'''Ky''': *sneeze* ...for some reason I'm shivering...
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** There's also a [[GoodBadBugs possibly unintentional]] method known as the Faultless Defense Cancel. If you perform a combo ending in a Sweep, use Faultless Defense immediately after inputting the Sweep, then drop the Faultless Defense immediately after it activates, the end lag from the normal that was cancelled into the sweep will be significantly reduced.

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** There's also a [[GoodBadBugs possibly unintentional]] method known as the Faultless Defense Cancel. If you perform a Presumably due to an oversight, it's possible to combo ending in into a Sweep, use Faultless Defense immediately after inputting the Sweep, then drop kara-cancel it into Faultless Defense. Dropping the Faultless Defense immediately after it activates, the end lag from the normal that was cancelled into the sweep afterwards will be significantly reduced.usually shave off enough endlag to allow you to continue the combo.
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Aside from three exceptions, every character from ''The Missing Link'' makes their return, with six brand new characters joining the fray:

[[folder:New characters]]

* '''Johnny''', the suave and cunning captain of the Jellyfish Pirates and the man that May pines for, makes his playable debut.

* '''Anji Mito''', a carefree, Japanese dancer who has fled from his Colony with the Sacred Treasure known as Zessen in tow.

* '''Venom''', the ruthless leader of the Assassin's Guild in the absense of Zato-ONE.

* '''Jam Kuradoberi''', a Chinese ChefOfIron with affinity for ki manipulation who wishes to use the bounty money to fund her own restaurant.

* '''Faust''', a wacky, back-alley doctor with bizarre, incomprehensible powers and a paper bag over his head. Despite his mysterious origins, he seems oddly familiar...

* '''Dizzy''', the FinalBoss of the game. A Gear who, despite her immense power, chooses to seclude herself out of fear of accidentally harming others.
[[/folder]]
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* GoodVersusGood: There's no real village in a traditional sense. Neither Dizzy or Testament wish harm on the human race, and only act in self-defense when bounty hunters find and try to capture them. Sol wants Dizzy dead, but that's because of his prior conflict with the other Gear, Justice, and when he's convinced Dizzy is innocent, he drops the act. Even the general public's paranoia against the Gears and the government putting a bounty on Dizzy are understandable, if still disproportional, as they have only begun to start over from what's left of the civilization after the Crusades 6 years ago.

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* GoodVersusGood: There's no real village villain in a traditional sense. Neither Dizzy or Testament wish harm on the human race, and only act in self-defense when bounty hunters find and try to capture them. Sol wants Dizzy dead, but that's because of his prior conflict with the other Gear, Justice, and when he's convinced Dizzy is innocent, he drops the act. Even the general public's paranoia against the Gears and the government putting a bounty on Dizzy are understandable, if still disproportional, as they have only just begun to start over from what's left of the civilization after the Crusades 6 years ago.
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** As of 2022, this is the only pre-''Xrd'' Guilty Gear game to not see any ports to modern consoles (''The Missing Link'' received a port to UsefulNotes/NintendoSwitch and Steam in 2018 to celebrate its 20th anniversary, while ''XX'' and its revisions are borderline PortOverdosed).
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* BackFromTheDead: Testament returns as the sub-boss, apparently having been revived by Dizzy after he sacrificed himself in the previous game.

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* BackFromTheDead: Testament returns as the sub-boss, apparently having been revived by Dizzy after he they sacrificed himself themselves to revive Justice in the previous game.



** Story would not be introduced until ''X Plus''. Later games simply had it in there from the start.

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** Story A dedicated story mode would not be introduced until ''X Plus''. Later games simply had it in there from the start.



* GoodVersusGood: There's no real evil in a traditional sense. Both Dizzy and Testament wish no harm to the human race, and only act in self-defense when bounty hunters find and try to capture them. Sol wants Dizzy dead, but that's because of his prior conflict with the other Gear, Justice, and when he's convinced Dizzy is innocent, he drops the act. Even the general public's paranoia against the Gears and the government putting a bounty on Dizzy are understandable, if still disproportional, as they have only begun to start over from what's left of the civilization after the Crusades 6 years ago.

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* GoodVersusGood: There's no real evil village in a traditional sense. Both Neither Dizzy and or Testament wish no harm to on the human race, and only act in self-defense when bounty hunters find and try to capture them. Sol wants Dizzy dead, but that's because of his prior conflict with the other Gear, Justice, and when he's convinced Dizzy is innocent, he drops the act. Even the general public's paranoia against the Gears and the government putting a bounty on Dizzy are understandable, if still disproportional, as they have only begun to start over from what's left of the civilization after the Crusades 6 years ago.



