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* MiniGolfEpisode: ''"The Miniature Masterz"'' takes place on a mini-golf green with rolling golf balls in place of rolling boulders.
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* EverythingTryingToKillYou: And then some.

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* EverythingTryingToKillYou: And then some.Let's see... besides the omnipresent level-themed rolling boulders, there's also birds that drop instant-kill poop, airplanes that drop exploding presents, spotlights that force gruntz to sing (and since they can't sing well, they [[EjectTheLoser get ejected]]), kitchen slimes that melt gruntz, and [=UFOs=] whose searchlights do the same.
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* ImAHumanitarian: Gruntz with Strawz can suck up the good puddles of dead gruntz, including orange ones. This can then be used to create new gruntz.
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* ShoutOut: Two Gruntz quotes have a reference to Creator/MonolithProductions' past games:
** A Gruntz with the sword may call out [[VideoGame/{{Claw}} "Captain Claw!"]]
** When a Gruntz is called to attack an enemy, they may yell "Let's VideoGame/GetMedieval on them!"

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* HeelFaceBrainwashing: The Conversion sign powerup allows the user to convert any enemy Gruntz they attack to their side. The downside is that the sign holder's health will constantly deplete until they die, and they won't leave behind goo when they do so.



* WeaponizedHeadgear: Gunhatz, natch. They also provide extra defense against ranged attacks.

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* WeaponizedHeadgear: Gunhatz, natch. They can fire cannonballs that 2-shot Gruntz at a huge range of 6 squares while also provide providing extra defense against ranged attacks.
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* TornadoMove: The Wingz changes a Gruntz' attack into a tornado projectile that causes KnockBack in a random direction.

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* TornadoMove: The Wingz changes a Gruntz' attack into a tornado projectile that causes hits all Gruntz in its path (including your own), causing damage and KnockBack in a random direction.



* WindFromBeneathMyWings: Wingz allows the Gruntz equipped with it to fire tornadoes from them, which cause damage and KnockBack in a random direction when they hit.

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* WindFromBeneathMyWings: Wingz allows the Gruntz equipped with it to fire tornadoes from them, which cause them that can hit all Gruntz in its way, causing damage and KnockBack in a random direction when they hit.
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* TornadoMove: The Wingz changes a Gruntz' attack into a tornado projectile that causes KnockBack in a random direction.


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* WindFromBeneathMyWings: Wingz allows the Gruntz equipped with it to fire tornadoes from them, which cause damage and KnockBack in a random direction when they hit.
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-->- '''Since you have cheated, you may not save your game.'''

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-->- --> '''Since you have cheated, you may not save your game.'''

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* NoFairCheating: The game has an odd variation where cheat codes work perfectly, but if you use any of them (except a select few), you can no longer save your game.



* NoFairCheating: Using cheats prevents you from saving your game.
--> Since you have cheated, you may not save your game.

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* NoFairCheating: Using cheats prevents The game has an odd variation where cheat codes work perfectly, but if you from saving use any of them (except a select few), you can no longer save your game.
--> Since -->- '''Since you have cheated, you may not save your game.'''
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* BirdPoopGag: One of the instant death hazards in "Trouble In The Tropicz" is a shadow of a bird that flies overhead. If a Gruntz moves under it, it drops a huge bird poop that destroys all gruntz in a 3x3 area underneath.
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* MightyGlacier: The Welder's Kit launches ranged fireballs that OneHitKill any grunt not wearing Gunhatz, and two-shot those wearing one. It also has a ''long'' cooldown period between attacks.


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* NoFairCheating: Using cheats prevents you from saving your game.
--> Since you have cheated, you may not save your game.


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* UseTheirOwnWeaponAgainstThem: Tool Thievez will steal the weapon of the first armed Gruntz it encounters and use it against them.

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* AwesomeButImpractical: Using Timebombz as a weapon can score an instant kill. However, the enemy can easily move out of the way in the few seconds before the bomb goes off unless they're stuck or playing with a toy. The bombs are still a safe and effective way to deal with rockz and brickz, though.



* BattleBoomerang: A boomerang is one of the long range toolz in the game. While it does middling damage, it flies around in a circle to and from the target hitting every grunt in its path, making it the most difficult long-ranged attack to avoid by far.



* BreakingTheFourthWall: All over the place, from the gruntz interacting with the narrator in the cutscenes, to the gruntz in level talking directly to the plyer.



