Follow TV Tropes

Following

History VideoGame / Gubble

Go To

OR

Is there an issue? Send a MessageReason:
None


''Gubble'' is a MazeGame created by Actual Entertainment, originally released for the [[UsefulNotes/IBMPersonalComputer PC]] in 1997 and subsequently ported to the UsefulNotes/PlayStation and [[UsefulNotes/IOSGames iOS devices]]. Most of the game involves solving a series of real-time puzzles using tools, such as a [[WhenAllYouHaveIsAHammer hammer]] or screwdriver, which the main character, Gubble (an alien), uses in a humorous way to remove the implements of these tools, such as nails and screws, from the playing area.

to:

''Gubble'' is a MazeGame created by Actual Entertainment, originally released for the [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] in 1997 and subsequently ported to the UsefulNotes/PlayStation Platform/PlayStation and [[UsefulNotes/IOSGames [[Platform/IOSGames iOS devices]]. Most of the game involves solving a series of real-time puzzles using tools, such as a [[WhenAllYouHaveIsAHammer hammer]] or screwdriver, which the main character, Gubble (an alien), uses in a humorous way to remove the implements of these tools, such as nails and screws, from the playing area.
Is there an issue? Send a MessageReason:
trope was cut/disambiguated due to cleanup


[[caption-width-right:315:Gubble finds himself in a bit of a [[JustForPun screwy]] situation here.]]

to:

[[caption-width-right:315:Gubble finds himself in a bit of a [[JustForPun screwy]] screwy situation here.]]



* MechaMooks: The Gears ([[JustForPun of war]]), red and blue "walkers" (Chairs), pincer drones (Drones), [=UFOs=], [[DemonicSpiders Missile robots]] (Row Bots), Wheel Bots, etc...

to:

* MechaMooks: The Gears ([[JustForPun of war]]), Gears, red and blue "walkers" (Chairs), pincer drones (Drones), [=UFOs=], [[DemonicSpiders Missile robots]] (Row Bots), Wheel Bots, etc...
Is there an issue? Send a MessageReason:
None


A sequel was later released with much bigger levels. The sequel is so obscure Gamespot actually thought the game was cancelled. As of June 9th, you can also get an UpdatedRerelease of the original Gubble [[https://store.steampowered.com/app/1090920/Gubble/ on Steam]] that works on modern [=OSes=].

to:

A sequel was later released with much bigger levels. The sequel is so obscure Gamespot actually thought the game was cancelled. cancelled, though it ''did'' indeed release. As of June 9th, 2020, you can also get an UpdatedRerelease of the original Gubble [[https://store.steampowered.com/app/1090920/Gubble/ on Steam]] that works on modern [=OSes=].
Is there an issue? Send a MessageReason:


* DifficultySpike: Both games have one around the second to third worlds. The enemy combinations get a lot more lethal and more deadly enemies are introduced.
Is there an issue? Send a MessageReason:
None


* BonusLevel: Two kinds-

to:

* BonusLevel: Two kinds-kinds:
Is there an issue? Send a MessageReason:
None


A sequel was later released with much bigger levels. The sequel is so obscure Gamespot actually thought the game was cancelled.

to:

A sequel was later released with much bigger levels. The sequel is so obscure Gamespot actually thought the game was cancelled.
cancelled. As of June 9th, you can also get an UpdatedRerelease of the original Gubble [[https://store.steampowered.com/app/1090920/Gubble/ on Steam]] that works on modern [=OSes=].