** The original release was oddly light on story compared to other games in the series. Arcade Mode has no cutscenes, even for the bosses, and the closest thing to an ending was a still image during the credits.

to:

** The original release was oddly light on story compared to other games in the series. Arcade Mode has no cutscenes, not even for the bosses, and the closest thing to an ending was a still image during the credits.
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None

Added DiffLines:

* GoodVersusGood: There's no real evil in a traditional sense. Both Dizzy and Testament wish no harm to the human race, and only act in self-defense when bounty hunters find and try to capture them. Sol wants Dizzy dead, but that's because of his prior conflict with the other Gear, Justice, and when he's convinced Dizzy is innocent, he drops the act. Even the general public's paranoia against the Gears and the government putting a bounty on Dizzy are understandable, if still disproportional, as they have only begun to start over from what's left of the civilization after the Crusades 6 years ago.

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In 2181, less than a year later after the incident with Justice, information about the discovery of a particular Gear rose to the public's attention. The report stated that the Gear was functioning properly, undamaged and with no abnormalities detected, and that no civilians were harmed by it, either intentionally or accidentally. There were attempts to destroy it, but all were unsuccessful due to its combat capabilities.

As most Gears should be dormant without Justice's leadership, this news stunned the public. People were terrified by the possible emergence of a second self-reliant Gear like Justice, exacerbated by rumors of each nation having their own Gears for military use. Driven by an all-time high anti-Gear sentiment, humanity did not want to give up their peace after the hundred year-long Crusades. Soon, an announcement was made: "Whosoever brings about the demise of this dreadful Gear shall be rewarded with the lofty sum of 500,000 World Dollars!".

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In 2181, less than a year later after the Justice incident with Justice, in ''VideoGame/GuiltyGearTheMissingLink'', information about the discovery of a particular Gear rose rises to the public's attention. The report stated that This Gear, Dizzy, is reported to function properly without Justice's leadership and possess immense combat capabilities, yet is in self-exile from the Gear was functioning properly, undamaged and with no abnormalities detected, and that no civilians were harmed by it, society as she's not willing to harm any civilian, either intentionally or accidentally. There were attempts Nonetheless, with scars left by the hundred-year-long Crusades that nearly pushed them to destroy it, but all were unsuccessful due to its combat capabilities.

As most Gears should be dormant without Justice's leadership,
extinction, this news stunned throws the public. People were terrified by public into panic, fearing the possible emergence of a second another self-reliant Gear like Justice, exacerbated by rumors of each nation having their own Justice. This FantasticRacism against the Gears for military use. Driven by an all-time high anti-Gear sentiment, humanity did not want to give up their peace after culminates in the hundred year-long Crusades. Soon, an announcement was made: "Whosoever brings about the demise of this dreadful Gear shall be rewarded with government putting a bounty on Dizzy (with the lofty sum of 500,000 World Dollars!".
W$500,000, no less), quickly attracting fighters around the globe in pursuit of her. Who exactly is this Dizzy, and what will become of her in the end?



* BigBad: Subverted. While Dizzy, the Gear noted for its ability to function without Justice's leadership, is technically the main antagonist and FinalBoss, she isn't up to anything in particular.

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* BigBad: Subverted. While Dizzy, the Gear noted for its ability to function without Justice's leadership, is technically the main antagonist and FinalBoss, she isn't up to anything in particular. Likewise, Testament is back as a mid-boss, but unlike in the first game, they're not up to wiping out the human race or anything; they're just protecting Dizzy as her guardian.

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** Justice's Forward+HS command normal is simply her regular Heavy Slash with a lightning effect on it. Her Gamma Ray lacks the lightning burst seen later on in ''XX'', making it far more impractical to use than it would later be now that it has startup to it (unlike its near instant firing in the previus game). She also completely lacks voice lines, unlike Kliff.

to:

** Justice's Forward+HS command normal is simply her regular Heavy Slash with a lightning effect on it. Her Gamma Ray lacks the lightning burst seen later on in ''XX'', making it far more impractical to use than it would later be now that it has startup to it (unlike its near instant firing in the previus previous game). She also completely lacks voice lines, unlike Kliff.



* LagCancel: Roman Cancels make their debut here. Simply press any three attack buttons to cancel your current attack's endlag at the cost of 50% of the Tension meter.

