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* WeakBossStrongUnderlings: Most final bosses in the series are easy-to-beat brain organisms, which are sorely lacking in health and firepower ([[ZeroEffortBoss if they have any at all]]). The minibosses encountered on the way to them are ''much more'' dangerous opponents, with one usually being a deadly wall of guns and another usually being a completely invincible multi-legged mech. To say nothing about the brutally difficult {{Boss Rush}}es present in almost every game in the series, all of whom are the minions of the final boss.
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The last ''Gradius'' video game released was ''Gradius [=ReBirth=]'' (ironically enough) in 2009. After that, ''Gradius'' just quietly went off the radar, outside of the aforementioned ''Otomedius''. The series did get a pachislot spinoff in 2011, the series has cameoed in various other Konami games such as ''Pixel Puzzle Collection'' (a ''VideoGame/{{Picross}}''-like game with puzzles depicting elements from and music lifted from various Konami games) and the ''VideoGame/{{BEMANI}}'' series (mainly in the form of music remixes), and ports of the games get released from time to time (with the latest being ''Arcade Archives: Gradius III'' in 2020), but don't get your hopes up for a new ''Gradius'' game anytime soon.[[note]]Even ignoring Konami's extremely controversial business practices starting in 2015, ''Gradius'' lost its commercial traction after the 1990s, along with the rest of the shmup genre as three-dimensional games became the new norm. However, there may still be a sliver hope that aside on how Konami has calmed down a little on the controversies and at the 2020's have been releasing compilations of their old games that gained ground in the 8-bit era, which was basically their proven golden age (as shown with either ''Franchise/{{Castlevania}}'', ''VideoGame/{{Contra}}'' or their ''Franchise/TeenageMutantNinjaTurtles'' games), a ''Gradius'' compilation may be possible and your best bet for modern exposure, but even then, it wasn't Konami's top tier defining franchise even in that age, so the chance is still low.[[/note]]

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The last ''Gradius'' video game released was ''Gradius [=ReBirth=]'' (ironically enough) in 2009. After that, ''Gradius'' just quietly went off the radar, outside of the aforementioned ''Otomedius''. The series did get a pachislot spinoff in 2011, the series has cameoed in various other Konami games such as ''Pixel Puzzle Collection'' (a ''VideoGame/{{Picross}}''-like game with puzzles depicting elements from and music lifted from various Konami games) and games), the ''VideoGame/{{BEMANI}}'' series (mainly in the form of music remixes), and the second ''VideoGame/ZoneOfTheEnders'' game (where it was depicted as a TransformingMecha) and ports of the games get released from time to time (with the latest being ''Arcade Archives: Gradius III'' in 2020), but don't get your hopes up for a new ''Gradius'' game anytime soon.[[note]]Even ignoring Konami's extremely controversial business practices starting in 2015, ''Gradius'' lost its commercial traction after the 1990s, along with the rest of the shmup genre as three-dimensional games became the new norm. However, there may still be a sliver hope that aside on how Konami has calmed down a little on the controversies and at the 2020's have been releasing compilations of their old games that gained ground in the 8-bit era, which was basically their proven golden age (as shown with either ''Franchise/{{Castlevania}}'', ''VideoGame/{{Contra}}'' or their ''Franchise/TeenageMutantNinjaTurtles'' games), a ''Gradius'' compilation may be possible and your best bet for modern exposure, but even then, it wasn't Konami's top tier defining franchise even in that age, so the chance is still low.[[/note]]
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* HellIsThatNoise: Get out of the way--If you can--When you hear a siren-like noise in the SNES ''Gradius III'', if you don't want the critter at the left edge of the screen to make off with one of your Options.
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* KonamiCode: The franchise that started it all. The game was designed to be super hard that even the devs had a hard time reaching certain levels to program and debug. So the head programmer Kazuhisa Hashimoto developed a cheat code to help the devs reach all points of the game which needed attention (The code empowers the player with all upgrades immediately). When the game is released, the devs realized that they forgot to take the code off the game, but the code ended up helping many players trudge through the NintendoHard nature of the game, so the code stays and get reused in other Konami NintendoHard games, and the rest is history.
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The last ''Gradius'' video game released was ''Gradius [=ReBirth=]'' (ironically enough) in 2009. After that, ''Gradius'' just quietly went off the radar, outside of the aforementioned ''Otomedius''. The series did get a pachislot spinoff in 2011, the series has cameoed in various other Konami games such as ''Pixel Puzzle Collection'' (a ''VideoGame/{{Picross}}''-like game with puzzles depicting elements from and music lifted from various Konami games) and the ''VideoGame/{{BEMANI}}'' series (mainly in the form of music remixes), and ports of the games get released from time to time (with the latest being ''Arcade Archives: Gradius III'' in 2020), but don't get your hopes up for a new ''Gradius'' game anytime soon.[[note]]Even ignoring Konami's extremely controversial business practices starting in 2015, ''Gradius'' lost its commercial traction after the 1990s, along with the rest of the shmup genre as three-dimensional games became the new norm.[[/note]]

