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* NintendoHard: A few optional battles that can usually be avoided (such as the Kernen gate battle in ''Champions of Krynn'' and the Mulmaster Beholder Corps in ''Curse of the Azure Bonds''), and the aforementioned Shrine of the Dark Queen and Dave's Maze.
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Link to new SSI creator page


The SSI Gold Box games were a fondly remembered series of computer [=RPGs=] produced by SSI, based on the first edition ''TabletopGame/DungeonsAndDragons'' license. They were not the first D&D licensed games, but they were the first to appear in the 16 bit era, when home computers got sophisticated enough to implement substantial chunks of the game system. Their name comes from the distinctive gold-colored cardboard box that most of them came in, and plays on the ''D&D'' custom of referring to individual editions by their respective packaging colors (e.g. the very first one was the "white box", the second was the "blue box", etc.). The Gold Box itself was succeeded by SSI's "Black Box" series, better known as ''VideoGame/EyeOfTheBeholder''.

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The SSI [[Creator/StrategicSimulationsInc SSI]] Gold Box games were a fondly remembered series of computer [=RPGs=] produced by SSI, based on the first edition ''TabletopGame/DungeonsAndDragons'' license. They were not the first D&D licensed games, but they were the first to appear in the 16 bit era, when home computers got sophisticated enough to implement substantial chunks of the game system. Their name comes from the distinctive gold-colored cardboard box that most of them came in, and plays on the ''D&D'' custom of referring to individual editions by their respective packaging colors (e.g. the very first one was the "white box", the second was the "blue box", etc.). The Gold Box itself was succeeded by SSI's "Black Box" series, better known as ''VideoGame/EyeOfTheBeholder''.
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renamed to Clone Angst


* YoungerThanTheyLook: In ''Curse of the Azure Bonds'' the character screen for the NPC Alias, a visibly adult human, claims her to be two years old. This is not explained in-game (and so some players might assume it to be a developer error), but it is actually based on her Literature/ForgottenRealms [[CloningBlues backstory]].

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* YoungerThanTheyLook: In ''Curse of the Azure Bonds'' the character screen for the NPC Alias, a visibly adult human, claims her to be two years old. This is not explained in-game (and so some players might assume it to be a developer error), but it is actually based on her Literature/ForgottenRealms [[CloningBlues backstory]].''Literature/ForgottenRealms'' backstory.
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* RedundantRescue: In one part of ''Pool of Radiance'', [[http://crpgaddict.blogspot.co.uk/2011/06/turn-based-vs-real-time-combat.html you come across a runaway barbarian princess]] {{N|onPlayerCharacter}}PC as she's strangling a kobold. Close behind her are a cell with six more dead kobolds and the remains of her bindings. [[NonPlayerCompanion She offers to join your party]], presumably for protection. ([[ZergRush Yours, as it turns out]].)
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Removing redirect to this page.


* ClueOfFewWords: In the game ''VideoGame/PoolOfRadiance'', when you first arrive at Sokol Keep you can find an elf skeleton that has the word "Lux".[[spoiler:This is the word to use to avoid battles with spectres, the leader of which is quite deadly.]]

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* ClueOfFewWords: In the game ''VideoGame/PoolOfRadiance'', ''Pool of Radiance'', when you first arrive at Sokol Keep you can find an elf skeleton that has the word "Lux"."Lux". [[spoiler:This is the word to use to avoid battles with spectres, the leader of which is quite deadly.]]

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* ClueOfFewWords: In the game ''VideoGame/PoolOfRadiance'', when you first arrive at Sokol Keep you can find an elf skeleton that has the word "Lux".[[spoiler:This is the word to use to avoid battles with spectres, the leader of which is quite deadly.]]



* CutAndPasteComic: Many of the pictures of monsters that show up on the upper-left hand window prior to combat were directly copied from the 1e ''Monster Manual''. Note that since it was a licensed adapatation, they clearly had the ok from Creator/{{TSR}} to do this.