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* LagCancel: LagCancel:
**
Roman Cancels make their debut here. Simply press any three attack buttons to cancel your current attack's endlag at the cost of 50% of the Tension meter.meter.
** There's also a [[GoodBadBugs possibly unintentional]] method known as the Faultless Defense Cancel. If you perform a combo ending in a Sweep, use Faultless Defense immediately after inputting the Sweep, then drop the Faultless Defense immediately after it activates, the end lag from the normal that was cancelled into the sweep will be significantly reduced.
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Almost forgot Justice.

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** Justice's Forward+HS command normal is simply her regular Heavy Slash with a lightning effect on it. Her Gamma Ray lacks the lightning burst seen later on in ''XX'', making it far more impractical to use than it would later be now that it has startup to it (unlike its near instant firing in the previus game). She also completely lacks voice lines, unlike Kliff.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Rather than the atomic detonation of later games, Faust's Instant Kill has the bomb failing to go off until he goes to check up on it, which leaves him and his victim with afros. This would be retained in ''XX'' as his EX form's Instant Kill animation.
** Story would not be introduced until ''X Plus''. Later games simply had it in there from the start.
** Robo-Ky pseudo-debuts as Ky's EX form in ''Advance'' and ''X Plus'' as Ky's alternate form. He's hunched over, his voice lines have obvious stutter and he has an inverse animated version of Ky's Crescent Slash along with two unique moves in Ray Divider and Aegis High.
** ''Advance'' had EX forms as well as ''[=GG1=]'' forms, but in a largely different form than most. Said [=GG1=] forms gave certain characters supers they had before in the previous game (For example, Faust gets Baldhead's Crazy Operation Chaos move, Ky gets Needle Spike back and Zato gets the older one-hit version of Dark Sentinel).
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Three revisions would be released: ''Guilty Gear X Plus'', a remake for the UsefulNotes/Playstation2, ''Guilty Gear X Advanced Edition'', a UsefulNotes/GameboyAdvance port with extra features from ''Plus'', and ''Guilty Gear X ver. 1.5'', a remake for the Atomiswave arcade board that introduces balance changes from ''XX''.

to:

Three revisions would be released: ''Guilty Gear X Plus'', a remake for the UsefulNotes/Playstation2, [=PlayStation=] 2, ''Guilty Gear X Advanced Edition'', a UsefulNotes/GameboyAdvance UsefulNotes/GameBoyAdvance port with extra features from ''Plus'', and ''Guilty Gear X ver. 1.5'', a remake for the Atomiswave arcade board that introduces balance changes from ''XX''.

Added: 4

Changed: 2

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''Guilty Gear X'', subtitled ''By Your Side'' in Japan, is the second installment of the ''VideoGame/GuiltyGear'' series. It was originally released for Sega's NAOMI arcade system in July 2000, followed by a Dreamcast port on December 14, 2000. It would later be released in North American and PAL regions for the UsefulNotes/Playstation2 on September 30, 2001, and March 1, 2002 respectively. A [=PC=] port would be released on November 30, 2001.

to:

''Guilty Gear X'', subtitled ''By Your Side'' in Japan, is the second installment of the ''VideoGame/GuiltyGear'' series. It was originally released for Sega's NAOMI arcade system in July 2000, followed by a Dreamcast port on December 14, 2000. It would later be released in North American and PAL regions for the UsefulNotes/Playstation2 UsefulNotes/PlayStation2 on September 30, 2001, and March 1, 2002 respectively. A [=PC=] port would be released on November 30, 2001.



** The original release was oddly light on story compared to other games in the series. Arcade Mode has no cutscenes, even for the bosses, and the closest thing to an ending was a still image during the credits.

to:

** The original release was oddly light on story compared to other games in the series. Arcade Mode has no cutscenes, even for the bosses, and the closest thing to an ending was a still image during the credits.credits.
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* BackFromTheDead: Testament returns as the sub-boss, apparently having been revived by Dizzy after he sacrificed himself in the previous game.



* MultipleEndings: In ''Plus''' Story Mode, each character has multiple story paths, each with their own endings. There's usually 3, but some only have two.

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* MultipleEndings: In ''Plus''' Story Mode, each character has multiple story paths, each with their own endings. There's usually 3, but some only have two.two.
* OddballInTheSeries:
** There are two soundtracks -- a [[https://www.youtube.com/playlist?list=PLnuvYlLQQZQ8bI7R576l0n3JwgMba46o7 synthesized version]] that was used for the original arcade release, and an [[https://www.youtube.com/playlist?list=PLRCWcYuqfcLwy_l9gXkDCIMqVlHLybvUY arranged version]] with real instruments used in the console versions.
** The original release was oddly light on story compared to other games in the series. Arcade Mode has no cutscenes, even for the bosses, and the closest thing to an ending was a still image during the credits.
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* BigBad: Subverted. While Dizzy is technically the main antagonist and FinalBoss, she isn't up to anything in particular.

to:

* BigBad: Subverted. While Dizzy Dizzy, the Gear noted for its ability to function without Justice's leadership, is technically the main antagonist and FinalBoss, she isn't up to anything in particular.