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The last ''Gradius'' video game released was ''Gradius [=ReBirth=]'' (ironically enough) in 2009. After that, ''Gradius'' just quietly went off the radar, outside of the aforementioned ''Otomedius''. The series did get a pachislot spinoff in 2011, the series has cameoed in various other Konami games such as ''Pixel Puzzle Collection'' (a ''VideoGame/{{Picross}}''-like game with puzzles depicting elements from and music lifted from various Konami games) and the ''VideoGame/{{BEMANI}}'' series (mainly in the form of music remixes), and ports of the games get released from time to time (with the latest being ''Arcade Archives: Gradius III'' in 2020), but don't get your hopes up for a new ''Gradius'' game anytime soon.[[note]]Even ignoring Konami's extremely controversial business practices starting in 2015, ''Gradius'' lost its commercial traction after the 1990s, along with the rest of the shmup genre as three-dimensional games became the new norm. However, there may still be a sliver hope that aside on how Konami has calmed down a little on the controversies and at the 2020's have been releasing compilations of their old games that gained ground in the 8-bit era, which was basically their proven golden age (as shown with either ''Franchise/{{Castlevania}}'', ''VideoGame/{{Contra}}'' or their ''Franchise/TeenageMutantNinjaTurtles'' games), a ''Gradius'' compilation may be possible and your best bet for modern exposure, but even then, it wasn't Konami's top tier defining franchise even in that age, so the chance is still low.[[/note]]
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The last ''Gradius'' video game released was ''Gradius [=ReBirth=]'' (ironically enough) in 2009. After that, ''Gradius'' just quietly went off the radar, outside of the aforementioned ''Otomedius''. The series did get a pachislot spinoff in 2011, the series has cameoed in various other Konami games such as ''Pixel Puzzle Collection'' (a ''VideoGame/{{Picross}}''-like game with puzzles depicting elements from and music lifted from various Konami games) and the ''VideoGame/{{BEMANI}}'' series (mainly in the form of music remixes), and ports of the games get released from time to time (with the latest being ''Arcade Archives: Gradius III'' in 2020), but don't get your hopes up for a new ''Gradius'' game anytime soon.[[note]]Even ignoring Konami's extremely controversial business practices starting in 2015, ''Gradius'' more or less lost its commercial traction and popularity after the 1990s, along with the rest of the shmup genre as three-dimensional games became the new norm.[[/note]]

to:

The last ''Gradius'' video game released was ''Gradius [=ReBirth=]'' (ironically enough) in 2009. After that, ''Gradius'' just quietly went off the radar, outside of the aforementioned ''Otomedius''. The series did get a pachislot spinoff in 2011, the series has cameoed in various other Konami games such as ''Pixel Puzzle Collection'' (a ''VideoGame/{{Picross}}''-like game with puzzles depicting elements from and music lifted from various Konami games) and the ''VideoGame/{{BEMANI}}'' series (mainly in the form of music remixes), and ports of the games get released from time to time (with the latest being ''Arcade Archives: Gradius III'' in 2020), but don't get your hopes up for a new ''Gradius'' game anytime soon.[[note]]Even ignoring Konami's extremely controversial business practices starting in 2015, ''Gradius'' more or less lost its commercial traction and popularity after the 1990s, along with the rest of the shmup genre as three-dimensional games became the new norm.[[/note]]
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The last ''Gradius'' video game released was ''Gradius [=ReBirth=]'' (ironically enough) in 2009. After that, ''Gradius'' just quietly went off the radar, outside of the aforementioned ''Otomedius''. The series did get a pachislot spinoff in 2011, the series has cameoed in various other Konami games such as ''Pixel Puzzle Collection'' (a ''VideoGame/{{Picross}}''-like game with puzzles depicting elements from and music lifted from various Konami games) and the ''VideoGame/{{BEMANI}}'' series (mainly in the form of music remixes), and ports of the games get released from time to time (with the latest being ''Arcade Archives: Gradius III'' in 2020), but don't get your hopes up for a new ''Gradius'' game anytime soon.

