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''Goof Troop'' is a 1993 ActionAdventure game for the UsefulNotes/SuperNES, released by Creator/{{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.

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''Goof Troop'' is a 1993 ActionAdventure game for the UsefulNotes/SuperNES, Platform/SuperNES, released by Creator/{{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.
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* ExcusePlot: Pete and PJ have been kidnapped by pirates!
* GangplankGalleon: The last level's a pirate ship!

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* ExcusePlot: Pete and PJ have been kidnapped by pirates!
pirates! [[VideoGame/BadDudes Are you a bad enough Goof to rescue them?]]
* GangplankGalleon: The Unsurprsingly, the last level's level is a pirate ship!ship.



* ItemGet: The mighty fanfare that plays whenever you pick up an item!

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* ItemGet: The A mighty fanfare that plays whenever you pick up an item!item.
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no longer a trope per TRS


* WelcomeToTheCaribbeanMon: The setting of the game.

Removed: 107

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Sinkhole + ZCE


* [[NotImportantToThisEpisodeCamp Not Important To This Game Camp]]: Peg and Pistol are nowhere to be seen.
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TRS cleanup


* SomethingCompletelyDifferent: The cave level suddenly turns into a {{Slippy Slidey Ice World}} for a few rooms.
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Not allowed on the tropes list.


* LetsPlay: [[WebVideo/GameGrumps The Game Grumps]] did one.
** [[LetsPlay/TheShadowOfX The Shadow of X]] also did a playthrough, but he completed it by himself.
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The game is considered by many to be an underrated CultClassic, managing to [[NoProblemWithLicensedGames avert the trend]] of TheProblemWithLicensedGames by being a heck of a lot of fun, especially in multiplayer.

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The game is considered by many to be an underrated CultClassic, managing to [[NoProblemWithLicensedGames [[SugarWiki/NoProblemWithLicensedGames avert the trend]] of TheProblemWithLicensedGames by being a heck of a lot of fun, especially in multiplayer.
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''Goof Troop'' is a 1993 ActionAdventure game for the SuperNES, released by Creator/{{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.

to:

''Goof Troop'' is a 1993 ActionAdventure game for the SuperNES, UsefulNotes/SuperNES, released by Creator/{{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.
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* VideoGameCrueltyPotential: In Co-op, you can throw barrels and other objects at your partner, hilariously leaving them dazed for a few seconds. Just don't do it when enemies are around. [[UnwinnableByInsanity Or with the blocks you need for puzzle solving.]] [[TooDumbToLive Or with bombs.]]

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* VideoGameCrueltyPotential: In Co-op, you can throw barrels and other objects at your partner, hilariously leaving them dazed for a few seconds. Just don't do it when enemies are around. [[UnwinnableByInsanity Or with the blocks you need for puzzle solving.]] [[TooDumbToLive solving. Or with bombs.]]
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* GrapplingHookPistol: That doubles as a way to defeat small enemies or stun big ones, and as a way to make a rope bridge.

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* GrapplingHookPistol: That doubles as a way to defeat small enemies or stun big ones, ones (or push them off an edge), and as a way to make a rope bridge.



* InventoryManagementPuzzle: Goofy and Max can only carry one item in multiplayer, or two in single player. You'll have to balance between items that help you defeat enemies (the bell), help you progress (the bridge parts), or both (the grappling hook). And you'll have to do a lot of backtracking, too.

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* InventoryManagementPuzzle: Goofy and Max can only carry one item in multiplayer, or two in single player. You'll have to balance between items that help you defeat enemies (the bell), help you progress (the bridge parts), or both (the grappling hook). And you'll have to do a lot of backtracking, too. And then there's items that help you progress through a room (the candle and the keys) and help you find powerups and other items (the shovel).
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''Goof Troop'' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.

to:

''Goof Troop'' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, Creator/{{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.
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'''''Goof Troop''''' is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.

Goofy's JerkAss neighbor, Pete, gets kidnapped by pirates who mistake him for their boss, Keelhaul Pete. And so it's up to Goofy and Max to rescue Pete from the pirates and save the day. [[ExcusePlot That's pretty much it]] as far as story goes.

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'''''Goof Troop'''''
''Goof Troop''
is a 1993 ActionAdventure game for the SuperNES, released by {{Capcom}}, based on [[WesternAnimation/GoofTroop the show of the same name]]. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of ''VideoGame/ResidentEvil'' a couple of years later.

Goofy's JerkAss {{Jerkass}} neighbor, Pete, gets kidnapped by pirates who mistake him for their boss, Keelhaul Pete. And so it's up to Goofy and Max to rescue Pete from the pirates and save the day. [[ExcusePlot That's pretty much it]] as far as story goes.

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