* ContinueYourMissionDammit: While there are no conventional time limits, if any of your gruntz without a tool is left idle for long enough, they'll complain about not moving. Additionally, the king pacing the fort will sometimes impatiently check his watch or look out for where the gruntz are on the level.
-->-- ''"You probably should move before the screensaver comes on!"''



* EasyModeMockery: The "Easy Mode" disables the timed [[TrapDoor trap-doors]] in the ''High Rollerz'' world... which makes some of the levels {{unwinnable}}, since you are supposed to push overpowered enemies into them.

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* EasyModeMockery: The "Easy Mode" disables world-specific instant death hazards and crumble bridges while reducing the timed [[TrapDoor trap-doors]] in damage your gruntz take and slowing down the ''High Rollerz'' world... which makes some of rolling ballz. It also removes the levels {{unwinnable}}, since Warp Letter and the hidden teleporter switch from the level. Additionally, if you are supposed need to push overpowered enemies into them.use those hazards to kill tough enemy gruntz, things will get more difficult for you.



** Subverted if a grunt must be left behind by the level's design in order to win: they'll teleport out with the others when the level is completed.



* KnockBack: Some of the weapons have this, such as the Boxing Glovez and the Sponge Gunz. You can actually fire the Sponge Gun at a BottomlessPit, then let your Gruntz walk there just as it hits them, which pushes them past the pit before they can fall in.

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* KnockBack: Some of the weapons have this, such as the Boxing Glovez and the Sponge Gunz. You can actually fire the Sponge Gun at a BottomlessPit, then let your Gruntz walk there just as it hits them, which pushes them past the pit before they can fall in. the Gravity Bootz tool makes a grunt immune to knockback.



* MultiplayerOnlyItem: The Multiplayer levels are about conquering other players' fortresses. These Multiplayer levels feature Curses: special items whose purpose is to cause some temporary inconvenience (primarily InterfaceScrew) to other players, which includes shrinking the screen to a tiny rectangle, making the terrain pitch black, forcing the screen to shake, or causing the gruntz on the battlefield to randomly change their colours. While it's technically possible to put a Curse item on a Singleplayer level, they serve no purpose there, since there are no human players to be affected by it and AI-controlled opponents don't react to it either way. The only Curse that can be potentially useful is the one that changes gruntz' colours, allowing for a "remember who is who" kind of level.

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* MultiplayerOnlyItem: The Multiplayer levels are about conquering other players' fortresses. These Multiplayer levels feature Curses: special items whose purpose is to cause some temporary inconvenience (primarily InterfaceScrew) to other players, which includes shrinking the screen to a tiny rectangle, making the terrain pitch black, forcing the screen to shake, or causing the gruntz on the battlefield to randomly change their colours. While it's technically possible to put a Curse item on a Singleplayer level, they serve no purpose there, since there are no human players to be affected by it and AI-controlled opponents don't react to it either way. The only Curse that can be potentially useful is the one that changes gruntz' colours, allowing for a "remember who is who" kind of level. There are also two unique spells: teleport (warps all nearby gruntz to random locations) and toyz (forces all nearby gruntz to play with a random toy).


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* TakeYourTime: Unless there's specific object such as a rolling ball to keep up with, there's no time limit to complete the missions. The first training level even makes fun of this, telling you to finish the level before the king loses all of his hair, before remembering he doesn't have any.


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* ViolationofCommonSense: The hidden teleporter switch can be ''anywhere'' in a level. This includes some instant death traps such a hole (such as the final level). Happy hunting!


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* WeCannotGoOnWithoutYou: Since you need to get the Warpstone piece to the king to finish the level, if the grunt carrying it dies, the level will immediately fail.
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Per TRS, this was merged into Unintentionally Unwinnable.


* HeroMustSurvive: Besides the obvious Warpstone carrier Gruntz, there are also other situations. In the final level, there's a huge number of enemy Gruntz at the end. Right after that, there's the finish portal as well as the warp stone piece... however, in order to obtain the warp stone piece, you need to fill in a BottomlessPit with a Shovel Gruntz, and in order to get to the finishing area, you need a Gauntlet Gruntz to break the bricks surrounding it. If either died during the FinalBattle, it becomes UnwinnableByMistake.

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* HeroMustSurvive: Besides the obvious Warpstone carrier Gruntz, there are also other situations. In the final level, there's a huge number of enemy Gruntz at the end. Right after that, there's the finish portal as well as the warp stone piece... however, in order to obtain the warp stone piece, you need to fill in a BottomlessPit with a Shovel Gruntz, and in order to get to the finishing area, you need a Gauntlet Gruntz to break the bricks surrounding it. If either died during the FinalBattle, it becomes UnwinnableByMistake.UnintentionallyUnwinnable.