Changed: 109

Removed: 20

Is there an issue? Send a MessageReason:
None


''Gubble'' is a MazeGame created by Actual Entertainment, originally released for the PC in 1997 and subsequently ported to the UsefulNotes/PlayStation and iPhone. Most of the game involves solving a series of real-time puzzles using tools, such as a [[WhenAllYouHaveIsAHammer hammer]] or screwdriver, which the main character, Gubble (an alien), uses in a humorous way to remove the implements of these tools, such as nails and screws, from the playing area.

to:

''Gubble'' is a MazeGame created by Actual Entertainment, originally released for the PC [[UsefulNotes/IBMPersonalComputer PC]] in 1997 and subsequently ported to the UsefulNotes/PlayStation and iPhone.[[UsefulNotes/IOSGames iOS devices]]. Most of the game involves solving a series of real-time puzzles using tools, such as a [[WhenAllYouHaveIsAHammer hammer]] or screwdriver, which the main character, Gubble (an alien), uses in a humorous way to remove the implements of these tools, such as nails and screws, from the playing area.



----
!!'''Used Tropes:'''

to:

----
!!'''Used Tropes:'''
!! Tropes present in this game:
Is there an issue? Send a MessageReason:
None


Unlike PacMan, Gubble has no way of defeating {{Mook}}s. His only means of defending himself from enemies is by flying over them via a jetpack embedded in the chair-like machine he rides in. However, many later enemies have ways to counter this.

to:

Unlike PacMan, VideoGame/PacMan, Gubble has no way of defeating {{Mook}}s. His only means of defending himself from enemies is by flying over them via a jetpack embedded in the chair-like machine he rides in. However, many later enemies have ways to counter this.

Added: 426

Changed: 47

Removed: 429

Is there an issue? Send a MessageReason:
Rearranged and renamed tropes.


[[caption-width-right:315:Gubble finds himself in a bit of a [[IncrediblyLamePun screwy]] situation here.]]

to:

[[caption-width-right:315:Gubble finds himself in a bit of a [[IncrediblyLamePun [[JustForPun screwy]] situation here.]]



* AWinnerIsYou: "Congratulations!! you are a Gubble expert and you had WAY too much free time"



** Special Zymbots are usually harder than regular levels, however, to obtain OneHundredPercentCompletion, Gubble should try to complete them.
* BraggingRightsReward: Completing the game with OneHundredPercentCompletion nets you a slightly different ending and a message: "Congratulations!! you are a Gubble expert and you had WAY too much free time"

to:

** Special Zymbots are usually harder than regular levels, however, to obtain OneHundredPercentCompletion, HundredPercentCompletion, Gubble should try to complete them.
* BraggingRightsReward: Completing the game with OneHundredPercentCompletion HundredPercentCompletion nets you a slightly different ending and a message: "Congratulations!! you are a Gubble expert and you had WAY too much free time"



* DeathCourse: Some of the Special Zymbots are like this.



* DeathCourse: Some of the Special Zymbots are like this.



* HundredPercentCompletion: You need to complete EVERY [[BonusLevel Bonus Zymbot]] (and collect the 5-coin) AND [[ThatOneLevel Special Zymbot]] if you want to achieve this. Doing so just gives the player a [[AWinnerIsYou slightly different ending]] as a BraggingRightsReward.



* LawOfChromaticSuperiority: There are two "walker" robot {{Mook}}s (known as Chairs) in this game, red and blue. The red ones are faster, smarter and usually tend to chase Gubble around more often than the blue ones which usually just patrol one area.

to:

* LawOfChromaticSuperiority: There are two "walker" robot {{Mook}}s {{Mooks}} (known as Chairs) in this game, red and blue. The red ones are faster, smarter and usually tend to chase Gubble around more often than the blue ones which usually just patrol one area.



* MechaMooks: The Gears ([[IncrediblyLamePun of war]]), red and blue "walkers" (Chairs), pincer drones (Drones), [=UFOs=], [[DemonicSpider Missile robots]] (Row Bots), Wheel Bots, etc...

to:

* MechaMooks: The Gears ([[IncrediblyLamePun ([[JustForPun of war]]), red and blue "walkers" (Chairs), pincer drones (Drones), [=UFOs=], [[DemonicSpider [[DemonicSpiders Missile robots]] (Row Bots), Wheel Bots, etc...