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* CutAndPasteComic: Many of the pictures of monsters that show up on the upper-left hand window prior to combat were directly copied from the 1e ''Monster Manual''. Note that since it was a licensed adapatation, adaptation, they clearly had the ok from Creator/{{TSR}} to do this.

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Authority Equals Asskicking has been renamed.


* AuthorityEqualsAsskicking: The final bosses in each game tend to be the hardest fought encounters and for good reason, usually having AC well into the negatives and having strong weapons.


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* RankScalesWithAsskicking: The final bosses in each game tend to be the hardest fought encounters and for good reason, usually having AC well into the negatives and having strong weapons.
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* InUniverseGameClock: Time passes for movement, resting, and so on. Part of it is to handle spell durations, also time required to memorize spells. Usage of said clock isn't as detailed as it could be (e.g. Dracandros tower shows the sun in the sky but not night-time.)


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* TakeYourTime:
** There's some segments where time is essential, but most of the events are based on reaching a certain locations.
** Dracandros is fleeing the tower, but you still catch up to him despite multiple rests (or taking on the sphere challenge, etc.) In the tabletop module that's based on this game, this has a 7-minute time limit because the mage is actually fleeing the tower and the party needs to keep chase.
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Not a Good Bad Bug or a Logic Bomb. The opposing wizard gets a +5% control bonus if not against a magic user.


** Which led to some GoodBadBugs - for example, in the 1e D&D rules only clerics or magic-users could control a [[NegativeSpaceWedgie Sphere of Annihilation]]. If you choose to use a different class in the part of the game where you challenge an enemy wizard to control a sphere, [[LogicBomb the computer won't know how to handle it]] and continually pushes the sphere against the wizard, much to his sorrow.

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** Which led to some GoodBadBugs - for example, in In the 1e D&D rules only clerics or magic-users could control a [[NegativeSpaceWedgie Sphere of Annihilation]]. If you choose to use a different class in Annihilation]], and the part game's trial of the game sphere has a sign saying spellcasters only, where you challenge an enemy wizard there is a duel between two spellcasters to control a sphere, [[LogicBomb sphere of annihilation. Under the computer won't know how to handle it]] official formula, there's a low chance of control unless right up at the level and continually pushes stat caps. The route to victory is knowing that the best chance of winning is to be less powerful than the opposing mage, because the sphere slips towards the most powerful wizard trying but failing to control it - and non-magic users aren't specifically stopped at the doorway. (Specifically, the opponent is a level 6-7 wizard, with an INT score of 17 - a 24% to win if against the wizard, much to his sorrow.a wizard or 29% if against anyone else.)
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* ComicStrip/BuckRogers series: (Lorraine Williams, owner of Creator/{{TSR}} at the time, inherited the rights to Buck Rogers, leading to a lot of promotion of Buck Rogers-based TSR products)

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* ComicStrip/BuckRogers TabletopGame/BuckRogersXXVC series: (Lorraine Williams, owner of Creator/{{TSR}} at the time, inherited the rights to Buck Rogers, ''ComicStrip/BuckRogers'', leading to a lot of promotion of Buck Rogers-based TSR products)TSR's products based on their versions of the franchise.)
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* RomanceSidequest: True to some extent with Siulajia/Jabarkas in ''Treasures of the Savage Frontier''.

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* RomanceSidequest: True to some extent with Siulajia/Jabarkas in ''Treasures of the Savage Frontier''. In general the games lacked these, though, due to the player-defined nature of the parties.

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Disambiguated


* ShopFodder: Occasionally you'll find items like tapestries and braziers in treasure piles that can be picked up and sold (although generally not for a lot).



* VendorTrash: Occasionally you'll find items like tapestries and braziers in treasure piles that can be picked up and sold (although generally not for a lot).
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** ''Curse of the Azure Bonds'' (1989)

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** ''Curse of the Azure Bonds'' (1989)(1989) (based on ''Literature/TheFindersStoneTrilogy'')
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* Pool of Radiance series:

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* Pool of Radiance series:series (based on the ''TabletopGame/ForgottenRealms''):
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%%* FauxFirstPerson3D

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%%* FauxFirstPerson3D* FauxFirstPerson3D: All the town and dungeon segments are portrayed this way.