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Video Game Settings is an index, not a trope.


* CasinoPark: ''"High Rollerz"'', a FloatingContinent of casinos and giant billard balls.



* DeathMountain: ''"Rocky Roadz"'', a generic forest setting.



* GreenHillZone: ''"Miniature Masterz"'', a gigantic miniature golf course.



* JungleJapes: ''"Trouble In The Tropicz"'', a generic tropical setting.



* LevelInTheClouds: ''"High On Sweetz"'', a mixture of that and LevelAte, with lots of candy growing on top of the clouds.



* MouseWorld: ''"Honey, I Shrunk the Gruntz!"'', a giant kitchen.



* SlippySlideyIceWorld: ''"Gruntziclez"'', a generic icey setting.



* SpaceZone: ''"Gruntz In Space"'', a moon-like environment set across space.



* VideoGameSettings
** DeathMountain: ''"Rocky Roadz"'', a generic forest setting.
** SlippySlideyIceWorld: ''"Gruntziclez"'', a generic icey setting.
** [[JungleJapes Jungle Japez]]: ''"Trouble In The Tropicz"'', a generic tropical setting.
** [[LevelInTheClouds Level In The Cloudz]]: ''"High On Sweetz"'', a mixture of that and LevelAte, with lots of candy growing on top of the clouds.
** CasinoPark: ''"High Rollerz"'', a FloatingContinent of casinos and giant billard balls.
** MouseWorld: ''"Honey, I Shrunk the Gruntz!"'', a giant kitchen.
** GreenHillZone: ''"Miniature Masterz"'', a gigantic miniature golf course.
** SpaceZone: ''"Gruntz In Space"'', a moon-like environment set across space.
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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: There is a number of unused files in the game:
** There is an attack animation and related voice files for gruntz carrying Warpstone pieces. The weirdest part is that in this animation, the grunt actually ''smashes the Warpstone against the ground''. Just a reminder, in the final game the Warpstone pieces are crucial to successfully completing the game, and if the Warpstone gets destroyed in any way, it's Game Over.
** For that matter, Magic Wand gruntz also have unused attack animations.
** Using the freeze spell was originally supposed to elicit a voice response from the victims.
** There is an unused icon for an Oven Mitt tool. Whatever it was supposed to be used for is a mystery.
** A curious example: there is an unused function in the game that allows for a secondary objective in Battlez: if a player manages to bring all four Warpstone pieces to the designated spots on the map, they win. The function in question, if placed somewhere on the map, would mark the tile it was placed on as one of those spots. The designer responsible for this function even mentioned that he added it hastily and unknowingly to the rest of the team during the game's development as a treat for the fans.
** The game has a fully developed and perfectly usable option of setting a time limit for a level, complete with related voice files for the King and the Stopwatch items that replenish 1 minute of your remaining time. However, none of those are used anywhere outside fan-made levels.

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** Your gruntz will always walk in a straight line towards their destination, carelessly walking into any obstacle that is in their path. And both your gruntz and the enemy gruntz can be easily distracted by toys given to them, no matter what happens around them - if the toy is a mobile one, then it gets even better, since they will randomly drive into any instant-kill obstacle near them.

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** Your gruntz will always walk in a straight line towards their destination, carelessly walking into any obstacle that is in their path. And both path.
** Both
your gruntz and the enemy gruntz can be easily distracted by toys given to them, no matter what happens around them - if the toy is a mobile one, then it gets even better, since they will randomly drive into any instant-kill obstacle near them.
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** Your gruntz will always walk in a straight line towards their destination, carelessly walking into any obstacle that is in their path. And both your gruntz and the enemy gruntz can be easily distracted by toys given to them, no matter what happens around them - if the toy is a mobile one, then it gets even better, since they will randomly drive into any instant-kill obstacle near them. On multiplayer levels, the enemy shows some remarkable amounts of stupidity, such as:
** Walking straight into pyramids that are about to raise (instant kill), under rolling boulders (instant kill), onto bridges that are about to sink (instant kill)...