* OneHundredPercentCompletion: You need to complete EVERY [[BonusLevel Bonus Zymbot]] (and collect the 5-coin) AND [[ScrappyLevel Special Zymbot]] if you want to achieve this. Doing so just gives the player a [[AWinnerIsYou slightly different ending]] as a BraggingRightsReward.


Added DiffLines:

* AWinnerIsYou: "Congratulations!! you are a Gubble expert and you had WAY too much free time"

Changed: 52

Removed: 604

Is there an issue? Send a MessageReason:
Dangerously Genre Savvy is being merged with Genre Savvy. Misuse and zero context examples will be cut.


Unlike PacMan, Gubble has no way of defeating {{Mook}}s. His only means of defending himself from enemies is by flying over them via a jetpack embedded in the chair-like machine he rides in. However, many later enemies have [[DangerouslyGenreSavvy ways to counter this]].

to:

Unlike PacMan, Gubble has no way of defeating {{Mook}}s. His only means of defending himself from enemies is by flying over them via a jetpack embedded in the chair-like machine he rides in. However, many later enemies have [[DangerouslyGenreSavvy ways to counter this]].
this.



* DangerouslyGenreSavvy: Although Gubble can fly over most {{Mook}}s (effectively rendering him invulnerable to contact damage), some of them have developed methods to harm him while flying!
** [=UFOs=] can fly and thus damage Gubble while flying.
** Green spike enemies will jump up to pierce Gubble should he fly above them.
** Wheel Robots/[[PunnyName Row Bots]] are too tall to be flown over.
** Pogo Toads/Froozes are blue enemies on springs that jump around. Gubble will have to go underneath them to avoid them.
** A red set of floating, spinning balls ONLY damages Gubble if he is flying or on a tool.



* MechaMooks: The Gears ([[IncrediblyLamePun of war]]), red and blue "walkers" (Chairs), pincer drones (Drones), [[DangerouslyGenreSavvy [=UFOs=]]], [[DemonicSpider Missile robots]] (Row Bots), Wheel Bots, etc...

to:

* MechaMooks: The Gears ([[IncrediblyLamePun of war]]), red and blue "walkers" (Chairs), pincer drones (Drones), [[DangerouslyGenreSavvy [=UFOs=]]], [=UFOs=], [[DemonicSpider Missile robots]] (Row Bots), Wheel Bots, etc...
Is there an issue? Send a MessageReason:
None


''Gubble'' is a MazeGame created by Actual Entertainment, originally released for the PC in 1997 and subsequently ported to the PlayStation and iPhone. Most of the game involves solving a series of real-time puzzles using tools, such as a [[WhenAllYouHaveIsAHammer hammer]] or screwdriver, which the main character, Gubble (an alien), uses in a humorous way to remove the implements of these tools, such as nails and screws, from the playing area.

to:

''Gubble'' is a MazeGame created by Actual Entertainment, originally released for the PC in 1997 and subsequently ported to the PlayStation UsefulNotes/PlayStation and iPhone. Most of the game involves solving a series of real-time puzzles using tools, such as a [[WhenAllYouHaveIsAHammer hammer]] or screwdriver, which the main character, Gubble (an alien), uses in a humorous way to remove the implements of these tools, such as nails and screws, from the playing area.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DifficultySpike: Both games have one around the second to third worlds. The enemy combinations get a lot more lethal and more deadly enemies are introduced.
Is there an issue? Send a MessageReason:
None


* TrapIsTheOnlyOption: In the second game, there are levels where Gubble must deliberately get hit by a shrink poison cannon so that he can traverse a narrow gap.

to:

* TrapIsTheOnlyOption: In the second game, there are levels where Gubble must deliberately get hit by a shrink poison cannon so that he can traverse a narrow gap.an area with otherwise low ceiling.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CorridorCubbyholeRun: Usually done in areas with timed cannons. There's usually an alcove for Gubble to hide in.