* IWantThemAlive: Potemkin is sent out to apprehend Dizzy and take her to Zepp alive.

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* IWantThemAlive: Gabriel, the new leader of Zepp, wants Dizzy brought to them alive for unknown reasons. They send Potemkin is sent out to apprehend Dizzy achieve this goal, and take her to Zepp alive.he succeeds in his Arcade Mode ending and one of his Story Mode endings.



* NoEnding: The closest thing to an ending in Arcade Mode is a still image during the credits. Averted in ''Plus'', where there's a Story Mode with endings, and ''Advance Edition'', where the still image is replaced with a text-only epilogue.

to:

* NoEnding: The closest thing to an ending in Arcade Mode is a still image during the credits. Averted in ''Plus'', where there's a MultipleEndings: In ''Plus''' Story Mode Mode, each character has multiple story paths, each with endings, and ''Advance Edition'', where the still image is replaced with a text-only epilogue.their own endings. There's usually 3, but some only have two.
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* AlienBlood: In some releases, blood spray effects are green instead of red, presumably for Bowdlerization purposes.

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* AlienBlood: In some releases, blood spray effects are green instead of red, presumably for Bowdlerization {{Bowdlerization}} purposes.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/r_23.png]]
''Guilty Gear X'', subtitled ''By Your Side'' in Japan, is the second installment of the ''VideoGame/GuiltyGear'' series. It was originally released for Sega's NAOMI arcade system in July 2000, followed by a Dreamcast port on December 14, 2000. It would later be released in North American and PAL regions for the UsefulNotes/Playstation2 on September 30, 2001, and March 1, 2002 respectively. A [=PC=] port would be released on November 30, 2001.

In 2181, less than a year later after the incident with Justice, information about the discovery of a particular Gear rose to the public's attention. The report stated that the Gear was functioning properly, undamaged and with no abnormalities detected, and that no civilians were harmed by it, either intentionally or accidentally. There were attempts to destroy it, but all were unsuccessful due to its combat capabilities.

As most Gears should be dormant without Justice's leadership, this news stunned the public. People were terrified by the possible emergence of a second self-reliant Gear like Justice, exacerbated by rumors of each nation having their own Gears for military use. Driven by an all-time high anti-Gear sentiment, humanity did not want to give up their peace after the hundred year-long Crusades. Soon, an announcement was made: "Whosoever brings about the demise of this dreadful Gear shall be rewarded with the lofty sum of 500,000 World Dollars!".

Three revisions would be released: ''Guilty Gear X Plus'', a remake for the UsefulNotes/Playstation2, ''Guilty Gear X Advanced Edition'', a UsefulNotes/GameboyAdvance port with extra features from ''Plus'', and ''Guilty Gear X ver. 1.5'', a remake for the Atomiswave arcade board that introduces balance changes from ''XX''.
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!!This work shows examples of:
* AlienBlood: In some releases, blood spray effects are green instead of red, presumably for Bowdlerization purposes.
* AllThereInTheManual: Until ''Guilty Gear X Plus'' added a Story Mode, this game's plot was relegated to the manual and supplementary materials.
* BigBad: Subverted. While Dizzy is technically the main antagonist and FinalBoss, she isn't up to anything in particular.
* EarlyInstallmentWeirdness:
** Dust attacks, and by extension Sweeps and Air Dust attacks, still require an input of Slash + Heavy Slash. They wouldn't be given their own button until ''XX''.
** There's still no real ComboBreaker mechanic outside of teching. %%Do hard knockdowns exist in this game?
* IWantThemAlive: Potemkin is sent out to apprehend Dizzy and take her to Zepp alive.
* LagCancel: Roman Cancels make their debut here. Simply press any three attack buttons to cancel your current attack's endlag at the cost of 50% of the Tension meter.
* LauncherMove: This is the first game in the series to refer to them as Dust attacks. From this game onwards they also double as universal standing overheads.
* NoEnding: The closest thing to an ending in Arcade Mode is a still image during the credits. Averted in ''Plus'', where there's a Story Mode with endings, and ''Advance Edition'', where the still image is replaced with a text-only epilogue.

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