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* StandardStatusEffects: Some variants--poison kills you outright instead of regularly losing HP, but you can still get paralyzed, charmed, or blinded.


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* StatusEffects: Some variants. Poison kills you outright instead of regularly losing HP, but you can still get paralyzed, charmed, or blinded.
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* AccidentallyUnwinnable: In ''Pool of Radiance'' one of the monster areas is barricaded behind a massive locked gate. To continue the main story ''requires'' you to unlock that gate, but thief lockpicking is ineffective to open it and the gate is too resistant to bash through even with 18/00 strength. The only option that works is the ''Knock'' spell which only magic-users can learn and ''only a a level-up option'' as there are no Knock scrolls anywhere in the game. Hope your magic-user picked that spell during a level up!


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* UnintentionallyUnwinnable: In ''Pool of Radiance'' one of the monster areas is barricaded behind a massive locked gate. To continue the main story ''requires'' you to unlock that gate, but thief lockpicking is ineffective to open it and the gate is too resistant to bash through even with 18/00 strength. The only option that works is the ''Knock'' spell which only magic-users can learn and ''only a a level-up option'' as there are no Knock scrolls anywhere in the game. Hope your magic-user picked that spell during a level up!
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* EightiesHair/NinetiesHair: Just look at all the women's hair on the game covers. Most prominent examples are ''Curse of the Azure Bonds'', ''Pool of Darkness'', ''The Dark Queen of Krynn'' and ''Treasures of the Savage Frontier''.

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* EightiesHair/NinetiesHair: EightiesHair / NinetiesHair: Just look at all the women's hair on the game covers. Most prominent examples are ''Curse of the Azure Bonds'', ''Pool of Darkness'', ''The Dark Queen of Krynn'' and ''Treasures of the Savage Frontier''.
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* EightiesHair: Just look at all the women's hair on the game covers. Most prominent examples are ''Curse of the Azure Bonds'', ''Pool of Darkness'', ''The Dark Queen of Krynn'' and ''Treasures of the Savage Frontier''.

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* EightiesHair: EightiesHair/NinetiesHair: Just look at all the women's hair on the game covers. Most prominent examples are ''Curse of the Azure Bonds'', ''Pool of Darkness'', ''The Dark Queen of Krynn'' and ''Treasures of the Savage Frontier''.
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* VideoGameCrueltyPotential: In ''Pool of Radiance'', if your party is strong enough - they can massacre the town guard and loot them. In fact, many of the best items in that game came from the guards' corpses. You are punished, as the town refuses to trade with you or train you. But you are EasilyForgiven as soon as you complete a quest and collect your reward from the townhall.
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* NiceJobBreakingItHero: There are a number of ways that you can make any game in the series harder for yourself, but it takes a particularly foolish player to actively harm your chances of survival. For example, in ''Pool of Radiance'', towards the end of the game, you can find a temple of Bane (an evil god). The priests are likely to attack you, since declaring your allegiance to Bane to appease them will get you in trouble in other ways. But after defeating them, you can find two magical longswords on the altar. You would ''expect'' that taking the swords would be a good idea, because magical weapons are always good to have, but they're cursed and hurt you if you try to wield them. In addition, taking them alerts ''everyone'' in the final area that you are their enemy, prompting them to actively search for you and greatly increasing the encounter rate (with difficult encounters to boot) as long as the alarm is ringing. This can make the final dungeon much, ''much'' harder than it should be.
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* AccidentallyUnwinnable: In ''Pool of Radiance'' one of the monster areas is barricaded behind a massive locked gate. To continue the main story ''requires'' you to unlock that gate, but thief lockpicking is ineffective to open it and the gate is too resistant to bash through even with 18/00 strength. The only option that works is the ''Knock'' spell which only magic-users can learn and ''only a a level-up option'' as there are no Knock scrolls anywhere in the game. Hope your magic-user picked that spell during a level up!

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