Added DiffLines:

* TrapIsTheOnlyOption: In the second game, there are levels where Gubble must deliberately get hit by a shrink poison cannon so that he can traverse a narrow gap.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpikeBallsOfDoom: The sequel features two variants as enemies. The blue/grey ones will accelerate towards Gubble in the four cardinal directions, while the yellow ones don't home in, but rush towards Gubble if he's on a path in line with them.
Is there an issue? Send a MessageReason:
None


* LetsMockTheMonsters: Lampshaded with the monster Chet (a paper bag with a picture of a real life boy's face on it) in the sequel. The game's hint tells you to "Stop laughing and start already!"

to:

* LetsMockTheMonsters: Lampshaded with the monster first time you face Chet (a paper bag in the sequel. They're normally supposed to resemble a cardboard box with an angry face, but this one happens to have a picture of a real life boy's face on it) in the sequel.it. The game's hint tells you to "Stop laughing and start already!"



** The second game is no slouch either- behold [[https://www.youtube.com/watch?v=9PxBmILLYak#t=01m08s Chet]]. A paper bag with a boy's face that shoots cheese. Even the game tells you to "stop laughing and start already!"

to:

** The second game is no slouch either- behold [[https://www.youtube.com/watch?v=9PxBmILLYak#t=01m08s Chet]].the first Big Chet that you face]]. A paper bag with a boy's face that shoots cheese. Even the game tells you to "stop laughing and start already!"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InterfaceScrew: Certain cannons in the sequel can shoot various coloured poisons at Gubble that temporary mess with his controls. Blue poison reverses his controls, red poison slows him down, yellow poisons make him unable to jump, and green poison shrinks him.

Added: 195

Changed: 22

Is there an issue? Send a MessageReason:
None


* LetsMockTheMonsters: Lampshaded with the monster Chet (a paper bag with a picture of a real life boy's face on it) in the sequel. The game's hint tells you to "Stop laughing and start already!"



** The second game is no slouch either- behold [[https://www.youtube.com/watch?v=9PxBmILLYak#t=01m08s Chet]]. A paper bag with a boy's face that shoots cheese. Even the game tells you to stop laughing.

to:

** The second game is no slouch either- behold [[https://www.youtube.com/watch?v=9PxBmILLYak#t=01m08s Chet]]. A paper bag with a boy's face that shoots cheese. Even the game tells you to stop laughing."stop laughing and start already!"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OurMonstersAreWeird: A number of the enemies are just plain strange. There are multi-eyed caterpillars, leaping spring things, golden coloured flatworms, a giant orange paper bag that murders you, etc.
** The second game is no slouch either- behold [[https://www.youtube.com/watch?v=9PxBmILLYak#t=01m08s Chet]]. A paper bag with a boy's face that shoots cheese. Even the game tells you to stop laughing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LandMineGoesClick: One of the hazards that Gubble can encounter. Do NOT touch these, they hurt for ''a lot'' of damage.

Added: 335

Changed: 607

Is there an issue? Send a MessageReason:
None


* ElmuhFuddSyndwome: The "chair" robots are known as Wangry Wobots and Wangry Wobot Wannabees in the PC instruction manual.



** Large, grey, missile-launching robots are too tall to be flown over.
** Pogo Toads are blue enemies on springs that jump around. Gubble will have to go underneath them to avoid them.

to:

** Large, grey, missile-launching robots Wheel Robots/[[PunnyName Row Bots]] are too tall to be flown over.
** Pogo Toads Toads/Froozes are blue enemies on springs that jump around. Gubble will have to go underneath them to avoid them.