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** Your gruntz will always walk in a straight line towards their destination, carelessly walking into any obstacle that is in their path. And both your gruntz and the enemy gruntz can be easily distracted by toys given to them, no matter what happens around them - if the toy is a mobile one, then it gets even better, since they will randomly drive into any instant-kill obstacle near them. them.
**
On multiplayer levels, the enemy shows some remarkable amounts of stupidity, such as:
** Walking
as: walking straight into pyramids that are about to raise (instant kill), under rolling boulders (instant kill), onto bridges that are about to sink (instant kill)...

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* ArtificialStupidity: This applies to both your gruntz and the enemy gruntz. Your gruntz will always walk in a straight line towards their destination, carelessly walking into any obstacle that is in their path. And both your gruntz and the enemy gruntz can be easily distracted by toys given to them, no matter what happens around them - if the toy is a mobile one, then it gets even better, since they will randomly drive into any instant-kill obstacle near them. On multiplayer levels, the enemy shows some remarkable amounts of stupidity, such as:

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* ArtificialStupidity: This applies to both your gruntz and the enemy gruntz. gruntz.
**
Your gruntz will always walk in a straight line towards their destination, carelessly walking into any obstacle that is in their path. And both your gruntz and the enemy gruntz can be easily distracted by toys given to them, no matter what happens around them - if the toy is a mobile one, then it gets even better, since they will randomly drive into any instant-kill obstacle near them. On multiplayer levels, the enemy shows some remarkable amounts of stupidity, such as:



* CombatPragmatist: Tool Thievez. They steal your gruntz' tools and use them against your gruntz, and your gruntz have to fight them bare handed!

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* CombatPragmatist: CombatPragmatist:
**
Tool Thievez. They steal your gruntz' tools and use them against your gruntz, and your gruntz have to fight them bare handed!
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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary


** [[BubblyClouds Bubbly Cloudz]]: ''"High On Sweetz"'', a mixture of that and LevelAte, with lots of candy growing on top of the clouds.

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** [[BubblyClouds Bubbly [[LevelInTheClouds Level In The Cloudz]]: ''"High On Sweetz"'', a mixture of that and LevelAte, with lots of candy growing on top of the clouds.



* XtremeKoolLetterz: The Z for plurals, which is pretty much everywhere in the game.

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* XtremeKoolLetterz: The Z for plurals, which is pretty much everywhere in the game.
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* GuideDangIt: The game contains a secret level that can be accessed from within a normal level, but you'd be forgiven for never realizing this, considering that entering the secret level requires acquiring an item that you can't get your hands on in that level without cheats, and stepping on a specific tile while carrying said item.

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* GuideDangIt: The game contains a secret level that can be accessed from within a normal level, but you'd be forgiven for never realizing this, considering that entering the secret level requires acquiring an item that you can't get your hands on in that level without cheats, and stepping on a specific tile while carrying said item.[[note]]Enter the first Rocky Roadz level, use the "mplametoy" cheat to get a yo-yo, and then walk across the arrows.[[/note]]
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* GuideDangIt: The game contains a secret level that can be accessed from within a normal level, but you'd be forgiven for never realizing this, considering that entering the secret level requires acquiring an item that you can't get your hands on in that level without cheats, and stepping on a specific tile while carrying said item.

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->"I don't want to hear ONE WORD about [[PinkIsForSissies the pink gun]]!"
-->--''Average grunt equipped with a sponge gun.''

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->"I ->''"I don't want to hear ONE WORD about [[PinkIsForSissies the pink gun]]!"
-->--''Average
gun]]!"''
-->-- ''Average
grunt equipped with a sponge gun.''


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* ClapperGag: Is referenced with the Black Screen curse. Curses are multiplayer items that, when picked up, cause some kind of temporary inconvenience for other players. This particular one causes other players to have their screen become completely black (except for the gruntz themselves), and the grunt who picks it up can say "Clap on, clap off!".
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removing sugar wiki from main wiki



Definitely SugarWiki/NeedsMoreLove.


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* FloatingContinent: ''High Rollerz'' world is basically a casino flying high in the sky, with a dash of PinballZone. VivaLasVegas!

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* FloatingContinent: ''High Rollerz'' world is basically a casino flying high in the sky, with a dash of PinballZone. VivaLasVegas!VivaLasVegas
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** The game has a fully developed and perfectly usable option for setting a time limit for a level, complete with related voice files for the King and Stopwatch items that replenish 1 minute of your remaining time. However, none of those are used anywhere outside fan-made levels.

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** The game has a fully developed and perfectly usable option for of setting a time limit for a level, complete with related voice files for the King and the Stopwatch items that replenish 1 minute of your remaining time. However, none of those are used anywhere outside fan-made levels.

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