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* {{Mooks}} The lowest-level pirates, the blue skinny pirates and fat yellow pirates


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* RollingAttack: The green fat pirates do this.


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* WeNeedADistraction: The Bell causes enemies to converge on your location. In co-op it can be useful if the other player needs to solve a puzzle without enemy interference, but it can also be used for effect if enemies need to be manipulated to solve a puzzle or to lure them into pits.
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''Goof Troop'' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.

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\n''Goof Troop'' '''''Goof Troop''''' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.
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Not An Example. Fragile speedsters are fragile. How many throwing things they need to throw to throw an enemy to death is irrelevant.


* FragileSpeedster: Max is faster than Goofy, but needs more than one thrown object to take out most enemies. Max's speed also decreases when he's carrying a throwable object, while Goofy's does not.
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* DemBones: Two Skeleton Bosses await Goofy and Max at the end of [[BigBoosHaunt Stage 3]].
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''GoofTroop'' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.

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''GoofTroop'' ''Goof Troop'' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.
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* SpiritualSuccessor: To the early Capcom arcade game ''PirateShipHigemaru''. It's essentially the same game with co-op play added. ''[[VideoGame/TheLegendOfZeldaFourSwords The Four Swords]]'' series that Capcom later co-developed with Nintendo also borrowed some elements from ''Goof Troop'' (namely co-op play and one-item inventories).

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* SpiritualSuccessor: To the early Capcom arcade game ''PirateShipHigemaru''.''VideoGame/PirateShipHigemaru''. It's essentially the same game with co-op play added. ''[[VideoGame/TheLegendOfZeldaFourSwords The Four Swords]]'' series that Capcom later co-developed with Nintendo also borrowed some elements from ''Goof Troop'' (namely co-op play and one-item inventories).
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''GoofTroop'' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]].

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''GoofTroop'' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]].
name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.
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* LetsPlay: [[WebVideo/GameGrumps The Game Grumps]] did one.
** [[LetsPlay/TheShadowOfX The Shadow of X]] also did a playthrough, but he completed it by himself.
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* WarmUpBoss: The first boss, to the point that it plays a different, more light-hearted theme from every other boss.
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* VideoGameCrueltyPotential: In Co-op, you can throw barrels and other objects at your partner, hilariously leaving them dazed for a few seconds. Just don't do it when enemies are around. [[UnwinnableByInsanity Or with the blocks you need for puzzle solving.]] [[TooDumbToLive Or with bombs.]]
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Moving to YMMV


* NoProblemWithLicensedGames: The game is considered to be an underrated classic, points going especially to the co-op.
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[[caption-width-right:336:[[WebVideo/GameGrumps Listen to the boop on this shit!]]]]
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* SpiritualSuccessor: To the early Capcom arcade game ''PirateShipHigemaru''. It's essentially the same game with co-op play added. ''[[TheLegendOfZeldaFourSwords The Four Swords]]'' series that Capcom later co-developed with Nintendo also borrowed some elements from ''Goof Troop'' (namely co-op play and one-item inventories).

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* SpiritualSuccessor: To the early Capcom arcade game ''PirateShipHigemaru''. It's essentially the same game with co-op play added. ''[[TheLegendOfZeldaFourSwords ''[[VideoGame/TheLegendOfZeldaFourSwords The Four Swords]]'' series that Capcom later co-developed with Nintendo also borrowed some elements from ''Goof Troop'' (namely co-op play and one-item inventories).
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[[quoteright:336:http://static.tvtropes.org/pmwiki/pub/images/g_f__image_204.jpg]]
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* [[NotImportantToThisEpisodeCamp Not Important To This Game Camp]]: Peg and Pistol are nowhere to be seen.
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* SpiritualSuccessor: To the early Capcom arcade game ''PirateShipHigemaru''. It's essentially the same game with co-op play added. ''[[TheLegendOfZeldaTheFourSwords The Four Swords]]'' series that Capcom later co-developed with Nintendo also borrowed some elements from ''Goof Troop'' (namely co-op play and one-item inventories).

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* SpiritualSuccessor: To the early Capcom arcade game ''PirateShipHigemaru''. It's essentially the same game with co-op play added. ''[[TheLegendOfZeldaTheFourSwords ''[[TheLegendOfZeldaFourSwords The Four Swords]]'' series that Capcom later co-developed with Nintendo also borrowed some elements from ''Goof Troop'' (namely co-op play and one-item inventories).
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None


* SpiritualSuccessor: VideoGame/TheLegendOfZeldaFourSwords series because it has a one-item inventory and multiplayer.

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* SpiritualSuccessor: VideoGame/TheLegendOfZeldaFourSwords To the early Capcom arcade game ''PirateShipHigemaru''. It's essentially the same game with co-op play added. ''[[TheLegendOfZeldaTheFourSwords The Four Swords]]'' series because it has a that Capcom later co-developed with Nintendo also borrowed some elements from ''Goof Troop'' (namely co-op play and one-item inventory and multiplayer.inventories).

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Changed: 2

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* SpiritualSuccessor: VideoGame/TheLegendOfZeldaFourSwords series because it has a One-item inventory and multiplayer.

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* SpiritualSuccessor: VideoGame/TheLegendOfZeldaFourSwords series because it has a One-item one-item inventory and multiplayer.



* WelcomeToTheCaribbeanMon: The setting of the game.