* LawOfChromaticSuperiority: There are two "walker" robot {{Mook}}s in this game, red and blue. The red ones are faster, smarter and usually tend to chase Gubble around more often than the blue ones which usually just patrol one area.
* ManEatingPlant: One of the obstacles is a yellow flower that swallows, damages, then spits Gubble out onto a different area.
* MechaMooks: The Gears ([[IncrediblyLamePun of war]]), red and blue "walkers", pincer drones, [[DangerouslyGenreSavvy [=UFOs=]]], [[DemonicSpider Missile robots]], etc...

to:

* LawOfChromaticSuperiority: There are two "walker" robot {{Mook}}s (known as Chairs) in this game, red and blue. The red ones are faster, smarter and usually tend to chase Gubble around more often than the blue ones which usually just patrol one area.
** In the PC instruction book, the red ones are called [[ElmuhFuddSyndwome Wangry Wobots]] and the blue ones Wangry Wobot Wannabees.
* ManEatingPlant: One of the obstacles is the "Alien-Eating Plant", a yellow flower that swallows, damages, then spits Gubble out onto a different area.
area. They are known as Plants-O-Pain in the PC instruction manual.
* MechaMooks: The Gears ([[IncrediblyLamePun of war]]), red and blue "walkers", "walkers" (Chairs), pincer drones, drones (Drones), [[DangerouslyGenreSavvy [=UFOs=]]], [[DemonicSpider Missile robots]], robots]] (Row Bots), Wheel Bots, etc...
Is there an issue? Send a MessageReason:
None


Gubble is a rather rare and obscure PlayStation, PC and iPhone game that plays similar to PacMan. Most of the gameplay requires the player to solve a series of real-time puzzles in which he uses tools, such as a [[WhenAllYouHaveIsAHammer hammer]] or screwdriver, which the main character, Gubble (an alien), uses in a humorous way to remove the implements of these tools, such as nails and screws, from the playing area.

to:

Gubble ''Gubble'' is a rather rare MazeGame created by Actual Entertainment, originally released for the PC in 1997 and obscure PlayStation, PC subsequently ported to the PlayStation and iPhone game that plays similar to PacMan. iPhone. Most of the gameplay requires the player to solve game involves solving a series of real-time puzzles in which he uses using tools, such as a [[WhenAllYouHaveIsAHammer hammer]] or screwdriver, which the main character, Gubble (an alien), uses in a humorous way to remove the implements of these tools, such as nails and screws, from the playing area.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:315:http://static.tvtropes.org/pmwiki/pub/images/gubblepic_3033.jpg]]
[[caption-width-right:315:Gubble finds himself in a bit of a [[IncrediblyLamePun screwy]] situation here.]]
Gubble is a rather rare and obscure PlayStation, PC and iPhone game that plays similar to PacMan. Most of the gameplay requires the player to solve a series of real-time puzzles in which he uses tools, such as a [[WhenAllYouHaveIsAHammer hammer]] or screwdriver, which the main character, Gubble (an alien), uses in a humorous way to remove the implements of these tools, such as nails and screws, from the playing area.

The [[ExcusePlot opening storyline]] to Gubble (only found in the instruction booklet) is very vague and is only used to make the game seem slightly more rational. Gubble has been abducted by a UFO (who mistook him for ''another'' Gubble, a workman), and is instructed to remove all the screws that have been hammered into some planet if he wants to get home. The majority of the game is spent on a fictional planet and many of the puzzles (known as [[CallARabbitASmeerp "Zymbots"]]) repeat themes of a certain world (the game is split into multiple worlds).

Unlike PacMan, Gubble has no way of defeating {{Mook}}s. His only means of defending himself from enemies is by flying over them via a jetpack embedded in the chair-like machine he rides in. However, many later enemies have [[DangerouslyGenreSavvy ways to counter this]].

A sequel was later released with much bigger levels. The sequel is so obscure Gamespot actually thought the game was cancelled.

NeedsMoreLove.