to:

The last ''Gradius'' video game released was ''Gradius [=ReBirth=]'' (ironically enough) in 2009. After that, ''Gradius'' just quietly went off the radar, outside of the aforementioned ''Otomedius''. The series did get a pachislot spinoff in 2011, the series has cameoed in various other Konami games such as ''Pixel Puzzle Collection'' (a ''VideoGame/{{Picross}}''-like game with puzzles depicting elements from and music lifted from various Konami games) and the ''VideoGame/{{BEMANI}}'' series (mainly in the form of music remixes), and ports of the games get released from time to time (with the latest being ''Arcade Archives: Gradius III'' in 2020), but don't get your hopes up for a new ''Gradius'' game anytime soon.
soon.[[note]]Even ignoring Konami's extremely controversial business practices starting in 2015, ''Gradius'' more or less lost its commercial traction and popularity after the 1990s, along with the rest of the shmup genre as three-dimensional games became the new norm.[[/note]]
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* DownerEnding: ''NEO Imperial'' ends with [[spoiler: the Big Core MK-1 Custom escaping the Lars Empire after destroying the Genocide Core, only to be destroyed by Force Viper unaware that it went rogue and was trying to escape. The last we see of the Big Core MK-1 Custom is its wreckage [[DeaderThanDead burning up in the atmosphere of a nearby star]].]] This is the only sad ending in the series.

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* DownerEnding: ''NEO Imperial'' ends with [[spoiler: the Big Core MK-1 Custom escaping the Lars Empire after destroying the Genocide Core, only to be destroyed by the Force Viper unaware that it went rogue and was trying to escape. The last we see of the Big Core MK-1 Custom is its wreckage [[DeaderThanDead burning up in the atmosphere of a nearby star]].]] This is the only sad ending in the series.
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* DownerEnding: ''NEO Imperial'' ends with [[spoiler: the Big Core MK-1 Custom escaping the Lars Empire after destroying the Genocide Core, only to be destroyed by Force Viper unaware that it went rogue and was trying to escape. The last we see of the Big Core MK-1 Custom is its wreckage [[DeaderThanDead burning up in the atmosphere of a nearby star]].]] This is the only sad ending in the series.

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Small rewrite for clarity


The PowerUp scheme in ''Gradius'' is unusually involved, and was particularly so for its time -- destroying an entire enemy wave (or special PaletteSwap enemies) drops a glowing token. Collecting tokens advances a counter along a track. The player may elect to purchase the powerup currently pointed to by the counter, which resets the counter to the beginning. Essentially, powerups in ''Gradius'' are currency; this is in contrast to the system later used by ''VideoGame/RType'', where there were multiple types of powerup each with a specific application; other shooters would typically copy one of these two systems. The traditional sequence is Speed Up, Missile, Double (a bidirectional cannon), Laser, Option, and Shield. It is because of ''Gradius'' that "Option" is often used to describe a powerup that provides the player with an AttackDrone.

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The PowerUp scheme in ''Gradius'' is unusually involved, and was particularly so innovative for its the time -- destroying an entire enemy wave waves of enemies (or special PaletteSwap enemies) drops a glowing token. Collecting tokens, which the player can exchange at any time for an upgrade. A bar at the bottom of the screen shows which upgrade they can purchase with the tokens advances a counter along a track. The they have collected, with the more powerful ones requiring more tokens. Essentially, the ship is carrying its own shop around with it at all times. This allows the player to tailor their strategy as they play -- for example, they may elect to purchase the powerup currently pointed skip a cheap upgrade and hold out for enough tokens to by the counter, which resets the counter to the beginning. Essentially, powerups in ''Gradius'' are currency; this buy a more powerful one.

This
is in contrast to the system later used by ''VideoGame/RType'', where there were multiple types of powerup each with a specific application; other shooters would typically copy one application.

''Gradius'''s power-up scheme is a staple
of these two systems. the series, and later games provided different upgrade loadouts for different ships, or the ability to customize the loadout before playing. The traditional upgrade sequence is Speed Up, Missile, Double (a bidirectional cannon), Laser, Option, and Shield. It is because of ''Gradius'' that "Option" is often used to describe a powerup that provides the player with an AttackDrone.
AttackDrone.

The power-up scheme was copied by a few other games, such as ''VideoGame/{{Apidya}}'' and ''VideoGame/ProjectX''.
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** ''Nemesis'' for UsefulNotes/GameBoy may or may not be a retelling of ''Gradius'' itself. Further confusing matters is that interquel ''Gradius ReBirth'' appears to be a retelling of it.