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* WelcomeToTheCaribbeanMon: The setting of the game.game.
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* BigBoosHaunt: The third level is a haunted house.

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* BigBoosHaunt: The third level is a haunted house.castle.



* ExcusePlot: Pete's been kidnapped by pirates!

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* ExcusePlot: Pete's Pete and PJ have been kidnapped by pirates!



* IdenticalStranger: Pete and Keelhaul Pete.

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* IdenticalStranger: Pete and Keelhaul Pete.Pete, which is [[MistakenIdentity the reason why]] Pete got taken away in the first place.
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* SpiritualSuccessor: The Legend of Zelda: Four Swords series because it has a One-item inventory and multiplayer.

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* SpiritualSuccessor: The Legend of Zelda: Four Swords VideoGame/TheLegendOfZeldaFourSwords series because it has a One-item inventory and multiplayer.

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Removed: 64

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Moving Most Wonderful Sound to YMMV


* MostWonderfulSound: When you gain an extra life or a continue.



* WakeUpCallBoss: The first boss can be defeated without much strategy, but the second boss is impossible to defeat until you realize that you can catch barrels and bombs.

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* WakeUpCallBoss: The first boss can be defeated without much strategy, but the second boss is impossible to defeat until you realize that you can catch barrels and bombs.bombs.
* WelcomeToTheCaribbeanMon: The setting of the game.
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''GoofTroop'' is a 1993 action-adventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]].

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''GoofTroop'' is a 1993 action-adventure ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]].



* MinecartMadness: Minecarts appear in one room in the cave level.

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* MinecartMadness: Minecarts appear in one room a couple of rooms in the cave level.
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* MinecartMadness: Minecarts appear in one room in the cave level.
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* FragileSpeedster: Max is faster than Goofy, but needs more than one thrown object to take out most enemies.

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* FragileSpeedster: Max is faster than Goofy, but needs more than one thrown object to take out most enemies. Max's speed also decreases when he's carrying a throwable object, while Goofy's does not.
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None

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* SpiritualSuccessor: The Legend of Zelda: Four Swords series because it has a One-item inventory and multiplayer.

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* TennisBoss: A good majority of them, since part of the game mechanic is being able to catch some objects that are thrown at you.

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* SomethingCompletelyDifferent: The cave level suddenly turns into a {{Slippy Slidey Ice World}} for a few rooms.
* TennisBoss: A good majority of them, since part of the game mechanic is being able to catch some objects that are thrown at you.you.
* WakeUpCallBoss: The first boss can be defeated without much strategy, but the second boss is impossible to defeat until you realize that you can catch barrels and bombs.
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* GangplankGalleon: The last level's a pirate ship!
* GrapplingHookPistol: That doubles as a way to defeat small enemies or stun big ones, and as a way to make a rope bridge.


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* PalmtreePanic: The first level.


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* PowerUpFood: Eating cherries or bananas earns you hearts, and getting seven hearts gives you a OneUp. Plus, if you take damage with any hearts, you lose all your hearts, but don't lose a life.
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* AntiFrustrationFeatures: Getting a GameOver and going to the PasswordSave screen lets you continue from the start of the level you were on.


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* DeathIsASlapOnTheWrist: In multiplayer. If you lose all your lives, you just have to wait until the other player goes to a new screen before you can respawn with three lives. It doesn't help against bosses, but it makes getting through levels much easier.


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* InventoryManagementPuzzle: Goofy and Max can only carry one item in multiplayer, or two in single player. You'll have to balance between items that help you defeat enemies (the bell), help you progress (the bridge parts), or both (the grappling hook). And you'll have to do a lot of backtracking, too.
* ItemGet: The mighty fanfare that plays whenever you pick up an item!
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* {{Pirate}}: The main enemies of the game. The last level even takes place on a pirate ship.

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* {{Pirate}}: The main enemies of the game. The last level even takes place on a pirate ship.ship.
* TennisBoss: A good majority of them, since part of the game mechanic is being able to catch some objects that are thrown at you.
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''GoofTroop'' is a 1993 action-adventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]].

Goofy's JerkAss neighbor, Pete, gets kidnapped by pirates who mistake him for their boss, Keelhaul Pete. And so it's up to Goofy and Max to rescue Pete from the pirates and save the day. [[ExcusePlot That's pretty much it]] as far as story goes.

The game is considered by many to be an underrated CultClassic, managing to [[NoProblemWithLicensedGames avert the trend]] of TheProblemWithLicensedGames by being a heck of a lot of fun, especially in multiplayer.
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!!Tropes in the game include:
*BigBoosHaunt: The third level is a haunted house.
*ExcusePlot: Pete's been kidnapped by pirates!
*FragileSpeedster: Max is faster than Goofy, but needs more than one thrown object to take out most enemies.
*IdenticalStranger: Pete and Keelhaul Pete.
*MightyGlacier: Goofy is slower than Max, but can take out most enemies in one hit.
*MostWonderfulSound: When you gain an extra life or a continue.
*NintendoHard: If you're playing by yourself. The stages are designed to be played co-op, so playing by yourself makes the enemies seem more aggressive, and makes some late-game puzzles much harder.
*NoProblemWithLicensedGames: The game is considered to be an underrated classic, points going especially to the co-op.
*{{Pirate}}: The main enemies of the game. The last level even takes place on a pirate ship.

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