----
!!'''Used Tropes:'''

* AirborneMook: UFO enemies and red balls can fly, and will damage gubble if he flies into them.
* AWinnerIsYou: "Congratulations!! you are a Gubble expert and you had WAY too much free time"
* BonusLevel: Two kinds-
** Bonus Zymbots contain no enemies. Gubble's main goal in these is to collect the tools until a 5-coin that he can collect appears. However, bonus levels are [[GuideDangIt rather difficult to find and are usually hidden from plain view]].
** Special Zymbots are usually harder than regular levels, however, to obtain OneHundredPercentCompletion, Gubble should try to complete them.
* BraggingRightsReward: Completing the game with OneHundredPercentCompletion nets you a slightly different ending and a message: "Congratulations!! you are a Gubble expert and you had WAY too much free time"
* CallARabbitASmeerp: The levels in this game are called "Zymbots".
* CharacterTitle
* CoolChair: Gubble rides one. In the sequel, he ditches it and walks around the place.
* ExtraEyes: One of the enemies is a blue caterpillar with five eyes.
* DangerouslyGenreSavvy: Although Gubble can fly over most {{Mook}}s (effectively rendering him invulnerable to contact damage), some of them have developed methods to harm him while flying!
** [=UFOs=] can fly and thus damage Gubble while flying.
** Green spike enemies will jump up to pierce Gubble should he fly above them.
** Large, grey, missile-launching robots are too tall to be flown over.
** Pogo Toads are blue enemies on springs that jump around. Gubble will have to go underneath them to avoid them.
** A red set of floating, spinning balls ONLY damages Gubble if he is flying or on a tool.
* DeathCourse: Some of the Special Zymbots are like this.
* {{Flight}}: Gubble uses a jetpack in his chair machine to fly around.
* GiantMook: One enemy in the final few special stages is a large orange, evil looking paper bag. If Gubble comes into contact with this thing, it will keep [[RammingAlwaysWorks ramming into Gubble]] till Gubble dies!
* GuideDangIt: Many of the secret levels are so well-hidden that you'd probably need a guide to find them. Unfortunately, there is NO detailed guide of this game on the internet.
* HumanoidAliens: Gubble's race.
* LawOfChromaticSuperiority: There are two "walker" robot {{Mook}}s in this game, red and blue. The red ones are faster, smarter and usually tend to chase Gubble around more often than the blue ones which usually just patrol one area.
* ManEatingPlant: One of the obstacles is a yellow flower that swallows, damages, then spits Gubble out onto a different area.
* MechaMooks: The Gears ([[IncrediblyLamePun of war]]), red and blue "walkers", pincer drones, [[DangerouslyGenreSavvy [=UFOs=]]], [[DemonicSpider Missile robots]], etc...
* NintendoHard: Around the fourth set of levels, the gameplay starts getting really difficult...
* OddNameOut: Most of the levels either end with a "hard A" syllable. Rennigar, Falzigar, Plumaxia, ''Tropiso'', Melcosia, Rocobora, Saromesa, Nevisara, Carridessa, ''Walsamer''.
* OneHundredPercentCompletion: You need to complete EVERY [[BonusLevel Bonus Zymbot]] (and collect the 5-coin) AND [[ScrappyLevel Special Zymbot]] if you want to achieve this. Doing so just gives the player a [[AWinnerIsYou slightly different ending]] as a BraggingRightsReward.
* PowerUp: Three Kinds: one gives Gubble back half his max {{Hit Point}}s, one [[TimeStandsStill freezes all enemies on the screen]] and the third allows Gubble to [[SuperSpeed move faster]].
* SavePoint[=/=]CheckPoint: Very few and far-between. Unfortunately, the only way to restore all of Gubble's health was to use one of these. One of the reasons why this game is NintendoHard.
* SpringCoil: Pogo Toads have one, which they use to jump around the area.
* TimeStandsStill: One of the powerups freezes all the enemies for a short period of time when collected.
* WhenAllYouHaveIsAHammer: Taken LITERALLY in some stages, where your only tool is a hammer.
----

Top