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** ''Nemesis'' for UsefulNotes/GameBoy may or may not be a retelling of ''Gradius'' itself. Further confusing matters is that interquel ''Gradius ReBirth'' [=ReBirth=]'' appears to be a retelling of it.
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** Highly likely because the Gladius Sword in ''[[videogame/VandalHearts2]]'' is a reference to Vic Viper.

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** Highly likely because the Gladius Sword in ''[[videogame/VandalHearts2]]'' ''[[{{Videogame/VandalHearts}} Vandal Hearts 2 ]]'' is a reference to Vic Viper.
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** Highly likely because the Gladius Sword in ''[[videogame/VandalHearts2]]'' is a reference to Vic Viper.
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* PostDefeatExplosionChain: In ''IV'', bosses with multiple parts explode piece by piece. In ''V'', the boss' pieces fall apart while a shockwave surrounds its central body until it finally explodes.
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* DragonInChief: The Shadow Dancers confronted at the end of each game just before the FinalBoss. Due to the FinalBoss of each game going down very easily, the Shadow Dancers serve as the ''de facto'' FinalBoss and are much more deadly to fight.
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* OneManArmy: Except of a few games like ''Salamander'' and ''Gradius V'', even with multiplayer, each player storms the army of spaceships separately.

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* OneManArmy: Except of for a few games like ''Salamander'' and ''Gradius V'', even with V'' which have co-op multiplayer, each player storms the army of spaceships separately.separately in all the other games.
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* NintendoHard: The games are notorious for their high difficulty, due to one particular mechanic: Dying takes away all of your power-ups, leaving you with only the Speed Up highlighted if you had a highlight on the power meter upon death. The game then expects you to pull yourself through a difficult section with no upgrades except maybe a single Speed Up, and it is quite likely that however many lives you have, you will lose them all. Several arcade games, most notoriously ''Gradius III'', exponentially increase the difficulty by refusing to let you continue.

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* NintendoHard: The games are notorious for their high difficulty, due to one particular mechanic: Dying takes away all of your power-ups, leaving you with only the Speed Up highlighted (and that's only if you had a highlight on the power meter upon death.death in the first place - if you had just enabled a power-up before death, you were ''really'' screwed). The game then expects you to pull yourself through a difficult section with no upgrades except maybe a single Speed Up, and it is quite likely that however many lives you have, you will lose them all. Several arcade games, most notoriously ''Gradius III'', exponentially increase the difficulty by refusing to let you continue.
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* DidNotGetTheGirl: The Prince of Latis (actually named Lord British, like his fighter)spends much of the Salamander OVA's third episode trying to propose to Stephanie, one of the Vic Viper pilots. In the end however, seeing how she and Dan (the other Viper pilot) work, talk and argue with each other convinces him to step back, believing they make a far better couple. He's not too broken up about it either, as he tells his attendants that he'll fall for some other girl in due time.

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* DidNotGetTheGirl: The Prince of Latis (actually named Lord British, like his fighter)spends fighter) spends much of the Salamander OVA's third episode trying to propose to Stephanie, one of the Vic Viper pilots. In the end however, seeing how she and Dan (the other Viper pilot) work, talk and argue with each other convinces him to step back, believing they make a far better couple. He's not too broken up about it either, as he tells his attendants that he'll fall for some other girl in due time.
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* DarkerAndEdgier: The plot of the North American ''Life Force'' arcade, compared to other versions of Salamander / LifeForce. Here, a special bionic SuperSoldier has developed a brain tumor and the player is shrunken down to fly into his body and operate. However, the soldier's immune system is partially composed of machines with human pilots who have strict orders to kill all intruders. The game's story implies that even though you're on the same side, their orders are non-negotiable and you must kill them if need be.

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* DarkerAndEdgier: The plot of the North American ''Life Force'' arcade, compared to other versions of Salamander / LifeForce.Life Force. Here, a special bionic SuperSoldier has developed a brain tumor and the player is shrunken down to fly into his body and operate. However, the soldier's immune system is partially composed of machines with human pilots who have strict orders to kill all intruders. The game's story implies that even though you're on the same side, their orders are non-negotiable and you must kill them if need be.
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* DarkerAndEdgier: The plot of the North American ''Life Force'' arcade, compared to other versions of Salamander/LifeForce. Here, a special bionic SuperSoldier has developed a brain tumor and the player is shrunken down to fly into his body and operate. However, the soldier's immune system is partially composed of machines with human pilots who have strict orders to kill all intruders. The game's story implies that even though you're on the same side, their orders are non-negotiable and you must kill them if need be.

