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%%* CoolGuns: Even moreso than the original. FN SCAR, USAS-12, Vector, [=G36C=]...there's a whole slew of 'em.

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''[=GoldenEye=]'' is a VideoGameRemake of Creator/{{Rare}}’s iconic [[VideoGame/GoldenEye1997 1997 FPS game of the same name]], itself an adaptation of the 1995 ''Film/JamesBond'' [[Film/GoldenEye film of the same name]]. It was developed by Eurocom, published by Creator/{{Activision}}, and first released on the UsefulNotes/{{Wii}} in November 2010 alongside ''VideoGame/BloodStone''.

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''[=GoldenEye=]'' is a VideoGameRemake of Creator/{{Rare}}’s iconic [[VideoGame/GoldenEye1997 1997 FPS game of the same name]], itself an adaptation of the 1995 ''Film/JamesBond'' [[Film/GoldenEye film of the same name]]. It was developed by Eurocom, published by Creator/{{Activision}}, and first released on the UsefulNotes/{{Wii}} Platform/{{Wii}} in November 2010 alongside ''VideoGame/BloodStone''.



There is an UpdatedRerelease, ''Goldeneye 007: Reloaded'', on the UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}}. They were [[WhatCouldHaveBeen originally meant]] to be released alongside the Wii/DS version, but the latter versions were released first as a nod to the N64 version.

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There is an UpdatedRerelease, ''Goldeneye 007: Reloaded'', on the UsefulNotes/PlayStation3 Platform/PlayStation3 and UsefulNotes/{{Xbox 360}}.Platform/Xbox360. They were [[WhatCouldHaveBeen originally meant]] to be released alongside the Wii/DS version, but the latter versions were released first as a nod to the N64 version.



* NintendoHard: [[HarderThanHard 007 Classic Mode.]] Harkening back to the original ''[=GoldenEye=]'', it removes the [[RegeneratingHealth health regen]] and replaces it with the classic dual-health bar system (the yellow one for player health and the blue one for body armor). That may not sound bad at first, but you'll need body armor more than ever because you take damage ''very'' quickly. And any health you lose ''stays'' lost, even if you restart at a checkpoint. '''DO NOT''' pick this mode unless you're either a masochist or an expert at the game.



* SceneryPorn: While the UsefulNotes/NintendoWii is hardly a graphical powerhouse, the graphics in ''Goldeneye 007'' look stunning considering the system it's on. The impressively-destructible environments are immensely detailed, featuring impressive lighting and particle effects and some damn nicely-rendered textures to boot. The character models also look amazing, with full detail and stunning motion capture work; each key or major character has their own distinct look and come fully equipped with their own ranges of motion, subtle quirks and realistic facial expressions. And, as previously stated, this is all running on the UsefulNotes/NintendoWii at a mostly stable framerate (it drops a bit when too much is happening on-screen, but that doesn't happen very often). If that isn't impressive enough, note that ''Reloaded'' barely added much other than the increased graphical detail.

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* SceneryPorn: While the UsefulNotes/NintendoWii [[Platform/{{Wii}} Nintendo Wii]] is hardly a graphical powerhouse, the graphics in ''Goldeneye 007'' look stunning considering the system it's on. The impressively-destructible environments are immensely detailed, featuring impressive lighting and particle effects and some damn nicely-rendered textures to boot. The character models also look amazing, with full detail and stunning motion capture work; each key or major character has their own distinct look and come fully equipped with their own ranges of motion, subtle quirks and realistic facial expressions. And, as previously stated, this is all running on the UsefulNotes/NintendoWii [[Platform/{{Wii}} Nintendo Wii]] at a mostly stable framerate (it drops a bit when too much is happening on-screen, but that doesn't happen very often). If that isn't impressive enough, note that ''Reloaded'' barely added much other than the increased graphical detail.
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* GenreThrowback: "007 Classic" is a throwback to the old-school shooter games with static health and armor that regenerates through pickups strewn throughout the level.
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** The BigBad's motivations are changed from [[spoiler:getting revenge for Britain's betrayal of his Lienz Cossack parents (since such a motivation would have him in his early 70s by 2010) to anger over the War on Terror and the Great Financial Meltdown, and how big banks made a killing while everyone else suffered]].

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** The BigBad's motivations are changed from [[spoiler:getting revenge for Britain's betrayal of his Lienz Cossack parents (since parents, since such a motivation would have him in his early 70s by 2010) 2010, (Trevelyan's original actor, Sean Bean, was in his mid-thirties when he played the character, but Trevelyan himself was [[UnderageCasting implied to be much older]]) to anger over the War on Terror and the Great Financial Meltdown, and how big banks made a killing while everyone else suffered]].
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The story and setting have all been brought into the 21st century and the latest Bond, Creator/DanielCraig, takes over the original Creator/PierceBrosnan role (although the writer of the ''[=GoldenEye=]'' film was brought on). Considering Craig's 007 is a [[DarkerAndEdgier darker, grittier]] agent, the overall tone of the game reflects this difference. As a result things like Janus' motivations have changed as the character's backstory involving a Lienz Cossack father would make him at least 71 years old and Valentin Zukovsky is no longer connected to the KGB.

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The story and setting have all been brought into the 21st century and the latest then-current Bond, Creator/DanielCraig, takes over the original Creator/PierceBrosnan role (although the writer of the ''[=GoldenEye=]'' film was brought on). Considering Craig's 007 is a [[DarkerAndEdgier darker, grittier]] agent, the overall tone of the game reflects this difference. As a result things like Janus' motivations have changed as the character's backstory involving a Lienz Cossack father would make him at least 71 years old and Valentin Zukovsky is no longer connected to the KGB.

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