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* DarkerAndEdgier: The plot of the North American ''Life Force'' arcade, compared to other versions of Salamander/LifeForce.Salamander / LifeForce. Here, a special bionic SuperSoldier has developed a brain tumor and the player is shrunken down to fly into his body and operate. However, the soldier's immune system is partially composed of machines with human pilots who have strict orders to kill all intruders. The game's story implies that even though you're on the same side, their orders are non-negotiable and you must kill them if need be.
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* CripplingOverspecialization: The classic Shield has more hit points than other shields, being capable of soaking up 10 hits or more depending on the game. Unfortuantely, they ''only'' defend from the front, which means you still must watch out for enemy attacks from above, below, and behind.

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* CripplingOverspecialization: The classic Shield has more hit points than other shields, being capable of soaking up 10 hits or more depending on the game. Unfortuantely, Unfortunately, they ''only'' defend from the front, which means you still must watch out for enemy attacks from above, below, and behind.
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* ConvectionSchmonvection: In ''Life Force'' and ''Gradius II'' NES you fly between two solar surfaces and are totally OK unless you actually get struck by a flare.

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* ConvectionSchmonvection: In ''Life Force'' and ''Gradius II'' NES III'' you fly between two solar surfaces and are totally OK unless you actually get struck by a flare.
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* AttackDrone: The Options are the UrExample of this trope in gaming, but unlike other future examples, the Options fire the exact same weapon load-out as your ship while they follow you like a snake's tail.

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* AttackDrone: The Options are the UrExample of this trope in gaming, but unlike other future examples, the Options fire the exact same weapon load-out as your ship while they follow you like a snake's tail.tail (some versions, like ''Gradius III'', have other ways the options can work, such as rotating around the ship, or in a permanent "V" formation).
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* ProlongedVideoGameSequel: A full run of ''Gradius IV'' can take about 35-40 minutes, assuming no deaths. ''Gradius V'' takes ''an hour and a half'' per loop.
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* NumericalHard: When you complete the game, you start over again with a new loop, which mostly just has faster and more numerous bullets. Some games like ''Gaiden'' and ''[=ReBirth=]'' do add new elements on higher loops, however.
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* EndlessGame: Nearly every game will loop back to the first stage upon completing the last with increased difficulty, and will do so until the player meets a GameOver (in practice, anyway; some games do have finite loops, just an absurd number of them such as ''V'' having 255 loops)

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* EndlessGame: Nearly every game will loop back to the first stage upon completing the last with increased difficulty, and will do so until the player meets a GameOver (in [[GameOver exhausts all of their lives]]. (In practice, anyway; some games do have finite loops, just an absurd number of them such as ''V'' having 255 loops)loops.)
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* EndlessGame: Nearly every game will loop back to the first stage upon completing the last with increased difficulty, and will do so until the player meets a GameOver (in practice, anyway; some games do have finite loops, just an absurd number of them such as ''V'' having 255 loops)
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* {{Blackground}}:
** The NES adaptation of ''Lifeforce'' combined this with DramaticDisappearingDisplay when the player faced off against most of the game's bosses. The end result was like two beings fighting in an empty void. It is unclear whether or not this was done for practicality or purely for drama, as both player and boss are already in a completely black screen with no obstacles.
** Curiously, ''Gradius II'' continued to employ the stark background for boss battles, but did not remove the game's HUD.
** Many of the more modern games in the franchise have backgrounds fade to black and then back in to a new background, in lieu of having multiple backgrounds appear and transition seamlessly.
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** ''Arcade Archives: Gradius III'' is one of the few ''Arcade Archives'' games to have a stage select that has all stages and checkpoints available as start points from the get-go. This isn't Hamster Corporation being nice so much as it is a ''warning'', as you '''will''' need to practice individual stages if you want to have any hope at conquering one of the hardest games in the series.
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* RecycledTitle: Somewhat. The MSX game ''Gradius 2'' is entirely different from ''Gradius II'' for arcade, Famicom, and other consoles. The latter is differentiated by its use of a Roman numeral rather than an Arabic one and the ''GOFER no Yabou'' subtitle. [[MarketBasedTitle Averted in the European versions]], as ''Gradius 2'' becomes ''Nemesis II'' while ''Gradius II'' becomes ''Vulcan Venture''.

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